>in-game volume set to 0
>splash still makes noise
>>336414305
>random encounter rate is a % per step and not a % after every few steps
>there are 2 actions bound to a button so there is a delay when you tap the button because it's waiting to see if you are holding the button
>No individual options for changing the SFX, voice and music volumes
>>336414305
>game doesn't have a windowed fullscreen mode
>the key for a semi-common action/movement is right next to a key that opens a menu that requires loading
>Hitting Esc doesn't close the game
>opening the graphics menu sets all the options to nothing, requiring you to manually choose every setting any time you want to change a single setting
>>336414305
>Map has no fog of war
>Can't use it to tell what areas you've been to already
>fast travel to every major city isn't available from the start
>controls dont state if a button pauses cutscenes
>>336416557
>this is a bad thing
>>336414305
>game forces you to press enter to proceed
>pressing E or clicking on the enter icon on screen does nothing
>>336416438
But fog of war is annoying
>press "c" to crouch
>anti-aliasing
>on/off
>>336416723
>I have to tread through a grimy, boring, environment with no attention to detail because the devs didn't have the foresight to let you fast travel from the start
This is one of the reasons Daggerfall and Oblivion were so great, I could skip past all the bullshit and deadric equipped bandits to get through the story quicker
>auto-detecting best graphics settings for your machine
>ultra
>alt-tab
>screen turns black for 10 seconds
>>336414305
>Game has v-sync enabled
>Putting game on "max setting" still doesn't put all the options on their maximum option
>Game starts off with low settings and super low resolution, making it impossible to navigate to the option menu
Welcome to the world of PC gaming
>brightness settings menu
>"please tune the brightness settings on your TV"
>press esc to pause
>pressing esc again while paused quits the game
>FUCKING F1 is resume
>always pause and accidentally quit in the middle of a level
Cave story
>>336417029
>Tab back into game
>Doesn't start back up properly and you have force close it
>brightness
>on/off
>Original Crackdown
>can turn down all the audio
>except for the car sounds
>car sounds are twice as loud as everything else
Made me so mad while playing it. No radio, no listening to mission briefs, nothing. Only way to hear anything was to let the car idle.
>main menu isn't immediately accessible
>you have to press start
>pressing any button other than start doesn't work
>can't disable voices
>>336414305
>you can change brightness, but not contrast
>mission failure
>the game has a twenty second in-game dialogue and cutscene each time you lose
>can't restart or load your last save when this is happening
>>336417003
Why does this seem to happen? I have a shit computer and it always sets the graphics to "very high" or some shit like that and I have to set everything way the fuck low.
>having trouble with a level
>died a few times but this time I know I have it
>"the games difficulty can be turned down at any time from the pause menu"
>>336416993
But in Oblivion you couldn't fast travel to something without having been there first. Am I being rused?
>level is based on a semi random number put on all your gear and then added up
>>336417591
the game's just letting you know because you're obviously retarded to die more than once at any given point in any video game ever, that you can make it easier.
>>336417591
>playing game on hard
>get automatically changes to easy if you lose
fuck you sakurai
>the pause/options/save/quit menu and the maps/inventory menu are separately mapped to start and select
>which button does which is different for every game
>volume section has one slider
>>336417623
You could fast travel to any major city from the start, while in Daggerfall you could literally fast travel anywhere from the start
>>336417623
Oblivion had it so that you can fast travel to any city straight from the start, everywhere else you had to discover first.
Pretty sure the more popular overhauls like OOO removed that though.
>plot armor
>ever
>for any reason
>I want to be able to kill any character at any time
this is why morrowind is objectively the best game of all time.
>>336414305
>No option to make crouch a toggle
>>336417585
I think it might be detecting some part of your system which makes it think you have a better machine. For instance, my piece of shit with integrated graphics has 16gb of ram.
>>336418254
how anyone can NOT use crouch and prone as toggleable keys is simply beyond my comprehension.
>>336418018
>>336418031
Alright then, my mistake. To be honest I didn't pay much attention to Oblivion since I didn't like it. I don't even know why I played Skyrim since I knew it was less of the same.
>complete an objective in a free-roaming game
>game teleports you to a new location without asking
there has literally never been an instance where this hasn't pissed me off
>game has super antagonistic multiplayer with unnecessarily complex searching parameters
>>336418437
Doing crazy movement to mess with snipers is fun.
>The selected option in a menu is just highlighted in a different color
>There are only two options
>No other indication on which one might be selected
>It's your first time playing
>>336418437
prone toggle always, but crouch is always hold. You have to be playing some garbage like COD where you duckwalk to have the slightest semblance of accuracy to want crouch on a toggle. Or DoD I guess which is just as bad.
>you have to nonlethally take down enemies instead of killing them or you'll get a bad ending
>nonlethal melee weapons suck and the only projectile takes time to work and has very scarce ammo
>>336414305
>Pause game
>Hair still moving
>Dwarf beards often start flapping up and down during dialogue
>invert look? (on/off)
>only affects Y axis
>no choice for X
>build the perfect team-player ship
>by the time it's complete the multiplayer for the entire game is completely dead, probably forever
>when someone talks the music volume lowers slightly
>this still happens when voices are muted
>>336417029
>>336417203
AAAAAAAAHHHHHHHHHHH
>>336417029
>alt tab out of game
>anything fullscreen is now a window
>>336416923
>it only applies to some edges
>>336417029
>alt+tab
>it's instant
borderless fullscreen window is the shit
>character grabs the sides of every ladder
>>336417003
>auto detect graphics settings
>some random as fuck resolution that fucks all my desktop icons up.
>>336414305
Are there any horror games that fuck around with sound despite how you set it?
>game has AI companions
>they have collision and there's no option to tell them to get out of the way if they're blocking a door
>mouse sensitivity is one slider
>y axis is at a lower sensitivity than x
Seriously why would you ever want to look up and down slower than left and right
> only has option to invert ONLY ONE axis (x or y) but not both / the other axis
>options in the option menu are never consistant across every game
>game has railings/grates that can't be shot through
>>336425683
Because widescreen and because you're typically only going to make small corrections up and down compared to wide sweeps horizontally, unless you're playing an old arena shooter or a flight simulator or something.
>audio settings
>only one volume slider
>subtitles not under display
>no option for hud opacity
>royalty-free sfx I've heard in several other games and movies
>>336416557
I hate fast travel altogether.
>>336427908
>gameplay settings: subtitles
How so?
>story mode
Doesn't piss me off that much, but I'd be happier if it weren't a thing.
>>336417845
I stopped playing Sm4sh when it did this to me.
>ESC quits the entire game
>>336430369
Is this a screenshot from a porn flash?
>>336427908
>not appreciating the wilhelm scream wherever it appears
>>336427138
>guns can't shoot through rails in one game
>in another game a railgun that shoots through EVERYTHING
>>336432640
>not appreciating the wilhelm scream wherever it appears
>appreciating what equates to a sound designer "in" meme
>>336430369
>>336432512
I was just about to mention the same thing. It's from zone. We are terrible people.
>>336432784
In Ring Runner, there's a very small chance that anything you destroy will make a Wilhelm Scream.
Including supply crates.
That is one case I will admit I'm not sure I like the meme.
>>336432852
I forget if it was any good or not.
>>336425183
>key to pull yourself up to a higher platform is the same one to talk to people
>NPC stands right below a ledge you need to go up to
>you can kill them without consequence so it doesn't really matter
>options have to be manually changed in the games folder
>not doing so causes the game to run very slow
Looking at you, Guilty Gear Xrd
>Game has "realistic" head bobbing effect when moving
>Can't turn it off
Great, now I need Aspirin to play my fucking game
>Can't change the difficulty settings without starting a new game entirely
>Game starts with lowest settings and resolution
>Game then makes you play an unskippable tutorial with these settings
>Can't skip cutscenes/intros
>Game has jumping tricks like wall jumps and stuff to get you higher than your regular jump
>See a part of the game I could EASILY reach by doing those simple tricks
>There's an invisible wall there preventing me to do so
Game designers: if you don't want a player to go somewhere, put an obstacle big enough that they can't assume they CAN go there, there's nothing more infuriating than thinking "oh hey, I can go there if I do this", do it and hit an invisible wall where you should have succeeded.
>Clear out enemy guard post
>Comr back
>The cunts are all back
Far Cry 2 was great but come on, at least have them spawn on probability or something, not as soon as I leave the damn fort
>can't disable bloom
>>336421254
>controls are inverted by default
>can't disable it
>>336417591
>have trouble with a level
>fuck up 3-5 times
>games offers you an invincibility item
Super Mario 3D World can eat a dick for that.
>>336414305
>thing is called title screen
>someone calls it splash
my biggest gripe
>>336414305
>slider
>starts at 50
>play with it a bit, but prefer it like it was
>I'll just put it back
>49
>51
>49
>51
>49
>52
>47
>51
>talking to the shopkeeper behind the table triggers something different than talking to him across the table
>Slow menu's that cover the entire screen
>>336436525
splash refers to the dev credits at the beginning of the game tho
>in a racing game, the heavier characters always have higher speed, lower acceleration, and less handling than the lighter ones
Where did this trend start?
>>336421006
>horror game
>pause when you see monster
>it stops moving, but keeps breathing
>>336437014
Inertia ,[|:^)
>>336419815
My dude
>must hold a face button to run in a polygonal game
>>336425183
>AI companions
>they walk faster than your walk
>they run slower than your run
>>336425183
>fallout 1
>mouse sensitivity slider
>1.0 or less = barely moves at all
>1.1 = moves a little bit
>1.2 = moves a little bit more
>1.3 = flies across the screen at the slightest twitch
>motion blur is turned on by default
>>336417514
>lose
>game kicks you out to title screen where you have to manually load a save
>>336436658
>I actually feel more comfortable with you behind me
>escape key quits game with no warning
>>336417851
HITMANâ„¢ WHY
>>336416849
This is necessary when ctrl is tied to something more important, like bullet time
>>336417003
Why even use auto detect anyway? Just benchmark and prioritize the effects you like most
>>336429807
It always did it bro
>>336417310
thanks, anon, I almost pissed my pants for some reason
>>336425183
I had to delete an entire file on fallout 3 once because fawkes trapped me in a room in the megaton house.
>>336421006
I like this. Grass too
>>336415948
ooh shit I hate that
>>336437873
Some games just do it when you first start, in my experience.
>>336434604
>beat game on hard difficulty
>only hard difficulty achievement unlocks
>>336437541
>motion blur turned on by default gripe
>posts blurry as fuck .gif
I don't know if you intended this, but I enjoyed it
>>336438478I would make a proper webm out of it but I don't have the video file
>>336425183
>>336433235
>>336437347
>>336437387
>>336438062
>game has fantastic enemy AI but ally AI is full retard
thanks halo
>turn on shower in a locker room
>can't turn it off to conserve water
>Difficulty only changes player/enemy health.
>>336435752
No problem there
>>336435278
I fucking loved farcry 2's atmosphere but hated like 90 % of its design decisions
>>336438865
>difficulty makes the AI aimbot
>sound effects and voices are so fucking loud at default that you can't hear the music at all
Every fighting game
>>336421236
this kept happening in bioshock every time she was in one of the cutscenish dialogue parts.
>the game doesn't have multiple save slots
>>336414305
>pressing Esc brings up menu
>pressing Esc a second time quits the game with no "are you sure?" prompt
>>336414305
spamming escape does not quit game, it brings you far enough to reach the quit confirm menu, then cancels that menu.
>>336432852
Character is from Wakfu, I don't know if that specific short was from Zones Flash though
>>336439370
Fuck off
>>336414305
blur, and radial blur, just blur in general, ESPECIALLY WHEN TURNING JESUS FUCKING CHRIST ON A KEBAB CROSS
>alt f4 does nothing
>>336439274
God I forgot how pretentious this game was.
>game won't run if microphone is plugged in
>>336439302
Holy shit this. On one hand I want to start MGSV over but then again I already have almost 100% on my current save and I don't want to lose it. Fucking bullshit.
>>336438865
as opposed to what?
>forced stealth section in an action game
>forced action section in a stealth game
>>336435065
Funny how one of the first 3D games to really pull off sheer maneuverability, Super Mario 64, cleverly made damn sure to pit or box in the levels so that invisible walls aren't usually a problem.
But no, now everything has to be realistic, so we must invisibly lock off the areas if they're not an island in the sea, and we must make sure the player doesn't progress too fast.
>>336440064
This
I know you think your adding variety for the sake of pacing, game designers, and that sounds great in theory, BUT THE FUCKING ENGINE AND TOOLSET YOU'VE PROVIDED THE PLAYER WITH IS ILL EQUIPPED TO ACCOMMODATE THIS SHIFT AND IT FEELS LIKE FUCKING GARBAGE 100% OF THE TIME
>>336440008
well classic Doom literally changed item and enemy spawns depending on the difficulty, the easiest halved damage you took and gave you double ammo, and nightmare made all enemies move and attack faster, respawn indefinitely with a randomized timer, and double your ammo to even the odds
enemy health never got altered once
>>336440008
more enemies, different placement of enemies, scarcer supplies, literally anything but just increase health and damage.
>>336437873
>Why even use auto detect anyway?
Because you don't know what all those settings mean, don't care a whole lot about graphics anyway, and just want to play the game.
>>336439302
And on the other end of the spectrum,
>Quicksaving makes a new save slot every time
>>336440803
i actually like this to a certain extent, but in some games you end up with too many and now it takes forever for the load screen to load.
>certain sounds fade out when looking away like the game thinks you're using 5.1 surround sound
>>336440064
>that stealth section in witcher 2
>>336435065
It's worse when you make it up there but some invisible force of nature pushes you off and then you die.
Like it's a personal "fuck you" from the developer.
>B is jump, A is attack, Y is leave robot
>keyboard controls shit the bed if controller is just sitting there plugged in
>can't pause cutscene
>pressing a key skip it
I love you so much DX:HR
>horror game
>pause the game
>alt+tab to take a breather because I'm a pussy
>reopen game>the game unpaused itself
>RPG
>can't scroll through text boxes quickly
>>336416993
Skyrim had the same thing. Carriages :^)