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ITT: Worst Castlemania
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ITT: Worst Castlemania
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It's not a bad game but It's not a castlevania,really.
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WHAT ARE YOU GONNA DO WHEN CASTLEMANIA RUNS WWWWIIIIIIIIILLLLLD!?!?
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>>336806550
Why is it not a Castlevania game?
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>>336807710
Japanese protag more than likely
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>>336808320
Well that's a dumb reason to say it's not Castlevania, especially since Soma is Dracula's vessel for returning to life(?).
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>>336808320
/v/, everyone.
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>>336806423
Nah.
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>>336808320
He's not japanese
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Did someone say worst Castlevania?
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>>336806423

Why did you start with the best one? Aria & Dawn are the best in the series by miles. It shits all over Castlevania 4 & SoTN
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As time marches on I am starting to realize how much I miss those classic/metroidvanias on portables.

Sometimes I catch myself replaying Dracula X Chronicles or the Sorrow series and I wonder what sad state of affairs is that Konami doesn't want my money and IGA is taking his sweet time with Bloodstained.
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>>336809418

Nah its good, a little strange at first, but its a good game.

All DS castlevanias were good, the only thing I cant forgive is the retard draw gimmick of dawn, why is that they always try to force some dumb gimmick in games? Sony also did stupid shit with that sinaxis bullshit that killed that dragon game and made the devs go bankrupt, all because of some retarded gimmick.
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Castlevania Adventure or any of the IGA 3D games.
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>>336809805
Now now, let's not throw rocks at the classics, 4 and SOTN were perfectly fine and fun games.
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>>336809621
What did you just say about my favorite Chippy Skippy McWhippy?!
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Konami isn't gonna prevent the PS2-vanias from being on PS4, will they?
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>>336806423
>>336809418
wrong as hell

>>336809621
ill accept this one because this game is basically worthless to play in 2016, it was a graphics over gameplay early launch title so it was cool then but not anymore

>>336810162
this is the correct answer (although I feel curse of darkness could've been pretty awesome with way less padding and more work put into it)
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>>336809621

>PAL version

agreed, PAL games are the worst
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>>336810275
If it's your favourite then you're not a Castlevania fan. SCB has nothing in common with Castlevania besides the whip and some music. How could you like such an easy, dull, and boring game?
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>>336810162

Lords of shadows was good, a decent try at making a good 3D castlevania.

Lords of shadow 2 was killed by a incompetent manager who did understand anything about what made the first lords of shadow good.

Lamment and curse of darkness were fun.
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>>336810014

All the ds launch titles were full of touch screen gimmicks
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>>336810469

Hey australia, stop shitposting from your cellphone to avoid your ban, be a ban and stay silent for 3 days, jesus christ.
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>>336810472
the problem with lords of shadow is twofold

- it wasn't castlevania in 3D, it was god of war

- 3D castlevania was already made like a decade previously, it was called devil may cry
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>>336810472
What made Lords of Shadow good, exactly?
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>>336810661
I was never banned. What are you on about this time?
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>>336810859

>shotposting alone on a saturday night on /v/ because people on /vr/ cornered him

Your life is sad, man.
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>>336810859

Yes, you were banned from /vr/, you got banned twice the same week, in the same thread, lol.
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>>336810472

The Lords of Shadow games weren't done by wanna be Indiana Jones. But they were also not true to Castlevania.

IGA fucked up Castlevania so hard it needed a reboot. Then the reboot fucked it up again.
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>>336811076
No. I think you're confusing me for one of the many other posters you call 'Australia'.
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>>336811216

You're so cute trying to defend yourself.
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Castlemania XXX
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>>336811319
I was never banned, so I guess you're just confused. What would I have even been banned for?
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>>336806423
Out of the castlevania games people give a fuck about it's easily this one

>Lets remove the exploration of the last half dozen castlevania games and replace it with linear levels. Lets not actually make the linear levels interesting like the OG castlevania games though, lets just have literally straight lines with hordes of fodder enemies slowly walking towards you
>For variety we'll add a couple straight line rooms that have moderately threatening enemies, but we'll make sure to always have it so you can just stand on a ledge out of their reach so you can pelt them with your unlimited amount of magic/axes that can hit anywhere on the screen
>In order to hide the fact that by removing resource management we more or less completely kill the metagame of castlevania, lets introduce button mashing to melee attacks so players can still feel engaged
>Hey you know how players have been complaining about the stupid grinding for enemy item drops over the last couple games? Lets make the chances of stuff dropping much smaller AND make the rewards way less interesting
>Since we arent reusing assets we can only make like six levels, so to pad the game out lets throw in lots of MMO-tier side quests, bosses with tons of health and magnes "platforming" which is so simple someone with parkinsons can do it but eats up time.

If the game didn't have an anime babe for a main character and didn't go back to the gothic artstyle instead of the generic anime of the previous couple games nobody would've given this game the time of day.
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>>336811407
I don't understand why this is hated so much. Yeah, the Death Note guy doing the designs was questionable, but the game itself is solid with good controls, lots of things from throughout the series, a lot of characters, a fun adventure mode, and really good music.
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>>336811414

Bahaha.

Anyway, besides that, it's also cute how you try to seek refugee on /v/ because on /vr/ you always get shit on, but on /v/ nobody cares because people here are more busy discussing the newer castlevanias for DS and such, nobody gives a shit about your 4th gen console war shitposting.
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>>336811656
the game itself runs poorly (especially in two player mode), the combat is really unbalanced and the voice acting/character designs are actively offensive
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>>336811695
I'm not looking for refugees at all. How was I chased off /vr/? I'm still there, but there hasn't been any meaningful activity in over an hour.
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>>336811771
I never noticed any performance problems or large imbalance between the characters.

>the voice acting/character designs are actively offensive

Stop overreacting, they're not that bad, especially compared to some other designs like Lord of Shadows.
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>>336806423
no way

I'll go for castlevania 64, that sucked
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>>336812052
>implying

CV64 was awesome.

LoS sucked.
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>>336812052
64 was good, stop spreading memes.
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>>336812161
>LoS sucked.

that too
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Julius vs. Soma was pretty bad, just a cheap rehash of Julius vs. Dracula at Castlemania 99 if you ask me.
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>>336809621
SUPER CASTLEVANIA SUPER
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>>336806423
>it's a, "lets ask for the worst in the series and only pick stuff as bait", episode
Actual worst coming through.
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>>336812676
this anon knows

next are pwnchinkas machines?
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>>336806423
>picture unrelated
>obvious bait
>master trole 2016

>>336812676
Actual worst.
>>
OK plebs, stand aside.

Actual worst Castlevania coming through.

prepare your senses for AMIGAVANIA

https://www.youtube.com/watch?v=utFlAX9RJQM
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>>336811081
Hold up: lets step back for a moment. How did IGA "fuck up" the series?
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>>336809418
Portrait really was shit. I tried so hard to enjoy it but the long empty levels got boring even before you had to do them a second time. That said, Harmony of Dissonance was poorly designed, generic, and boring enough to be a contender, too.
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>>336812985
What's bad about it?
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>>336813062

It's a grotesque recreation of the original NES game.
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>>336813161
Specifically?
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>>336812676
This was pretty bad, yeah. Honestly, it was just meant as Gameboy's version of Castlevania 1. It works for that purpose.
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>>336813062
>What's bad about it?

Are you blind, deaf, or both?
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>>336812985

What the actual FUCK
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>>336812985
What the hell happened to Dracula's final form
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>>336813256
Nice opinion. Stop posting if you have nothing of value to say.
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>>336812985
I think they did well, actually. Simon's a bit choppy but I like it.
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>>336812052
Castlevania was an amazing game bogged down by a wonky camera. Legacy of Darkness greatly improved on it.
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>>336813428
>they did well
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>>336811474
>Complaining about drop rates in OoE when they were way better than the ones in DoS which actively required you to get souls to make anything
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>>336813017

He 'decanonized' past games that he didn't like the story (Adventure, Legends, 64 games and Circle of the Moon). Then proceeded to make his games even more story focused. Eventually leading to shit like Lament, Darkness and Judgement, which were more stupid than anything he cut out of the canon.

IGA lost sight of what made Castlevania great in the past. Story wasn't meant to be the focus. And Castlevania games were made by a dozen different teams in Konami who used the series to try new things. While IGA basically kept remaking the same two games over and over again with worse results over time.

Basically, once IGA left, Castlevania was in a worse state than when he took over.
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This piece of shit just for the horrible jump physics alone. Also the stupid card gimmick.
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So what I am getting is that most Castlevania are shit.
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>>336813559
It's not like the sprite design matters, kid.
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>>336813602
I forgot this even existed.
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>>336813584
Sorrow duology, PoR and OoE all tried new things, though. As did the PS2 games.
Are you mentally handicapped?
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>>336813584
That is. One hell of an opinion.
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>>336813062

Where to start?

Everything.
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>>336813912
>all tried new things

Exactly. Doing new and different things is the worst thing anyone can do.
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>guilty pleasure alert (or just plain shit taste)

I really liked Curse of Darkness

yes, it had shit level design
yes, innocent devils sucked

but I still love it for some reason, combat is just perfect for me, not too complicated like devil may cry
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I enjoyed all the games on GBA & DS but I give Circle of the Moon the nod for the worst. Shit was fucking gay as aids to play on an actual GBA before the GBA SP's came out. Dark as fuck and clunky mechanics.
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>>336813559
Wha... WHAT?!?!
What part was that in? I skipped around.
That's hilarious! I still think the port's pretty good, honestly, but man that was a bad design choice. Dracula doesnt look great either but then he didn't in CV1 anyway
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>>336814272
Curse of Darkness and Lament of Innocent and pretty good. Best Yamane soundtracks too.
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In terms of content, Dracula X Chronicles was the best of the series, this is an objective fact
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>>336813912

>Sorrow duology, PoR and OoE all tried new things, though.
Sorrow games had a new mechanic with souls, but in many ways it was a step backwards from SotN. Many of the skills you got in SotN were limited to souls. The worst example being the ability to double jump tied to a soul. Whereas in SotN, you got it from an item. You weren't limited to having double jump or a summon. You could do both at the same time. So while it was trying a new thing, it wasn't exactly an improvement.

Portrait of Ruin was literally taking the party switching mechanic of Castlevania III and putting it into a Metrovania. Outside of that, the painting gimmick wasn't really that new.
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>>336813602
I grant you that jumping, hell, moving felt stiff in that game but it worked pretty damn well aside from that. Have no clue where this works, story wise, though
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>>336814647
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sotn is worst metroidvania
not trying to be contrarian, but it's worse because it was first

they didn't have the formula down yet, it was the easiest of them, and everything after it (including hod) had a shitload more polish, which made them better games


sotn isn't bad at all
but of the metroidvanias, it is the least
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>>336814647

It has the best version of SOTN for sure.
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>>336809418
true

anime ruins everything, no pun intended
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>>336814790
Dracula X Chronicles had the original game and SotN as unlockables
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>>336810416
played it for the first time a few years ago and just played it and beat it again a month ago. it's a great game.
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>>336814815
Portable shovelware doesn't have any more polish that a crowning achievement of all the staff that worked on Castlevania until that point.
And even then, you don't want more polish on a game like SOTN that is supposed to be speedrun, you want to left all the anomalies and strange coding in the game because it gives the game more replay value, which SOTN has through the roof compared to anything that came after it.
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>>336815326
>a game like SOTN that is supposed to be speedrun
when the base game is poor, you make your own ruleset to compensate for it?
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>>336812985
That's not bad. They mey have fucked up the music and the graphics are obviously pretty shitty but on a technical level the gameplay is still good.
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>>336815442
No, SOTN takes Super Metroid with all the branching paths and variables and both intended and unintended sequence breaking...
Why do I even have to explain this to you? Are you retarded?
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>>336814815
Kill yourself
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>>336815565
>Why do I even have to explain this to you?
it's extremely important to tell people the rule modifications you make yourself
nobody is going to know them otherwise

don't fault people for knowing rules that aren't in the rulebook
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>>336815494
>the gameplay is still good.

it's completely broken, the jumping physics is completely off, the stair walking animation is too fast (it just looks like Simon is sliding upwards instead of walking through them).

I'd like to defend this game because I love the Amiga, but nah, it's a disaster. The problem wasn't the Amiga, it was the fact that Konami (like many other japanese publishers) didn't help the european devs at all in the development process, it was probably just 2 guys on a basement in eastern europe trying to figure out how to copy a NES game on the Amiga by watching some video footage or pictures.
In some cases, they didn't even had the source game to play themselves. It's a known fact that many european and american PC developers back in the day had to actually go to the arcade and record footage from the actual arcade screens to watch later and try to copy from scratch on PC.
It's like, they got the license to work on a determined IP, but that's all the help they got from the companies, everything else they had to do it themselves.
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>>336806423
Play good games.
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>Series full of great game
>BUT WHICH IS THE SHITTIEST ONE???
I don't think I'll ever understand this sort of mentality, specially towards dead franchises.
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>>336815326
>SOTN that is supposed to be speedrun
The best defense for this shit game is "it's supposed to be broken for speedruns!"
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>>336815863
Name 3 good Castlevania games.
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>>336815843
Pic unrelated? Because that's just another indie pixel "le prepare to le die xD" Dark Souls wannabe.
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>>336815863

Is this your first time on a Castlevania thread?

it's not about posting the actual "shittiest" ones, it's about posting games other people possibly like and call them shit.

Castlevania threads are 100% pure shitposting.

Except for Amiga CV, that one has no excuse.
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>>336815912
Why? You are just going so say they are shit?
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>>336815912
New Generation, Vampire's Kiss and Akumajou Densetsu.
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>>336816073
Yes.
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>>336815912
Castlevania 1
Castlevania 2
Castlevania 3
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Super Metroid is the best Castlevania game. "Classic" Castlevanias are dated and only good for the music and ocassionally the visuals.
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>>336816113

>New Generation

You like that one over Rondo of Blood, IV or Chronicles?
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>>336809805
>Aria & Dawn are the best in the series by miles. It shits all over Castlevania 4 & SoTN
None of those are the best.

Also
>All these people not realizing this is a classic /v/ shitpost
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>>336811474
>also the music is done by someone who doesn't actually know how to make music and it's his first job so he'll try really hard to make it exciting which makes it sound cringy.
>let's make it so the player still has to menu switch constantly in order to do any other attacks, even though the previous 5 games did it wrong as well
>let's make the game shorter than a ps1 game from 1997
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>>336813225
But Castlevania 1 remains a highlight of the series. The Adventure just sucks. Belmont's Revenge is great, though.

Legends is a shitpile too. BR is the best handheld Castlevania.
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>>336816468
IV isn't really a Castlevania game and it sucks.
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>>336815442
If the rules we can make up for it make the game engaging enough then there's nothing wrong with that. There are games that are shit no matter what you think of. You have to realize that at some point games will be boring to play the normal way, and that's when you try new things.
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>>336816723

What the fuck?

Anyway, supposing you actually hate IV, you still like The New Generation more than Rondo of Blood and Chronicles?
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>>336816723
It's pretty Castlevania-y, even if its expanded mechanics warped the pacing and balance of the series. Far from being my favorite, but it's a great game.
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>>336816952
Yes.
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>>336816679
>He didn't like order of ecclesia's music

It had the second best soundtrack of the DS titles, only portrait of ruin beat it out, but to be fair, none of the DS castlevania games had bad soundtracks.
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>>336816993
*of the series up to that point.
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>>336816993
No, it's shit.

Anonymous 05/07/16(Sat)10:33:11 No.3195083â–¶>>3195092 >>3195125 >>3195267
>>3195063 #
Because
1). It is easy. It trivialised Castlevania style platforming by making the jumps easy to control. Enemies require no strategy and moving enemies rarely require more than 2 hits.
Bosses require no strategy, they're easily beaten by whipping constantly and using sub-weapons or following a simple and obvious pattern.
In the later levels the game becomes more difficult but only because of cheap, instant deaths. The enemies and platforming are so easy so they needed to find a way to make the game more difficult. The game simply fails to put up any real challenge.

2). The music. Sampled music can still be good, but not in this case. The music is tinny, muffled, and weak. This becomes so obvious when classic themes are used at the end. It was an early SFC game, but that doesn't excuse the music from being poor. There are 2 good original themes, Simon's theme and the Treasury theme, but everything else is flat, dull, and uninspired.

3). The slowdown. This game has slowdown everywhere. Walking through the Mode 7 room is hell, killing one skeleton when there are others around will always cause slowdown, the boss animations tend to cause slowdown, and in general play it is so obviously apparent. It seriously hurts the game.

Those are my major problems with it. Here are a few nitpicks. Dracula has only one form, the whip swing is under-utilised, some backgrounds make objects hard to distinguish, the whip power-ups and double/triple shot are pointless because they're so easy to get.
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>>336816993

Don't bother, it's the shitposter guy who hates Castlevania IV.
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>>336816342
What's especially "dated" about them?
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>>336810668
The first Lords of Shadows game is good because it has incredible pacing.
Every level it introduces something new: new weapons, new abilities, new gear, new mechanics, new enemies or just a new environment. Mind you, this is a very very long game with a lot of levels and it still manages to add new and exciting stuff even very late in the game.
It's also a game where you can see that the developers put a lot of work and care into it. From the menu designs to the bestiary with awesome artwork it really feels like a labour of love.
Lords of Shadows 2 on the other hand lacks all those things.
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>>336817097
People always call IV easy, and compared to several other Classicvanias it certainly is, but I find it more difficult than Rondo of Blood or Bloodlines.
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>>336817293
How? At least NG and RoB have difficult bosses. Stages 5' and 7 are far more difficult than anything in SCB. There is no challenge anywhere in SCB.
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>>336817151
Unfortunately the backbone of the first Lords of Shadow didn't work out so well for it. I think the LoS series in general simply failed to capitalize on their potential.
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>>336817293

Don't bother, he already got banned from /vr/ and is now shitposting here.

>>>/vr/3195083
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>>336811474
To each their own. I for one never really cared about Dawn of Sorrow. Not even taking consideration the Castlevania games that are phenomenally bad.
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>>336811973

stop being an appoligist
they are that bad
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>Worst Castlevania is supposed to be a regular Castlevania thread
>People are actually listing vanias they don't like
TORtanic was a mistake.
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>>336817405
Mostly some of the platforming/environmental hazards. Though I think the Slogra fight is a harder boss than any of the bosses in Rondo or Bloodlines. Rondo's bosses are pretty easy, especially if you're willing to use item crashes. The one exception being maybe the boss rush before/including Shaft. If you feel differently more power to you; all three are on the easier side of the Classicvanias.
>>
if you truly believe Aria of Sorrow is the worst then is easy to know you havent played the n64 ones.
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>>336817905

if you truly believe CV64 is bad then is easy to know you haven't played the PS3/360 ones
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>>336815795
Yeah well if you consider all that the result is pretty fucking sweet. It was still Castlevania on that platform.
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>>336817484
It's nothing special and pales in comparison to other games like devil may cry or bayonetta but the combat system is still pretty decent with an okay selection of moves and some depth to it. The plattforming isn't anythign challenging as well but it's fun enough climbing around and look at the vistas they present while you do it.
But still after playing through a level I couldn't wait starting the next one to see what they would throw at me, especially if it was their take on a classic Castlevania enemy or monster.
I was actually just interested in the second Lords of Shadow because it has a connected Metroidvania-style world (at least in theory) and just wanted to quickly play through the first one.
I loved it and kind off hated the second game, ironically.
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>>336806423
Spam it all you want that won't make it true
https://arch.b4k.co/v/search/image/lGJCZBeaUfdzz3U0f0r-jg/
>>
Castlevania is to Super Mario Bros. as IGAvania is to Super Mario 64.

SM64 and IGA are both shit.
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>>336811973
I liked some of the LoS designs though.
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>>336817101
I think Castlevania IV is shit and I'm not him. So take that shitposter guy myth and return it up your ass.
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>>336817998

Curse of Darkness was great tho.

Lament was still better than either of the N64 games.
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>>336818025


Even the MSX Castlevania is better. Game design is completely different and it doesn't do scrolling because of hard limitations, but at least it looks, sounds and most importantly, plays like Castlevania
https://www.youtube.com/watch?v=OZCX5VTlFdQ

Amiga castlevania was, sadly, a disaster, and the worst official Castlevania ever released.
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>>336818342

You're confused? I said PS3/360, not PS2.

I like both N64 and Lament, not as much as 2D 'vania, but they're alright, haven't played Curse.
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>>336818139

I agree with this statement.

I know Mario 64 was a huge advancement for 3D gaming. But it was also a rushed, incomplete game that has all the flaws of early 3D games. The IGA 3D games have no excuse for being even worse two gens later.
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>>336818035
It was derivative but it was as "Castlevania" (using the original as the standard) as Symphony of the Night or Lament of Innocence were. I can understand disliking it, but I don't get the hate for it. Mirror of Fate and LoS2 were messes, but they had a few admirable qualities.
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>>336818507

Oh right, whoops.

Even then Lords of Shadow 1 was actually good and I wanted to fucking hate that game. The other two LoS games were shit in everything outside of combat.
>>
>>336817059
I get this a lot when I say I don't like it. But there's not many music in the world that I can enjoy without being annoyed by at least something. The more I'm annoyed the less good I rate the music. in OOE I was annoyed by the obnoxious sound samples, the low quality, the progression of the melody which lacked subtlety. That's how I'd describe the metroidvania titles' music after sotn: obnoxious and lacking subtlety.

But okay I looked one up to show you what I mean. Listen to this:
https://www.youtube.com/watch?v=2-lrP9mX4QQ
I was like hey, this actually starts out kind of good, then 18 seconds in there's this retarded melody that starts which totally shits all over what the 18 seconds before it had established. I like lots of progression and changes in melody but you have to be subtle about it. You can't just slap a melody on some background tune and call it a day. The backing instruments have to sway along and support the melody. They need to be in unison, in harmony, with eachother.

I think this track is actually decent: https://youtu.be/pyXRV7wkeyo
but again when the melody comes in it's the same problem.

An obvious example of a low budget affecting the quality of music.
>>
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I enjoyed this back on the NES, but let's be honest, it's completely unplayable today.
>>
>>336818809

Play that rom hack that fixes the hint system and it's mostly okay.
>>
>>336812985
I'd rather play Amigavania than the NES version. It's got better presentation, higher quality music with extra songs, and a greater challenge.
>>
>>336818809

It was unplayable back then too. Its one of the few games where you have to use a guide since you'd never know about the wall sequence or how any items work.

The funny thing is, like SotN, if they remade this game today it would become too easy. The majority of the difficulty came from limitations of the NES.
>>
>>336818612
yeah spoiler that dumb shit, that'll make it less dumb
>>
>>336818809
I don't know if it's "unplayable." It's just irritatingly arcane and very boring aside from that fact.
>>
>>336818901

LOL
>>
>>336809890
Bloodstained needs to be successful because if it is and looks great, that means actual developer will make them and the cycle will continue forever, just like Dracula coming back to life and needing to be slain.
>>
>>336819652
Richter please.
>>
>>336808320
>Last name is Cruz. >Japanese
>>
>>336819652
>that means actual developer will make them and the cycle will continue forever

inticreates aren't an actual developer?

I fucking love Castlevania but if Bloodstained is good I'd rather buy what Iga's cooking than whatever the fuck AAA garbage Konami will pay some developer to shit out.
>>
>>336818640
Didn't play Mirror of Fate but LoS2 just felt like a complete trainwreck.
The combat system was somehow worse than the first one although it had more weapon variety. But all the weapons were made out of energy or blood so they never really felt like they packed a punch. Combat felt kinda "floaty" because of that.
Graphics were pretty damn ugly. Some nice architecture but it lacked the variety and great vistas of the predecessor.
The intereconnected world felt like an afterthought. The different areas are connected but in the most sloppy way possible and I only really discovered that they were after going on an upgrade hunt in the endgame before the final boss. It's that linear.
The pacing is incredibly off as well. From the get go you know you have to hunt three of Satan's disciples before you will get to him. Yet you spend about half of the game's time killing the first disciple then you kill the second and third one in an incredible quick succession. There are large stretches of the game without any boss fights in it (which are by far the highlight of the game) then there are 3 fights back to back with probably 10 minutes between them.
The enemy design (apart from the bosses) is pretty lame as well, most of them are just fleshy mutants or horned demons which makes sense story-wise but gets tiring quickly.
Some great music though:
https://www.youtube.com/watch?v=VEzATFtHOjE
>>
>>336819652
I hope Bloodstained fucking fails hard. Igarashi is Castlevania's Inafune and killed the series with such bad games as SotN, LoI, and Judgement.
>>
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Maybe it's just me, but none of the IGA Metroidvanias were bad.

Even Lament and Curse were decent at worst.
>>
>>336806423
>>>/vr/3194180

Get on Australia's level, spammer.
>>
>>336820131
>Igarashi is Castlevania's Inafune

You are so fucking wrong it's astounding.
>>
>>336820131
I think 2/3 there is still pretty good with SotN being the best Igavania, but yeah he was the executive producer of Judgement so that is pretty bad.
>>
>>336820407
He's riding on notoriety of being "the father of Castlevania" when his first game was a fucking Metroid RPG. He didn't even work on any of the classic games.
>>
>>336820131
Igarashi is a game dev, Inafune isn't.
>>
>>336820449

I don't even think Judgment was that bad as long as you didn't play it with the Wiimote. So let's just not trust him to make a decent fighting game.
>>
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>>336820131
>bad games as SotN
>>
>>336820595
>He's riding on notoriety of being "the father of Castlevania"

He said Godfather of Castlevania you dipshit, kind of a big difference. Fuck, while promoting Bloodstained in those interviews he talked so much about the dev team of SotN and what went on while making the game and why things were the way they were and how his co-director was a better programmer than he was.
>>
>>336820745
>liking Hallways: The Game, starring Soul Steal Man
Get some taste, pleb.
>>
>>336821134
>Hallways: The Game

SO almost literally every video game including most, if not all CV games?
>>
>>336820995
Godfather is still too much credit, he hurt the series more than anything by rehashing a turd five times and giving us a terrible fighting game.
>>
>>336820131

IGA was a secondary developer on SotN. This is why each of the following games lacked the solid flow and good design of SotN. Replaced with a gimmick and visual novel style cutscenes.
>>
>>336821253
Most Classicvanias offer interesting platforming, unlike IGAvania.

Even the worst classic game, IV, has lots of unique platforming.
>>
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>>336821359

>Most Classicvanias offer interesting platforming
I've been a huge Castlevania fan since the NES. But you have to be really fucked in the head to think the strength of classic castlevania was the platforming. This is a series where you die mostly from being knocked off stairs or thrown involuntarily into pits.
>>
>people replying to Australia
kek
>>
>>336806423
The DS games were absolute babyfied/gimmick'd garbage

Hell aside the DS gimmick games, the games DS did have were dumbed down continuations of the GBA Series.

New gameboy when?
>>
>>336821564
>This is a series where you die mostly from being knocked off stairs or thrown involuntarily into pits.
What's wrong with that? Pixel platforming and pitfalls are a staple of the platform genre.
>>
>>336821283
>he hurt the series more than anything by rehashing a turd five times and giving us a terrible fighting game.

Yeah, cuz the series did so well when it was taken away from him, we got such classics like Castlevania 64/Legacy of Darkness, Mirror of Fate, Lords of Shadow 2, Castlevania Pachislot I-III.

The only ones I remember that was decent where he wasn't involved post-sotn was Circle of the Moon.

>rehashing a turd

You're behond hope.

>and giving us a terrible fighting game.

Uh-oh he made one bad game so he can't make good games anymore! Fucking logic.
>>
>>336814720
>The worst example being the ability to double jump tied to a soul. Whereas in SotN, you got it from an item. You weren't limited to having double jump or a summon. You could do both at the same time.
Have you ever played the Sorrow games?
>>
>>336821638

Go kill yourself
>>
>>336821690
>The only ones I remember that was decent where he wasn't involved post-sotn was Circle of the Moon.

People at M2 designed Adventure ReBirth, the best Castlevania game since The New Generation.
>>
>>336821830
You first, DSbabby.
>>
>>336821854

Oh yeah I forgot about that one, too bad it was a Wiiware exclusive. Still. Doesn't look like Konami has any intention of ever making them develop a classic CV again, if anything you should be rooting for IGA to succeed cuz Konami might actually try again if Bloodstained does well, as long as they see dollar signs.
>>
>>336821650

Other platforming games, from Mario to Metroid, offer better control over the character. In other words, you can avoid enemies. Castlevania has tank movement and really bad jumping. You often can't avoid the enemies that hit you. The Metrovania games actually fixed this by making Alucard more agiole and giving you air jumps. But it also limited the role of platforming to mostly just jumping on flat surfaces. Still, that doesn't mean older Castlevania games had good platforming.
>>
>>336821564
Neither of those are bad though. The entire point of the stairs is that they induce a feeling of tension and vulnerability, as do the pits. Both play into the way the game's designed very well.
>>
>>336822062

Nah, you first you Muh hardcore gaymer permavirgin.
>>
>tfw every Castlevania thread and no one seems to have ever played Harmony of Despair.

I'm still trying for my second Miser Ring and it's been several years on and off.
>>
>>336822123
The jumping isn't "bad"; it's limited. You can always avoid enemies. Just play cautiously. The Classicvanias are an exercise in risk assessment and management.
>>
>>336822250

I have, I played the fucking shit out of it with my girlfriend, hour and hours spent grinding for shit, I fucking hate that game's drop rate. Like the game overall tho, really wish they would have made more maps.
>>
>>336822303

> You can always avoid enemies. Just play cautiously. The Classicvanias are an exercise in risk assessment and management.

Another word for that is trial and error, memorization gameplay. And not everyone likes that kind of 'difficulty'.
>>
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Top 5 best Castlevania games of all time:

NUMBER FIVE
Rondo of Blood

NUMBER FOUR
Haunted Castle

NUMBER THREE
Castlevania X68000

NUMBER TWO
Amigavania

NUMBER ONE
The New Generation

========

Top 5 Worst Castlevania games ever:

NUMBER FIVE
Castlevania III

NUMBER FOUR
Castlevania: Dracula X

NUMBER THREE
Castlevania (NES)

NUMBER TWO
Symphony of the Night

NUMBER ONE
Super Castlevania
>>
>>336822460
>wahhhh why doesn't this game cater to my personal skill level!
Casuals are so damn self-centered. Instead of learning how to git gud at a game, they'd rather the game just play itself. Fucking today's youth.
>>
>>336822123
Everything is slow in Castlevania, you can avoid everything with proper timing. It just has a different pace from something like Ninja Gaiden or Contra.
>>
>>336821359
So this is what it feels to be a nostalgiacuck.
>Interesting platforming
lmao committed jumps are nothing special.
>>
>>336822474

Is this dude our version of ACfag?
>>
>>336822460
Not really. If you understand how the character controls and the way enemies behave there's no need for memorization, assuming you have decent reaction time. Bosses are a bit of a different story, but brute memorization isn't necessary at all.
>>
>>336822474
But which is the worst Castlemania?
>>
>>336822586

Nice extremes there bro. Careful not to cut yourself.
>>
>>336822634
Nope, but the way the committed jumps complement other areas of design makes for a compelling experience.
>>
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>>336810661
>>336811319
>watashit
>>
>>336822663

Yeah, kinda, it's australia-kun. he shitposts about castlevania, PAL vs NTSC and american PCs vs European PCs 24/7 on /vr/
>>
>>336822663
Air Conditioner fag?
>>
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>>336822815
Exactly.

Bocchi is the new hotness.
>>
>>336822815

Fuck you, I like Watamote.
>>
>>336822932
Armored Core fag.
>>
>>336822932

Armored Core.
>>
>>336823087
What kinda stuff does he pull?
>>
>>336823014
HURR DUR SHE IS LIKE ME SO BAZZINGA xD~~
>>
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I completed the original trilogy just recently and couldn't make myself like the first one. 2 was cryptic but fun and 3 was like the first one but actually enjoyable and superior in every possible way.

But to be fair this one still isn't as bad as Castlevania The Adventure.
>>
>>336818809
Crouch for tornado
>>
>>336822932
Armored Core fag I think.

I remember him but I don't remember what he used to shitpost about or what's his shtich exactly.
>>
>>336823428
Well, if you're gonna be elitist about something, at least do it for the old FROM RPG's like Shadow Tower, which are actually hardcore.
>>
>>336823137

>HURR DUR SHE IS LIKE ME

Not really, if anything she's closer to how my girlfriend is minus the whole being lesiban for her best friend thing.

I think it is funny tho, shitposter-kun.
>>
>>336823428
Metroid.
But stop posting about it or we'll summon it.
>>
>>336823310
>I completed the original trilogy just recently and couldn't make myself like the first one.

literally how

Do you hate timeless level design? Do you hate balanced difficulty? Good music? Do you just hate fun?
>>
>>336823705
No problem scat-chan.
>>
>>336823428
>>336823565

No he falseflagged Metroid Prime and Metroid Other M.
>>
>>336823819
The only good Metroids were Super and the Famicom Disk original.
>>
>>336823123

It's one of those mentally challenged individuals who waste a lot of time making images about "best" and "worst" games and shitposting the same thing over and over.
ACfag was mostly known for claiming AC was the best series ever and if you disagreed with him you were a casual/idiot/shitposter/troll/whatever. Since he kept posting the same things over and over, every day, people already started recognizing him and calling him ACfag. I don't know what happened to him though, I wonder if he's alright.
He would also shitpost Metroid threads every time, if I'm not mistaken.

ACfag would always claim that YOU were always arguing with him even though it was a lot of different people telling him to fuck off.

Memes aside, probably actual examples of real autism or some other disorder.
>>
>>336823979

I disagree, shit taste-kun. But this isn't the tread to be arguing about it anyway.
>>
>>336823721
>timeless level design
>balanced difficulty
That fucking hallway before Death took me like an hour to beat. Other than that the game was piss easy.

>good music
Meh. First level music is a classic, otherwise the soundtrack was a bit bland. 3 had a fantastic soundtrack even without VRC6.

>Do you just hate fun?
Fuck off with your nostalgia goggles.
>>
>>336820131
>symphony of the night
>bad

Hot opinions bro.
>>
>>336824329
Don't tell me you like that horrible excuse for an FPS that was Prime.

>m-muh lock-on...
>>
>>336824760
>Prime
>FPS

Pick one.
>>
>>336824760

Die in a fire along with all of your family and everyone you love.

Does that send enough of a message, anon?
>>
>>336824760
o u
>>
>>336824947
Metroid wasn't even that good of a series in the first place, it's a game that rewards exploration over actual skill.
>>
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>>336825024
>muh skill based games

I bet you suck at quake
>>
>>336825024
see
>>336824329
>>
>>336825024
Does every game have to be an intense test of skill?
>>
>>336825362
If they don't I get bored quickly.
>>
>>336825445
Then maybe some games are not for you.
>>
>>336825445
>Didn't even reply to my post
>>336825445


So what skill based games do you play anon?

I want a good laugh
>>
>>336825362
No, but they don't have to be a joke either.

>play Metroid
>something comes along that kicks your ass
>oh well guess I'll go look for more subtanks or find literal iddqd upgrades like screw attack

Unless you're part of the 1% that speedruns Metroid, you're a faggot for liking them.
>>
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>>336813192
>>336813401
Okay tell us why it's good then shitlord then we'll immediately rape those points into the dirt.
>>
>>336825670
Shmups, fighting games (versus and beat 'em up), puzzle games, methodical platformers.
>>
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>>336811973
>Stop overreacting, they're not that bad
>>
>>336806423
Literally one of the better ones.

You're really trying to force this though. The past couple weeks I've seen you posting this thread over and over, with the same image every time.
>>
>>336825024

>it's a game that rewards exploration over actual skill.
Which some people prefer. Not everyone thinks like you do.
>>
>>336825694
If "I have to go increase my stats/level up more" is your first thought when encountering a challenging enemy in anything that's not a strictly turn-based JRPG, then you're as casual as they come and are part of the problem.
>>
>>336825889
>The past couple weeks I've seen you posting this thread over and over
So you have been here since the past couple weeks? Enjoy your stay.
>>
>>336825825
>didn't name a single game

adorable

just fuck off poseur, you had your chance like 3 times now
>>
>>336814272
Tbh Senpai I feel Lament of Innocence had better combat than COD though.

Dunno why it just feels more gratifying.
>>
>>336809890
How did you feel about Axiom Verge?
>>
>>336825962
It's not what I do, but it's what most people that play Metroid do, who are part of the problem. The fact that that option even exists in Metroid is reason enough for that series to be cancer.
>>
>>336825995
More like I first took notice of it then.
Shouldn't jump the gun like that, anon.
>>
>>336816952
It's just australia kun.

The new generation is his fav.
>>
>>336826016
What would listing individual games I like to play accomplish?
>>
>>336825694
Literally no Metroid game I can think of has worked like that. Anyone who sequence breaks has typically played the game before and is usually looking for a different experience, and Fusion/The Primes were extremely rigid in allowing you to sequence break or not.
>>
>>336826284

I fucking love Bloodlines and hate that it's being used for this faggot's shitposting purposes.

I actually like it more than IV but even I'd admit Rondo is the better Classicvania, probably the best.
>>
>>336808320
Soma is a Spaniard, famm.
>>
>>336826436
Prime on Cube is pretty sequence-breakable, actually.
>>
>>336826497

He's also making people on /vr/ hate the Amiga because of his retarded Amigavania shitposting.

He's a disgrace.
>>
>>336826113
Still haven't played it.

I've heard it's more Metroid than Castlevania, though.
>>
>>336826782
It's a lot more rigid than Super or Zero Mission, though, with most sequence breaks being outright untested level design than intended design.

>>336826963
Oh, yeah, definitely more Metroid than Castlevania, but it's still neat.
>>
>>336824443
Not everything is the nostalgia bogeyman, baby girl. I for one didn't become interested in the series until 2006 or so.
>>
>>336810014
In an interview with EGM when DoS was still in development IGA said that they couldn't think of anything to do with the actual touchscreen capabilities of the handheld, and Nintendo was encouraging developers to show off all the DS can do.

Virtually all early games for the DS shoved touchscreen functionality into their games. Thankfully it tapered off as the sales showed the DS wasn't going anywhere anyway. PoR and OoE's extra modes used the touchscreen for better gimmicks at least.
>>
>>336827137
There's IS a couple of Souls that react to the touchscreen, like Abbadon.
>>
>>336812985
> Dracula looks like ted cruz

And they he isn't an evil incarnate
>>
>>336812985
Why is Dracula a jew
>>
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>>336812985

haha, it's like he's walking like this
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