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Why does morrowind feel larger than skyrim and oblivio despite
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Why does morrowind feel larger than skyrim and oblivio despite being actually smaller?
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fog
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>>337333074
Because it doesn't? Morrowind is the smallest TES game. Skyrim > Oblivion > Morrowind according to size.
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Walking, and you have to explore more
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Nostalgia goggles
More variation in the environment
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slow ass walking speed

constant breaks in travel due to sand racers
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>>337333074
More shit to explore, slower walking, getting attacked by cliffracers every three seconds.
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>Vivec achieved CHIM!
will this meme ever end
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>>337333074
you move like a crippled turtle
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No fast travel, more details, view distance.
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More to do.
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>>337333074
Can't fast travel from any location.
Cliff racers.
Having to find things without the marker on the compass.

You're not levitating while chugging shit tons of skooma.
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More stuff to check out, fast travel only through people, mountainous and areas became very different.
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Skyrim was created for casuals, and normalfags. They used quest arrow system + fast-travel.
The game itself wasnt designed to walk and explore, compared to morrowind, where there is more to explore.
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Can someone tell me abit about Caius Cossades?

He strikes me as a person who has seen alot of shit, and unlike noobies who follow orders blindly, he "knows" whats going on behind the curtains.
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>>337333094
this nigga got it right on the first try.
/thread
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One, nostalgia.
Two, slower movement speed.
Three, no horses.
Four, No Easy Fast Teleportation.
Five, Fast Travel requires you to go to cities and get a ride. This increases game lenght and tedium.

Simply put, modern conveniences, like map click teleports, and horses make the game super fast and feel small.

Additionally, better graphics also mean trigger something in your head where you arent accepting of abstractions, i've noticed. While Morrowind also had small cities, I feel like I'm more critical of Skyrim for having small cities. Even though i shouldnt be so critical.Cities are meant to be abstractions in game.

Can you imagine a game where the average city has 500 building/houses, and a ton of them are just like houses with normal crap. No good gear, or weapons, or anything, just like beer and food and the occasional book?
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>>337333448
No one is forcing you to use the fast travel system or turn on the quest marker in the quest log.

There are horse carriages for fast travel.
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>>337333571
>Three, no horses.
You know i don't really feel like obvlivion had horses either with how shit they were.
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>>337333612
That's fair enough but NPCs gave more detailed directions in Morrowind because they would 'say' blobs of text instead of having a conversation.

I prefer normal conversation and the NPC drawing on my map (Oblivion and up).
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>>337333074
In Morrowind you get directions that you have to follow and if you don't follow them you get lost. Just the simple act of walking to an objective actually requires some basic cognition. But it's more than that. If you need to go find an NPC, you probably aren't told where he is, and you need to ask yourself "hmm, given what I know about him, where should I start asking around? Well, he IS an alchemist, so I'll go around the mages guild where all the alchemy related shops are." Complicating this is the fact that the world is full of alien cultures whose practises have a meaningful impact on gameplay. If you want to make headway in Ald-Ruhn you need to play their little gift giving game. If you want to get shit done in Vivec you'd better get a pretty give idea of how the city is laid out. This isn't just set dressing; this is gameplay.

Morrowind has shitty combat, but the "gameplay" is so much more than just combat. In Skyrim and Oblivion, combat is 95% of the experience. In Morrowind, combat is less. The gameplay and atmosphere are 100% intertwined with each other in meaningful ways, and if you can't appreciate the rich world they've made then you aren't playing it right. It is a game that knows exactly what it wants to be and doesn't compromise. Skyrim and Oblivion have no such integrity.
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>>337333612
Skyrim is not designed around no quest markers. In morrowind it worked since NPCs actually gave detailed directions and game was based around it. Skyrim quest logs and directions give none of that
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>>337333727
On the other hand Skyrim horses are all-terrain, fuck going the right way up the mountains.
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>>337333845
I hate Skyrim's 'direction markers'. They are so horribly unimmersive, but you NEED them.If you had a spell that triggered them, or you had an item that pointed you in the direction of what you wanted, I'd be happier.

Immersion, man.
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>>337333928
Isn't there a mod for Skyrim that adds more detailed directions by essentially just adding them into journal entries?
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>>337333349
This.
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Because it's an RPG, not an offline MMO like Skyrim, so doing things like exploring and trying to find out how and where to complete quests actually takes time and effort.
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I always found the SLOW MOVEMENT complaints weird about Morrowind because I never experienced that problem and it's not like I built my characters to be Sonic or something. It's a world. I don't expect to zoom about and that's what teleportation, silt striders and shit are in for if you need to cover large distances.
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>>337334008
No.
That undertaking would require more manhours than your most dedicated mod maker has available.
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>>337333074
Because it takes forever to get anywhere until you've leveled up Going Fast.
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walking
no fast travel
fog
and of course actual interesting content/geography
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>>337334008
Skyrim's journal WAS a step up from Oblivion's, but they still clearly expect you to follow the arrow. There's no such mod as far as I know.
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>>337333808
>This isn't just set dressing; this is gameplay.
You sound like you think this is intentional. It wasn't. It was merely how games were done at the time. What I mean by this is no-one specifically sat down and thought about how directions were given and if it could be better, it was just done that way.

>It is a game that knows exactly what it wants to be and doesn't compromise. Skyrim and Oblivion have no such integrity.
Now you are just spouting bullshit.

Both of those games know exactly what it wants to be and doesn't compromise. How retarded are you really?
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>>337334251
If you select one of those quests, it shows you more details and all the steps you've done. It still relies on the arrow, but the image you posted makes it look a lot simpler than it is.
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I wish they hadn't nerfed stats with Oblivion and Skyrim, leveling up athletics and acrobatics like a madman to become a superhero was half of the Morrowind fun.
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>>337333571
>slower movement speed.
I didn't mind since you could enchant boots to gofast. Plus you can get the boots of blinding speed early on which are easy to mitigate the downside
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>>337333074
Fog, slower movement speed, the game doesn't tell you where to go so you stop and think, no fast travel, looking for an npc in a bar means rubbing up against everyone in the building, combat is slower paced until high level, you can't just skip through the dialogue.

Lots of reasons op.
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>>337333074
Walking speed, more enemies, more encounters.
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>>337333571
>slower movement
nigga do u even enchant
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>>337333074
Lower walk speed unless you know what you're doing, directions instead of markers (good luck with that cairn!), actually crafted environments and an intricate, believable fast-travel system.

>>337333512
>He strikes me as a person who has seen alot of shit, and unlike noobies who follow orders blindly, he "knows" what's going on behind the curtains.
Basically, and he wants you to as well. Ask Hasphat and Mehra Milo about him, they probably have the best veiwpoint.
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>>337334410
I agree.
I LOVED trying to become a crouching tiger, hidden dragon wannabe, jumping around and shit.

Im not even kidding, I loved that shit.
I always made enchanted items that buffed that shit.

That's the problem with a lot of game devs. In the effort to make games have the vision THEY like, they forget to allow gamers to have the fun WE want.

Because, jumping high, that's silly, right?
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>>337333771
I wish Morrowind broke up its walls of text more. not less text, just only one paragraph at a time
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>>337334382
Yeah, it still treats you as if you somehow know where these people and locations are. This is probably one of the better examples of a quest that bothers to give you directions and context.
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Beautiful.
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same reason a lot of people seem to think GTA San Andreas is bigger than GTA 5, because the fog stops you from ever getting a full view of the place
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Can anyone give me an example of a quest where have to look at the quest marker to find the quest location? I never payed attention to this while playing Skyrim.
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>>337334602
Anytime someone tells you to speak to someone else. They don't give you a location, and there isn't one in the journal. So you just have to look at the all seeing marker to find where they are in the world.
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>>337333074
Because there's many times more stuff find and do.
It's 2016 and I still run into cool shit I missed on my earlier playthroughs.
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Why does San Andreas feel larger than GTA V despite actually being smaller
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>>337334359
>What I mean by this is no-one specifically sat down and thought about how directions were given and if it could be better

I actually think someone did - Michael Kirkbride. Morrowind will be the first and only TES game where one of the main writers would actually have a role in game design. This is probably why lore feels so well integrated into the game itself and as if it permeated the world at every step instead of being relegated to a "nerd corner" of some kind everyone else can just skip over.
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>no last night's storm picture
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>>337333074
because morrowind has a huge ass mountain in the center that you have to walk around to get from one side to the other.

It also has shitloads of canyons etc that funnel you through certain paths or make you go around them.

view distance is pretty big point too. if i turn it way up the world feels smaller.
>>337334125
I love morrowind and like 90% of the complaints are people that just need to git good, seriously.
But i almost always find myself picking the steed sign because you walk way too slow at the start in that game especially if you wear heavy armor.
I can definitely see how it would make the game feel unplayable for some peole if they did not know just how important it was to make sure your speed stat didnt suck dick at the start of the game. Especially if you want to wear heavy armor.
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>saint jiub is actually canon
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>>337334549
>that's silly

That's probably exactly how it fucking went too, fucking bethesda
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>>337334359
>You sound like you think this is intentional. It wasn't.
Yeah they just accidentally designed an intricate and internally consistent world then coincidentally wrote believable dialogue to knit it all together into stimulating quests. What tremendous luck.
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>>337333074
Because it's a large pile of shit
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>>337334586
>Caldera
Caldera is nice, but the correct answer would be either 'Indarys Manor' or 'Tel Uvirith'
Ald'ruhn and Pelagiad also acceptable
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Because you don't have alchemy at 100 and have potions that can fortify speed up to 400 points for 1200 seconds.
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>>337334910
what the fug, jiub is in skyrim?
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>>337334782
Please don't post these retarded maps where one building in GTA 5 is the size of a city block in San Andreas.
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>>337335160
Only in the Hermaeus Mora DLC
nigga got killed during the Oblivion Crisis and a Dremora soul trapped him
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>>337335160
yea hes in soul gem hell
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The fishing villages in West Gash are also max comfy. Why did I make the mistake of uninstalling?
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>>337335160
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>>337335160
>>337335273
Jiub is in the Soul Cairn the Dawnguard DLC.

I thought you guys were supposed to know every detail about these games if you are so "hardcore n'shieet"
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>>337335518
stop posting you bitter skyrim fanboy
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>>337335518
I actually never got around to playing skyrim.
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>>337333074
Slowest gameplay makes the game longer.
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>>337335518
>I thought you guys were supposed to know every detail about these games if you are so "hardcore n'shieet"

I imagine people did until Skyim jumped forward 200 years for no real reason.
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>>337333612
Yeah? Well let's say I have a PS4 with 2 games and an Xbox one with 45 games. No one is FORCING you to play PS4 holy shit stop complaining Jesus just don't play the PS4. What's that? I obviously didn't intend for you to play the PS4 because I didn't provide proper support for that style of play? Fuck you stop crying JESUS
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>Morrowind is slow!
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>>337335518
Just because Morrowind was someones formative open world rpg doesn't mean doesn't they're hardcore, just probably born before you were.
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>>337336293
There was a way to see with those things on but I forget how.
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>>337336293
With a fuck ton of skooma, you can become the fast
Until you make an OP as fuck speed potion

>>337336429
Mag resist 100%, 1 sec
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>>337334359
>Both of those games know exactly what it wants to be and doesn't compromise. How retarded are you really?

Both those games wants to be all "epic", but they fail misirably at that. Bethesda can't make armies or bombastic fighting sequences, but they sure try. The battle of Bruma must be the most pathetic fight in the whole game, along with the final fight against Alduin.

In Morrowind they somehow knew what they were capable of doing, which is why you never see many scripted fighting sequences. Even with the last boss they decided it would be more effective to just have a conversation with the dude, and it's still one of the most memorable parts of the series to this day.
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>map marker to a nearby city
>but no map markers for Barenziah stones or pages of Jiub's journal
k
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>>337336551
I wonder how many players wondered who the fuck this naked dude with a mask was when they saw Dagoth Ur.
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>>337333074
Because it isn't.
You walk at the speed of a snail but there's still nothing to do.
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>>337333074
Fog, lower (initial) walking speed and infinitely better world design
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>>337333074
fog and hilariously slow "running" speed at the start
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>>337336551
This is one of the final missions in the civil war quest line. Looks like a big fight.
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>>337333074
Nostalgia

The answer is always nostalgia
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>>337337269
Bullshit
I first played Morrowind in 2013
There's actually interesting locations to find and cool quests
In Skyrim it's all random draugr caves
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>>337333074
>slower walking speed
>more varied environments
>map with lots of barriers that doesn't allow for straight line travels
>limited fast travel
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>>337333571
>Can you imagine a game where the average city has 500 building/houses, and a ton of them are just like houses with normal crap. No good gear, or weapons, or anything, just like beer and food and the occasional book?
This is another example of people saying what they want, and what they actually want

Like I have been hearing people wanting ww1 games, and both Verdun and BF1 are considered shit
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>>337337269
I think there's a point where "nostalgia" doesn't cut it anymore and I think that point is where the game has objectively better dungeons, writing, characters and just more variety.
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What always pissed me off about Mordowing (and I don't care if you call me casual) is the named NPCs
I'm not much of an immersionfag so it just gets annoying to talk to everyone only to find out they're just another generic trivia bot
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>>337333191
Zero reading comorehension skills, kill yourself with your "except it doesn't?"
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>>337337481
You would love Pathologic.
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>>337337481
I'm the complete opposite when it comes to enemies, every modern game just calls them 'bandit 1', 'outlaw 2' etc.
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more meaningful exploration/discoveries
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>>337337643
I don't remember if Morrowind has that but it could be pretty cool for enemies, if you just see someone with a name in the distance and don't know if he's a bandit or just a wanderer.
I'm solely talking about towns though, I would vastly prefer it if everyone without unique dialog was just called "villager" or something
I understand why others don't want it to be that way, though
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>>337336429
By upping screen brightness, or having sufficiently high night vision.
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>>337337742
That's exactly what it had, that's why I mentioned it, but I'd also disagree when it comes to peaceful npcs but I understand your frustration.
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You faggots need to play Witcher 3 if you consider a game like Morrowind or Skyrim "good".
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>>337337998
Witcher 3 is pretty shit pacing and gameplay-wise, though.
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>>337333074

Because you move at 0.1mph

Because there's stuff in the way that you have to levitate over at 0.1 mph
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>>337337998
Witcher 3 is a terrible RPG and a mediocre action game
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>>337338135
>>337338203
(you)
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>>337338273
yeah ok whatever, it's the only one of the 3 I couldn't slog through to the end
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>>337338273
what are you trying to imply?
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>>337338397
I think he's trying to imply that a game that came out more than a decade later has somehow retroactively made Morrowind a bad game through time travel or "wormholes" of some kind.
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>>337338397
That your reply is a false bait.

Witcher 3 is not a terrible rpg, the gameplay is mediocre but far better than any TES game.

The only thing a TES game does better than Witcher 3 is that you get to create your character and maybe exploration.
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>>337338620
I disagree, you're a retard. Witcher 3 is an ok game, very repetitive and 90% of exploration sucked major dick. I'm nontheles looking forward to the expansions
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>>337337178
A dozen people for the final fight in a civil war
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>>337333074
Fog plus the terrain is more fenced off and feels more labyrinth-like.
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>>337333074
You move slower to start and there are more obstacles to progression. Especially environmental.
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>>337338153
>Because you move at 0.1mph
Only in the beginning.
https://www.youtube.com/watch?v=Whz-LQlbI-U
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>>337336429
For some reason it never worked on my computer so I didn't even have to case the magic resist or whatever.
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>>337333612
>No one is forcing you to turn on the quest marker
>Quest literally just says "Go to Cave and kill the bandit leader"
>No directions
>Not from the NPC
>Not from journal
>You're not forced to use the meme arrow! XDDDD
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>>337333094

Fog is really the only reason, all the others ITT are bullshit. If you download mods to remove fog and increase viewdistance its amazing how small it really is.

Still love that game though
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>>337333074
What's everyone's favourite armour? Bonemold/Indoril here.

>>337338620
>The only thing a TES game does better than Witcher 3 is that you get to create your character and maybe exploration.

>>337338804
>labyrinth-like
labyrinthine
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No fast travel.
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>>337339102
Glass, styling it up while stabbing people
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>>337338865
Did that guy make the spell or console.
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>>337333074
If you disable fast travel in Oblivion / Skyrim then install a mod that expands the in character fast travel options (carts and such) the game becomes a lot bigger.

they ended up adding a TON of little encounters, quests, and events to skyrim. But they shot themselves in the foot by not having any fucking sense with the difficulty "slider" and keeping fast travel enabled all the time. so most players just woop teleport past all the content
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>>337339147
>what are silt striders
>what are guild guides
>what are boats
>what is almsivi/divine intervention
>what are mark and recall

>>337339010
Don't forget there's an immersive and useful spell that you can use to find the way to your objective. Wouldn't want to spend more than a minute finding out where to go!
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>>337337386

Verdun is great and BF 1 was just announced like last week. Youre a retard, son.

>>337333571

You cant tell me the size of the imperial city wasnt disappointing in oblivion. More like the imperial village.
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>>337334782
According that map, roads in GTAV are way wider than roads in SA
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>>337339102
Chitin and Netch Leather are my favourites, mainly for the goggles on the helms I think.
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>>337333448
>The game itself wasnt designed to walk and explore

except one of the most comfy things to do in skyrim is get on your horse and just travel around the map and going off the beaten path while checking into inns as it gets dark
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Multiple reasons joining into one:

You'd have obstacles traveling, and actually had to explore to find routes around everything.

You didn't have someone holding your hand to show you where to go. You needed basic reading comprehension to find anything.

Morrowind wasn't one grassy country side or grey snowy landscape. It was a hodgepodge of murky swamp, volcanic plateau, desert, savannah and weird rocky shoreside; so it really felt like you were progressing through landmasses.

Massive interiors filled with twists, turns and secrets. Dungeon types weren't even all just copy/paste. Each was unique in its own way.
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>>337339583
>get on a horse and travel off beaten path
>fight 4 dragons, 30 wolves, and a Spriggan Matriarch in first 10 minutes
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>Build a guildhall for yourself
>Decorate the place with coloured lanterns, unique or rare equipment, skulls and materials
>Learn to use other items to counter debuffs, such as the blinding effect from Boots of Blingding speed
>Create your own SPELLS
>Get to kill at least one god, two more if you wish
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>>337339102
>Witcher 3 has better gameplay and writing than Morrowind

pro-tip: the above statement is false
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>>337340242
That was what I was implying, yes
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>>337339706
>Morrowind wasn't one grassy country side or grey snowy landscape. It was a hodgepodge of murky swamp, volcanic plateau, desert, savannah and weird rocky shoreside; so it really felt like you were progressing through landmasses.

Did you actually play the recent games? Because they have varied landscapes as well so this isn't an argument. Cyrodil wasn't just grass and Skyrim wasn't just snow.

>Massive interiors filled with twists, turns and secrets
You mean like Blackreach and all the Dwarven ruins connected to it, Soul cairn.
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>>337339706
>Morrowind wasn't one grassy country side or grey snowy landscape
>it really felt like you were progressing through landmasses
Both Oblivion and Skyrim had this though but Skyrim did it better. Skyrim had huge mountains or steep slopes you had to walk around like in Morrowind.
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>>337339706
>You didn't have someone holding your hand to show you where to go. You needed basic reading comprehension to find anything.

that's what doesn't make any sense though, people say that the quest markers aren't immersive but if you think about it

instead of having some dickwad tell you "go down the street, turn left and follow that road, continue straight at the intersection and turn right at the sign post, go up the hill and over a bridge"
nigga, i got a fucking map right here, just point to where i gotta go already and let me be on my fucking way
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>>337333074
AAAAEUGH
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>>337334586
Don't lie, anon, Gnisis is the comfiest.
>>
Is there race or class specific content in this game?
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>>337340529
Yeah I mean if you give me a map at least mark it for me, because I can't remember very specific directions and then mark it on a map after dialogue. This just leads to me asking over and over or taking real life notes. Fine if you like this kind of gameplay but might as well just fucking use the map.
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>>337340529
That would work if you had bought an incredibly accurate map or if you had personally been to that location, which very often is not the case, your argument is shit
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>>337340553
The orange glow from the tavern windows at night just gets me.
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>>337335518
I never got around to playing the DLCs because the gameplay is too bad.
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>>337340678
if you play as a khajit or an argonian, everyone assumes you're a slave

if you play as a dunmer people give you microscopically less shit for being an outlander

but no actual race locked quests or items or anything

and 'class' is just your starting stats, like choosing your origin in bloodborne
>>
>>337334251
>22th
>21th
wat
>>
>>337341034
Well helmets and boots are somewhat race restricted
>>
>>337341034
>but no actual race locked quests or items or anything


Khajit and Argonians can't wear boots and helmets
>>
>>337333074
more handbuilt content, no fast travel
>>
>>337334573
the directions are pretty clear to me
>>
>>337333349
looks like someone didn't play much because you move at insane rates with max speed, athletics and acrobatics
>>
>>337340767
>have map of morrowind
>you are here (insert your current location)
>place you need to go is over here (puts marker at location)
>head in the direction of where you were told to go and keep an eye open for whatever the fuck it is you are looking for

fuck off
>>
>>337340767
but you have magically accurate map in the first place.
>>
>>337340553
>He can't even get his local Kwarma eggs blight-free
Anon please, you've gotta be able to eat local.
Gnisis is nice, because it actually has a really comfy small-village feel to it once you do the quests and help out

>>337340678
Beast races can't wear boots or most helmets, because slaves. They miss out on a quest but only if you choose to work for the Worst Great House.

Class is just choosing skills to focus on, so it doesn't have any impact on dialogue or quests.

There are a few more differences due to gender, but they're usually cosmetic and even the quest differences aren't anything major except you get a comfy gf if you're a male and girls have an easier time getting help from a lesbian Telvanni and get more of it
>>
>>337341034
I vaguely remember some guy wanting to fist fight me because I'm an imperial. Maybe it was a mod.
>>
>>337341338
Where did you get an accurate detailed map? If you're using your own, which you started with, you shouldn't have anything written down that you hadn't visited yourself. If you removed all information from your country's map you would only have a descent guess on where the main cities were, you'd have no idea where the villages are or where the random fucking caves were.
>>
>>337333094

Fog, plus the fact that Morrowind's default movement is slow walking and it has run that requires stamina, whereas Skyrim's default movement is run and it has sprint that requires stamina. In other words, you can't see as far, and you can't move as fast (initially).
>>
>>337341579
you brought it from the general goods in the town you arrived in or perhaps it was given to you buy those dudes at the customs office

seriously how fucking retarded are you? it's not like you are some guy exploring a land that nobody has been to before

i'm sure it wouldn't be hard to find a semi
detailed map of the fucking country you are in
>>
>>337339102
>>labyrinth-like

A labyrinth is a maze with no intersections. So the terrain is more maze-like than labyrinthine.
>>
>>337340324

Yes, there was a difference. The difference is like two scales

Snow/Grey Rock

Grass/Dirt

>One massive dungeon among turd tunnels that took you five minutes to get through

Amazing
>>
>>337341764
The fatigue in Morrowind isn't required to run, it's for combat purposes + jump height.
>>
>>337342000
>The fatigue in Morrowind isn't required to run, it's for combat purposes + jump height.

You are incorrect.
>>
>>337333349
>you move like a crippled turtle
that's why a good alt is to jump

and although this is true,I wouldn't consider it as a minus
>>
>>337342069
No I'm not haha, you can run with no fatigue in Morrowind.
>>
>>337341912
They're surely using their fucking satellites to make those mass produced maps motherfucker, accurate map making is a shitty business when you don't have modern technology, instead of showing everyone how fucking simple you are go play morrowind and buy one of the ingame maps, see what an accurate position they show you when you have to find some small location/person.
>>
>>337342157

Holding down the cheat button that fills up your gauges doesn't count. You might as well use the console to give yourself a billion fatigue.
>>
>>337342284
are you retarded or some shit?
you can run with zero fatigue
>>
>>337342284
You are probably using one of the unofficial patches.
>>
>>337342284
The way it works is that it uses up the stamina but once you are out you can keep running anyway. If you get attacked you are pretty much fucked though unless you have a recover stamina potion.
>>
>>337333426
>what is Recall spell
>>
>>337342365
>>337342417

Right. Okay. I have the unofficial bugfixes and I've never properly played the game in its "proper" "good ol Bethesda" buggy unplayable fashion. So that's the reason why one of the essential gameplay features in my game actually functions as intended.
>>
>>337342548
try watching cory in the house
>>
>>337342365

>>337342548 (me)

Oh, sorry. I didn't specify. I'm aware that it's possible to move fast without stamina, but it's also impossible to fight against anything if you run into an enemy. Which is probable because you're literally running around.
>>
>>337333074
Because you move slowly and you can't see far.
>>
>>337342548
I wouldn't recommend using any of the unofficial patches.
>>
Daily reminder that Morrowind belongs to Argonians
>>
>>337342548
lmao so it turns out you don't know the first thing about the game. fatigue/run works as intended.
>>
>>337342694
REMOVE LIZARD SCUM
>>
>No Fast Travel
Morrowind was designed with the expectation that the player will be made to explore and run from place to place, the travel system being stilt striders for cities and boats for villages was in hindsight, a really effective middle ground in terms of giving you the option to not need to walk everywhere without making the act of walking from place to place feel pointless.

My only real complaint with Morrowind's travel system was that not all stilt striders and not all boats could travel to all out locations with those travel options, so you had to do things like go to x before traveling to y, and while that isn't a big deal it could get tedious keeping track of which locations were available from which Boat or Stilt Strider (There is a mod that changes this)

But basically there was more care put into the world building so that there was always something new to find, scaled leveling enemies and loot really makes every ruin feel exactly the same in later bethesda games.

In morrowind you might look at this one Daedric ruin, and you'll be like "This is that one with the fucking enemy who's too hard at lower levels but he's guarding a rad Daedric Claymore worth like 75,000 gold" (That price is probably wrong but I'm just giving an example)

And that was the joy of that game, the level scaling was minimal and a lot of cool loot was hand placed, it made for memorable moments rather than "Well I killed a bunch of Draugrs, got more gems and gold and a bunch of shit I don't want to carry, I guess that's it for the 20th time"
>>
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>>337342682
you know what you meant. besides, it is possible to fight anything, you just have a lower chance to hit/cast spells. if you've already got a decent weapon skill chances are you have 100% chance to hit anyway, so congrats on proving how little you've played.
>>
>>337342784
>>
>>337342820
>My only real complaint with Morrowind's travel system was that not all stilt striders and not all boats could travel to all out locations with those travel options, so you had to do things like go to x before traveling to y
I'd consider that a good thing
>>
>>337334359
You don't do that level of writing and fleshing out by accident. They were pressed for time in Morrowind enough that if they wanted quest markers, they probably could've done it.
>>
>>337337178
>replacing dead NPCs with freshly spawned copies to make battle feel big
>>
>>337342904

>1. Lv. 85 < Decent weapon skill to hit with zero stamina
>2. It's possible to fight anything =/= Here, let me only use a 500 side dice with 499 zeroes, and one 5.
>3. 589 hours just on the Steam version is not enough playtime
>>
>>337337178
>civil war
>12 people

well, considering their big huge capital cities only have 20 people and a bunch of copy&paste soldiers "living" there...
>>
>>337343043
I'm not saying that you should take a boat to Balmora or something like that, I just mean that all those backwater boat villages would get confusing figuring out which boat leads to which villages and from where.

(I completed Morrowind like 4 times before even considering there might be a mod to change this)
>>
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>>337343312
Not sure if there is a mod. There is fancy looking map at least.

Never bothered with the Propylon stuff.
>>
>>337333074
Because Skyrim is the fucking same retard proof thing copypasted to an entire map
>>
>>337343807
Yeah I always ended up finding like two indices, each leading from like bumfuck, ashlands to nowhere, molag amur but not the other way around. I think that official mod gives you directions to all the indices, though, doesn't it?
>>
>>337343807
It was years before I even started looking into what the fuck they did.
>>
I wish Skyrim wasn't such a blatant insult, but sadly it's the TES I can stomach the most of anymore. Oblivion just requires too much modding, and Morrowind is old as shit - at least Skyrim has cloud saves so I can play on 3 or 4 of the computers I use
>>
>>337342691
Not him but why?
>>
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>>337339331
>being this retarded

Okay, let me put this in greentext terms so even a slack-jawed caveman like you can understand

>be early game
>don't have access to spells, fast movement speed or levitation
>have to rely on silt striders and other forms of public transport
>forced to memorize where stuff is based on landmarks

>be late game
>can fly around and go fast and teleport and shit
>no longer need to rely on public transportation
>your character is now visibly more powerful (in areas both in and out of combat) than he was at the beginning of the game

This is what makes Morrowind so much better than Skyrim. Yes, it has forms of fast travel, but because they're so heavily restricted, you're forced to become accustomed to the landscape before you're able to legitimately fast travel.
>>
>>337343236
It's not hard to get level 85 in your primary weapon skill. Nor is it that hard to hit anything with zero stamina, and besides that carry some restore fatigues on you. 589 clearly isn't enough for you because you're bad at the game and tried to argue that Morrowind "has run that requires stamina" before backpedaling.
>>
>>337344950
>really early game, first playthrough
>didn't rob Census and Excise blind out of fear
>bought some useless shit at Arille's
>broke as fuck
>fuck it, I'll just walk to that "Balmora" place
>end up in Pelagiad somehow
>>
>>337344950
Just follow the roads, retard. There are roadsigns that tell you where things are on every damn crossroad.
Going from Seyda Neen to Vivec doesn't even take you more than few minuts and that's without speed boosts from Steed and primary speed stat you can get in the very beginning.
>>
I don't think any of these retards actually PLAYED Morrowind. The reason it felt bigger was because of a few features:
-More detail put into the game (everything was hand crafted)
-You have to pay to fast travel, and you can only fast travel between a select few cities. It also incorporates it into the role playing element so it's not like "LOL I TELEPORTED"
-you are forced to think about shit because they don't push quest markers in your face
I could go on but I feel these are the three most important to note.
could you imagine if Bethesda made also game the size of Skyrim but with the detail and effort of Morrowind?
>>
>>337344950
To be fair, fast travel destinations are quite easy to remember. Just look at the map of places you've visited, chances are you can only travel to the nearer ones. Your usual Silt Strider routes are memorable because you do them so often.
>>
Fucking Blades agent with his guar farm, I spent ages looking for him.
>>
>>337345450
>not marking them on the paper map
>>
>>337333074
MOUNTAINS AND FOG.

EARLY NAVIGATION IS THROUGH FOYADAS AND SHIT
>>
>>337345246

Yes, you can do this kind of stuff, but a new player can't be expected to know this, so they're going to go through the same experience of being forced to learn the area. On subsequent playthroughs, experienced players are likely to do this kind of shit which is just another way that the game rewards you for becoming accustomed to your surroundings.
>>
>>337344950
>having memory capacity of a hamster
>blaming the game
>>
>>337345246
Took a right instead of a left, anon.

>>337345494
That guy's a dick anyway
>>
>>337345520
>FOYADAS
FUCK YEAH
BEST TERRAIN FEATURE
>>
>>337345246
This is actually why I loved the game. It doesn't punish you for failure but gives you more opportunity to do things your way instead.
>>
>>337342000
Running drains fatigue, trips.
>>
THE EYE OF THE NEEDLE LIES IN THE TEETH OF THE WIND
THE MOUTH OF THE CAVE LIES IN THE SKIN OF THE PEARL
THE DREAM IS THE DOOR AND THE STAR IS THE KEY
>>
>>337345775
Not what he's saying, though. All he's saying is that you can still run with an empty fatigue bar.
>>
Oblivion is best elder scroll.
>>
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>>337333191
Dude, have you even played oblivion?
>>
>>337346038
You cannot be serious, posting that map.
>>
>>337345275
>>337345450
>>337345591
What the fuck is wrong with you guys? He's saying that there's no fast travel in the early stages of the game and that it's a good thing. He's not complaining, he's not 'blaming the game' for anything. Can you even read?
>>
>>337345374
>you can only fast travel between a select few cities
Seyda Neen, Balmora, Vivec, Ebonhart, Molag Mar, Hla Oad, Gnaar Mok, Khuul, Dagon Fel, Gnisis, Caldera, Tel Mora, Tel Aruhn, Sadrith Mora, Vos, Tel Branora, Ald'ruhn, Maar Gan and Suran all have fast travel options.

You're right though, the game does encourage exploration over "teleport to the arrow". That's mainly because you can't teleport from anywhere to anywhere, just travel to the nearest town before moving on foot. Also the towns tend to be on the outskirts of the map so you've got a lot more to explore.
>>
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I don't know why /v/ hates Skyrim so much. It is one of the comfiest games around. I recently returned to modded Skyrim after playing Dark Souls 3 for 200 hours.
>>
>>337346038
5/7 bait
>>
>>337346303
>modded Skyrim
I don't think anyone hates the mods
>>
>>337346215
I (second quote) was just saying fast travel routes are easy to memorise, which I actually like. Calm your knickers. (CAN YOU READ???)
>>
>>337333074

Variety in maps, location, NPC, quests, even city buildings (not generic houses)
>>
>>337346303
It's comfy, I'll even confess I liked the northern setting more than Morrowind. Just exploring the place is great, but the magic stops when you enter any dungeon or a settlement and you notice how little effort went into filling the world with playable content.
The only way I can get enjoyment out of it is living the life of a hunter and stay clear of the cities, sadly.
>>
>>337338885
or maybe you were just a Breton?
>>
>>337333074
lore
>>
>>337337178
I don't get it.
If dynasty warriors can have a fuckload of models on a screen, why can't Skyrim?
>>
Skyrim
> everywhere you go, from one corner to the other is the same place, same building, same NPC, same quests
> 'radiant quests' - it's the same repetitive side quests

b-b-bu-bbut i'm 15 - 20 y.o and it's the best TES!
a-a-aand Mods! yes mods!
> babby's first TES / modable games
>>
>>337347047
because dynasty warriors doesn't run on gamebryo
>>
>>337347047

Dynasty Warriors has really plain, empty maps to accommodate
>>
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>>337334937
>>337334549


The thing is, this isn't a case of 'muh realism' vs silly.

The idea that a super-human dragonslaying curahze guy couldn't fucking vault over a house or whatever is the unrealistic thing, if you can punch a giant super monster to death you can move around right lickity-fucking-quick.

It is both unrealistic and lame that you cannot go sanic in modern TES.
>>
Fast travel restricted to Silt Striders and Mage Guild telrportation. Game didn't have a giant quest marker icon telling you where to go at all times.

Games back then didn't assume the player is the lowest form of mouth-breathing retard like games today do.
>>
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Will this handsome man fuck up TESVI after the mass-criticization of Fallout 4?

Also Bethesda will be at E3 this year, so we might get something.
>>
>>337341317
oh I know, you bunny hop around like a tard and then you are fast, but that doesnt happen for a while
>>
>>337347047
Because scripts, cell-by-cell areas and Bethesda's general incompetence.
>>
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>>337344950
I wasn't even talking shit about the game, friend, why you have to be so mad?
And really, I never stop using the public transport in the game. It's cheap and a way to help the local economy

>>337345246
>being a dirty thief

>>337346303
Let me put it this way: a cripple on an electric scooter is still a cripple.
>>
>>337334008
yes there is a mod, its a bit more detailed than vanilla skyrim, but not on the level of morrowind

>>337334150
>>337334251
these two just havent payed enough attention to the modding scene
>>
>>337347597
Bethesda loves player feedback

Far harbor has well written quest and choice
>>
>>337347748
>Bethesda loves retard feedback
fixed
>>
>>337347916
?
>>
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I played Morrowind a lot previously before Oblivion was released, but it was only in the last month that I sat down and finished the main quest.

I'm amazed that a world with static NPCs who are living wikipedia databases can feel so alive.

All the architecture looks strange and often otherworldly. Going back through Sadrith Mora and chasing endorsements from all those dick-ass Telvanni wizards felt really different to the bizzarre shell and bone of Ald-ruhn amongst the ash plains and different again to those farms west of Suran that have fields and wandering netches. The looming, foreboding ghostfence, the Foyadas, the Imperial garrisons of stone contrasted against the bizzare native architecture, the tribal camps, and the abandoned dwemer ruins all tell you about the life and history of Morrowind without reading a single book. All of those locations are vivid in my mind.

From Skyrim I remember: snowy plains, snowy mountains, a really big snowy mountain, tundra, cold rocky places, cities of stone or wood located in these places, and dwemer ruins. Also, whatever hype I had for the final confrontation died when it turned out Alduin was invincible because of a bug and I had to load a previous save and see if the game would work on the second try.
>>
>>337347075
oh come on, windhelm, whiterun, solitude, falkreath have different architecture and are not at all "same building, same place"

>same NPC
that it true of other TES games as well, with the exception of a few key NPC's morrowind npcs were also largely pointless
>>
>>337347916
I don't know. Recently after Fallout 4 release they have been listening to the player-base alot. The new survivor mode was an example.
>>
Bethesda didn't go WE NEED THE ENTIRE COUNTRY RENDERED EVERY TIME yet
>>
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>>337333074
Here's the main reason (besides lazy dev work for low overall quality) I didn't like Skyrim and Oblivion; it's the threat you face, relative to the nature of the games.

In Morrowind, you face a subtle threat: Dagoth Ur, a solipsistic, impossible god. He's not running around smashing cities apart, he's infecting the souls of people through their connection to the dreamsleeve and slowly warping them into the image of his own dream. When you play Morrowind, yes, there is a danger present, but it's not right out in the open, it's in the background, and you have to look around to find it - a strange statue here, a madman there... it's subtle.

In Oblivion, bam, hugeass gates of fire with demons pouring out. You close them by going through into a burning hellscape, climbing a hugeass grimdark tower, and yanking a sigil out. When you go near these gates the sky itself turns red. And they're all over the place.

In Skyrim, bam, hugeass dragons flying all over the place burning shit. And they're everywhere, can hardly go anywhere without tripping over some dragon's dick. You fight them and shitty epic music comes on. Lots of NPCs dieing left and right. Dragons all over the place. DRAGONS EVERYWHERE. And everyone obsesses over the dragons and the dragonborn.
>>
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>>337347465
>abloo bloo
Christ almighty.
>>
>>337348064
>snowy plains, snowy mountains, a really big snowy mountain, tundra, cold rocky places

so you didnt notice how the provinces of falkreath and the reach are green and lush? the tribals that inhabit the place and fight the nords in reach? or the architecture which is basically mixture of nordic and dwemer because its a city on the dwemer ruins? Or that Riften is in a perpetual autumn and looks very different from the frozen northern cities?

And you cant really blame them of the fact that a more grounded in reality human province, isnt as bizarre as the one inhabited by the elves
>>
>>337348256
the antagonist of the dragonborn is much better than base skyrim for those precise reasons
>>
>>337333074
No fast travel
>>
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>>337347950
Its games have been getting more shit by the year, so they must be listening to retards.

>>337348172
My biggest issue with the "cities" was that they were more like villages (the only exceptions were Markarth and Whiterun; Solitude was a sorry excuse for a capital). Many of them looked very much alike.
>>
>>337346303

Because everyone is an huge fag incapable of playing a combat character without sneak or crafting loops at master difficulty.
>>
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>>337333074
So what are some good mods for skyrim?
>>
>>337348637
Well, they're listening to reddit and their forums
>>
who wants to take down clash of clans
>>
>>337346303
Skyrim was fun for a playthrough but once I'd seen all the land I lost interest

dungeons were nothing but necromancers and draugr/skeletons anyway, with the very rare spriggan

I'm really hoping the next Elder Scrolls is in Elsweyr because I'm bored to death of snow and mountains
>>
>>337348679
SOMEBODY
>>
>>337348637
>Many of them looked very much alike
only dawnstar and winterhold, you can easily recognize riften, markath, whiterun, solitute, falkreath, windhelm, they all have separate architectural styles and some kinda unique feature
>>
Because you run like a pregnant cow.
>>
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>>337348225
Hope they listen enough and realize not to put a voiced protag to next TES.

>>337348509
I liked that his dialogue actually changes if whether you've completed the MQ or not.
>>
>>337348962

Regardless of location I hope it will be all about kicking thalmor's ass.
Also there should be a hard cap to all skills and equipment values based on level to avoid fags exploiting the system.
>>
>>337348436
>tribals
That was a fucking cop-out. The Reach was supposed to be the most developed part of the province hundreds of years before the game and they were running around in caveman costumes.

>a more grounded in reality human province
That's not an argument. These are Nords, a race of people who moved in from a Greenland analogue, who are resistant to the cold and can destroy things with their voice.

>>337348225
>after Fallout 4 release
Oh, okay. I don't follow FO4 anymore but that seems logical - they fucked the game up real bad so catering to the audience to an extent makes sense. The game can't die yet since there's still DLCs they have to put out first.
>>
>>337348679
Nghhh. Good taste. I modded it like that too.
>>
What if the next Bethesda game was just an HD reskin of Morrowind with the only other possible changes being restricted to quality of life stuff
>>
>>337348637
Anyone else think its funny that Oblivitards feel the same way about Skyrim that Morrowfags feel about Oblivion?
>>
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>>337349359
>quality of life stuff
>>
>>337349359

no thanks. dunmer a shit.
>>
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>>337349654
At least they have one thing going for them: Oblivion is in some ways slightly less shit than Skyrim. They're both shit, though.
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