[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
I never see it posted here, so, going against my best instincts,
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 128
Thread images: 15
File: dishonored.jpg (37 KB, 250x310) Image search: [Google]
dishonored.jpg
37 KB, 250x310
I never see it posted here, so, going against my best instincts, what does /v/ think of pic related? Are you excited for the sequel?
>>
The original was way too short and levels too small
DLC was great though
>>
>>335985480
Never finished it. It had some fun mechanics, but I think I ruined it for myself trying to go full-pacifist on the first playthrough.

Kept getting hyped for new powers and gadgetry just to see it didn't have a non-fatal option.
>>
Lore was good, sneaking was pretty fun. Too much emphasis on lethal tactics.
>>
It was a good game that got a lot of shit because of the chaos system being kinda stupid and the game giving you 1 busted OP stealth power, then like 300 awesome things to kill people with...that you get kinda punished for doing because chaos

one of the only games where the DLC is way better than the main game.
>>
>>335985838
>>335986146
The 'game punishes you for being lethal' meme has been busted and debunked over and over again, do not post it again unless you want to look like a fucking moron.
>>
>>335986330

Yeah, they're wrong, you're wrong. Feel free to continue being wrong, free country.
>>
File: 2016-03-05_00002.jpg (130 KB, 1244x700) Image search: [Google]
2016-03-05_00002.jpg
130 KB, 1244x700
probably one of my favorite games

don't bother playing non lethal except for just once to see what happens, it's infinitely more enjoyable playing with a lethal style

pretty good story, the dlc was better than the base game, Daud is a great character.

good atmosphere

pic related is a based man
>>
>>335985480
I liked it
>>
>>335985480
Only Bethesda game I've played and enjoyed. Haven't played pre-Morrowind Elder Scrolls or any Fallout except 3, however (from what I've heard old Fallout and NV are good)
>>
>>335986146
Explain how the chaos system is stupid.

>kill people
>more rats
>more plague
>more chaos

>don't kill people
>less rats
>less plague
>less chaos

Pretty fucking simple.
>>
>>335985480
You have to create your own challenge (no kills, no magic, never seen, etc), because otherwise all of the tools the game gives you makes it too easy.
>>
>>335986724
Works better then Undertale's good vs. bad system

>be good 99% and bad 1% of the time = neutral ending
>be bad 99% and good 1% of the time = the SAME neutral ending

fucking Shadow the Hedgehog was better than that
>>
>>335986724
It's not stupid in the sense that it doesn't make logical sense in the context of the situation, it's stupid in how it makes killing so alluring and viable, and yet it punishes you for doing it.
>>
>>335986689
Old Fallout isn't Bethesda.
>>
>never posted here

boy, son you're four years behind.
>>
>>335987649
>game has consequences for being a mass murdering psychopath

woooooooow so terrible

In the original Thief games if you put in the highest difficulty you were not allowed to kill anyone.
>>
>>335987649
>punishes you for doing it

This has been debunked so many times on here its not even funny, fuck off newfag.
>>
>>335988071
I've only played a few stealth games, but most of them have had that feature
>>
>>335988071
The original Thief didn't give you 50 fun tools to kill enemies, shower you with ammo and money to buy more stuff that makes killing enemies easier and more convenient, and then give you negative repercussions if you do kill enemies.
> in the highest difficulty you were not allowed to kill anyone.
Key words: THE HIGHEST DIFFICULTY.
>>
After fighting Daud's assassins, the game got really easy. Even on the hardest difficulty the regular guys were like nothing compared to the assassins

>>335988071
Some of it doesn't make sense though. From what I understand, killing leaves more bodies, and so more rats come. But what if I have the ability which turns corpses in ash? That would create less bodies than nonlethal, as unconscious bodies would probably cause rats to come
>>
>>335988387
>negative repercussions

such as

Hint: Getting the 'bad ending' is not a valid complaint.
>>
>>335985480
Pretty decent, but hurt by streamlining. Too few powers to develop different playstyles. AI is dumb. Making different choices doesn't have any affect until the ending monologue. The outsider is gay, really shitty character design there. Level design is fairly open, with some impressive standout levels like the Masked Ball.

I'm cautiously fapping for the sequel. Harvey Smith is a massive SJW faggot so I'm afraid he's going to shoehorn girl powah crap into the story, but he seems to have a good sense of what makes a game good. If he has more time and budget for this one it could be something special.

The DLCs on the original game had really nice level design but were even more limited in terms of playstyle. I hope they don't follow that path for the sequel.
>>
>>335988515

less guards to deal with rats
>>
File: cat.jpg (112 KB, 1024x768) Image search: [Google]
cat.jpg
112 KB, 1024x768
I'm glad there aren't any weepers this time. Hopefully they have a mission similar to Lady Boyle's Last Party.
https://www.youtube.com/watch?v=ZkqZ8oR6k0M
>>
>>335985480
Better level design than most modern first person games, and I liked that there were optional and alternative objectives in the levels.

They make you far too powerful, though. So while I do like it, the stealth and non-lethal aspects doesn't feel encouraged at all from a gameplay perspective, and only for the purpose of getting certain endings.
>>
It's way too easy, even if you keep your edgelord powers to a minimum. I liked it though.
>>
>>335985480

I enjoyed it.
>>
>>335988584
What if I killed civilians but not guards?
>>
Great

Give me Dishonored 2
>>
>>335986330
>The 'game punishes you for being lethal' meme has been busted and debunked over and over again
Explain please.
>>
>>335988614
>no weepers
did they confirm this? where?
>>
>>335988740
less people to deal with rats and homes left abandoned become rats nests easier
>>
>>335986963
Yes because the ending dialogue when you only let Mettaton live is the exact same as letting everyone except Mettaton live.
>>
>>335988832
The plague or whatever only affects corpses. It's supposed to allow for more responsive and visible consequences for highly lethal playthroughs. However it was stated that it was would only occur if bodies were not disposed of properly, so I'm guessing you can shadow kill someone and that won't affect it.
https://www.youtube.com/watch?v=qNzkcxwVEiI
>>
File: 1358705107545.png (535 KB, 638x822) Image search: [Google]
1358705107545.png
535 KB, 638x822
>>335986689
Arkane and Bethesda are both owned by ZeniMax, it's not a Bethesda game.
>>
>>335988819
The game never 'punishes' you for going lethal, it gives an accurate representation of being a mass killing psychopath would be. And anyone complaining about the 'bad ending' hasn't actually seen it and are just repeating memes they saw on /v/.

Also all this is done via the story only, so if you don't give a fuck about that you can just the game for the gameplay and have fun being lethal like in Messiah (which had a forgettable story anyway.
>>
>>335985480
I genuinely enjoyed spiderman style slinging around with the grapple hook type ability. It made takedowns and the like more enjoyable.

Kind of short, though. I remember being really impressed by the visuals at the time.
>>
>>335985480
loved the game and the daud dlc was so fucking satisfying. some of the best dlc ive ever played. i wish there was more was for lethal takedowns. dunno how itd go about being done but id like to see something else happen.
>>
>>335985480
It was ok
Most abilities were overpowered and bad balanced
>>
I missed when /v/ hated Bethesda
>>
>>335986330
Nah, the game really could have used more nonlethal options. You have an insanely reduced moveset compared to a lethal playthrough.

It didn't really bother me because I prefer playing stealth games with a minimal toolset, but I can understand the argument
>>
File: 1460064915359.jpg (48 KB, 620x592) Image search: [Google]
1460064915359.jpg
48 KB, 620x592
>>335989134
>The game never 'punishes' you for going lethal, it gives an accurate representation of being a mass killing psychopath would be

How is it in any way an accurate representation? By adding more rats..?
>>
>>335989242
Its Arkane though
>>
>>335989242
Yeah, I miss when /pol/ hated Jeb Bush too. But now they love him just like we all love Bethesda.
>>
>>335986963
The ending dialogue accounts for almost every combination of dead/live characters. You're not wrong in that it doesn't care at all how many unnamed NPCs you killed though.
>>
One of my favourite games, desu. It was kinda short, 2/3 of the 'magic' were useless but i liked however.
>>
>>335985480
I lost motivation to play almost immediately after the into cinematic, held on for like an hour more of gameplay and just couldn't do it.
>>
File: 1450875639862.gif (1 MB, 250x233) Image search: [Google]
1450875639862.gif
1 MB, 250x233
>>335989350
...Yes, and by adjusting how people react you based on whether you go lethal or non-lethal.
>>
>>335988557
i hope ur neck doesnt snap from the heavy fedora
>>
>>335989134
>kill 50 people in a town filled with tens of thousands, at least

>everything is in ruins at the end
>>
>>335989541
Such as when? If I recall correctly the dialogue is written to be amibiguous so it seems like characters like the boatman are reacting, but it's the same no matter what you do.
>>
>>335989350
>all dead bodies found get thrown in a pit
>which provides more food for the plague rats

regardless, you can get away with like ten kills per level and still not hit high chaos
>>
>>335989627
You have to kill a lot more than 50 people by the end of the game to have high chaos, also the plague has completely decimated the cities population.
>>
>>335989745
Emily and what others say to you change depending on chaos level.
>>
Loved this game
>>
>>335985480
was worth playing, barely. gameplay was pretty fun. plot kind of sucked cock, honestly. also you were penalized WAY too hard for using lethal methods, when like 80% of the upgrades were for lethal things
>>
>>335989907
>others

I think it's only Emily bro

Regardless, by "react" you mean minor cosmetic changes? Sure that's bettter than nothing, but I would expect gameplay reactivity from gameplay decisions. For example, assassins coming after you if you're high chaos, or more complex patrol routes if you're stealthing it.
>>
>>335990082
And how were you penalised?
>>
>>335990082
I can't believe how ingrained this stupid penalized meme is into /v/
>>
>>335990082
The fact that you can't upgrade sleeper dart capacity is super retarded
>>
>>335990208
No, the others at the hideout say different things as well.

>wants the game to get harder if you go high chaos

So on the one hand you complain the game 'penalises' you in the story for going lethal but then you want the actual gameplay to change and ACTUALLY penalise you for going lethal? I don't get it.
>>
File: 1461902568927.gif (825 KB, 349x281) Image search: [Google]
1461902568927.gif
825 KB, 349x281
>>335985480

It's in my top three favorite games

Dishonored
Dues Ex (1)
EvE Online (still play, hello from Snuffed Out)
>>
>>335985480
It's a masterpiece, whoever defend it has no brain
>>
>>335990423
I don't complain about the game penalizing lethal play, because it doesn't. What I would ideally like to have seen, is for the game to adapt to make whatever playstyle you're using more interesting. It's a pretty easy game whether you go full stealth or especially if you go full chaos. I've ghosted the base game without using any powers and even then it's not a challenging game.
>>
Are there any details about the sequel? Is it gonna be open-world? It's gonna be open-world isn't it.
>>
>>335985480
I fucking love Dishonored and its DLC.

Dishonored 2 is the only game I'm looking forward to at E3 desu
>>
>>335990787

Honestly, if they did that, it'd remove the best thing about the first game. The levels were so open but remained focused which a sandbox game struggles with, while being open enough for me to not even want it to be a open-world. It felt like an open-world game, honestly. If you cut out all the stupid, senseless shit in the middle.
>>
File: 2014-12-25_00002.jpg (235 KB, 1920x1080) Image search: [Google]
2014-12-25_00002.jpg
235 KB, 1920x1080
>>335985480
I simply loved it
>>
>>335990717
I agree with you then, but imagine the people complaining now that the game 'penalises' you if they went ahead and put actual penalties that affect gameplay into the game.
>>
>>335990902
Yep. maybe they could make the sequel like a overworld with hub missions, but they shouldn't lose that focus on cool mission design.
>>
>>335985480

I played through this entire game, and I don't even think I liked it. There was just nothing interesting about it. It was something to do. It's the video game equivalent of pablum. Not gonna bother with the sequel. Didn't even know the first one had DLC.
>>
>>335985480
A really good game, the DLC are much better than the base game, also install this mod for extreme difficulty and play on hardest: ttlg.com/forums/showthread.php?t=141188

Cautious about the sequel, if it's more like the DLC then definitely, but then Bethesda is publishing it and I don't trust them to not ruin it.
>>
>>335989097
>using the HUD

you killed it for yourself kiddo

turn the hud off if you actually want to enjoy playing dishonored, or else you are just chasing waypoints
>>
>>335989350

In the game you have more rats, more weepers, more guards.

In the story almost everyone is weirded out by corvo, the boatman will betray you because he thinks you are murdering little cunt.
>>
>>335990571
I recommend Thief I&II if you haven't played them already.
>>
>>335985838
>not enjoying it the way you want to play
>not going pacifist on the hardest difficulty the 2nd playthrough
Why.


And I liked the lore of the game Im glad itll be more explored in the second game.
>>
>nobody posted them yet
for shame

https://www.youtube.com/watch?v=zf3PAK9tsmc
https://www.youtube.com/watch?v=XYdxhmvbu3M
>>
File: Dishonored2-2.jpg (114 KB, 1280x960) Image search: [Google]
Dishonored2-2.jpg
114 KB, 1280x960
Art style is still top tier.

Guess they kept Victor Antanov on for the sequel.
>>
>>335992776
>All that sliding and headshotting with cross bow
>Using arcs to fry enemies
>When he freezes time and moves that guy in front of his bullet
Dude un fucking called for but gg.
>>
>>335985480
Fucking loved it. Yes, excited as fuck. So excited I had a dream about it today.
>>
>>335985480
Looking forward to it

I just hope that they've added more stealth or non-lethal powers/gadgets and actually made it slightly difficult by adding enemy types that you can't just trivially instakill and limiting the amount of potions you can carry
>>
>>335993312
Source? Some sort of artbook?
>>
File: Dishonored2-3.jpg (665 KB, 3264x2448) Image search: [Google]
Dishonored2-3.jpg
665 KB, 3264x2448
>>335993736
idk, some fag on the rpgcodex
>>
>>335985480
Dishonered is a borderline great game, only held back by your character becoming OP too soon
>>
>>335985480
One of my favourite games of all time

>That atmosphere
>Those open levels
>Incredible soundtrack
>Graphics that will probably never become outdated because of the painted style
>One of the best DLC/expansions ever. It's seriously longer and more developed than the main game. And Daud is a fucking badass.

The only problems I have with Dishonored overall is probably that it's a bit short and a little too easy at times if you upgrade all your powers. It's all about limiting yourself if you want a true challenge. I recommend the Ultimate Difficulty mod which takes like one second to install.
>>
It wasn't good
>controls are absolute garbage
>magic is hilariously shit
>huge amount of sidequests that are extremely easy to fuck up
>abysmal loading times
>all drop down attacks are lethal
>garbage AI
>one fuck up will change the ending, and enemies frequently kill themselves because of above point

I feel bad for buying it
>>
>>335993994
>"im shit at videogames"
thanks for letting us know.
>>
>>335994093
>criticizing aspects of a game means you're bad at games
thanks for the shit arguement
>>
>>335993994
>abysmal loading times
That's how I know you're shitposting, it loads in literally 2 seconds on potatos, not even joking
>>
>>335994351
hes probably a console shit, would explain a lot of the other bullshit he spouted.
>>
>>335994351
It takes like 30 seconds to load on a PS4, not even joking. I don't know if they just failed to optimize it but that's the reality.
>>
>>335993994
>controls are absolute garbage
stopped reading there, just because you are a spastic retard, it doesn't reflect on the game
>>
>>335994431
>>335994441
Must be it, I had a Radeon 4350 when I finished it some years ago and it was mind-blowing
>>
File: 1447195511035.jpg (112 KB, 772x817) Image search: [Google]
1447195511035.jpg
112 KB, 772x817
>>335994484
Did you ever lean in that game? Shit was terrible and unresponsive as fuck.

Selecting powers used BOTH sticks so if you were moving you now have to let go of that stick and select the power with that or the aiming stick

button placement was stupid as shit as well and the fact you couldn't cycle through your powers (ala dark souls' item selection) without going into the power wheel made shit extremely tedious

art style and sound design were nice but honestly the gameplay was shit
>>
>>335994861
>Selecting powers used BOTH sticks so if you were moving you now have to let go of that stick and select the power with that or the aiming stick
Confirmed consolecasual, nothing to argue here
>>
>>335987649
>and viable, and yet it punishes you for doing it.
But it doesn't.

If you go full murdergod mode the levels are even more easy, putting more enemies to fit your playstyle isn't punishment
>>
>>335994294
I have gold one.

GIT GUT
>>
File: 1452231370336.gif (641 KB, 339x509) Image search: [Google]
1452231370336.gif
641 KB, 339x509
>>335994941
That doesn't invalidate my point about it being a bad game, because it was, at least on the console I played it on. Am I supposed to play it on all other platforms to get an objective view?

but hey PC MUSTARD RACE
>>
>>335990208
>I think it's only Emily bro
Almost everybody changes and so do a lot of situations. Samuel or whoever will even shoot a gun at the final level to alert the guards if you are high enough chaos. He doesn't do it on medium and low and says different things. There are also a few encounters that change depending on chaos level. A survivor camp at the end becomes a weeper den if you're high chaos. Daud will also summon all his assassins to help him fight you if you're high chaos instead of dueling you and won't call them off after you beat him. There are also more guards, rats, and weepers in every level.

They could do more with it, but I think they did a respectable job.
>>
>>335985480

I loved it and still love it. Playing the DLC right now. The stupid thing is the "blink" mode: I got so used to it that I tried to blink in other games and was suprised when it not worked... :-(
>>
>>335985480
>I never see it posted here, so, going against my best instincts, what does /v/ think of pic related?
really liked it
Gameplay was fun and the artstyle was great. That's why it still looks good even though the graphics are outdated from a technical aspect.
I just wished that they would expand more on the lore about the outsider and what his connection with wales is about.
>Are you excited for the sequel?
Will definitely get it but I will most likely wait for the complete edition
>>
>>335985480
The art style is shit. I've been meaning to try the XB1 version though.
>>
>>335995314
Controls are bad because you're using a controller. This is the case with EVERY first person game.
>>
>>335985838
>deus ex: human revolution
>stealth kills trigger a cutscene
>lethal is louder and has a higher chance to alert enemies
>>
I got halfway through a non lethal playthrough and dropped it, felt like it had some good ideas but it just felt a bit boring. Should I restart and go lethal?
>>
>>335985480
I really liked it, never got the dlc which I heard was better. Super short though, even without blinking all over the show.
>>
>>335985480
>no ending to let Emily die
Ruined it desu. I let her fall off the tower several times. Game is great, cool to replay too, unskippable boat cutscenes are a turn off though.
>>
Goddamn Masterpiece.

Plenty to fap over too.
>>
>>335998648
What are you on about, there's a specific ending for letting her die you goon.
>>
>>335985480
>Emily is now a butch lesbo bitch with a chiseled jaw-line
I didn't ask for this

Also the game was far too fucking short
It would've made a great open world game
>>
>>335998648
>no ending to let Emily die
>I let her fall off the tower several times

are you having a stroke or something
>>
>>335998648
https://www.youtube.com/watch?v=UYMXvBD9jTE
>>
>>335990571
Arx Fatalis
STALKER SoC
Might and Magic Boot Edition
System Shock 2
VtMB
>>
>>335999089
It was destined to happen since she is Corvo's daughter and was actually raised by Corvo for her entire life. I'd be more surprised if she came out as a bimbo.
>>
>>335988387
You can still get Low Chaos provided you don't kill more than 50% of NPCs in the map.

They never explain this, but tests prove that it's the case.
>>
File: 1411719702370.jpg (632 KB, 1000x1400) Image search: [Google]
1411719702370.jpg
632 KB, 1000x1400
>>335999704

There should be more games with bimbos in them, desu.
>>
>>335999089
I'm hoping the sequel is at least twice as many levels.

And would be great to have metroidvania world. Not sure about full blown open world, though, as it could effect level design quality.
>>
>>335999089
She's looks hot and noble to me. Don't know what you're on about. And it's the game's aesthetic that everyone's kinda off appearance-wise.
>>
>>335989098
To be honest though, I bet there's some sort of agency out there that sends beta testers to these companies. And the only people they hire are mentally retarded.

I've seen similar screenshots from other games, like a half life 2 cave system being cut because one branch would loop around and players would keep doing the same loop over and over for 30 minutes.
>>
>>336000651
IIRC, Tripwire were frustrated with some playtesters they had, because they complained RO2 didn't play like CoD.
>>
>>336000651
>>336001528
They get the lowest common denominator to be beta testers, most likely people that don't even play videogames so they are able to show the publishers that the game has a chance of being a mainstream success.
>>
>>336001528
Where do they find these people?

I mean obviously if you're inviting people over to test your game in house then they're getting paid as well.

Its like some HR company tried to get a group of what they think gamers are like, and came up with a bunch of mouth breathers.

>>336001669

That's a terrible way to go about things when it comes to video games. Its not like you're retard proving a microwave or something.
>>
>>336001740
>That's a terrible way to go about things when it comes to video games.

Not if you want your game to be financially successful.
>>
>>335999892
Has there ever been a 3D open-world Metroidvania ?

Could be fun
>>
High Chaos is executed rather poorly with the only major game-play changing thing is the final level, Kingsparrow Island. Aside from that point, the only other changes are either tedious or merely cosmetic. By tedious, I simply mean the inclusion of more rats and Weepers. Cosmetically, its effects are reasonably subtle: the wanted posters, some dialogue in Lady Boyle's Last Party and, most obviously, Emily's drawings. However, when people say that the game punishes the player for taking a High Chaos route I'm inclined to disagree. Dishonored presents a wildly more diverse range of lethal methods than not, yet railroads you into the "bad end" for using them. Players who want the "good ending" are forced to be completely pacifist, and on a whole this is bad game design; or rather, this is a problem with games that have a karma/moral system. The thing is, though, and I've made this point plenty of times before, the High Chaos route is objectively superior as it establishes a much more prominent atmosphere. In my opinion, the entirety of Kingsparrow Island during a High Chaos playthrough dwarfs all the other levels in terms of size, atmosphere and "finer details" such as the feud between Martin and Pendleton and the multiple ways you can handle them. From a game-play perspective, High Chaos is a lot more fun. The variation of weapons in combination with several specific spells makes for a grand, ol' time. So how, in all honesty, can people say that just because the game gives you a "bad end" that the game is punishing you for having fun?
>>
>>336003684
It's not even the matter of "punishing", because in no way having a simply different ending is somehow a punishment. I prefer going high chaos too, but getting low chaos is not as hard as people make it out to be, you can still kill a fair amount of people and get away with it.

I find it silly that people play not for the sake of playing but to get the seemingly best possible ending. The core gameplay remains the same, why would it matter if you got a different cutscene at the end? The story was never the strong point of Dishonored anyway.
>>
>>336004175
Exactly, anon. Dishonored's strengths come from its austere atmosphere, lore and world building.
Thread replies: 128
Thread images: 15

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.