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>Depth of field >Motion blur >Chromatic aberration >Colour
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>Depth of field
>Motion blur
>Chromatic aberration
>Colour grading

Why?
>>
>>338046797
But I heard you like shitty movies?
>>
>>338046797
To hide poor quality graphics.
>>
>mouse accel
>no raw input
>>
>>338046797
they help hide shitty graphics, much easily to apply some filters than it is is to optimize and make a nice looking game
>>
>7 gen: bloom
>8 gen: chromatic aberration
>9 gen: ???
>>
>>338046797
because the human eye does not perceive everything in perfect clarity simultaneously as it is shown on the screen, and those are attempts to emulate some form of realism.
>>
If you don't think chromatic aberration is the best thing to happen to games in the last 20 years then you're probably a dum dum
>>
>>338047227
Hello Techland
>>
>>338047227
end yourself
>>
>>338046797
>>338046975

>only one key bind per action in game
>can't bind a single key to different actions
>no fov slider
>"sound, mouse ect.." sliders lack numerical hints
>no msaa or built in supersampling support

Why is it it's always small indie devs with barely any money who get this right while big studios couldn't be bothered?
>>
>>338047027
24FPS lock
>>
>color grading

literally what
>>
>>338048110

Don't you remember BF3 and how people complained it looked bluish. It's just another shitty post processing effect that gives particular colour tint to the image like in movies.
>>
>>338046797
None of these are bad if used reasonably.
>>
>>338048329
What? What is the problem with this shit? Looks nice, adds to the atmosphere. I loved color grading in Killer is Dead.
>>
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>>338047227
I think it's a cool effect to simulate peripheral view and to look at your character in a 3rd person perspective while in first person, but it's still fucking shit because your eyes can do that anyways while in game.
>>
Motion blur/DOF if done well are passable. DOF in DS1 for example and motion blur in mad max looks great. There is no excuse for chromatic aberration.
I assume colour grading is shit like piss filters in deus ex and sunny-d in new vegas?
>>
>>338046797
>Why?

So you can turn them all off and get a few more FPS.
>>
>>338047126

Since console games have an horizontal fov of around 65°, while humans almost top 180°, I think it is very unnecessary.
>>
>>338046797
I hate fags who talk shit about DOF and motion blur. They are realistic effects that exist in real life, movies and photography. Literally nothing wrong with them.
>>
>>338048579
>I assume colour grading is shit like piss filters in deus ex and sunny-d in new vegas?
BF3 has the worst color grading of all time
>>
>>338047027
Remasters of 1-2year old games.
>>
>>338048431
Color grading mostly look awful.
See warframe for a quick example, that game makes me want to puke when most post processing effects are turned on.
>>
nothing wrong with motion blur desu
DoF is fine too when used correctly, and not like in Dark Souls to hide awful draw distance
>>
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>>338047027
>>
>>338048714
>motion blur
>exist in real life
You are console-shooter-levels of retarded tbqhwyf.
>>
>>338049045
Here's your (you)
>>
>>338049045
Is this bait? Literally just wiggle your fingers up and down quickly to demonstrate motion blur
>>
>>338046797
It's just like irl bruh
>>
>>338046797
As this guy said >>338048465

It's all just filler to make you feel like your looking at your character in action while in first person. DOF, chromatic aberration, depth of field, all of these fucking affects are simulated with your eyes anyway, so its basically useless or to remind faggots that this is a vidya gayme, not real life.
>>
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>>338048714
CINEMATIC 24FPS
>>
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>>338046797
>Depth of field
>Motion blur
So...shit your eyes can do on their own?
>>
>>338049247
>wiggle your fingers
Games do not implement it that way.
The screen gets blurry when you turn around, not when objects move on the screen.
Are your eyes fixed and unable to look anywhere but straight where your head is turned?
>>
>>338049430
>>338049469
Not through a monitor, retards.
>>
>>338048714
You can have all the shitty eye straining filters you want. I only bitch and moan when they don't give me the option to turn them off.
>>
>>338049627
>hurrrr what is per object motion blur
>>
>>338046797
I love just turning this shit off before I start playing and never having to see any of it.
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Ambient occlusion is the only thing that actually feels like it divides generations of games.
>>
>>338049430
The eye does not have chromatic aberration unless you have some congenital deformity or are wearing broken glasses.
Also, DOF is based on the area of focus, not always in the horizon. Unless every character these days is myopic, and it STILL wouldn't apply.
>>
>>338049247
But this is something your eyes and brain are supposed to do. The actual image that your eyes receive is not blurred. Fast-moving objects on screen will have the same effect for you even without the motion blur. Having motion blur on only exists to hide low fps
>>
>>338049692
DOF and motion blur are always optional you eye damaged retard.
>>
Why would you want to replicate the shittiest aspects of human vision in 65° fov games?

Those post processing effects are all garbage. Bloom, blur, motion blur, chromatic abberation, colour grading. G A R B A G E.

The first time I played Dying Light, I didn't bother digging in the video options and played the game with everything on. I had to walk away from the computer and literrally passed out in my bed after an hour of gameplay, I never felt so sick since the first time I crossed the Channel...

Fucking game industry artists really need to stop replicating all the shit they've learned in their photography, film pictures cursus.

Muh artistic vision, VIDEO GAMES AREN'T ART. DWI.
>>
>>338049660
Oh. Except when I move things around they seem to be blurred on my monitor, and my eyes can focus on specific objects. So why is your vagina sandy you cum guzzling faggot?
>>
>>338049759
>hurr what is 0.01% of games that do it that way
Any more straws you want to grasp?
>>
>>338049901
Except not, objects on a monitor don't work the same way as objects in real life you fucking idiot.
>>
>>338048983
What's that 2015 one?
>>
>>338049973
Then you have a shitty fucking monitor you poor shit eating nigger retard.
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>>338049914
Not on consoles you cum licker
>>
>>338050136
Letterbox.
>>
>>338048983
no joke, I really prefer the simple look of games made between 1998 and 2005. Something about the clarity and focus on raw textures and lighting make them so timeless. Look at games like Jedi Academy: quake 3 engine, baked lighting, moderate resolution textures, but it looks great. I remember having a shitty computer 10 years ago that could play jedi academy no problem but really struggled with oblivion, and jedi knight was more visually appealing than oblivion on the same computer.
>>
>>338050098
Almost every modern game has per object motion blur you stupid cunt.
>>
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>>338050271
You can stop shitposting any time nigger baby.
>>
>>338049820
my nigga
i remember hating that effect in DXHR and Farcry 3 because it looked like cartoony shit, but newer games have amazing AO
>>
>>338048808
but this is right now.
>>
>>338050371
The fact that you play on console makes you a fucking retard especially if you complain about lack of options and eye hurting effects.
>>
>>338050426
Your console pleb is showing, back into the trash where you belong.
>>
>>338050713
I play on both
>>
>>338050541
>1080p monitor
What is this 2006? Poor cunt.
>>
Those are all bad, but nothing can beat dirty lens when it comes to being both ugly and annoying.
>>
>>338047027
Raytracing

which is actually good, but expensive as hell
>>
>>338050857
You're not even trying anymore, nigger baby
>>
>>338050749
>being knowledgeable makes you a pleb
Ok retard. I don't even play on consoles.
>>
>>338051054
>knowledgeable
laughing_whores.jpg
>>
>>338049926
The real shitty part is the didn't even give you the option to disable chromatic abberation until like 3 weeks after that expansion came out.
>>
>>338051184
You didn't even know what per object motion blur is. Back to r/gaming.
>>
>>338048714
>Eyes have motion blur
>So we should add even more motion blur to the game
Two wrongs don't make a right.
>>
>>338051443

>>338050109
>>
>>338051403
>;_;
I am enjoying all this salt.
>>
>>338048619
>you can't
XAXAXAXAXAXA
>>
>film grain
This has never made sense to me, the entire point of film grain is to degrade the quality of the image. Yeah it can look cool in photos, but in a video game I'm not using hundreds of dollars worth of hardware to simulate noise.
>>
Honestly someone who defends anyone of those things should be gassed and their family imprisoned for life.
>>
You have eye-rapingly shitty distant terrain and no dev time to do any better.

Do you leave it there for everyone to see or do you hide it behind blur?
>>
>>338052225
The only thing I've ever liked it in, was Silent Hill. it makes the environment a little creepier.
>>
>>338052225
>>338052502
>>338049926
>>338046797
>not wanting your game to look like it came out of a Hipster avantgarde cineast's anus
I bet you don't even buy games that are vegan and glutenfree >:(
>>
>>338051443
Motion blur is important if not abused. The rest is just a pain in the ass.

Games look unnaturally clean without it, our brain can easily trick us in high speed action.
>>
>>338052730
I do both.

An option to have distance fog on/off and another option for lod managing.

in the future, people should be able to play the game with maximum lod when they come back to appreciate the game.
>>
>>338051260

Yeah, I don't even have the game installed anymore unless they release another expansion I ain't gonna touch it ever again.
>>
>>338047027
Reflections on literally everything
>>
do people actually believe our eyes suffer from chromatic aberration?

do you even know what it is?
>>
>>338053141
how is your brain so broken and fucked up to believe motion blur is necessary?
>>
>>338049820
You should also check out the dramatic difference with VXAO vs HBAO+

http://www.geforce.com/whats-new/guides/rise-of-the-tomb-raider-graphics-and-performance-guide

http://screenshotcomparison.com/comparison/165362
>>
>>338050541
>NVIDIA 隹ワ
what?
>>
>>338055258
What's with the bloom it's adding?

http://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/rise-of-the-tomb-raider-ambient-occlusion-interactive-comparison-008-nvidia-vxao-vs-hbao-plus.html
>>
>>338056020
pretty sure that's just the aspect of 'shadowing' different parts of the body due to lighting and scene.

its supposed to be a more accurate AO rather than just a one size fit all approach.
>>
>>338046797
I legitimately enjoyed depth of field in DS1. Seeing the blurry silhouette of the hydra as it fired at me was sinister.
>>
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>>338046797
Doom 4's DoF is used very well

also photomodes look terrible without it
>>
>>338046797
I seriously don't understand chromatic aberration. Its genuinely a filter that makes the game look like shit. Everytime I see it, the witcher 3, the division, it always looks like garbage and I turn it off
>>
>>338057094
I had no idea Witcher 3 have this.
>>
>>338057236
they said the bright nights are mainly due to the witcher's ability to see very well in the dark and yet still tried to replicate camera distortion?
>>
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>>338057236
yea I didn't either until I actually looked a few weeks ago firing it up when I wanted to get into Blood and Wine

my 980ti runs witcher 3 great on 1440p and I seriously don't know why or what chromatic aberration does but it looks like garbage where ever I use it
>>
>>338056718
I don't mind the shadowing but I don't like how it adds exposure to that scene. Look at the paper and the barrel near the ladder getting overexposed. If you could read that paper before, you can't now.
>>
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>>338048076
Don't even fucking joke about it.
>>
>>338057001
what game is this?
>>
>>338057716
HBAO+
>>
>>338050136

''Cinematic'' bars that make the screen small as fuck, see Heavy Rain
>>
Motion blur is generally awful, but it's actually quite nice in The Witcher 3 and Uncharted 4.

Depth of field is usually garbage, but a subtle effect is acceptable.

Chromatic abberation was fine in Alien: Isolation.

What am I missing?
>>
>>338047027
<60 FoV
>>
>>338057871
>>338057716
Like I said it is account light more unlike the standard AO, as well as light being reflected around the room.

>Detailed objects spread across several layers are accurately and richly shadowed, light being cast and reflected in the room is accurately accounted for, and new AO shadows rendered.

in another screenshot:
>Here we can observe VXAO's impact on overall image quality: with improved accuracy and a new technique for rendering AO, the intensity of the bright sunlight is increased, enhancing the look of the scene and improving the visibility of the God Rays on the upper left.
>With VXAO the appearance of the shack is realistically improved, adding deep shadows where appropriate, and brightening surfaces and objects that are directly illuminated by sunlight.
>>
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>>338046797
>Chromatic aberration
The worst of sins
>>
>>338046797
Any of those effects are fine so long as they're executed well.
>>
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>>338046797
>>Depth of field
>>Motion blur
Improves performance, conceals bad graphics, makes shitty framerate less of an eye-rape

>>Chromatic aberration
No clue, I suppose some people are retarded enough to think it looks good in motion

>>Colour grading
Artistic direction
>>
>>338058414
Seems like a poor choice to brighten things with an AO setting. Objects that looked fine before now look overblown.
>>
>>338059105
watching this shit is making me sick
>>
>>338046797
yet you people will purposefully mod these things into games that dont have them
>>
>>338059105
>improves performance
You what
>>
>>338050109
That's true, and there is only one way to fix it; higher frame rates, not more motion blur.
>>
>>338059272
Depth of field does since faraway objects don't have to be rendered properly
>>
>>338059105
this is why 30fps should be prohibited
>>
>>338059105

Depth of field and motion blur are post processing effects. They adversely affect performance
>>
>>338059371
Then that's concealing bad graphics
>>
>>338059141
That's just the default in game brightness and HDR. VXAO just have a different idea what to 'shadow' compared to HBAO+
>>
>>338059371
Show me a game that does this.
>>
>>338059371

>i literally dont know what im talking about
>>
Colour grading?
Is that something Americans invented because they're now too stupid to comprehend numbers or letters?
>>
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>>338059378
>pcfag
>not understanding the concept of cinematic feeling
>>
>>338059652
>cinematic feeling
You do know people settled for 24fps in movies for the sole reason of making film tapes shorter? Now it's like that simply because "it has always been this way".
>>
>>338059560
Games with depth of field can have highly aggressive lods.
>>
>>338058248
The film grain in Alien: Isolation wasn't bad either. Added to the atmosphere and made it feel like the movie.
>>
>>338059518
Except the comparison of VXAO vs HBAO+ clearly shows a difference in brightness. >>338056020

So it's the VXAO's doing.
>>
>>338059105
Why does this feel like staring into the sun?
>>
>>338060005
>The film grain in Alien: Isolation wasn't bad either.
this
Alien got film grain and chromatic aberration right.
>>
>>338059486
>>338059560
>>338059539
https://en.wikipedia.org/wiki/Level_of_detail
Great to see that /v/ still holds a smug attitude over matters they know nothing about
>>
>>338057001

Does anyone know the game in this pic?
>>
>>338046797
>console hating thread
>the salt
just ...REEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>338059560
How am I wrong? Rendering some blurry shit in the distance rather than detailed grass and trees doesn't provide better performance?
>>
>>338060185
It is objectively wrong to say that adding depth of field to a game improves performance, especially if 'concealing bad graphics' is the next point.
>>
>>338060217
look like saint's row 2.
>>
>>338048983
the bottom one makes my eyes feel fuzzy
>>
>>338049820
This
I cant even play games without it anymore it just hurts

>>338046797
All that shit hurts my eyes and CA brings on headaches
>>
>>338059652
pc fags are not the only ones bothered with proper framerate, mate
https://youtu.be/tiqRE2E-ChM
>>
>>338060485
It's called "post processing" for a reason
Because the game first has to render the distant "shit", and then apply the motion blur and the DoF and everything.
>>
>>338060485
It still has to render the detailed grass in full, then it blurs it.

Yes you can use DoF to hide the fact that you're instead using less detailed grass (which is where the performance comes from), but the DoF is still reducing performance.
>>
>>338060530
>It is objectively wrong to say that adding depth of field to a game improves performance
If you properly read the rest of his post, he says it improves performance because distant objects can have much lower quality models (concealed by the distance blur) than what would normally be acceptable, bringing a net performance increase.
>>
>>338060839
>>338060825
The overhead of the DoF is overcome by the performance increase gained from rendering much lower quality models. DoF + really shitty lods > no DoF with less shitty lods.
>>
>>338060885
But it doesn't improve performance, it allows you to hide what you did to actually improve performance.
>>
>>338060078
Not according to this:

https://developer.nvidia.com/vxao-voxel-ambient-occlusion
>>
>>338061182
If you read between the lines instead of interpreting the post literally you'd see that's what he meant
>>
>>338046797
>le gaming on a laptop meme.
>>
>>338061116
but the lower quality models have nothing to do with DoF; if it has good models then applies DoF you are doing more work.

DoF adds work to the pipeline, full stop.
>>
>>338060885
That's not improving performance, that just using a blurring effect to try to hide the lower quality model that is used to improve performance. If you turned off DOF, you'll have even higher performance.
>>
>>338061264
The tomb raider comparison in that page also has the same brightness effect. It's most obvious on the snow outside being overexposured compared to the HBAO+ shot.
>>
>>338061450
>>338061505
He's saying DoF can be used to conceal shitty lods. Obviously without the DoF it would have even greater performance, but then it would look like shit. If you're going that route, you could just reduce the lod on all the models. Even better performance.
>>
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>>338046797
>>Depth of field
>>Motion blur
>>Chromatic aberration
>>Colour grading
It makes for great games
>>
>>338059429
>depth of field
>motion blur
>post processing
/p/ here. Why must you retards comment about things you clearly know nothing about?
>>
>>338062763
Shut up nerd
>>
>>338062763
/v/ is probably the worst culprit of this. I don't even know why I still come here. I guess what they say is true about being here forever.
>>
>>338054105
If you wear glasses you'll have chromatic aberration
>>
>>338047027
VR only
>>
>>338063691
What do you think chromatic aberration is exactly?
>>
Imagine working in the photography industry, spending decades and money developing new lenses to finally get rid of chromatic aberration, and then some hipster fuck decides it's "aesthetic" and it's fucking everywhere.
>>
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>>338046975
WHY

WHY DO THEY KEEP PUTTING MOUSE ACCEL IN GAMES

WHO THE FUCK PLAYS WITH MOUSE ACCEL???

WHOOOO
>>
>>338064591
that's what people in the film industry have done. digital is making huge strides and will eventually, if it hasn't already, be able to imitate film. there will come a point when sensors and post processing effects will make film and digital indistinguishable. but people will still use film, even though it's expensive, takes up a shit ton of a space, is inefficient, and looks fuzzy due to film grain.
>>
>>338064591
Same thing with movies. 24 fps was the relative minimum standard establish to save money and film size. and retards today won't accept any more because they think 24fps is best for aesthetics and dream like quality.
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