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Metal Gear Solid V
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ITT: Games that make you want to kill yourself

JUST

https://youtu.be/Rfn4UBmhfAM
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Wow! Shut the fuck up, nerd!!
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>>336311337
ITT: OP's mental disability
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>>336311337
I loved metal gear solid 5.


Forget about it not being exactly what you wanted, it's still a great game.
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At least it had good music
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>>336311337
Is MGSV the biggest disappointment in recent memory?
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>>336311556
>>336311512
>>336311585
Why are you MGSV shills still here after 7 months?
Leave faggots
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>>336311750
It had the most forgettable soundtrack in the mainline series.
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>>336311853
>All those theories that were more interesting than what actually happened

Even "you will be ashamed for your words and deeds" just turned out to be bullshit.
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>>336312234
I remember these fags damage controlling the fuck outta this game
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>>336312234
Eh it was my personal game of the year for that year. stay mad autist.
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>>336312234
We've been having this thread every day since release. Give it a rest.
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>>336312698
We'll keep making these threads till the phantom pain stops hurting
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>>336311750
I fucking hate that dutch whore's voice
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>>336313041
YOU HOPE HATRED MAY SOMEDAY REPLACE THE PAIN BUT IT NEVER GOES AWAY IT MAKES A MAN HIDEOUS INSIDE AND OUT
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>>336313041
So forever then.
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Cry some more and wander around the maps, you babies.
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>>336311853
A bunch of fans were able to come up with a better story than that fucking hack Kojima
How pathetic
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>>336311853
It's the biggest one I can think of in a while. This was a bigger disappointment by far than ME3 and Aliens: Colonial Marines
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>>336313980
Not really. Most of the fan theories were retarded.
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>>336313980
I'm just glad that Kaz=Ocelot nonsense is over

>>336314093
I was very disappointed by MGSV, but ME3 clearly outclasses it in sheer fan butthurt
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I never saw what made everyone else so excited for it. As a classic MG fan, MGSV didn't seem terribly appealing to me. That said, I feel bad for the People that were sincerely letdown, but the out of control excitement was impossible to live up to for some of you guys.
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>>336314357
>just be quiet
Holy shit, people actually believed this? kek
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>>336314387
I was super hyped after the first GDC trailer, but then GZ came out, and my hype died down a lot.

But I was still hyped just enough to be let down in the end.
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>>336314327

A lot of the fan theories were retarded, but less so than the story we got.

A lot of the fan theories would have been a lot more satisfying if that's what they turned out to be.

>ME3 clearly outclasses it in sheer fan butthurt

I'm not sure. Both core and casual ME players sort of noticed the ending, the pain with MGSV is because people who only hoped on recently and casuals don't really care, where anyone who actually cares about the series is seriously disappointed.

Critics caught ME3's ending issues, where they seemed blissfully ignorant of MGSV's failings and thus the rage you see among longtime fans isn't as readily visible, despite being very much real.
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>>336314357
>Farewell sausage
Fucking kek
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>>336314989
Some maybe, but shit like Venom being Solidus or Gray Fox was beyond stupid.
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>>336314989
Hype fan theories only satisfy the canon obsessed side (cancerous side) of the fandom. Kaz being Ocelot and Ocelot being Skull Face potentially couldn't have added anything to the story.
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>>336315356
>Some maybe, but shit like Venom being Solidus or Gray Fox was beyond stupid.

Yeah, I agree, there were some real shit ones in there, but there was a lot that would have been head and shoulders above what we got.

>>336315373
>Kaz being Ocelot and Ocelot being Skull Face potentially couldn't have added anything to the story.

They wouldn't add anything to the story, hell, those don't even make any sense.
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>>336312693
you sound as if last year's lineup was great
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>>336314357
chico was cute and deserved a better fate than tranny memes and being dead all along
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>>336316068
he knew the risks
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>b-but TPP is an excelent game!
FUCKING CONTRARIANS
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>>336316068
His spirit lived on... in D walker gear.
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>LE TRAILERS WERE SO MUCH BETTER XD

Shut the fuck up you faggots, get your asses back to plebbit
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>>336314357

>farewell sausage

Every time.
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>>336316068

Chico being Quiet would be better than what we got with Quiet frankly, but then again, Quiet is shit, so that wouldn't be hard to do.

I'd rather Chico have just survived, but all fucked up, lost limbs, burns, ect., and you'd have to kill him to cover your tracks or something.
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>>336313761
The empty maps with nothing to do in them?
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>>336312583
True, but Sins of the Father was a pretty great song. Too bad it was horribly misused in the game.
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>>336316575
>would be better
not really

Chico should have been in the place of Paz.
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>>336316807
So the boss is having weird hallucinations about a loyal scout with bad taste in women and died because of it, instead of a treasonous whore who lied from the moment she joined you? I could dig it.
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>>336316807

If you keep the whole Massive Medic twist, it makes a lot more sense for him to be bothered by Paz's death than Chicos.

But I felt both Paz and Chico should have been addressed one way or another. I wouldn't want to get rid of Paz's arc in TPP because I thought that was one of their stronger sequences and really fit with the whole phantom pain theme.
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>>336317038
Paz did nothing wrong
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>>336317175
Paz was completely made up by the agent of Zero who betrayed you.
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What did you guys think of the music to V?

Three albums and over 9 hours of music have been released for it- the most amount for any Metal Gear soundtrack before it. Ludvig Forssell took over a very heavy load, especially considering the almost complete absence of Harry Gregson-Williams, Norihiko Hibino, and rest of the original Konami Sound Team. I mean there are a few additional composers here and there, but the vast, vast majority of the job simply landed on him.

Makes me kind of wonder how that all happened.
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>>336317081
Still works. Chico died because Medic couldn't find the bomb. Plus it would have been someone he was acquainted with as the medic.
Or, maybe if all the wandering msf staff were ghost and he had to tend to a whole sick bay of traumatized soldiers.
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>>336317481
A lot of good tracks (mostly from Ground Zeroes), a lot of forgettable tracks (mostly sneaking themes.)
When I play the game it's hard to notice it tbf.
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>>336317481
While I'm one of the few people who like the soundtrack it seems, I still think it's a pretty weak soundtrack compared to the rest of the series.
Out of the three soundtracks, the only one that I really like the original one. I can't find anything on the extended and the lost tapes that are worth listening to.
Even on the original soundtrack, I really only like about half of it and out of those, there are only 5 or so that I would consider iconic or truly memorable.
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>>336318009
>Out of the three soundtracks, the only one that I really like the original one. I can't find anything on the extended and the lost tapes that are worth listening to.

https://www.youtube.com/watch?v=6fJLV6mYpF4
https://www.youtube.com/watch?v=2e4vKNdkcdE
https://www.youtube.com/watch?v=FVARXWwtJFs

There are probably my favorite.
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>>336317481
Honestly it was pretty mediocre with only a few standout songs
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Utter shit. I want to hang myself every time I feel like playing again
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>>336311337
I still think it was a really great game, and I even enjoyed the story.
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>>336319102
one of the worst fanbases of all time, right up there with LoLbabbies and undertalefags
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>>336319382
>>336319382

I don't know what it is about competitive that makes everyone an insufferable cunt
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>>336318232
I have to wonder if Paz is Dead was made for the return to Camp Omega mission
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>>336313041
>>336313709
Truly a masterpiece
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>>336317481
>What did you guys think of the music to V?

Bland, generic and forgettable.

It was just average at best. The only really memorable original tracks were the ones from the trailers.

When you compare it to the other games, especially MGS1-3, it's very very weak.
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>>336311853
I'm glad I'll never see faggy, autistic theories like this again.
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You you whats worse about this?

MGS2 talked about not trusting trailers and the media. However, this was during a time when great games were coming out and still considered as classics today.

Now we are at an age where no one trusts trailers or any hype surrounding ANY major game release. Look at how much people hate on Watchdogs, Uncharted and other properties.

Then Kojima, a game developer a lot of people here trust, comes out with a game that look to be one of the best game in recent years. Only to fall in the same path as all those shitty games for the sake of art.

>The game was a tedious chore
>Open world is full of nothing
>Game play very similar to Far Cry, even have those half circles
>Pandering just as bad as Bioware
>Story managed to be worse than MGS4 while also being pretentious about it.
>15 dollar demo
>Game wasn't even finished

At least Rising 2 looks good. If it ever comes out atleast. Rising was not even this bad.
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>>336320808
Yet half of that image is true, and what we got was just as bad.
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>>336321521
>At least Rising 2 looks good.

Was there some trailer that came out that no one is talking about?
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>>336321521
That was the point, though.

The Phantom Pain was the pain you felt during the game. The pain of just something inherently not being there, when you know it should.

I mean even the missing "Peace" chapter spells it out. "Peace", in real life, is unobtainable, and so is that portion of the story.
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>>336311337
In a good or a bad way?
Because that trailer legit bring a tear to my eye because of how well it is made.
I am indifferent on the game itself.
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>>336321849
I can't tell you you are ironically being retarded or using that as an actual defense of the game.
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The most fun I had with MGSV was anticipating how fun it was going to be.
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>>336322058
It's simply too deep for you. It took close to 10 years for the general populace to "get" MGS2, but we all recognize that as pure kino now.

Mark my words, the worth of MGSV will grow as time passes.
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>>336321598
Yeah, the really painfully obvious stuff.
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Yeah but Stefanie Joosten is in it so its alright
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>>336322256
>the worth of MGSV will grow as time passes.
yeah because from now on we will see pachinko shit and numerous attempts of raping the franchise
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>>336322403
agree
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>>336322403
Her character was literally nothing more than ass and tits, and she still had more of a story arc than the rest of the lifeless cast.
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>>336322256

MGSV isn't going to have that sort of growing appreciation over time MGS2 had.

The actual twist in MGS2 was set up well, and the ending although surreal, was actually intended and worked with its theories and ideas. The Patriots were left as an intentional mystery to keep people thinking.

MGSV on the other hand, is just 30% incomplete because Konami decided to pull the plug. It's not going to be remembered fondly for just cutting out a bunch of gameplay, butchering it's narrative, leaving plot threads completely untouched and just having everyone forget about Liquid and Psycho Mantis walking away with a Metal Gear and the 3rd English strain that could cause worldwide devestation isn't good story telling, because it wasn't meant to end there.

10 years from now, we might have a better idea why things went wrong, but MGSV, if anything, is going to be considered worse as time progresses, not better.
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>>336322256
>It's simply too deep for you. It took close to 10 years for the general populace to "get" MGS2, but we all recognize that as pure kino now

Are you the same person spouting this out? Same fucking wording.

Also like I said, people kinda get MGS2 in a different way because the industry is shit. Being shit for the sake of being shit for art is fucking retarded and constantly mocked.
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>>336322508
Yeah but have you seen her IRL? She's cute af. I can't be mad at a game with her in it.
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>>336322554
Metal Gear Solid 2 literally ends with liquid snake stealing a metal gear.

And yet somehow, people say "NO MGSV IS NOTHING LIKE MGS2"!

It's hysterical. I love it. I'm so glad that all the dumbfuck metal gear fans hate this fucking fantastic video game.
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>>336322632

Are you 12?

Is how hard your dick is the measurement of success of a game for you?
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>>336322508
>nothing more
she got the same treatment all of kojimas female characters get
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>>336322632
Her reactions to Quiet in MGSV is so cute.
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>>336322554
>10 years from now, we might have a better idea why things went wrong, but MGSV, if anything, is going to be considered worse as time progresses, not better.

Even moreso as more and more of its online features are shut off and you're just left with the single player game and all of its grind with none of the online stuff to help speed it up.
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>>336322256
Aside from the "surprise" of Raiden (which isn't even as central to the game as Raiden himself is; the promotional material hid Raiden, but the game itself doesn't. Subsequent releases aren't shy about him either) and the thematic content, MGS2 is a very fun and successful game, though. They're not really comparable aside from some slight subversion of expectation.

MGS2 is my favorite MG game largely because of the way it plays. MGSV doesn't have that.
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>>336323052
>MGSV doesn't have that.
except the part where it's mechanically the best metal gear game
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>>336322773

Yeah, but it's not Snake's story, it's Raiden's. Not only that, but Arsenal Gear is what we're after, and it crashes in New York.

And this is ignoring the whole possibility that all of MGS2 is just a virtual simulation, that none of it might be real at all, especially from the perspective of Raiden. On top of which, Rays don't have nukes, and can't make themselves nukes, so the relative threat of a loose Ray unit is not actually that high overall compared to Arsenal. MGS2 would eventually get a lot of these answered with 4, because there was actually room to go into the future.

If Liquid had ran away with Arsenal, that'd be more appropriate.

With MGSV, we are following Venom's story, there's no VR element. We have been closely concerned with Sally and the English strain.

Sally can turn itself into a nuke, and is in the hands of Liquid and Psycho Mantis, who we are aware show back up MGS1, but what happened to Sally, or the English Strain? Not answered. On top of which, we can't push it too far into the future for resolution because of the upcoming events for MG1 and beyond to deal with that.

The English strain as well is a potentially world ending virus, and poses way more of an issue to just have loose than one Ray unit, a big enough threat to need addressing, which isn't.

TL;DR Nice false equivalence there faggot.
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>>336322773
MGS2 was the last game in the timeline. Liquid possessing Ocelot and bailing was a "...but the fight goes on!" typical ending featuring a villain getting away. It's even addressed in the story, since Snake plants a tracker on RAY and plans on following up on it.

Mantis and Eli are in a prequel. Meaning we know what happens to them, and it doesn't involve Sahelanthopus. As a result, the exclusion of a resolution to that plot line just feels awkward and clumsy. It also renders Eli's entire contribution to the game moot, since his presence never comes to any kind of meaningful conclusion. Mission 51's absence is one of MGSV's smaller problems in the grand scheme of things, but it's nothing like MGS2's ending.
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>>336323123
Not him, but the level design and repetitive missions don't help the way it it plays. In fact, they hinder it. Being able to fulton everyone or easily run away from the outpost or just calling in for more tranq ammo make the game boring.

On the other hand, GZ made better use of the mechanics because you couldn't call in a chopper for tranq ammo. You had to use what you were given. Also, the level design made sneaking more challenging.
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>>336323123
Mechanics are nothing without context. Level design needs the right mechanics and mechanics need the right level design. MGSV is a poorly balanced mess and frequently pretty dull.
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>>336323201
>Not answered
I don't care that these things aren't answered because I don't think the value of a story is determined by how many questions are answered because I'm not an idiot.

Retards demanding an "answer" to every single question in the entire fucking series is what got us Metal Gear Solid 4 and NANOMACHINES. People like you hate MGSV because you hate ambiguity and subtlety because you are unintelligent. It is, honestly, too deep for you.

Not that it's that deep, metal gear fans are just that shallow.

So yes, smart people will continue to appreciate MGSV for the great game that it is, and eventually all the dumb metal gear fans will come to pretend that they liked it all along to seem sophisticated. Just like MGS2.
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>>336323670
MGSV isn't really ambiguous, though. It's certainly not subtle. See >>336323368

It's a matter of narrative structure. MGS2's open ending worked for reasons that do not apply to MGSV's.
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>>336323670
Not him, and I agree with your statement here:
>Retards demanding an "answer" to every single question in the entire fucking series is what got us Metal Gear Solid 4 and NANOMACHINES.

However, MGSV is in no way subtle nor is it ambiguous. Everything is laid bare for the player, and the things that aren't are only that way because it wasn't finished.
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>>336323798
Nothing in that post has substance. You basically said "this open ending is satisfying because I said so, this other open ending is awkward because I said so". We don't really know that much of what happens with liquid and mantis in between MGSV and MGS1. There's plenty of time for multiple stories with them to happen in that time frame.

It is the same thing.
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>>336323798
>>336324035
>it's not subtle and ambiguous
yeah that's why I said

>Not that it's that deep, metal gear fans are just that shallow.

and I mean that not as a pithy remark.

metal gear is NOT that intelligent, but the fans are so far below its level still.
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>>336323670

Oh fuck off you pretentious cunt.

Chopping off 1/3rd of the game and going "Le Phantom Pain' doesn't make it deep and meaningful. I'm sure Konami wants it spun that way, but fucking everyone with a pair of eyes can see that it just couldn't figure out how to make this shit work.

If I took Breaking Bad and just wiped out Seasons 4 and 5, and just said "Figure it out" would that be a case of 2deep4u if it wasn't satisfying?

It's not ambiguity and subtlety, it's about delivering what was promised. Big Boss, never has a downfall. Big Boss, never becomes a villian. It's whole "Men become demons thing" never happens.

It also doesn't excuse why Ocelot is completely soulless, why he's suddenly missing his personality. Was having Ocelot be a cold encyclopedia with a southern accent some 2deep4u shit as well?

How about Quiet being shit.

How about the padded and repetitive mission structure? The twist everyone called years ago? 2deep4u.

And not every damned thing needs an answer either. The Patriots from MGS2 didn't, and probably shouldn't because how would you do that, what could live up to it?

And fuck off with your pretencious "If you don't like it, you're dumb." crap.

It's the opposite if anything. The people who liked it are the ones who were new to the game because they had no history with MGSV, critics were tossing out perfect scores based on 30-40 hours under tight control of Konami supervision.

Long term fans have been the ones crying out that MGSV doesn't satisfy and falls quite short. Guy's who've actually played without Konami watching over their shoulder enough to actually get down to the meat.

If anything, your analysis is a surface level look, and the people crying out about the game's flaws are the ones who've actually gone beyond that.
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>>336324591
Hey kid, don't you know you need to be at least 18 to be here?
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>>336324215
>It is the same thing.
Why are you ignoring my points? Do you no understand basic things like how a prequel works in context of a series or what tension in a narrative is?

It's easy enough to assume that Venom and DD go after Eli and in the resulting kerfuffle Sahelanthropus gets trashed. But that's, in part because it's a fairly obvious direction, isn't an interesting thing to leave open. Not just because of its obviousness, but because it's Eli's one moment of activity in the story. Yet it goes nowhere. We don't even know his motivations aside from being an angsty cunt with a grudge (which is enough, but nonetheless), whereas Liquid's motivations in MGS2 are known and tie in clearly with what Snake is after. What are the Patriots? Where are they? How much did their agent, Ocelot, really know about them? These are more interesting questions to leave to the audience than "Huh, I wonder what the fuck happened to Sahelanthropus in-between 1984 and 1995?" There's no real benefit to leaving it open.
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>>336324821

Is school out already?

Isn't it kinda late for a school night?
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>>336324878
>no u
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>>336324591
Breaking Bad peaked at the season 3 finale, and seasons 4 and 5 sucked, so actually it would have been better if it ended there.

>it's about delivering what was promised
FUCK what you were "promised" you baby. Fans were "promised" that they would play as Snake in MGS2. FUCK fans. Fans ruin everything because fans are STUPID AND TASTELESS.

>Was having Ocelot be a cold encyclopedia with a southern accent some 2deep4u shit as well?
No it was a thematic decision, something your dumbass can't possibly understand because you're a fanboy who just wants to see your favorite characters again just as you remember them.

>The people who liked it are the ones who were new to the game because they had no history with MGSV
Yeah, the ones who liked it are the people who aren't stupid fanboys, and therefore were able to see the game for what it actually is, instead of what they hoped it would be. Seeing something for what it actually is is what makes a criticism legitimate. And yeah, I'm sure all those reviewers were so terrified of what konami would think of their reviews, given that everybody already knew konami was exiting the game industry, and therefore could do nothing to punish them. Dumbass.

>Long term fans have been the ones crying out that MGSV doesn't satisfy
Because long term metal gear fans are, and have always been, complete and utter drooling tasteless idiots, who are adverse to anything that is not just a repackaging of the same old tropes. Fans are scum and the fact that fans hate a game is a mark of fucking PRIDE on the game as far as I'm concerned.

like I said before

>It's hysterical. I love it. I'm so glad that all the dumbfuck metal gear fans hate this fucking fantastic video game.
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>>336324591
>Quiet being shit
She wasn't, actually. She was the only well rounded character in the game.
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>>336325268
oh shit, sorry for liking things

damn
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>>336325268
>No it was a thematic decision
Heh.
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>>336325440
There's a difference between liking things and being a "fan" of a "series".

But you're too stupid to understand that, which is why you're a fan.
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>>336325268
>therefore were able to see the game for what it actually is
Sloppily designed and heavy-handed?
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>>336325268
Wow what a fanboy
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>>336325559
The best video game ever made.
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>>336325619
Sure, bud.
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Kind of weird that they didn't add one indoor facility that you could sneak around. Would that have been too easy?
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>>336325268
This partially right.
Though V is very flawed (I'd hesitate to call it good) a lot of the hate stems from fanboy entitlement.
>we were promised

Also, we've only known one side of Ocelot as an enemy. V Ocelot was hinted at throughout the series.
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>>336325880
With reflex mode, yeah It'd be too easy.
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>>336325936
Hinted at him being intelligent and resourceful, sure. That doesn't excuse him from being narrative dead weight in TPP, though. He exists merely to bicker a bit with Miller. He has no real agency in the story. His relationship with Miller was fun enough but needed to be fleshed out. And like other things in the game it doesn't come to any real meaningful head aside from Miller opting to support Venom and Solid Snake (which is an ultimately meaningless addition) and Ocelot supporting Big Boss (which we already knew).

Ocelot was pretty poorly utilized in MGSV.
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>>336325268
>Breaking Bad peaked at the season 3 finale, and seasons 4 and 5 sucked.

Oh look, this explains a lot.

And just saying "Hey, your a fan" over and over doesn't exactly bolster your opinion higher.
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>>336325936
>Also, we've only known one side of Ocelot as an enemy.

Except he was an insider helping you out in MGS3 and by the end of it was just a friendly rival at best, working along side in the CIA.
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>>336327053
That's what I meant.
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>>336312583
kek, listen to the extended ost you fucking retard. it's by far the best in the series.
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>>336325268
>No it was a thematic decision, something your dumbass can't possibly understand

Yes, the thematic decision to completely destroy everything enjoyable about a character.

Did you like Other M as well for making Samus a pathetic cunt?
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>>336326341
I kinda wished he could be used as a buddy.
They really should've went through with the idea, at least Miller has an excuse not to be field and the guy should be enough to run the base ops when Boss is away.
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>>336327574
Listen to the cut snake lines. It sounds like he might have been at one point.
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>it has bad level design!
can you guys give me an example?
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>>336327974
Both the Africa and Afghan map are "open world", but they're devoid of any content save a few outposts here and there. As such, going from point A to point B (where the mission is) requires nothing more than wasting running along a barren wilderness and easily avoiding the outposts (that are filled with 2-4 guards) and then finally heading to a base camp. Because the game is "open world", you don't get punished for getting caught. You can easily run away from the base and the enemy won't come looking for you. It's not like MGS2 or 3 or 4 (especially 2) where getting caught was punishing. In 2 when you got caught, it could take a while to get an all clear just because of how cramped everything was and the way the AI was set up. It truly gave you the feeling of nowhere to hide/run. I never got that in V. In fact, you could get caught in a mission and still get an S.

Then you have the amount of time spent in the helicopter, plus the stupid FOB missions, etc.
>>
>>336328702
>In fact, you could get caught in a mission and still get an S.
This the fact that the game makes it to where you can S rank with large shoot outs in a "stealth game" speaks volumes about it's quality
>>
>>336327974
Along with >>336328702 V carries the same issues 3 and 4 did in terms of level design and balancing, the more open environs make dealing with enemies pretty easy. MGS3 made up for this somewhat by introducing unique areas at a good pace, but MGSV is all pretty samey. There are a few good areas (oil refinery, OKB Zero) but most of the areas feel pretty bland and uninvolving.
>>
>>336328702
you can apply that to every open world game
>complaining about helicopter
upgrade it, dickhead.
>>
>>336329215
but it's not a stealth game
the theme of revenge is well implemented in the gameplay
you're not punished anymore if you kill people
>>
>>336327974
>>336328702

Just to add, but even the biggest areas like OKB Zero, the Soviet Base and the Airport don't have the complexity and difficulty that Camp Omega had, and although one or two of them might have had more guards, they don't have the guard density required to really push your stealth capabilities. On top of that, there's a lack of secondary detection, things like UAVs or Surveillance cameras. Bigger levels like OKB Zero and the Airport should have them peppered throughout the area instead of maybe one or two easily avoidable cameras.

Guards haven't been adjusted for the new size of the maps either and so they're left even more impotent and blind than the old school guards of MGS1 and 2, because although those blue cones were smaller, they proportionally ended up covering a lot more of the level you were in.

If you'd made not just the big set pieces, but even the medium sized ones like the Wahk Sind Barracks, Eastern Communication Post, Abandoned Village, if all those were on the level with Ground Zeroes, and the maps as a whole were shrunken up a bit so it's overall more concentrated, I think that would have helped a lot.
>>
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>>336329568
Then why advertise it as one
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>>336329454
Upgrading it doesn't make it any better (it does, but the fact that it exists is stupid). Also, speeding the helicopter doesn't make every mission starting with the stupid "credits" go by any quicker.

>you can apply that to every open world game
Not really. A lot of open world games are filled with characters and things you can interact with.Not MGSV. It's a large map filled with nothing to do. Once you complete the side quests and story missions, there isn't any reason to go back to play the game. And since there is no NG+ -- and since starting a new game is a hassle -- there is doubly no reason to play the game.

>to play the game again, you need to either create a new sign-in or erase your entire game file
Fucking retarded, that.
>>
>>336329568
>not a stealth game
>espionage is in the game's title
Kojima-drones will defend anything.
>>
>>336329237

Frankly, OKB Zero didn't seem that great, just long. I thought the Soviet Base Camp was better by comparison.

Oilfield, Soviet Base Camp, Barracks area, and the Mansion I thought were the best.
>>
>>336329883
The mansion and Oilfield were the only places that I liked. The Mansion was actually punishing, and flt like an old MGS map.
>>
>>336329738
Did you try the optional goals in each mission? It's close to NG+
>>
>>336329883
I included OKB Zero simply because there's some stuff to fuck around with. You're right though. Though I didn't find the Mansion that interesting either. You don't really have to navigate it or explore since Code Talker is pretty easy to get to and hard to miss. Conceptually it was a cool idea, though. Either way I think we agree about the game's core problems.
>>
>>336329986
I've done some, but not all. Got bored with the game so I haven't completed them. Having to go through the mission start credits X number of times got to me.
>>
I think the endings we were given would have been fine if there was actually storied content in part 2. Choosing one of the many endings in whatever order actually allows a lot of interpretation thematically, but when it's alongside a complete disintegration of a reasonable plot it falls apart.
>>
>>336329975

I liked the Mansion because you go through the jungle first, and if they added a few more patrols it'd be great. Having a good boss there in the jungle (4 skull snipers aren't decent bosses.) that'd be a love letter to Predator, like an improved The Fear, would be great, or at least like way more patrols.

But the mansion had some good interiors and felt tougher because of the enclosed spaces where guards could actually see everything in a room, so you needed to really pay attention to go completely unnoticed.
>>
Man I wish MGO3 wasn't dying

Yeah I fucking get that it isn't MGO2 but I still like it
>>
MGS2 was a bigger disappointment

https://www.youtube.com/watch?v=cq6L1HV5gz4

However most /v/ posters were 5 when it came out.
>>
>>336322773

MGS5 is this generations MGS2, right down to the fanboy butthurt because it wasn't the game they envisioned.
>>
>>336330874
They're pretty different circumstances. Both had misleading trailers, but otherwise they're quite different.
>>
>>336330874
> tfw previous mgs generation had the prologue as a demo and a skateboarding minigame to boot
> tfw current generation couldn't even completely finish game development, despite selling the prologue as a standalone game
>>
>>336322773
>Metal Gear Solid 2 literally ends with liquid snake stealing a metal gear.

Which Snake puts a tracer on and has his location, Ocelot heads to the patriots, but it's probably a false location. They plan on tracking him down. They cover this in the ending, they don't just forget Ocelot and the Ray exist like how all of Mother Base just doesn't care to do anything about Liquid, Mantis and Sally.
>>
>>336330794
>MGS2 was a bigger disappointment

Not really. The only thing really disappointing was that you were Raiden instead of Snake, if you could get past that, it was great.

MGS5, it was a twist everyone saw coming, the second half of the game is in complete shambles and unfinished, there's no real closure, you can't customize MB like they said, no return to camp omega, no even halfway decent boss fights, and the list goes on.

MGS2 delivered on 95+% of what was promised. It delivered on everything except for being Snake from start to finish.

MGSV is like maybe 75% tops, there's cut content and it doesn't deliver on all sorts of shit.
>>
>>336330794
I really wonder what Raiden would be like if he was voiced by an actor that made him sound manly. Like Leon Kennedy.

Raiden has a very deep voice in the japanese version. I think he would be hated a lot less if he didn't sound like a whiny teenager.
>>
>>336331965
There's cut content in every game.
I guess Shadow of th Colossus is a very shitty game, more than 20 bosses were cut from the final game.
>>
>>336332308
They don't leave bits and pieces in it though.
>>
>>336332308
Not him, but you can't deny Mission 51 (on the island with the kids) should've been in the game, and Eli's story is left wide open
>>
>>336332308
>There's cut content in every game.

True, but I mean, mission 51, which would be at least deal with Eli's and Manti's story and not just have a Metal Gear out there that never gets talked about again for no reason.

And then there's that it seems like they originally planned for Chapter 2 to be original missions, but got cut for time and copy and pasted shit to pad it out.

Battle Gear got cut for practically no reason.

There's cut content, but we're talking the difference between shaving your pubic hair and a complete penectomy here.
>>
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>>336311337
DIRECTORS CUT WEN
>>
>muh trailers

Nigger this shit wasn't even bad. I dunno, I'm no MGS fanboy but I played the classics back in the day. Never played 4. TPP had tight as fuck gameplay, yeah the narrative is flawed and blatantly unfinished, but it has a few deep moments that are still largely more memorable than any other game I can recall playing in recent years. I feel bad for hypetards that just fiend off hype, has that shit ever EVER worked to your advantage? Nah. This should could've been twice as good as it was and you would be seeing the exact same shit. "I-I'll never get excited for a video game again ;___:" Holy shit get another fucking hobby then, boy.
>>
>>336332480
True, one mission. Not an entire chapter. Not 1/3 of the game
I still have no idea why Konami put the unfinished version of the cutscene in the collector's edition. That's like shooting yourself in the foot.
>>
>>336330719
if konami supported it more instead of going pachinko it would be alive and well
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>>336332802
>DIRECTORS CUT WEN

Never. Hope you like MGS6: Mobile Ops or MGS6: Tactical "Hit the lever" Action, because those are the only things coming your way anytime soon.
>>
>>336332793
Battle Gear was cut for balance reasons, which I guess makes sense.
>>
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>>336332962
k just cause u r butthurt
>>
>>336332825
>Not an entire chapter. Not 1/3 of the game

http://www.ibtimes.co.in/8-missing-missions-located-metal-gear-solid-5-phantom-pain-650943

http://www.express.co.uk/entertainment/gaming/612967/Metal-Gear-Solid-5-update-Phantom-Pain-DLC-missions-Konami-PS4-Xbox-One

>"Those 10 with the 8 completely missing missions and the FLYK one would give un a total of 19. Very close to Chapter 2, isn't it?"

http://gamingbolt.com/metal-gear-solid-5-dataminers-find-8-missing-missions-in-the-game
>>
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>>336329568
>>
>>336333012

As opposed to the Stealth Camo, chicken hat infinite ammo bandanna, most of the late game gear?

Especially if you're talking late game shit that'd be for just screwing around, why not. Just do what you did with the other items and say "Can't use on FOBs, Restricted to A rank."
>>
>>336333236
>10 replay missions
kek
so just 8 missions then
>8 missions that are completely missing
lol what? so there's nothing left from them?
>>
>this game is shit
>where are my cut missions?!?!?

Wait, what? You think the game is fundamentally bad but you wanted more of the same? I don't understand that sentiment.
>>
>>336333581

There's the file names and placeholders, but the data for them is missing. And the 10 replay missions are unaccounted for alread, as in describing replays of missions that aren't already present.

So between the 10 misions replaying a mission that's not there, Mission 51, and the 8 missions placed, but no data for them, you've got 19 missions that are missing, presumed cut.

That's quite a fucking bit. 19/51 = 37%
>>
>>336334062
Nigger did you read the article?
They are replays of mission from Chapter 1 and 2. Some guys even implemented them in the PC version some time ago. They are playable.
So you have 8 missing missions, 51 probably being one of them.
>>
>>336334062
>19/51
do you even maths, bruh?
it's 19/69 you fucking retard.
>>
>>336312234
Why are you still crying after 7 months over yet another shitty entry of a franchise that was built on ripping off all kinds of media, and made by the George Lucas of videogames?
>>
>>336334470
ebin :^)
>>
>>336334652
Tell me it's not true, I dare you.
>>
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>>336311337
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>>336334470
Lucas didn't even try to be deep.
Kojima is more like the Zack Snyder of videogames, he pretends his stories are deep, but every single reference is so fucking blatant and lacks so much subtlety that it just ends up being laughable.
>>
>>336334857
Kojima should just stick to game design, his """"""""stories"""""""" are terrible.
>>
>>336334857
Kek. You can see his pretentiousness growing as the series goes on too. 1-3 are clearly movie rip offs.
4 seems like he ripped off his own work and just shoved as much fan fiction and fan service in as possible
5 is very clearly a moby dick/1989 rip off, but clearly books must be harder to rip off cuz that shit makes almost no sense and was all over the place.

Dude has been a fucking average ass hack of a writer since day one. He's an amazing game designer, but that's where it ends. I can understand the power of nostalgia being why people love these games, they're great. But let's not act like they all aren't schlock
>>
>>336335226
In the end I feel like Kojima felt he was forced to one-up the stories with every MGS and he tried his hardest to do it, but at MGSV he was just absolutely tired of all.
Regardless of what you think about his games, he's a creative, this kind of people is not the one to force to work on things he doesn't want to, and even less the same things over and over again.

You can see in the aspect of game design that he tried to do very different things withing the context of MGS, you know, making MGS3 a survival game, making MGSV basically Mercenaries 3, etc.

MGSV was a dissapointment, but i'm curious to see what he does with complete freedom.
>>
>>336335405
Yeah, very true. dude is very talented. I just genuinely think he's bought into his own celebrity and thinks he's Smarter than he is as a writer. If he had a better writer on board and could articulate his visions more coherently he'd be unbeatable, Imo.

That's why I personally was super excited for silent hills, you had Kojima on the game department with probably some sort of vision, and then del taco in there to wrangle Kojima in when he goes full retard and help guide him better.
>>
ITT: "Muh story"

The game is great, fags
>>
>>336335226
There isn't a video game story I've encountered that isn't total schlock. But Kojima, despite his gradual failure in terms of plotting, was exceptionally clever in terms of theming, and using themes to complement a tense sneaking scenario. Sure, this involved a lot of borrowing from movies, but he was still pretty successful at it up until MGS4. He's always struggled with heavy-handedness, but it wasn't always like it is now.

I don't think his increasingly worse output is reflective of a lack of competence or creativity so much as what >>336335405 suggests. Even a lot of the game design issues from MGS3 onward stem from him feeling limited to working within a Metal Gear framework.
>>
>>336335819
Criticism toward other areas of the game have been raised in this thread too.
>>
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>>336311337
WHAT COULD HAVE BEEEEEEEEEEEENNNNNNNNNNNNNNN
>>
>>336335819
>A repetitive, Far Cry 2 in 3rd person empty open world game
>"Great"
>>
I will never forget you my friend.
>>
>>336336350
That's ok I love Far Cry 2 and empty worlds are ok as long as they are immersive
>>
>>336312234
Kojima always gets away with being an incompetent fuck thanks to his small army of fanboys and loyalists that defend and justify every retarded thing he does.
>>
Is there any actual proof that it was suppose to give players a "phantom pain"?

I heard that it was intended for Skull Face's death, but I think it didn't work.
>>
People are more upset about an unfinished game than it failing to be a legit transition to the first MG or the fact that Venom Snake is a disposable grunt that somehow maintained the legacy of Big Boss.

Retard world issues.
>>
>>336337396
Also calls into question why they cloned him and had the S3 plan if it's as easy as brainwashing somebody to make them a super soldier
>>
>>336337396
>>336337575
Because its too easy to rag on the story.

Everything is wrong with it.
>>
>>336337736
Huey was very well written, as was Kaz
>>
>>336335819
The game is good, not great.

And story matters for a story and character driven franchise. This isn't Doom.
>>
>>336337396
No, there's a lot of shit about how we never see Big Boss become the MG1 villain he was supposed to be.
>>
>>336329883
>mansion
>easily sneak to the left
>take out 3 retarded guards
>enter the mansion
>your destination is literally on your left the second you enter
>>
>>336330719
Seems far more likely that those are the tracks of a bird and then it takes off.
>>
>>336337575
the cloning was attempted more than a decade before Venom's brainwashing and was never attempted again, they obviously noticed it wasn't as effective. The S3 plan is a greater plan of information control and not necessarily related to the brainwashing, but it is a more advanced form of it. If you want to simplify and understand it only as the solid snake simulation, the brainwashing took the best soldier from msf with a lot of combat experience and turned him into legendary soldier while the s3 plan took a repressed child soldier with mostly virtual experience and turned him into a soldier capable of taking down multiple metal gears
>>
>>336337575
And why Big Boss was so butthurt with Zero cloning him, yet completely fine and even happy with Zero brainwashing a guy into being his pseudo-clone.
>>
>>336339974
fuxk off , the story is too deep for you to understand
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>>336338501
The game wouldn't be "better" if the story was more detailed or had an ending you liked.

It's an infinitely better game than 4, which is essentially a movie.
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>>336339974
because he's evil now.
>>
>>336311337

All it needed was the ending from that one disk and it would of been a-ok.
>>
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>>336312234
Post-traumatic shill syndrome.
Unable to forget the horrors of their experience, they continue to relieve their shilling to put up with their pain. Their phantom pain.

Directed by Hideo Kojima
Starring Daniel Day Lewis as Commander "Eggs Benedict" Miller
>>
>>336329665
Stealth has changed.
>>
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>>336311337
It still hurts.

>LOOK AT ALL THESE AWESOME STORY CUTSCENES
>I CAN'T WAIT TO SEE HOW THEY'RE ALL CONNECTED
>THE FINAL CHAPTER OF MGS
>THE MISSING LINK
>KOJIMA'S MAGNUM OPUS
>THE SECOND COMING OF JESUS CHRIST
>>
>>336345098
>THE FINAL CHAPTER OF MGS
lmao what? kojipro literally never said that
>>
>le mgsv was disappointing meme

I want the memers to leave
Thread replies: 196
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