[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Stellaris
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 78
File: TheHive.png (823 KB, 1032x651) Image search: [Google]
TheHive.png
823 KB, 1032x651
New thread detected.

R8 my bugs
>>
>>337977875
They're nice from an RP standpoint, but shit from a minmax one
>>
When you guys get the event where a science crew is warped out of the dimension and half are abducted what do you do when they return ? I purge them as potential body snatchers
>>
>>337978441
what are some good stats
>>
>>337978481
Good choice. Ever see Event Horizon? Don't trust anything that comes back from an accidental warp trip.
>>
>>337978702
Anything to do with science or energy is good

You don't want to breed quickly, because pops multiply tech cost so your research will go down the shitter

Strength of armies is pretty worthless, it's all about the navies

Repugnant hurts a lot more than something like Sedentary or Weak or Decadent if you slave
>>
>>337978702
Weak and sedentary are your go to bad traits because they don't actually affect you in any meaningful way. Resettlement is only possible to planets with planetary administration, which requires you to already have 5 pop on the planet, so it's kinda useless. Migration only happens if your pops are unhappy or you use that migration edict and it's also a pretty minor factor.
Weak only affects your land armies and not to a meaningful degree, since just drowning your opponent in numbers works just fine.
Intelligent is one of the best positive traits, giving you 10% extra science, which means a lot, since most of your core planets will be giant science factories late game. The last trait depends on your preference. I usually take either the longer lifespan one or quick learning one. Charismatic or conformist traits are also really good.
>>
>>337978441
Good point, making some changes atm
>>
File: 2016_05_12_1.png (988 KB, 1366x768) Image search: [Google]
2016_05_12_1.png
988 KB, 1366x768
>>337977875
>playing fanatic xenophobe militarist humans
>meet race of very strong reptilian aliens with a single planet
>take over planet and enslave them
>mfw very strong slave armies EVERYWHERE
Feels good
>>
>>337978441
Military route is the only option. It's impossible to play as anything other than space bugs.
>>
>>337977875
They should limit alliances to other nations you directly have immediate access to. I'm tired of these fucks joining alliances on the other side of the galaxy. It turns their shit hole back water into only a 2% war score and there is no way to fucking do anything.
>>
>>337980892
Best way to have a winner military is to have good tech and enough money to finance a huge fleet
>>
>>337980534
>Allowing filthy xenos to represent the Imperium of Man
Purge yourself, heretic.
>>
>>337980986
>money

That's a funny way of saying "shittons of planet pops, stations, and minerals".

Energy is beyond useless. I've been in at zero for decades with little consequences.

Although thankfully empires have recently been just selling me energy for my mineral reserves, so it's not like I'm somehow suffering.
>>
Why is war score so shit? Why should I have to invade the same fuck 3 times when I can easily completely destroy him in one go? They need to do something about this because subsequent invasions are tedious as fuck. 10 years is not enough time to rebuild into anything even more so after you just lost key planets. Every time I invade for the second time they have almost no fleet and its a slow ass grind to invade all their planets.

It gets ridiculous whit the forced peace. Right now I have 5 empires on rotation I invade one at a time because they just cant beat me no mater what but all their planets are so valuable I only get 2 or 3 a war.

Why cant I just outright annex a nation when I occupy all their planets?
>>
>>337981454
Vassalize them: then integrate them in in 10 years?
>>
>>337981157
>purging instead of enslaving
I need minerals anon
Those navies don't pay for themselves

I completely purge all continental species and replace them with humans though
>>
>>337981917
I don't brook aliens in my empire.
>>
>>337981821
That costs influence and you can only integrate them one at a time.
>>
File: Nationalism.jpg (380 KB, 1920x1080) Image search: [Google]
Nationalism.jpg
380 KB, 1920x1080
>Not running a mod for the glorious white empire
>>
File: Animal.png (1 MB, 1084x886) Image search: [Google]
Animal.png
1 MB, 1084x886
>Scroll out
>Realize I've made my blob look like an animal on accident
>>
>>337982640
Call it the Imperium of Puppies.
>>
>>337982842
I thought it looked more like a Kangaroo desu
>>
>>337982640
>complaining about your borders when you made THAT fucking sector
Kill yourself
>>
>>337982909
>>337982842

Looks like one of those dinosaurs to me
>>
File: Nute_Gunray_Commands.jpg (58 KB, 428x599) Image search: [Google]
Nute_Gunray_Commands.jpg
58 KB, 428x599
>Mfw I send every available droid into battle
>>
>>337983023
I prefer my psychic armies with psychic warrior attachments. Its fucking wonderful to land them and watch as the enemies moral shatter almost instantly.
>>
>>337983195
When do you get Psykers?
>>
You gotta be spiritualist to be a jedi.

Well you have a chance to get the tech as long as you're not materialist, but it's very small, having a maniac scientist gives you better odds.
>>
>>337982937
that sector eats all the frontier outposts and worlds without taking any of the mineral/energy systems
its ugly but efficient
>>
i know you guys say missiles are shit, but they seem pretty great early game when no one has point defense. and arent there armored torpedoes later on?
>>
>>337983541
Research psyonics which will lead to psychic warriors. That's an attachment for any army. Its basically an improved attack drone. After that research psychic armies.

They are all rare tech that has spiritual weight. The psychic armies with psychic warrior attachments do on average 20 damage and 75 moral damage a tick which is insane. The problem is each army takes 250 ticks to build costs 50 energy and 250 minerals and costs 5 energy a turn to maintain.
>>
>>337978702
i find venerable very good every time i pick it.
kinda nice to have OP leaders around for 200 years, saves a lot of influence too.
weak is good too, like i care when i have psi armies
communal, charismatic and conformist are good too, i happened to have a really annoying hive mind empire as a neighbor in one of my games, once conquered i modified their race to have those traits and suddenly i had tons of pop of obedient happy bugs mining them minerals without fucking with me
>>
>>337983921
Torpedoes and missiles are two different things.
>>
>Playing as Tentacle Monsters
>Hard
>39 Empires
>Ironman
>Get the most amazing starting zone with loads of free space
>Plan was to play aggresive but the starting zone is too good
>Keep building things
>Furry Kingdom wants me to join her pacifist alliance cuz she like my fanatic spiritualist ethic
>Only friendly impires around me
>Time to build up my navy and betray.
>They start voting for federation
>Sure whatever
>My navy is finally bigger then all of theirs and i'm ahead in technology
>Time to strike
>Federation president declares war against The Hairy Mushroom Confederation.
>He got overwhelming in everything except tech which is superior
>He ignores my "friends" and just fly through em and goes to me directly
>The Galactic Syndicate of Turtles and 3 allies declares war on the Furry Kingdom cuz reasons
>They end up raping them
> 3 units from the hairy mushrooms is next to my base with a fleet power of 7k, 4k and 2k
>Only destroyers and
>All my friends are busy with the war against the turtles
>Leave federation
>Can't surrender
>Quit Game

Never joining an alliance again.
>>
>>337983921
It's the name of T2 torps, yes, but they are no different in regards to point defences.
>>
File: cafe.gif (448 KB, 500x363) Image search: [Google]
cafe.gif
448 KB, 500x363
>>337984159
>tfw all my scientists are dying and i'm forced to save scum cause i'm integrating a vassal and can't afford the influence
>>
>>337984327
Only problem with that is you can vote no to war. One single no prevents the war from happening.
>>
>>337984365
>not running 3 rivalries at any given moment
No excuse, unless you are a dirty wormhole user.
>>
>>337984159
Venerable seems really good.
It's a shame to lose a max level archeologist in his 70s knowing that he could've lived for a hundred more years.
>>
>>337984327
>falling for the "Alliance" noob trap

It's literally just a way to drag nations into wars. There is zero advantage otherwise.
>>
>>337984559
B-But i'm a pacifist

Though i guess with my huge fucking fleet i got nothing to lose here
>>
So, higher pops increases research time

Is it possible to make a tiny fuck of an empire, dump everything into research speeds, and tear through fast enough to shitstomp everyone around me with high-end gear?
>>
>>337984559
Weird, i must have missed clicked on something then. Because we went to war just like that and it said the federation president started it.
>>
>>337984571
>pick Turtles
>pick Venerable
>pick Fantatic Religious and pacifist
>research lifespan tech
>discover life tree
>etc. etc. etc.
>high priestesses and starting scientists live to see the birth of the empire all the way to the conquering of the Prethoryians 300 years later
>2 months after destroying the prethoryn homeworld the High Priestess dies

Paladin Turtles.
>>
>>337984559
Why would a wormholing be an excuse?
>>
>>337984847
Its number of planets not pops.

But yes you can. Its a risky move that you only want to do if you dont have ANY war mongers near you. They will target you for your tech the second you have "superior" level tech compared to them.
>>
>>337984327

>tentacle monsters
>heart symbol
>military dictatorship

I wish this game featured more than map painting by combat. I'd like to take over the galaxy by turning everyone else into a mindless lust-obsessed slave.
>>
File: 1457888705557.gif (3 MB, 353x209) Image search: [Google]
1457888705557.gif
3 MB, 353x209
>>337984571
yes
i'd say at least take durable, without those traits your leaders aren't at their best like what, 80 % of their lifespan ?
>>337984365
it's very annoying to have leaders issues
>take democratic shit gov for those bonus core planets
>mfw i have to pay attention to the elections because if i don't it's -20 % science/no colony bonus/NO FUCKING FLEET BONUSES for every fucker going for the ruler seat, plus influence
>>
>>337977875
seems like everyone's having fun with this despite it being a vanilla Paradox game

did they actually just release a base game that's solid?
>>
>>337979676

Am I the only one in thinking that Industrious is the best trait by far? Its just so easy to dominate once you have an overwhelming mineral income and the sooner it happens the better.
>>
>>337985036
Slaanesh, please go.
>>
>>337985028
So the wiki is wrong than?

It says "The formula is Base cost x (1 + 0.02(Totals pops in empire - 10)) = Cost"

Is there a formula for figuring this shit out?
>>
>>337985345
Nah, even Paradox admits it's not finished.
>>
>>337985345
there's some balance issues and bugs but I'm pretty surprised at how robust the game is out the gate
then again i have yet to see how broken the endgame is
>>
>>337985406
Yes, you are the only one, intelligent is far superior.
>>
>>337984365
Scientists die way too fucking fast and I hate it that zero experience is passed on.

>need a level 5 scientist
>most of my side of the galaxy already mapped
>my scientists barely reach level 4 before dying at age 82
>the only good place left to scan is past an isolationist fallen empire which I can BARELY make it around using a star system barely on the edge of their borders

Observation posts should grant new scientists more experience, since they spent their youth watching a bunch of humans nuke some small islands all day.
>>
>download game
>it's literally that spore space rts section but with just more depth
>unistall
>refund and move on
>>
File: 1349855902249.gif (954 KB, 400x300) Image search: [Google]
1349855902249.gif
954 KB, 400x300
>>337985406
>uplift some guys with the +30 % minerals trait
>"now which trait shoudl i ad-"
>see industrious
>>
File: john_walker.jpg (10 KB, 256x256) Image search: [Google]
john_walker.jpg
10 KB, 256x256
>shills making /vg/ threads on /v/ because its FOTM And think its acecptable
>implying not blatant shilling
>>
File: 20160517213332_1.jpg (379 KB, 1680x1050) Image search: [Google]
20160517213332_1.jpg
379 KB, 1680x1050
I created the Confederacy, Dominion, Khalai, Nerazim, Zerg, Infested (under Atticus Carpenter, if he were to lead the Infested Terran under his own cerebrate control) and a race for myself to play, the Purifers. I've thus far enslaved the Zerg until when I can be bothered to purge them from existence - I had made my first initiative to purge Char as a reminder that the Zerg Swarm's fate lies with the Protoss. After banding together with the Nerazim, we waged against the Confederacy and their allies of xeno scum, twisting the collective arm of the weak aliens to force their Terran friends to serve as vassals themselves.

No force stands against the might of the Protoss. Nach nagalas!

>>337977875

Cool Zerg race.
>>
File: Zorak.jpg (28 KB, 461x346) Image search: [Google]
Zorak.jpg
28 KB, 461x346
>>337985758
You know, it reminds me of Spore too, but to be honest I think that the basic idea of Spore wasn't entirely bad, it was just casualized to hell.

Solaris is a good step forward in space RTSes. Maybe not perfect, maybe not even worth buying right now, but I think the way it handles robots, uplifting species, and the unit customizer are all well done.

I wish more games looked to SMAC for inspiration, especially in its mechanics and writing. Which Stellaris does. For all its flaws and terrible mechanics, Paradox at least tried.

I'd much rather have a game like Stellaris than the paid mod that was Beyond Earth, where everything worked okay but it was completely soulless and railroad-y.
>>
>>337986047
>new game comes out
>people wish to talk about game

Everyone will immediately tell you this game is buggy, has several bad mechanics, and is more or less barely playable until the next patch later this month.

What do you want us to talk about? E-celebs?
>>
File: The Third Ringworld.png (2 MB, 1680x1050) Image search: [Google]
The Third Ringworld.png
2 MB, 1680x1050
>>337986072

With the profits from my newly accrued vassals, the Terran Confederacy, the Purifier Conclave has chosen to construct a third ring world, fully allowing the Zerg Swarm's territory to be encapsulated by our own territories.

As with the previous expansion, we named our sections of the ring world in honor of those before us: Koronis-harudim, Khas-harudim, Zoranis-harudim and Nahaan-harudim within the Khor-shakal system. What shall the Purifiers name our new system and planets, Primearch?
>>
come join this new MP game fags
/stelg/ is the server name
ID: 90101346025131011
no password
Come play a fast game
>>
Late game is so fucking boring. Death balls and thats it. I love early and mid game, but damn is it just not worth it.
>>
File: 2016_05_17_2.png (2 MB, 1600x900) Image search: [Google]
2016_05_17_2.png
2 MB, 1600x900
BIG FLOPPY TERRAN DICK
>>
>>337986072
>>337986814
What the fuck is with you
>>
>>337987057

>Not soaking all of your autism into Space Civ Lite

Come on, mate. I'm just having some fun.
>>
File: 1362377051985.png (22 KB, 170x170) Image search: [Google]
1362377051985.png
22 KB, 170x170
>>337987057
>babby's first after action report

I bet you've never read a Dwarf Fortress round robin, have you?
>>
>>337986814
>golden purifier armada
>purifier defense fleet
don't know whether to puke or to cringe
>>
>>337987312
Nope, cause I avoid Dorf Fort like the plague.

Fear the slippery slope.
>>
>>337984534
You can't. They can veto you but you can't veto them. Feds are shit.
>>
>>337987412
Well, the only games that really have slippery slopes are ones with much easier UIs.

I tried to get into Dorf Fort but decided it's better to just enjoy it from afar. I'm just not the right person for the game.

SS13, tho? Now there's a slippery slope.
>>
>>337978906
Agree with all. Pretty good advice tbqh.
>>
File: 1462390230698.jpg (90 KB, 900x600) Image search: [Google]
1462390230698.jpg
90 KB, 900x600
>>337987373

If you played video games, you'd know the Golden Armada is a Protoss force. It's in homage, considering the Purifiers were made to embody the Protoss themselves.

It's okay though, here's your (you).

>>337987312

>tfw too worried I'm too dumb to play dorf fort
>>
>>337978906
Is there any way to mitigate the upkeep cost for maintaining frontier outposts?

I need the points from research stations, but all my influence goes into having research edicts up 24/7
>>
File: Dragon energy.jpg (70 KB, 416x402) Image search: [Google]
Dragon energy.jpg
70 KB, 416x402
>>337981193
>Energy is beyond useless.
try saying that when you get a massive fleet
>>
>>337987874
Nope

Settle the system and then destroy the outpost.
>>
>>337987926
>0 energy
>nothing happens except science goes to shit

0 minerals is a lot worse than 0 energy.
>>
>>337987973
But colonizing increases research costs

Or can I just build a bunch of stations and then wipe the frontier outpost and keep that shit in my borders?
>>
>>337987987
It's not like anything consumes minerals on upkeep
>>
>>337988112
No minerals = no battleships
>>
>>337981454
>>337982026
just vassalize them. Building a massive empire is counter productive I think. You're gonna have pops out the ass, you're research will go to shit so you've always playing catchup building research stations n whatever and power will go to shit with all the buildings too. A vassal will look after his own shit and just build a big ass fleet to support you in wars. And it doesn't cost you a thing.
>>
>>337987874
frontier outposts are for fucking up the enemy's sphere of influence, not for expanding your own

lock them out of systems you're saving for later or keep them from passing through
>>
>>337987987
Not him but I've come to the point where I am replacing mines with power plants regardless of tile
>>
>>337985345
It starts out really fucking good but the mid to end game inevitably comes down to paint the map shit.

The AI remains retarded, too.
>>
Does anyone else think that science/construction/colony ships would be better and less tedious if they acted like diplomats/spies/whatever from EU3? I really dislike the 4x elements in this game.
>>
File: natalia.jpg (164 KB, 1031x708) Image search: [Google]
natalia.jpg
164 KB, 1031x708
>>337982167
But I am
>>
>>337986072
>Purifers
??
>>
>>337987874
Just make a sector and give the outpost to them. They don't get a penalty for the outpost and it keeps it up.
>>
>>337986978
fuck the galaxy Rico
>>
>>337988160
I have minerals coming out my ass, but I work my ass off to keep a positive energy balance.
>>
>>337987987
Don't all your buildings and stations turn off with 0 energy?
>>
>>337988172
Soon that wont work. They wont revolt right now because they were tied in with the slaves. They could start a slave revolt to weaken you then attack to free themselves. It will be fixed soon.
>>
>>337988852
Not that I've noticed, but then again I'll have to check. I do know there's a penalty to minerals and science. And robots, obviously.
>>
How do you guys develop your planets? I'm not sure if it'd be better to have min/EC/research specific with edicts and whatever else you can get, or have it mixed and let pray the sectors cover the rest.
>>
>>337988237
>acted like diplomats/spies/whatever
Nope. But there should be spy ships or covert assassin/infiltrator ships or something
>>
>>337988852
They say they will, but who knows if they do or not in this buggy fuck game
>>
File: 1454876056725.png (283 KB, 942x722) Image search: [Google]
1454876056725.png
283 KB, 942x722
>>337978441
>minmaxing
>>
Is there any point to having excess food production once all your tiles if full of population or can I just convert all my farms into power plants?
>>
>>337988296

They're something Activision Blizzard came up with for Legacy of the Void for Starcraft II - the Purifiers are a sort of robot race they'd begun developing to counteract the Zerg Swarm, creating mirrors of past Executors like Fenix. They halted on the project, however, because they'd begun to gain sentience and massacred an assload of Protoss in an attempt for independence.
>>
>>337989001
The EU3 system is a lot less tedious though.
>>
>>337989449
Depends on your migration settings and how often you use the "come to the shitty planet, it's a nice place, honest" buff.
>>
File: Dragon navy - cheats.jpg (614 KB, 1920x1080) Image search: [Google]
Dragon navy - cheats.jpg
614 KB, 1920x1080
>>337988950
>>337989208
Gonna test it out so I built a few battleships to get my energy to 0
>>
>>337989389
>>337978441
This, holy shit.
Who plays this game to minmax?
>>
>>337989825
I'm new but I prohibit migration and have no idea what that buff is.
>>
>>337990035
Hey, up to you. I'm just saying that if you want your empire to be efficient then those traits are crap. You're free to do that if you like.
>>
>>337990114
It's a buff which increases migration. Since you prohibit migration, yes you should only keep enough food on a planet to prevent starvation. And even that's not a completely terrible situation.
>>
File: 2016_05_17_3.png (2 MB, 1600x900) Image search: [Google]
2016_05_17_3.png
2 MB, 1600x900
>>337990114
>reliant on synthetic pops because of dat productivity bonus
>already gave them voting rights
>in a few years they can be leaders
What could possibly go wrong
>>
>>337977875
>first game
>small circle, 2 empires
>after a bit exploring found a fallen empire about 4-5 systems away from my homeworld
>try to chat them up, got insulted
>"ok fuck you too then"
>ignore them, expand to other side
>suddenly all my leaders die of old age, not enough influence
>tip says "rival with other empires"
>make fallen empire rival, my people cheer
>got message from them, demanding 2 of my most developed colonies
>nah fuck you guys, let's war
>move my 2k fleet to the border
>nothing happens
>alert at my homeworld - 25k fleet jumped in and obliterated everything

I don't know what I expected honestly
>>
>>337990114
>>337990336
didnt meant to quote
>>
File: Gekkon Start.jpg (390 KB, 1920x1080) Image search: [Google]
Gekkon Start.jpg
390 KB, 1920x1080
>First empire
>Human empire that sat around doing nothing for ten thousand years

>Second empire
>Warrior lizardman race
>Had more slaves than I had actual people
>filled entire worlds with nothing but miners food and slave pens.
>Had so much minerals I could just set up 20+ year trades for energy from the other factions

>Third empire
>brainiac science race that are weak and use robots to fight for them
>Conquers no one, just vassalizes anyone who gives them trouble.
>Out pace all the other civs in tech by miles and turtle up as the world burns down.

Does it make me a big stinky casual if I love this game more than any other 4x game i've played in ages.
>>
File: Dragon energy zero.jpg (677 KB, 1920x1080) Image search: [Google]
Dragon energy zero.jpg
677 KB, 1920x1080
>>337990014
Well all buildings still produce minerals/research. Research is down by 33% because of energy shortage. That's about all the effects of 0 energy I can see. And minerals are used in the upkeep of some ships I just noticed.
>>
>>337990336
>It takes four years to figure out how to give androids the right to run for office

how

how does that take four fucking years
>>
>>337990336
how long before your synths realize that organics suffer from a productivity penalty?
>>
So let me get this straight Spiritualists actually get some badass techs that I'll miss out on as a materialist?

Is the reverse also true?
>>
>>337990507
>>337990336

It was nice knowin' you.

BUT HEY! At least you've got that planetary shield generator to keep the synthetics trapped on the planet. Good on you!
>>
What's the preferred starting weapon / FTL tech choices?
>>
>>337990475
It's less of how do we make synths run for office but more of WHY should we make synths run for office.

Also I want to find out if Synth Leaders carry with them bonuses and immortality.
>>
>>337991004
lasers and limit everyone to hyperspace
>>
>>337991004
Wormhole or warp.

Avoid hyperlanes until patch unless you are good at breaking out of being boxed in. Patch will make this less an issue because open borders will be the default and closing borders will be a policy choice.
>>
>>337991164

Synths live to roughly 75 years, unfortunately. Even machines wear down over time.
>>
>>337991004
Missiles and Wormholes
>>
>>337991164
>synthetic personality matrix
>engineering tech, not society
>tech of the industry type
Nah
>>
>>337990461
Oh and you obviously can't colonize any planets with 0 energy.
>>
So it turns out psionics are kinda pointless.

Sure you get jedi armies but troops don't matter in this game. And you can just get jump drives instead of psi jump drives.
>>
>>337993697
Armies matter more later on when just knocking out one fleet doesnt get you all the war score
>>
>getting to the warscore is a chose sometimes
>can't negotiate truce/settlement only offer white peace
get fucked paradicks
>>
>>337993808
Ok, but i don't think an army with same price i paid for my psi troopers would have any trouble occupying a planet.
>>
>>337994068
*chore
>>
>>337994068
console

yesmen

I have no objections to cheating on obviously broken shit

>>337993697
The psi combat computer is pretty good
>>
>>337994261
>yesmen
thankyou
>>
>>337994394
Alternatively, warscore [number desired]
>>
Warscore's at 100%

but it's not finished yet

and 2/3 of the objectives are impossible because some other army that was at war with my opponent beat me to the punch

How do I get out of the war at this point?
>>
>>337984985
Because wormholes have harder time exploring the galaxy. Can't run a rivalry against some xenophobe chucklefuck on the other side of the galaxy if you never met him.
>>
>>337994738
They come to you

The real problem is that when they're allied with your neighbor you can't go over and kick their ass easily
>>
>>337994738
>maek wormholes with constructors
>1 energy for FOUR holes
>you can spread these four holes per their max distance (which is upgradeable)
hard
>>
>>337982167
>>337988272
This is legitimately just sad.
>>
What's the best ethos to pair with Spiritualist?

I was thinking Pacifist to max out habitability and happiness. Or maybe Xenophile?
>>
>>337995307
back to tumblr with you
>>
>>337995065
I think the point is you can't make it at the beginning.
>>
Isn't the damage of a spaceport supposed to increase when you upgrade them?
>>
>>337995831
if you upgrade their weapons
>>
>>337996387
Care to explain how?
>>
File: 1444031756771.png (124 KB, 360x327) Image search: [Google]
1444031756771.png
124 KB, 360x327
is this game enjoyable for some that likes games like total war or civilization but hates space nerd shit?

t. cool person in an anonymous imageboard
>>
>>337996821
My bad, seems you can't. Stupid game. Even the research won't upgrade spaceports to a higher tech, they are stuck at level 1. Fuck this game
>>
>>337997178
>hates space
>wants to play space game
fuck off
>>
>>337997398
Crap, that's what I thought. Thanks.
>>
>>337997518
i want to play a good strategy game for exchange.. but i don't care about scifi - hence the question
>>
>>337997730
No. You wouldn't like it.
>>
>>337997730
>strategy
this game aint for you then. At least not in it's current state.
>>
>>337997730
Stop asking /v/'s opinion whether you will like something you retarded faggot. Try it yourself.
>>
File: 1419142123695c.jpg (24 KB, 391x302) Image search: [Google]
1419142123695c.jpg
24 KB, 391x302
>planet is happy
>faction still butthurt

GET OUT HIPPIES REEEEE.

How can I deal with factions without appeasing them or spending influence?
>>
File: 1463447701217.png (69 KB, 250x239) Image search: [Google]
1463447701217.png
69 KB, 250x239
>>337998291
PURGE
>>
>>337995350
I like pairing xenophile and pacifist cause they get some of the same restrictions.
So spiritualist/xenophile/pacifist is alright.

Alternatively go spiritualist/militarist/xenophobe and kill people with psi armies.
>>
>>337998536
>spiritualist/militarist/xenophobe
spiritualist/militarist/collectivist master race here
>>
Where's the guy that made that race of frat boys a while back? I wanna know how The Party's doing on the galactic stage.
>>
How does this compare to GalCiv 3?
>>
>>337998291
>integrate some warmongering neighbors early to keep them from getting out of control
>each of the two planets I gained start their own independence factions
>park armies on both planets
>right before one of them is about to revolt they both reset support and start hemorrhaging members

I dunno if that's what you're supposed to do or if some modifier kicked in/wore off just in time but the worst they can do on paper is form armies and revolt at full support and I had a full loadout of jedi soldiers waiting for them.
>>
File: basedpraetor.png (684 KB, 561x761) Image search: [Google]
basedpraetor.png
684 KB, 561x761
Based Praetor Fenix. You died honorably in battle, and for that, you shall have the most beautiful of planets in your honor.

Also, I just researched into Orbital Mind Control Lasers and Commissars. Truly blessed.
>>
So i just did the covert infiltration of Earth and now im wondering what to do with the planet. My people are decadent so would enslaving the humans be the best option? Also should i purge some of them to make room for my other pops?
>>
Do people migrate between sectors?

I'm filling planets up with pop before I cut them into sectors, but I think I may have to prohibit migration if that's the case.
>>
>>337999869
Yes

I've got some of >>337999598 in sectors leaking into my nonsector planets but they're better for physics research so I'm okay letting a few out.
>>
File: Protoss.jpg (162 KB, 1039x710) Image search: [Google]
Protoss.jpg
162 KB, 1039x710
>>337999609
based protoss bro
>>
File: no avatars.jpg (410 KB, 1920x1080) Image search: [Google]
no avatars.jpg
410 KB, 1920x1080
Who made the separate_humans mod? My humans aren't showing up anymore.
>>
>establish 20 world empire with a strong fleet and good tech
>get kind of bored
>restart and do it again

IT KEEPS HAPPENING
>>
>>338000717
>restart 20 more times because I got a ridiculously awful starting location
>>
>>337980892
>he cant do diplomacy
>he cant get anyone to like him
I guess its just like your life then
>>
>>338000528
>hyperspace
>not warp
>when they warp in units and buildings in game
>>
>>338000961
oh snap! good one pal
>>
Where is orkbro and his sexy ork

I need that mod
>>
>>338001035
Thanks mate, took me hours to make it
>>
File: 1444196644633.png (275 KB, 454x401) Image search: [Google]
1444196644633.png
275 KB, 454x401
>>338001021
>>338000528

Right on, even picked the same species I did for the Brotoss. Very nice. Just pick up Wormholes instead and you're 100% good to go. Almost exactly how I set mine up too.
>>
File: xnview_2016-05-15_21-03-19.png (908 KB, 1037x710) Image search: [Google]
xnview_2016-05-15_21-03-19.png
908 KB, 1037x710
>>
>>338001021
I'm not going warp
>>
Anyone have the extra-galactic tentacled eyeball aliens invade their galaxy yet? I haven't been able to see or interact with them since they're on the other side of the galaxy and I'm surrounded by 12 empires, but the game makes it sound like they'd be able to fuck up even an FE. Any stories with this event?
>>
File: 2016_05_17_4.png (984 KB, 1600x900) Image search: [Google]
2016_05_17_4.png
984 KB, 1600x900
>>337990336
>traits
>cautious
>>
>>338001021
Their stuff is more like wormhole tech, teleporting things from their planet directly to the battlefield.
>>
>>337995389
Not him, but you are the one literally triggered by seeing humans not of your skin colour in a game about ayy lmaos.
>>
>>337983001
Pretty sure it's a horse.
>>
>>338000961
Why would you do diplomacy in this game unless you're flat out incapable of competing with your neighbors?

Alliances cost influence, can needlessly drag you into defensive wars, and you can't start your own wars without giving your allies a cut.

Federations don't cost anything but now you don't control your own fleet.

Like, there's nothing you can do as an alliance or federation where you're not better off just conquering and vassalizing potential allies if that's how you want to go.
>>
>>338001363

But that's what they do, Anon. Why not?
>>
>>338001390
Just had it happen to me in my match, they are eating through my federation ally pretty fast. So far I saw a couple of 30k fleets, numerous space stations in systems that they've taken. I didn't interact with them yet though, since another empire is blocking me off from reaching muh ally.
Also you can't speak to them, you just get that eyeball talking gibberish.
>>
File: image.jpg (317 KB, 1920x1080) Image search: [Google]
image.jpg
317 KB, 1920x1080
>>337977875
Is this game worth getting while I wait for Overwatch to drop, or should I just mess around in Monster Hunter instead?
I'm bored to death.
>>
>>338001561
>pretending it's only about the color of skin and not the entire genetic lineage which as done literally nothing with the most resource rich continent on the planet despite owning it for thousands of years whilst actually advanced people's kept growing around them

Fuck off, retard.
>>
>>338001812
Not him but you type like a retard.
>>
>>338001785
yes
>>
>>338001785
Which traits would a faction based on hope have?
>>
>>338001712
1. Because its fun
2. Because its challenging
>>
File: 1463087061753.png (2 MB, 1440x1440) Image search: [Google]
1463087061753.png
2 MB, 1440x1440
What does having a vassal do for me?

Do I get any of their resources or something?

I conquered some guy and made him my vassal but besides access to his space I don't see any benefits.

They are fanatic xenophobes and are happy that I conquered them which is strange also.

How do I get access to genetic manipulation and uplifting tech?

All random?
>>
>>337986047
>talk about a game
>shill shill shill shill shill shill
fuck off
>>
>>338002094
Their ships follow you to war. That's it.
You get genetic manipulation randomly in society tech.
>>
>>338002094
>How do I get access to genetic manipulation and uplifting tech?
randomly becomes available in research

>vassals
they go to war with you. You get nothing else
>>
>>338001812
If whites are so great, why did europeans only get ahead technologically 500 years ago when humans have existed for hundreds of thousands of years?

Also africa isn't geographically favorable to building a large agriculture based civilization at all.
The Nile is a huge exception in many ways as it's navigable and allowed large scale agriculture which is why Egypt is an early exception.
>>
>>338001785

That's the exact reason why I bought it, so/and yes.
>>
>>338001812
You are angry because this imaginary character's ancestors were not efficient enough with the resources in their continent?

This is a very very specific kind of autism. I wonder what went wrong in your life to make you this brain damaged or if it was just genetic.
>>
>>338002354
Egyptians are not black
>>
>>338001739
>30K fleets
Damn...so nothing then. I recently integrated an empire and vassalized 3 others. I have almost 900 fleet score and around 700 is filled. I have 5 fleets over 35k each. Literally every empire is inferior or pathetic on everything but tech which is either equivalent or superior. I was hoping they'd be stronger with like multiple 100k+ fleets.
>>
>>338002424
I'm talking about the geography of the african continent nigger.
>>
>>338002610
but Egyptians are not black
>>
>>338002610
so sand?
>>
>>338002526
I presume they'll get much more numerous as they infest planets.
>>
Why the fuck does increasing the size and population of my empire tank my fucking researching ability? That makes no goddamn sense. I don't remember this ever being in any previous paradox game, so what the fuck were they thinking?

Completely ruins the game for me.
>>
File: 1463078764581.png (376 KB, 480x480) Image search: [Google]
1463078764581.png
376 KB, 480x480
>>338002252
>>338002339
So there is nothing I can do to get the tech faster?

Sucks about the vassals. Can't I add them to my empire somehow?
>>
>>338002610
Why are you even humouring him? These fucks live in a constant tantrum, triggered by almost everything they see and constantly playing the victim, the only way they get off is trying to turn every single discussion of everything from vidya to television to anime into how racist they are.
>>
>>338002751
Tall vs wide empires

They are balancing it out so that people who play in a small civilization that focuses on technology has an advantage over a faction that just takes over every planet. Otherwise there is literally no reason to stay small, and you should expand rapidly in every direction killing and taking everything since there would be zero consequences.

It works well, shouldnt change.
>>
>>338002785
>So there is nothing I can do to get the tech faster?
kill all your pops except those in research plants/labs
>>
>Put robutt on high-mineral-yield square
>give planet to a sector
>sector places robutt on low yield square and puts a regular pop on the high yield

but why
>>
>>338002354
>mayans and aztecs created a civilization in e jungle
>same weather is found below the sahara desert since guess what, Africa isn't a huge desert or a giant savannah
>niggers still couldn't do shit even when they had huge lakes and rivers all around
But we wuz kangz right?
>>
>>338002354
Because it takes a long time to advance, but only those who were the first to leave the agriculturally unfavorable parts of Africa for better places are at the forefront of advanced adaptation. Niggers are dumb cuz they never thought to find better places to live. And now that we have technology we can easily live in Africa, but niggers keep kicking us out and destroying the stuff we built while calling us racist.

>>338002420
No I'm angry because real people's ancestors were not and still are not efficient enough with the resources on their home continent, while at the same time they come to white society and pretend they have the right to access any of the benefits WE worked for to have for OURSELVES. Imagine if you baked a cake then had a bunch of crackheads and homeless drunks calling you names for not letting them have a piece of your cake. Then some bystanders who don't know the situation but want to butt in anyway take their side and use authority to force you to give them the cake.
>>
>>338002889
Jesus fuck WHAT

I've been spreading out for the explicit reason to try and get tech faster with research stations, apparently spreading out SLOWS DOWN tech?

I think I might be done with this game.
>>
>>338002640
I was using egypt as a comparison because it's also in africa
I could have used fucking china or the middle east it doesn't fucking matter dumbass
>>
>>338002889
Its still good regardless to make bunch of planets so your strong enough to go vassalize your enemies.
>>
>Get half of the artifacts necessary for Cybrex precursor quest.
>Cybrex anomalies stop spawning.

Quests in this game are irritating as shit.

I especially want to punch whoever thought "Instantly survey every alien you've contacted so you can't search their worlds for anomalies" was a good tech to have. My borders are tiny because I refuse to take Galactic Ambition until I find the last three Cybrex planets.
>>
>>338002996
The fucking Aztecs were a joke, and people always forget that they had only reached that level of civilization while europe had gunpowder etc and was starting to colonise the world.
>>
>>338003089
Wait, you personally built western civilization? How can I thank you?! Everyone is hugely indebted to you, personally.
>>
File: research cost.png (3 KB, 853x21) Image search: [Google]
research cost.png
3 KB, 853x21
>>338003108
The cost is the pre-set base cost of each technology multiplied by 2% for every pop in the empire over 10. Having a research agreement treaty with another empire gives a -25% cost reduction on any technology already unlocked by that empire.
>>
>>338002785
press ~ and type techupdate until you get the one you want. Or just do it normally if you are not a faggot, that shit always pops up somewhere in the midgame
>>
>>338003108
Population slows down your tech

Every pop after 10 increases your research rate.
>>
>>338003216
you make it sound like Europe was one giant empire back then. The aztecs could rape some smaller countries like the Scandinavians.
>>
>>338003089
You're an idiot. Taking pride in something you haven't accomplished and backing that up with dumb arguments is one thing. But to project that into videogames? That's quite dumb.

Feminists and SJWs are annoying when they interject politics in vidya and you're no different. Keep your bullshit ideology off it.
>>
>>338003286
his ancestors were busy trying to sack rome pay him no mind
>>
>>338003216
If they were a joke then how come the Africans couldn't get to their joke level?
>>
>>338003117
Okay but Egyptians are not black
>>
>>338003173
Precursor planets always spawn very close to each other, so unless you took that tech finding them shouldn't be that hard.
>>
>>338003108
you have to devote a portion of all your planet squares to research buildings to even out your pop count research penalty
thats how you keep up
>>
>>338002889
That is a dumb fucking idea. Why would I be punished for improving an empire for no other reason than to balance me out towards people that don't play well? Should I be losing minerals because some idiot decided to stick to one planet instead of expanding?

>>338003108
Same. I put everything I did into researching better techs, getting more and more planets to fuel gradually better technology. I come across some random birdfucker, and their tech is on the same level as me. All because I colonized like a madman.

What a dumb fucking mechanic.
>>
>>338003286
That's cute but you know what I mean. My ancestors built civilization for their children and their children's children, etc.

NOT for the descendants of savages and their enemies to benefit from.

They're all rolling in their Graves for the shit we're doing to the homelands they fought and died for.
>>
>>338003426
Which Africans in particular? Ethiopia and Mali both did pretty impressive things.
>>
>>338003535
>than to balance me out towards people that don't play well?
But that isnt what its doing, its forcing you to make a choice between the benefits of expanding or the benefits of staying small

Its common game design and a smart choice on Paradox's end. You're being entitled.
>>
>>338003585
your ancestors were from where? the ancient romans and greeks are gone and so are the babylonians
>>
>>338002996
Mayans and aztecs didn't have metalwork, they were hardly more advanced than many sub-saharan africans. Though they were the only other civilization to develop writing completely independently to their credit.
Also, the african jungles had more troublesome fauna and diseases like malaria.

The american continent was conquered two centuries before africa for a fucking reason.
>>
All I wanted, was to assimilate organic lifeforms into automatons. Instead I have to either purge them, enslave them or let them be a part of the Automaton Master Race. Goddamn it, why can't I grant them the Gift of Metal?
>>
File: 1463082974110.jpg (820 KB, 1300x842) Image search: [Google]
1463082974110.jpg
820 KB, 1300x842
>>338002890
>>338003324
Thanks. I'll just wait though, playing on Ironman anyway. Figured there must be some trigger to get it like with psionics-spirituality and the like.
>>
>>338003535
>>338003108
>WAAH WHY DOESNT THE GAME ONLY PLAY MY WAY
Fuck off. Having multiple play styles and multiple pros/cons situations is good, and both sides in this case are balanced well.
>>
>>338003585
Your ancestors probably didn't contribute much or anything for that matter unless they were scientists, nobles or some other important people.

Your ancestors are rolling in their graves because you left Christianity. Their ancestors are rolling because they're not pagan anymore. Race is not something they were aware of much.
>>
Does anyone know how much one research resource increases research speed? I can't find information on it.
>>
>>338002889
Colonizing should require an investment of all your resources, not give penalties to research. Then you make up for it by getting the sector's resources income. Turn it into using resources for colonies or building armies or improving your already conquered planets.
>>
File: 1452784892984.jpg (114 KB, 482x517) Image search: [Google]
1452784892984.jpg
114 KB, 482x517
>>338003383
Fuck off nigger. If he doesn't want apes in his game he has a right to that opinion.

You want niggers? That's fine but don't project your agenda onto others faggot.
>>
>>338003650
There are no benefits to staying small. Luxembourg doesn't have better technology than the United States because they're confined to a geographically limited area. It's a dumb mechanic with no thematic backing

>>338003791
I've played games that had tall and wide empires. I don't have a problem with facing issues in logistics as I grow my empire, that's fine. Having tech fucked with is a different story. It makes no sense

Suck my dick, I'm not going anywhere.
>>
>>338003535
You have a very narrow definition of "playing well". Some people would argue that building a tall empire and micromanaging your core worlds to their maximum efficiency is much harder than shitting out colony ships, settling every available planet and building space mines everywhere while sectors take care of actual planet management.
I think that playing wide and tall should both have their benefits and right now they do. Tall has better tech, but wide has much better economy and fleet capacity.
>>
>>338003916
Yeah no, thats a stupid idea. It means the only right way to play is to hog the galaxy and mass expand.
>>
>colonize desert world even though I have continental preference
>factions immediately wants independence
>grant them independence
>"we're still angry as fuck but at least we don't have that strong empire protecting us"

I played about 25 hours messing around with several ironman campaigns but I won't try to seriously play until they fix the the game.
>>
>>338003673
They didn't have metalwork because it wasn't available to them you stupid cunt, that's why they had obsidian and other ores to work with.
>>
>>338003585
The racist ideology you have is pretty new, the Romans built their empire for the glory of ROME the state and their gods.

Unless you have a shrine to Jupiter Optimus Maximus you can shut up right now.
>>
>>338003364
>The aztecs could rape some smaller countries like the Scandinavians
Lolno, the aztecs wouldn't have a fucking chance.
>>
>>338003948
>There are no benefits to staying small. Luxembourg doesn't have better technology than the United States because they're confined to a geographically limited area. It's a dumb mechanic with no thematic backing
What a completely stupid attempt to justify a mechanic being bad.

Its a game. Its a feature to add in different play styles. Stop getting so mad that the game doesnt just cater to you.
>>
I don't fucking get it. My fleet of 2 Battleships, 4 Cruisers, 10 Destroyers, and 20 Corvettes as 6.8k power, while one of my allies has a fleet of marginally larger size of almost 10k. I'm using auto design because I can't be arsed to do it all myself, but I assume thats how the AI empires do it too, so whats with the huge difference?

Is there a certain weapon tech I should be focusing on more?
>>
>>338004003
First, you build an army on said planet. Also, let a huge fleet stay nearby. Let them rebel. Should they happen to crush your stationary army then let the fleet take care of the rest.
>>
>>338003965
If you mass expand then you can't defend yourself, because you spent resources into colonizing, how is that hard to understand.
>>
File: 1377040834118s.jpg (7 KB, 250x250) Image search: [Google]
1377040834118s.jpg
7 KB, 250x250
>>338004024
Oh right, mesoamerica was completely devoid of iron or copper.
>>
>>338003948
>Having tech fucked with is a different story.
Its not "fucked' by you expanding, its balancing you moron. You can still research quickly but you have to reinvest into research. Are you really so stupid you cant figure this out?

>Suck my dick, I'm not going anywhere.
And no one agrees with you that arbitrary limitations on gameplay because you dont like them is a smart idea. Stay if you want, but all you're doing is showing you're a whiny bitch who cant handle the game.
>>
>>338003928
>LITERALLY "ur a faget" the event

How did I never pick up on this
>>
>>337990035
People that play on non-retard difficulty, AKA hard.

I tried playing on normal, and it was just an incredibly easy blowout, if someone actually plays on that setting they're wasting their time.

Meanwhile on hard this shit actually matters, and it feels more like a game instead of a sandbox fuck-around.

Seeing people being all proud of their large empires and fleets is just kinda cute when I know they were playing handhold-mode.
>>
>>338004041
his ancestors were likely disgusting barbars that had to be culturally and scientifically uplifted by the Romans anyway
Thread replies: 255
Thread images: 78

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.