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Choose your weapon
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You are currently reading a thread in /v/ - Video Games

Thread replies: 30
Thread images: 5
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I wish people like you would just kill themselves from my board with your shit threads.
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Sword every time. Daggers are for fgts.
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>>338264985
but with a sword or with a dagger?
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Impossible to say without seeing how much damage each one does at base.
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>>338265263
Let's say this much.
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>>338265386
>lmao lemme theorycraft without knowing everything
Literally fucking braindead. What are the attack speeds?
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>>338265590
turn-based, you and your enemy take turns attacking, patiently waiting for your turn like a retard.
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>>338265386

If we assumed that they both had the same DPS value D, then they would have both dealt the same amount of damage. For the sword, (D + D + D + (2D since on average, each 4th hit deals 200%) = 5D). For the dagger, (D + D + D + 2D = 5D).

However, since the sword now does (100/75 = 4/3) times the base damage of the daggers, it now does 33% more overall damage that the daggers do.

This doesn't even take into account if the battle system is real-time or turn-based, or if buffs can be applied, or anything intricate.

Without any more knowledge, I choose the sword because it does more damage per second.
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>>338265771
in that case.... IM A NIGER LMAO /POL/ XDDD GUYS
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>>338264985
Chance vs static buff.
I'll go with the static buff because you can't create a playstyle around chance.
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>>338265590
irrelevant, assuming overall dps (before proc) is balanced. l2math
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>>338265771

Why the fuck would you ever pick the daggers then? Even if the sword doesn't proc it still does more damage than the daggers in this case
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>>338266173
>I choose the sword because it does more damage per second.
scum of the earth, literally setting back top end MMO raid progression every single day and not even realizing it
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>>338266537
>assuming overall dps is balanced
Are you fucking retarded? Do you have brain problems?
I guess we can assume that 25% is the same as every fourth attack then, child.
People like you really need to fucking die.
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Sword still has better reach and scales better with attacking skills due to higher base damage so sword it is
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>>338266563
well, fuck, I'm a retard then.
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In the OP, the weapons were balanced. Sword was subject to RNG, daggers were consistent. Over a long enough trial they would have been even.

>>338265386 Unbalances them to the point where the sword will always be better, even when it has spouts of bad RNG.
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>>338266682
bro can i have some of those cherries you just picked
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>>338264985
Blue was best until it was nerfed in >>338265386
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>>338266753
Depends on how damage mitigation work.
If it's a threshold, then the sword is best.
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>>338264985
What if I main hand the Sword and Off-hand the Dagger? Do I get the damage increase and the additional attack?
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>>338264985
does striking twice with the dagger get me twice as close to the next fourth attack?
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>>338267584
They're both physical weapons that do the same amount of physical damage. They have the same amount of mitigation applied to them.
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>>338268161
One does 200% damage, one does 100% damage twice.
Assuming a base damage of 100, if I have armor mitigation of 100 then the first one does 100 damage, the other does 0 twice.
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>>338268505
I didn't think of the dagger striking twice for a normal attack. I've never seen an armor system that worked like that though, they're all % based.
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>it's a /v/ argues about math episode
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.25 X 200 + .75 X 100 = average 125% damage
Attack 4 times
500% damage

100 X 4 + 100 = 500%
It's the same? Assuming damage on both weapons is the same.
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>>338268654
You must be very inexperienced with RPGs then.
That's the system of AD&D, among others.
Thread replies: 30
Thread images: 5

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