ITT: the worst part of otherwise great games
>>337362886
this fucking thing was such bullshit. I can't believe McMillen didn't fix this or patch it out or make it less arduous to unlockKeeper
it wasn't necessarily that stupid, but the water hazard chapter in Half-Life 2 went on for way too long.
ravenholm didn't go on for long enough.
>>337362886
>level that takes a minute to finish
holy shit git gud
>>337363094
agreed, he should at least remove that jamming percentage. I quit this game entirely because I couldn't be bothered with this tedious grind.
>>337363694
I mean, most levels in Hotline Miami take like a minute to finish but that doesn't automatically make them all good
>>337363340
Sometimes I feel like the only person who loved the driving bits of HL2. They gave the world a sense of scale without making you just walk a fuckhuge long way, plus it broke up the shooting in a pretty novel way.
>>337362886
Yeah fuck Trauma
>>337364075
No, you're not. I fucking love Water Hazard, and so do plenty of other people. The people who dislike things always seem to be more vocal than the people who like things.
>>337364945
> Autists don't stfu about shit they don't like
Gee who would have thought.
mazes suck
>>337362886
CASUALTIES
The only bad bit of the game, gameplay-wise. And it's still enough to put me off going back to it
>>337366149
Casualties was not even that bad
>>337362886