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Why was Kojima unable to create a memorable team of villains
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Why was Kojima unable to create a memorable team of villains rich in backstory after MGS1? It got progressively worse:

>I AM FORTUNE PLS KILL ME
>THE PAIN THE PAIN
>"She was born in a village. Soldiers came."
>generic skulls that have no personality
>>
>>336120757
as with just about anything, having to repeat the same formula over and over again tends to result more and more lukewarm copies.
>>
I thought the Sons of Lberty were pretty good.

Even the Cobra Unit was great.
>>
Winds of Destruction were the closest IMO, but there weren't enough of them and the game was too short.
>>
The Cobra unit and B&Bs were literal non-characters.

Sons of Liberty were alight though, they filled their role well and were pretty memorable even if they weren't FOXHOUND.
>>
>>336120757
WINDS

OF

DESTRUCTION


People tend to forget he wrote the story and dialogue for MGR
>>
>>336124871
Because he didn't.
>>
>>336125520
No u
>>
>>336125615
Pretty retro meme there mate.
>>
>>336120757
>Cobra Unit
>Not memorable
>>
>>336125789
You're ignoring the context.
>>
>>336125789
>THE X
>THE X
>THEEEE X
>BOOM

Wow so memorable. The Boss is the only one with more than a sentence of depth.
>>
>>336125862
They're definitely memorable though. They're crazy and wacky and over the top.
>>
>>336120757
MGS 3 and PW both had great boss fights
>inb4 PW was shit
fuck off, I liked it
>>
>>336126172
Peace Walker is tied with MGS1 for best game in the series.
>>
>>336126172
I think they were pretty good fights, but the tanks had no personality really. They just existed. Aside from Peace Walker and Zeke though.
>>
>>336126172
Tank
Chopper
Bigger tank
Biggest tank
More tanks
Peace walker
Thread replies: 17
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