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Video game mechanics that bother you
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You are currently reading a thread in /v/ - Video Games

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>harder game difficulty just makes enemies do more damage to you and you do less damage to them
>>
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>shoot red barrel
>it doesn't explode
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>Getting a full heal on level-up
>>
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>status effects are mostly useless
>except when used against you
>>
>Rocket jumping

I don't care if it's MUH SKILL, it's a rocket launcher, it should fucking kill you if you aim it down.
>>
>>336328107
>>>/tv/
Crossboarding /tv/ meme spouters bother me
>>
>health drops below 30%
>loud as fuck beeping that never stops
I'm glad this has gone out of style
>>
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>>336328313
>level up
>max health increases
>your current %health doesn't increase to match it
>>
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>you were the bad guy all along
>>
>>336328107
Guilty gear isuka. Everything on it.
>>
>potion of ice resistance +5%
>>
>Enemies healing
>attacks. that bind you and then does basically no damage over and over again with no way of stopping the attack. So you have to wait and watch an enemy do 100 damage to you 2 points at a time.
>>
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>only less than 5 guns worth using
>>
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>>336328757
>Trying to run through enemies
>enemies in the area have a pull/grab attack with a long ass range and seemingly no cooldown so you can never escape
>>
>Weapon durability
>Weapon goes from functional to actually broken with no change between the two
Or worse
>Weapon durability
>90%-51% Durability: Normal
>50%-10% Durability: Half as able to kill things??
>10%-1% Durability: Might as well be unarmed
>0% Durability: large chunk of steel with a handle is now unable to damage anything despite it being a large chunk of iron being swung like a baseball god damn bat
>>
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>>336328906
What games actually did weapon durability correctly?
>>
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>Character or class that's specifically made to cause ailments
>All the ailments suck and/or are near impossible to efficiently inflict
>>
>>336328906
What game was it that had swords turn into Shivs or iron clubs if they broke?

I remember like all bladed caused bleeding and would lose its chance to cause bleeding as it broke.... Fuck it had this stupid intro song song by like a whiney woman going through menopause... Anyone know what I'm talking about?
>>
>>336329051
There aren't any, because durability isn't a fun mechanic to micromanage and moreover isn't going to fucking matter unless the game takes place over a year or longer. Steel fucking cutting sticks don't just snap in half unless they're shittily made or you're retarded and bashing them against other swords regularly.
>>
>You can only hold 2 weapons
>A tank cannon and a rocket launcher or 2 different pistols
>>
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>>336329274
But that makes sense. How would you hold 3 pistols with two hands?
>>
>>336329051
Darklands, sorta, since in there it's actually quality and not durability.
>>
>Game isn't realistic at all
>Weapon balance is all out of whack because "It wouldn't make sense for this to do more than that"

Fuck you, warframe, remove the primary/secondary/melee split, just give us two weapon slots, and let me make an vasto prime Mesa build
>>
>>336329373
well, shit.

you win this round anon
>>
>>336329141
dying light might've had a mechanic like this, it had a huge amount of focus on crafting and maintaining weapons
>>
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>game makes a point to give you as many different guns
>gunplay feels like ass and one gun of each type outclasses everything else
>>
>>336329373
He means like carrying along. You use one gun at a time but can only switch between it and one other. The frustration stems from how it would be possible to carry two heavy arms but impossible to carry more than two side arms
>>
>>336329495
>game has many different types of weapons, some quite unique in video games as a whole
>balance is so shit that the mot interesting guns are always the worst and the best gun is far and a way the most boring gun possible

Fuck you BL2
>>
>>336329489
Does it?
I'm thinking of an older game, I'm googling around for it... It wasn't popular or very good
>>
>>336328107
>crafting is mandatory
>upgrades are mandatory
>bioshock style superpowers
Honestly, it was fine in 2008, but eight years later enough is enough!
>>
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>>336328107
>level has a shit ton of scripted events and QTEs
>replaying the level becomes a complete bore
>>
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Quick! name some games that when choosing harder difficulty actually made the AI better.

Stalker is the only game i can think of right now
>>
>"Survival" elements
>Just a bar that ticks down and requires you to kill a few non-hostile mobs every few minutes or else you die

What the fuck is even the point?
>>
>>336328446
You are a boring person and I am glad you don't design video games.
>>
>Platformer with heavy emphasis on moving quickly through stages
>The action is consistently interrupted by long, uninteresting and boring visual-novel like dialogue
>There's a speedrun mode that disables cutscenes but also saving
Fuck you.
>>
>>336330085
Why bother ruining a weapon that should blow assholes apart in order to maintain going fast when you could just roll that into normal jumping mechanics and keep the Rocket Launcher a satisfying FUCK EVERYTHING weapon?
>>
>>336328107
>game has revolver
>gives you maybe 4 bullets for it in the whole game or makes it fucking useless anyways.
>>
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>unskippable cutscenes

I can't even bother trying to replay max payne 3
>>
>>336329980
Half-Life 2 episode 2 I think, but it still tanks the enemies and pussies you down.

Obviously most strategy games
>>
>>336330172
>JRPG
>Before that very hard boss there's a cutscene 25 minutes long
>You can't skip it
>>
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>>336330164
>game has revolver
>you flick the cylinder back in everytime
>>
>>336329980
God Hand
>>
>>336330257
>If you die you have to sit through all over again.
>>
>made in unity
>>
>Realistic game
>Dragons have 4legs+wings
>>
>>336330286
>game has revolver
>reload animation involves spinning the cylinder every time
This bothers me
>>
>>336328107
>i-frames
>>
>Poison, fear, rage, etc attacks are pretty much worthless on regular enemies
>Bosses aren't affected by them
FUCK YOU PERSONA 4
>>
>>336330387
Those are the only kind of dragons though
>>
>>336329980
DMC 4. They are more agressive.
>>
>>336328107
nothing wrong with that.

honestly, most games don't do much more than that.
>>
>>336330413
Is there an actual point to spinning it?

I don't know anything about guns
>>
>>336330387
>realistic game
>has dragons in it
ftfy
>>
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>>336328107
crowd control shooting and the slow realisation of the upcoming failure (either because of out of ammo or not enough DPS etc)

Serious Sam at harder difficulties was really punishing for that
>>
>>336329334
what if it has a lock on the other end too?
>>
>>336330492
No
In fact it will be very detrimental if you only partially load it then spin it, as you won't know where the fuck the bullets are
>>
>>336328484
Holy fucking Link to The Past
I'm triggered right now
>>
>>336330492
It's for style really. Same with swinging the cylinder back into the gun but that can actually mess up your gun, which is why it's cringeworthy.
>>
>>336330594
every Zelda.

wiiu will definitely still have it.
>>
>>336330489
Not him, but I think it's a lazy man's difficulty. Like "Just buff their damage!" I understand handicapping, and sometimes it can make games entirely different, but they can do more than that. I kinda like Kid Icarus Uprising's difficulty, where enemies attacked more frequently and still were...well typical damage sponges, but it's something for the AI seeing how they attacked more often, and were much more accurate.
>>
>>336330664
If I remeber right Link Between Worlds only beeps like twice before shutting up
>>
>>336328504
>any time your stamina goes up, your health has to heal up to the nex maximum normally
>the devs rebalance stamina from an additive to a straight modifier for determining health
>there's a world object which decreases all of your stats by 90% while you touch it
>with the rebalanced stats, this means it instantly deals 90% health damage to you the second you touch it
>>
>>336330492
>Is there an actual point to spinning it?
Only if you're playing russian roulette.
>>
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>character is carrying default weapons in cutscenes
>>
>>336330770
My favorite game.
>>
>>336329980
Dynasty warriors:
Enemies will parry you, and the weaker enemies are far more aggressive. Though stuff does get super health-spongy later on.

Halo:
For all the shit it gets, enemies in Halo will react more smartly to some situations. Grunts who previously might flail around when stuck instead charge at you. Enemies also reactively roll away from your grenades rather than stand there and die.

Fire emblem:
Probably not every fire emblem, but in many games, the harder AI makes smarter tactical decisions. Such as not taking dumb attacks, and going for kills (even riskier kills) over safer higher damage turns.
>>
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>difficulty settings
>>
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>>336330785
Cutscenes are pre-rendered
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>>336328298
This bothers me more than it should
>>
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>>336330931
>slider difficulty settings
>>
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Active game. DLC added monthly. Fast Internet.
>searching for opponents...
>>
>>336329980
Halo 3, Killing Floor 2
>>
>game lets you inflect negative status ailments like poison etc.
>bosses are immune

Fuck you every JRPG ever
>>
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>RPG/Open World Game with no respawning
>>
>>336331059
>The DLCs are actually the reason why you can't find people
>>
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>>336331123
>near the endgame everywhere just feels like a ghost town
>lose the will to play

God damn it far cry 3
>>
>>336328504
Jesup this pisses me off so much.
>>
>>336330015
>"Economy" elements
>Just a number that slows down your progress, grindfest
>"Armor type" elements
>Just a word that makes you choose attack2 instead of attack1, not even hard
>>
>>336328107
>easier difficulty makes you take minimal damage but you also deal extremely low damage
>harder difficulties are easier due to less resources used in combat
>>
>>336331369
What kind of ass backwards game did this?
>>
>>336328906
>Weapon durability slowly reduces weapon damage before slowly changing it form cutting to blunt damage across the halfway point
>Blunt damage increases from that point onwards
I want this
>>
>>336330923
>Halo
Fuck me, this. I mean, they do make the enemies kill you faster and make it harder to kill the enemies, but goddamn if I wasn't impressed the first time an Elite flanked me.
>>
>>336331483
Stalker series
>>
>>336331579
A good balance to this would be that blunt damage sucks ass, and for weapons like maces have something completely separate and call it "bludgeoning damage" and a slight buff like bleed or cripple damage. While with bladed weapons they don't get those benefits once they hit the point where they're blunt weapons.
>>
>>336331775
Make Blunt good against unarmored targets and i see no issue with that idea.
>>
>>336331483
stalker
>>
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>>336331024
>cutscenes are real-time
>character is still carrying default weapoin in them
>>
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>>336331483
there's selection of difficulties in Metro 2033:
Normal > Hardcore
Ranger Easy > Ranger Hardcore

Basically, Ranger mode turns off the bullet sponge mode for both enemies and player, so you can only take a 1-3 bullets before going down (as well as the enemies)
Which really adds up the survival tense, I must say.
>>
>Psychopathic, fascist regime that prizes itself on enslaving, torturing, and crucifying people
>Rescue enslaved, poor farmers from their camp and in the process kill all of the legionnaires
>lose karma when looting the possessions from said dead members of the regime
>>
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>important NPCs can die from no fault of your own
>locks you out of the good ending
>>
>>336333019
Funny enough i was just gonna start metro 2033 redux today

would you recommend playing on ranger? what's the point of the hardcore?
>>
>>336333129
>lose karma for stealing from anarchist prison escapees
>>
>>336329051
far cry 2
>>
>>336333139
examples?

Less related: CPU or GPU for PhysX ? (i'd open a new thread, but afraid that it will get deleted)
>>
>>336333268
JAM JAM JAM JAM JAM
>>
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>game has poise stat
>poise stat doesn't work
>game is unplayable for pvp without poise stat
>>
>>336333289

All the Stalker games
>>
>>336328107
fucking Ys
>>
>>336329274
I hate that so much. I also hate the two-weapon limit in general.
>>
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>>336333139
>>
>>336329334
You'd think the guy making the dungeon would catch something like that.
>>
>>336333206
If you're not a fan of sloggish pace (where you have to sneak around a lot and carefully pick your shots), then I'd suggest to avoid Ranger mode. I only played Ranger mode years after i finished the game on normal difficulty.

To summarize to Ranger mode description: bullets are much more deadly for both sides, you pick up 1 bullet per any magazine found on field, instead of 5-20 (so it actually makes sense to stock up the bullets at the shops, cuz you can always expect to run out of those)

Ranger mode feels much more fitting for a whole Survival tone of the game.

Hardcore just means even less resources could be potentially found, compared to normal difficulty.

Also, turn off crosshair - it's actually a neat gamble to try a bullseye shot from the hip and risk the loss of ammo.
>>
>>336333603
>game has a two weapon limit
>has to keep leaving you weapons at spots because it's impossible to progress without having it
this specifically bothers me a lot
>>
>>336333206
Ranger is the difficulty. Hardcore removes HUD and makes ammo REALLY scarce. Like, to the point where it becomes a problem.
>>
>>336329567
Or even two heavy arms and one sidearm. You should get a sidearm for free, i.e. it doesn't count towards the weapon limit. Of course, you could also solve this problem by not using a two-weapon limit in the first place.
>>
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>>336333715
>>336333676
Cheers

I'll give ranger a shot without harcore since i'm a babby when it comes to no hud
>>
>>336333645

Important NPCs in Morrond wont die unless you kill them though, since thegame is so static
>>
>>336329980
Descent and Freespace.
>>
>>336333835
>not using a two-weapon limit in the first place
Surely you jest?
>>
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>little "immersive" hand animations for opening doors, opening boxes, etc.
>you may see a certain unnecessary animation hundreds of times in a playthrough
>>
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>>336333495
>game has enemies designed for the previous, faster game too
>>
>>336333495
>no one has poise
sounds balanced to me
>>
>>336330785
>after the cutscene you default to holding the default weapon even if you unequipped it ever since you got it
hello mgs4
>>
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>first person
>look down
>no legs
>>
>>336329980
Pokémon Black/White 2.
>>
>>336328107
>character has no platforming capabilities whatsoever
>item just out of reach on a waist-high ledge
>have to dick around finding some convoluted route up to the ledge just because my character can't climb up it
>>
>>336331280
This.
Why not more random security caravans & harder patrols?
Who's designing these games anyway?
>>
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>>336333645
>walk from town A to town B
>pic happens when I get there
>realise I have not saved since the town I was at before
>>
>>336330387
If it had 2 legs and wings it'd be a Wyvern, dragons have 4
Learn2Fantasy
>>
>scrolling Mario stages
>>
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>>336334378
>underwater stage
>>
>>336328107
That is literally all "hard" mode is in every video game since the bronze age.
>>
>>336333869
Different anon here. I highly recommend ranger hardcore. It has the perfect atmosphere and level of difficulty. Either way you'll enjoy the game, it's pretty fun. I just found that ranger hardcore really helped to make me feel like I was in a dangerous world with few resources. It's entirely doable for a first playthrough as well.

I might be in the minority here, but I also found original 2033 to have much better atmosphere than the redux. However for Last Light the redux was better. The reduxes look a little too shiny to me.
>>
>>336333960
I kinda like this, personally.
>>
>>336333937
I do not. Maybe if you're making something really hardcore like SWAT 4 or something, but for an action-oriented FPS? Let me have all the guns. It might even make designing levels and encounters easier for the devs, since they'll know what you have at any given part of the game and can design things appropriately.
>>
>>336334372
>fantasy game
>trolls are not a hard opponents / don't regenerate health / not susceptible to fire
>>
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>escort mission
>person you're escorting jogs while you can only sprint or walk
>>
>>336334151
I'm playing The Witcher for the first time, and this shit is all over the place. Not so much for items, but for blocking movement. The legendary monster slayer is frequently stopped dead in his tracks by a waist-high wooden fence.
>>
>>336334676
Skyrim is really fucking bad about that.
>>
>>336334151
Think it was in Black where your movement is blocked by an actual mattress.
>>
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>>336334676
>sprint, stop, sprint, stop, sprint, stop, sprint, stop, sprint, stop, sprint, stop, sprint, stop, sprint, stop,
>>
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>Increase the difficulty
>AI doesn't get any better, just gets way more starting shit and growth rates to compete with your strategy
>People actually enjoy playing Civ V on the difficulties where the AI starts with 1-2 free technologies, has 1.5x the growth rate, and gets free production, money, and food
FFFFFFUCK
If they just fixed the AI, Civ V would be almost perfect.
>>
you guys have literally no examples of hard modes done correctly.
>>
>hard mode
>it makes the game harder
>but that doesn't count because all you did was make it harder
>you didn't actually make it harder even though it is more difficult
You fucking faggots.
>>
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>game has a cute robot girl
>you can't marry her
>>
>>336335462
>dem thighs

oh my
>>
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>>336335298
DFO, mostly before the Great "I am literally worse than Cataclysm WoW" Metastasis.

>4 difficulties
>Each one has to be unlocked by performing well on the previous rank
>Master and King difficulties have vastly superior AI
>Expert difficulty and beyond, the enemies get slightly stronger numerically to boot
>>
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>>336328615
>Potion that reduces damage by demon type ice monsters who are sitting in water by .007% for 5 seconds
>>
>>336335298
As was posted earlier: The Descent and Freespace games. Increasing the difficulty makes enemies dodge more, fire faster, and make better use of their weapons. In fact, some people claim that turning the difficulty up can sometimes make Freespace *easier*, because it improves the AI for your wingmen as well as the enemies.
>>
>two weapon limits
>cover system
>regenerating health

I can deal with a cover system and regenerating health, but fuck any two-weapon limit systems. There is nothing less fun, bland, or limiting than that bullshit. I think Halo is probably the only game that does that pretty well.
>>
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>>336335462
well, yeah. what robot girl is going to be over 18?
>>
>>336330172
Those were loading screens you ducking moron.
>>
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>>336335678
I like it in Nuclear Throne, but that's about it.
>>
>>336333960
I hate the opposite, in FPS or TPS games where your character just inexplicably picks up ammo, opens doors, etc. without ever touching them.

Though somewhat related that I do hate:

>having to mash a button just to open up a door
>>
>>336330923
>Fire Emblem
Harder difficulties also make them suicidally assault your squishy units
>>
>>336334893
At that point, I just say "fuck it" and leave them behind.
>>
>>336329334

I bought and played Fallout 3 yesterday. I loved New Vegas but this was disappointing. It started out great but then there are no settlements and there are a silly amount of super mutants with mini-guns and rocket launchers everywhere. And if it's not that it's silly Mad Max "sadists" with a dozen corpses on meat hooks. You end up having to use heavy weapons a lot.

If I wanted something like this I'd play Doom or Duke Nukem.
>>
>>336330148
The fact that you think the rocket launchers in games with rocket jumping are unsatisfying shows you're utter shit at real FPS and that all balanced weapons feel bad to you. You have no idea what you're taking about.
>>
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>>336328405
>You have abilities that procs status effects against enemies by 1%
>Enemies have the same abilities that trigger status effects 99% against you each time
>>
>>336336126
>And if it's not that it's silly Mad Max "sadists" with a dozen corpses on meat hooks.

I've always wondered if that was supposed to imply that the Raiders are all cannibals or if it's just because they're insane sadists.
>>
>>336336126
just get the Tale of Two Wastelands mod and play FO3 that way. That, along with something like Sawyer's mod makes the game at least mildly palpable.
>>
>>336335856
Generally I'm cool with shooters that have cover systems and regenerating health if there's more to the gameplay than that, like Vanquish, RE6 (in fact, RE6 isn't even really played like a typical cover shooter most of the time), TR2013, TLoU, and UC series to an extent.
>>
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>>336330286
The fucking CS go revolver that has the insane trigger pull, and right click fans the hammer...

Why in the fuck didn't they make right click pull the hammer? You could hold it down and fan it yourself, and not have to worry about the shitty trigger pull EVERY FUCKING TIME!!

Also trigger pull is a thing, and it can fuck up your aim. Double action is nice, I have a Ruger new vaquero (see pic), but I tend to cock it first, or fan the hammer because you tend to pull to the right.
>>
>>336328107
Temporary resistance buffs.
I'm almost sure they're placebo in Souls games.
>>
>>336335678
>>336336334
I'm bad at shooting games, but I hate regenerating health. I can just take cover and every encounter can be manageable if I can stall long enough. It rewards slow practices
now if the game doesn't have regenerating health, it better have some health pick ups placed at strategic points in the hallway
>>
>>336329051
New vegas
>>
>>336336372
>Also trigger pull is a thing, and it can fuck up your aim.

Oh I know, I dryfire my P226 a lot to the point where the DA pull doesn't bother me one bit.
>>
>>336328107
Being able to pause the game mid-battle and use a ton of healing items to instantly get back to full health.
>>
>>336333603
Realistically you should have a gun inventory that limits what you can carry depending on how big it is, it's shape, and it's weight. So it'd be possible to line your belt with multiple pistols and sling a rifle along your back or you could keep a massive rocket launcher on your back, but it'd take up too much room to have anything other than a pistol on your side.
>>
>>336336640
This is why i don't use potions in Skyrim. Where's the fun in being able to recover all your hp instantly at anytime?
>>
>>336336308
>just get the Tale of Two Wastelands mod and play FO3 that way. That, along with something like Sawyer's mod makes the game at least mildly palpable.

I'm going to have to mod it, that's for sure. New Vegas had chill. Fallout 3 literally has no chill. You can't walk 100 yards without running into a mutant who can ruin you with one rocket or 6 psycho. It's not feasible or sustainable within any kind of reasonable world.

In New Vegas you can hang out in some chill places with some nice vibes. There is none of that in FO3.

I'll look into those mods.
>>
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>have to beat game on multiple difficulties to get trophies for lower difficulty
>>
>>336328107
> enemies flanks me with suppression fire
> enemies try to throw my cooked grenade back to me
> enemies retread and reforce to counterattack
> enemies set ambushes
I am a console player
>>
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>>336328107

>hardest difficulty
>enemies just start throwing grenades left and right
>>
>>336336448
I do agree that regenerating health does kinda slow things down, which is why a lot of games compensate by making everyone's health super low so you die really quickly, like in CoD.

I just wish that we got more unique health/healing systems that aren't just regenerating health. Shit, I'll take something like Halo 1/Reach's way of giving you a regenerating shield but with an actual health bar 'underneath' it.

Sadly regenerating health is the trend and it's probably really easy to design games around, not to mention it's easy to explain. "You get shot a bit, you need to stay out of the action for a few seconds and not get shot some more." Casuals eat that shit up.
>>
>>336335209
>The only way to beat them is to play extremely aggressively before the income difference is too big
>>
>>336336697
>Realistically you should have a gun inventory that limits what you can carry depending on how big it is, it's shape, and it's weight. So it'd be possible to line your belt with multiple pistols and sling a rifle along your back or you could keep a massive rocket launcher on your back, but it'd take up too much room to have anything other than a pistol on your side.

I like the Resident Evil suitcase system. It makes it so that weigh and size are factors in deciding which items you take.
>>
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>>336329105
>Bosses are all immune to status effects
>Regular enemies can all be killed almost immediately by basic attacks and the use of status effects on them is a legitimate waste of time
>>
>>336336640
>>336336743
This is fine in certain games though, like NGB/2 or any old school survival horror games, b/c those games can actually be difficult and resources can be scarce as fuck, so actually using items can be a bit of a gamble.
>>
>>336336372
>>336336619
I want one of these

https://youtu.be/StSyVLW3RB8
>>
>>336330492
I believe I read some /k/ike's post stating that in the case of revolvers whose cylinders open by folding the barrel down (as opposed to popping out the side), spinning the cylinder will prevent the bullets jumping out into your face if you flick the barrel (& cylinder) back up.
>>
>>336337018
>>hardest difficulty
>>enemies just start throwing grenades left and right

>Last level
>Enemies swarm from every direction
>There are so many enemies shooting panzershreks that the game suffers severe lag
>it's a console game
>All the other soldiers have StG44s and take twice as many shots to kill
>It's impossible to beat without invincibility cheats
>>
>action hero spec ops protagonist can't jump
>action hero spec ops protagonist can't go prone
>action hero spec ops protagonist can't grab onto ledges
>>
>>336328446
>hurrrrr it no realistic so it bad
Fuck off retard
>>
>>336334545
Except you have to guess what to press when quick time effents appear
>>
>>336336743

It's not like you'll have much use for potions when you're stunlocking enemies left and right. Maybe early game, but that's about it.
>>
>>336328906
>>336329051
This so hard. Weapon durability always fucking sucks. I have no idea why so many devs have such a hard on for it.
>>
>Game requires you to enter into a complex filled with 40 bandits and kill someone
>alone
>There is zero chance that you'll be able to do it one try because it is literally impossible for one person to do that
>It takes 15 attempts

Is it to much to ask for some backup? This is why Mount & Blade is awesome. You don't have to fight an army alone.
>>
>Game is hype af.
>"We had to cut 50% of the content do to our time limit."

Fucking Spore, the servers are back up but the game is still so fucking disappointing.
>>
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>stealth game
>can't steal enemy clothes to blend in with other enemies
>>
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>>336328107
>harder game difficulty gives enemies new skills and spells
>makes enemies able to see through most of your ambush maneuvers
>enemies get reinforcements several times in the course of most battles
>>
>>336331883
No, just make enemies more resistant to blunt damage but less resistant to staggers/stuns. For the most part it will just slow you down so you have an incentive to repair, otherwise it's a creative way to make it ezmode while punishing you.
>lol he had to blunt the black knight
>>
>cop cars/enemy cars can always push your vehicle around during chase sequences, even if you're in a tank
>>
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everything with QTEs.
RE6 was real cancer....
>>
>you can save anywhere
And there go all of the stakes/tension that the game might have had
>>
>rpg
>you can stack elemental resistance
>the resistance is capped

fucking why, if I decide to throw any good item just to be invulnerable to one element I should be able to do it
>>
>>336337430

Meh, I like it. It adds a higher level of realism. I'd put multiple levels of it.

>barrel wear stat affects accuracy
>extractor can break and put the firearm out of commission until it is fixed
>remember to keep that weapon clean to prevent jams, or sometimes slam fires.
>>
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>shoot car 15+ times....no explosion
>flip car...explosion within 2 seconds of bailout
>>
>>336329495
>what is Resident Evil: Revelations 1?
Hell, I even loved that game and though I thought the gunplay was pretty decent, I fucking HATED that for every gun type, one gun was always superior.

>wanted to use the P90 since I liked the way it felt
>ended up just using the MP5 most of the time (thankfully it wasn't one of the guns that I really didn't like)
>wanted to use the Lightning Hawk since I preferred the much faster firing rate which also made it a relatively low risk weapon to have
>also wanted to throw on the faster firing rate and reload speed bonuses on it so I could just absolutely waste bosses in no time flat
>turns out the Pale Rider is pretty much objectively superior due to the sheer amount of damage it does
>>
>cover mechanics
How and why did this shit become popular?
>>
>>336328906
>Item that you know for a fact would be able to handle a lifetimes worth of abuse and neglect and barely have its performance effected at all
>in game it only lasts a grand total or 10 minutes of use before becoming utterly useless
>>
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>>336337670
>game has quick save and load
>>
>>336336697
I guess so, but I'd rather just have it be like Doom and let you carry the whole arsenal.
>>
>>336337903
>cover mechanics
>everything is destructible
For vhat pvrpose?
>>
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>Creep on a guy from behind
>Went a little louder than expected
>You wreck him as he turning to confront whoever walking behind him
>You just irredeemably ruined your hitman rating as he SUSPECTED you for 2 milliseconds
>>
>>336337372
Wtf... How did it autocorrect to that.
Events
>>
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Randomized cone spread.
>>
>>336337903
I first saw it in Gears of War.
Why is it bad?
>>
>>336336743
I've started using a mod that lets you change it so that potions heal over time, don't stack, or both. It also lets you increase their magnitude to compensate. I'm still trying to figure out some well-balanced settings.
>>
>>336337670
It's fine. It depends on the type of game and how the game is designed. I don't care for most Western games that literally just allow you to save anywhere without any penalty or any thought as to if the game will glitch out when you try to load your save at a certain point. I'm looking at you, Bioware.

Fuck autosaving, especially in games that aren't linear as fuck, so the checkpoints are usually pretty obvious.

>that feeling of turning your game off and knowing that the game autosaves but still feeling unsure of whether or not it saved

>>336337903
Gears. I hate Gears.
>>
>>336338223
Useless jarhead shite.
>>
>>336330085
>>336337314
kek look at these team fotress kekkies
>>
>>336337053
I think it's good when bosses are immune to hard status effects, like stuns and sleep, but they should have some other effect. Like getting off a stun could deal a bit extra damage, sleep could slow down attack speed, etc.
>>
>>336337730
You guys have been watching too much movies

cars dont explode when you shoot them most of the time also not when you flip them
>>
>>336338223
>>336338223
Encourages you to stay in one place, so it tests your aiming skills only instead of both your aiming and movement. The challenge basically becomes "can you shoot this enemy who is sitting in one place behind a chest high wall?". You're supposed to wait around for gaps in enemy firing patterns, which is just boring. What's so great about it?
>>
>>336337730
>>flip car...explosion within 2 seconds of bailout
What was the reason for this in GTAs?
>>
>>336338383
>movement mechanics that add depth and require skill are bad because "ROCKET KILL U IF U SHOT GROUND"
>>
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>>336328107
This is why MGS2 was such a leader for AI difficulty in it's time. Higher difficulties had guards act together more often, clear rooms more thoroughly and use their weapons and armour to their full advantage
>>
Dying light
>a iron bar(blunt weapon) that reaches 0% durability
>that respective iron bar does 0 dmg, because fk know why(maybe it turns into jelly)
It would make more sense to add durability to sharp weapons only
>>
>>336337430
>I have no idea why so many devs have such a hard on for it.

Two words: Artificial difficulty
>>
>>336338563
It... breaks?
>>
>>336334676
Just how hard is it to make them move at your running speed ffs.
>>
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>>336338383
>team fortress invented explosion jumping
Fuck you and your shit opinions
>>
>>336329980
Metal Gear Solid series, MGS2 onwards.
>>
>>336338273
What does being able to save and load anywhere add? If you're able to continue a couple of seconds from where you last died, there won't be any tension because there is barely any consequence for failure. You can also just cheese any hard part of a game by spamming the quick save and reloading until you make it through with blind luck
>>
>Learn instant kill spell
>mostly effect on stupid weak enemy

>boss use spell on you
>effect every time

yes FF5 suck.
>>
>>336338676
>le artificial difficulty meme
When is this going to stop? There are plenty of good reasons to put weapon durability in the game, not everything that might make a game harder is "artificial difficulty" you shitter
>>
>>336335298
Thief 1+2 (can't remember 3).
>>
>>336331059
> >20,000 people online right now!
>Leave after a match because you're getting pubstomped
>Join new game
>It's the same lobby you just left

Also Rock Band was horrible for this. A massive community of people that all "play online"
>Searching...
>Searching...
10 minutes later and zero hits
>>
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>slow text speed

I'm not a fucking mongoloid I can read faster than that

Seriously every old JRPG had to have text speed that bloody crawled. That along with random encounters, long transitions and lengthy combat animations in general make a lot of old school JRPGs just tedious to replay.
>>
>>336330758
>pokemon bw
>theh make the beeping into a remix ofbthe battle song + faster pace + beeping
>xy
>it beeps thrice and shuts up
WHAT THE ACTUAL FUCK GAME FREAK
>>
>>336335537
Is DFO good?
It looks fun
>>
>>336339120
I dropped Ace Attorney because of this
>>
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>>336339069
>new challenger appears...
>
>searching for opponents...
>>
>>336334468
>underwater stage

What the fuck was up with that one level in Devil May Cry 1? I would choke the person that thought a slow first-person underwater shooter level was a good idea in a third-person, fast paced cuhrayzee action game
>>
>>336338486
I remember in Gears of War it was often more effective to find a route to get close to the enemy to chainsaw them, and the enemies often did the same thing back if you just waited.
>>
>>336333960
>one time when you do this, something unexpected happens and you are paranoid for the rest of the game

Fuck you, Condemned.
>>
>>336339194
But that was a good chance.
Sure BW was a little interesting. The first 15 times you heard that song though, afterwards it would become even more annoying than the classic bip specially since it interrupts any current bgm.

Luckily in game you usually don't end up in red health, but if you liked playing online you were better playing with the audio off unless you liked listening to that low health music 30 times a day.
>>
>>336329051
Betrayal at Krondor.
>>
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>>336338223
>Why is it bad?

It's usually tacked on and poorly done and just makes gameplay slow and awkward. Look at GTA4, I like that game and all but holy fuck is the cover system useless. It's sticky as shit, doesn't work half the time and you're better off aiming by a corner manually.

Gears of War is pretty much what got everyone to do the cover system meme yet it's one of the very few games that manages to pull it off properly. Unlike most games, the cover system in Gears is pretty well integrated into the core gameplay.
>>
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>>336338563
Shit man, dying light was a fun as heck game and I was considering replaying it until you reminded me of the fucking durability system. You could honestly get by that game better off with guns and just kicking off virals from ledges most of the time and be fine, savor the special virals at night which were pretty cool.

>playing with friend
>night rolls around
>we're fucking around on that huge overpass bridge until we get caught
>we both dive into that lake to escape
>friend dives first, then me
>as I'm falling one of those night fuckers divebombs onto my back and OHKO's me
>uses my corpse as a flat surface to jump back onto the ledge of the bridge
>our fucking faces
>>
>strategy game
>turn up the difficulty
>AI is the same it just gets free shit

Fuck every developer who has ever done this.
>>
>>336336248
>that one otherwise completely useless ability in the entire game that absolutely destroys the hardest boss
>>
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>>336339396
Forgot to add, Vanquish makes pretty decent use of the cover system. Then again, the game is better off played without as little use of it.
>>
>>336338223
Because it gets repetitive real quick and it's mostly used to make the game last longer.
All you're doing is standing behind something and way the enemy AI to pop out for whatever reason and shoot them, rinse and repeat. Sure maybe on in a while it's fine, but I don't want to play fucking Duck Hunt forever.
>>
>>336338898
You are a developer cuckhold. The only purpose of durability is so developers don't have to do anything more taxing than arbitrary numbers to increase difficulty. Why bother developing clever AI and sculpting a balanced encounter when you can add a "hits until broken" counter to weapons?
>>
>>336329051

Jagged Alliance 1/DG/2.

>>336337430

Resource sink.
>>
>>336336743
New Vegas hard mode did it right. Meds and other healing items will heal you over time
>>
>>336339526
>Why bother developing clever AI and sculpting a balanced encounter when you can add a "hits until broken" counter to weapons?

These concepts are entirely unrelated to each other. Durability is to keep player wealth from snowballing out of control.
>>
>>336339526
>The only purpose of durability is so developers don't have to do anything more taxing than arbitrary numbers to increase difficulty
Go on and try to explain why that's its "only purpose". Explain how it doesn't add any resource management, why it can't ever be important to balancing, how it doesn't add decision making, or add to the atmosphere, or creating a dark/unwelcoming tone or add realism.
>>
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>Points of no return
>Missable sidequests

I love ya Falcom but STOP DOING THIS SHIT IN TRAILS
>>
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>Game prides itself on being "SO SICK GORY"
>Blood doesn't even stain the environment.
>>
>>336339782
>no freeplay after story is complete

please stop doing this game devs.
>>
>JRPG boss has a move that instakills one or more party member

Literally the laziest thing you could do to a boss. "We didn't know how to make this boss hard, so we just made it instakill you sometimes so you have to waste a turn to revive a member"
>>
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>One per playthrough creature
>Has several items that don't have 100% droprate
>>
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>>336340025
Ohoho, you should see Persona Q's final boss.

>Everyone is inflicted with Doom
>Every turn, their counter ticks down
>If it reaches zero, they're ded
>You can reset the timer by casting revival spells or using revival items
>Full party revival spell costs a trillion SP
>>
>>336339782

>missable sidequest in a town you have to backtrack 20 minutes for that you can only do right after completing this particular dungeon but before you enter this town

every fucking Tales sidequest ever? how do people find this shit without a guide?
>>
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>>336329051
If weapon durability is supposed to be fun then all guns will need to be similar in lethality. This way you can always just chuck away a broken gun and pick up the nearest you can find and still kill enemies effectively. Pretty much the opposite of Fallout 3 and New Vegas because of their extreme sponge-syndrome. The only possible fix would be a perk that grants picked up guns similar DPS to the one that broke, perhaps even just temporarily.

I mean, what's the point to have durability if it just keeps making you want them all to be 100%+ repaired and the only way to do that is doing a few clicks in a paused menu? I can almost imagine a Mirrors Edge style shooter where you use up guns as much as you can and then use acrobatics to either find or steal another from enemies.
>>
>>336338223
>I first saw it in Gears of War.
>Why is it bad?

Completely unnecessary. If you want to use cover just walk behind it and then stand up to shoot. You don't need some clunky mechanic that makes you stick to the wall. It hampers your mobility
>>
>>336338492
>What was the reason for this in GTAs?

Michael Bay reasons.
>>
>>336340241
By going back after each and every event, obviously.
>>
>>336338563
>It would make more sense to add durability to sharp weapons only

That is a really good idea.
>>
>>336328484
Bound By Flame did this, but they had health regen skills out the ass. I'm not even sure if it's possible to reach the top tier skills without taking some kind of health regen.
>>
>>336340192

Persona Q was laughably easy once you got a good team comp down, though

>Aigis, Kanji, Junpei front row
>P3MC and Naoto back row
>get P3MC and Naoto to panic and use Salome's Kiss (works on everything including the secret bosses)
>boss is literally incapable of doing anything but hitting itself or doing a weak standard attack
>rape its asshole with front row physical attackers

i remember the sauna dungeon feeling way shorter than it should've been cos i just killed everything. junpei is fucking god tier with Gold Gemini or whatever letting him attack twice in a row and having Kanji just link attacks like 20 times each turn
>>
> bosses are immune to status effects

Go fuck yourself every game that does this
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