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Mobile Gaming - The New Golden Age
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Who is ready for the new golden age of gaming?

>modern tablets and smartphones exponentially more powerful than PS Vita and Nintendo DS handhelds
>larger and more diverse market than any dedicated handheld or console could dream of (6.1 billion users expected by 2020 - http://techcrunch.com/2015/06/02/6-1b-smartphone-users-globally-by-2020-overtaking-basic-fixed-phone-subscriptions/ )
>Metal and Vulkan taking mobile gaming performance to the next level in partnership with Unreal Engine 4 and Unity 5
>Apple Game Center and Google Play Games uniting gamers all over the world
>>
>>338182435
>high end mobile gaming

I remember when this was the talk of the town right before PS4 became a huge success.
>>
singularity fag pls go
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>>338182435
can't see a huge difference between pc vs. console gaming. ps and xbox still survive. so will the handhelds.
>>
I can't wait for even more skinner boxes to flood the market.
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>>338182509
Ah yes, I too remember a time where people said mobile gaming would make handhelds like the DS or the Vita obsolete and that a new age of portable games is upon us.

And then freemium happened and now ever game has to be a shallow, newgrounds flash levels of complexity, grindfest that would take half a decade to 100% due to massive grind, RNG, and time walls.

It would be funny if it weren't so sad.
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>>338182435
The games are better too, rather than having some weeb trash that nobody cares about mobile gaming is getting the best of the best developers creating games that are excellent in every single genre.
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>>338182435
You forgot the most important one
>no buttons
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Tablet gaming will never be taken seriously until they make a standardized control scheme and games start being games instead of microtransaction skinner boxes
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>>338182435
I just love match-3's, wait sims, money funnels, tower defense games, ports of decades old games, cookie clicker clones, flash games, and watered down versions of real games. YAY MOBILE
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>>338183086
Is there something better than Monster Hunter on mobile devices? Because that's pretty much the only thing keeping me on my 3DS.

>>338183180
Pretty much this.
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This is what a mobile Final Fantasy looks like.

https://www.youtube.com/watch?v=XLJQMjIcE0Q
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>>338182435
>new golden age

Nigga, Really
>>
>>338183086
>games

Enjoy your freemium money-sucking apps anon.

If people really consider something like candy crush more of a game than something like mario 3d land or old sanic games, you're full of shit or have too many mobile dicks up your ass
>>
>>338182435
It's the controls that get me, you can make a tablet that can out power a death star but it's still not going to be able to play tf2 with any comfort.
>>
It seriously pisses me off that mobile gaming is so successful, because there is not a single dev who honestly gives a shit whether their customers enjoy their games. All you have to do is make some clone of what's selling and people will buy it because it's either free or 50 fucking cents. And mobile stores are a fucking mess where it's impossible to find anything good, so quality is discouraged
>>
too bad the controls are shit, and the freemium model kills any possibility for good games to be born on the platform
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>>338182435
>>modern tablets and smartphones exponentially more powerful than PS Vita and Nintendo DS handhelds
except the forced sandbox means no matter what you will play a 2 hour long minigame
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>>338182435
Even if tablets were as powerful as the PS4 they'd still be shitty gaming devices.
>>
>>338182435
>Who is ready for the new golden age of gaming?
Too bad most developers make free to play stuff, and I can't say there's been any one killer game for smartphones yet.
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>>338183243
>real games

Everything you listed there are real games.
>>
Smartphones were a mistake.
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>>338185320
Nah
>>
Does anyone have that Sony tweet about how Blutooth tablets are the best way to game on the go? Poor Vita, ye never stood a chance.
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>>338185320
they ruined gaming and they ruined the internet, I'd say so
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>>338185086
Don't be a mobile apologist. It's part of the cancer killing video games
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>>338185659
That would be developers making bad games
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>>338183086
Mobile game designer here. It's fucking depressing to see infustry veterans I admire workng on Kim Kardashian clones.

I pray Nintendo kicks our business dev teams in the ass and gets them to let us make real games.

Not that I'm complaining. I do half the work of my AAA friends and make twice as much.
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>>338185320
Smartphones revolutionized my life. Uber made a heavily car-centric city easy for a pedestrian like me to get around.
>>
>>338182435
And all of that doesn't mean a goddamn thing because it still suffers from the lack of proper controls, you can look pretty all you want but if your controls are fucking shite its not going to mean fucking much.
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>>338182435
What is the point in pushing graphics when the market doesn't give a shit and only plays something that looks like this?
>>
So what are good examples of mobile games?

Pixel Dungeon can't be the only one
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>>338186246
original stuff or ports
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>>338185645
The internet and gaming aren't reserved just for elitists in "the scene."
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>>338185691
And mobile gaming is Wii shovelware except 1000x worse
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>>338186147
Why do mobile devs feel the need to make their icons look as obnoxious as possible?
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>>338186246
Play some Clash Royale! I was thinking about starting a /v/ clan.
>>
>>338182435
>modern tablets and smartphones exponentially more powerful than...Nintendo DS handhelds
Well I'd certainly hope so, it did come out in 2004 after all
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>>338182435
None of that fucking matters, you fucking retard. They still only have touch controls, so they will always suck balls. Fucking kill yourself with your fucking phone garbage.
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>>338182435
>inb4 next playstation will be a tablet
>inb4 sonyggers will shill as the new pinnacle of gaming
>inb4 they say it will do 4k at 60 fps
>inb4 uncharted 5 is candycrush clone with cinematic experience
>inb4 10 threads on /v/ a day of how great it looks when the blocks are popping
>inb4 i'm already dead to witness anything of that

I can totally see this coming.
>>
>>338182435
You forgot one very important thing, which is all the games are freemium p2w garbage and most are just mindless clones of each other. Not to mention touch controls, which will NEVER be as good as physical buttons and sticks.
>>
oh hey look, a phone "game" thread. what is the best pool game for android? top down and low-no p2w preferred.

any good racing games without mario kart shit or any 'do stunts for boost'?
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>>338182435
O shit i can't wait to play angry birds in 4k!!!!!
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>>338185645
That much is definitely true.
Mobilefags are cancer in all regards.
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>>338185320
https://www.youtube.com/watch?v=wKiIroiCvZ0
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>>338182435
But where are the good games?
>>
>>338187630
Nobody even plays that crap anymore. I don't know what's the current flavor of the month shovelware though.
>>
>>338187105
Holy shit uncharted 4 launch is the worst week of /v.
Still getting shitposting everytime.
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>>338187023
Why are you so angry at a rising game market? It's going to happen. Nintendo, Microsoft, Sony are already developing games for iOS and Android.

http://www.wsj.com/article_email/nintendo-targets-five-mobile-games-by-march-2017-1431082726-lMyQjAxMTI1NzA1ODMwNTgwWj

http://techcrunch.com/2016/03/23/sony-announces-plans-to-make-playstation-games-for-ios-and-android/
>>
>>338185717
I work at a mobile games company as well and it's just depressing.
Pays alright, but still, I wish we were making real games.

I hate the games we make to be quite honest, they're the kind of stuff I would never play, even if I got paid to. But you gotta do what you gotta do.
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>>338187949
DAT ASS I JUST WANT TO INSERT MY... IN THAT ASS!!!
>>
>mobile
>gaming
>>
>>338187949
Because it's nothing but shit shovelware, you fucking asshole. I don't give a fuck about any developers shitting phone crap, fuck your piece of garbage casual market. I'll enjoy seeing all of them retards entering such an oversaturated shit market crash and burn.
>>
Miitomo had potential but ended up being fucking nothing.
>>
Golden age implies it's a noteworthy era or time period.

Where nearly everything goes near perfectly for any side of the subject, including devs, publishers, and the consumers.

We will never have a golden age in video gaming ever again.
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>>338188436
Welcome to phone gaming. Enjoy your stay. I meant that just in a rhetorical way, of course.
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>>338182435
I don't think you understand what exponentially means
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I miss the times of 320x240 Java games I used to download from shady russian sites so I could play some well made pixelart game on my shitty Sony Ericsson


Right now most mobile games are based on daily logging in, doing a few clicks and not touching the game for a day, and being p2w to progress in some parts.


Only fun games I found, some of them being p2w anyway - WWE/NBA/NHL Supercard, Shop Heroes, Lonely One, Good Pizza, Sword and Glory (really good shit), Deiland.
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So where are the games?
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Heck yes. Life Is Strange would kill on mobile. It actually feels like it was made for it when you play it.
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>>338188761
I don't even understand how can anybody play that kind of shit willingly. They cater to the absolute lowest common denominator, the same kind of retards that fall for skinner box money sinks like slot machines. It's absolutely disgusting.
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Why are mobile games aloud on /v/?
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>>338189193
Because they're games, wiseguy.
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>>338189173

Well, basically 90% of the mobile games are just made to profit off stupid kids who use their parents money to progress faster in city building simulators.

It's understandable. I don't obviously like it, but I can understand it. Back them games had some actual polish in them, I remember playing fucking Gothic on mobile, they required some effort, time, and didn't look like shit.

Also, world of warriors is quite fun.
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>>338189284
Yeah, shit games.
>>
>>338189428
Well, the Souls series is allowed here, so I don't see why mobile games can't either.
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>>338185659
Mobile games are part of the chemo SAVING video games. Audiences who would have otherwise never played games are loving them. It's a large part of the reason games are the fastest growing media market.
>>
The Mobile gaming market is the only place where a game about fucking Kim Kardasian is rewarded with FUCKING SUCCESS. This is precisely why nobody with any standards will take mobile gaming seriously
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>>338189571
You know what else involves fast growth?
Cancer.
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The only games that are playable on smartphones/tablets are the ones where you have a lot of time to make a move: turn-based games, shitty logic games, idling games, etc.
Anything that requires some sort of dynamic actions is a horrible experience.
>>
>>338189564
The souls game aren't shit, its the fans that are
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>>338189571
Fast food restaurants grew very fast too. That doesn't mean they're any fucking good at all for anybody, you retard.
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>>338182435
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>>338189916
>Fast food restaurants
Stop
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>>338189571
Remember how people got sick of gaming in the early 80's because of the flood of poorly made shlock devs were producing? Yeah, that's mobile gaming except you only have to pay $.99 so nobody cares if it's shit or not
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>>338189374
this post pretty much sums it up.
90% of smartphone/tablet users are little kids with access to mommy's credit card or old women with nothing better to do.
until this changes (it won't) we won't stop seeing these millions of shitty cashgrabs flooding every app market to the point that any legitimately good game will get drowned out and go unnoticed.

if you really want to play games on your phone, you're better off just emulating.
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>>338185320
Fuck you. Smartphone is the best invention of mankind, literally a pocket PC you can do anything with. The fact that normies use it for facebook and hooking up doesn't mean shit.
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>>338182435
How can Nintendo games on mobile work? Brand alone won't help; it has to be addictive

What games Nintendo has churned out would be addictive for mobile?
>>
>>338186834
To grab people's attention when they're scrolling through the thousands of other apps trying to steal your attention.
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>>338182435

Mobile is the same meme as pc.

>more graphical power!

Doesn't mean shit if the ecosystem is awful. Here are all these awesome things we can do, but we won't because there's no money to be made in doing so.

>more users!

And none of them are the right kind of users. Serious developers port their games to Steam because fans beg them, only to sell a few thousand copies despite the fact there are over 100 million unique Steam accounts.

Despite this, /v/ will continue to shill pc while shitting on mobile.
>>
>>338190245
Who cares? Any console dev failing miserably in the phone market is great news.
>>
>>338185717
>>338188007
>tfw I was making mobile slot machines
Every fucking day I had this questions in my head like "Who the hell plays them?" or "Why am I still working here?"

I quit in favor of SmartTV. At least the company is top tier and I'm really happy working here with all the people
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>>338190098
Sounds exactly like the current state of PC gaming (Steam, Humble Bundles, etc.)
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>>338190245
Warioware. It's practically already a mobile game. Hell, some micro games could be considered full mobile games
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>>338189956
Infinity blade would like to have a word with you
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>>338190135
Emulation won't solve the biggest problem phones have, that's the absolute shit controls, so no, thanks. If you want to play on the go, buy yourself a 3DS, a Vita or any dedicated emulation console.
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>>338190272

I can't believe that works, seeing this kind of icon would make me scroll past it even faster.
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>>338190579
You could always get a bluetooth controller.
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>>338190404
Thats a small part of PC gaming. There are still plenty of fully fledged games that require thought to play on PC. Unlike mobile games
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>>338182435
Graphics aren't the problem with smartphone games, it's the fucking games that the problems, nearly all of them are complete shit. Pretty much everything on mobile is a simple time waster game with zero complexity with added micro transactions. Hearthstone is pretty much the only not complete shit game on mobile, but even then Blizzard fucked it up by making it cost so much money to get good cards in a reasonable amount of time.
>>
> Titan Quest and 40k Regicide out on the same day
STOP
I CAN'T TAKE SO MANY GAMES
>>
>>338190641

Considering how few people play these more complete games, I would hardly call indieshit a small part of pc.
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>>338185320
>Replaces an entire library, a phone, a camera , a gps( which in itself replaced scores of maps), most functions of a PC, and other fucking shit.
20 years ago, you'd be called a fucking idiot for suggesting a device like this would exist.
Even suggesting that it would fit in your pocket would be heresy!
>>
>>338190245
>How can Nintendo games on mobile work?
Pretty sure the developers at Nintendo are more than competent at game design. Just look at all the different consoles they've made games for.
>>
>>338190430
>Warioware. It's practically already a mobile game. Hell, some micro games could be considered full mobile games
Besides Warioware there isn't any

AC and FE will fall flat on its face. The clones have exhausted AC like fans and FE genre clones don't do well and they do better FE than FE

AW clones have flooded the market too. There's no ideas left for Nintendo
>>
>>338190614
Which is an absolute pain in the ass to carry around, so no, thanks. I'd rather play actual games in an actual game system.
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>>338190978
>Pretty sure the developers at Nintendo are more than competent at game design. Just look at all the different consoles they've made games for.
First off it's DENA and the MK team making the games as said before by the CEO

Second being competent at making a game doesn't equal addictive. Of course it has to be developed well. But the design? That's a different beast and I can't think of a franchise that complements mobile
>>
>>338186147

>meanwhile in the japanese mobile market
>granblue fantasy, padg, monster strike
>actual game that are hard as fuck
>granblue fantasy is also lewd as fuck
>>
>>338187630
o shit, MAGA
>>
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only games i actually play on my LG G2 are ports of the games i've already played(KOTOR GTA's or FF6) or puzzle games like Hitman GO and Tomb Raider GO. Anyone tried playing old Tomb Riders on phones? Is it even possible to control?
>>
>>338190893
>a phone, a camera , a gps( which in itself replaced scores of maps)
I'll give you these ones.
>most functions of a PC
Only watching videos and reading your emails. Doing anything else on a phone is a complete pain in the ass.

>Replaces an entire library
Reading? On a phone? Fuck that shit, there's a reason why they invented e-book readers.
>>
>>338190245
They're working on Animal Crossing for Android and iOS
I'd say that's harder to fuck up than it is to do it right
>>
>>338191268
>That's a different beast and I can't think of a franchise that complements mobile
Animal Crossing, Mario Kart, WarioWare, Pokemon. Even Fire Emblem is a good idea.
>>
Mobile gaming is the purest form of gaming. games with simple, fun, addictive gameplay rule the mobile gaming world whereas consoles are full of convoluted, bloated, expensive and disappointing shooty shooty games.

games like angry birds and hitman go are the kind of games that got us all into gaming as kids. they're just good simple fun
>>
Battlecats anyone?
>>
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>>338191684
>games like angry birds and hitman go are the kind of games that got us all into gaming as kids
What
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>>338191684
nice :)
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>>338191684
(you)
>>
>>338190098
This. Casuals actually ENJOY playing shitty games now, so there will never be another crash.

We're stuck with these assholes forevermore.
>>
>>338192098
The crash was a console crash. Home PCs weathered the storm fine. The phone is effectively a PC and still has uses outside of gaming.
>>
>try to play some simple looking game on phone
>battery dropping fast
>heating up like crazy
This is why I never want to play games on it besides Neko Atsume or solitaire. That and I'm afraid of my LG G4 crapping out again because of LG's shitty soldering.
>>
>>338192098
>>338192369
The phone shovelware industry is what will crash. It'll be more like the dot-com bubble burst.
>>
>>338182435
What's that game in the pic?
>>
I'll take dedicated handhelds over smartphone/tablet gaming anyday so no, I'm not ready for this "golden age".
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>>338182435
>all these graphics
>with no buttons
Who gives a kek.
>>
>>338192701
Poor Man's Wipeout: The Reckoning.
>>
>defending mobile games
Ah, summer has begun.
>>
>Mobile Gaming is great!
>no games given as examples of great mobile games
>>
>>338182435
>Need to cover the screen just to use controls
>Golden age

Kek
>>
>>338192998
NEKO ATSUME
>>
>>338182954
There are plenty of great mobile games... both for android and ios.
>>
>>338190497
infinity blade is also a p2w game anon
>>
>>338182435
the major problem with playing video games on your phone is battery drain. unless you have 3 portable chargers or wall sockets near you everywhere you're not gonna be having a good time
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>>338193434
introducing post neo /v/ - shilling for mobile games.
>>
What are some of the good mobile games? Would prefer no weeb shit, but if that's all that's good then I'll try it.
>>
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>>338191684
>>
>>338182435
You can't play a game that looks like that for more than 40 minutes before your battery is at 5%
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>>338193481
You're not gonna be having a good time not even if your phone runs on nuclear fusion anyway. Battery life won't do anything to improve the shit controls or the shit business model integrated in all those waiting simulators.
>>
>>338186246
Downwell's pretty great.
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I'd get behind mobile gaming more if it didn't chew through you entire battery in 24 minutes and made your device feel like it was 10 degrees short of melting your hands.

Both of these make me think mobile still has a long way to go.
>>
>>338186446

Yes they are, cause casuals like you don't like either of those things.
>>
>>338182435
>Apple Game Center and Google Play Games uniting gamers all over the world
You mean places where finding anything is next to impossible?

How Google is so inept in UI design? Whenever I use anything made by them I feel like I'm Polygon writer playing Doom.
>>
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>>338190098
Flappy Bird was completely free bit the developer was making over $50,000/day from the integrated Google ads.
>>
>>338182435
The only decent mobile games I've found are emulators for real gaming systems.
>>
>>338193842
*but
>>
mobile gaming will be dope eventually. there's just so much shit. The problem is fucking retards are funding all of the micro-transactions.

Anyone have any idea how this will play out?
>>
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>/v/'s face when they soon won't be able to differentiate between mobile and PC gaming
>>
>>338193842
Source:

http://www.forbes.com/sites/erikkain/2014/02/06/flappy-bird-makes-50000-a-day-will-nintendo-take-notice/
>>
>>338189571

>Audiences who would have otherwise never played games are loving them. It's a large part of the reason games are the fastest growing media market.

You say this as though it's a good thing. There are few constants in the world but one I've noticed is that things have an alarming tendency to go to shit once they blow up enough. Too much pressure to cater to a massive audience - extortive practices and motives take precedence and creativity is stifled since creativity doesn't sell, what people want is more of the same with a shinier coat of paint. Looking at the industry in the past decade, we are fast approaching this reality.
>>
>>338194167
>shitposter face when he realizes that humanity has to invent a completely new CPU architecture to make that happen.
>>
>>338193713
See: >>338193703
>>
>>338194435
you have no idea what you're typing, stop embarrassing yourself
>>
So I downloaded these games yesterday when I got my new phone (LG G Stylo 2).

>Dragonball Z Dokkan Battle
>Soccer Spirits
>Puzzles & Dragons
>Marvel Contest of Champions
>Marvel Future Fight
>Sonic CD
>Final Fantasy Record Keeper
>Bleach Brave Soul

Anything I'm missing? Anything I should drop?
>>
>>338183086

You do realize this is the perfect market for mobile Kanojo/Kareshi?

What pisses me off about mobile is it takes the most toxic forms of gamign and makes it profitable. Remember that shitty malware browser game? We got Game of War: Fire Age
>>
>>338194584
You can perhaps go for more dicks since you are a massive faggot
>>
>>338194494
>Stop emberrassing yourself
>Posts most emberrassing comment
>In a thread that shills mobile gaming on /v/

You really showed me anon.
>>
>>338194435
Not really. ARM is the future. AMD is even making ARM processors for servers now.
>>
>>338187630
o shit, MAGA
>>
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None of that technical power will be used for anything other than match 3 clones.
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>>338194657
This, any worthwhile game on phones and tablets are ports of PC and/or console games, most of the time not even good ports too.
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>>338182435
>No physical buttons
High end specs mean absolutely nothing when the platform is limited to flash-tier games
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>>338194825
Even match 3 clones are better on consoles. Mainly because they don't make you waste time to try to make you waste more money on that shit.
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>>338194763
And how do Arm Cpu's help battling the death of moore's law besides that you are proud that your new iphone has one and you red it in some data chart?
>>
>>338186834
It's attracts dumb Americans with short attention spans. They see a yelling man and think "this must be awesome1!!"
Americans are even ruining mobile games by eating up all these clones and cash grab games.
>>
>>338182435
where are the buttons, the stick(s)? the dpad?
>>
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>removed from the Play Store in 2015
>"didn't meet SEGA's standards"
>no newer version uploaded
>>
>>338195301
Silly Anon, who needs all of that when you can enjoy such high quality titles as Angry Birds, Flappy Bird and Candy Crush without them!
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>>338195301

Silly anon, those are for games with substance.
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>>338195301
Where they should be.

https://youtu.be/vfewp8eCw8I
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>>338195506
>removed from the Play Store
The fuck? Do you have to pay to keep your game on the store or something?
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>>338195602

>on the screen
>where they should be
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>>338195506
Why though
>>
>>338194584
>KOTOR
>Godzilla Smash3
>Shadowgun
>Dead Space (it's not on the play store anymore and the audio doesn't work on newer versions of android, but it's an incredible game)
>Dead Effect
>>
>>338195724
>>338195859
The only reason seems to be because Sega wanted to remove it and some other games because they were not up to their standards.
I guess SEGA just didn't want to deal with updating it for newer versions or something. Doesn't stop Square Enix from selling Dragon Quest games that don't work at all on many devices though.
>>
>>338195743
>a phone without a physical keyboard?
>how could anyone possibly expect that to take off?

https://youtu.be/eywi0h_Y5_U
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>>338191310
>Hard as fuck
More like a waste of time and money.
>>
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>>338194435
You can run UWP applications/games with Continuum, so you can play them like any PC game. What the fuck are you even going on about?
>>
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Soon
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>>338196175
Literally apples and oranges. You're a retard.
>>
>>338196304
I can't see this happening
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>>338196304
>a full OS on a handheld
>proprietary non-standard dual screen implementation
>practically non-existent marketing

Dead on arrival.
>>
It truly is the golden age of being a money grubbing games company owner.

>hire some vaguely competent developers
>tell them that copyright law doesn't apply to them, and no matter what they make the market is big enough that thousands of suckers will play it regardless of quality
>choose a genre: match-3, tower defense, or racing
>ensure that some things in the game are time-gated but unlockable for money to annoy the cash out of people's wallet
>ensure that there are expensive cosmetics or a virtual currency to reel in the huge spenders
>design the game almost entirely around being played in 5-10 minute sessions
>make it look like a 2D game from the late 90s

Receive gigantic profits, retire at 35 to the Mediterranean.
>>
>>338196175

That doesn't address the issue. A phone without a keyboard can sell all it wants, but it will not make for an ideal gaming device. It can run games but playing anything that requires, well, depth will be a pain in the ass.
>>
>>338187630
o shit, MAGA
>>
>>338187630
o shit, MAGA
>>
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>>338196713
>>
>>338196304
Is this gonna use an Apollo Lake SoC?
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>>338196248
What have APP standards to do with the fucking limitations of CPUs?
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>>338196713
Yeah because the pandora was so successful right
Face it, FOSS manchildren don't buy things. Pandering to them is useless.
May as well slap windows in it and let real consumers enjoy things instead of some shitty Debian distro that requires fiddling just to turn it on
>>
>>338196304
>>338194419
>booting a mobile OS and a full desktop OS on a handheld Frankenstein

No market appeal outside a niche so small it might as well not exist.
>>
>>338196972
>Apollo Lake SoC
no it'll run a cherry trail soc the x7 z8750
>>
>>338182435
Remember the 80s.
Flooding the market with poor clones and 0 quality control can only lead to one thing. If nintendo was smart, they would use there resources to open up there own market instead of just throwing there games out there into a sea of piss.
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>shit controls
>shit heat dispersion
>"form factor" which is just paying more for less
no

i'm not going to go with the usual shovelware reason, since that technically doesn't apply to everything. my 3 reasons apply to everything.
>>
>>338182435
>Tons of trash in the app store and google play
>Most have awkward and annoying controls or require you use an seperate controller
>big companies making pay2win shit
I'm sorry but unless these things change(they won't), I don't even want to get into mobile gaming.
>>
>>338191074
>FE/AW clones
Are there any actual good ones? I've heard this from time to time but I've never actually seen any, anyone wanna give some recommendations?
>>
>>338197052
What are you even talking about? Do you think your average phone game is limited by the CPU in any way? This isn't some hypothetical future, there are phones right now that you can plug into the display dock to play games with, using a mouse and keyboard.
>>
>>338197412
The difference between now and the 80s is that the bad clones are all free or extremely cheap.
The shit made in the 80s still had all the expense of a real game, and more importantly was released to a much smaller market which couldn't take the influx of content. Poor sales and high costs led all of those companies to implode taking most of the industry with them.

The same situation almost certainly couldn't happen today in the mobile sphere with the same level of drama, the games are too cheap to make and sell and there are just too many people out there with awful taste for even genuinely bad games to fail hard.
>>
just give me advance wars on the ipad

that's all i want

i don't ask for much
>>
>>338184093
I made mobile games for money and it's really a sad state of affairs.

Say you make an okay game and put it on steam or other services. You can expect to sell 5-10k copies with minimal to no advertising even and that's just a couple months of work.

With mobile games you cannot expect to sell the game at all. Even a dollar up front cost means you might get 5 sales across all platforms if you are lucky or spend a lot of advertising. The storefront itself does nothing to advertise games. It's an insanely flooded market and without advertising budgets you aren't getting anything.

So what happens is a lot of developers make mobile games for publishers. Publishers have audiences and they create networks to push the same type of games to potential users. This means that if I make some unique original fun arcadey game I have to be lucky to make money off of it, but if I make a hidden object game I already know it will be successful because the publisher will buy it from me for thousands of dollars, and it only takes a month to make because I can reuse a lot of assets.

That means the only viable business model is making shitty clones of things over and over or getting outside funding, but funding only comes if you have some service model that can be sustained.

So it ends up you trying to get lucky like the Crossy Road, Stack or Flappy Bird guys or actually running a business and not doing anything meaningful. It's sad because from a power standpoint phones would be GOAT with buttons, but the market will never let this be the case so you are much better off trying to reach the smaller markets that pay a lot more on PS4, Wii U, PC and handhelds than trying to play the mobile game.
>>
>>338195120
What game is this? Looks worth pirating desu
>>
>>338197648
>Mobile gaming won't be distinguishable from PC gaming

That implies for me not just with a keyboard, mouse and TV screen but with the same hardware capabilities.

Current CPU tech will prevent mobile phones getting a comparable performance in the near future because it hit a wall of physical limitation.

Game streaming to handheld devices won't be good because mobile internet standards have, while having comparable up/down streams a shitty ping.
Maybe in wifi, but that would fuck with the concept of a mobile device unless you live somewhere with a continous wifi net.

That's my point why it won't be comparable.
>>
>>338197787
Yes but there still is a huge untapped market for people who want quality games on there phones who essentially give up looking because there is so much garbage. Could you imagine something like steam on your phone? A mobile games marketplace with quality control? It would make billions.
>>
>>338197958
To maybe blog a little more to anybody interested I can talk a little bit more about why mobile games will basically always be shit.

Money is generated through mobile games through advertising. The advertising model is far more important than your game model, because people are not paying for a good game. Most people are not paying anything, so basically they are putting a revolving ad door on their phone and hope to get some mindless entertainment out of it.

The goal is to make them see a certain amount of ads every single day. Ideally, you want them to see video ads and not just text shit either. These are called rewarded ads and have high eCPM (can be 8 dollars or more)

So basically it's in their best interest to get you to want to play the game, limit the time you can play, let you play a little longer by making you watch some videos to buy soap or whatever, then telling you you did that enough for the day (because eventually ad networks have no ads to serve you so it's pointless to try to make you watch more) and then get you to do the same thing tomorrow.

It's like dailies in MMO's taken to an entirely new level. Dailies are literally a grind to keep you paying a subscription fee so you can get random assorted things and keep an investment in the game. Mobile games don't have the fee so they want you to log in every day and view some ads. A game with 10 million downloads that people only play once is worse than a game with 500 thousand downloads that users play daily. The games take so long to progress because if they let you progress at an optimal rate for fun they would make no money. The design is forced to be this way not because they are Jews exactly but because nobody buys paid games, so if they don't do this it's not a sustainable business model. The fact that most people treat mobile games as time wasters between task and not meaningful games is the real cause of this, and because the audience on mobile is basically everyone this
>>
>>338196741

Also:

>Use malware games as basis for your mobile games
>Hire a celeb to shill for it
>Watch as people fail to learn from history.
>>
>>338198260
The mobile stores already make tons of cash though, they take 30 whole fucking percent of every microtransaction on their platforms. They have no incentive to move to a system based on quality because it would make way less than the current system of robbing your customers blind.
>>
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>no physical buttons
gg
>>
>>338198462
will never change.

If you know about the 80/20 rule you would know it would make no sense for the store front to do anything then focus on what makes the most money, so they do. Because of that it creates these apps that make insane amounts of money and drive the entire market and make visibility on store basically zero for anything that isn't the top earner of it's class. That means even if there is a niche who likes video games and would pay good money for them you would need a lot of money to find them in the first place and what is the logic of doing that when you can just make an ad serving app with some mindless game attached?

Considering Apple doesn't allow third party app stores and Google doesn't make it easy to install third party apps (you have to change settings) I cannot foresee the market getting any better. Maybe Valve could do it because of all their shekels, but it's risky because nobody knows the market is even there.

How many people are actually willing to get a controller device for their mobile device and play games on it that cost premium prices (30-40 dollars)?

If the number isn't in the tens of millions there is no point in trying and I'd imagine most of those people are content playing on the handhelds they already own anyway (the 3ds and Vita, which have shrinking markets, further showing most people who played on that were pretty casual anyway and just moved to mobile, making it again a harder value proposition.)

So mobile gaming isn't going to kill "real" gaming anytime soon because they are different markets entirely, but mobile gaming will most likely never be anything than a massive money making novelty.
>>
>>338198173
>hardware capabilities

You do realize PC exists on a continuum of hardware specifications, right? Why do you think you have those graphics sliders? Half of you fuckers exclusively play shit like Undertale and Risk of Rain anyway, you have no rights to make quips about hardware.

This isn't "game streaming", it's integrated natively into the platform and leveraged by the GPU. It's the same as when you connect a monitor to your graphics card. Who the fuck mentioned game streaming to handheld devices anyway? You're using physical docking stations. The largest "physical limitation" is power usage and heat.
>>
>>338198260
>A mobile games marketplace with quality control? It would make billions.

Why do that when you make money releasing cheap shit you know casuals will mindlessly eat up? If anything, making a quality game is now more of a risk than shitting out several bad ones.

Only in an ideal world would this work, and this sure as hell ain't one.
>>
>>338198613
But you very easily could make more with a quality product. Word od mouth spreads a lot of things and once, lets just say for examples sake, steam mobile becomes the place that is associated as the place to go when you want to get a moble game, and people are not afraid to drop $10-$20 on a game because they no longer have the fear of poor quality.
>>
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Are there any high quality, interesting, "hardcore" games though?

Aren't the shit controls a dead-end of sorts? Or have people figured out ways to make them suck less?
>>
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Does anyone else here remembers Doom RPG?
I can't find pictures larger than a 2006 cellphone's screen so I hope this picture captures your attention.
>>
>>338199246
There's a reason why almost nobody pays for mobile games, and it isn't because they're afraid of poor quality, it's because they don't really play games that much.
The mobile gaming platform really only markets towards a few tens of thousands of people that spend absolutely ridiculous amounts on microtransactions, everyone else is either used to pad download figures or as cannon fodder for people who pay to win.

If Steam opened a storefront with actually good $10 mobile games they probably would see alright sales based on their stature as a company, but they wouldn't come close to the rest of the mobile market because the mobile userbase is not made from people who give a damn about games.
>>
>>338199246
No, because to make a quality product people will pay 10-20 dollars for, you have to spend more money developing it in the first place which puts more risk if it doesn't sell well. You are doing a traditional business model on an unproven platform. All past data on the platform says your business model doesn't work too, so why take that risk?

>>338199819
They still suck.
>>
>>338197958
>>338198462
>>338198873
Interesting stuff anon. Thanks for the writeup.
>>
>>338200078
That's wrong. If you have tens of millions of people playing your game 2 or 3 times a day, that can bring you in over a million dollars per day.

That's users who never will actually pay you anything. You are greatly underestimating how much revenue advertisements bring in. If your business model is solely supported by whales you have bad ad optimization techniques, which most large companies don't.
>>
>>338200078
When I read reviews for mobile games, I often see the words "great time passer", showing that many of them only play very casually and don't invest much into the game, it's just a way to keep from being bored in the waiting room at the doctor's office.

Mobile game developers should definitely invest in making deeper games that people will lose themselves in and be immersed in, like a good book or TV series.
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>>338197958
>>338198462
>>338198873
I liked your blog, if I had a leddit account I would upboat it, if I had a fedora I would tip it, but since we are in 4chan this comic will have to do.
>>
>>338200078
>>338200526
Article related http://www.wsj.com/articles/mobile-game-makers-try-to-catch-more-whales-who-pay-for-free-games-1431306115

Basically, only 3% of mobile game players spend money at all, less than 10% of those people spend more than $100 a month on games, yet that tiny 0.3% of the playerbase contributes 66% of a big company's revenue.
Games which are priced as low as 99 cents won't even make enough money back to cover development costs because that's considered a high barrier of entry to mobile customers.
It also says companies (specifically King, not some amateur) are scaling back adverts because that interrupts the big spenders from spending as much, and a soft sell approach often works better.
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