how do we fix open world games, /v/?
Either make a sandbox or don't bother.
Open worlds are only as fun as the tools you have to interact with it.
>implying the desert isn't the best part of the map
>>336007305
it's pretty good but it should've been bigger to help solve the "one random abandoned industrial complex per hundred metres" issue
The concept is flawed to the get go if you're trying to add depth to the open world and asking us to go look around it like needles in haystacks.
If you're gonna make an Open World game, just put all the collectibles and objectives and interesting stuff on the map. That way you can go fucking around and use the map to your advantage without having to look up a guide on where the most interesting quests are.
Otherwise, you're just wasting our time.
Non-randomly generated map, treasure and monsters.
Lot of caves, crypts, dens, etc. Make secret areas not easy accessible.
>mission objectives are stuff you can just do in freeroam
when will this end
gtav did open world pretty well
It's the fucking cops and AI that needs fixing
>>336009204
>no enterable buildings like IV
>good
no
>>336009725
what buildings would you be hoping for beyond grotty apartments and warehouses
Lock certain areas until the player progresses further into the story. I really like this.
Stop using sheer size as some sort of selling point
Daggerfall did it right. Minecraft had the basic structure but failed incredibly at using it to it's full advantage. Everything else is just as shallow as a tunnel shooter.
>>336011803
Disgusting.
>>336009725
>enter building
>entertained for 3.204521 seconds
>realize theres nothing to do in the building
>exit building
Fuck your strawman arguments, what do you want to go bowling or something? faggot
>>336007305
Outcast killed any and all desert levels for me.