does resolution matter in pixel art?
if you want it displayed on a larger screen's native res, yes
otherwise it'll go through upscaling and get fucked up
>>336205234
Nitori is a rtmQT.png!
>>336205406
yeah, but drawing pixel art and making sprites at higher resolutions is a waste of effort and they come as ugly shit.
example: any HD fighter with pixel art.
>>336205534
How should you do it properly then?
>>336207231
find a middle ground anon.
usually 100x100px is perfect.
>>336207231
Increase the draw era to comic portions. Imagine on a 4k screen dot for dot.
yes, but hi-res pixel art is extremely rare and hard to make.
if its a "retro" game, then it wont matter too much, as long as it can be scaled cleanly
>>336205534
>any HD fighter with pixel art.
just because companies suck at pixel art nowadays doesn't mean it can't be done properly
i think you're probably referring to KoF13 which had high-res sprites
that one looked ugly because it was drawn on top of models
i don't think we've ever had a truly legit 1080p pixel art game done in the old way
>>336205234
Games with this artstyle?
>>336209747
I think it might be hard to find a game that's isometric AND soft like OP's image.
>>336210490
Why's that?
>>336208061
How does one git gud at hi res?