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>Street Fighter V >Tekken 7 >The King of Fighters XIV
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>Street Fighter V
>Tekken 7
>The King of Fighters XIV
>Mortal Kombat X

What's SEGA's excuse for not making a new Virtua Fighter for at least PS4 and PC?
>>
Literally nobody outside of Japan cares about it.

I know I don't. It's not because of the gameplay, it's because it has the most bland-ass fucking characters i've ever seen. Even Tekken Edgelords are more interesting.
>>
>>335732162
Pleb. Virtua Fighter is the choice for men.

OP, it's just Sega being Sega. I'm waiting for dozens of classic Sega games to get sequels.
>>
virtua fighter 4... the only fighting game i ever liked. even tried to git gud at.
>>
>>335732931
I know, but i mean, what is the AM2 dev team even doing now? Is it just left twingling its thumbs or something?
>>
They can't afford to make anything other than Sonic and some football manager thing.
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>>335732062
>Virtua Fighter

>Not Fighting Vipers
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>>335733665
Apparently though they had enough dinero in order to localize shit like 7th Dragon, Dengeki Bunko and fucking Miku Hatsune. Not to mention the development of such classics like Tempo the Badass Elephant.
>>
>>335733956

The first two and Tempo were made by other people, they just licensed/over saw them

And I guess Miku is dirt cheap to translate, since the songs all stay Japanese.
>>
One part of me desperately needs VF6, the other part doesn't want a new VF game with no Suzuki involvement. I'm torn.
>>
>>335733520
Making boatslut arcade games

For real

A friend of mine was super jazzed because they were announcing their lineup for the year or something and then it turns out the headline was boatsluts.

That was not a happy day.
>>
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>>335735223
You mean Kantai Collection? For real? That's what they're doing?!

Someone fucking kill me already.
>>
>>335732062

They don't even have hot sluts in game.

Namco, Capcom has THE hottest girls
>>
>>335732062
Because it's not Sonic the Hedgehog.
>>
>>335733794
>not Fighters Megamix: The best of both worlds
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>>335735658
I'm sorry
>>
How is KOF on #14 anyways? Did they just count every iteration as a new release instead of the silly Super/Tubo/Championship/etc monickers?
>>
>>335736781
You could have fucked off to the numerous KoF 14 thread instead of here.
>>
>>335737160
Numerous? There's just the one and it's full of shit posting. People were actually bothering discussing shit in here.

After Final Showdown I can't see much else they can do with the VF series other than just polishing/porting that particular version to modern platforms anyways. Perhaps GGPO while they're at it since that homebrewed netcode was flaky on anything but perfect connections to your opponent.
>>
>>335732062
It's not a franchise known for its speed.
>>
>>335732062
Didn't they take away online features from VF5FS version B in the arcades?
Is VF dead now?
>>
>>335732062
Akira's too busy fighting the likes of Kirito and Marie Rose to bother with his own series.
>>
So is DOA6 the only way they're going to work on a fighting game again?
>>
Virtua fighter is a tech demo
>>
>>335740523
nice meme
>>
Because they dont FUCKING SELL or have good coverage at tournaments. What the fuck is wrong with you idiots? You think they can drop a few million and years making a game that 30 people will care about, and half of those 30 are just underage kids saying omg we care about old sega games really guys!!

Fuck off already, the series had its time, played well, and will go down in history, provided its not written over, as a solid series.
>>
>>335741215
>Because they dont FUCKING SELL
They sell fine in japan, I guess vidya companies whould just stop making animu games then
>or have good coverage at tournaments
Because they haven't made a new game in 10 years, wayyy before tournaments even mattered in regards to getting games popular.

>Fuck off already
Calm your autism, when is the last time you've ever seen a VF thread on here anyway.
>>
>>335741660
No they dont. At an arcade they might be popular but home console sales are dead. SF5, the most notorious and well known fighting series, sold like 70k in 2 weeks and then dropped. VF5 showdown came out a few years ago and it was dead on arrival. Probably lumped into being a bad game just like all sega games are by youtube faggots and game journos.

The series had its time. Not every franchise can go on for 20+ years and fighting games are dying again
>>
>>335732062
>still no Virtua Fighter sequel

Then again, why bother make a sequel to what's already perfect?
>>
>>335740921
Not him but it's true the VF engine is used in later sega games. VF5 for example powers Project Diva and Yakuza among others.
>>
>>335732062
I don't want to see a Virtua Fighter 6 because people can't appreciate purity of design anymore. VF is good because you just pick your guy and that's it.

They will ruin everything by adding in unnecessary meters and subsystems.
>>
>>335742208
Remember the time when VF was still a innovative franchise? That was around the time VF4 came out.
>>
VF got to fade away with dignity.
>>
>>335742459
VF4 was the first fighting game that made an honest attempt at teaching you how to play it and that's better than all the terrible cutscenes in the world.

But people made their choice. They would rather have the game tell them why Scorpion doesn't like Sub-Zero rather than have the game tell them how to be good at Scorpion.

Storyfags ruined the last good genre.
>>
>>335742479
>>335742939
fuck these make me sad just reading them

vf was such a pure series. sega knew what was best but the market spit on them
>>
>>335743371
>>335742479
I will forever remember the BF series as the one series to last 20 years without fucking up. It's made some mistakes, but it never fucked up once.
>>
>>335743867
>BF
kek I meant VF
>>
>You will never ride the tiger again

Feels budo man.

https://www.youtube.com/watch?v=9rYwRH7Ilfk
>>
>>335737735
>just polishing/porting that particular version to modern platforms anyways.

A PS4/XB1 remastered version would be a step in the right direction. Hell, keep the gameplay and just polish the fuck out of it.

>actual accents and matching voices
>less static and authentic arena backgrounds
>>
>>335732062
nobody plays VF, literally nobody.
>>
>>335743371
>but the market spit on them

Cos the rest caters to touch of death combofags.
>>
>>335739383
Every fighting game would be better if Akira was in it. So many terrible characters that deserve an elbow to the face.
>>
>>335744736
Maybe if the game finally got a numbered entry after 10 years it would attract new people instead of just vets interested in small fixes.
>>
>>335745016
you can pour money into something but if people dont want it, people dont want it. what is so hard to understand about this
>>
>>335732062
Fuck that, i want a new Rivals School
>>
Anyone else miss it when the camera would swoop in from a weird angle at the start of each round?
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>>335745304
If I'm not mistaken, there seems to be legal issues surrounding that game.
>>
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>Make the best karateka in fighting games
>Make it a tranny


Why can't AM2 into character design?
>>
>>335742939
>casuals
>wanting to learn

They should have seen that coming to be quite honest family
>>
>>335744910
>So many terrible characters that deserve an elbow to the face.
I dream of elbowing Kens.
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>>335732062
A bit off-topic, but has anyone tried emulating VF1 & 2 Arcade using MAME? Is it viable?
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>>335746038
the best animations in the entire genre wasted on the worst character design i've ever seen

its not fair
>>
>>335746407
VF1 and 2 didn't run on MAME but on model 1, and model 2 for VF2.


I think demul emulates model, I'm not sure.

You're better off emulating the remix versions on saturn emulator.
>>
>>335746548
You can always customize him too look like a proper fighter or a Iori wannabe.
>>
>>335746038
who is that? a customised character or a Ken ripoff?
>>
Sega is no longer relevant outside of japan
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>>335746970
If anything it's a Jojo character
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>>335736781
Yearly new game release from '94-'03, which makes 10, after '03 it was non yearly with KOF 11, 12, 13 and upcoming 14.
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>>335746970
Jean Kujo can be whatever you want him to be.
>>
>>335747041
Sega makes a lot of their money on PC between Footbal Manager, owning Creative Assembly (who make the Total War games) and owning Relic (the Dawn of War and Company of Heroes devs)
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>>335733520
They are working on an unannounced title for PS4 according to Makoto Osaki.

It has been rumored to be a new virtua fighter.
>>
>>335748396
I'm hoping it's a new Fighters Megamix.
>>
>>335741962
3D fighters sell better on console than the latter.


Tekken sold tons of copies on the PS2 era.

Virtua Fighter sales were decently good on PS2 and just about the same for final showdown actually on PS3, without any kind of marketing from Sega.
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>>335748276
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>>335748856
jeffey is always bottom tier let the poor guy have his throw bug
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>>335749182
I love how these moves look in motion.
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>>335732062
They'd rather make more sonic games everyone hates than make something people like
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>>335748856
That is one of the sickest powerbombs I have ever seen.
>>
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yeah you dont need cinematic camera angles or a ton of particle effects to make something look cool
>>
>>335732062
The name keeps it behind. "Virtua Fighter" is not going to sell jack shit in 2016. A new release will bring in people that already play fighting games and nostalgia players that will drop it in 2 weeks. It needs to be more marketable. Rename the series and make it clear it's a spiritual successor.
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>>335749659
Rename the series to 'Batman'
>>
>>335749659
Give Virtua Fighter 6 cutting edge graphics, release it for the PS4 Neo or the NX, you have sales.

Also, arcades. VF does great in arcades.
>>
>>335749182
Jeffry is a nightmare to play against anon.


>>335749915
>Going all sonic with kagemaru


I hate VF3 so much, the worst virtua fighter.
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>>335750039
>I hate VF3 so much, the worst virtua fighter.
nah
>>
>>335750039
>implying it didn't have the best soundtrack
>not putting the music in FS to 3's

That Aoi theme.
>>
>>335750039
>I hate VF3 so much, the worst virtua fighter.
The evade system went over my head VF4 is my comfort zone.
>>
>>335750237
Yes, that game and the mountains of glitches that projected korean fucks to the top.

Worst ever, and VF3 is aslo partly to blame for Sega's bankrupcy.
>>
>>335750039
I never really understood why fans dislike VF3.
I've played them all and I can't figure out what people seem to dislike about it.

Also, can't Kage get easily outpoked when he does his rolling attacks?
>>
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>>335732062
>>
>>335750237
Besides, that's all Kage had to do, all day.
Just go sonic spin dash.
>>
>>335750440
VF3 is literally the Tekken 4 of VF
>>
>>335750631
At the time tekken was only as good as the stuff they could copy from VF.
>>
>>335750440
If you play it at a casual level, you won't notice anything bad.

I'll tell you what's bad:

-Glitchy as fuck
-Unbalanced
-Clunky
-Exploitable techs that you had to master(that's partially due to glitches)
-Evade system wasn't good yet, many flaws and more importantly you could some kind of slippery faggot by inputting KBD+E really fast.

>>335750631
Actually no.
Tekken 4 was a step in the good direction.
VF3 is the game Tekken fans loved and would love to play again.
>>
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>>335750416
vf3 had really fun movement and one guy was so fat that he broke boats
>>
>>335732062
And Xbox, OP.
No reason to leave them out at this point
>>
>>335737735
>GGPO
Why in the fuck would they do that? VF5FS had by far the best online quality out of all fighters last gen.

And despite idiots saying otherwise you cant simply dlap GGPO or rollback onto something and have it work. Rollback wotks on top of an already good online structure, and even then NOTHING can fix a bad connection
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Has anyone seen this?
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>>335751147
Yes
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>>335738367
Its actually really funny how VF idnt known for speed but its way faster than Tekken.
>>
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>>335751307
>>335738367

reminder
>>
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>>335751397
>my face when everytime I have to correct a group of ignorant players who think VF is slower than tekken and I end up having to argue all of them down

Also thats just VF5FS, VF4Evo was crackspeed in comparison
>>
>>335751656
That's FS? I thought it was vanilla VF5
>>
>>335751904
That's VF5R.
>>
>>335751656
It's just the way people were moving and the stepping techs in VF4 to 5R that makes it look faster.
They nerfed all of it in FS, it doesn't mean it's slower.
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Sarah is cute
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>>335753007
She is in DOA at least
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>>335753093
They made Vanessa cuter in 5 but her abs are lacking
>>
>>335753230
This seems like a weird way to go about saying it but I do really like Vanessa's geometry in 5, aside from the abs.
>>
>>335753230
>can cover her up in oil in VF5FS

Oh baby.
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>>335753093
>>335753230
>>335753007
Stop fighting you two
>>
>>335753384
That's pretty benign for fighting senpai
>>
>>335748276
https://www.youtube.com/watch?v=0j-Pv_WhJE8
>>
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>no new gen sarah
>no new gen aoi
>no new gen pai
>>
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Wasn't there a rumor of a new VF game or was that just something for it coming to steam?
>>
>>335753631
The last rumor I knew about was just "AM2's new arcade game for 2016" which was boatsluts.
>>
I had hopes for them to announce something at E3, but frankly I don't even expect it for TGS 2016, so maybe next year with luck.

AM2 just said they are working on a game for PS4, some leak said it was vf, since then it might have been cancelled for all I know.
>>
>>335753482
Man I swear, Out of all the characters in VF only LeiFei made me think less of a martial art, he makes it look so lame.
>>
>>335754489
>Gay-Fei

Here you have it.
The only character that allows mashing in vf along with Shun.
>>
>>335733665
Fuck this gay earth.

I'm not even really a VF fan but I swear, every major video game franchise that's Japanese is dying these days.
>>
>>335753340
Why are you named Oakland?
>>
>>335754615
>mashing with Lei
Literally asking to get bodychecked
>>
>>335753230
>"cuter"
Nigga they straight up made her white. She actually looked WAY better in 4.
>>
>>335755124
Good thing they made it so you can have her look like how she did in VF4, in FS.

Abs aside.
>>
>>335755595
Answer the question
>>335754753
>>
>>335732062
Can someone explain what males Akira so good?
>>
>>335732062
>Sega
>caring about PC

>Sega
>PC

Aside from yearly Total War and Soccer Manager games, all they do is port ancient games. Like a real Japanese company does.
>>
>>335755991
Because they don't pretend that he's anything other than karateman. He is the most karateman karateman you can possibly be.
>>
>>335732062

They stopped the old boards

And AM2 VF guys are working on "unrevealed title"

So they'll probably announce something at E3
>>
>>335755970
Why not is the answer.

>>335756106
I'm glad that in crossovers Akira's 2P is his default, because godDAMN is his 1P boring.
>>
>>335755991
He just plain shits damage, has the best launcher and punishers in the game, and has multiple guardbreaks, and pretty much all his mids are good, elbow especially being very fast and safe.

Thats not to say he doesnt have weaknesses, he cant fallback on strings like the rest of the cast since he has none, severly lacking in lows,and he has no full circulars making him suspectable to sidestepping, and in general is very strightforward.

How difficult he is to actually play is heavily overstated by most people, scrub tactics just dont work with him, but he is an absolute monster when mastered
>>
>>335756281
>sega
>announcing anything at e3
>>
>>335748069
And despite being "a lot of their money on PC", they only exclusively port ancient games to it. All of their new games are PS4 exclusive, none of which will ever see PC versions.

I swear, shit like this pisses me off more than it should. SNK did this as well, saying "oh we were brought from the brink of extinction with our ports, KoF specifically" and then making their new KoF console exclusive.
>>
>>335756524
It's interesting that Kokoro has the same weakness in that she's susceptible to sidestepping. I wonder if that was on purpose. I wouldn't be surprised if it was.
>>
>>335756602

It's more likely than you think. They've been trying to push for more stuff at E3. Last year was a lull due to the final office move.

If not there, then TGS.
>>
>>335756641
SNK doesnt even handle their PC ports so thats a stupid thing to gripe about. Id rather they focus on actually finishing the game and worry about the port later which most likely will happen.
>>
>>335756805
I'm sorry, I had no idea we were in the 90s where games had to be rebuilt each time they were made for a different console.
>>
>>335756670
It's the inherent weakness of the fighting style. The real Bajiquan also concentrates on forward momentum almost exclusively.
>>
>>335756602
It's not like they have any competition this year. The only thing that might be announced at e3 is DMC5, everything else is probably going to be indie shit.
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>>335756985
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>>335756673
I'm expecting the same, but I abandoned hope for this year.

>>335756361
His 1P used to be the black Gi, I don't know why they went back to white.

I like it better like this.
>>
>>335756670
That's on purpose, DOA devs said that Akira was their inspiration and influenced a lot of their choices.
>>
>>335756670
It may be a drawback of the art of bajiquan itself, after all it consists of alot of explosive shortrange bonecrushing linear strikes, and Team Ninja no doubt probably took some inspiration from akira when they made her. Doesnt Kokoro practice a softer form however? Ive never actually used her.
>>
>>335757141
VF does not bullshit when it comes to martial arts. Akira is probably as accurate an interpretation of Bajiquan as you'll ever get
>>
>>335757302
Yeah, that's why I wouldn't be surprised. DOA has never been shy about their VF inspiration.
>>
>>335757141
The main goal of bajiquan is to floor the opponent with one elbow and the whole style concentrates on "explosive" openings to achieve that. It's like in karate where you practice that straight punch and it's the strongest single punch in the whole style. In bajiquan they have that elbow with the same purpose but the whole style is build around extending the range of it by doing those signature loud steps and practically forgoing everything else.
>>
>>335757415
People might describe Kokoro herself as soft but never her style. The closest you get to that is she does her katas in somewhat of a more gentle style. That is also the player's first intro to her when she was a new character as she's doing the soft katas during the intro to 4. A lot of people were like LOL DUMB DANCING THAT'S NOT MARTIAL ARTS like a bunch of retards.
>>
>>335758136
And being a DOA character she has strings where Akira doesn't, which might give a devalued impression of her harder hits that she shares with Akira.
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Did anyone, like fucking ANYONE, else watch the anime?

https://www.youtube.com/watch?v=qkwPGwpUdMY

If the last 10 or so seconds of this opening doesn't get you ready to fight for your dreams, I don't know what will.
>>
>>335757574
This is part of what I love about VF, You dont have to know a lick about martial arts but if you are observant enough you get the basic gist of their martial art, ajd almost their entire movesets are consistent and flow into one another.

Doubly great with akira since it bleeds into how he plays/his playstyle
>>
>>335758328
The anime was utter shit anon.
>>
>>335758328
I despise how it made Akira, of all people, a fucking teenager.
Hell, it's why I hate most anime in general.
>>
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>>335758489
>I despise how it made Akira, of all people, a fucking teenager.
>they do this to Akira in VF6.
>>
>>335758489
But Akira was like 17-18 in VF1. He's one of the characters that aged in VF
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>>335758643
>they make Akira a grizzly mountain man with a beard and a fucked up gi instead
>>
>>335758489
Ryo Hazuki is pretty much teenage Akira. They really softened him up in PxZ2 though where hes more I wanna say personable or friendly than he usually is, by then again hes not exactly dealing with his personal shit like he is in shenmue
>>
>>335758370
No, see, that's what made it the best. It was fucking TERRIBLE, but it was comfy to watch.
>>
>Pick up VF2 on PC
>Suddenly VF thread on /v/
Shit mayne I thought this series was dead to the world.
>>
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>>335758721
>>
>>335755991

Basically, at the expense of having fuck-all tracking and fuck-all strings, he has the most potent basic frame game in the entire game.

He's the only character that can force respect at +1 with his 13f mid(66P), the only character who can threaten counter hit launch at +3 with a 15f mid(666P), and both of those are -5 allowing fuzzy guard, a strong defensive OS.

Heaps of his other moves that have good properties are also -5, making him one of the least risky characters in the game.

His damage on paper is above average only, but it's above average -everywhere- so it adds up and suddenly all your life has melted away.

He has a 13f guardbreak that gives +15, enough for 46P minor launch(which is a 14f +1 on block high), giving him a stronger option against fuzzy guard than anyone else in the game.

As a character who has the best basic frame game, but the least gimmicks, he rewards those who actually sit down and study how to play VF, as opposed to lazy competitors who pick some strings and do delay string mixups, and less technical basic gameplay.

He has a lot of other small things that are only good if you know the basic, fundamental reason why they are good, and use them in an informed way.
>>
>>335758776
>They really softened him up in PxZ2 though where hes more I wanna say personable or friendly than he usually is
I seriously hope this isn't where it's going to.
Akira is not that average Ryu guy, nice and with all that "heart of battle" crap.
>>
>>335757574
Are there any styles that have yet to be represented in VF?
>>
>>335758872
There's needs to be another row without a subject that just says Kung Fu again
>>
>>335758872
Seems the anime brainwashed me because I remember him behaving like a brat.
>>
>>335758859
Not completely terrible, it had its moments

>That one moment where Pai is acknowledged as an excellent fighter but her style is just not suited for fighting multiple opponents in that particular environment
>>
>>335759061
Pai is a stupid shit. She should start learning from her dying father and upgrade her style with his.
>>
>>335759061
Maybe I'm just remember more of how the English dub was kind of terrible, but I agree. That moment where Akira talks about how he can't see the stars anymore got me. Also, when Shun Di explains why Lau became obsessed with power was pretty good too.
>>
>>335758957
I dunno its kind of hard to describe. Ryo really is a nice guy but had an edge where he took no bullshit but wasnt a delinquent either. He comes off as too softbin PxZ2 especially around guys like the mashimas even if he reveres almost everyone in the game as martial artists.
>>
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Anyone else picked up Akira in DOA5LR and are mauling DOA players with honest basic frame game and explosive damage?
>>
>>335759497
I dunno about LR, but as an akira main in VF, They overcompensated for him in vanilla doa5 and he was legit bullshit.

Who the fuck thought it was a good idea to let his regular elbow wallsplat?
>>
>>335759497
>tfw friend of mine had his akira costume win the contest and had it put into the game
>>
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>>335759497
>high test karate-man in a cast that 90% teenage girls
They never stood a chance
>>
>>335759846
Is his name Pltnm?
>>
>never getting a new Fighters Destiny
why live
>>
>>335760026
Yes, old friend
>>
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>>335758965
Surprisingly, no TKD, though Sarah does have kicking covered, I suppose.
>>
>>335759937
DOA5 was just about 50/50 before all the LR additions. With LR I think it's like 15 dudes and 20 girls, including shit like Phase 4/Alpha and Ein and the VF characters. VF guests were 2/2 though.
>>
>>335760498
Legend of the Drunken Master was great.

Shame about tge ending though
>>
>>335732062
It's gonig to be kind of hard to compete with SF at this point.
>>
>>335760762
Not really, SF5 has been doing really shitty.
>>
>>335758262
Also in gemeral her moves just lack the impact and snap that akira's does. Maybe that can just be attributed to a difference in mastery
>>
>Terry doesn't say BAHNING
>Angel doesn't itadaki masu
Will bitch in most threads until XIV bombs!
>>
>>335746038
I heard his look was supposed to be a big fuck you to all of the fans requesting a Karate guy all of these years.
>>
>>335760998
I think some of that can be attributed to the fact that DOA heavy hits tend to have the opponent sort of tumble away rather than just falling straight down. And Akira just strictly just does more damage with any given hit generally speaking. He's just sort of in a unique position mechanically with moves to put the fear of god in you that amplifies their aesthetic presentation. You can't get a single-move counterhit in DOA for 50%+ damage as far as I can remember.

Well, not counting that one Alpha throw but I don't think that's quite 50%. And that move just isn't as good either.
>>
>>335758965
Well known martial arts? Pretty much everything is covered. The only things not touch by VF thus far are TKD(Sarah has elements of this however), stright up fist fighting, Silat, and Caproeira.

Technically VF doesnt have traditional boxing. There's also a surprising lack of Taichi despite it being a gocus in Shenmue 2.

Theres also Wushu but thats more of a performance art than an actual martial art.
>>
>>335760998
That and the fact that Akira is much bigger and heavier than she is
>>
>>335736074
>those controls
What the fuck do you do in this game? steer a boat left and right?
>>
>>335763195
You also appear to control the throttle. And you have a single button.
>>
>>335742195
Project diva Arcade uses the VF5 engine
Project Diva Arcade Future Tone uses a modified version of the same engine
Next arcade Diva machine uses a modded version of the Diva F and X games, they do not share anything with VF
>>
>>335761350
Accord to an old interview, Jean Kujo was designed with the female playerbase in mind.


Girls (in japan at least) would rather go for the Raiden look.
>>
>>335762172
>TKD(Sarah has elements of this however), stright up fist fighting, Silat, and Caproeira.
Coincidentally fake martial arts.
>>
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>>335751147
yes, its great
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>>335763775
>>335751147
oops, wrong file
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>>335759721

He's not 66P wallsplat busted in LR, but he's still super strong. Check out JC Akira, JP akira player who went to the US and won NEC16.

https://www.youtube.com/watch?v=rmb1JBl1kK0
>>
>>335760998

DOA in general has very flimsy, noodly, floppy animation, and a bad understanding of how to make a strike look like it has impact. VF animation is far snappier. DOA getting-hit animations are better than VF getting-hit animations, though.
>>
Sega could fund a new console on their ups I don't get it. Crazy taxi JSR outrun panzer dragoon yakuza sonic racing et al plus 3rd party games would be amazing
>>
>>335763770
kek, nice observation.

But what bout boxing though? Why haven't we gotten a dedicated boxing character yet?
>>
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>>335751147
>>335764083
That whole episode was great
>>
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>>335764448
Can they? I find that hard to believe, considering the shitloads of time and money that goes into R&D of a new console.
Besides, all the old guys are gone, we are never gonna get another console on the level of the Genesis or the Dreamcast.
>>
>>335764553
Brad is the closest.
>>
>>335764256
VF could also stand to finally record some new hit sounds. Their current ones probably qualify for retirement benefits at this point.
>>
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>>335764256
Wallsplat ruined VF.
>>
>>335749554
VF has its cool moments but cool camera angles and particle effects can be in the whole match and keep things interesting.

Posting gifs of 3 second cool moments mean nothing in the grand scheme of things.
>>
>>335764256
Disagree especially when talking FS
>>
>>335766202
People these days dont have an appreciation for raw martial arts. Just look at varying reactions to uow someone might respond to Aoi's counters.
>>
>>335764553
No but I dont think pure boxing would work very well in VF unless they let him fight dirty snd even then its rather limiting. Its why we have valetudo/mma with vanesss and Muythai with brad.
>>
>>335732062

I liked playing this on dreamcast. I mained the sumo but know very little about it.
>>
>>335766471
Do you want to them to market the game to old men? You sound like like an old man.
>>
>>335758328
I watched about half of it. It was alright, nothing special but nothing god awful. Akira is literally Goku though.
>>
>>335746608
VF1 works on MAME, albeit a bit glitchy
>>
>>335765418

No VF game is even remotely close to ruined. VF5FS has similar weaknesses that contemporary games have (longer combos, more health, constant setplay) but in a VF environment they're not even slightly as big an issue as they are in tekken or xrd.
>>
>>335745304
If a new Darkstalkers can't get made, then Rival Schools doesn't even have a chance.
>>
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>>335767972
FS is the best thing they did to the serie.

Many people hate it for stupid reasons.
And combos aren't really longer, it's just the wallspalt that makes them longer and extra bounds.
All the simple combos are about the same and do the same damage output.
>>
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>>335767957
play the game on saturn emulator, at least you can play the remix version with good graphics and sound.


With that being said, I'll post the best sound
https://www.youtube.com/watch?v=QLuw2x0BEH8
>>
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>>335768516
https://www.youtube.com/watch?v=ncdg-iqpBxA
https://www.youtube.com/watch?v=Bn6rb5q0ktg
https://www.youtube.com/watch?v=dq_EePz8lCY
https://www.youtube.com/watch?v=9eXvL4d417k
https://www.youtube.com/watch?v=rjbAHPHQ65s
https://www.youtube.com/watch?v=9rYwRH7Ilfk
https://www.youtube.com/watch?v=ZDAAwn4dOS0
https://www.youtube.com/watch?v=AKo3QN-arh8
>>
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Was nice talking of VF to ya all.

RIP thread, see you in VF6.
>>
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>>335769428
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>>335769582
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>>335769653
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>>335769726
>>
>>335764256
>DOA in general has very flimsy, noodly, floppy animation, and a bad understanding of how to make a strike look like it has impact.
No I disagree. DOA animations are great. Better than Tekken's at least.
>>
why are 3d fighters so much harder for me than 2d? i can play capcom games and arcsys stuff with no problem but 3d games i just cant wrap my head around them. dial a combo stuff is so weird to me i guess i dont know. ive tried doa5, tekken tag 2 and the newest vf5 on ps3 but none of them grabbed me.
>>
>>335770612

Tekken has better animation than DOA. You can't seriously tell me that DOA animation actually looks good when you have really awkward, flimsy, flailing strings from a char like say Lei Fang, or Rig's dumb flailing kicks... or really the majority of the cast's dumb flailing kicks and spins? The DOA animators barely know what a functional punch or kick looks like, Tekken and VF animation has got those basics covered.

The problem weakness Tekken animation is that the impact of moves is greatly lessened when obscured by hitsparks. When a throw lands in DOA or VF, they look painful because there's no huge sound effects or hitsparks obscuring the action.
>>
>>335771609

Learn frame data.

That is literally it.

You have to learn how to use frame data, what advantage and disadvantage frame situations look like and mean for your options, and why making constant reads is important.

Spacing and tight pressure is more important in 2D than hard reads, but in 3D it's hard to make anything work unless you know exactly why it's going to work, and what decision you are looking to beat out of your opponent.

"dial a combo" stuff, you're probably referring to strings. Think of them as rekkas. You know rekkas, right?
>>
>>335771759
For me the sound effects in Tekken are pretty good along with things like screen shaking with powerful moves. Can't say i like the sound with VF. The blocking one especially, sounds so bad.
>>
>>335771879

The only sound I dislike in tekken is the muffled explosion on stuff like hopkicks, that's just so out of place and weird especially when covered by a hitspark.

The VF sounds I like specifically because they sound so lo-fi and dated, also means I don't have to re-learn sound cues when playing competitively. Each sound also corresponds to a specific mechanic, you know what an evade, counter hit, circular move is just by the sound it makes.
>>
>>335771759
DOA animation look like the characters put their full body into the force of every blow, like they're throwing their body into it. It looks great and it doesn't look awkward at all. It's just highly stylized and to be honest, I think it gives the series its own flavor. Ninja Gaiden has similar animations and that looks fantastic too.

>>335771609
Are you me?
>>
>>335772437
>put their full body into the force of every blow

uhh

I don't exactly know how else to tell you you're wrong, except by saying you're wrong, because I've explained exactly why that -isn't- what the animations look like.

My background is as an artfag, and DOA animations are not how you describe them. If you actually know how to look at animations and break them down, the words you used are not what would describe DOA animation.
>>
>>335772656
https://www.youtube.com/watch?v=uprXGJIkCCw

Looks that way to me.

DOA animations make great use of 'modulation', where each attack has a certain windup to it and then a relaxation to the muscles, which make the animations look impactful but also very natural
>>
>>335772867

Dude, leifangs kick at 1:13. How is that even a remotely convincing kick animation? Her entire body is off balance, her arms are flailing, her leg is flailing.

When Ayane's low kick is blocked at 1:18, it looks like it has very quick+smooth startup, very quick+smooth recovery, but the amount of visual emphasis on the startup and recovery are too equal to make the move look like it has legitimate impact.

Compared to moves from VF and Tekken, where the animation is primarily in its startup, then after it would collide with the opponent there is a stopping force to the animation.

1:22, those step knees from Ayane. What the hell, those are animated so flimsy and weak. This is literally what I was talking about the entire thread - how are you blind to this?

Like, what you said about "put their whole body into it" is the exact opposite of what happens in all of those moves, they put mostly just their one limb into the animation and the animation over-centralises on that limb. That is the exact opposite of what you have said.
>>
>>335771609
I don't get it, why could people claim this.

3D fighters are the easiest shit ever, these are the only game that rely on the fighting rather than your execution skills (primarily).

2D is easier for you? in what sense? games where you only have 1/3 second to "cancel" a move into a combo?
>>
>>335773473
>Like, what you said about "put their whole body into it" is the exact opposite of what happens in all of those moves, they put mostly just their one limb into the animation and the animation over-centralises on that limb. That is the exact opposite of what you have said.
I also said that it was highly stylized, which it is. It's not meant to be grounded like VF is.

>>335773484
No, I agree with him. It's not like 2D fighters don't have a high skill floor to climb to or a high skill ceiling but they're still easier to get to overall. Simpler gameplay (save for anime fighters) since they're confined to a 2D space, less special attacks to learn per character, grab techs only involve pressing grab within a certain window, etc.

3D fighters are inherently more complex. You have a 3D plane to navigate, which inherently makes movement all the more difficult to learn, especially when you factor in advanced movement options, every character has so many more moves, not only making learning them more difficult and time-consuming, but learning matchups all that harder as well, inputs tend to be more difficult, teching grabs usually involves a guessing game based on what angle the grab comes from as well as pressing the right buttons depending on the game, etc. 3D fighters, if you want to git gud, are a stone wall to scrubs, aside from maybe Soul Calibur.
>>
>>335773484

2D players find 2D easier because it's easier to understand when you're in "I can keep my opponent fucked" and "I am fucked" situations. There's a lot of extended pressure and extended situations of forced, guaranteed advantage in 2D.

Similarly, space control is more visually obvious than varying degrees of frame advantage.
>>
>>335773926
>3D fighters are inherently more complex. You have a 3D plane to navigate, which inherently makes movement all the more difficult to learn, especially when you factor in advanced movement options, every character has so many more moves, not only making learning them more difficult and time-consuming,
What you are describing is literally Tekken (or by extension Soul Calibur).

None of that shit exists in Virtua Fighter.
>>
>>335774294
DOA as well and to be fair, the other guy WAS talking about 3D fighters in general.

Also plenty of that applies to VF as well anyway.
>>
Is it possible to play Virtua Fighter with a pad?
>>
>>335749330

Virtua Fighter animations are the best in any fighting game, hands down
Every time I play it it's like playing a Shaw Bros movie
>>
>>335774294

Wait, are you saying advanced movement options don't exist in Virtua Fighter?
>>
>>335775789
>advanced movement options
what do you call advanced movement options?
>>
>>335746407
VF2 on XBLA is arcade perfect and for VF1 get Virtua Fighter 10 Anniversary for the PS2. It emulates well too. I mean check this shit out: https://www.youtube.com/watch?v=44QIHx9EgS0
>>
>>335775915

All the forms of back/forward dash cancelling using sidestep (same applies for crouch dashing)
Things like "korean backdash" still exist in Virtua Fighter, it's just called stair stepping
Couple that in with OSes like evade throw escape, ETEG etc
>>
VF2'S soundtrack was pure sex.
>>
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>>335774294
>you can't navigate a 3d plane in VF
>advanced movement options don't exist in VF
>moves don't exist in VF
>>
>>335776426
It doesn't exist anymore, and it's better that way.
>>
>>335776492
Post something because i never hear people say this.
>>
>>335777004
people have posted plenty of VF2 songs in this thread, but I haven't seen Shun's theme so here it is.
https://www.youtube.com/watch?v=EMVOIQzK3IE
It's my personal fav next to Sarah's VF3 theme
>>
>>335777185

>Sarah's VF3 theme
Good taste on this anon, my favourite in 3 next to Taka's
>>
>>335776992

You know, trolling works better when you're going after opinions and not facts. Everything anon wrote is in VF5:FS.
>>
>>335777625
>Everything anon wrote is in VF5:FS.


Absolutely not.
You have no idea how this game is played and it shows.

It's nothing surprising either, it's a common trend to hear all sorts of bullshit on vf from people who never played the game.

KBD never existed in any other vf than VF3 and even then it didn't serve the same purpose and was even harder to input.

In VF5:FS KBD doesn't exist, you can't back dash or crouching back dash the same way you could in VF4, as for ETEG, it's completely useless ever since they added lazy throw escapes, and it's much better to just fuzzy after an evade.

Please shut your stupid mouth dumbass.

If this is what you call advanced movement options just go back and play Tekken, the vf for retards.
>>
>>335738367

The "it's slow" thing always gets spouted by people but have any of these guys ever played a VF game
Standard round time is less than half of what it is in other games
Damage is high enough that you can be fucked in two combos
Some stages, you can be carried to ring out if you get hit by the right move at the start of the round
VF is nothing but high-speed decisions
>>
Would you guys want endless stages like Tekken? I mean more stage variety can't be bad.
>>
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What Sega should do is add Blaze Fielding to the cast.
>>
>>335778172

Honestly I would be fine if they just added in all the stage variants from previous VF5 versions that are in the arcade version. The console release being gimped due to XBLA size restrictions will never not annoy me
>>
>>335778172
I had fun with them in fighter's megamix but I don't know how well they'd work on more advanced levels of play.
It can't hurt just to add a few stages like that. If they don't work at the pro level, they can just be banned in tourneys.
>>
>>335778235
what sega should do is stop making games that dont sell
>>
>>335778172
Why do you want endless stages?
>>
>>335778716
Why not? It's something new for the VF series and it gives more variety. If they don't work on the pro level then they can just be banned.
>>
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>>335778716
Walls and ring outs can get boring. Don't you want to see how VF would play without any of that?
>>
>>335778931
>ringout
why is this still a thing?
>>
>>335779132
Rounds are only 30 seconds so it's not like getting a ring out prevents an otherwise long fight
>>
>>335779132
>I cannot into controlling my space

There's nothing wrong with ringouts. If you don't want to be rung out then don't get put in the position where you can be
>>
>>335779529
>im a scrub who cant control the space

actually in SC and VF i use ringouts as my go to strat. its new players and noncasuals who hate it most in my experience
>>
>>335778931
there was an infinite stage in vf3 and it was pretty boring
>>
>>335780102
Ringouts are just as cheap and sitting there and throwing projectiles, people who lack the skills to use all the moves in their arsenal or stratigize do that lame ass shit.
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