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Honest opinions on this?
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Honest opinions on this?
>>
>>337518279
its shit
>>
It sucks
>>
>>337518279
Wait its out?
I havent heard peep about it in forever.
>>
>>337518279
Itll be great for a few weeks, and eventually decay into boredom
>>
>>337519446
it comes out next month
>>
>>337518279
SPORE 2
REMINDER THAT ITS JUST FUCKING SPORE WITHOUT FUN CREATURE BUILDING
>>
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>multiplayer
>>
>>337518279
Can't wait to play it.
>>
>>337518279
Overhyped and I'm probably not gonna buy it unless it turns out to be awesome on PSVR.
>>
>>337520059
It has none.
>>
>>337520195
Everyone shares the same universe so yes it is multiplayer.
>>
>>337520498
Nope.
>>
>>337518279
It's not out.
>>
>>337519332
>>337519362
>>337519812

Oh right so you've played it then?

Oh no wait you can't have... because it's not even out yet...
>>
>>337520670
>I need to taste shit to know it's shit
>>
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>>337520639
>>
>>337518279
Honest opinions?

>Overhyped
>Developers haven't made the game look good from a lack of showing many of their promised features
>Will probably fall into the same shitty procedural generation trap that Elite Dangerous has, aka: content is instantly repetitive

I hope the game is at least decent though. I need something else to play while waiting for Star Citizen. Freespace 2 is only holding me over so much.
>>
>>337520819
>oh yeah there will be multiplayer
>you'll just never be able to play with anyone becuase our game is retarded
>>
>>337520819
Meanwhile in future interviews when asked about multiplayer

>Uhhhhh we're not about that uhhhh we're not about multiplayer uhhhh that's not what we're about

I love how stupid you people actually are though.

>Entire goal of the game is to get to the center
>Presumably if there were multiplayer people would all be meeting up at that center point
>>
>>337520639
Nope what?
>Game Informer: Will your friends show up on the map?
>Sean Murray: Yeah, but they will be a long way away.
>People keep saying to us, “Yeah, but what if I knew where they were? Would I go there?” And it's like, yeah, but they are going to have to stay there for quite a while while you get over there.
http://www.gameinformer.com/b/features/archive/2014/12/10/stop-thinking-of-no-man-s-sky-as-a-multiplayer-game.aspx

He's said multiple times everyone is in the same galaxy, to start off with, and that you can see other people in the game (if you run into them).

>>337520806
It's shit? So you've played it then? Oh no wait... it's not out yet...

>>337520827
They've showed most of the promised features mate. Any features they haven't shown are pretty inconsequential compared to the main gist of the game, which I think they have definitely shown us.

If you've looked at what they've released and you don't like it, just don't buy it. Because I very much doubt there will be anything major that will significantly change the game from what they've shown already.
>>
>>337521243
>I need to literally swallow and gargle shit to know it's shit
>>
>>337521151
They never said the game was about multiplayer dipfuck just that you are all in the same space.
>>337521101
The game is marketed as a single player exploration so whats the issue here?
>>
>>337521101
Go play Halo or CoD or Destiny and tell everybody how gay they are and how you fucked their mum. Those seem like appropriate games for a 13 year old like you.

>>337521151
That's because it's not about the multiplayer and that interview literally says that. He's literally telling you, if you want a match-making FPS or an MMO, go elsewhere. Are you too stupid to understand that?
>>
>>337521334
Oh so you know it's shit? So you've played it then? No, wait, you haven't

>>337521343
>The game is marketed as a single player exploration so whats the issue here?
This, tbqh phamilia
>>
>>337521343
>The game is marketed as a single player exploration so whats the issue here?
>>337521448
>Go play Halo or CoD or Destiny and tell everybody how gay they are and how you fucked their mum. Those seem like appropriate games for a 13 year old like you.


>it's not multiplayer
>nu uh it is (posts source that literally says the opposite
>see it's not multiplayer
>oh it's marketed as a single player game anyway
>go play your multiplayer games then fagcunt


That delicious shill backpedaling.
>>
>>337521448
>>337521343
>Goal is to meet up at the center of the universe
>Y-you can't play with people because our game is so big!
>Everyone meets up at the center of the universe
>O-our game is too big!

This is why this game gets shitposted. Because you people are faggots and need to be gassed.
>>
>>337518279
Cautiously optimistic

i like the art style and the concept, i just hope it does something with the multiplayer and it actually makes sense how you make money

also if i cant name any animal after a meme then that'll be really disappointing.
>>
>>337521621
They never said it wasn't multiplayer autismo prime.
>>
>>337518279
Eh i'll wait for this shit to go dirt cheap before i even think about picking it up regardless of what wonderful new /v/ says.
>oh shit waddup boi
>>
>>337521748
Well that's fine because it isn't. Glad that you can now see that you were wrong.
>>
>>337521728
The goal is to get to the center not to meet up with other but to discover what is there. You also have to think about not even a 10th of the people playing will be going for that goal.
>>
>>337521151
Just saying but I'd imagine the center is not really a small place. Given the scale of the game you'd be more likely to encounter players (Though supposedly you wouldn't see their names so you wouldn't actually know they're players.) but it still wouldn't be assured since it's fucking colossal in size.
>>
After watching the crafting videos, I decided I'm not getting it. Its basically what I expected. A "Go here, look at this." simulator.
>>
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Want it to be good
Prepared for disappointment
>mfw after mass effect 3, spore and fallout I have no faith
>>
>>337520670
>OP asks for opinions
>people give their opinions
>>
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>>337518279
I'll probably buy it when it comes out, and I'll probably play it for longer than I'd like to admit,
but at the end of the day, even if each planet is completely 100% unique, I'll still get bored with it because of the whole "You'll never be able to meet up with players" thing.

That's fucking gay, no, let me rephrase that,
That's. Fucking. Gay. What is the point of having a multiplayer server if no one will ever meet each other? I can't play this for very long if I can't play with even strangers, let alone my close friends.
>>337521343
>Game is marketeed as a single player exploration
so then WHY the fuck is there this shitty excuse of a Multiplayer? Why waste money running a server if there is no player interaction? Why not just have it like Skyrim or Fallout but with a random entry point instead of a scripted starting sequence? Why have every single player in the same world at the same time but so far away that they can't interact?
>>
>>337521874
It is to the extent that everyone is on the same map but the scale of it is so large there is a very small chance you will find one another even getting to the center is not a guarantee that you will meet someone when you get there.
>>
>>337522128
>but everyone's opinion on /v/ is shit no matter what
>my opinion only matters anon!
>oh shit waddup boi!
>>
>>337519812

Like every game ever?
>>
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>$60 for a color and shape simulator: nothing to do edition
>>
It'd be pretty funny if you spawned very close to the center of the universe. It's bound to happen at some point.
>>
At least this game is gonna be piss easy to pirate. its on GOG so all you gotta do is find a GOG installer then you are good to go.
If its good i might buy it once it goes down in price.
>>
>>337521952
>Directly avoiding the point made and responding with some irrelevant drivel

Once again, this game deserves all the shitposting it gets and I hope all of it makes you cry.

>>337522043
Elite Dangerous is a one to one representation of the milky way galaxy. If I can run into CMDR SuckMyCockyouFatFaggot in a one to one simulation of our fucking milky way galaxy, i'm pretty confident I'd be able to meet people in this shitty game.

But I can't, because there is no direct multiplayer. And none of the shills or the developer can admit this because they know if they do they'll lose a shit load of sales immediately. No, people aren't directly playing in the same Universe. It's going to be the same dumb shit as Elite Dangerous. The game will have information stored via seeds, eventually players will change the names of those seeds, and once a player reaches that seed in their own single player game, it will download the information from their server regarding any titles.
>>
>>337522139
>so then WHY the fuck is there this shitty excuse of a Multiplayer? Why waste money running a server if there is no player interaction? Why not just have it like Skyrim or Fallout but with a random entry point instead of a scripted starting sequence? Why have every single player in the same world at the same time but so far away that they can't interact

Because it's a universe and a type of game that hasn't really been done before so why stick with something so dated and clique as trading and shit.
>>
mite be cool but it just seems like the planet discovering and exploration will get really old after you've been to red planet with blue animals, green planet with pink animals, and purple planet with blue animals in the first 2 hours of the game.
>>
>>337518279
I'll stick to space engineers thanks
>>
There is no exploration. If you run around on a planet, fly out into space and land again in the same spot it will be entirely different. Well what's the fucking point in discovering cool new planets if they keep changing.
>>
>>337519939
>fun creature building
Did we play the same game?
>>
>>337522401
What point that you can't comprehend that it can have people running around in the same universe but very little or no ways to meet one another.
>>
>>337522550

that's not how it works at all, but okay.
>>
>>337522550
It won't completely regen the planet it will just regen any damage you did to it.
>>
>>337522427
>so why stick with something so dated and clique as trading and shit.
because it works?
Interacting with players is fun.
There's no reason to waste time and money on a multiplayer server when you could have just as easily thrown the players into identical singleplayer universes and no one would even notice.

>>337522550
Procedurally generated, not randomly. When you take off and land in the same spot you get the exact same scenario, because the numbers haven't changed from the last time you visited.
>>
>>337522746
>it will just regen any damage you did to it.
What? I thought one could build caves so others who visit the planet can see it.
>>
>>337522649
What point can't you comprehend that there is no direct multiplayer. Goddamn, kill yourself you fucking shill.
>>
>>337522746
>>337522842
Damage done to planets is saved locally. If you encounter (by unreal chances) another player and they're in your local lobby thing they'll see your damages too. I guess same applies if you're in some other bloke's lobby and they damaged the world you two are on.
>>
>>337522784
It's boring it might work but it's been done before.
>>
>>337522936
There is still multiplayer doesn't matter that it isn't "direct" and "shill" really? Go take your GG talk somewhere else.
>>
>>337522723
>>337522746
>>337522784
Oh boy you guys are in for a disappointment. Listen to the faggot himself explain how NOTHING is saved.

https://youtu.be/D-uMFHoF8VA?t=15m13s
>>
>>337523202
Wow what a fucking retarded idea. What is the point of returning to anything if nothing you interact with has any lasting impact.
>>
>>337523202
I never said it was saved locally.
>>
>>337522993
If player interaction is so boring then why not cut it completely?
Why NOT have the game be literally singleplayer if player interaction is boring? In fact, they should make the game entirely singleplayer if they think that, because by that logic removing the ability to encounter another player makes the game less boring.
>>337523202
Thanks for linking the exact moment he mentions the subject in this 22 minute video, because I watched this video start to finish days ago and I don't remember him saying anything about that.
>>
>>337520670
>>337520806
>>337521243
Shill harder

inb4
>le talking about video games on the videogames board XDDDD
I know your tricks marketer, piss off
>>
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>>337523173
>There is still multiplayer

I can't tell if-

>GG talk
>>
>>337523405
Because it's a universe and you aren't going to be totally alone but you are not going to know who or what is exactly out there or where they are simple as that.
>>
>exploration game where everything is procedurally generated
Why is anyone excited about this? Procedural generation will never be as good as hand crafted levels, so what's the fucking point?
>>
>>337518279
I'm expecting this is gonna turn into one of those games that gets fucktons of threads on /v/ a few months after release.
>>
>>337523405
>in fact they should make it entirely singleplayer

It is entirely singleplayer anon. It's just that this singleplayer experience™ is connected to a server seed system so you can see anon's planet named DickNuts.
>>
>>337523636
Because there is limit to how many levels you can hand craft dipfuck.
>>
It looks like it'll be a relaxing exploration game. Nothing more nothing less.
>>
>>337523796
>wanting hundreds of levels that look almost exactly the same instead of a few made with actual effort behind it
This quantity > quality meme needs to end.
>>
>>337523796
Because there is limit to how many color and shapes there are.
>>
>>337523893
Would rather 18 quintillion planets than only a handful that you can visit within a week.

>>337523898
Not a hard limit.
>>
>>337520806
You don't have to taste it, but you do have to experience it in more ways than none to form an opinion, retard.
>>
Honestly, while 90% of the threads that are accused for shilling on /v/ aren't so, I can tell the developers are the ones pushing this game on the board.

Instead of complaining, I'll just make a request. Can you guys at least be honest and either admit that you've displayed most of the game and it's rather shallow or actually show us all these features you're supposedly holding off? The game as it looks right now doesn't seem very appealing between the bland landscapes on randomly generated planets with same-y gameplay based on heavy grinding of resources/trading/other profitmaking methods.
>>
>>337524139
>Not a hard limit.
Yes there is.
>>
>>337524183
Yeah reading reviews, interviews and seeing actual ingame material doesn't constitute enough ways apparently.

Look I have nothing against your fondness for shit games but not everyone will fall for vapid hype.
>>
>>337523539
god damn that crow voice gets me so hard idk why.
>>
>>337524139
>Would rather 18 quintillion planets
>99% of those planets are repeat of each other
>HURR I'd rather have the same content!

You would fit in well over at the Elite Dangerous forums.
>>
>>337524184
>Thinks Hello Games gives a damn what /v/ thinks.

You just went full autist.

Also why show your whole hand in a poker game?

>>337524449
No there isn't unless you have visited all 18 quintillion planets.
>>
>>337518279
Looking forward to pirating it and probably buying it if it goes on sale or they reduce the price.

I know that i may be in for a blunder bigger than Spore but at least i won't have the same amount of expectation.
>>
>>337518279
It's going to have amazing procedurely generated world's. But then the developers put so much effort into making the game have limitless environments that they forgot to flesh out game mechanics. Even most game play videos shows the devs carefully playing around areas without actually showing what you can do. Almost to keep people distracted from noticing certain things.
>>
>>337524685
>Knows how the game will be without even playing it

Ok Nosterdumbass
>>
>>337524785
18 quintillion /= infinity
>>
I want to be excited but they have shown so little gameplay that I have to believe the game is much more shallow than they are making it out to be.
>>
Why the fuck do you guys think they'd show off EVERYTHING before the game is even out? It's an exploration sim, if they tell you about all the stuff you're going to see then there's no reason to play it.
>>
>>337524952
>5 billion years

http://gamerant.com/no-mans-sky-game-size-hours/
>>
there's some faggot cashier at my grocery store that won't shut the fuck up about it.
every time I walk in to buy shit, I hear about it. I don't even go through his line but he's so fucking loud about it. goddamn.

so, I fucking hate this game based on that alone.
>>
>>337525092
5 billion /= infinity
>>
>>337520670
Then why in the fuck are you asking?
>>
>>337525224
To the human mind it is so yeah get your head out of your ass.
>>
Will either be really good or really bad.

So probably really bad.
>>
>>337524925
>Implying people can make enough variable content that would be able to give you a million distinct worlds, let alone the amount that NMS is advertising

Again, you would fit in well with the Elite Dangerous community.
>>
>>337525390
The problem is the game is ambitious enough, and then there are people like in >>337525173's post.
People will be disappointed, even if it is really good.
>>
>>337518279
We've already had a game where you could aimlessly explore a trillion planets, each with their own climate, flora and fauna.

It was called Spore and everyone hated it.
>>
lmaoing at all people right now who say this is space engine with gameplay
>>
>>337518279
Quantity =/= Quality
>>
>>337525479
And you know this how?
>>
>>337524184
honestly the game you just described is what I want. I just want a spacey exploration game with influence from my favorite sci-fi authors
>>
>>337518279

Not worth it.

Limited player interaction. Upgrade/grind-a-thon all just to see slight colour variants/stat swaps of locales you've already seen. First person to find X with unique stats/colours names it for everyone else, which after a while will get boring. It's a slightly worse X gameplay wise but with better TECHNOLOGY.
>>
>>337522723
>>337523202
>>337523362
>>337523404
>>337523405
>>337522784
I can't belive people are this stupid.

"Regenerated" as in it degenerated and regenerating geometry as you move away and back to a single location from the seed. Because it's all using 1 seed, it regenerated the same stuff.

It's the same way as in minecraft stuff is loaded in a 32x32x32 chunk. If you aren't in or adjacent to that chunk, it's deloaded. Once you do, it's re-generated from that world's seed. Since the seed (ie, the generation formula) is the same, it spits out the same planet/chunk (Ie, the output of the formula). Modifications to the area such as you mining stuff is saved to that save file.

This is procedural generation 101, cmon guys.
>>
>>337518279
Lol OP are you retarded? NOTHING posted here means ANYTHING.
>>
>>337518279
I'm VERY excited, but unlike v/Reddit I know exactly what I am getting.
It's comfy, It's space and honestly who gives a shit what other people think about this game. There's no multiplayer and that means I don't have to rely on you shitheads spamming Max Gjally fucking everywhere.
>>
>>337524184
>actually show us all these features you're supposedly holding off?

They've never claimed they are holding features off, that's just /v/ projecting. They've also never claimed you can do anything and have been very up front that the game was meant to be a niche title for people who just like exploring and can role play.
>>
>>337525830
>And you know this how

Because

>Hello Games have only worked on Joe Danger before this game
>They're a small team
>They have had only a few years to work on the game
>They don't have the ability to shit out a million different things at one point

And also because I fucking play Elite Dangerous and I'm not a retard.
>>
>>337526020
That's literally what I was trying to explain in >>337522784. When you come back you get the same thing that was generated because the number (seed) hasn't changed.
What the post I responded to (>>337522550)
said was that it would be different, which is wrong.
>>
>>337518279
It is going to be a really cool proof of concept but ultimately, unless you like to look at things, it is going to be boring. I will still buy it because I want to support big original ideas
>>
>>337520819
Assuming this isn't just some faggot copout because they don't want to program player interactions, this could be pretty cool.

Actually seeing another player would be very significant.
>>
>>337524971
They've shown plenty of gameplay, they just haven't shoved it down people's throats. Go and look some up and read some articles about the crafting and faction xystems.
>>
>>337526371
> And that means jack all for this game
> A small team made The Witcher 3 so....
> A 3 years isn't a long time.
> And you have proof of this how?

Elite: Dangerous isn't even in the same class as this game.
>>
>>337526371
>>337525948
>>337524184
>>337524685
>>337523898
>>337523636
>>337522480
I don't get this complaint. I've watched every gameplay video they've released and I haven't seen anything that looks too alike. Even different locations on the same planet look different. Not as much as IRL, obviously, but enough.
>>
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>>337526020
Every post you responded to is saying that the worlds don't change, and then you tell us that's wrong because the things that get regenerated don't change.
>>
>>337527479
I'm fucking dead thank you anon I needed a laugh today.
>>
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>>337526856
>A small team made The Witcher 3 so...

You might wanna look that up again anon... you fucking retard
>>
>>337520819
>it's like minecraft

Actually it's like this part of minecraft that few people care about i.e. survival and exploration of procedurally generated world that doesn't really have an end but you really can't change this world in any significant way, I think it was mentioned in some developer diary or something that it all gets reset after you leave the planet so interactivity level seems low especially in comparison to a sandbox like minecraft where you change something almost all the time and it stays this way forever.

All in all I think the game have some interesting ideas that werent tried in 3D before, mostly the scale but for most people it will get old soon. Might be good for streaming though.

Also people will probably figure out ways to meet with a ton of other players and fuck the game up in one way or another long before they lose interest.
>>
>>337527479
I just responded to every post in the chain, so some of the people who pointed out how it's wrong got included.

>>337528847
>I think it was mentioned in some developer diary or something that it all gets reset after you leave the planet
see
>>337526020
>>
>>337519939
I'd hardly call it a Spore 2. People were all literally hyped for that game. This one has been getting shit on consistently since day one.
>>
>>337529186
So it's saved but only for me and if some other player would perhaps by comically small chance land in the same spot he would get a default state with no signs of my interactions until he actually meets me and we do the changes together?
>>
>>337518279
When does it come out?
>>
Did it release? I didnt notice amounst all the doom goodness
>>
>>337530173
June 21st.
>>
>>337529601
Many people were hyped for NMS, especially the indie, hipster "originality" lovers. Some of them only because it looked colorful "unlike modern shooters" but still.
>>
I think they haven't shown any space combat yet.
>>
>>337530094
It's not clear yet how it works across multiple people's changes.

>>337530247
no, but it will in about a month
>>
Im excited for this, it looks awesome but i think a lot of people have the wrong idea.
My opinion is that its going to be a pretty simple/casual experience, but in a near infinite world, something thats fun for an hour or so now and then and that will never really get old, therell always be somewhere new for you to explore or some new creature to discover BUT! this is not going to have the level of detail or complexity of a handmade game, its not going to have the level of crafting as say minecraft or factorio, it wont have the combat of battlefield, it wont have the depth of skills and trade as eve. It will have fun and it will have fun in a huge fucking comfy universe that you will never see in its entirety. It sgonna be great to just chill out and cruise the galaxy, and any stoner bros with a taste for sci fi are gonna get lost in here for a long time.
>>
>>337519332
/thread
>>
It'll be just as empty and forgettable as we assume, but Youtubers/streamers will eat it up and it will get far more exposure than it deserves. It'll still be forgotten within a couple of weeks at most, though.
>>
>>337532107
You're probably right, it seems pretty casual. Who is their target audience though? I would say ideas like realistic planet size and distance would appeal mostly to the hardcore gamers, space exploration nuts and such. People that want to be challenged with something complicated or reenact their space-related phantasies and they will be dissapointed of both what it is and what it could been. While for the casual player it might be just not exciting enough with slow exploration and the lack of directions, probably also pretty limited combat options.
>>
Is there even anything to do in this game? It looks like you can just look at proceduraly generated scenery and that's it.

Might as well play minecraft and run around endlessly for the same amount of "gameplay"
>>
>>337535173
>like realistic planet size and distance
Which is not how the game is. This game is literally the Lego Duplo of space games.
>>
>>337523362

Because you aren't meant to return.

The whole point is to land on a planet, look around for enough resources to make it to the next planet, rinse and repeat until you get to the center of the galaxy where you'll be met with something underwhelming and not even remotely worth all the time you spent getting there.
>>
>>337535601
Except the changes you make are saved if they are major aqnd the planet isn't rerolled, the person who claimed otherwise is just an idiot

>>337535173
>>337535567
They've said planet size is realistic, but orbit distances and such are not so that planets look bigger on the horizon so it looks like an old sci fi book cover, which was the games primary inspiration
>>
>>337524685
>18 billion billion planets
>99% of them are repeats
Oh no that only leaves us with 180 billion million planets
>>
>>337518279
Overwatch or No Man's Sky, what is more shilled? Obviously there have been more Overwatch threads, but people were actually playing it.
>>
>>337518279
Used to be interested when it was first shown, now i don't even care. I might pick it up just to have something to fall back on when i'm bored.
>>
>>337525948
this is my fear

The '18 quintillion' randomly generated planets will be made off basic frameworks and a finite amount of models which they will mix and match.

The colour pallette will vary and they will have a set amount of 'x' type of trees and plants and animals and mix and match them, which technically will make 18 quintillion different versions.

But its all just pretty much the same anyway.

FUCK.
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>>337527156
>They've shown off about 10 locations. I would hope they can a tleast show off 10 locations that are different.
>>
>>337535905
I really wish this game and star citizen would get together and have a baby.

To have a massive universe to explore, that then isn't afraid to be what it so sorely needs to be... an MMO space experience.
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ITT: blatant, actual shilling
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>>337536774
>this is my fear

Th is not your fear, this is reality. This is how the game will be. this is how a small man team will make the game.
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>>337539551
They're shills, but unfortunately not paid.

They've been shitposting here for so long that if they had any actual pull in Hello Games, the entire company would have realized by now that lack of information would kill sales more than people knowing the bad parts of the game before deciding to buy.

If they had just been honest and said "Oh, we aren't far enough along with coding the multiplayer to decide the finer points," I would trust them. If they already made a decision and had the information in a FAQ on their site, I would probably even buy it without caring about the multiplayer.

They've done neither, and continued to let it be nebulous as shit. They can't even make an official statement about whether or not your tiny space car will run into another tiny space car, it's all buried under multiple contradictory, outdated interviews about just how much nothing you'll get to do.

Hello isn't some retard huge company that needs to keep their shit from leaking, they just want to scam some kids who don't read into the things they buy. This is childish.
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>>337521748
Autismo prime...
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>>337541301
>They've done neither

They know that if they outright state that multiplayer isn't actually in game they'll lose a shit load of sales. There are a significant amount of people buying it based on the notion that they will be able to play multiplayer.
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>>337537097
They've shown off at least 50-60 planets total.

>>337541301
I don't know about anybody else, but i'm not shilling, and i've said more then once that the devs have honestly been avoiding giving a straight answer on if MP will be in or not.

I don't personally care much though since I'll enjoy it as a solo comfy atmospheric thing anyways
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http://www.vgchartz.com/preorders/
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>>337525663
except the part where everybody really liked the space stage of spore, especially after the expansion.

Spore had an entirely different problem, everything else before the space stage was complete shit, basically simon says with creatures. So spore fell flat on the whole game play section.

This doesn't mean this couldn't happen to NMS. However for me there are so many other things in NMS i am excited about. Only retards are impressed by the quantity of the game
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>>337544519
>everything else before the space stage was complete shit

Cell stage was the best one and creature was pretty good.

The general consensus was spore got worse as it went on, tribal aside which was the worst.
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>>337518279
>Spore but even worse
I couldn't be less interested.
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I'm seriously excited for the game.
The soundtrack alone and that is also procedural generated and different on any location. The idea that the music takes data from the seed of the planet to create a fitting part of music is just awesome. Also 65daysofstatic is a pretty good band
https://www.youtube.com/watch?v=dgRJbFQGyIE

The overall spaceship design. Finally we get a retro-scifi game. Why on earth did we had to wait for so long until someone used this art style.

The impressive stuff of NMS isn't the procedural generation or the quantity of the universe, this has been done before. However the way they did it is impressive and new. Show me a procedural generated game that has networks of caves or even rivers.

Call me a indie-faggot but this is the stuff i'm excited about. Only the price is way over the top.
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