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This is one the most beautiful pieces of promo art I've
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This is one the most beautiful pieces of promo art I've ever seen, and yet...
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The game is certain to suck donkey dicks
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... the game looks like this.

JUST
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We get THIS?
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>>337330498
>>337330535
Holy fucking shit I've never seen such a massive disparity between the box art and the game before. At least SPORE was honest on that front.
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>>337330590
here's another
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>>337330498
>humanity will never build an amazing monument like this
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What happened to Beyond Earth? Did they realize that people STILL just want a regular civ game? I wonder when they'll try to go sci fi again and come to the same conclusion again.
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>>337330498
This looks like a very uncomfortable way to hold the world.
How does he even use his other arm?
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>trailer is nothing but animatic bullshit
Did they slash the budget on this?
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>>337330627
and the last one they gave us

http://store.steampowered.com/app/289070/
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>>337330590
>Holy fucking shit I've never seen such a massive disparity between the box art and the game before.
Compare Daw of War 3 trailer to the ingame shots.
https://www.youtube.com/watch?v=N_ZgyNoHtjw
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>>337330535
>>337330627
>>337330710
Simplistic art styles need to be banned already. It's just an excuse to be fucking lazy at this point. Even Dawn of War 3 looks like it's going down this fucking garbage looking route.
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>>337330630
Uh, humanity never built something of that scale in the first place. P. sure it'd collapse under its own weight if it was just stone put together with construction techniques from antiquity.
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>>337330802
Nah senpaitachi. We need less HURR DETAILED REALISM
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>>337330867
are you saying these look good?
>>337330710
>>337330627
>>337330535
>>
What were they thinking? WHAT WERE THEY THINKING?!
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>>337330802
DoW 3 is especially grating, seeing how fucking glorious the trailer looks like.
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>>337330939
Not that guy, but the problem with those is that they look generic. You can have a nice simplistic art style without making it look like generic app store garbage.
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>>337330498
>all these underaged faggots complaining about a cartoony art style civ has had since 4
fuck off already
>>
these screens look like clash of clans
>>
Friendly reminder to wait at least a year and buy the game + the first DLC. If previous civs are any indication, the first DLC will add in needed features that will be inexplicably missing from the base game.

Hell, I'd even take it a step further and wait 3 years, get all the DLC plus the base game for like 30 bucks during a steam sale.
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>>337330867
Civ 5 wasn't detailed realism and everyone liked the way it looked. It was stylized in a good way. This just looks like garbage.

I agree that the people whining about "cartooniness" don't know what they're talking about though. The problem is low quality, not that it's not realistic.
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Saw this shit on steam yesterday, I thought i'd accidentally clicked on a Sims advert.
It's pretty gay, but it's not really a big deal. I expect a "muh realism" texture mod will be out within days of its release.
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>>337330867
>We need less HURR DETAILED REALISM

yeah, fuck cartoon games forever
seen too much already, and cartoon graphics always screem "simplistic gameplay". it's like they are the harbinger of what is coming. if you see that the devs get lazy as fuck with the graphics, you can bet the mechanics will lack lots of detail too. see age of empires online or godus. jesus christ.
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It looks fine

Civ has had realistic boxart and cartoony graphics for a while now
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>>337330498
Sweet jesus thats glorious. Stick that on the original civ and you're golden
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>>337330786
The simplistic units are bad enough, but the thing that really pisses me off about this is how bland the terrain looks. It's like there's no depth to it. It's all just flat and uniformly colored.
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>>337331165
na, it looks shit, civ had realistic boxart and realistic graphics, even in civ V and BE.
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>>337331094
That's how I see it. It looks like it's from 2005.
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>>337330786
>>337330710
The age of casual gaming...
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>>337331228
You've never played either
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> gaming outside of smartphone is dying
> productions cost explose on pc and console because of 3d
> people bitch about niche game getting outdated graphics
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>>337331257
that the funny part. how can a game that looks like it came from 2005 look way more detailed than one that is from 2016?
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>>337330867
someone out there can make good looking games with colorful graphics
civ6 is not one of those games
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I like how the sea, the ships, and the wonders look

The grasslands, forests, farms, and mountains looks like mobile trash
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Am I autistic if I liked building on flood plains in civ V just because they looked cool?
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>>337330786
Jesus wept, it looks like a dow 1 mod running on a toaster.
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>>337330710
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>>337331290
here is an old screen. I'm playing this fucking game since 4+ years, and you can lie all you want, civ 6 has no details when compared to 5
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>>337331318
this is how you make good cartoon graphics
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The textures are actually kind of nice.
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>>337330710
>that art style
>>
>Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

>EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
>ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
>DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
>COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
>ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
>A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
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>>337330535
>>337330627

>we want the mobile player audience
>>
The biggest problem with the graphics is the sense of scale. Those giant, sparse groves of low-poly pine trees make it look like a Warcraft 3 map, not a continent.
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>>337331379
Thats still cartoony compared to the boxart which is what I said
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>>337331442
exactly what I was thinking
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>>337330498
CAN'T WAIT FOR THIS TO REQUIRE A RANDOM EXPENSIVE DLC FOR SOME REASON LIKE IV SO I CAN'T PLAY WITH ANY OF MY FRIENDS EVER
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>>337331318
Why can't the new civ look more like this?!
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>>337330535
It actually looks amazing. It has its faults, but I very much am in favor of this art direction.

The good points
>Water looks amazing
>Varying terrain levels (look at coast)
>Cities
>Wonders (especially that fucking Oracle, holy shit)
>random things across the terrain denoting human activity (especially along the roads, not counting the units)
>Mountains look better than they ever have in the series, still not that good though

Bad points
>"Forests" are a bit too sparse for my liking
> Rivers too monotone
>Grassland tiles look too plain

If they fixed those three things, Civ VI would probably be the closest to perfection any Civ has gotten in the base game, considering the improvements that were already listed.
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>>337330786
>looks much worse than dow2
fuuug
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>>337330535

To be fair, I think the game probably needs this artstyle to go easy on the GPU because that shit gets hot on huge maps in Civ V.
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Looks like shit.

Hardly liked civ5 anyway.

To any shills hear reading this, I'll ignore your threads starting now. It will not effect your viral campaign but I just want you to know that I will probably not be alone in this.
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>we want the 2009 iphone game audience
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>>337331318
this looks like shit
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Wait i thought those screenshots were a bait from some android phone game but its actually real?
Jesus what went wrong?
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>>337331379
Yeah, but what are you going to do if Ol' Babylon attacks from you undefended South Western flank?
You Porcelain Tower wont do shit then, now will it?
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>>337330786
Holy fuck that looks disgusting.

Why the hell are the color palletes that bright for a 40k game.

The hyped as fuck trailer gave a better sense of what direction the art style should be for 40k.

Why the fuck are they reverting to bright colors in a game that is supposed to be grim dark.

REEEEELIC
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>>337331459
>COMBINED ARMS:
While I don't hate the OUTP system as much as some, I will admit it's poorly implemented. Hopefully this fixes some things. It's a slim hope, but I'll hold on to it.

They've also announced at least 4 DLC packs, what are the odds of it being two shitty map packs and two expansions that are needed to make the game actually fun to play?
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I just want the unit customisation feature from Alpha Centauri to come back.
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>>337331379
>all those glacier tiles
Props to you, I would have quit as soon as I saw that garbage start.
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>>337331146
This post epitomizes everything wrong with people who hate the style. You're the "mature games for mature gamers such as myself" crowd that fucking haunts the console market.
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>>337330535
Base game, please don't be shit... Please.
>Trailer has no gameplay, page has three shitty photos
Honestly, I can deal with the dumb graphics if base game is at least better than CiV base or on par with CiV+K&G/BNW. Expansions that fix and expand everything will obviously come with time, but as long as this isn't BE2.0 (which I don't think it will be,) then I can get kinda hype with more info being released.

So... Any hopes and dreams for new civs, UAs, new unique attributes in general?
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>>337331459
>>ENHANCED MULTIPLAYER:
>In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
>in a single session.
Should I be worried that the game is much faster paced now?
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>>337331459
What we know from news articles so far

>Civ VI will include in the base game stuff from V expansions

>Cities

Instead of taking up a single tile, cities can now expand across multiple tiles
Everything is now placed on the map, blowing the cities apart. All of the upgrades that you build are now spread across the landscape in the area of control of each city.
Each City is now comprised of districts
There are a total of twelve district types
Cities can still control up to 36 hexes but the number of improvements that they’ll need to work the land has been reduced, with districts moving in to fill the gaps.
City upgrade paths now revolve around a matter of geographic practicality.
Wonders now also exist on the map, each taking up their own tile.
Wonders have terrain requirements - (e.g Pyramids needing a desert or Stonehenge needing a flat grassland and stone)
The happiness level will be focused on a city level, rather than on a global basis across your civilization
Harbours can be built on water tiles (additionally "If you do, you can’t build something else in that tile, like a Wonder") Nice little callback
City tile limits are the same
Districts can be containers for additional buildings (holy sites that will eventually house religious buildings such as churches or temples)

>Science

Every technology has its own realism-based mini-quest, which speeds up research when completed, providing a substantial boost to its progress even if the player hasn’t reached it on the tech tree yet. For instance, founding a coastal city or building ships will accelerate related nautical technologies
For example, the masonry boost requires stone blocks and quarries. You can research that tech by hand without access to stone, but if you can find a quarry site and get one up and going, you unlock the tech boost and that gives you half of the research points needed for masonry

(CONT)
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>>337331516
>Warcraft 3 map
you people keep saying this, but warcraft 3 looks far better than this crap
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>>337331619
You have no idea what you are talking about, gpu was never been a problem with civ 5, what throttles it is the CPU entirely, city states are so poorly coded they take majority of the turn roll over.
Its entirely to do with coding and not the game graphics.
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>>337331657
>Why the hell are the color palletes that bright for a 40k game.
play tabletop.
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>>337331621
>this sense of self-importance
kill yourself faggot
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>>337331720
>Combat and Diplomacy

Diplomacy will be overhauled but Firaxis aren’t ready to talk about the specifics of that just yet
Diplomacy begins very informally, with the sending of gifts, basic trading and declarations of war. Eventually becomes formalised and more complex as embassies and their ambassadors spread across the world.
There will be more than one way to declare war.
Support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. (These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map.)
Similar units can also be combined to form powerful “Corps” units.
Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time.
Formations can be applied to large collections of military units or civilian units and their escorts.
Bombers can destroy improvements/districts

>AI and Other Mechanics

Religion, Archaeology, Trade Routes and Espionage are confirmed to be in the base game
AI is said to have been improved
Every AI leader in the game now has a set of agendas – personality quirks that inform how they approach the game
AI characters will change over the course of a game, based largely on how you interact with them.
Players will be aided with a color code system, so they can drop pins on certain tiles in order to remind themselves that this might be a great place for a factory, some time in the future.

(CONT)
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>>337330535
>>337330627
>>337330710
Looks fine
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>mfw there wont be even actual civilizations in the game
>mfw game will have civs like european civ, Asian civ, african civ for dumbing it down for americans who can't seperate countries.
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>>337331636
sure it is bruv
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>>337331705
Maybe they just mean they're putting in a bunch of multiplayer scenarios designed for short games.
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>>337331679

He's playing as Celts, so he's guaranteed to found a Pantheon first and can just take any glacier boosting bonuses. Not to mention he has marble right nearby and all those deer. The start really is not that bad for him.
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>>337331529
explain to me why it is cartoony for you, because I don't get it where civ V or BE try to be it.
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>>337331835
>Engine

Civ VI will be running on a brand new engine
Civ VI will be far more moddable because of said engine (and is stated to be more moddable than Civ V, although that's not hard).
New Multiplayer modes intended to be completed within a single session of a few hours.
For example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance.
From there, a specific victory condition is added – for instance, the player with the strongest religion wins.
Every building in the game is modelled.
Can zoom down to the level where you can see see birds flying around the building

(END)
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>>337331657
The TTG is extremely colourful.
An entire sect of Chaos worshippers comes in bright pink, for fuck's sake.
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>>337331545
>>337331442
The similarity is uncanny
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>>337330786
That's just rainbow faggot Eldar, though. Space Marines look fine.
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>>337331783
yeah if your meta is full of 13 year olds who got their first starter box for their birthday with four colors of paint in it (no offense, thirteen year old me's paint jobs were horrific) but most adult players with even a little bit of painting experience know how to tone down their colors unless they're purposely going for something gaudy.
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>>337331779

I probably don't know what i'm talking about. All I know was the the game started to chugg and my GPU was getting very hot running Civ V. It was still manageable but for a very long time the damn thing was generating more heat than an alpha striking battlemech.
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>>337330535
>>337330710
>>337330627
Could be better, but it definitely isn't bad. Forests and jungles look bad, but that's about it. If they upped the model count for the forest and jungle tiles, the game would look much better.
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>>337331876
Its muddy as fuq
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>>337331568
Gotta get that mobile audience. I thought it was Godus for a second when I saw first Civ6 screenshots.
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>>337330535
looks like a mobile cartoon game.
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What CIV should I start with? What's the best for a player new to the series?
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>>337331947
You should take another peak at the image.
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>>337332007
Graphically it could easily run on a mobile.
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>>337332007
And? Mobile games are bad because of other traits, not visuals.
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>>337331684
if there where more people like me, the console market would finally die.
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>>337331783
Dawn of war II looks much better than that colorful piece of turd.

The art style for Dawn of War II was supposed to reflect the table top models as well.

There were some instances where some of the Models looked like they directly came from the table top and I couldn't tell the difference.
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>>337332040
Civ 4 Beyond the Sword.
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>>337331947
>purposely going for something gaudy.
You mean like Biel-tan who paint their vehicles bright green and slap black thorn vine motifs on everything?
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>>337332040
V, get all the dlc for cheap.

It's the best thus far, and is what is used as a design base for Civ VI.
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>>337332005
Was that meant to be a revival or spiritual successor of Populous?
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>>337332005
Funny, it reminded me of an older Sid Meier game.
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>>337330627
>>337330710
>>337331858
>>337331954
>>337332072
Do you really think this looks good? Civ5 wasn't realistic, the people were a bit cartoony but their proportions weren't. The stylistic choice looks very cheap.
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>>337332113
I think you're being nitpicking and just looking to complain. It looks fine.
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>>337332085
Yeah, die of terminal 7 brain cancer.
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>>337332138
It was Peter Molyneux bullshitting everyone again. That's all.
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>>337331896
>Can zoom down to the level where you can see see birds flying around the building
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>>337332171
Yes. I think it looks good, except for the forests.
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>>337332040
if you have absolutely no idea, start with 5, then try 4.
expansions are almost always necessary for civ games. also try some of the neat mods bundled with 4's beyond the sword expansion, one is basicly what civ:starships shamelessly stole the concept from, but better..
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>>337332119
even that green is darker than the neon shit going on in the gameplay screenshot.
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>>337331835
>Religion, Archaeology, Trade Routes and Espionage are confirmed to be in the base game

Holy shit, are you telling me a firaxis game might not be completely barebones at launch?
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>>337332256
actually no

it only looks that way because whole vehicles are painted like that
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>>337330535
>>337330627
I realise that Civ never had a realistic style, civ4 was also stylized and slightly cartoonish, but there's stylized graphics and then there's free to play mobile game graphics.

This is the latter.
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>>337330498
>ships bigger than skyscrapers
>>
>Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.

>The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map.

>The most immediately notable change in Civ V as compared to IV lay in the handling of military units. No longer could armies be stacked one on top of another, taking up space in the same tile. As well as preventing the creation of ‘doom stacks’, single-tile armies of formidable strength that encouraged mass production of military units for both defense and attack, Civ V’s approach allowed for tactical combat utilising features of the map. Strong defensive units could be placed around weaker units with ranged weapons, and deploying around rivers and mountains was more involved than previously.

>Civilization VI does to the city what Civilization V did to the military.

>Beach refers to the new mechanic as “unstacking the cities”. “The unstacking of armies revolutionised the way the military side of the game played out and we’re making a similar change on the economic side of the game. Everything is now placed on the map, blowing the cities apart. All of the upgrades that you build are now spread across the landscape in the area of control of each city.”
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>>337330710

It can actually look half-decent with the colours washed out a bit.
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>>337332375
I'd put money on it being wide as an ocean and as deep as a puddle and will take DLC packs to add any strategic depth to a lot of the mechanics.
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>>337332484
that actually looks really nice
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>>337330535
It just plain looks cheap I don't think anyone could argue that - it looks like a mobile game and it will probably have a mobile game release soon after the PC version.
The world looks bland, the units look crappy and dis-proportioned.
There is staggeringly little detail compared to even DOW2 or even the last AoE title.
Moreso looking closely at the shots the units are even clipping through the trees.

OP is not exaggerating this is pretty just. Coming from someone who (used) to play a lot of RTS games and has PC (6500, 960) and a PS4.
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>>337332142
I know what I'm playing later today. Loved that shit.
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>>337330786
Literally nothing wrong with this except the bland terrain.

I bet you guys paint your little plastic men by basecoating, washing, rebasing and calling it a day while excusing your dark and boring scheme by saying "it's a grim future bro"
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>>337332479
>This isn’t simply a cosmetic change, although it should make for urban landscapes much more visually varied than Civ V’s cities, so often surrounded by hexes thick with repetitive farms, trading posts and other improvements. The main purpose of the change is to encourage a stronger connection to the geography of your nation.

>Civilization, by its very nature, has always been a series that explores the player’s relationship to the history of their nation. History is the element through which you move and the very fabric of the game – the Civilopedias down through the years have been the gateway to wider historical reading for me, and the city-centric view of society is an integral element of the games, both mechanically and academically.

>With Civ VI, Beach and his team want to elevate the importance of geography. Location has always been important, of course – that first choice of where to settle and whether to burn a few decades searching for the perfect river delta is one of the key moments in any Civ playthrough, from I to V. Civ VI will mark the first time that the geography of your nation influences every aspect of the game, however, from city specialisations to military tactics and research.

>It’s the latter connection – between the tech tree and terrain – that could change the flow of the game most dramatically. When I suggest that the new features seem designed to encourage flexible playstyles, ensuring that players don’t conform to routines, Beach agrees.

>“You’ve hit on one of the main themes. We want to break people out of their consistent playstyles. When we look at the way people play, we see certain strategies that are used again and again – they’re the best practice for the early game or the mid-game. We’re calling the new approach to technology “active research” and it takes a sledgehammer to the old method, to stop people from doing the same thing every time they play.
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>>337332484
That looks fucking awful. I will never understand you fags who like washed out colors. Go back to listening to Linkin Park and all the other bands that are as dark as your soul, you edgy emo fuck.


>>>/2005/
>>
>>337332508
Possibly, but at least it won't be as thin on content as CiV or BE were at launch
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>>337332585
>“Your situation on the map is going to influence how you approach the tech tree for the first time. In previous Civ games, you picked what you wanted to research and then people worked at it. It wasn’t particularly interesting and it wasn’t integrated with what you’re doing in the world, so we looked for a way to tie research into what your civilization is doing out in the world and on the map.

>“In Civ VI, almost every node on the tech tree has a boost attached to it – kind of like a miniature quest that you can fulfill to speed up the tech. For example, the masonry boost requires stone blocks and quarries. You can research that tech by hand without access to stone, but if you can find a quarry site and get one up and going, you unlock the tech boost and that gives you half of the research points needed for masonry.”

>Your geographical situation should always influence the short- and long-term goals that mark your journey through history.

>“Think about naval research – [in previous Civ games] you could research sailing and navigation, even if you’re landlocked in the middle of a continent. Now you can still try to do that but it’s going to take you forever. It’s usually more sensible to hold off on that until you actually have found the ocean, so you can settle a city on the coast to unlock the first boost toward sailing. Then maybe you need to build fishing boats to boost the next naval tech.

>“You can’t just burn through the tech tree the same way in every game because the map is going to force you to think through things.”
>>
>>337332179
>>337332235
Most will disagree.
>>
>>337332649
>And the same should be true of construction and improvements. With cities now spreading across the tiles they control, it’ll be more important than ever to specialise, using the land to your advantage. As with research, the districts that make up a city – and there are twelve types of district in total – can take advantage of geographical features. Beach explains:

>“Where do scientists study? One good place is near diverse types of life, so a scientific campus will gain bonuses if it’s near a rainforest tile. And maybe they’re trying to figure out how the stars and heavens work, in which case an astronomical observatory might be a good idea. That’s going to get a bonus if it’s placed near a mountain.”

>Sticking with the example of a city specialising in science, all of the buildings, whether labs, libraries or universities, will require a specific type of district to support them. Rather than having a city surrounded by mines and railroads, funneling cash into the city centre to fund research, Civ VI will see research campuses and other districts placed around the city, using the lay of the land to their advantage where possible.

>The interface will help you to decide on a spot for new cities, as in the past, recognising which tiles will work best for different district types, taking into account everything from their terrain type to adjacency bonuses that make district-building like “a little puzzle”. Cities can still control up to 36 hexes but the number of improvements that they’ll need to work the land has been reduced, with districts moving in to fill the gaps.
>>
>>337332628
You're talking as if any Civ game has been good at launch, other than I and II.

In fact, full DLC Civ V is the only game in the series better than Civ II.
>>
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>>337332171
>We want the Clash of Clans audience
>>
>>337332708
>There’s one other major change that Firaxis are already prepared to discuss: AI.

>“A lot of Civ VI was built by looking at where Civ V worked really well and where it wasn’t as strong as we had hoped. The variety offered by leaders in the world was a place where we could see room to improve. We were really pleased with the different experiences that people had playing as the different civs, right down to the the exceptional nature of the Polynesian or Venetian civs, but when you played against the AI, the differences weren’t as apparent.

>Every AI leader in the game now has a set of agendas – personality quirks that inform how they approach the game. As well as providing a twist on how they play, these make each leader something of a known quantity because one of their agendas will always be a ‘historical’ pick, based on their personality. That allows you to anticipate how they might behave – no news yet as to how Ghandi’s agenda might affect his Civ reputation – but there will also be a random agenda applied to leaders, which you’ll only be able to discover by observing them, or through trading and diplomatic contacts.

>That brings me to the final areas in which change is brewing. Diplomacy will be overhauled but Firaxis aren’t ready to talk about the specifics of that just yet; they’re only just announcing the game, after all. From the few details I did manage to gather, it seems that the key to the new diplomacy may well be in the way that interactions change through the eras of a campaign. It begins very informally, with the sending of gifts, basic trading and declarations of war, but eventually becomes formalised and more complex as embassies and their ambassadors spread across the world. There will be, Beach says, more than one way to declare war.
>>
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>>337332573
People forget that there are many chapters painted bright as fuck

>>337332707
dipshit anons who just want to bitch about something maybe
>>
>>337332573
This is why I play nids. You prime the nid, you open 4 pots of garish clashing colours then proceed to dip the model in one colour, shake it roughly to dislodge paint, then dip it in the next colour, continue until you've got something hard to look at. "it's a nid bro, it's meant to be brightly coloured." You can get an entire swarm of gaunts done super fast.
>>
>>337332770
>War itself is changing as well. Beach is satisfied with the one unit per tile approach but wanted to “eliminate some of the congestion” that it caused. To that end, units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts.

>There are also new support class units, many of which were formally designated as military units in Civ V. These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. I’d expect the likes of anti-air and anti-tank units to fall into that category, along with other specialists. It’ll also be possible, under certain circumstances, to stack two or three units of the same type to create a powerful combined force. These are exceptions to the non-stacking rule rather than symptomatic of a shift away from it.

>A new appreciation of the map, through those research boosts and city districts, sounds like a splendid way to shake up the Civ formula. The retention of features from Civ V’s expansions is almost as exciting as any of the new features though. I’m increasingly coming to expect new games – particularly sequels – to act as a foundation for future growth rather than as a continuation of what came before. If Civilization VI can buck that trend by building intelligently on its immediate predecessor with some bright ideas of its own, October can’t come soon enough.

end
>>
>>337332712
>You're talking as if any Civ game has been good at launch

No, but the two I mentioned were exceptionally bad in that regard
>>
>>337332484
Trees are still looks like buttplugs.
But I believe in mods.
>>
>>337332649
This sounds like a pretty good feature.
>>
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>>337331442
civ6 looks great !
>>
>>337332707
I don't care if the edgy kids disagree. I like cartoonish looks.

They probably think Wind Waker isn't the best looking Zelda game to date, too.
>>
>>337330630
Anon, when I become the God Emperor of Earth, I promise I'll order the construction of that monument.
>>
>>337332712
>Civ II
people keep bringing civ2 up but whenever I ask people what was so good about it, they just vanish
>>
>>337330535
Just what?
>>
>>337332729
This right here. I'm gonna bet the game is gonna be even more streamlined.
>>
>>337333232
Trump pls
>>
>>337330535
Did they make it in flash?
>>
ATLAS SHRUGGED LOL
>>
>>337331593
>Grassland tiles look too plain
Pun intended?
>>
>>337332712

Call to Power would like a word.
>>
>>337333336
firaxis makes the engine in c and then the game logic in python
>>
Aesthetics aside, but Civ games have been shit on release since 4.

You'll be waiting for 1 or 2 expansions before it becomes playable. Try playing CIV5 without Brave New World, it's awful.
>>
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>>337332573
>I bet you guys paint your little plastic men by basecoating, washing, rebasing and calling it a day while excusing your dark and boring scheme by saying "it's a grim future bro"
Wrong nigger.
You can have bright colors etc without looking like some cheap, dollar store toys.
>>
>>337330535
>>337330627

>PC cuck games

top fucking kek
>>
>>337333236
https://www.youtube.com/watch?v=FlTIk80uBPg
>>
>>337333453

lol wow. Thats fantastic.
>>
They should definitely swap those awful terrain textures, and make better forests.

I don't mind the rest of the art style.
>>
>>337333376
>Call to Power
>Good
It was fun, but it wasn't good. It was a broken mess. They did put an amazing amount of effort into the setting and coming up with the futuristic designs, and all the wonder FMVs but that's not enough to make it "good".
>>
>>337333453
>priest is Elvis
that's really bad
>>
It looks like Age of Empires online
>>
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>>337333236
>The council
>Throne room and palace upgrades
>Perfect balance
>Male/female leaders
>Tons of civs to choose from
>Cartoonish graphics helped it not look utterly garbage, unlike Civ I, III, and IV.
>Diplomacy and trading is balanced
>Tons of other features that were inevitably removed in that disappointment that was Civ III.
>>
>>337330665
>What happened to Beyond Earth?

Went into the dumpster where it belonged.
>>
>>337333348
OR YOU KNOW JUST ATLAS LOL
>>
does a game exist where you play a leader or a king, and you have to make difficult complex decisions regarding the country, lead your armies into battle, construct cities and conquest new areas and also have politics with good gameplay, graphics and writing? if not will a game like this ever exist?
>>
>>337333586
It's the minister of culture and luxury. It's still extremely out of place, but there is reason to it.
>>
>>337330665
desu it was quite dead on arrival. I'm glad I didn't buy the expansion now that it's obvious that BE is done.
>>
>>337333453
https://www.youtube.com/watch?v=XqPC08cPGJw
>>
The graphics don't look mobile-tier to me, to be honest. Cartoony artstyle doesn't necessarily mean the graphics are bad.
I'll hold on judgement until we get some gameplay footage.
>>
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>>337333420
jesus christ some of the guys who paint these fucking things are crazy good artists
>>
>>337330786
>ingame shot
It's not.
Just wait for Relic to release proper screenshots.
>>
What irrelevant female leader will they force upon us so they can fill the diversity Quota?
>>
>>337330535
civilization revolution 2
>>
>>337333650
At a push maybe Settlers fits the bill? We will never have a good blend of Paradox style micromanagement mixed with Total War army management.

I have always wanted a game set in Mesoamerica where you micromanage your city state and construct an empire based on your religion, and this will start making aesthetic changes to your culture. So if you have a sun god as your main/only deity, your empire will have taller pyramids and a yellow/orange colour scheme.
>>
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>>337333828
Thanks senpai.
>>
>>337333828
That's not all that special, unless you compare it to the crap that people post on /tg/ for a joke.
>>
>>337333968
post a wraithlord

I don't dig the purple + green + blue Eldar but your technique is 10/10
>>
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>>337333815
People call it mobile-tier because it's low res and used by some extremely popular mobile games.

I personally don't really mind it existing at all but I won't play games with it as its artstyle/stylistic choice. I can't stand the cartoonish proportions.
>>
>>337333863
Joan of Arc for France
Dido instead of Hannibal for Carthage (again)
Some famous female native American like Sacajawea
Catherine instead of Peter for Russia
>>
>>337332573
>except the bland terrain.

Which is a big fucking problem.
>>
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>>337333968
also here is your

>thanks doc
>>
>>337333909
A game I am enjoying recently is Emperor rise of the middle kingdom
It's a city builder with a huge campaign that also has diplomacy and army mechanics. It's pretty good
>>
>>337333863
Your choice of
>Hillary Clinton
>Pocahontas
>Genghis Khan's wife
>Olympia
>Rousseff
>That one bitch from South Korea that appointed too many female bureaucrats and irrevocably fucked the South Korean male gamers
>Merkel
>>
>>337334084
Catherine was baller, though. I wish they did it like civ 4, let you select a leader for every nation
>>
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>>337334054
I'm at school, so don't have a picture of muh Wraithlord at hand right now, sorry.
Have my seer council instead.
>>
I wish I could have Civ 1 with graphics. That's all I want, it's still the best.
>>
>we want the clash of glans audience
>>
>>337334124
You've sparked my interest with this. I do love me some Chinese history. Thanks anon.
>>
>>337334084
>Dido instead of Hannibal for Carthage (again)
Why the fuck do you want a guy who was second in command to represent Carthage? Instead of a person who supposedly did rule it, it's like demanding that Francis Drake represent England instead of Elizabeth I.
>Some famous female native American like Sacajawea
Not a leader
>>
>>337334181
Or Civ II with 2 leaders per nation, one male, one female.

Could also split it so it's one good/evil, or one new/old.
>>
>>337333385
This is retarded as fuck desu
>>
>>337334181
Don't get me wrong, she is a solid choice for Russia, as are many of the female leaders, like Isabella and Elizabeth. Wu Zetian, Theodora and Dido meanwhile are unbelievably dumb choices for Civ leaders. Dido probably wasn't even a real figure like Hiawatha.
>>
>>337333554

How was it broken? I mean barring diplomacy but what civ does it not suck.

>All the special units
>God tier future phase
>Terraforming
>Space/Undersea settlement
>So much control
>Privateers
>Pollution
>Motherfucking Eco Rangers
>Wonder vids, trophy plaza, etc etc

So godamn good.
>>
>>337334262
>Why the fuck do you want a guy who was second in command to represent Carthage? I

Bismarck represents Germany, nobody bats an eye, even though he wasn't king, and was even less than second in command.
He got fucking FIRED by his boss.
>>
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Still the best Civ game to date.
>>
>>337331835
>Diplomacy will be overhauled but Firaxis aren’t ready to talk about the specifics of that just yet
Translation: "We will fuck it up again"
Rest sounds pretty nice. It's a shame the game looks like shit
>>
>>337330498
someone give me a good reason to buy civ 6 when firaxis' most recent offering in this genre, beyond earth, was such a clusterfuck...
>>
>>337334407
>>Motherfucking Eco Rangers
And you ask how it was broken?
>>
>>337334509
>implying we'll shill at your command
>>
>>337334509
There's no reason to buy Civs on release.
>>
>>337330532
i dont care if the game looks like that, i just dont want it to fry my cpu, even on lowest graphics settings, the way that civ5 does
>>
>>337334262
Why would you get a literally who Native American civ like the Shoshone to represent all of the plains indians?

Why you get Gandhi to represent a nation he was never in charge, nor technically existed in because it was still the British Raj?

Why would you get the English Boudicca, who speaks Welsh, with the Scottish capital as their first city, to represent the Celts?

Why would you have Darius and Ramses speaking Arabic?
>>
>>337330535
>>337330627
I like over saturated, happy looking graphics. They make me a bit less suicidal.
>>
>>337334340
I don't get why they picked Isabella over Victoria.
Wu Zetian is cool, kinda. But there are so many better choices, like Qin Shi
Theodoro I think is actually a rather cool choice. Justinian would have been more appropriate but I think she deserves a spot (also, that model and voice, hngg)
Dido was a dumb fucking choice though.

Personally I'd like to see the return of the leader system civ 4 had. Nation decides the unique units or buildings, leader the unique bonus.
>>
>>337334431
yeah but Bismarck was a baller
Under his rule Germany was united, and gained many powerful allies while stealing them away from france
>>
>>337334514

Boost your shadow network and checkpoint your transit system son. That late in the game its no excuse!

>Glory to Gaia
>>
>>337334624
>Bouddica
I forgot about her. Just why? Why not Vercingetorix?
>>
>>337334658
>he was a badass
So was Hannibal.
>under his rule
Under his employment in a diplomatic position by the actual ruler. Kind of like Hannibal, except with more paper and less elephants.
>>
>>337334431
But while Bismarck was an incredibly powerful politician who united a fractured mass of independent states into a nation, Hannibal was just a general.

Hannibal as a national leader makes as much sense as Bernard Montgomery for the UK.
>>
>>337334124

You can grow HEMP
>>
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>>337334431

>Bismarck was even less than second in command.
>>
>>337334631
>broke up one of the more successful Chinese dynasties because you resented her own children
>cool

Victoria did fuck all. She presided over a period where she was a lesser figurehead and everyone else did the work. She spent 10 years grieving after her husband died. Elizabeth is England's best choice. Alfred the Great at a push if you needed a male leader.

Thing is, having Theodora as leader is like having Martha Washington for America.
>>
>>337334779
Bismarck wasn't a leader. He was employed to handle foreign politics.
Hannibal wasn't a leader. He was employed to handle foreign politics.

They are in an identical position.
>>
>>337334892

Benjamin Disraeli for England.

Bob Hawke for Australia, Hugo Chavez for Inca, and Donald Trump for USA.
>>
>>337334892
Yeah like I said, Justinian would have been more appropriate. Theodoro did pull a lot of strings, but still wasn't in charge.
Victoria is iconic though, which seems to be how they pick a lot of leaders for civ.
>>
>>337334624
>Why would you have Darius and Ramses speaking Arabic?
Because no records exist on what their language does sound like or how to speak it. And I'm pretty sure that Darius speaks Farsi in the game
>>
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>>337334753
Because Bouddica is more known that guy who I've not heard about. They're just picking characters people know of, sometimes it's a clear miss though. Hannibal should represent Carthage, period.
>>
>>337330673
Other arm is same as the front one, but in the back.
>>
>>337335052
>Bouddica is more known that guy
Except she isn't, only in Britain, which idolizes her just because she's a woman.
>>
>>337334947
>Otto von Bismarck
>1st Chancellor of Germany
>The Chancellor of Germany is the head of government of Germany
>>
>>337335052
You've never heard of Vercingetorix?
Bouddica is literally just an angry woman.
>>
>>337334753
Brennus.
>>
>>337335032
Victoria isn't representative of "England" though. If there was a UK civ then yeah she'd be a firm pick.

Cromwell would also fit the bill. Iconic like Victoria, but also represents England like Elizabeth. He's just too controversial a figure to have as a leader though. This is probably why the dropped Stalin and Mao as Russia and China's leaders.
>>
>>337335180
Prussia had a king, Germany had an emperor. Those were the leaders.
Bismarck was an employee, who was hired, and later fired, by the real leaders.
>>
>>337335180

Lol, whatever
>>
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>>337335202
Both of them are only famous for their utter and complete failure.
They were unknown nobodies, then they lost a war and not we remember them for losing the war.
>>
>>337335202
More than likely I forgot his name, but Boudicca is the one I recognize the most. Can't really help it.

>>337335156
I'm not British
>>
>>337335226
Just go with Edward VIII for the legendary butthurt he created.
>>
>>337335040
Just checked out Darius, he speaks Aramiac not Arabic. Still doesn't explain why he doesn't speak Persian which surely would have been a better choice.

As for Ramses, Coptic still exists, albeit spoken by only a few people. Just get the voice actor to learn his lines phonetically. It's probably what they did for Montezuma and Pacal.
>>
>>337335358
Vercingetorix is actually relevant though. Brennus is the success story, since he sacked Rome long before anyone else.
>>
>>337334560
it was a rhetorical question, dont get your panties in a bunch
>>
>>337330498
>look at promo art and trailer
holy fuck this game is going to look amazing
>everyone in comments complaining about cartoony artstyle
Oh no...
>look at steam store page
cry

I hope they keep it as a "lowest possible settings" kind of thing and make the art style more like rennaisance art, or just a better version of the style used in V.
>>
>>337335402
>Still doesn't explain why he doesn't speak Persian which surely would have been a better choice.

Iran is an enemy of the USA.
>>
>>337335284
Otto was also a leader, and unlike Hannibal he had power over the state.
>>
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>>337331304
>civ
>niche game
>>
>>337330498
the scaling in that image is so fucking off
>>
>>337333815
It's 'mobile' tier since if you look at the screenshots everything is very simplistic. Look at the models of how simple they are, but ignore the lighting and reflections since that will probably not be as complex. That being said, I'm sure at the very least there will be a mobile civ version either it being water downed civ6 or civ6 itself.

I honestly don't see why that's a problem, I personally wouldn't mind playing civ on mobile over the course of a few days.
>>
>>337330867
>We need less HURR DETAILED REALISM

Not for Civ, lad. Not for Civ.
Realism should be a requirement for a Civ game's aesthetics when the series is already directly incorporating real-world wonders, technologies, buildings, leaders, countries, etc.
>>
>>337335402
>Still doesn't explain why he doesn't speak Persian which surely would have been a better choice.
Because there is no language called Persian, and because Aramiac was the language spoken during his time.
>>
>>337335492
I bet Widow's skin tastes like blue berries.
>>
>>337335491
Hannibal had complete power over the Spanish portion of the state, and had complete power over Carthaginian foreign politics during his employment.
He may not have been the one deciding where we plow and what monument we have in the city square, but neither was Bismarck.

The things Bismarck did were reform education to produce factory workers and soldiers instead of intellectuals, create a welfare state so the peasants don't rebel and turn commie, and work foreign policy.
His vast work was in the same realm as Hannibal's, except one was subjugating spaniards by the sword, while the other was subjugating anarchists and communists by dividing them.
>>
>>337335402
Achaemenids used Aramaic for administrative purposes. It's certainly the language he used more in office.
>>
>>337335636
>inb4 wikipedia
https://en.wikipedia.org/wiki/Persian_language
>>
>>337330498
Seriously. Look at the art and typography of the logo/title, then look at the game's graphics.

What in god's cock went so dreadfully, abysmally, horrifically wrong?
>>
>>337330630
>Spend billions of dollars and decades of labor building this massive monstrosity
>It inevitably gets destroyed by one of many possible natural disasters, or simply buckles under it's own tremendous weight.
>>
>>337330630
it's actually physically impossible.
>>
>>337335686
Persian is what the white folk call it and is an oppressive slave term for the language. The actual speakers call it something different depending on their geographic and political situations.
>>
>>337330498
i wanna jerk off to that boxart no joke
>>
>>337335686
It's called Farsi not Persian, nobody in Iran is going to say that they speak Persian.
>>
>>337336015
It still exists though dumb fuck which is what you were arguing.

A black person is still real even if I call them niggers.
>>
>>337330821
>what is the sphinx
>what are the pyramids
>what is Stonehenge

They could've easily figured a way to do it. Unfortunately, every person born before my birth was utterly useless.
>>
game devs seriously need to stop hopping on the cartoony artstyle meme. ever since blizzard popularized every single fucking western dev has gradually been adopting it.
>>
>>337336098
All of which have large bases as support. An upside down pyramid would just topple over because of the weight, the same as the Atlas statue you are proposing.
>>
>>337330627
>>337330535
I honestly don't understand what is wrong with it. Who the fuck plays Civ for GRAFFICS? A more simplistic style is far better for identifying things without icons all over the place and better for overall stability and lategame.
>>
>>337336098
Are you retarded?
>>
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>>337336096
>>
>>337331896
Sounds pretty good. Do you have sources for these things?
>>
>>337336045
>It's called Farsi

Only by Arab pig-men who can't pronounce the letter P. Actual Iranians call it "Parsi".
>>
Are people baiting? I don't even know anymore.
>>
>>337336240
http://forums.civfanatics.com/showthread.php?t=567137
>>
>>337330802
if dow3 is open for modders i'm sure it'll help if the game does indeed release like that
>>
>>337336163

Not him but this is entirely feasible if the two materials were different. One for the planet (a less dense stone), one for Atlas.

Obviously it wouldn't be a true sculpture
>>
>>337336216
You literally just put it's only called Persian because of "evil white folk"

If you are going to moan about strawmanning don't write utterly banal and ridiculous comments like that.

Whether or not it's called something different, it still exists which is what >>337335636 you put here. Take the Falklands/Malvinas islands. You have two different countries giving them two different names. They are both refer to the same thing.
>>
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>>337330786

>TWW in 12 days

Last hope for warhammerfags
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