[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
>post yfw you realised it wasn't that good
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 80
File: dark_souls_3_main_art_1.jpg (358 KB, 1920x1080) Image search: [Google]
dark_souls_3_main_art_1.jpg
358 KB, 1920x1080
>post yfw you realised it wasn't that good
>>
If only I could be that grossly prepubescent...
>>
File: dana happy.png (29 KB, 112x130) Image search: [Google]
dana happy.png
29 KB, 112x130
>tfw playing a souls game at max settings and 60 fps
>>
>>337915427
Don't say things like that, man. I've only just recently finished the first one, now playing the second and it's so much worse.
If the third one won't be more like the first one, I... I don't know if I'll be able to carry on.
>>
>soulsfags will never realise das1 wasn't that good
>>
it's better than 1 and 2
>>
>>337915698
It is more like the first one, it just completely misses the charm because the series desperately needed to end.
>>
>>337915794
In what ways?

Dark souls 1 wasn't exactly "charming" in the traditional sense.
>>
File: 26-2-1.jpg (318 KB, 479x627) Image search: [Google]
26-2-1.jpg
318 KB, 479x627
>tfw Des was better
>>
>>337915883
By charm I mean the world and its weird and wonderful ways. How it interconnected and was laid out vertically. How you travelled to the pits of the earth and to the highest points of Lordran. I really enjoyed Valley of Defilement in DeS and Blightown in DaS1 despite its technical setbacks, but Farron's Keep to me felt like a lower tier. Same with the Catacombs of Carthus. Areas looked well graphically but few of them compared to prior games imo. Including Boreal Valley.
>>
>>337915541
i love scholar of the first sin too
>>
Eh, its good but it lacks its own identity

its literally just rehash souls. From got scared after all the unjustified negative feedback from 2 (NEW WORLD??? NEW LOREE??? WHATAFUCK WHERE MY SOLAIRE??!?!) so they just basically rehashed everything from 1 and added a couple of things
>>
File: 1358377567915.jpg (16 KB, 300x222) Image search: [Google]
1358377567915.jpg
16 KB, 300x222
>>337915427
But it was good. In a lot of ways it was the best out of all 3.
>>
>>337916094
DeS is so fucking overhyped that it's sickening. It's a great game don't get me wrong but you fuckers need to stop worshiping it as the end all be all when so many things have improved the formula with both BB and DaS both
>>
File: hqdefault.jpg (59 KB, 480x360) Image search: [Google]
hqdefault.jpg
59 KB, 480x360
>>337915427
>>
>>337916220
>its good but it lacks its own identity
It's not like it's called Dark Souls 3

As in it's the third goddamn Dark Souls game.
>>
/v/ completely ruined the enjoyment I could have had with this game thanks to the constant shitposting and negativity.
>>
>>337916668

This isn't the Super Mario Bros. series where it's acceptable to reuse the entire cast and plot, anon.
>>
>>337916792

If you didn't enjoy it, it's because it was a bad game.
>>
>>337915698
The second one is easily the best in the whole series you meme spouting faggot
>>
>>337916792
>constant negativity

/v/ sucks this game's dick if anything. It'll continue to get a free pass for doing shit DaS2 was shat on for because Muhyazaki.
I remember /v/ shitposting over the sunlight covenant statue turning up in DaS2 only for no one to bat an eyelid when they copy/paste the same statue back into DaS3. Same thing with Solaire's armour.
>>
>>337916792
How the fuck did /v/ ruin a game for you by shitposting? Shitposting shouldn't effect your opinion unless you count pointing out flaws as shitposting.
>>
It's one of the best Souls games and much better than 2.
>>
>>337917726
>It's mediocre at best and on par with 2.
FTFY
>>
>>337917824
Nice shit opinion.
>>
>>337918014
Don't get mad at me because you have bad taste.
>>
File: 1405138836493.png (136 KB, 247x253) Image search: [Google]
1405138836493.png
136 KB, 247x253
How come people don't like or use the saint's ring? Free attunement slot is awesome.
>>
>>337918383
>I'm the one that has shit taste
Go shitpost elsewhere, kiddo.
>>
>>337917618
I don't know about you but a lot of posters have mentioned that as a negative among other cameos and references
>>
File: 1401311260391.jpg (35 KB, 322x370) Image search: [Google]
1401311260391.jpg
35 KB, 322x370
Better then 2 in every way
>>
>>337916152
I haven't gotten too far in the game but I am starting to see what you mean. The High Wall and Undead Settlement are both absolutely wonderful, but the Road of Sacrifice feels so sudden, short, and nothing really happens there and the Crucifixion Woods feels like a weaker Darkroot Basin. I can't help but compare these areas to the past games because it feels like an obvious throwback but it's just not quite as strong.

I just got to the Cathedral of the Deep and I'm loving this place. The ridiculous size reminds me of the Duke's Archives but not nearly as maze-like. I unlocked Farron's Keep earlier but I left as soon as I saw that poison counter. I'll leave that shit for latter.

Everything said and done, though, I absolutely love all the new enemies and the general flow of combat in this one. I really wish I could swap between a light and heavy weapon without compromising my weight, like in Bloodborne, but I don't know how'd they do it without getting rid of weight altogether, which would be awful.
>>
>>337918541

If you even need more than 2 slots (if that) in DS3 then you are playing very badly.
>>
>>337917618
Speaking of cameos and what not, is Patches supposed to literally be Loki or some shit? This motherfucker seems to span space and time like it's nothing but all he does is just fuck with you and kick you down pits.
>>
>>337918584
If you honestly think DS3 is even arguably better than any Souls game but 2 then you have fucking terrible taste.
>>
>>337919205

No, this is "Unbreakable" Patches, and original character thought up by the geniuses at From.
>>
>>337918730
Everything 2 did right 3 made worse or got rid of.
>>
>>337918883
I agree. With the Ashen Flask, healing magic is now insanely powerful. It may not be quite as fast but you get at least two heals per flask, as opposed to the one. And hell, if you want faster casts at the cost of lower power, then the Bellvine has you covered.
>>
>>337919237
Amazing arguments.
>>
>>337915427
I made it to the final boss by just going forward, and that says something since I was completely lost in DaS.

Also, I never raged so hard as I did when I heard the Gwin theme at the final boss.
What the actual fuck.
Also, "what, the final boss already? What the hell!

PvP is better than DaS2, but DaS1 and DeS are galaxies away better than those pos.

Shit game.
>>
>>337917307

Kill yourself
>>
>>337915427
recently did some duels and realized that the parryfaggotry has reached critical mass. 90% of people just mash parry with the caestus and hornet riposte dudes from 100% to 0%

it's fucking terrible. i wish i was playing dark souls 2 instead, but they had to split the playerbase with the scholar shit
>>
>>337919542
>PvP is better than DaS2
I dont really remember das2 pvp, but das3 is literally just r1 two times then roll away
>>
>>337919519
And what's yours, retard? Neither of us have said anything other than "I'm right and you're wrong."
>>
>>337919383

>Everything 2 did right

So nothing?
>>
>dark souls 2 is bad meme
>>
>>337915427
Played it too safe, nothing really excited; just expected
>>
>>337915427
I don't play dark souls, nor do I jump on the /v/ bandwagon of going insane and HYPE HYPE HYPE for the latest new release, playing it for two weeks, and then saying
>It wasn't that good
>>
>>337919723
Fitting in yet, faggot?
>>
>>337917090
Why not?
>>
File: 1397015048396.jpg (70 KB, 896x799) Image search: [Google]
1397015048396.jpg
70 KB, 896x799
>mfw dark souls 3 only made me wanna play bloodborne again
I dropped it after 7 hours. That's the shortest amount of time I've ever spent on a Souls game. Even DaS2 SOMEHOW managed to squeeze 400 hours out of me.
>>
>>337919705
No need to get upset. I was responding to OP, not my fault you had to butt in because of your insecurities.
>>
>>337919205
>>337919378
I have a concern that I'm hoping someone can help me out with, but I don't want to look it up since I'll probably get heavily spoiled.

I'm at the Cathedral of the Deep and I've found Seigward at the bottom of the well (or at least I can hear his voice) and I've found Patches in his armor. Patches lowered the bridge on me and escaped, but I can see that faggot across the chasm like he's waiting for me.

All I want to know is, is there a switch I'm missing to raise the bridge? Or am I supposed to proceed ahead and the level eventually wraps back around? I've gone everywhere except through a fog gate at the bottom of a set of stairs which I assume is a boss but I don't want to go too far and render this sidequest incomplete.
>>
>>337919892
70 hours, not 7 hours. Two full playthroughs.
>>
>>337919723

Power stance.
Left hand weapons don't waste a button with blocking.
NG+
Ascetics.
Punishable estus.
Rolls that actually costs stamina so you can't ninja flip like in DS3.
Non-linearity (not a new addition to DS2, but removed from DS3)
Good covenants.
Small white soapstone.

I'm sure someone will post the larger list but this is off the top of my head.
>>
>>337919687
Yeah, then try to imagine how retarded DaS2 was.

They will never hit the sweet spot has they did with DaS1,
>>
the game goes to shit as soon as you enter the first swamp area, I couldn't force my self to play past that
>>
>>337915427
DeS > DaS2 > BB > DaS1 = Das3
>>
>>337919876

Because outside of games for children, we expect good writing and world building in our RPGs.
>>
>>337919723
>No Bonfire Ascetics
>Power Stance replaced with chosen dual wield weapons which is worse
>Fucked Poise
>Giant Seeds to even the odds actually made sense in 2 where there wasn't a bonfire around every fucking corner so you might actually need it
>remove soul memory which is good, but fuck invasions in every other way
>>
>>337919980
Boss fog is for a boss room. Don't go in it.
You've missed the part where it loops back round from the bonfire at the bottom, go through the door opened last and take the lift up. Keep going up and eventually you'l be on some rafters inside the roof, from there you can drpop down to where patches is standing and continue the sidequest.
>>
>>337919980

There's an elevator in one of the shortcut hallways that takes you to the room with an archer on the roof.

You can go outside, up to the roof, into the rafters, and drop down.
>>
>>337919542
>PvP is better than DaS2

what the fuck

DaS2 is the only souls game that got pvp right in almost every respect

>covenants actually work and don't generally become obsolete at any point (bell towers invasion range is huge)
>hollowed invasions and invasions in areas where the boss is already dead, way more pvp available
>pvp mechanics generally work well
>backstabs aren't too powerful but not nearly unusable either like in dark souls 3
>parries aren't too powerful (after patches) and there's no gay ass hornet ring aka le mandatory pvp ring
>WAY more build variety
>power stancing, although difficult to balance it was at least fun and added variety and made your specific weapon choice very unique sometimes (like pairing an uchigatana with a chaos blade)
>rolls are powerful but easily punishable if poorly used
>poise actually exists and is a decent intermediate between dark souls 1's sort of broken kind and dark souls 3's nonexistent kind
>accumulating sin is fun because you get bluecops chasing you as you do ng+ or whatever

literally the only problem i have with it is the soul memory, but i actually grew to like it after a while. it rewards you for being efficient and not dying by letting you do pvp with a stronger character than most. i had a blast killing bell invaders at like 100k soul memory and a demon's great hammer with lightning blade
>>
>>337920115
>in 2 where there wasn't a bonfire around every fucking corner
AHAHAHAHAH
>>
>>337920115
>Giant Seeds to even the odds actually made sense in 2 where there wasn't a bonfire around every fucking corner so you might actually need it

Actually play 2 first then post.
>>
>>337919652
Just use magic or use un-parryable attacks. You can also fake them out with heavy weapons by swinging at them and then suddenly changing direction mid-swing, or using heavy attacks at only half charge or some shit. You have a few options at your disposal, but I do agree that it can be really annoying.
>>
>>337919901
You seem like the one who's upset, your first response to a different opinion was to call it shit because you just couldn't believe it.
>>
>>337915427
told ya
>>
>>337919980
From the second shortcut to the bonfire, there's a second elevator, ride it, look for a ladder, find yourself in the rafters of the church. You can drop down and talk to patches, buy onion armor and drop in well.
>>
>>337920365
Not upset at all. You're allowed to have opinions, doesn't mean they aren't garbage.
>>
>>337920298
>use magic
nope
>use un-parryable attacks
wow what a fun game, you can use only jump attack xd

faking them out is pointless. they'll mash the parry button randomly. i kill these parry faggots 4/5 times by just staggering my attacks randomly and alternating heavies and lights. but they still occasionally actually *fuck up* their parry which makes them parry my delayed attack perfectly, and then they'll meme me with a fucking black knight greataxe and do the legion fedora tip emote because they "outplayed" me

it's fucking dumb. it reminds me of dark souls 1 where literally everyone just backstab fishes and does nothing else. even if you counter their tactic perfectly, they won't switch it up because that's all they know, so you end up with an incredibly boring fight every time. i'm not hating the players though, i'm hating the game for allowing such a stupid tactic to exist and be effective against 90% of the people playing
>>
DeS > DaS > DaS 3 > BB >DaS2 > DaS2 SOTFS
>>
>>337915427
It's the best dark souls though
>>
>>337920249
>>337920282
There wasn't, at least in comparison to 3
>>
>>337920195
>>337920229
NO
FUCK
ARE YOU FUCKING KIDDING?!
I swear I spent a good two hours looking everywhere! I just found the one item up that elevator and I figured that was it! Goddamn that's fucking annoying!

I mean, I'm down for some cryptic shit in souls games but not if it compromises a sidequest that can be totally missable. Although, I think it's been like that in every souls game anyway, but whatever. Thanks guys.
>>
>>337920245
From what you've wrote I can tell that you're simply one of those shit tier invaders. There is nothing wrong with that, we've all been there, then some of us begin to beat other decent players and this is where the game shows it's massive flaws.

>it rewards
It rewards nothing you dip.
Both DaS2 and 3 managed to fuck with the fun part of PvP.
>>
>>337920589
Could say the same thing to you.
>>
>>337920670
Are you joking?
3 has bonfires to separate PvE and PvP and at least has areas that use shortcuts that make sense leading to bonfires, 2 just has bonfires everywhere.
>>
>>337920790

If it makes you feel better, I found the rafters but missed the drop down.

But the sidequests are terrible in this game, so who cares.
>>
File: 1459726624388.gif (2 MB, 196x270) Image search: [Google]
1459726624388.gif
2 MB, 196x270
the game feels really dead after 4 playthroughs.
why did fromsoft neglect build variety?
>>
All we ever needed was Dark Souls: Director's Cut. Why didn't it happen?
>>
>>337920904
But your opinions are bad, sorry if that upsets you.
>>
>>337920656
correct
>>
File: 1460386777864.jpg (16 KB, 634x450) Image search: [Google]
1460386777864.jpg
16 KB, 634x450
>>337921042
>start new run
>can only use straight swords or estoc
REEEEEEEEEEEEEEEEEEEEEEE
>>
>>337920817
i don't understand why you'd denote something like that from my post. can you elaborate?

my duel winrate in dark souls 2 felt like something like 75% but that's largely because i loved using my weebstick chaos blade and later pate's pike, which were incredibly powerful in pvp.
>>
>>337920670
Go play the game first.

>>337920817
Every game after DeS fucked with the PvP.

>>337921051
>Poise the game
no thanks
>>
>>337920656
>DeS >
I bought a PS3 specifically to try that fabled Demon's Souls after loving Dark. It may have had merit of being first, but judged independently it's by far the worst in the series.
>>
>>337920930
What? The only area in 3 that isn't fucking filled with bonfires is Cathedral of the Deep.
>>
File: 54654.png (246 KB, 758x1000) Image search: [Google]
54654.png
246 KB, 758x1000
>>337915427


But it was good, mostly thanks to pic related
>>
>>337919723
>>337919997
The covenants alone make DS2 way more replayable than DS3. What could their motivation have possibly been in making the DS3 covenants?

To this date no one has been able to justify it to me. Even the diehard Dark Souls 3 fans just shy away from the topic. No one wants to talk about how that fucked covenants up the ass. No more gravelord equivalent - certainly not as creative as royal rats. Two forest hunter covenants. No more PvE covenants ala Chaos Servants, Champions, or Pilgrims of Dark. Two, identical, reward-sharing, covenant leader-sharing Blue Sentinel covenants and no true Darkmoon covenant because sin is gone. No dragon dueling covenant for honorable 1v1s. No good rewards for ANY covenant, much less the incentives bellbongs offered in 2. Oh, and you can't turn in PvP rewards until the last two zones for three covenants.

Just fuck my shit up. I was so let down by this. What were they thinking?
>>
>>337921170
I have played 2, no area in that game is as bonfire and short cut crazy as the average area in 3
>>
>>337921358

Dark Souls 2 continues to prove it's the better game.
>>
>>337915794
>>337915883
here is my experience:
>finish ds1 ng++++
>skip ds2
>finish ds3, currently ng++
>decide to try ds1 again
>ds1 feels like utter outdated shit after ds3 its not even funny
i can't believe it was so bad really, how did we all play that and find it enjoyable. DS3 spoiled me, now i have to see if ds2 truly is as bad as everyone says, but for now i'll continue having fun with ng+ in ds3

TLDR: >>337915785
>>
>>337921415
>dragon dueling covenant for honorable 1v1s
Can't help but think of all of the faggots that swing at you while you're spawning into their world then start to run around and chug estus when they start losing
>>
>>337921289
You should probably stop shitposting.
>>
What made Souls games so engaging was the mystery and challenge, not understanding the inner workings, trying to reverse engineer the games and figure out what made them tick.

Souls is almost becoming a parody of itself. Souls is becoming predictable.
>>
>>337921270
It's not worse than Dark Souls 2 that's for sure.
>>
>>337915427
I have 160 hours in it now, it's fucking awesome.
The only problem I have with it is how short it is and how difficult the NPC quests are.
Had to reload 7 times to finally get Sirris' sign to spawn on the bridge, fucking hell Fromsoft.

But again, awesome game with awesome weapons.
Is there a way to farm Titanite chunks? I'm in NG+ and wanted to play with the Astora GS, but all my weapons except Rapier and Dark Sword are stuck at +6.
>>
>>337921623
They definitely could've stood to fine tune the dragon PvP a bit more, but the ability to be summoned without the host having phantoms (as Dragons previously enjoyed) would be a massive step in the right direction given the DS3 pvp situation.
>>
>>337921116
nigga what
i finished the whole game with ultragreatsword and am now half way through ng+
>>
>>337921613

>I've never played DS2, but DS3 is better than DS2.

Fuck off and learn English, too.
>>
Best souls game

>best areas
>a constantly visually twisting and referential world design, the undead settlement being a centerpiece that shows lothric castle, irithyll, cathedral of the deep, farrons keep etc, the white trees being marker hits for the giant, farrons, smouldering lake to irithyll, lothric castle eternally looming over the distance
>the major plot device is established in the opening cutscene which is different to how dark souls 2 had nonsense, the lords of cinders are rising, the firekeeper is at the bell tower, shit is going down
>the thrones and cinder of lords retrieval is a constantly motivating plot throughout the entire game, and helps to establish a first act to the abyss watchers, a middle act including yhorm and aldrich, and the last up to twin princes and archdragon peak, using the newly risen instead of archaic theme like dark souls 1 and 2, to the bosses and areas, from software makes the world and lore implications feel a lot more "living" and progression based, the way the pilgrims spout up into butterflies, the way aldrich is implied to be a few steps ahead of you, and devouring gwnydolin, the way pontiff is actively sending out his beasts, and the ghosts to represent the dancer and vordt, as well as the abyss watchers rising up
>the new main five characters, aldrich, yhorm, ludleth, lothric and lorian, and farrons undead legion, feel both useful and referential around the world, as well as being fleshed out with good little subplots around them, by comparison, dark souls 2's lords felt fairly limited, a good comparison would be dragonslayer armour and the old dragonslayer when it comes to referential game design, dragonslayer armour fits in the world, old dragonslayer was just a copy/paste with literally no lore or any reason
>the bosses are largely fantastic and unique from one another, the focus on multi phase mechanics, transitional music themes, unique gameplay mechanics and genuinely making each boss feel purposeful.
>>
>>337921708
>Souls is becoming predictable.
does anyone even understand how scaling works in dark souls 2? it seems so fucking weird and unpredictable that it's impossible to know if a build is any good before you actually try it

onikiri and ubadachi have like 410 AR uninfused with 40 DEX and 40 STR. when refined, the AR actually drops (????) to like 400 for some reason
>>
>>337921895
>scaling works in dark souls 2?
shit i mean 3
>>
>>337921415
This is my major complaint with the game. Not as many covenants, and most of the covenants that exist are useless or carbon copies of each other. Why they removed stuff like dragon covenant and made roasria's fingers completely unnecessary is beyond me. Overall I played for over 200 hours and enjoyed it but at the end of the day, for me personally, it's kind of a disappointing way to end the series.
>>
>>337921415
I never liked covenants myself. Locking cool stuff behind grinding a covenant is dumb.
>>
>>337921895

There is no refined in DS2.
>>
>>337921837
The areas are mostly forgettable and shitty though. The new Firelink wasnt great, the crucifixion woods and Farron's Keep are ugly as fuck. Carthus Cata's aren't as good as DaS1's. Archdragon had nothing on Cainhurst or Ariamis.
>>
>>337919723
I miss power stance and soul memory, to be honest.
>>
>>337922140
typo, see>>337921982
>>
>>337921837
>the bosses also feel like they were designed with an atmospheric approach in mind, the nameless kings sheer stormy visual spectacle and thundering presence, oceiros's deranged devolution, twin princes almost half living half dead like feeling, yhorm's thundering storm chasing swirling strings behind the aggressive chanting, the deacons heavy organ focus along with the almost liquid like nature of the congregation, and the way the more vocal themed music fades in after phase 2 as the archdeacon begins his spell
>the general quality of the game remains strong throughout which differentiates it from most other games in the series, especially dark souls 2, dark souls and bloodborne.
>the difficulty and challenge of the game is also well realised, increasing as you play rather than being frontloaded like dark souls and bloodborne, or all over the place like dark souls 2, later game bosses like twin princes, champion gundyr, nameless king, soul of cinder, pontiff sulayvahn and dancer of the boreal valley not only feel difficult and challenging, but also very unique from one another and fair in their mechanics, there's nothing "frustratingly difficult" in dark souls 3, in the same vein as ng+ flexile sentry on release, ancient dragon, bed of chaos, or as tedious as rom the vacuous spider, if anything the worst, boss, ancient wyvern, has been designed almost solely around visual spectacle alone, knowing that if they made it an arena fight, the boss would have been even worse.
>>
>>337915534
underrated
>>
>>337922169
Now I know you're top-level trolling. No one misses Soul Memory; in fact it kills the game after a certain point.
>>
i really liked the new rolling in ds3 compared to clunky shit in ds1 but stamina cost was a bit too little. How is rolling in ds2? Is it just as bad as ds1?
>>
I just wish DaS3 stood up on its own legs a bit better. It has way too many nods and references squeezed in every corner.
>haha look guys it's not-Siegmeyer
>and not-Gwyndolyn, totally, there's another guy underneath
>and not-Andre, no wait it is literally Andre
>and not-crest-fucking-fallen warrior the 4th
>and I swear, this is not Ornstein the 3rd, see he has an axe and shield this time
>and it's been god knows how many millenium-long cycles of firelinking, but we still praise the sun bro!
This just goes on and on.
>>
>>337920790
I actually found the rafters and the drop down, but I found that before patches fucked me so I literally completely missed him altogether. Pretty bullshit to be honest. I still don't know where to go to trigger patches in the cathedral.
>>
>>337921837
>>337922309
This sounds more like an argument for every other Souls game being shit than 3 being good.
>>
>>337921740
Kill the first knight at the Lothric Castle bonfire over and over. I don't know the drop rate, but I got like 4 chunks in 10 minutes.
>>
>>337922457

You have to open the large door -- a shortcut that you'd never use in a real play-through -- reload the area and come back.

Some of these shortcuts are just baffling to me.
>>
>>337921042
>>337921116
Why do people keep saying that straight swords are ridiculously OP in this one? I decided to give Axes a try in Dark Souls 2 and I found them to be really fun, although they were way to fast and it almost felt like cheating. The Gyrm Axe and Gyrm Greataxe were my mains in Dark Souls 2.

As soon as I unlocked the Greataxe in Dark Souls 3, I started leveling up for it exclusively. I also decided to drop my shield entirely in favor of two handing and greater roll speed, although I'll probably go to one handing once I get enough STR. So far, I'm having a blast and playing shieldless with a heavy weapons feels a little like Bloodborne to me.

But anyway, are straight swords really THAT much better? I can one shot most weaker enemies and three shot just about anything else. I'm sure lighter weapons will give me a larger window to dodge attacks but I haven't really had a tough time managing my stamina either.

By the way, I'm Lv.36 at Cathedral of the Deep. I'm using Northern armor, minus the helment, and a Greataxe+3. I started off as a Cleric, as I always have in the souls games.
>>
File: 20160516230922_1.jpg (115 KB, 1366x768) Image search: [Google]
20160516230922_1.jpg
115 KB, 1366x768
>>337920662
1 and 3 are really close for me.
>>
>>337921740
>>337922503
alternatively the two grave keepers in untented graves also drop chunks.
>>
File: 1460354107962.jpg (45 KB, 498x412) Image search: [Google]
1460354107962.jpg
45 KB, 498x412
>>337915427
I realized it wasn't very good after basically Abyss Watchers, which I did just after Deacons of the Deep.

It's the same shit.
The same uninspired shit that was Dark Souls 2, only this time even more linear, and with even stupider lore and mechanics.

Dark Souls 3 is better than Dark Souls 2, but it just somehow feels lazier.
>>
File: 1438244690688.jpg (694 KB, 1007x1248) Image search: [Google]
1438244690688.jpg
694 KB, 1007x1248
DeS = BB > DaS > DaS2 = DaS3
>>
>>337921170
>Every game after DeS fucked with the PvP.
Scrapping Spear completely trivialized PvP in Demon's Souls.
>>
>>337915698

the third is literally a 1:1 copy of the first
>>
>>337922606
Straight swords have a really strong balance of speed, power and stunlocking which makes them insanely strong.

Since barely anything has poise, you can stunlock most enemies and 100-0 them with a straight sword.
>>
File: 1459222947583.jpg (17 KB, 250x260) Image search: [Google]
1459222947583.jpg
17 KB, 250x260
>>337915427
Dark Souls 3 was a dissapointment
didn´t even bothered to finish it.
and i´ve spend like 500 hours on the first one , so , thats probably not the mark of a good game.
>>
>>337917618
>"Ds2 is too linear compared to Ds1"
>Ds3 is more linear than both but nobody cares apparently
Gotta love the Miyazaki cult.
>>
>>337922778
>A game where PvP was less about Duels and more about fucking over your opponents so you could get your body form back
>SCRAPING SPEAR RUINED IT

Fuck off DSP.
>>
>>337922158
I loved the large darksign sun upon entering lothric castle for the first time, it was visually mesmerising and really helped to fit the tone of the later game, the area design of lothric castle - grand archives - twin princes in general was really quite fantastic.

Irithyll in it's entirety was both beautifull, and circular in level design, it really took advantage of both the inner street feeling and the large swamp - high end of anor londo, it felt very well utilised.

Archdragon peak was far better than cainhurst for me personally, cainhurst felt short and underutilised, with tedious enemy encounters designed solely around "how can we put as many enemies in a short place, especially with the ghosts.

In archdragon peak, they encounter design was far more staggered, even in the wyvern boss, you could go through several rooms and take your time.

Archdragon peak as well, impressed me as you could visit all of what you were looking at, there wasn't really an area you couldn't go to there, and at the end it circled back to the second bonfire.

I felt that with the huge storm effect in the nameless king as an additional positive, they took advantage of both the level design, with the circular references, area interactivity, and encounter design.

Sure it wasn't the longest level, but it was certainly very memorable.

Wheras in cainhurst, I felt there was too little, why is there no alternative route in the castle where you could pick up the cainhurst set, why do you instead have to buy it?

By souls standards, it's really quite questionable.

The areas I considered to be the forefront of DS3's both visually interesting and unique encounter design with interactive parts were:

Cathedral of the deep
Smouldering Lake
Irithyll Dungeon and Profane Capital
Untended Graves
The entirety of cruxifiction woods-farrons keep
Firelink Shrine.

Firelink itself was pretty good in my opinion.

I liked the huge emphasis on graves and thrones.
>>
>>337920010
>sweet spot has they did with DaS1
Yeah I really miss ninja flipping havels with uchigatanas and chaos rapier w/ obligatory hornet ring. So much fun! Or how about release Dark Souls 1 pvp? That was when it was really good. Dont you miss the Crystal Ring shield and TwoP? Those were just too great to be handled by the masses.
>>
>>337922954

Most people confuse interconnectivity with linearity.

Demon Souls and Dark Souls 2 are non-linear but not connected; Dark Souls 1 is both non-linear and connected; Dark Souls 3 is neither (but hey, you can see Lothric Castle from Undead Settlement, 10/10).
>>
anyone who puts ds1 higher than ds2/ds3/bb is affected by duck syndrome.
>>
The best games are the first of their kind/story

Demons probably gets bonus points from my people here because its the absolute introduction to the formula as we know it today: phantoms for invasions and cooperation, messages to help or hinder and blood puddles to signal potential danger. Let's be honest, no one will give a fuck about Kings Field these days except contrarians. Demon's Souls is seen as the father of these games.

Dark added the covenants and rounded the gameplay. The world layout was solid, unique and well implemented for the majority. It took off from the foundation DeS had set to such an extent that they caved in to demand for a PC port.

Bloodborne is the most acclaimed of the titles and it manages to stay familiar while also shaking up the foundations and becoming its own seperate entity. People may or may not like features from it or any of the particular games, but it is what makes the game unique. Bell summoning and invading, trick weapons and guns to parry, needing to perfect timing and dodging and stay aggressive so that you could gain HP back in a small window.


Dark Souls 2 and 3 just sit somewhere in the "meh" territory. Fromsoft really benefit from new and interesting concepts and worlds. Whenever they do a sequel it has just never felt right. The mystique is gone even though the settings are new. They just feel previously visited, often times not as great as that first time.
>>
>>337923338
I got bored of DaS3 around the 40 hour mark, reinstalled 1 and I'm having a blast. It is without a doubt the better game.
>>
Bosses sucked, completely and utterly. There's like 2/3 good bosses, one of them great.
combat's the worst it's been in the series, like a The Fly-like monster of Bloodborne and Dark Souls combat that ends up terrible
The environments lost that dangerous, treachourous feel the other games had - no god damn reason to pay attention to your environment because it's only going to have an affect on you if you jump off an edge. Environmental hazards barely exist at all, slogging it through the swamp is a non issue thanks to status effects being nerfed to hell. though wether that's a good or bad thing is a bit more subjective
netcode's the best of the whole franchise though
>>
>>337923281
It's not the fact that the world doesn't loop in on itself like most of Dark Souls 1 did. It's the fact that I HAVE to kill Abyss Watchers first and I HAVE to kill the princes last.
>>
>>337923338
Dark Souls 1 and 2 and even BB are all better than Ds3. Dark Souls 3 had a great first impression on me but I feel NO need to replay it, which is the reason I loved the other Souls games, because I felt like they had great replay value. It's not even that I'm burned out, I can play the other games just fine, but Ds3 feels boring as fuck
>>
>>337922963
In that case, the Scrapping Spear is basically a free body form. Couple that shit with a good shield and a decent secondary weapon and you're literally unstoppable. It's fucking stupid. At that point, all you're doing is trolling people; the body form and souls rewards are pointless since Demon's Souls is insanely easy to duplicate items. Obviously, it wasn't From's intention to have item dupping but that doesn't change the fact that the Scrapping Spear is crazy powerful and generally leads to a free win, even more so against unprepared players.
>>
>>337923392
That's just an idiotic preconception.
Many sequels are better than their predecessors and Dark Souls 3 is no different. 'Muh unique setting' is a non-argument.
>>
>>337923281
>Dark souls 3 is neither

Bullshit. It's not as connected or well-designed as DS1, but it's still connected for the most part. The problem is how many bonfires there are.
>>
>>337923458
You can sequence break to lothric castle, but that's beside the point. The fact remains that every playthrough of DaS3 must do this long trek from high wall to irithyll and only there two short branches appear.

Both DaS1 and 2 (and Demon's) gave you much more options in choosing the order of stages.
>>
>>337923394
I finished DaS3, reinstalled 1 to see how it "aged" and couldnt endure it for more than 3 hours because it shits itself in almost every aspect in comparison. DaS3 is without a doubt a better game
>>
>>337923771
Explain why Half Life 2 is utter dogshit then
>>
>>337923851
I agree with your post, but at the same time I feel like this complaint is basically nit-picking.
>>
>>337922442
>crestfallen

Crestfallen is a Souls staple like Patches, though.
>>
>>337923936
oh i see now, hating on DS3 is just like hating on HL2 - both stupid and ignorant.
>>
File: 2131425543534.jpg (25 KB, 500x375) Image search: [Google]
2131425543534.jpg
25 KB, 500x375
>>337915427
>tfw I realized the entire game is built around 'Hey, remember that part from DS1? pretty great right?'

Didn't even care to do a second playthrough, one and done.
>>
BB > DaS1 = DaS3 > DeS > DaS2

Is hating DaS3 a new hot dank meme?
>>
>>337923949
How is that possible when it's so often held up as a strength of the series?
>>
>>337924127
I didnt really see it as much. I felt like there were too many throwbacks, but DS3 still has an identity. Then again, I haven't played DS1 in a couple of years.
>>
>>337923813
>but it's still connected for the most part.

Laughing my ass off. Each area has two, maybe three connections to another area (and some of those are locked behind the Dancer fight) and there is not a single "backwards" connection (eg, returning to Firelink or Undeadburg in DS1).

The entire game is a straight line for the most part, with some short offshoots at times, but never any loops.
>>
>>337923949
It definitely is nit-picking for someone who wants to play the game once, but it's a serious problem for someone who wants more.
>>
>>337924195
My eyes started rolling when I saw andre, and it just kept getting worse and worse with each area
>>
>>337924152
>DaS3 > DeS
Did you even play DeS?
>>
>>337924152
Yes, it's the Zelda cycle all over again. When the next From game releases everyone is going to say how amazing DaS3 was.
>>
>>337924127
>"Oh wow, Andre is back! Cool, there must be some specific reason for that!"
>Never explained
>Nothing special about it whatsoever
>Rarely says anything new other than one or two lines when you throw him a coal
>No new smith characters, just one big fan service thumbs up that does everything

>Oh and weapon repairs fucking useless.
>>
>>337924163
Because I feel like DS3 does "enough". DS1's world is better designed, and is one of the things that pulls it ahead of most video games period. DS3 is more by the numbers, but still serviceable, on top of being technically and mechanically superior. Being able to sequence break is important, you can't just say that's beside the point. If there were no way to do sequence break I would agree that there isn't nit picking. People also seem to forget that you can skip cathedral, and do it last.
>>
>>337916220
>Eh, its good but it lacks its own identity

All that needs to be said.

Bloodborne is the superior game.
>>
>>337924306
I remember feeling the same way. I feel like doing this also sorta diminishes DS1 a bit. Why couldn't we get a new blacksmith?
>>
>>337924354

>Rarely says anything new other than one or two lines when you throw him a coal

The NPCs were so terrible in this game (though I can't remember enough about the previous NPCs to compare). Why is the Firekeeper, the most important NPC in the game, still talking about fucking Ludleth?
>>
Finished a single play-through, had no desire to make a second, went back and started my 6th blood borne run.

Not a Sony-shill, it genuinely is From's best work.
>>
>>337923125
Sorry, do you prefer havel hexers with avelyns and santier's spears?
>>
>>337924309
Yes, the only thing DeS has going for it is slightly better level design than the rest of the series, everything else is inferior.
>>
>>337924370
>and do it last.

3/4ths of the Lords are locked behind Irithyll, don't lie.
>>
Bloodborne had no poise but still felt less spammy than DaS3. How is this possible.
>>
>>337922606
I don't know if it was before people started leaning towards straight swords, but my first pyro/axe build was doing slightly better than 50/50 on PvP. Second character is pole arm based and he's also a toss up in PvP, and it's the curved swords and greatswords that are giving me the most trouble. Anecdotal, I know, but straight sword players have not been outstanding or memorable in my experience.
>>
>>337924370
But it has a direct affect on the gameplay with NG+, which is something a lot of people do.
DS2 lets you immediately go off wherever you want. You can plan which order you want to do areas, factor in where the weapons or armour or whatever are, or NPC's are located, prioritizing shit. This also helps keep things a little fresh, not to mention you can jump straight to the PvP areas. You want to get to the main fight pit in DS3, you have to new game + your way through the first third to half of the game.
DS3 is a straight line with a couple mandatory detours.
>>
>>337923949
As >>337924282 said this isn't a problem on your first playthrough but it does kill the fun in later playthroughs because there's no diversity. You have to follow this exact path for the first half of the game and then you can break away, but when you do get diverging paths, they're not long at all. Considering you have to get the dool to proceed after the catacombs, you're basically always going to do the Cathedral first anyway. The only real choice in this game is either Yhorm first or Aldrich first.
>>
File: mfw.webm (87 KB, 474x386) Image search: [Google]
mfw.webm
87 KB, 474x386
>>
>>337924614
ah, I guess you can't then.
>>
>>337924723
>The only real choice in this game is either Yhorm first or Aldrich first.

So sequence breaking doesn't count?
>>
>>337924586

DeS also has the best bosses, music and narrative in the series.

DeS>BB>DaSII>DaS>DaSIII
>>
>>337924840
>enter castle
>kill armor
>wall
>>
>Dark Souls 2 comes out
>is shat on because it was shit compared to 1
>Dark Souls 3 comes out
>"Dark Souls 2 was really great you guys it was way better than 3"
C'mon, 2 did some neat things but 3's level and boss design alone put it much higher than 2.
>>
>>337924931
wait, are you saying you can't kill the princes early? If so, that is dog shit.
>>
>>337922169
>preferring pvp matchmaking to be tied with currency

Are you retarded?
>>
>Dark SOULS 3
>its the most soulless game of the series

WHAT WENT WRONG? DID BAMCO THINK THEY CAN SURVIVE OFF THE PVP MEMES? LITERALLY THE LAST BOSS WAS DS1 PVP MEMES
>>
>>337925001
grand archives are locked
the key spawns next to the door only after you kill the first 3 lords
>>
>>337924910
I'm glad I'll never be this much of a nostalgia fag.
>>
File: image.gif (1 MB, 150x200) Image search: [Google]
image.gif
1 MB, 150x200
>>337915427
Post TFW you lure honour fags while invading yo the pvp arena outside the pontiff bonfire and then wait for the host to take position to spectate then roll up the stairs and gank him with the other invader.
>>
>>337924958
It wasn't great, it's just that completely fucked covenants in 3 make people remember that 2 actually had some damn multiplayer content. Content that From didn't include in the sequel even though they easily could.
>>
File: 1462910557605.gif (2 MB, 360x270) Image search: [Google]
1462910557605.gif
2 MB, 360x270
>>337925094
>>
>Entire game is just living in DS1's shadow
>Blood borne enemies with dark souls player mechanics
>UGS boss weapons doing less damage than a plain straight sword at 1/4 of the speed
>Easily the most linear of the series to date
>Whilst some bosses and their soundtracks were GOAT, other bosses were absolute jokes, never 1 shot so many bosses in a first playthrough as I did in DS3
>most of the NPC quests were literally 'that kid' tier of hidden mysteries
>Rehashed ending from the last two unless you manage to do a few of the aforementioned 'that kid' tier npc quests
>>
File: 1457306432918.jpg (166 KB, 927x859) Image search: [Google]
1457306432918.jpg
166 KB, 927x859
I knew this would happen, ds3 comes out and everyone looks back at ds2 fondly. Well not me, ds2 is easily the worst souls game. Worst gameplay, worst bosses, worst equipment, worst areas, worst story worst visuals, worst fucking everything. If Bloodborne's online didn't absolutely suck then ds2 would have that the worst too. PCfags getting souls was a fucking mistake, I know you niggers started with ds2 and cream your pants over it because it has a good pc port
>>
>>337925120

I played DaS before DeS, but it's obvious to me that DeS is the superior game.
>>
>>337925052
>LITERALLY THE LAST BOSS WAS DS1 PVP MEMES
Now this is shiposting
>>
>>337925231
t. butthurt sonypony
>>
File: tumblr_m717ckuffg1qi3i5y.png (228 KB, 306x306) Image search: [Google]
tumblr_m717ckuffg1qi3i5y.png
228 KB, 306x306
Is poise fixed yet? I ain't buying it until then
>>
>>337924910
DeS has the worst music:

https://www.youtube.com/watch?v=vaZWK0RaPFk [Embed]

https://www.youtube.com/watch?v=NIAQY2xwXPc&list=RDvaZWK0RaPFk&index=2

https://www.youtube.com/watch?v=mQw1rPMn95E&index=3&list=RDvaZWK0RaPFk

https://www.youtube.com/watch?v=OefcLt1NoZk&list=RDvaZWK0RaPFk&index=6

https://www.youtube.com/watch?v=k7T05Lm9mjw&index=7&list=RDvaZWK0RaPFk

https://www.youtube.com/watch?v=CTmdkMRaPUE&index=8&list=RDvaZWK0RaPFk

https://www.youtube.com/watch?v=aTT4di20FtU&index=9&list=RDvaZWK0RaPFk

(crash bandicoot music lol)

https://www.youtube.com/watch?v=AMphk_j27yw&list=RDvaZWK0RaPFk&index=10

https://www.youtube.com/watch?v=QFjotdhdBLM&list=RDvaZWK0RaPFk&index=13

Sure there are some great tracks like maiden astraea and false king, but the majority of it sounds like this:

https://www.youtube.com/watch?v=8pA8VzdpDnU

DaS3's music is the best
>>
>>337924840
>>337925001
You remember the key to the Archives that is just 2 feet from the door? And how weird that was? Yeah, that's put there so players can't go there early. It only spawns after you kill the 3 other lords.
>>
File: 1414895915784.jpg (74 KB, 600x600) Image search: [Google]
1414895915784.jpg
74 KB, 600x600
>people are finally starting to realize Dark Souls 2 was the pinnacle of the series
>>
>>337925052

>Last boss has the same moveset as you.

People jerk off about this, but it's lazy and has been done to death since Dark Link in Zelda 2 (and maybe earlier).
>>
>and then I told Miyazaki to just turn poise off and he actually did it THE ABSOLUTE MADMAN
>>
File: 1337913001671.gif (498 KB, 262x200) Image search: [Google]
1337913001671.gif
498 KB, 262x200
>>337925336
>mfw
>>
>>337925254
It's not at all.
>>
>>337925303
Devs legitimately said it's "Working as Intended"
So no, they're retarded.
>>
>>337925424
Yeah, because apparently it was so hard to make poise not broken that it's better to turn it off entirely. Apparently there can be no middle ground, it's too much to ask for havel to shrug off one rapier poke.
>>
File: 8a-DGJ1g.jpg (84 KB, 960x960) Image search: [Google]
8a-DGJ1g.jpg
84 KB, 960x960
>>337915427
I told you fags from the beginning it wouldn't be THAT good.

It's better than DS2 at launch though. Can't wait for the DLC.
>>
>>337921740
You can just buy chunks with the dragon peak ashes
>>
It's the most terribly boring shit to watch. Fucking drag anytime these come out and webm threads get flooded with it. Never been able to hold my interest playing either. Maybe I just don't like it and it's actually thrilling. Guess I'm missing something.
>>
>>337915427
Roll roll attack
>>
File: 1441918624527.png (128 KB, 1000x1000) Image search: [Google]
1441918624527.png
128 KB, 1000x1000
>>337925336
>you were always right
>>
File: 1463035443983.jpg (47 KB, 480x479) Image search: [Google]
1463035443983.jpg
47 KB, 480x479
>>337925307
>(crash bandicoot music lol)

LMAO
>>
File: 1455685833539.jpg (164 KB, 1076x1306) Image search: [Google]
1455685833539.jpg
164 KB, 1076x1306
>>337925336
>There will be a day, not too far away, when you can talk about Dark Souls 2 on /v/ and not get spammed with shitposts
>>
>>337925170

Don't forget
>Covenants are the worst in the series
>Quick, unpunishable estus sips and rolling being too good makes PvP a chore even when you do get a 1v1 by some miracle
>Same enemies being reused throughout the game (you fight those little Greirat guys in Undead Settlement and you're STILL fighting them in Grand Archives, not even a re-skin they're just in every area)
>>
Why is it so hard for devs to do everything well? They had past mistakes to learn from and past successes to replicate, but there's always some aspect that must go wrong.
>>
>the last boss didnt have a giantdad phase

literally one job

miz is a fucking hack
>>
>>337925231
I appreciate 2 more than I did originally since 3 came out, I'll admit, but 2 is still easily the weakest of the 3 games
>>
>>337925792

because there are now massive teams working together on games that cant possibly completely coordinate with each other to create one vision
>>
>>337920245
I agree with this post, and I don't even do that much PvP
>>
>>337916212
>fucking liar
>>
>>337925792
>they
different dev teams
contrary to popular belief miyazaki isn't a particularly good lead
>>
File: 1432229853494.png (61 KB, 673x501) Image search: [Google]
1432229853494.png
61 KB, 673x501
>>337925336
>>
>>337925798

It would instantly become the best final boss in the Souls series.

Yes, no one could take him seriously if they did that, but the Soul of Cinder is already a joke (he's a clumsy fuck who falls down all the time, keeps trying different builds on you when he failed with the last one, and after a while he just gives up and copies the boss from DS1).
>>
>>337926000
According to most people on /v/, Miyazaki literally made Dark Souls 1 by himself.

What a guy
>>
File: solaire symbol.png (95 KB, 400x250) Image search: [Google]
solaire symbol.png
95 KB, 400x250
>>337925798
>last boss
>you defeat the second phase
>looks like everything is ending
>suddenly the camera pans upwards
>the darksign sun distentegrates into a vision of a grand, burning star
>the camera pans on the soul of cinder
>gripping his chest he peers at the sun
>"aahhh... you were at my side all along.. so gloriously incandescent."
>he rips of his chest to reveal this symbol
>soul of the sun

What could have been
>>
File: 1458433033949.jpg (38 KB, 250x248) Image search: [Google]
1458433033949.jpg
38 KB, 250x248
>Get invaded
>Katana/straight sword wielder #20124314801234
>2 shot them with DragonSlayer Greataxe
>>
>>337925307

It's more technically simple, but I find DeS's music to be much more expressive and complimentary to the atmosphere than the rest of the series.

One of my favourite tracks is Dirty Colossus, it's simple but I think it's very evocative of the colossus's appearance, movement and fight.

https://www.youtube.com/watch?v=_i4JP-NxfN8

Contrast DaS and later games where everyone, be they man, beast or something else entirely hands the orchestra their elaborate and grandiose musical score before the fight begins.
>>
>>337926327
New Ending after DLC is available
>>
>>337926327

I bet you unironically cosplay as Solaire, you memeing fuck.
>>
>>337925231
What's so bad about 2? Hard mode: no memes
>>
>>337926553

All you need to know, mate.
https://www.youtube.com/watch?v=UScsme8didI
>>
>>337926327
>IT'S OKAY WHEN MIYAZAKI DOES IT
>>
>>337926653
>not this one

https://www.youtube.com/watch?v=b9jrShSwjPU
>>
File: 1425119541990.jpg (4 KB, 125x100) Image search: [Google]
1425119541990.jpg
4 KB, 125x100
I hope this really was the last Souls game, because after playing it I think I can safely say I'm burnt out on the genre.

I tried playing more DaS- couldn't do it.
I thought about reinstalling DaS2- couldn't bear the thought of some of the areas in that game.
I can't even make it past the High Wall of Lothric in DaS3 before I get bored.

I might try Bloodborne one more time before I call it quits with these games.
>>
>>337926432
I heavily disagree:

https://www.youtube.com/watch?v=20XREf55X9E

https://www.youtube.com/watch?v=OJSiaf9m55s

https://www.youtube.com/watch?v=2t52zdYCNEc

https://www.youtube.com/watch?v=PrbZc-J0-Z4

https://www.youtube.com/watch?v=Q3xQga-2LX4

https://www.youtube.com/watch?v=x4cdfRrRWf4

https://www.youtube.com/watch?v=J4KjLWUZkbU

https://www.youtube.com/watch?v=tFRaZs6ri7s (moreso in phase 2)

https://www.youtube.com/watch?v=aeM7L_MQYiU

https://www.youtube.com/watch?v=MtZ7PfynUZw

I felt that the tracks in dark souls 3 do both a good job at emphasising the atmosphere of the bosses, as well as emphasising music that is enjoyable and satisfying to listen to.

Whereas in demons souls, a lot of it feels basic, and almost half finished, besides a few standouts.
>>
>>337926817

I was trying to shitpost.
>>
>>337926553
Not that guy but:
Zero world interconnectivity
Lazy level design (turn up lighting in dark areas and marvel at the repeating n64 textures)
Entire game is built on the premise that quantity>quality
The way the world is laid out makes 0 sense
Soul Memory is a bad system
NPCs were pretty lackluster and unmemorable

It was an enjoyable game but the weakest of the series by a mile.
>>
>>337926553
Boring enemy placement and poor movesets. Rather than enemies reacting differently to your position, they just turn 180 degrees and do their normal attack.

Graphical fidelity was hit really bad by removal of lighting engine. Areas look flat and boring, armor is not reflective and looks like plastic, and the promised torch mechanics all but disappeared.

While I can swallow weird world design by comparing its progression to DeS, individual levels are simply not that well built.

And of course there's that fucking thing where it turned out you collected 4 grand souls just to bypass some knee-high rubble, I'm sure everyone has their own screenshot of that moment.
>>
File: image.png (1 MB, 1110x765) Image search: [Google]
image.png
1 MB, 1110x765
>>337927047
The only good NPCs in DaS2 barely do anything. Pic related was one of the best things in DaS2 and they don't use her AT ALL
>>
>>337926874

To me, this just evidences my grievance.
All the grandiose orchestra blends into one another, and every boss has a big, powerful orchestra.

In DeS the boss music stood out more because there was more variation. Old King Allant sounds nothing like Dirty Colossus, or Armor Spider or Maiden Astrea.
Even Dancer of the Boreal Valley, which has a distinct opening that I liked, just falls into the usual orchestral affair.
>>
>>337926879
Sorry.
>>
>>337927345
>wanting to use a cat
You sick man.
>>
>>337925231
I don't think anyone looks back at DS2 fondly, it's just that 2 tried to do something unique, and it really felt like it was trying to be it's own game.
>>
>>
>>337927821
a cat is fine too
>>
>>337927345
Is liking this car a meme? I don't see what there is to like about her.
>>
>>337927995

>it felt like it was trying to be its own game

That's why I look back on it fondly.
But I only started to do so when I had DaSIII as a contrast.

For me, DaSIII's biggest achievement was making me realise how good DaSII actually was.
>>
>>337928081
Because she seems above even the cycle itself and has knowledge about pretty much everything. She doesn't seem to be affected by the fire fading or the curse of the undead, I'd be willing to bet she'd even survive the fading of the first flame
>>
>>337928187
DaSII wasn't that good. It would have been pretty great but the retarded development bullshit ruined it.
>>
>>337915427
>yfw you realized it actually is good but you're just so burnt out on video games you can't fully appreciate it anymore
All I have left to do is the final boss but for some reason I can't bring myself to play again.

Maybe this is what hollowing is like.
>>
>I love DS3, this is because its back to being like DS1, and ignores DS2 as much as possible

I like DS3 but I struggle to understand how anyone can say its similar to DS1, infact i'd say its the souls game least similar to DS1.

>Teleporting from the start like Demon's, DS2 and BB
>Unconnected hubworld like BB and Demon's
>Upgrade mechanics from Demons
>Estus mechanics from DS2
>Movesets from DS2
>Leveling from Demon's, DS2 and BB, the firekeeper even has dialog straight from Demon's
>Levels are interconnected zones, which are unconnected from other zones, unlike DS1, but like Demon's and DS2
>Firelink is very similar to the Nexus from Demon's
>Mana has returned, call it whatever you want but its basically the same system as Demon's, just without grasses and with weapon arts
>Spells from Demon's are back (second life anyone?)
>Bonfire created after every boss just like Demon's
>Weight mechanics same as DS2
>Endurance and Vitality split from DS2
>Regaining cinderform automatically after you kill a boss just like Demon's
>Gaining poise when attacking just like Demon's and DS2
>Luck stat from Demon's
>Boss killed with a weapon you recieve in the boss fight, just like Demon's, the weapon's even have the same name
>Health decreased by a flat percent when not cindered just like Demon's

I mean sure, Ring of sacrifice is back to how it was in DS1, we can kick instead of gaurd break, Andre is the blacksmith and we attack to reveal hidden walls but is this really what makes DS1 good?

I could add many more if I started listing what they simply changed from DS1, honestly both DS2 and 3 feel more like Demon's souls sequels, DS1 is unique within the series even after 2 sequels, and no game will "feel" like it did until at the least they remove the ability to teleport from level one, forcing FROM to design with that in mind.
>>
>>337928187
>For me, DaSIII's biggest achievement was making me realise how good DaSII actually was.

I certainly enjoyed the lore and the NPCs in DaS2 more. Aldia, Alsanna, Vendrick, were especially more memorable than "Remember this guy from DaS1?: The NPC"

>>337928303
DaS2's flawed gameplay is really what costs it. Broken hitboxes, etc. Having gone back and replayed it recently, I have to say that the Fume Knight and Ivory King are still great bosses that really stand out.
>>
reminder mira is a literal confirmed prostitute
>>
>>337927995
What was unique? Powerstance? Yeah its pretty cool but seriously what else? New shit is a given but it still rehashes weapons and armor, shoves the lord souls on bosses in ng+ because why the fuck not? Has this awful "HUrr muh cycle cursed one."plot. People are butthurt ds3 apparently rehashes everything but in ds2 you fucking fight Ornstein, AGAIN.
>>
>>337928790
Fighting 1 boss again does not equal rehashing an entire plot from another game and more than half the NPCs, sorry.

Also Powerstance being removed is inexcusable.
>>
>>337928790
>dark souls 3 literally confirms there are multiple dragonslayers
>with the same armour as ornstein
>you fight ornstein gais
>>
>>337928790
Bonfire ascetics were a great mechanic and it's puzzling to see it gone. Same can be said for Company of Champions, dedicated arenas and NG+ phantoms
>>
>>337929043
Powerstance was difficult to balance and was most likely removed since most people ignored it
>>
>>337919636
Kill yourself you useless meme spouting retard.
>>
>>337928790

I thought the Lord Souls being recycled was one of the more interesting pieces of DaS lore.
It's proof of the cycle, and that the world has a mechanism in place to ensure the propagation of that cycle.
The First Flame must have a powerful soul else it burn out too quickly, so in order to access the kiln one must first best the four powerful souls that act as its guardians.
>>
>>337929043
>rehashing an entire plot from another game and more than half the NPCs
Thats some serious fucking hyperbole
>>337929151
The only reason they were there is because of the genius decision to limit the enemy spawns, another ds2 is the worst.
>>
>>337929242
>Powerstance was difficult to balance

As if From gives one shit about balance.
>>
>>337928489
Because it has andre, anor londo, quelana and a cult around artorias in it.

People are being way too dismissive about the game based on a couple of references that were actually handled fairly well, apart from andre, I don't really get why he's there, he's literally just implied to have survived the presumed millennia, judging by his comments on the giant.

Perhaps he's an ashen one.

By comparison, dark souls 2's references are far more unfitting with the world, the lord souls being on the lords are never really explained, the old dragonslayer is never really explained.
>>
What's the best starting class for a strength/faith build?
Thread replies: 255
Thread images: 80

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.