[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Explain why Battlefield: Hardline is a bad game. Without talking
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 138
Thread images: 18
File: BFHardlineComp-Image022a-PC.jpg (424 KB, 1920x1080) Image search: [Google]
BFHardlineComp-Image022a-PC.jpg
424 KB, 1920x1080
Explain why Battlefield: Hardline is a bad game. Without talking about the multiplayer, because that shit has been tacked on by B-teams ever since BF3. Multiplayer is utterly irrelevant when evaluating whether an FPS game is good or bad.
>>
Can I kill niggas in this game? Thinking about pirating something now that I beat dark souls 3
>>
Gr8 b8 m8
>>
GR8B8M8
>>
>explain why multiplayer fps game is bad
>without talking about the multiplayer
You're an idiot
>>
File: bfh_2015_10_12_00_48_bwq8a.jpg (1 MB, 2560x1600) Image search: [Google]
bfh_2015_10_12_00_48_bwq8a.jpg
1 MB, 2560x1600
>>335976956
>Can I kill niggas in this game?
No.
>Thinking about pirating something now that I beat dark souls 3
If you are going to pirate it, it needs to have the revised crack that fixed the Denuvo triggers that made some missions impossible.
>>
if you're trolling: this is abysmal
if you're serious: no one will ever take you seriously with as dumb an opinion like this
>>
>>335976882
The DRM is the worst ever.
>>
File: 1340319475943.jpg (22 KB, 250x250) Image search: [Google]
1340319475943.jpg
22 KB, 250x250
>Multiplayer is utterly irrelevant when evaluating whether an FPS game is good or bad
ummmmmmmmmmmmmmmmmmmmm
>>
>>335977102
>>explain why multiplayer fps game is bad
What makes it a "multiplayer fps game", anon? Hardline's campaign was developed by the Dead Space team. The MP was developed by the Dead Space 2 MP team.

Naturally, 2-3x more people work on the campaigns than work on MP stuff, and the MP people are given a fraction of the budget. With Battlefield 3, there were about 3 MP level designers, and 9 SP level designers. All the talent and money goes into the campaigns, which is what these developers love making, and the dregs throw together some MP content.

Titanfall was the same. The game was campaign focused, just like ever CoD ever and like every BF game after 3, and they ran out of money so the campaign had to be abandoned because the publisher wouldn't give them more.

tl;dr literally nobody cares about MP anymore. Not even the people who make CoD, Titanfall, and Battlefield give a shit about MP.
>>
File: 1405058211930.jpg (10 KB, 211x244) Image search: [Google]
1405058211930.jpg
10 KB, 211x244
>explain why game is bad without mentioning 2/3 of it
>>
File: 1456928383525.gif (981 KB, 342x239) Image search: [Google]
1456928383525.gif
981 KB, 342x239
>>335976882
>Multiplayer is utterly irrelevant when evaluating whether an FPS game is good or bad.
>>
>>335977456
>>explain why game is bad without mentioning 2/3 of it
Approximately 25% of a game's budget goes towards MP. There are 2 SP devs for every MP dev. The MP is a tacked on "value adder". Most of the devs not only never touch it, they basically don't care about it. Rumour has it, Respawn Entertainment were FURIOUS when they had to cancel Titanfall's campaign because that was what most of them had left IW to work on.
>>
>>335977102
>>335977205
>>335977428
>>335977456
>>335977552
When DICE made Battlefront with no campaign, there was a sudden influx of BF4 DICE devs going off to make Wolfenstein and Mad Max, singleplayer focused games.
>>
>>335977993
yeah cause they had no fucking job you dumb ass.
>>
>>335978106
>yeah cause they had no fucking job you dumb ass.
They could have stayed and worked on Star Wars: Designed for Babbies Edition.
>>
>>335978165
yeah cause it's all voluntary over at EA. Shut the fuck up you moron
>>
>>335978245
>yeah cause it's all voluntary over at EA.
So you're saying DICE fired some of their most talented designers instead of asking them to work on Battlefront?
>>
>>335978416
who are you to say they are their most talented? how do you know exactly what each person was responsible for?
>>
File: come on, anon.png (166 KB, 420x420) Image search: [Google]
come on, anon.png
166 KB, 420x420
>>335977627
>>
the story is fucking garbage
thats already bad enough, not to mention the gameplay is still boring and the AI are retarded
>>
Uh

Define "no one cares"

>Titanfall
The single player was scrapped because of time and because no players gave a shit to the extent that an MP only game can thrive.

I've never beat a Battlefield campaign because I don't give a shit. Correction, I did BFBC2. And they're always shit. Multilayer is fucking difficult to fine tune. All resources go to that.

Your logic is extremely flawed and I'm convinced youre trolling. Multiplayer is the #1 selling point. You know why? DLC. Micro transactions. Long term interest by users. Means more revenue.

Xbox Live's price tag jumped up from 50 to 60 bucks, literally days (iirc) before the release of CoD:MW2. Wonder why?

>former devs making single player stuff
Not a good argument, especially when those games don't even have good multiplayer, or flat out don't include it. Wolfenstein was pretty good. Better than all Battlefield campaigns. All resources want toward making a single player game, because that's what it is.

BF, CoD, and whatever other fps games w/ multiplayer people play are all, without a doubt, for profit and focus on multiplayer.
>>
>>335978704
Have you even looked at Mobygames before?
The SP devs dwarf the MP ones. http://www.mobygames.com/game/windows/battlefield-3/credits

SP = Dead Space devs.
http://www.mobygames.com/game/windows/battlefield-hardline/credits

MP = Dead Space MP devs who nobody cares about.
>>
>>335979418
>The single player was scrapped because of time and because no players gave a shit to the extent that an MP only game can thrive.
The developers care. Especially when most of them have zero interest in working on MP.
>Multilayer is fucking difficult to fine tune. All resources go to that.
That's why MP is made by smaller teams working with a fraction of the game's budget and heavily outsourced to washed up developers.
>>
>>335976882
>implying the single player isn't the b-team addon

The actual B-Team, Dice LA, actually managed to turn BF4 into a good game post-release, so you don't know what you're talking about
>>
>>335979842
The only thing this proves is that SP campaigns (and by extension their spectacles such as graphics and setpieces) are massively overfunded and overstaffed in comparison to actual gameplay (which tends to be MP's focus)
>>
>>335977627
Most of those devs probably handle art shit and writing and storyboarding and voice acting and cutscene animation, none of which applies to MP at all. What's your point? You're not seriously trying to claim that MP is only a secondary goal for Battlefield are you?
>>
>>335976882
>multiplayer shooter
>DONT TALK ABOUT THE MULTIPLAYER

Seriously, faggot?
>>
>>335977447
You're fucking retarded.
>>
>>335977627
>25% of the devs
>making 99% of what people care about

Seems like good planning.
Also, if 25% of the game is shit, it gets a C, and getting a C means you've basically failed to achieve anything useful or important.
>>
>>335980331
>You're not seriously trying to claim that MP is only a secondary goal for Battlefield are you?
It has been since BF3. Teams are completely separated. They hired the lead developer of Alan Wake for BF4's campaign. Head hunted developers from Starbreeze.

MP fans can deny it all they want, but in terms of actually making these games, MP is the last important component. It's just a cheap, nasty money maker.
>>
>>335976956
No. 99.9% of the "game" is cutscenes. You spend almost no time in this first person "shooter" shooting.
>>
MPfags are cancer.
>>
>>335980776
It's still the only significant part of the game that any player actually gives a shit about, so who cares what some autist anon thinks?

also congrats on ignoring the rest of the post
>>
>>335980331
Fucking. This.
They're also working on sound effects, motion capture, modeling, animating, etc, etc, that just gets ripped directly into the MP seamlessly.
>>
>>335980887
>No. 99.9% of the "game" is cutscenes.
Lies.
>>335980887
>You spend almost no time in this first person "shooter" shooting.
Because it's a fucking STEALTH GAME, you moron. Did you know you spend almost no time in this third person shooter shooting?
>>
File: 1456548438299.png (81 KB, 553x585) Image search: [Google]
1456548438299.png
81 KB, 553x585
>>335977447
>tl;dr literally nobody cares about MP anymore.
That's some highly advanced trolling IMS.
>>
>>335980776
>25% of the budget
>to make 3 maps and fiddle with some weapon stats here and there

>75% of the budget
>cutscene animation, voice acting, story boarding, modeling, animating, shading, engine developing, writers, actors, rigging, etc, etc, etc

Seems like that 25% that makes three fucking maps is far more valued than the rest of the GARBAGE that no one cares about.
>>
File: 1458781616053.gif (2 MB, 320x180) Image search: [Google]
1458781616053.gif
2 MB, 320x180
>playing the campaign in battlefield
>>
>>335980906
>It's still the only significant part of the game that any player actually gives a shit about, so who cares what some autist anon thinks?
Most players don't play more than a few hours of MP at best. More players finish the campaigns in BF/CoD than basically any other FPS series around.
>>
>>335980946
>They're also working on sound effects, motion capture, modeling, animating, etc, etc, that just gets ripped directly into the MP seamlessly.
No. Hardline has completely seperate lighting, animation, texture, art design teams for MP and SP. That's why Hardline's MP looks like complete and utter shit, while the SP has some of the best visuals Frosbite has ever delivered.
>>
>>335981189
[citation needed]

I can believe you for CoD but not for say Bad Company 2
>>
>>335981135
>GARBAGE that no one cares about.
MP faggots are this delusional. Treyarch and their "Death of campaign is the death of society" must be very disappointed in your autism.
>>
>>335981356
You can whine about it all you want, man, but the fact of the matter is that 25% of the game's ENTIRE budget goes to making a handful of maps and tweaking some weapon stats.
That should be enough to tell you that all the consumer cares about is the MP.
The most popular shooters ever made were the ones where MP were the prominent feature. Quake, UR, CoD, etc.
>>
>>335976882
This looks worse than GTA V
>>
>>335979842
>zero interest making X mode of y game

Ok, no. Devs have specific functions that would put them in the same role, regardless of mode. You're arguing with an opinion that can't even be verified. People want to make games. If they don't "want" to make a multiplayer, they can walk away or try to ease into another role. Could you imagine that convo? "I don't like multiplayer. Can I work on something else? I feel bad doing this." And then hear "oh ok bro here work on Mirrors Edge."

>smaller team size
That's because the budget POST a game's release is made that way. The upfront cost of making a game should be obvious. Post game is tricky
>>
>>335981539
Quake and UT weren't really all that popular. Not compared to Half-Life, Halo and Borderlands, anyway.
>>
>>335981318
According to stuff like this https://www.truetrophies.com/Battlefield-4/trophies.htm you're looking at 50% campaign completion rates for BF4.
>>
>>335981539
>The most popular shooters ever made were the ones where MP were the prominent feature. Quake, UR, CoD, etc.
GoldenEye sold 8.5 million copies, and the MP was made by one guy in 6 weeks working in secret.
>>
File: blink.gif (770 KB, 499x367) Image search: [Google]
blink.gif
770 KB, 499x367
>>335977627
>>335977447
Is this person the dumbest person on /v/, outside of me for replying to it?

How can you be so naive as to think FPSes these days are about SP? No one plays them for the SP, no one. Their stories are four hour long clichefests.

The only reason people play through them is when they unlock guns in the MP. They have to bait people with MP items to get them to play the SP.
>>
>>335982081
>No one plays them for the SP, no one.
Millions and millions of people do. Are all MP fans this delusional? Do they seriously think people who've always hated MP games have magically changed their minds?
>>
>>335981318
>>335981189.
It's been played for a grand total of 25 BILLION hours.
With a GENEROUS estimate of 4 hours for the campaign, and 8.8m copies sold, that's 36M hours of gameplay, supposing EVERY copy finished the campaign.

LETS DO SOME MATH
25,000,000,000 - 38,000,000 = 24,962,000,000

So, tell me again how people give a shit about single player campaigns.

>>335981916
anditwasthebestfuckingpart
>>
>>335982234
Sweet job reading the entire post, fuckwit.
>>
>>335982254
Oh, forgot to add...

18 BILLION MP matches have been played of CoD3 at over 5,000,000 players AT ONE TIME.

1.9 QUADRILLION MP respawns.

Single player campaigns are fucking pointless. There is a reason they bait players into beating them with MP unlocks.
>>
>>335982254
>It's been played for a grand total of 25 BILLION hours.
That's every CoD ever made, BTW.
>With a GENEROUS estimate of 4 hours for the campaign
Bullshit. Most of the games are around 6-9 hours long.
>>
>>335982340
Autism detected.
>How can you be so naive as to think FPSes these days are about SP?
Because the developers say they are. Because that's why they are made.
>No one plays them for the SP, no one.
Many people do.
>Their stories are four hour long clichefests.
In your opinion. Nobody cares if you don't like them. Next thing you'll be claiming nobody watches Transformers movies.
>The only reason people play through them is when they unlock guns in the MP.
And you know this how exactly?
>>
>>335976882
>Without talking about the multiplayer

>hey let's talk about a multiplayer focused franchise, without talking about the core component!

Bad Company release worst day of my life
>>
>>335976882
Battlefield Hardline looks better than GTAV
>>
>>335982462
Alright, let's assume EVERY CoD has had 10 hour long campaigns (which is bullshit, but whatever).

There have been 12 core CoD games.
So let's DO SOME MORE MATH. AND LETS EXAGGERATE WILDLY!

200 M TOTAL COD GAMES SOLD
10 HOUR CAMPAIGNS

That's 2 BILLION HOURS of single player

STILL DWARFED by the 25 BILLION hour multiplayer stat.

>>335982578
It doesn't "fuck up the numbers", it supports them in saying that the CONSUMER does NOT GIVE A FUCK about SP.
>>
>>335982671
>>hey let's talk about a multiplayer focused franchise, without talking about the core component!
How about you stop making assumptions based on the franchise. You're like those people who think Resident Evil games are survival horror games.
>>
>>335976882
> Multiplayer is utterly irrelevant when evaluating whether an FPS game is good or bad.

You are literally retarded if you think this.

If anything, they could completely remove all single player elements and possibly wind up with a better game. Single player in Battlefield is worthless and only happened because Battlefield tried to be call of duty.
>>
>>335977627
>>335977447
>>335976882
I am convinced OP is just practicing for his high school debate team or something. This is sub-bait tier stupidity.
>>
>>335982730
second person you replied to who deleted their comment, I am a retard and thought you were OP
>>
>>335982730
Your numbers are going to be badly skewed by this simple logic:

Game sells 20 million copies.

15 million players play 10 hour campaign. Put game on shelf to maybe replay a year or so from now. 150 million hours played.

5 million players play 30-200 hours of MP. You're looking at a BILLION hours played from a quarter of the player base.

It's utterly meaningless to use these kind of numbers to "prove" how many people play these games because they like the campaigns. It's like trying to argue Counter Strike vs Half Life numbers of hours played.
>>
>>335976882
>Multiplayer is utterly irrelevant when evaluating whether an FPS game is good or bad.

Wow
>>
Played the multiplayer at a friend's for a couple hours, thought it was fun. What do people hate about it?
>>
>>335982730
>10 hour campaigns
>thinking even half of the people who bought the game got more than 10 minutes into the campaign
>>
>>335983035
Look, you are clearly a very, very retarded person, so let me try to spell this out as simply as I can with a question.

If SP is so important to devs, why is all the DLC for multiplayer, and only multiplayer?
>>
>>335983087
Superman 64 had great FPS multiplayer.

https://www.youtube.com/watch?v=Jq7Vwlyp2sU

By your logic, we can't call Superman 64's singleplayer a bad game because the MP was good.
>>
>>335983132
>>thinking even half of the people who bought the game got more than 10 minutes into the campaign
Around 30-50% finish the campaigns. The CoD campaigns are far, far more popular than most mainstream FPS games.

>>335983308
>If SP is so important to devs, why is all the DLC for multiplayer, and only multiplayer?
Because the devs who make the campaigns are busy working on the next game. The post-release DLC is outsourced to other teams. Making campaign DLC requires skills and budget that those teams simply don't have. Neversoft used to do DLC. High Moon. People like that.
>>
Hardline multiplayer was fun. Only downside was mechanic armored insert too stronk. People who disliked it hated fun and wished they could destroy people with ridiculous vehicles that had regenerating health and could withstand 4 rockets.

So of course people hate it on /v/.
>>
>>335983471
>Making campaign DLC requires skills and budget that those teams simply don't have.
>DICE
>not having enough budget
>fucking DICE, of fucking EA

Put down the crack pipe, Anon.
>>
>>335983471
You are either trolling or you have a very warped view of how the gaming industry works. I would love to see your sources for this insane bullshit.
>>
>>335983879
>You are either trolling or you have a very warped view of how the gaming industry works. I would love to see your sources for this insane bullshit.
Which points do you want to see sources for, anon?
>>
>>335983035
>meaningless to show what the consumer uses your product for

Lrn2BasicBusinessYouFuckingMoron
>>
>>335983132
>didn't read "EXAGGERATE WILDLY"
>>
>>335977627
autism the post
>>
>>335983556
The vehicles should have had varied health depending on what game mode it was.
>>
>>335983940
>You might read online and in forums that campaign modes in shooters like Call of Duty are getting less play as people gravitate towards multiplayer experiences. This might be true, but for Call of Duty specifically, campaign mode is still of great interest to players.

>You say that fewer people are playing campaigns these days, but our metrics say different. This was an active topic at Treyarch, until our numbers showed us that, regardless of what you read on forums, players spend a good amount of time in all modes.

>-THE PEOPLE WHO MAKE CALL OF DUTY.
>>
File: 199419087209852.jpg (20 KB, 923x81) Image search: [Google]
199419087209852.jpg
20 KB, 923x81
>Black Ops 3 on Steam
>>
>>335976882
The whole stealth shit sucks and is boring.
Dont care about the story or characters.
This isnt a battlefield game, only in name to try and sell
>>
>>335984029
>autism the post
There are actually 3-4 SP devs to every MP dev for some games. So yea, saying "there are two SP devs for every MP dev" was pretty autistic.
>>
File: lJ0yUoP.webm (452 KB, 800x450) Image search: [Google]
lJ0yUoP.webm
452 KB, 800x450
>>335976882
The bait was good, but the spoiler text was masterful.
>>
>>335983929
http://kotaku.com/5912984/why-call-of-duty-still-has-single-player-campaigns

http://www.gamezone.com/news/only-18-6-of-players-have-completed-cod-black-ops-single-player-campaign
>only 18.6% of players beat the single player campaign.

http://www.cinemablend.com/m/games/One-Would-Play-Single-Player-Campaign-Star-Wars-Battlefront-EA-Says-78737.html

https://community.callofduty.com/t5/Call-of-Duty-Ghosts-General/Future-COD-titles-No-Campaign/td-p/8898619
>former infinity ward ceo says single player is a waste of resources

Your just fucking wrong buddy.
>>
>>335984112
>a good amount of time
>no actual metric data
>not even a link to the source

Nice proof, moron.

"Wow, no one plays SP at all anymore, good thing 99.9% of our resources go to MP now!" - every FPS developer ever

Well, looks like my source beats yours, I guess you've been disproven.
>>
>>335982081
I used to play cod for SP and battlefield for MP, back when cod's campaigns were actually fun.
>>
>>335982081
this is the reason I played through BF3 and BF4
>>
File: GHOSTS.png (9 KB, 938x75) Image search: [Google]
GHOSTS.png
9 KB, 938x75
>>335984143
Black Ops III is the worst game in the series. The campaign is a chore to play. It's worse than FEAR3. CoD games with not-shit campaigns have much higher completion rates.


>>335984183
>This isnt a battlefield game, only in name to try and sell
Why is that a problem?
>>
>>335984674
Yep, same, only reason. And god were they forgettable. I think Paris exploded? Or was that in a CoD game? Actually the only plot I remember is the ending with the boat and the explosives because you had to do it three times for all the guns. Fucking awful.
>>
File: BOII.png (13 KB, 926x76) Image search: [Google]
BOII.png
13 KB, 926x76
>>335984406
>http://www.gamezone.com/news/only-18-6-of-players-have-completed-cod-black-ops-single-player-campaign
Broken data because it comes from Raptr, a service used primarily by MP fans. We know, for example, that 32% of players completed Black Ops II. Which is actually way higher than most FPS games.
>>335984406
>>former infinity ward ceo says single player is a waste of resources
Treyarch disagree with him. Actual data disagrees with his appraisal that "5%" finish the game.
>>
>>335984920
all I remember some american fleet got totalled, I was supposed to care about it but me NOT being american was not able to care for that... and ......... hmmm...... oh yeah you survived cause Chinese recognized their chinese leader or something.
>>
>>335984920
>I think Paris exploded?
Yes, in one of the best FPS missions ever created. https://www.youtube.com/watch?v=Em_BP2g0L1c
>>
>>335985124
>18% vs 5% for 4 hours
>when 95% play the MP for 60-300 hours

Just, factually, with these simple numbers, you are objectively wrong.
>>
>>335985192
>you survived cause Chinese recognized their chinese leader or something.
He was Chinese presidential candidate Jin Jié. They were fighting believing he had been murdered. It's a good story. Sorry if it was too high-concept for MPfags.

Battlefield 4 was written by Jesse Stern, who also wrote Modern Warfare 2. He is currently writing Titanfall 2.
>>
>>335985415
>>when 95% play the MP for 60-300 hours
Prove these numbers.
>>
>>335985293
>in one of the best FPS missions ever created.

I hope you're being ironic.
>>
>>335985518
>good story
anon, this is cliched as fuck, must be nice to think every single piece of crap story is good.
>>
>>335985639
What's wrong with the mission, anon? Name a flaw. Because I have plenty of criticisms of BF4, but the sheer fuckwitted "NUH-UH, THIS IS SO SHIT" makes me want to stab myself in the genitals with a spork.
>>
>>335985749
>anon, this is cliched as fuck
Show me the other FPS games where it turns out you were escorting a powerful leader in disguise and the people who were attacking you lay down their guns as really great music plays.
>>
>>335985604
Are you saying that (at best) 18% of all purchasers are playing SP and (at worst) 82% of them playing MP is an unacceptable figure? Do you really think the amount of people who buy a game and never play it is in any way a large enough portion to potentially skew those numbers in your favor? Because you might be beyond help if so.
>>
>>335976882
Because cops and criminals using military grade equipment against each other doesn't make sense and i can play any real military game and it will be more fun
>>
>>335985924
>Are you saying that (at best) 18% of all purchasers are playing SP and (at worst) 82% of them playing MP is an unacceptable figure?
Actually, at least on PC, around 80% of the people who own the CoD games have played a few hours of the campaigns at least. We know this because the two components are tracked separately. There isn't a huge difference between the two, only in total play time.
>>
File: needaname.webm (2 MB, 720x404) Image search: [Google]
needaname.webm
2 MB, 720x404
>>335985868
sorry anon, I personally dont remember the story of almost any fps cause they are usually too simple and not worth even playing to begin with.
>>
>>335986196
Source please. Still is not comparable to the amount of time players spend in multiplayer.
>>
>>335986150
>Because cops and criminals using military grade equipment against each other doesn't make sense
What military grade equipment? The enemies are using fairly standard equipment. It's only when you escape from prison that you're fighting private police contractors using heavy weapons.
>>
>>335986295
>Source please. Still is not comparable to the amount of time players spend in multiplayer.
For which game? You go on SteamDB for game time/players/owner tracking. You can go to the game Steam community page and check achivement rates to see how many tracked people finished the game.
>>
>>335986394
Bro, multiple replies in this thread have shown the number of people who have completed the game on any difficulty at like 10%, scroll up.
>>
>>335986394
Also, if SP is so important why was it cut completely from the Ps3/ 360 version of Black ops 3?
>>
UNSKIPPABLE. CUTSCENES
>>
>>335982081
>No one plays them for the SP, no one.
Yahtzee does.
>>
File: 1445547804032.jpg (35 KB, 500x318) Image search: [Google]
1445547804032.jpg
35 KB, 500x318
>multiplayer in a multiplayer game is irrelevant
Holy fuck dude,
I mean its not like the campaign is worth a damn anyways.
>>
>>335986506
>Bro, multiple replies in this thread have shown the number of people who have completed the game on any difficulty at like 10%, scroll up.
That was for Black Ops 3, a game with an offensively shit campaign. There are multiple replies showing 30-40% completion rates.

>>335986681
>Also, if SP is so important why was it cut completely from the Ps3/ 360 version of Black ops 3?
Treyarch justified it as those consoles being unable to handle their creative vision. They were cheap, outsourced, cash grab ports with recycled Modern Warfare 3 assets. They were designed to milk a few extra suckers for some dough.
>>
>>335986943
How do you decide whether a game is a multiplayer game or a singleplayer game?
>>
>bait thread
>over 100 replies
I feel surprised because this was some really obvious bait
>>
>>335987247
And the amazing thing is nobody has coherently explained why Battlefield: Hardline's campaign is bad yet.
>>
>>335978976
why do they feel the need to include terrible female characters when 95% of the players are male
>>
File: PD.jpg (62 KB, 1024x768) Image search: [Google]
PD.jpg
62 KB, 1024x768
>>335987365
>why do they feel the need to include terrible female characters when 95% of the players are male
What are you implying?
>>
>>335987294
well I can only explain it this way.

Battlefield 3 and 4 campaings were pasable only for the reason that you could get weapons for the multiplayer.

since Hardlines multiplayer sucks (compared to other battlefields) there is no reason to even touch the single player.

I played through .... 4 chapters I believe and just stopped and never touched that game again. the game was quite simply boring and I at least was expecting something more entertaining, since the guys from Dead Space were working on the single player campaing.
>>
>>335976882
Battlefield's single player has always been tacked on and subpar, adding it is a mistake

I know it's a hot new meme to hate on multiplayer only games but no one gave a shit that BF2 didn't have a campaign and it's considered one of the best shooters of all time.
>>
>>335986252
>only 9mm lol
>>
>>335987743
>Battlefield's single player has always been tacked on and subpar, adding it is a mistake
How is it tacked on when 2-3x more people work exclusively on the campaigns? When you hire developers from Starbreeze and Remedy to make your campaigns?

>>335987743
>no one gave a shit that BF2 didn't have a campaign
Different time. People didn't care that Quake III didn't have a campaign. I mean, iD Software cared because Quake III was literally a tech demo since they didn't consider a game without a campaign to be a finished product.
>>
File: butthurt.webm (3 MB, 1280x720) Image search: [Google]
butthurt.webm
3 MB, 1280x720
>>335987894
Done, thanks
>>
>>335986978
If the SP is what everyone plays and is the most important than why would they scrap it?
>>
>>335987743
>no one gave a shit that BF2 didn't have a campaign and it's considered one of the best shooters of all time.
Nobody outside competitive MP fans played BF2. I know heaps of people who looked at BF2, and weren't interested because all you could do in the game was play MP.

It's a demographic thing, and the two sides are never, ever going to see eye-to-eye. They want completely different things from the FPS genre.
>>
>>335986978
>oh just ignore that one shit campaign even though you proved me wrong, look at these other campaigns where a whopping 40% of the player base played the campaign for more than 1 hour!
>>
>>335988148
>If the SP is what everyone plays and is the most important than why would they scrap it?
Because they'd rather have no SP than compromised SP. They didn't want a Tomb Raider: Underworld PS2 situation. The port team did their best, but the MP is also gutted on 360/PS3. It was a cash grab release. I'm not sure why that's difficult to understand.
>>
>>335976882
It's a pretty good SP game.
People (especially here) just have shit taste.
What other recent FPS games let you complete every mission multiple ways - total stealth, shooting everyone up or something inbetween.
Also, name 5 SP games that have better graphics than Hardline. I doubt you can.
>>
Anyone that says battlefield hardline's campaign is bad, well simply there not someone i would associate with because they hate on whats great.
>>
>>335988304
>oh just ignore that one shit campaign
Do you have any idea how soul-suckingly boring Black Ops 3's campaign is?
>a whopping 40% of the player base played the campaign for more than 1 hour!
No, the ~40% have COMPLETED the campaign.

http://steamcommunity.com/stats/209160/achievements/

76% complete the first mission.
40% complete the entire game.

To compare, 91% of players finish the first level, and 52% of players completed Wolfenstein: The Old Blood.
>>
>>335988334
So you admit the MP was worth keeping whereas the SP was shit no one would care about?
>>
>>335988626
With those statistics you are literally proving my point that people don't play call of duty for the SP. It's hilarious you don't recognize that.
>>
>>335988842
>With those statistics you are literally proving my point that people don't play call of duty for the SP. It's hilarious you don't recognize that.
More people play CoD for the SP than play any of the competing "SP-only" FPS games.
>>
>>335982765
>How about you stop making assumptions based on the franchise
what the fuck? battlefield series were always started as multiplayer only games
>>
>Police cruisers and SUVs with mounted miniguns blasting nigger music causing shit loads of damage to the city on a literal war on drugs

The entire game was fucking dumb
>>
>>335988665
>So you admit the MP was worth keeping whereas the SP was shit no one would care about?
You're being stupid. The port was made by a different team. They couldn't get SP running properly. So they couldn't even get the MP running properly. They had trouble fitting the thing on the 360 DVDs. So they did whatever was needed to knock out a half-working 360/PS3 port. It's what happens when publishers mandate ports for hardware that can't handle it.
>>
>>335989082
That's no different to people who can't understand that Resident Evil hasn't been survival horror since 2005, and has transitioned to a third person shooter series.

Battlefield is just a name. The games can be in whatever genre the developers please. They have MP because that means more money. It's the same reason devs make games for every platform. It's the reason Japanese devs make PS3 games in 2016. Hardline is a police game with stealth elements from the developers of Dead Space.
>>
>>335989125
>>Police cruisers and SUVs with mounted miniguns blasting nigger music causing shit loads of damage to the city on a literal war on drugs
When was this? The police in the game are very restrained. It's the privatised police force who are off the rails. I don't recall them ever blasting music.
>>
>>335988842
>>335988964
By your logic, people don't play Wolfenstein for the SP, either.
Thread replies: 138
Thread images: 18

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.