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Zelda U thread
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Nintendo's E3 will be a wasteland this year BUT we will finally get Zelda U's first solid infos.
Share hopes and dreams, fuck up your expectations and discuss the few actual infos we have.

>Please give voice acting
>Please be like Dark Souls
>Please add online multiplayer
Kill yourselves.
>>
>>338130229
sheit is that eldin volcano at the start of the webm?

Also I really hope monolith soft helps out with the world, XCX was phenomenal
>>
more epona porn when?
>>
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>>338130590
People hating on XCX because "no story" are damn stupid. Best open world game in years.
>>
Man, I'm already feeling burnt out on this game and we haven't even seen anything about it.

I'm so sick of hearing about how mindblowing it will be, and Nintendo's complete focus on it at E3 this year is almost making me start to feel some distaste for it.

It's like, yeah I'm sure it's gonna be great, but is it really going to be THAT great? You really think it's good enough to carry your entire E3, Nintendo?

Eh I don't know. I'm just grumpy about the game for some reason.
>>
>>338130770
ya seriously, Mira should be a textbook example on how to open world
>>
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I want it to be like Zelda 1.

Virtually no story whatsoever. Just a setup and then you're free to explore the world and clear dungeons.

Skip the heavy exposition and cinematic shit.
>>
>>338130828
that's pretty fuckin retarded
>>
>>338130229
>Please add online multiplayer
Getting so sick of this. More so when people request a multiplayer mode for horror games. Multiplayer ruins your immersion, which means all the effort put into creating a world which draws you in has gone to waste. If you don't want to play the game as it's intended, then don't play it.

>but they should broaden the scope of their game and increase the size of their target audience to make more money
No, they should keep their integrity and release the product they know they should be making rather than splitting manpower just to add some fluff features for whiny teenagers who can't cope with playing a game without their friend holding their hand.
>>
>>338130828
For a second I thought this was a craigslist listing or something.
>>
>>338130229
>be like Dark Souls

Fuck off. If I wanted to play a game like Dark Souls, I'd play fucking Dark Souls
>>
>>338130770
>>338130826
The story isn't even bad, it just doesn't live up to XC.
>>
>>338130773
I don't think Nintendo promised it to be mindblowing. Maybe Aonuma sounded excited about it but that's it.
Actually, Nintendo has been very silent about it.
>>
>>338131029
Agreed, if it's just an intro to future stuff then i'm perfectly fine with it
>>
These threads don't last very much... It is sad to see so many Zelda U threads die this fast.
>>
I expect it to cure depression and reverse balding.
>>
>>338130229
Wasn't Zelda U supposed to come out early 2016? and now we don't even have any form of updates apart from "late 2017, we promise"

These fucks are pulling a metzen on us
>>
>>338130229
>BUT we will finally get Zelda U's first solid infos.

>Implying they won't just show a non playable demo of stuff we have already seen
>The only concrete info we'll get is if the game is going to be delayed further or not
>>
>>338131746
what the fuck can be discussed? it's been 3 years and we barely have any info

no point in getting hyped since SS makes us all precocious of hyping the next zelda
>>
>>338132068
I loved SS tho
>>
>>338132128
well to each his own I suppose
>>
>>338132014
>implying they won't force all Wii U systems connected to the internet to download the demo on June 16
>>
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Zelda is a mediocre series that has been going downhill since the Gamecube days. Why do people still cling to it, especially after SS?
You better not fucking say you loved SS, because that game is just one long Movie/list of chores put into one shitty package.
>>
>>338131953
You're wrong twice. The slated time was only every '2015' then '2016' with no early/late anywhere, until it was recently confirmed to specifically release in March 2017.
>>
>>338132506
ALBW kicks ass
>>
>>338132506
>>338132612
ya this

ALBW is the only thing keeping a sliver of hype for this game
>>
>>338132506
I'm sorry about your obesity. SS is the best zelda
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>>338132612
its just a watered down remake of link to the past so yeah, something good had to come from it
>>
>>338132759
Babbys first a link to the past is what's keeping you going? They're right, only literal retards hate on ss
>>
>>338132920
>baby's first link to the past

what are you trying to convey with this statement?
>>
I don't think it is the majestic zelda u everyone has been waiting since its announcement, but I'm too mad at nintendo to believe anything from them, I liked the company since I had memory but now its just frustrating the amount of shit they spew in a daily basis, I will literally quit gaming if zelda u sucks, whatever, I'll quit it anyways after zelda u, can't believe for how long I've been buying overpriced shit games, gaming is such a fucking waste of everything
>>
>>338132968
I generally hate cynical shits, but I have to agree.
Gaming is actually getting worse. The amount of quality titles has been decreasing every year
>>
>>338132506
>>338132612
>>338132759
>>338132839
>>338132842
>>338132920
>>338132959
Why do people get so fucking mad about Zelda games specifically? I thought both SS and ALBW were great games for different reasons and while neither are the best in the series, I'm still looking forward to the new game anyways.
>>
I want playable Princess Zelda.

Or have her as a travel partner.
>>
>>338133352
That's perfectly true if you own a nintendo console. But don't speak for the rest of us, we're perfectly happy with the amazing releases we're getting each and every month.
>>
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>>338132506
Nah, go fuck yourself. I really liked SS. ALBW was godly too.
>>
>please be like Dark Souls

not a chance. The game is already to anime'ish
>>
>>338133403
Why do people get so fucking upset when someone criticizes Zelda? I thought both SS and ALBW were shit games for different reasons and neither are the good entries in the series, I'm still looking forward to looking for things to dislike about the new game anyways.

and it isn't "JUST" Zelda, every series has this.
>>
>>338131029
As someone who put over 140 hours into XCX and loved almost every minute of it, the story was dogshit and craps on almost everything the first XB did good in that aspect.

It's a 9/10 game otherwise, the other point deducted from the mediocre at best OST that misses more than it hits (though when it hits it's pretty godlike).
>>
>>338133578
>liking skyward sword
HOW
>>
>>338130229
>Please give voice acting
you are scum
>>
>>338132506 here
ALBW, although has smooth, fluid controls/gameplay, is literally a mediocre cash-in of ALttP.
>shit rental system
>non-linearity don't matter when you rehash the same overworld
>bland characters
>piss easy dungeons
People with bland taste:
>>338132612
>>338132759
>>338132839
>>338133403
>>338133578
>>338132920
>>
I don't want it to be like Dark Souls but Souls-like bosses would be fine. Bosses used to be difficult in previous games
>>
>>338133403
not mad, I just didn't like SS too much and wondered what the guy meant by baby's first LttP when referring to ALBW

since he hasn't responded I'm assuming he's full of shit
>>
>>338133689
I've noticed that Zelda especially has people at each others' throats when comparing different entries series. I guess it's a mix of how popular the series is and how different the games are from each other.
>>
>>338134058
i struggle to think of a single videogame series which doesn't have contrarians pretending to like a bad game to start drama, because that is all it is. nobody likes doom 3, nobody likes pokemon black, nobody likes sonic adventures, its a bunch of hipsters targeting the worst games in the series with no redeeming qualities whatsoever to thwack a beehive of concentrated autism from people who cant understand the definition of an opinion
>>
>>338130229
Giving a fuck about a open world Zelda when you can play The Witcher 3 or even fucking Skyrim.
>>
>>338133980
>Implying all of these (except rentals, which weren't even a big deal) weren't issues with ALttP
>>
>>338133731
Nintenyearolds.
>>
>>338134284
But every Zelda game (barring 2 I guess) has been widely regarded as a good game by either critics, the playerbase, or more often than not both. Zelda doesn't have a Doom 3 or Duke Nukem Forever.
>>
>>338132506
>because that game is just one long Movie/list of chores
So Uncharted is GOTY for the same reason SS sucks.

Ok.
>>
>>338134502
Yeah because fuck Nintendo, Sony is the best company around. Obviously.
>>
>>338132506
SS is my favorite 3D Zelda.
>>
>>338134465
there are arguments against every new game in every series ever, but the bigger the fanbase the easier it is to see it
>>
>>338134502
Hey buddy, when did I ever say I thought Uncharted was good? Keep your console warrior instincts to yourself, junior.
>>338134323
Most of them weren't. Original overworld layout, dungeons were fine, and although ALttP didn't have any memorable characters, what stopped ALBW from having any?
>>
>nostalgia babbies still hanging on to this meme franchise

You faggots will literally buy anything wont you? As long as Nintendo smears its shit mark logo on it you will eat it up like a good little shill.
>>
>>338130229
>Share hopes and dreams
Female Link.
>>
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>>338133731
Cause I actually played it to completion instead of parroting /v/ opinions?

You wanna argue it's not on par with other Zeldas? Sure. But acting surprised that someone enjoyed it when it has some of the best dungeons in Zelda history just highlights your stupidity.
>>
>>338134715
I agree with that but that's still not my point. You could take 10 random "Top 10 Zelda games" lists and get 10 wildly different lists, with maybe OoT and ALttP showing up the most often in the top 3 or so, but with something like Megaman you'll always see MM2/MMX at the top and MM8/MMX7 never on a single list
>>
>>338132839
>SS is the best zelda
I didn't think taste this bad was possible.
>>
>>338134868
>s-stop enjoying things I don't want you to!
>>
>>338133593
and has decent hitboxes and controls
>>
>>338134502
The hell did he mention Uncharted?
>>
>>338134921
Doing a Skyward Sword hard-mode/no-shield/no-heart container run was amazing.
>>
>>338130229
I would be okay with full voice acting for every character except link, but only if it was gibberish like how Midna talked.

But what I really want is more emphasis on challenging combat, fuck you OP, I want them to copy Dark Souls.
>>
>>338130229
>Please me lefthanded
>Please wear green clothes
>>
>>338134921
God I wish all of SS could be as good as the desert area

lanaryu desert was so fucking good and the rest of the game aside from the dunegons in faron woods was so fucking shit.

Fuck eldin volcano so hard
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>>338135113
There's such thing as challenging combat without copying Dark Souls, you know.
>>
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>>338134921
>when it has some of the best dungeons in Zelda history
>>
>>338134921
Not him, I played it to completion, then once more up to the third dungeon.

It sucks, the combat is garbage but not because of the motion controls, they story is retarded and stakeless, the areas are repeated, the sky is worse than the great sea, there is one town in the entire game, the soundtrack is forgettable, and it pretends to be this epic origin story when it's thematically one of the weakest Zeldas out there.
>>
>>338135164
The desert bosses and that autoscrolling section were the only bad parts
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>>338135168
Yeah, but taking inspiration from Dark Souls would be great. The entire reason why I even got into Demon Souls is because it looked like a darker more mature Zelda to me. I would really like if a 3D Zelda could just be challenging for once.
>>
>>338135164
Ss was a fucking masterpiece. Kill yourself fag
>>
>>338130229
it probably will have some form of drop in MP though, like the souls games.
>>
>>338130229
feels good knowing i'll get to play this days before it comes out thanks to loadiine :)
>>
Zelda has been exactly the same fucking game since Ocarina, and whenever they try to do something slightly different, the emotionally stunted manbaby faggots who comprise Nintendo's fanbase pitch a little hissy fit.

The series needs new ideas. It's stale as fuck.
>>
>>338135219
I don't recall an autoscrolling section

>>338135260
false flagging is not funny
>>
>>338134921
My nigga.

I actually liked the bold mechanics and features that introduced. RPG elements, stamina, etc.

The world was linear but it felt like a whole dungeon.

The story was good enough to make sense and gave a reason to exist to that clusterfuck of chronology. Also you ultimately get to forge the master sword, take the triforce and Zelda's pussy. Best Link.

The gampelay was fun and the dungeons had some really nice gimmicks. But this is /v/ no fun allowed.
>>
>>338131019
This
>>
>>338132506
chasing that OOT/LTTP/MM dragon, man.
>>
>>338134921
>faggot doing ducklips
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>>338134921
it's fine, just nothing special. if it wasn't a zelda it would've been forgotten about by now.
>>
>>338135301
>and whenever they try to do something slightly different, the emotionally stunted manbaby faggots who comprise Nintendo's fanbase pitch a little hissy fit

This would be true if it wasn't for the fact that MM and that ALtTP sequel wasn't praised like fuck.
>>
>>338135327
The crafting/upgrading system was a joke and giving shields durability was a terrible decision when the shield bash was the only thing actually wrong with the motion controls

>>338135324
You have to ride a platform around the huge area with Lanayru and it's long and slow as fuck
>>
>>338130229
Honestly though, if they had voice acting the same way Monster Hunter does it, there would be nothing wrong with it. Link could be speaking in complete gibberish, and I doubt anyone would complain.
>>
>>338135518
ok but that's not what autoscrolling is

I didn't really mind it either because the area was small and it used the time stones in a unique way (the best thing about SS was how many different unique ways they were used, it's truly Nintendo at its best. I wish the rest of the game was like it)
>>
>>338135518
>>338135598
oh wait do you mean the cart on tracks? I was thinking about the boat. Yeah those are autoscroll but they, again, used timestrones in great ways
>>
>>338135598
I know, I agree the desert is the best area in the game, but

>forcing you to progress through an area at a set speed

is the very fucking definition of autoscroller
>>
>>338135579
who honestly cares at this point? just like it's going to have beeping constantly when your health gets low. there are just certain things nintendo won't do with this series and that's final. even if they did it's sort of too little too late. this series has hit its peak ages ago and I doubt we'll see a truly special entry ever again. would be nice as one last hurrah, but meh. aonuma is too jaded and sick of the series.
>>
>>338130828
hotglue when
>>
>>338135061
>>338134867
I draw a comparison. That's it, no console warring intended, in fact I didn't write "sony" or PS4. One game gets praised for the same reason another gets shitted on.
I could have listed Tomb Raider or Life is Strange and mean the same thing.
>>
>>338134015
No. Fuck no.
I don't want damage sponges with unfairly strong attacks as bosses. I want more bosses like the spinner one in Twilight Princess. Unique, challenging and with a clever way to use an item you just obtained. I don't want to roll like a retard for hours avoiding attacks with retarded hitboxes.
>>
>>338135579
But TP and SS are exactly like that. Just grunts amd gibberish.
>>
Only problem I had with SS was waggle controlls and it was extremely linear.

Really, zelda games need to be more open world until you find the dungeons, im tired of linear 'cinematic' zelda games
>>
>>338135009
Nice of you to describe your own taste faggot
>>
>>338136994
Bosses can be hard and have gimmicks.

Majora's mask was really good about having different ways of beating certain bosses

Problem is bosses now are too much "Solve the gimmick, then button smash attacks when they're stunned, repeat"
>>
>>338131746
Oh don't worry. As soon as an autistic shitposter sees the thread, it will go faster.
>>
>>338133731
It's the best zelda you tub of lard
>>
>>338137074
My biggest problem with SS was the completely unnecessary and totally boring overworld and instrument that are both there for no reason other than "other Zeldas have them."
>>
>>338136847
But he never mentioned any of those games, he could hate them.

If you're going by gaming publications, they still gave Skyward Sword 10/10s, in fact Gamespot got blasted for giving it the most honest score.
>>
>>338137256
Yeah, gotta remember, we're dealing with the 'cinematic' generation.
>>
>>338137151
What makes skyward sword good
>>
What's the name gonna be
>>
>>338132959
The piss easy dungeons, the pathetic bosses and that I completed the game with little to no problems. Alttp had more challenging puzzles to boot
How is that not Babbys first alttp?
>>
>Customizable home base ala Animal Crossing and Pokémon Emerald.

>Dissenting/retired enemy characters with their own secluded homes, like an old man Moblin you can meet and listen to his story.

>An emphasis on local Hyrulian legends folklore, people gossip about places and monster you eventually find as well as some legends you never find. Sometimes the legends you find exceed expectation, sometimes they're a bit smaller than you'd hoped.

>The Legend of Zelda is an epic poem recounting your adventures and if you are diligent about seeking out known bards you can see the how the tale is recorded and embellished as news of your journey spreads

>Different clothes that boost effectiveness with certain items. Blue getup from the trailer could make arrows stronger and give a small reticule absent if aiming in other costumes. The green tunic isn't safe to wear everywhere on the map due to Ganon's influence. Rural NPCs will be more inviting if you talk to them in some blue collar getup instead of fancy city clothes they don't understand.

>Musical instrument is a harmonica. Played around bonfires and at public streets in exchange for gossip about Hyrule's current activity.

>An emphasis on bonfires out in the wild, miles away from the nearest town. Groups of adventurers who come together to survive the harsh nights, many of whom will be familiar faces by the end of the game.

>At bonfires you can play and learn new harmonica songs. Purchase black market items or stuff more specific to whatever region you're in. As well as track down mission specific NPCs.

>A giant bird enemy that usually minds it's own business. Can be seen at any time in the game. Will swoop down and rip Link up into the sky and drop him. If Link manages to survive the fall, he will be miles away from wherever he just was. Bird has a story specific loot drop. After defeating him, three vague references to gen 1 Pokémon legendaries appear in the sky as optional bosses.

>Grappling hook mobility
>>
>>338137332
>best dungeons
>best combat
>great bosses
>best characters
>items were actually useful outside the dungeon you found it in
>overworld is on par with the rest of the series
>timeshift stones

Only major gripe I have is fi, but I turn the sound off the wiimote so her pinging doesn't annoy me
>>
>>338137353
The Legend of Zelda: Child of Profecy
>>
>>338137528
>best dungeons
3 good dungeons (cistern, mining facility, and the ship)

>best combat
>just swing in the correct direction

>great bosses
HAHAHAHHAHAHAHAHAHHAHAHAHHA

>items were actually useful outside the dungeon you found them in
not more than in any other Zelda

>overworld is on par with the rest of the series
HAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHA

>timeshift stones
>only in 25% of the game
>>
>>338137383
Setting up for disappointment, huh

Bonfire idea is rad though.
>>
>>338137813
Yes, nothing like that other popular series at all... What was it again? Something like shaded spirits I think
>>
>>338137074

This. The controls actually turned out better than I expected but SS was definitely linear. I still remember the hype threads about exploring different dungeons at the player's choosing.

Decent game though.
>>
>>338137783
Wow you sure showed me, arin
>>
>>338137813
Thanks man.

>>338137895
Nigger, Dark Souls bonfires are save areas. Dark Souls didn't invent bonfires either.

My bonfires are tied to the instrument minigame and are about world building and finding shelter during the night cycle.
>>
>>338137813
And this is why zelda fans end up shitting on the most recent console game
>>
>>338137970
anon there are literally 5 locations you visit outside of the town in the sky

3 of which are minigames and 1 of you which you only visit to progress the plot
>>
>>338132506
T-Triforce Heroes was fun and a refreshing twist to the usual formula...

...anyone? No?
>>
>>338137895
Shovel Knight has bonfires too, man. It's a videogame trope.
>>
>Please give voice acting
>Please be like Dark Souls

AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH
>>
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>>338138397
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>>338138251
>Triforce Heroes was fun and a refreshing twist to the usual formula
Yes. It is.
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>>338132128
lol
>>
>>338138251
I wished I could play that game with a wired connection. Apparently the only people I played don't have stable enough wireless to make it through one fucking level
>>
>>338137528
SS had some of the worst bosses in the series
>rock with legs
>scorpion
>ghirahim + the same ghirahim just slightly harder
>imprisoned 3 fucking times
>fucking tentalus

The only cool bosses were koloktos and the finale (minus the horde bullshit). Levias was alright I guess, it was cool to have the standard Zelda death-volleyball on the back of a flying whale.
>>
I think best stuff to come out of skyward sword was new kinds of items. Heart/rupees medallions, additional pockets and such.

Opening chests let you more to look forward to than just heart pieces and ruppees. Also little details like not pausing the game for chugging down potions.
>>
>>338139123
Too bad they fucked up the game not pausing you for chugging potions with Fi pausing you every 30 seconds instead
>>
>>338139064
Levias was amazing. Atmospheric as fuck fight.

Also i might be the only one who liked tentalus.
>>
>>338139183
I just hope they carry the good tiny bits on to newer games.
>>
>>338139226
>they took one of the few good bosses in the game and made it the only boss you can't rematch
Why the fuck would they do this?

and yes, I have never seen a single other person since the game's release say anything good about tentalus. I can't believe they fucked up that fight that hard after a buildup so goddamn good.
>>
>>338137528
Dungeons were alright
>best combat
Holy shit no
>great bosses
Yeah I love doing the same boss over and over again, especially when it's the worst boss in the game. Oh and that tentacle fuck. The Koloktos one and maybe the fire ball one were the only good ones.
>best characters
Groose was the ONLY good character
>items useful outside
Ok but that still doesn't fix the utility problem with Zelda items, it's not necessarily that there aren't even points to use them outside but their interplay as well. The bow is basically useless for combat in SS, as is the hookshot, then you've got super contextual shit like the whip and wind thing, and the slingshot for padding when the inventory is smaller than Twilight Princess.
>overworld on par
No, a few "puzzles" doesn't make it good. The sky was indisputably shit, with one fucking town, the regions don't even connect as well. Best part was the desert, and apparently that wasn't even done by EAD.

And Fi's problems extend beyond the Wii mote, every time you go into an area she slams on the brakes so you can listen to her spout obvious shit like "don't go in the lava", it's patronising to an absurd extent.
>>
>>338137970
>Arin started the hate for Skyward Sword
You new here?

Arin's rant on Skyward Sword was fucking garbage anyway and only there to drum up superficial controversy for his video. It still sucks regardless.
>>
>>338139064
>>338139226
Holy shit I COMPLETELY forgot about the fucking wind fish.
>>
You people need a reality check. A game is not either great or shit. SS is perfectly acceptable, flawed but acceptable. All Zelda games have flaws anyway. Except Link's Awakening
>>
>>338140003
It's a thoroughly mediocre game which sticks out like a sore thumb in an otherwise mostly great series.
>>
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>>338130229
I just hope the new races are humanoid as human/Element or human/animal hybrid like Gorons and Zoras and nothing like those abominations
>>
>Skyward Sword was 5 years ago and people who played it as kids are now in their teens defending it on /v/

Wake me from this terrible dream.
>>
>>338130229
Who at this point even has still faith in zelda or nintendo in general?
From their recent record we can tell the longer a nintendo game was delayed the more garbage it was and hell Zelda U was delayed for a real long time.
>>
>>338137528
>Best dungeons
I remember a couple of them being good. Specifically water and the time mechanic for that one dungeon. The dungeon with the sliding puzzle was a cool idea but it ended up being pretty linear for me anyway. Maybe it was just designed well so you don't get lost in the sliding puzzle?
>Best combat
I'd say it has some of the worst combat. The controls were great and work fine but all the enemies are just a game of "slice in the correct direction", including many bosses and semi-bosses (girahim, scorpion, stalfos for examples).
>Great bosses
I think that the only one I enjoyed was the one in the water temple, possibly because it's the one that relied least on slicing in the right direction to win. Very good boss. I can't remember the others being great. I remember fighting the scorpion twice, girahim 3 times, demise's proto form 3 times, several stalfos that just got more arms. Dull repetition with little to no added challenge.
>Best characters
It has a solid main cast but the lack of villages means that you don't get those nice town atmospheres and NPCs that you get in other Zeldas.
>Items
None of them were particularly useful for combat, thus it suffered.
>Overworld
No towns, just felt like more dungeon which made the game a bit of a slog. Cutting the town off from the rest of the overworld made adventuring a bit formulaic and dull since you'd always be going back to the same, fairly static, place at the end of dungeons.
>Timeshift stones
Yes, they were a good mechanic in that one dungeon. Other Zelda games also have interesting specific dungeon mechanics.
>>
>>338140003
Even though Link's Awakening is my first Zelda game and my judgement will forever be clouded by that, I'm sure you can admit that there is an over-reliance on equipping the bracelet to move shit out of the way and it frequently messes up the pace.
How often have you found yourself trying to avoid routes where you know you need to equip that shit? Yeah...
>>
I'd like 60fps but seeing how it looks i guess it would be hard.
I'd like for the combat to be more in depth but i guess zelda is a normie game so it will remain basic.
I don't know anons
>>
>>338140159
The problem with SS races is that they were comic relief, but the higher ups wanted them to be more primitive so I don't know.
>>
>>338140201
I'm conflicted. They're banking a whole lot on this game so they must think it's really something special that will blow people away. They're confident enough to have it be the only thing they're showing at E3, which honestly gives me pretty high hopes.

But yeah, a lot of my previous trust in Nintendo has gone right out the window these last couple of years.
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>open world


who wants this shit
>>
>>338135213
You know, I liked the sea in WW. When you were sailing on that sea, you felt a connection with the world, like you could live there. It felt real. You could see the Islands in the distance and you could sail to them without loading a new area. SS Sky just felt unreal to me, like a gimmick not part of the world. Those Donut shaped booster rocks made it feel like a Mario Party Minigame..
>>
>>338130229
Remove the bloom
Change that shitty artstyle
If that's a fem choice for Link, remove it.
If that's actual Link fucking make him look at least a bit more masculine

>hopes and dreams
It doesn't suck
They fucking add something to that field to make it more than blank paddock horse riding simulator 2017
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>>338140906
Yep. IT was pretty much conceived as a gimmick from the get go. I'm pretty sure it was Aonuma's son who gave him the idea.

If you're going to have a "gimmick" for your new installment at least flesh it out. Same goes for the combat, what a fucking waste of a development.
>>
>>338140779
Zelda has been open world since the first game
>>
>>338140779
They could make it work like Zelda 1 or 2 with a large emphasis on exploration. Might be cool, might fall flat on its face.
If they use what they learnt from ALBW with non-linearity or semi-linearity of dungeon progression then that could help with replayability.
>>
Skyward Sword's combat isn't bad because motion controls, it's bad because it's so fucking disgustingly simple and doesn't evolve at all over the game.

Think of it like this, Skyward Sword has such shallow combat that its entire fighting system is a small gimmick in Metal Gear Rising.
>>
>>338141159
>They could make it work like Zelda 1 or 2 with a large emphasis on exploration.

I want the emphasis on exploration to be tied to the story somewhat. Like if Link was raised by Sheikah and has been tasked with mapping out Hyrule or some shit. I think that would be cool.
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>>338140176
>all this implying
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>>338140779
>who wants this shit
Zelda fans since Skyward Sword's release. Oh, wait, Zelda fans are NEVER happy, no matter what they get.
>>
>>338141002
Jesus, you are a huge cunt.
>>
>>338141512
Name what's wrong with those suggestions buddy
All of them would make the game better.
>>
>>338141002
link has never looked masculine you retard

female link would be awful though
>>
>>338130229
OH BOY I can't wait for Skyward Sword 1.5 with even more empty space, lazy comic design and no side quests while being able to be beat by a a 5 year old.
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>>338141672
He at least looked somewhat male in previous games. Especially older games. Skyward Sword Link didn't look overly feminine.
This looks like a case of
>draw a girl
>call it a boy
If it's indeed Link
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>>338141664
Bloom is due to the video being taken from a far TV footage, it's also footage from two years ago.
Art style is not bad by any stretch of the term, it's mostly your opinion.
Who gives a fuck about genders, you fucking sperg.
>>
Skyward Sword had some great ideas, like Silent Realms and sprinting.

The motion controls worked well IF you took your time. They were essentially the opposite of TP's slashing while walking design and by design slowed the game down. A slower game isn't necessarily worse, just different.

The worst aspects were the fetch quests, repeating areas, overworld and handholding.

It's not the best Zelda but it's also not a trainwreck, people are desperate to turn it into "Other M: Zelda version" though.

Now, Zelda U/NX doesn't seem to have a big focus on sword combat, at least judging from the Game Awards footage. Link's swings from horseback in that seem very limited in range and at best capable of hitting opponents on his height or above. Given that they were keen to show off the slowmo when jumping off Epona, may be this game will play more like a fantasy TPS?
Who knows but even if you thought SS was garbage, it doesn't make a lot of sense to say nobody will like this next game because of SS. U/NX seems to be doing a lot of shit different.
>>
>>338141887
>>338141672
>Koizumi: My wife said, “All of Nintendo’s characters have funny noses. Don’t you have any handsome ones?” I was shocked.
>Iwata: (laughs)
>Koizumi: Then when we were making The Legend of Zelda: Ocarina of Time, I was in charge of Link’s character design, so I made him a little better-looking.
>Aonuma: Huh? So Link is your wife’s type?
>Koizumi: Yes. (firmly)
>Everyone: (laughs)
>>
>>338141913
>Bloom is due to the video being taken from a far TV footage
Somebody didn't watch the reveal
>Art style is not bad by any stretch of the term
Yeah, I love the no effort into textures so we'll just bloom it up artstyle they've got going too!
>Who gives a fuck about genders
>Implying pandering to faggots who need to be a girl in a game is a good thing
>>
>>338141887
they could at least give him some muscles.
I mean, I get it, god pusnished the japs with shitty genes so they can't strong, but if going to stop the armys of evil, I'd rather play groose desu.
>>
>>338142067
cucked
>>
>>338141002
Nice misogyny, closetfag.
>>
>>338140779
Zelda pioneered open world games.
>>
>>338130229
>Please be like Dark Souls
>>
Hopes:
-Good instrument that has as much functionality as in OoT, MM and WW.
-At least 8 long dungeons (Maybe less if they are REALLY good)
-Bow and Arrow early on
-Double hookshot
-Female Link just because

As for progression, Aonuma already promised a non-linear experience, or at least that's what I understood from what he said.
>>
>>338142026
>The motion controls worked well
A game's controls functionning does not mean it has good combat. Skyward Sword still has some of the worst combat out there, even more insulting considering it was a selling point.
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>every 3D Zelda asides MM has at least 1 huge wide open space with nothing to do but watch Link go from point A to point B until you get the ability to warp
>someone thought making an open world out of this would be a good idea
>>
>>338142620
No, fuck, this is it. SS finally gives the chance to the player to actually think about the moves, not slashing like a retard until a monster dies. That's good combat, having a strategy for each monster and actually using different moves in different way to defeat them. If you waggle like a retard in SS, you die. That's good combat. Not the OoT crap of lock, move, dodge and then spam the attack button.
>>
>>338141887
>stern look of confidence; he's not eager, he's not determined, he just knows he's about to win
>carries his sword in hand rather than on-belt because he's ready for combat at all times
>all equipment present and visible on back to let you know that he's done some shit, and can fuck your shit up
>bottle filled with potion at all times but not because he'll need it, but simply to quench his thirst and wash down the blood of the enemies
>masculine but manages to rock a skirt

why is NES link the best link?
>>
>>338142620
they didn't do enough with it, yeah, but I think it's ridiculous when people say they don't work in and of themselves. Usually these people are the same as this one friend of mine, always wanted a Wii swordfightan simulation. When Red Steel 2 came out and arguably did that well, I let him play the game on my console and even after 15 min of playing the game he could not bring himself to stop waggling the remote and take some thoughtful slashes.

Honestly, what I would like is a spinoff or new IP that tries to evolve the SS combat, make it deeper. Integrate some equipment into it, some special abilities, get a bit more creative with enemies. Shit could be golden.
>>
>>338142836
>SS finally gives the chance to the player to actually think about the moves
>This is what SSfags actually believe

It's obvious how to kill them even with motion controls. You go through the game waggling on easy monsters then waggle in a specific way to kill the 'harder' ones
>>
I drop zelda with tp.
I would want another MM type zlda where the world is alive. All these static zelda oot clones despite better hardware.
MM was the last good zelda now its a stale serise
>>
>>338142836
>SS finally gives the chance to the player to actually think about the moves
It is a promptless quick time event. That's not a "strategy" for each monster, you do not use moves in "different ways" you literally can't. There are 8 directions to swing in but all of them are just angled versions of the same move.

All the combat is, is "swingin direction of opening". There's no deliberation, positioning, no cool alternate moves worth using (stab is completely pointless for example, as is the jump attack).

Zelda never had amazing combat but at least in OOT/MM you had to actually position yourself around enemies, more items were useful in combat, some enemies had overhead attacks that could circumvent your shield and you could actually raise and lower the shield outside the z-targeting to influence when the enemy attacks or stays back.

Skyward Sword is ridiculously shallow, how at all do you use moves in "different ways"?
>>
>>338143021
You havent played the game, its obvious enough.
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>>338142836
It's always the same strategy to kill them though.
Bokoblins: Strike horizontal or vertical depending on which way they block.
Deku Babas: Strike horizontal or vertical depending on which way their mouth is open.
Scorpion boss: Strike horizontal or vertical depending on which way its pincer is held.
Totem poles: Strike horizontal. I don't think you even need to do vertical.
Stalfos: Strike from up, down, left or right depending on where they are blocking.
Lizalfos: Strike horizontal or vertical depending on which way their arm shield is held.
Those things with 3 heads: Strike horizontal or diagonal depending on which way their heads line up.

Usually it's a 0 or 1. It doesn't matter that you can strike from 256 different directions if there's only at maximum 4 real choices that make a difference. For the enemies who don't shield in such a way (moblins and octoroks), it doesn't matter which way you slash anyway.
You have to think less than in other games where you might have to get behind an enemy or use a different weapon/tactic because all enemies are defeated in the same way.
>>
>>338143007
As I said though who cares if it works? The buttons I press work for every game I play. When I boot up Sonic 06 the buttons still work.

This is the principle problem with SS defenders, they always bring up "it does work, you just hate it because it doesn't work". No, I hate it because the design of the gameplay is still terrible.
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>>338143426
Nailed it, Skyward Sword's gameplay sucks because the combat/enemy designs are so fucking static and don't change at all over the game.

The gameplay is crap from a design point of view, controls be damned.
>>
>>338142867
>>338141887
It would be really nice if in the new game Link had a massive arsenal that you could actually see on his back like this. Or at least if the 3 equipped to item slots were permanently visible.
>>
>>338133854
>voice
Seriously, video game voice acting is the fucking worst, don't let it ruin Zeda too.
>>
>>338143327
I have faggot. The posts between yours show how 'deep' your gameplay is
>>
>>338130229

Amazing webm!

Here is what will be cut in the final game.

>Grass moving and reacting to Link
>Wild horses
>Viewing distance
>Links horse hair physics
>The shadows will be simplified
>That entire area wont actually be in the game
>>
I would probably be interested in Zelda again if it decided to get out of its comfort zone and stop just remaking Ocarina of Time, a 1990s game.

If it was more like Dark Souls and wasn't afraid of a small amount of voiced characters, I'd probably be more interested than I am now, which is that I have no desire to purchase a Nintendo console at all.
>>
>>338143571
I always thought the same. NES Link just looks so fucking prepared for any shit that might come his way.
>>
>>338134921
who is this man and where can I fuck him
>>
>>338130229
>>
>>338143426
Now let's compare it to any other Zelda

Any enemy: Press A at right time
>>
>>338143571
Pretty sure he's stowing all his swag on Epona from what we've seen.
>>
>>338143780
>Any enemy: Swing at the right angle
>>
>>338143448
I'm trying to figure out what you wanted to say there but I'm not sure I really got it. If you go back at some point to SS, the motion controls will also work just like they did on launch day.
It works, it's just different aka slower and more thoughtful. Whether you like a slower game or not is up to you of course, there's also people who only play action games (in the japanese sense) who wouldn't enjoy a puzzle game for example.

Unless you mean SS should use buttons because it's the convention which I would call both wrong and sad. Wrong because design should always facilitate what kind of game the devs want to create. Someone mentioned MGRR in some post and that's a completely different game, the ability to choose how to slash serves a very different function in that and is embedded in a completely different gameplay context.

Although, again, I agree that they should've gone further with the gameplay in SS, make it deeper.
>>
>>338133403

maybe because they took 10 steps backwards in design? you fucking pleb
>>
>>338143883
You already said that. He was showing your hypocrisy
>>
>>338143780
OK. but how is that really any different to "slash in the right direction". One is time, the other is space. They're at the same level of difficulty or smarts to achieve.
You know what was an interesting enemy in SS? The Moblins, because you had to get past their natural defence of a shield somehow. That made them different and you could go about it by running around them, jumping over them or hacking their shield to pieces. The game gave you actual options for dealing with their shield rather than the one option it gave you with everything else.
That's what combat in zelda has to be like. The combat has never really excelled, even in TP where you had all those advanced moves. What you need is a diverse cast of enemies who each present there own challenges in a fight and can be taken out in numerous ways rather than just stabbing at the right time/in the right direction.
>>
>>338137383

Are those real features?

I can guarantee over half of that will be cut before release. This is Ura Zelda all over again.
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I fully agree with the guy defending Skyward Swords combat. The rest of you are just parroting tired old /v/ memes.

Fact - Simon says is better than pressing the attack button on every single enemy until they die.

Cry more you meme loving fucks. What Skyward Sword did right, it did very well.

Its dungeons are amazing, second only to Ocarina of Time.
It actually had good swimming controls.
Its combat was the best in the series (Although despite that, I'm not sad that the motion control fad is ending)
>>
>>338144107
you sound like arin

are you arin?
>>
>>338143305
>It is a promptless quick time event.
That's fucking retarded. It's like saying in every game you need to do a specific move or combo to defeat a specific enemy has "promptless QTE". What in the actual fuck?
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>>338143780
>Any enemy: Press A at right time
Hurr durr DMC is press attack at right time

Every action game has you attacking at the "right time". What the enemy does is almost as important as what you do. Thing is almost every time in Skyward Sword is the "right time", enemies stand there doing nothing for 10 seconds at a time so you can swipe in the right direction. There's no flow to the combat, no back and forth interactions, no interesting attack patterns.

Either way OOT still has way more viable items for combat.
>>
>>338144158
Epic falseflag, I score it meme/10, which is a very brilliant score for an expert memer such as yourself
>>
>>338144037
My point was that it's irrelevant that the controls work because the controls work for every game, the fact that wii motion plus works is not a positive.

But yes, they needed to make it a lot lot deeper.
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>>338131019
>>338133854
>>338142495
I can't believe there are people who are actually this retarded.
>>
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The Zelda cycle is a legit thing, but I have never fallen prey to it.

Ever since Skyward Sword came out, I have always advocated it as a decent Zelda game with a ton of flaws.
Overall though, I still enjoyed it enough to play through it twice (hero mode obviously being active during my second playthrough).

What the game does right -
>Dungeons
Some of the best dungeons in the entire series. This is without a doubt one of Skyward Swords best traits, and it's a fucking good trait to have for a Zelda game.
Ancient Cistern, Sandship, Fire Sanctuary and Lanayru Mining Facility were all highly enjoyable.

>Combat
Somewhat controversial, but I found the combat extremely satisfying in this game.
>B-b-but simon says
Nice meme. Also, opposed to what? Mindlessly mashing the attack button and killing everything with ease? Nah, I'll take Simon says.
However, that said...I'm not disappointed to seeing motion controls go. They did work but I'd rather have a gimickless Zelda.

>Cutest Zelda
No but seriously, she is.

Flaws however....Oh boy.

>Filler out the ass
>Intro section that goes on for 2 hours minimum (3-4 if you're a slow fucker) before you even see a dungeon
>Lackluster bosses (Yes we all know there are one or two good ones but for the most part the bosses are shit)
>The Sky sucks, give me a regular overworld.
>>
>>338143780

that is an overstatement, there is no real timing or anything, just run up to something and mash B
>>
>>338144186
What other game has its entire combat revolve around
>I've got an opening for the horizontal swing now so swing horizontally
There's nothing to the combat other than swing in the direction you're told
>>
>>338137383

other than the custom housing which i don't care about all of these are amazing ideas and that's why i know they're not real
>>
>>338144158
>>338144338
Gee I wonder
>>
I just want some good dungeons, an overworld that isn't shit, and enemies and bosses that aren't easy as fuck.
>>
>>338144176
No.
Are you saying that my points are bad? If so, why would you disagree with them?

Just thinking about a few enemies where this design works:
In TP there are those enemies with masks on their face who charge at you like little rhinos. You can either get around the back to attack them or clawshot their mask off and destroy them. The game gives you new options to deal with them once you expand your arsenal, which is good.
Similarly the ice monsters. You can hack at them until their ice spears break and then they have no defence, or you can roll around the back and negate their block. Once you get the ball and chain you can use that to smash them which is nice.
There are flying enemies who you can fight at range with the bow or pull to you with a hookshot or mess up with the boomerang. In Windwaker it's interesting how you can pull heavier enemies towards you if you wear the iron boots or you can go to them if you hookshot without the boots on.
In Windwaker enemies will act very differently if you disarm them. This includes a great moment where upon stealing a disassembled stalfos' club, I realised that when they have no weapon they will rip their own arm off and try to attack you with it.
>>
>>338144158
>actually renaming your files to pretend you're a long time lurker
>lazy, low effort one hand mashing
the most pathetic part of your post by far
>>
>>338144630
Skyward Sword gave you more ways to deal with enemies than TP though. Far more ways, so yes your points are bad.
>>
>>338144630
This, exactly this. Just about all enemies in Skyward Sword act the same, it's embarassing for a game that sold itself on combat.

Items are also useless in SS combat, beetle is useful for overworld but not fighting, didn't use the bow ONCE outside the mandatory parts in the dungeon, wind thing is useless outside those statue enemies. Whip is also useless.

Unrelated but here's a question, why did Skyward Sword have the sky at all? No really, there's one town in the sky, and it basically acts as an overworld map for the three regions. Despite how it acts, the Sky wasn't really relevant to the story and only damaged it, as the stakes are so low because no one lives in Hyrule. There's one dungeon there, and it's in your starting town and is also just an amalgamation of other dungeons.

Why was it in the game?
>>
The reason Zelda games have been going downhill since ww is because there is less and less magic in the games.
This already happened in oot.
Zelda is like an rpg but instead of leveling you get a larger arsenal of weaponry. When you have grown stronger and meet enemies from the beginning of the game and easily beat them, it gives the player a sense of growth and accomplishment. The world has always been magical and the balance is including the player enough in the magic. When the world is weird and magical with strange creatures but only dangles it around you and never lets you participate the experience fails.

It's like the game is telling you about a really cool thing but you're never even allowed to dip in it, only to hear about it.
>>
>>338130229
Being a long-term Nintendo fan. I've learnt not to expect anything (and sometimes I still end up disappointed.)
>>
>>338144806
Give me some ways then. I gave an example of a good enemy in SS, off the top of my head.
I gave multiple examples from TP, which I played much longer ago, off the top of my head.
>>
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>>338144817
>Items are also useless in SS combat
>>
>>338144869
I think TP does the job you described though.
>>
>>338144878
Bein a long-tem /v/ lurker, I know if someone feels the need to classify himself as a fan of something and make everyone know it, he is probably bullshitting.

If you are serious though, good on you for being jaded, I guess.
>>
>>338145015
No, the removal of the magic meter and items that are only technological ensures that it doesn't. Tp is clearly a game that is the mashing of two ideas and the way it ended up is like a tour of the magical realm with only letting you watch and listen. Never participate yourself. It feels like someone else's story and you are just casually there.
>>
>>338133578
accurate but i haven't played SS
>>
>The Zelda cycle is real

Zelda is by far my favourite franchise, but god damn was SS a steaming pile of shit. I said hipsters would start praising it in a few years and would you look at that. It's like I can see the future.

I can't wait for Zelda u to be bashed at first and then 5 years down the line, start being praised as the series best.
>>
>The Zelda cycle is real

Zelda is by far my favourite franchise, but god damn was TP a steaming pile of shit. I said hipsters would start praising it in a few years and would you look at that. It's like I can see the future.

I can't wait for SS to be bashed at first and then 5 years down the line, start being praised as the series best.

t. Me from the past
>>
>>338130873
There's characters and NPCs though and they need dialogue. A story like most Zelda games have wouldn't be intrusive since they're pretty basic already. The problem was in the games' structure.
>>
>>338144936
Want to refute that or not?
>>
>>338145636
>It's a "/v/ is one person" post

Skyward Sword is better than Windwaker and Majora's Mask because unlike those games, it actually has dungeons that aren't utter shit.
>B-b-b-but Majora's Mask sidequests
Who gives a fuck? They're shit. Having a few sidequests is no excuse for having only 1 good dungeon in the game.

I've always held the opinion that Skyward Sword is a decent game. Enjoy being a faggot that cannot enjoy new things though.
>>
>The Zelda cycle is real

Zelda is by far my favourite franchise, but god damn was WW a steaming pile of shit. I said hipsters would start praising it in a few years and would you look at that. It's like I can see the future.

I can't wait for TP to be bashed at first and then 5 years down the line, start being praised as the series best.

t. Me from the distant past
>>
>>338130229
i doubt the game will be good and im not buying a wiiu or nx for it, unless the nx is some mindblowing new console where nintendo goes back to their glory days with shit tons of third party support and constant 10/10 first party game

but we all know that wont happen.
>>
>>338145792
>>338130873
Yeah, it'd be nice for there to be a story that didn't get in the way. Either no cinematics or just cinematics at the start of the game, end and maybe in dungeons.
Have all the story come from dialogue, written stuff maybe that can be found in dungeons.
Put it in if you want it but don't make it intrusive.
>>
>>338145850
>The Zelda cycle is real

Zelda is by far my favourite franchise, but god damn was MM a steaming pile of shit. I said hipsters would start praising it in a few years and would you look at that. It's like I can see the future.

I can't wait for WW to be bashed at first and then 5 years down the line, start being praised as the series best.

t. Me from the very distant past
>>
>Tfw people shit on Skyward Sword
I had so much fun with it, couldn't put it down when it came out. It's better than Wind Waker without a doubt.

My only complain is that there's not enough content.
>>
>The Zelda cycle is real

Zelda is by far my favourite franchise, but god damn was OoT a steaming pile of shit. I said hipsters would start praising it in a few years and would you look at that. It's like I can see the future.

I can't wait for MM to be bashed at first and then 5 years down the line, start being praised as the series best.

t. Me from the extremely distant past
>>
>>338144918
With pleasure.

Whip uses :-
>Phoenix bird enemies
>Bokoblins to steal their horn before they can call for reinforcements
>Grabbing that flying robot enemy that fires missiles and lasers and shit in the Lanayru mining facility


Gust Bellows uses:-
>Blowing those pufferfish enemies into other enemies to blow up
>Opening up the Armos weak point

Beetle uses :-
>Killing those vulture like enemies that drop bombs on you

Bow uses :-
Too many to list

All I can think of at the top of my head.
>>
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>tfw still holding out eternal hope for another game exactly like Zelda 2 with no casualization or gimmicks shoved in

Pic related for incoming angsty casuals, you always do.
>>
>The Zelda cycle is real

Zelda is by far my favourite franchise, but god damn was Link's Awakening was a steaming pile of shit. I said hipsters would start praising it in a few years and would you look at that. It's like I can see the future.

I can't wait for OoT to be bashed at first and then 5 years down the line, start being praised as the series best.

t. Me from a link to the past
>>
>>338146072
Quotes the wrong person. Meant for >>338145823
>>
>>338146048
You probably missed all of those 10/10s OoT got, are you retarded?
>>
>>338146015
Every zelda game is fun

SS was just one of the worst of the 3D zeldas.
>>
>>338146129
ALTTP is better than OoT, shitter.
>>
someone post clockwork empire
>>
>>338146129
Are you?
>>
>>338146089
I'd be down for an HD remake of 2 on like, 3DS or something.
>>
>>338145740
epic
>>
>>338146162
no, alttp isnt even the best 2d zelda. the oracles and its remake are better
>>
Uhh, how about you all stop liking Skyward Sword?
>>
>>338146201
https://www.youtube.com/watch?v=QRJ1B4DknOY

?
>>
>>338146089
Let me guess. You another one of those people that want "Zelda Souls"
>>
>>338146236
>no
Yes.
>>
>>338146148
How so?

Great gameplay, nicely designed areas and dungeons. It was great.

People complain about linearity but it actually gave you more freedon than something like OoT.
>>
>>338145825
Majora's Mask has one shitty dungeon.

Also
>a few sidequests
>>
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you're favorite zelda game is shit you fucking cretins
i on the other hand am unique, and thus i will pick okami or alundra as my favorite zelda games.
>>
>>338146354
MM's dungeons are a chore. Whenever I want to replay it for the sidequests, I think of all the boring shit I have to do only so I can do them and give up.
>>
>>338146072
Can the beetle be used without going into first person view? I can't remember.

I do remember the horn stealing, now that you mention it. That is a nice little trick.
Is there another way to open up armos weakspots or was that the equivalent of shoving a bomb in their mouth in windwaker?

Bow is always useful in any Zelda since it's your go to ranged attack.

I don't really remember a lot of the stuff you mentioned (don't remember pufferfish or the armos at all really) but these are good examples of what should have been happening in SS and none of them rely on motion controls. They are all things that we've seen before in zelda if you just swap out the beetle for boomerang, hookshot for whip and gust bellows for jar of winds. This is the sort of stuff Zelda needs, more than motion control gimmicks. Despite all these unique enemies, I can't remember most of them because the majority were different coloured moblins, blocking in slightly different directions or stalfos, semi-bosses and bosses with the same mechanics.
>>
>>338146332
It was linear

Puzzles and enemies revolved around the gimmicky controls

Still a good game, but the fact that it was entirely designed a peripheral for a peripheral is what keeps it from being anything more then OK tier.
>>
>>338146072
Fair enough, didn't even remember half of these, but those are still incredibly niche uses. These aren't really common enemies, other than the horn for the Bokoblins, whereas in other Zeldas items are useful even on enemies they weren't designed solely around.

Also it's funny you say the bow has too many uses, the sandship was the ONLY time I used the bow, it's so cumbersome to use in Skyward Sword.

In SS the easiest way to deal with anything is to just slash at it.
>>
>>338146354
MM has 4 shitty dungeons

MM has two "big" sidequests and about 28 tiny useless ones
Thread replies: 255
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