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does resolution matter in pixel art?
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does resolution matter in pixel art?
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if you want it displayed on a larger screen's native res, yes

otherwise it'll go through upscaling and get fucked up
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>>336205234
Nitori is a rtmQT.png!
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>>336205406
yeah, but drawing pixel art and making sprites at higher resolutions is a waste of effort and they come as ugly shit.

example: any HD fighter with pixel art.
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>>336205534
How should you do it properly then?
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>>336207231
find a middle ground anon.

usually 100x100px is perfect.
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>>336207231
Increase the draw era to comic portions. Imagine on a 4k screen dot for dot.
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File: KirbysAdventureSheet2.gif (16 KB, 284x390) Image search: [Google]
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yes, but hi-res pixel art is extremely rare and hard to make.

if its a "retro" game, then it wont matter too much, as long as it can be scaled cleanly
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>>336205534
>any HD fighter with pixel art.
just because companies suck at pixel art nowadays doesn't mean it can't be done properly

i think you're probably referring to KoF13 which had high-res sprites
that one looked ugly because it was drawn on top of models

i don't think we've ever had a truly legit 1080p pixel art game done in the old way
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>>336205234
Games with this artstyle?
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>>336209747
I think it might be hard to find a game that's isometric AND soft like OP's image.
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>>336210490
Why's that?
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>>336208061
How does one git gud at hi res?
Thread replies: 14
Thread images: 4

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