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Will Nintendo ever find a controller design that works good enough
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Will Nintendo ever find a controller design that works good enough that they don't have to abandon it after one generation?
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>>335660564
Nintendo keeps making the same games over and over again, so to make things feel new they keep inventing silly new controller gimmicks to play them with. If Nintendo was actually growing up as a game publisher, they wouldn't be so dependent on hardware gimmicks to get attention because the games would sell themselves.
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>>335660564
Meanwhile Sony hasn't done shit after the DS on the first Playstation...
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Seriously, though, who the fuck designed the N64's controller? Also, just pointing out that we're in the eighth gen and the gamecube controller can still be used. The Ps controller really isn't that great. The Xbone controller is the best, don't have one though cause I don't own one, so I just use the xbox 360 controller for pc gaming, which is the second best designed controller. Also, Wii U's pro controller is the third best designed controller.
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>>335660902
They keep on making the d pad worse
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>>335660958
i did, motherfucker
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>>335660564

>innovation is bad

Kill yourself
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>>335660747
>trying this hard to fit in
Keep on memeing my friend.

>>335660902
This. The analog stick design and placement are fucking abysmal. Literally only reason people accept it is because we grew up with it, but the convex bullshit was retarded, and they kept it for 20 fucking years.
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Well, every single controller except the GC one has had an innovation everyone else copies.
>NES = basic layout of direction on left, buttons on right, start and select buttons
>SNES = trigger buttons on shoulders
>N64 = joystick integrated with classic controller setup, rumble
>Wii = motion controller
>Gamepad = gyro controls, integrated screen

I suppose the GC did have the first first-part wireless controller.

I'm of the opinion that the Gamepad is one of the best controllers ever made, though, which /v/ doesn't share.

Gyro controls, touch screens and screen interface are all things that we'll be seeing more of in the future whether you like it or not, but it'll be improved vastly in the next couple years.

Motion wand controlls/seperated two-handed controllers are gonna be a big facet of VR.
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>>335661126
>Keep on memeing my friend.
He's not wrong, though.
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>>335661126
>This. The analog stick design and placement are fucking abysmal
>hating on the Dualshock
I bet you also think the Gamecube has the best conttroller ever
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>>335660874
If that thing is real then God rest Nintendo's soul.

>no buttons
>OLED screen goes behind your thumbs where you can't even see it
>Gamecube nipple thumbsticks
>no handlebars

It's like they're addicted to losing.
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>>335661462

already confirmed Hoax, the creator came forward on the 3d model he used for this.
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>>335661462
I doubt it's real, but at the same time it's totally something they'd pull.
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>>335660747
First post best post
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>>335661562
So it's not even a physical thing he made?
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>>335661692
It is, it was 3d printed
There's a video showing the build
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>>335660564
>dead mascot>dead mascot>dead mascot>dead mascot
>loveable mascot>loveable mascot> loveable mascot>loveable mascot
I see nothing wrong here
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>>335661810
That's pretty cool.
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>>335661061
But anon, Sony innovates with their games, the part that actually matters
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>>335660902
DS4 was a step in the right direction though the build is fucking horrible
I still think the boomerang could have been good had it been tweaked
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>>335661916
lol
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>>335661916
>But anon, Sony innovates with their games,
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>>335660564
The gamecube controller looks like the N64 controller was it's "parent"
The general shape of the controller looks like it could have had the handle in the middle, and the colors on the buttons make it obvious as well. They took a flawed controller design and de-flawed it, creating what would have been the perfect controller if they had simply taken it another step forward, improving the design next generation.


Instead they trashed it and made the waggle stick.
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>wii u won't even get a main series mario game before it's wheeled out for the NX
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>>335662378
What are NSMBU and SM3DW?
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>>335662378
>he plays Mario platformers
fucking why
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>>335662450
It's old bait, just ignore it.
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>>335660564
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>>335660564
Nice touch on the wii tv, Made me chuckle
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>>335660564
Will sony ever make an IP that isnt so shit they have to abandon it after one generation?
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>>335660958
PS3 > Xbox One > Xbox 360 > Gamecube > Dualshock > Xbox S > Dreamcast > Xbox Duke > N64
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>>335661061
It's not innovation if it doesn't stick. What happened to the three-handed controller? What happened to the analog nipple? What happened to the wand and nunchuk? Those are what we call "gimmicks" because not even Nintendo used them for more than one system, and the same will hold true with the screen on the controller-- another silly idea of Nintendo's that will be forgotten as quickly as it came.

The last time Nintendo made a controller that had a legitimately great innovative design was the SNES. That controller is still the basis of every standard controller we use today. So naturally, as soon as the N64 came around Nintendo had to abandon it for something sillier, and they wouldn't return to that form factor as the standard until the Wii U.
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>>335663470
The N64's innovation was a joystick in the controller. Dualshock did it way better though.

The motion controller paved the way for gyro controls and now VR systems are using them extensively.
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>>335663193
>god tier
> a sony controller

as someone who has played with a shitload of controllers, let me just say you are retarded
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>>335661810
Well then congrats to him on making a very believable looking prototype. Although part of why it was so believable is probably because we've all come to expect Nintendo to make an alarming mistake with their next controller like not putting buttons on it.
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>>335663193
Manlet detected. Dualshocks are impossible to hold with proper-sized hands.
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>>335663193
>PS3
>better than anything other than GCN and N64
You are the absolute fucking worst.
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>>335663193
switch Xbone and DS4 and thats correct
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>>335663193
>low quality bait
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>>335662378
It had Super Mario 3D World but I don't know if we can really count that. It felt like more of a sidestep for the series than even Super Mario Sunshine. It was basically 3D land in HD with co-op.
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>>335663731
Go loose some weight pig.
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>>335663895
You're only proving your manlet status if you think the problem is in the girth of fingers.
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>>335663826
3D World has almost nothing in common with 3D Land except the 2D influence, and even that is significantly less present outside of the flagpole endings.

Most of 3D Land has a fixed camera perspective, 3D World is almost entirely behind the back camera like 64, except more zoomed out.
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>>335663667
Why? They fixed everything that was wrong with the dualshock, including moving the sticks further apart.

>but muh offset analog sticks

If you were going to say this, you are a mongoloid.
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>>335663731
>I got shit-tier genetics so I have fat rolls on my fingers
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>>335663996
>actually believing this
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>>335663961

Dualshock and Xbone controllers both fit well in my hands, idk what you're talking about.
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>>335664310
Wow, you sure showed me with that epic win image, 1995 kid.
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>>335664379
your shit b8 doesnt deserve any better
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>>335663470
>What happened to the three-handed controller?
What happened to the analog stick? Oh right, Sony redesigned their controller to implement it and now it's industry standard.
>What happened to the analog nipple?
What happened to the analog triggers? Another industry standard in the next generation.
>What happened to the wand and nunchuk?
What happened to motion controls? Now they're implemented into VR to make it even better than it could possibly be without them.
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>>335660564
Shit I didn't know the PS1 and the N64 came out in the 1970s.
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>>335663615
>The N64's innovation was a joystick in the controller. Dualshock did it way better though.

True, but they were hardly the first. The Atari 5200 had a full analog jostick in the controller, and the XE-1 AP (pic related) is a special controller released for the Genesis that had an analog joystick and slider that certain games like Musha were designed to take advantage of, years before the N64 was a thing (the stick was much higher quality than the N64's too, although the controller was infamously big and bulky).

Motion controls for VR is somewhat debateable, as the technology had already existed within the simulation industry for several years prior to video gaming applications, and it was also being used in some popular arcade games years before the Wii. It was going to end up being a part of VR with or without Nintendo's prodding, though I suppose Nintendo's contribution is that they set the expectation for what form factor a consumer motion controller would take.
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Controller Power Rankings:

DS3
DS1/2
Xbox360/XBO
Gamecube
NES

Everything else
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>>335664747
>What happened to the analog stick? Oh right, Sony redesigned their controller to implement it and now it's industry standard.

Nintendo wasn't even the first to have an analog stick on a controller >>335664886 and on top of that they knew fuck all what to do with it. The dualshock's stick was mechanically and ergonomically superior to the N64's analog configuration. It was Nintendo ended up copying Sony's sticks, because mechanically the Gamecube's sticks are identical to the Dualshock's and have nothing in common with the N64's except the notched corners and design on the rubber (and the rubber top was an innovation borrowed from Sony, too).

>What happened to the analog triggers? Another industry standard in the next generation.

Was the Gamecube your first game system or something? Analog triggers were first introduced on the Sega Saturn, followed by the Dreamcast and then the Xbox which made them standard. The standard analog trigger design is directly descended from the Saturn. The gamecube used a weird, mushy design that had no arc of movement and were prone to jamming up.

>What happened to motion controls? Now they're implemented into VR to make it even better than it could possibly be without them.

Motion controls have always been a part of VR for like 20 years. Nintendo borrowed the Wii's motion controls from the simulation market, not the other way around.

You sound like a Muslim talking about the myths of a bunch of other religions they've co-opted and then says "Mohammed thought of it first!"
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>>335661126
>The analog stick placement is fucking abysmal
Fuck off

>>335660958
>Xbone and 360, top 2 controllers
Wtf is this shit??

>>335663193
>DS4 = god tier
>Xbone and 360 = great tier
>Has DS3 but not DS2 or 1 which feel pretty different from shitty DS3
This list is trash.
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>>335661126
>Keep on memeing my friend.
But he's right you retarded fuck. Nearly all changes to new Mario games were due to the controller scheme.
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>>335660564
>implying the First PS controller looked like that.
Faggot.
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>>335664874
>he doesn't remember when cartoons used to say "don't touch that dial, we'll be right back!"
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>>335663193
almost perfect, just switch DS4 with The Duke
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>>335664886
>that controller
"sorry dude I've only got one regular controller. Here, you can use this one."
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>>335665505
The only real distinguishable difference between the DS1 and DS2 are the analog buttons, which only some games used.

The DS3 does have more prounounced differences, but the main ones are the analog triggers (which kind of sucked ass) and the sticks being longer with smaller tops. I actually prefer the Dual Shock 3's sticks but I understand why people prefer the DS2's, and the DS2's shoulder buttons were quite easy to use while the DS3's triggers were very clearly an after thought, and should have had concave notches to keep fingers from slipping.
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>>335663193
Wii U Pro controller sucks absolute dick. Switch it with the steam controller then move it to the right of Dreamcast.
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>>335660564
The Gamecube controller was the best, just needed some tweaking and a left bumper
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>>335665965
That thing was like $100 when it came out and is highly sought after by collectors. In Mortal Kombat it'd be a joke, but in Musha it was the shit. And it's about as rare as a copy of Musha.
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>>335660874
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Wii U Pro Controller is what they should stick to
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>>335666012
Weight matters, even moreso during vibrations. There's a reason why that one FGC champ used a DS1 instead of a wired DS3
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>>335660564
Your image is misleading. You're forgiven, though, because sony didn't abandon it after one generation. They abandoned it in less than one YEAR.
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>>335666124
Nah
>switch stick placements
>analog triggers
>concave sticks
>raise center buttons instead of having them flush
>matte finish
GameCube is closer to perfection.
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>>335666082
It needed a left bumper, and clicky sticks. Every time I pick one up I try to idly click the sticks and quickly grow frustrated when I realize I can't. Also the C-stick still seems stupid to me, especially because I played a lot of Time Splitters 2 and had to put up with that shit.

I just ordered some of these metal Dualshock 3 sticks that are coming in the mail tomorrow, and I'm going to stick them in my silver GC controller. I have some black ones in my Dualshock 3 and I like them, but mainly because I put 3rd party rubber nubs on all of my controllers. They don't feel so hot when it's just the bare metal against your skin, unfortunately. The gamecube's default stick is a little too small for my rubber caps, but the DS3 sticks are just the right size and are a little longer, so it should work out nicely.

This has been a pet peeve of mine for over a decade and I'm finally going to do something about it.
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>>335666117
kek
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>>335666449
Plus the nubs were known for falling off so the plastic would shred your thumbs :(
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>>335663193
Oh yeah:
>GC and DS3 at solid tier
Dude, GTFO.

>>335664954
>DS3 above DS1/2
Ugh. At least, XBox and GC are under DualShocks.

>>335665882
Glad someone understands me. Yeah, DS3's triggers are quite bad. Not only that, the controller just feels stiff overall even after heavy uses.

A guy I know who was used to play with a DS3 tried a DS2 and said it just felt so smooth.

>>335666082
>>335666384
No, really far from being the best or perfect.
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>>335663193
>low_quality_bait_.jpg
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>>335666384
I think the Gamecube controller is great for games built around it and poor for those that would be better with a diamond layout
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>>335666660
Was meant to reply to >>335666012

>>335666184
Yeah, that too. DS3 build just feels cheap overall.
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>>335666665
>if it doesnt praise ninty it's bait and shitposting

Yawn
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>>335661126
>This. The analog stick design and placement are fucking abysmal.

Back when it was first created, gaming journalists everywhere praised it for being the best controller ever.

Then around the time xbox came out, all these hipster gaming journalists started saying it's the worst thing ever created. Then idiots like you repeat the same bullshit over and over.

It's disgusting how everything changed within 2 generations due to hipsters.
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>>335666995
I never read any console gaming magazines

It's just not a good controller to play with
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>>335663193
Troll tier post, poster is probably an xbitch or sonygger.
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>>335664153
>Complaining about DS' stick placement
Dude, just shut up.
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>>335661916
I came here to laugh at you fgt
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>>335666236
It's almost the exact same form factor. I have both controllers right here, and aside from the presence of the sticks there are only 3 differences externally:

1. Start and Select have been re-arranged to make room for the sticks and mode button

2. The L2 and R2 buttons on the DualShock are bigger to make them easier to find and press

3. The bottom of the handles on the back is flat on the old controller, while on the Dualshock they are round. You wouldn't even know the difference unless you laid them both flat.

The Dualshock is literally just a Playstation controller with additional analog sticks and rumble, and it ended up becoming the industry standard controller design because the base controller design was so good, even if it's somewhat dated ergonomically. Its ergonomics and aesthetics were outdated when the PS3 came around and should have been re-designed, but it had a good run.
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>All this DS3 hate
Say what you want about it, but that motherfucker is durable as hell. My controller still works even after all these years.

Meanwhile, I've gone through at least 3 xbox 360 controllers.
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>>335667449
Only problem with the Dualshock 3 in terms of durability, was that the plastik on the sticks would wear out and you'd get this grindy feeling when you used it, particularly on the left stick. That's why I replaced mine with metal sticks.

Fortunately the DS3 is child's play to take apart, clean and repair. You don't need any special screw bits or anything like that, unlike the Xbox 360 and Nintendo's controllers. A small Phillips Head screwdriver works just fine.
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My favourite controller is the GameCube one. I consider it ergonomically perfect, at least for me. Sure, it has flaws, like the tiny d-pad and only one Z button. But, overall, I love the thing to death.
However, let me spout some opinions here.
The DualShock 3. I've never really been a big fan of PS controllers. I thought the original was weirdly shaped and I didn't get how the handles worked when first trying it out. I was holding the handles firmly in my palm, but you're kind of supposed to put the end of them in the middle of your hand, so your hands are at more of an angle towards the sticks. In my opinion, it's not ideal, but it works pretty well. Even if the DS3 isn't much different from its predecessor, I have come to realise that it might just be the controller with the best features.
It has two things that make it stick out a little. First, analog face and top shoulder buttons. As far as I know, that's unique and it's actually extremely useful as it doubles the utility of all six buttons. Play MGS3 and you'll notice how you can hold down square to bring your weapon up, but you have to push it down a bit harder to actually fire the weapon.
Second, gyroscope. It's not alone with this, but it does make it fairly unique. The thing is, motion controls as an add-on, not a main feature is severely underused. I was playing Wipeout HD and letting you tilt the controller to pitch your craft up and down slightly is a really intuitive feature. The best thing is you can adjust just how much you want it to influence the angle.
Anyway, so yeah. I really wish the features on this thing became industry standard. I like when controllers have different design though, so I'm fine if we never really achieve perfect shape, but having optional, subtle motion controls and analog face buttons is great and provides only advantages.
And that's my blog post for tonight.
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>>335667671
>the plastik on the sticks would wear out and you'd get this grindy feeling when you used it
I've been using mine frequently for the bast 5 years and it really doesn't feel grindy. If anything, it feels more slippery than when I first got it. I kind of prefer other sticks that have tighter sticks(I really don't know how to say this properly) that require more force to push.
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>>335663826
>It was basically 3D land in HD with co-op.
3D Land was a 2D Mario game with elements from 3D Mario, 3D World was a 3D mario game with elements from 2D mario.

Personally I enjoyed them both quite a bit
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>>335668224
That's a pretty good way of putting it. Personally, I think 3D World is one of the best Mario games, period. It's probably because I played it co-op that I enjoyed it so much, but honestly, going back alone and getting 100% was just as fun and the level design is just amazing throughout.
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Do people unironically like the Gamecube controller? Such horrible design, asymetrical, right analog is a literal nipple, mushiest shoulder buttons of 6th generation, shitty d pad, and who the fuck thought it would be a good idea to put a tiny ass button on the blunt side of a humongous concave mountain known as the R button? Jesus, the PS controller is adonis, perfection incarnate, and every manufacturer fails to properly emulate it.
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>>335663193
Every PS4 controller I've seen has the analog coating come off..
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>>335663193
>atari Jaguar controller on the same tier as the Xbox duke.

>Dreamcast being higher than the Duke

Nigga you fucking dumb.
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>>335667882
Try DS2 then. It's like a smoother DS3 without its flaws.

>>335668643
Muh nigguh.
>>
Has ANYONE made use of the stupid "share" button?
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>>335668643
>mushiest shoulder buttons of 6th generation,
Thats because they were full analog, not digital.
The triggers knew how far down they were being pressed which gave a lot of options.

Its why Mario Sunshine HD wouldn't work, you need that pressure sensitivity the analog triggers had, not he ON/OFF of digital triggers

Also the Octagonal gate on the Joystick is fucking great
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>>335668643
Gamecube controller works extremely well for platformers and racing titles.

Those big mushy shoulder buttons are excellent for throttle control.
>>
>>335668643
It's good for Smash and not much else.
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>>335668643
>Assymetrical
Makes literally no difference. If you can use the DualShock to play a platformer that requires you to steer with the left stick and jump and run with the buttons, you can use the GC controller to play an FPS that requires you to steer with the left stick and aim with the right one.
>right analog is a literal nipple
This is a valid complaint and that's why I opened mine and replaced the c-stick with a regular nunchuck stick.
>mushiest shoulder buttons of 6th generation
I never understood this complaint though. They're analog. Fully analog. You have a great amount of control using them, plus they have an extra button if you click it in all the way. Works just as well as regular triggers, plus one extra feature.
>shitty d pad
Terribly, yes.

These things in mind, I still like it. Feels so good to hold. D-pad isn't that useful anyway.
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PS controllers are shit.
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>>335660564
>DS1, 2, 3 are complete shit
>N64, GC and Wii are GOAT controllers
Will you ever stop to be an idiot?
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>>335668803
That hasn't happened to mine but that's probably because I put 3rd party nubs on it anyway. I put them on every analog controller I can because I like picking up a controller and the sticks always feeling about the same.
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>>335669549
>posting the edited version
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>>335669739
>Posting the butt hurt version

PS controllers are shit.

Cry about it some more.
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>>335666995
>Back when it was first created, gaming journalists everywhere praised it for being the best controller ever.
Nigger, have you seen the Nintendo 64 controller? The dualshock is terrible, but it was a huge step up on its competition.
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TOTALLY ORIGINAL DO NOT STEAL
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>>335669613
>Wii controller
>GOAT

Son it was the worst Nintendo controller since the Power Glove. Even the D-pad on that thing was shit.
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SO MUCH INNOVATION
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>>335669613
>Wii, N64 GOAT controllers.

How fucking retarded can you get?
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>>335669787
>Wanting a retard ice cream controller >>335664153
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>>335669874

Hey Chaddy. How does that Move controller feel when you shove it up your ass?

I bet you like it. All Sony fans like taking it up the ass. Enjoy the PS4K:32X
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>>335664153
most games have you pressing buttons more than the right analog. the fucked up stick position on the DS is an issue along with the bad d-pad though the XBox d-pad is even worse.

not sure what strawman this pic is trying to set up. the XBox 360 pad is by and large the best standard gaming pad ever made
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>>335669865
The PS1 was going to be the successor to the SNES until Nintendo pulled out of their deal with Sony.
>>
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MUCH INNOVATION SO ORIGINAL
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>>335669865
>Put face buttons in a quadrilateral diamond
Why? The SNES had the perfect layout for the buttons. The left and rightmost ones were slightly further apart, because your thumb was at an angle. It made perfect sense, but Sony just fucked that small detail straight up for the sake of symmetry. I don't understand.
>>
>>335670062
>until Nintendo pulled out of their deal with Sony.
Thats because Sony was trying to jew them out of all of the profits.
>>
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CHAMPION OF ORIGINAL IDEAS

DO NOT COPY
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>>335670006
>cucking this hard for Nintendo

Christ buddy. No one was defending the Sony move. That thing is a piece of ungodly garbage as well.
>>
>>335669549
>People actually believe modern gamers should have the right thumb lower and the left thumb higher than one another to play a shooter.
>People actually think symmetry matters AT FUCKING ALL.
>People actually think one controller can be universally ergonomic.

The DS2 is the absolute perfect controller for me. 360 comes in second. The GC controller was very close to being near perfect, too.

MILEAGE VARIES. NOBODY IS MORE CORRECT THAN THE OTHER.
>>
>>335670201
It's a falseflagging retard. Ignore him.
>>
>>335669937
Left: one poorly positioned analog stick that felt like shit and would always break
Right: two good analog sticks that are easily reachable in an intuitive configuration, with the nice click feature

Gee, I wonder why everyone copied the dualshock and not the N64 controller? Including Nintendo?

The only console I can think of that copied the N64 controller was the L600 and you've probably never heard of it. I wonder why that might be?
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LOL SO CREATIVELY BANKRUPT WE EVEN STOLE AN IDEA FROM OUYA LOL
>>
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>Strafe right
>Aim left
>Thumbs touch

Great controller, Sony.
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>>335670289

So wait, you actually think dual stick controllers were invented by Sony?

BWAHAHAHAHAHAHAHAHAHA!!!!
>>
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>>335670289

>copied the N64 controller was the L600

Here's why you're wrong junior. They all copied one very important feature of the N64 controller.

The placement of the analog stick is in natural alignment with the bones in your hands. This is true for all controllers that put their left analog stick in the proper, forward position. Unlike Sony's shitty, hand ruining dual shit controllers.

>In before buh buh buh muh symmetry!

GayStation controllers and complete fucking garbage.
>>
>>335670445
Alright, this one made me at least smile a little.
>>
>>335670006
Functionally the Move was better than the Wiimote, but it still sucked because the Wiimote was such an inherently dumb controller concept for gaming. The only place where it might have any use is VR, and the Wiimote would be ill equipped for that because the camera is on the controller and the LED emitters are under the TV, rather than the other way around. If it's not facing the TV it starts acting janky.

The move did one thing well, which is that it proved that no matter how good your motion controller is, motion control games are always going to be shit.
>>
>>335670445
>>335669865

Jesus. Sony was so lazy they just stuck analog sticks wherever they would fit on their existing controller. What a shitty company.

>>335670595

It was better for shoving up your ass because it's shape was more like a dildo.
>>
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>>335670570
If that really was so important, how the hell did you manage to play NES, SNES, or Genesis games?
>>
>>335670392

You must hold your controller like a retard
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>>335670570
>This guy actually believes all controllers are ruining our right hands or he actually conveniently ignores that we manipulate cameras more often than we press the face buttons in the year of our Lord, 2016.
>>
>>335670570
So what about your right hand then?
>>
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>>335670692

The D-Pad and Buttons on those systems were parallel because they were both the primary input device for each hand.

In modern gaming, the left analog and the face buttons are the primary input devices.

Again, Sony controllers are factually and scientifically proven to be complete and utter shit.

Only a single console owning fanboy cuck would say otherwise. Take the dual shock out of your ass and you'll realize the truth. Sony controllers are shit.
>>
>>335665578
That makes no sense. There's next to nothing in the Galaxy games you can't do with the Wii U gamepad.

Even the handful of motion control based stages would work since the pad has gyros built in.
>>
>>335670692
>Play NES
>lose my last life because my hand fell asleep
>have to restart from the beginning.
>>
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>>ps babies getting so made because sony makes junk controllers.

KEKELS
>>
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>>335668803
>still trying to spread this lie

Stay salty, lad.
>>
>>335670054
>the XBox 360 pad is by and large the best standard gaming pad ever made
No.
>>
>>335670954
>Muh salty meme

You can leave now NeoFAG

Speaking of which. you know why they call it neogaf?

Neo
GAY
AS
FUCK
>>
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>>335670086
>A big bulky tumor that guzzles up batteries
>a controller that added not one but two rumble motors, without even increasing the physical size of the controller, and was able to power them from straight the console with no batteries
>N64 rumble pack is in the back of the controller and makes the controller's casing rattle violently
>Dualshock rumble motors are right under your palms and don't need to spin as hard for a superior rumble experience
>each DualShock rumble motor is a different size, allowing each to be programmed for different kinds of immersive vibrations
>everyone copied the Dual Shock's model and not Nintendo's
>the only company that copied Nintendo's way was Sega with the Dreamcast, and that console failed

Once again, Nintendo hastily added a feature in a way that was not well thought out, and then Sony made a superior, more elegant version that just plain makes more sense for the actual end user. Nintendo would do things first but do them poorly, and then Sony shows the industry the right way to do it.
>>
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>>335671067
>Superior
>Elegant
>Damages your hands

Hue hue hue hue hue hue hue!

This is just too easy. Sony fans are all brain damaged and never have any decent replies. But they try so hard, and it's fun to watch.
>>
>>335670147
Nintendo was the biggest jew in the whole gaming industry, and they were angry that they'd finally met their match.
>>
>>335670902
For any FPS your right thumb is going to be on the right stick not on the buttons.
>>
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>>335671067
>Sony shows the industry the right way to do it

That's funny because the rest of the industry did something else.
>>
>>335670147
>Want all profits to yourself
>Go behind business partner's back to make better deal for yourself.

T-the other guy is the jew!
>>
>>335671191
Still doesn't matter because you're left thumb is still lower than it should be. And most FPS games still use the buttons.

Man, you are bad at this. Probably almost as bad as you are at playing games with that shitty sony controller.

Damn, I really feel bad for you brosef.
>>
>>335671059
Ohoho got me mate, with your brilliant arguments. You are just too smart for me, I'll step down right now. How do I even compete with such intelect?
>>
>>335671201
This. Stick placement is no big deal. No one but faggots care. But, holy fuck can't they make proper handles for the thing?
>>
>>335670675
>It was better for shoving up your ass because it's shape was more like a dildo.

Sony read all the medical reports of Nintendo fans with Wii remotes lodged up their asses, so they put a bulb on the Move as a safety feature to prevent it from being swallowed by the rectums of any Nintendo fans that might switch over.
>>
>>335671263
>How do I even compete with such intelect?

Well clearly you can't which is why you're so butt hurt about it now.

Listen, someday you'll go to a friends house and play another system. Or maybe mom will buy you a new console. And on that day you'll realize that I was right. The PS controllers are garbage. They always have been, they always will be. It's a sad state of affairs bro. Don't get mad about it. You can always come to my house and play games.
>>
>>335671260
most fps also use the d pad
>>
>>335671201
>Death gripping the controller like a mongoloid ham beast.
>Not cradling it and taking advantage of its exceptional ergonomics for people with man-sized hands who aren't fucking tundra hogs.

Top kek.
>>
>>335670570
You need the right analog stick more in FPS, which is the genre that you retard icecream controller proponents always say are superior on non-Sony controllers. See >>335664153
>>
>>335669478
>They're analog. Fully analog. You have a great amount of control using them, plus they have an extra button if you click it in all the way. Works just as well as regular triggers, plus one extra feature.
But the problem is that pretty much no 3rd party games actually used this. If you needed to press the R button, it needed to be pressed all the way down, which is just inconvenient
> D-pad isn't that useful anyway.
In 3D games no, but it is shit for 2d platformers and games like tetris attack
>>
>>335671425
>Death grip
>Normal, gentle grip on the handles made for gripping
Just because Sony made a controller specifically for puny skeleton hands doesn't mean it's the best thing ever.
>>
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>>335670823
>In modern gaming, the left analog and the face buttons are the primary input devices.
No there not. Have you even played a modern game that isn't Mario? The right analog stick is the default position for your right thumb in almost every 3D game these days other than platformers. And guess what? On almost every controller, the right analog stick is in that position you claim will break your bones if you rest it in.
>>
>>335671260
>tries to aim in an FPS
>oops, the buttons aren't doing anything

You're either in serious damage control or you don't know how to play an FPS.
>>
>>335671575
>If you needed to press the R button, it needed to be pressed all the way down
No. I have plenty of games which binds the analog press to one button. You have to press it down maybe halfways, but not until it clicks.
I had this ugly third-party controller which had its R button constantly pressed down just a tiny amount, and it caused it to constantly fire in FPS games, drift in F-Zero, activate power-up in Mario Tennis etc.
>>
>>335660564
nintendo will never stop making the same games but always keep changing the way the player interacts.

sony will keep making new games that will ignore all technological evolution besides swt grafx.

microsoft will copy the worst traits of both of them and shit harder on its buyers than activision/ubisoft combined.

pc is a self congradulatory wastland of the most arrogant spergishness ever.

seriously. fuck videogames. every company and creator just wants to lie to you and jew you out of as much money as possible.
>>
>>335670147
You know that it was Nintendo that went behind Sony's back and made a deal with Phillips, right?
>>
>>335671814
>Only complaint against PC is its users
Feels good to be a massive faggot with the best system.
>>
>>335671816
>Nintendo that went behind Sony's back
Yeah, because Sony was trying to jew all of the profits out of the console.
They wanted something like 90% of software profit just because it was on CD's
>>
>>335670006
>Talking shit to Chad Daddy
Get the fuck out
>>
>>335671638
>Complaining about resting his right thumb on the wrong place
topkek
>>
>>335671904
case in point. you blasted thousands out your ass just to play your electric toys at a slightly higher resolution and framerate and you're already looking forward to throwing it in the trash as fast as possible.

get fast-acting aids and die in your hugbox with the consolefags.
>>
>>335672050
And you blasted thousands out your ass when >paying for video games
It evens out. I get free games on the superior machine, you get more exclusives on shitty hardware.
>>
>>335672185
honestly anon what's the last good game you played? free or not.
>>
>>335671132
>posting the shopped version
>>
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>>335660564
I kept hearing people say the DS4 felt great and was the best new controller. I'm not the type to go around testing every new console but I did eventually get to try one after trying an xbone controller. The xbone controller feels better than the 360 controller, there are a few things I didn't like but can't remember those right now. The DS4 controller felt cheap and tacky though, not terrible, just a whole lot of nothing.
>>
>>335671132
>>335671201
>Holding DualShocks wrong
Well, there's your problem.
>>
>>335661462
>>335661562
>>335661570
nintendo learnt from their mistakes. This is their latest build concept.
>>
>>335672286
that's what i thought. it's time to sell your toys and find a hobby that doesn't rape and insult you at every moment it can. console or pc alike.
>>
>>335671360
You're trying to convince me that something I own and use, and know for a fact is good, actually isn't. I don't see how you think that is gonna work, little snowflake, but whatever helps you sleep at night I guess.
>>
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>Faggots acting like Sony doesn't have IPs with staying power
>Meanwhile, nearly every mainline entry in the Gran Turismo series sells over 10M copies and nearly a decade and a half after the franchise began, Ratchet and Clank is getting a chart topping release along with a brand new feature film
>>
>>335671260
do you really claim that console FPS require so much face input that you have to rest your thumb on buttons?

play a non mario game plz

90% of the time the finger is on stick

its like saying MW2 uses Dpad more because it is used for calling airstrikes
>>
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>>335671201
>>
>>335663728
>very believable looking prototype
If you're retarded
>>
>>335672049
I'm not complaining, I'm saying it's a non-issue. All these offset stick faggots always say that the left analog stick makes the Playstation controller unusable in FPS, even though the right analog stick is arguably more important in shooters, and it's in the same place on almost all controllers.
>>
>>335672921
>Normal layout is so simple even a child understands it
>Sony has some contrarian bullshit for the sake of being hip and edgy
>>
>>335672849
I just hope the movie is good. I haven't seen any reviews for it yet and I don't know if that's because they haven't held press screenings yet or there's a moratorium that won't be lifted until thursday / friday.

I'm worried it might just be that none of the critics can be assed to see it because no-one even realizes the movie is coming out. I hope that's not the case because it looks very faithful to the game and the animation looks pretty good.
>>
>>335660564
Will Sony ever find an IP that works good enough that they don't have to abandon it after one generation?
>>
>>335672921

The PS controller is so tiny and uncomfortable to use. It feels odd playing with the left stick and the buttons.
>>
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>>335672606
Is Nintendo so out of touch they've become a Johnny Test villain?
>>
>>335662603
>20 years of gaming history
>cherry picking
I don't agree with OP almost at all (love N64 and GC controller) but you must be a fucking retard
>>
The Xbone Elite controller is the greatest of all time.
Unfortunately the price just sullies its popularity
>>
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The DS is terrible though, the only passable one was DS2 and maybe 4, but whenever Sony tries to change sonyfriends go full autismo and cry and bitch about anything too different till it's changed back.
>>
>>335663193
>Dreamcast above N64
N64 controller is the best controller for controlling basically every game made for the N64. SM64 is one of the most solidly controlling games I've ever played and it feels like shit on any other controller. You could say the games were designed around the controller, but that's the point. You can't even design a game to play better on a Dreamcast controller than it could on an Xbox controller for example.
>>
>>335672050
>thousands
You're a retard
>slightly higher
You're a retard
>looking forward to throwing it away
You're a retard
>>
>>335672286
Last good game? I dunno. Dustforce, probably. It's pretty great.
>>
>>335660564
>Will Sony ever find an IP that works good enough that they don't have to abandon it after one generation?
>>
>>335669874
>>335669953
Kill yourself dumb young retards.
>>
>>335672636
>>335672050
>>335671814
so what crawled up your asshole and died
>>
>>335663193
>I never played with half of these : the post
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>>335673079
>>
>>335673165
In terms of build quality and Windows compatibility, the Xbox One controller in general is hands down the best.

In terms of form factor, I prefer the PS4 controller, but for the aforementioned reasons I use an Xbox One controller with my PC and have the PS4 controller with my PS4. I must be the only person in the world who has absolutely no qualms about switching back and forth, because everyone else seems to whine every time they pick up a controller other than their primary.
>>
>>335668643
>asymmetric
Literally a better design for the majority of games, unless you are an OCD faggot who needs everything to be perfect mirrors.
>Right analog is a nipple
Granted.
>mushiest shoulder buttons of 6th generation
You are retarded, the controls had very weak resistance, but they were not mushy at all, you could depress them all the way and feel a click as you got to the bottom. The DS2 had the fucking mushiest piece of shut shoulders ever because of their awful "pressure sensitive" buttons that never fully actuated leaving you to press them harder with no indication that they were fully activated or not.
>shitty d pad
You can't just call something bad without even the slightest evidence, nintendo's d-pads are pretty well known for quality and the GC is no exception
>Z button is somehow hard to hit, or rest your finger on
Uhh, no...


>the PS controller is adonis, perfection incarnate, and every manufacturer fails to properly emulate it
Oh, I see. This is bait. My mistake.
>>
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>>335673306
Mario 64 would have played better with a right analog stick to control the camera instead of buttons.

The N64 controller looks like it was designed around Street Fighter, and then they just stuck a third prong in the middle with a trigger and joystick for playing 3D at the last minute. But the irony there is that they never even released a Street Fighter game for it. I have been looking for a copy of Killer Instinct Gold though, because I'm guessing it plays pretty well.
>>
>>335673693
>I never played with half of these : the post
Actually I've used every last of them, and the only ones on that list that I don't own are the Wii Pro, Steam Controller, Master System pad, the Xbox Duke, the Jaguar, and the CDi. I have multiples of some. I can take a pic if you want.
>>
Sony makes shoddy hardware and junk controllers

Deal with it

..I.,
>>
>>335663193
Why do people always put the GC controller on such a high pedestal? I remember that piece of shit being awkward and uncomfortable as fuck to hold. Is it just nostalgia?
>>
>>335673998
>Mario 64 would have played better with a right analog stick to control the camera instead of buttons.
No.
>>
>>335674114
>Actually I've used every last of them
Prove it.
>>
>>335673306

That's because the Xbox controller is a ripoff of the Dreamcast controller. Most of the Xbox's ideas and talant were taken from Sega. The OG Xbox didn't have a decent controller until they came out with the S version.

>>335673998
>Mario 64 would have played better with a right analog stick to control the camera instead of buttons.
Dual analog sticks didn't exist at the time. Sony didn't add sticks to the playstation controller until over a year after the N64 released.

The N64 has two controllers in one because Nintendo wasn't sure if 3d would take off. This isn't complicated, children.
>>
>>335673916
>Literally a better design for the majority of games
Why? You need both sticks for most 3D games. No-one can ever explain why offset is better than symmetrical when you have both thumbs on the sticks by default anyway. If there is a "wrong" way to design a controller, then all of them have the right analog stick in the wrong place. You can't just flippantly deny that the right analog is just as important as the left in today's games, and sometimes even moreso like in FPS.

You people always make a mountain out of a molehill with this issue. Both setups are fine, I just prefer symmetrical because that way my thumbs are usually parallel whether I'm playing a 3D game or a 2D game. Unless your right thumb is longer than your left thumb I don't see why either type of controller would give you problems.
>>
>>335674262
Which ones do you take issue with that you think my opinions with are illegitimate? At least narrow it down.
>>
>>335673864
In terms of build quality the Xbone controller is worse than the Xbox 360 controller thanks to the shitty usb connector and Microsoft's insistance on not making wired controller. Which is also why the 360 controller has better windows compatability, and is hands down the best.

Most people don't switch back and forth because the PS4 can be configured to work just like an Xbox controller or any Xinput controller. There's very little reason to switch unless you prefer one controller for specific games over the other.
>>
gamecube is the best controller there
>>
>>335674207
The camera gets stuck and has to move in notches, and it's frustrating as hell. It would play better with a free-moving camera. They wouldn't have known that back then, but having a second analog stick makes sense because that design has been on numerous devices older than the N64.
>>
>>335674360
Because most people have their right thumb resting on the face buttons like normal human beings.

If almost every controler have the right analog stick in the "wrong" place according to you, the problem is probably with you and not the controller.
>>
>>335674481
The GC controller would've been far better if it had 2 trigger buttons on both sides rather than just one. Who the fuck even thought that was a good idea?

Also the dpad on it is a waste of space and completely useless.
>>
>>335674474
I mainly bought the Xbone pad for wireless support, headphone use and the chatpad since I like playing from my couch. The PS4 controller doesn't really work with headphones on PC as far as I know.

Using micro USB was really stupid though, and neither Sony or MS should have done it. Mini USB works just fine and it's way more sturdy. They should have either used Mini USB or sprang for 3.0 Type C.
>>
>>335674553
>Because most people have their right thumb resting on the face buttons like normal human beings.
Then how do you aim the camera? You must suck pretty bad at shooters if you have to move your thumb down to the stick every time you need to turn.
>>
>>335674360
?Why?
Because the placement for the primary analog stick is a very natural, comfortable, and ergonomic position that will never interfere with using the other stick.

>But a lot of 3D games have both sticks these days
Yes, but you can't put the other stick on top because that would make it impossible to use the "claw grip" to hit buttons and use the stick at the same time. So putting them both up there is not an option.

>Unless your right thumb is longer than your left thumb I don't see why either type of controller would give you problems.
Because it's very uncomfortable to have both my fucking thumbs running into each other while using both sticks, and uncomfortable to have my primary input digit placed in a placement that requires me to be tense rather than relaxed at all times.

>I just prefer symmetrical because that way my thumbs are usually parallel whether I'm playing a 3D game or a 2D game.
So, are you OCD or what? Really I want to know.
>>
>>335663193
Wii Classic Pro Controller should be on it. That controller is fucking amazing
>>
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>>335674628
The D-pad and shoulder button were literally afterthoughts. Nintendo only added them at the last minute because third parties protested not having enough inputs, and even after that the Gamecube still has fewer inputs than the other systems at the time. It has no left shoulder button, no select button, and no clickers on the sticks, all of which were on the PS2 and XBox, not to mention that Nintendo saw the C-stick as being more like an extra set of buttons than an actual analog stick, hence why it's so small.
>>
>>335674198
It's because for a Nintendofag coming from the N64 controller the GCN controller felt like the best thing ever made which created the illusion of it being a great controller. And at this point it's nostalgia.

I know because that happened to me. And I never considered the N64 controller bad when it was relevant because it was all I used.
>>
>>335674858
*I accidentally misspoke. Xbox didn't have shoulder buttons but it had the black and white buttons, so the input count was the same as the PS2
>>
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>>335674858
>that red (Start?) button
Holy fuck.
>>
>>335674198
People just played Smash and Mario Kart I guess and the controller actually feels good in your hand, but you are right. The controller was shit for every 2D-fighting game, 2D-platformers and a lot of games actually. That formation on the buttons is stupid. Only other fighting game I know that it worked with is Soul Calibur 2 but even so I always prefered the other controllers to other systems.
It's just a shittier Dual Shock-controller desu, it is even missing a few buttons and shit
>>
>>335660747
Then explain these

>The PS4 controller
>Playstation Move
>Playstation VR and Hololens
>Eye Toy
>Social media features in both the Xbone and PS4.

Let's not also forget how microsoft tried to force the kinect onto anyone that bought an xbone, and how sony was gonna do the same fucking shit with their own camera until they saw the backlash microsoft received for it. Same shit goes for that bullshit about better online services if you pay for them. Yet PSN is still a piece of shit that it's always been even after making it a subscription based service.
>>
Since we are in a controller war thread, can someone please explain to me why during the seventh gen people made fun of the 360 controller for using batteries?

I loved it, with decent batteries my controllers lasted for years, hell I dug out one I hadn't used for 3 years and it worked fine for a week of playing hours a day before I had to replace the batteries.

My DS3 on the other hand was always fucking telling me it needed charging, always ended up dead quickly, and was a pain in the ass to charge because of how flimsy the USB mini or whatever that port was called and if you tried to charge during play it would pop out if you moved the controller too much.
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>>335668643
They do unironically like the gamecube-controller

but the comfort is the only thing it has going for it really. Also your last sentance is fucking stupid
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>>335674714
>Because the placement for the primary analog stick is a very natural, comfortable, and ergonomic position that will never interfere with using the other stick.
I have never once had a problem with the two sticks bumping into each other on the DualShock, and just to satisfy people like you Sony pushed them further apart on the DS4 anyway. And besides that, my thumbs naturally fall between where the D-pad and stick would be, and I don't find either position uncomfortable. Maybe you have fucked up hands.

>Yes, but you can't put the other stick on top because that would make it impossible to use the "claw grip" to hit buttons and use the stick at the same time.
What if I want to use the "claw grip" to push the D-pad? Xbox won't let me. Every argument you make in favor of one half of the Xbox controller defeats whatever argument you might use to defend the other half.

>Because it's very uncomfortable to have both my fucking thumbs running into each other while using both sticks, and uncomfortable to have my primary input digit placed in a placement that requires me to be tense rather than relaxed at all times.

Again, I think the problem is with your hands, because my thumbs naturally fall where both the D-pad, sticks and buttons are easily accessible no matter what controller I'm using.

>So, are you OCD or what? Really I want to know.
You just spent 3 paragraphs trying to quantify exactly why what's good for the right hand is bad for the left hand, and you accuse me of being OCD.
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>>335664153
Extending and retracting the thumb is a more natural movement than moving it from side to side. Thusly, if you want to move forward like you will in many FPS games, pushing the analogue stick up on the Xbox layout is easier than having to push it awkwardly to the side on the PS layout.
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>>335674946
>innovation
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>>335670054
I can't stand the triggers on 360, so fucking ratchet for emulation. CTR is a bitch to play on 360 because of the odd LB/RB shape as well.
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I switched from using a xbox 360 controller for over probably 5-6 years to using a DS4 last year. I enjoy everything but the stupid LED on the DS4 a lot better.
But that means literally jack shit and is anecdotal evidence you morons. Stop trying to apply fucking science to controllers and stop usng your personal testimony as if it is fact.
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>>335675075
>My controller lasted for years
Maybe if you played once a month.

And my DS3 definitely lasts a good deal longer than the 360 controller. Wii U pro controller lasts the longest by though which it should considering the game pad has shit life thanks to the screen.
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>>335674950
>best exclusive character
GC
>best controller
PS2
>best graphics / presentation
Xbox

Soul Calibur 2 was an amazing release and at the same time extremely frustrating because you just plain couldn't have it all. GC had the shittiest controller, PS2 had the shittiest graphics, and Xbox had a shitty exclusive character. I guess out of all 3 I'd rather play the PS2 version since Heihachi is the one exclusive character who is a balanced addition to the roster and not OP, and the graphics aren't too bad, but if not for the controller the GC version would be the best. At least now I have all 3 versions and can play all of them with my multi-console fightstick.
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>>335667224
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>>335675031
The irony is that Sony opted not to include the camera with the PS4, and then it ended up being sold out everywhere because everyone wanted it for video chat and Twitch streaming. The nu Kinect has been de-facto discontinued, while the camera for the PS4 has been selling well on a regular basis since launch.
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>>335675190
>I have never once had a problem with the two sticks bumping into each other on the DualShock
You must either have small hands, or not play many games which require you to use both sticks at the same time.

>And besides that, my thumbs naturally fall between where the D-pad and stick would be, and I don't find either position uncomfortable. Maybe you have fucked up hands.
Anon, I think you are the one with fucked hands, a natural relaxed hand should look like this and places one's thumbs naturally on the thumb stick and face buttons. Which is why they are placed there, and why the d-pad and face buttons were placed there on earlier controllers.


>What if I want to use the "claw grip" to push the D-pad?
You would have no need because the number of games which requires you to use the d-pad extensively during gameplay is astonishingly small. Thus it's utility is just as small. It is one of the least used and least important parts of the controller these days.

>Every argument you make in favor of one half of the Xbox controller defeats whatever argument you might use to defend the other half.
That is assuming that all things are equal and symmetrical just like the controller you love, and that is simply not the case.

>you accuse me of being OCD.
Well you do seem like it as you pick your controllers based on if they have a symmetrical layout of where you put your fingers.
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>>335675538
BLACKED
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>>335674701
Every time this is brought up you get dead silence. No shitposts. Nothing. Just absolutely no argument. Delicious.

>>335675696
>You must either have small hands, or not play many games which require you to use both sticks at the same time.
No. He doesn't have biscuit dough hands. Not everyone crams their palms straight into the controller in an attempt to clumsily grope it like a virgin at his first tit. The DS rests in your fingers, not your palm you fucking lard ass cro magnon ham beast.
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>>335675449
>DS3 definitely lasts a good deal longer than the 360 controller
Are you sure you aren't misremembering or using bargin bin batteries? Even on the stat's page of the bloody thing it's shown the low mAh rating of the DS3 battery, and it's maximum continua operation (before the battery get's worn out from discharging and recharging) is/was 30 hours, the 360 with decent batteries had a much higher mAh rating even with it's higher draw, probably lasted around twice what the DS3 did. I even recall a few articles on performance from back in the day that said the same thing.
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>>335675696
>You must either have small hands, or not play many games which require you to use both sticks at the same time.

My favorite game on the PS2 was MGS3 Subsistance which was a camera heavy game, and on the PS3 I played tons of shooters and lots of Oblivion, Fallout 3, Fallout NV and Skyrim which were all first person. My most frequently played PS4 games are Destiny, Bloodborne and Gravity Rush, all of which are dual-stick games.

I hold to it that your hands are the problem. Either that or you are too stubborn to give more than one type of controller a fair shake.

>Anon, I think you are the one with fucked hands

If I had fucked hands I wouldn't be able to use both a Dual Shock and Xbox controller comfortably. If my hands are more ueseful than yours, then clearly there's nothing wrong with them. I am also a drawfag, a cook, a very rapid typist and used to play piano. What do you use your hands for besides playing vidya on one very specific type of controller?

>You would have no need because the number of games which requires you to use the d-pad extensively during gameplay is astonishingly small. Thus it's utility is just as small. It is one of the least used and least important parts of the controller these days.

According to your logic, if I want it I should be able to do it. And besides that, I can to the claw on both sides of the Dual Shock just fine, whereas on Xbox I can only do it on one side. I personally don't think it matters much but whatever.

>That is assuming that all things are equal and symmetrical just like the controller you love, and that is simply not the case.
>Well you do seem like it as you pick your controllers based on if they have a symmetrical layout of where you put your fingers.

I have symmetrical, fully functional hands, so a symmetrical controller doesn't bother me. I prefer it because I think it makes more sense for both 3D and 2D games but I can use an Xbox controller just fine too, and I own several of both families.
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>>335676159
>Ur just fat
I'm sorry bro, but I'm not a tiny asian man with tiny asian hands, I realize that this must be a blow to your self confidence but it's unseemly to lash out like that.
>The DS rests in your fingers
Oh boy, let me just rest this on my finger tips as if I was holding one of your prized glass unicorns. As if faggot, a controller shouldn't be held daintily and gingerly, it should provide a steady purchase for your hands so you can fucking play a game.
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>>335676159
>Every time this is brought up you get dead silence. No shitposts. Nothing. Just absolutely no argument. Delicious.
It's because there is no counterargument. The argument for the Xbox layout falls apart as soon as you point to the right half of the controller and try to get them to explain why the same argument doesn't apply to the right stick. If the left stick on the dualshock is so very uncomfortable, then Microsoft has done a massive injustice to their customers by not switching the place of the right analog stick and the face buttons.
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>>335676379
>My favorite game on the PS2 was MGS3 Subsistence which was a camera heavy game,
>MGS
>Camera heavy
Yeah sure.

>I played a lot of shitty slow RPGs (and some unnamed console shooters), and destiny, clearly I play a lot of demanding twin stick games
Uhhh, no.

>Either that or you are too stubborn to give more than one type of controller a fair shake.
Oh right, clearly I'm stubborn and never gave it a chance. Yep, no possible way I've played for 3 gens on this piece of crap, no way would anyone who's played on your favorite controller not like it. No sir, anyone who gave the DS a try would love it instantly.


>If I had fucked hands I wouldn't be able to use both a Dual Shock and Xbox controller comfortably
What can I say, some freaks of nature manage to have some sort of advantage over us humble normal folks.

>According to your logic, if I want it I should be able to do it.
Again no, I've never said anything of the sort. I realize that sometimes you may space out and fantasize about things that never happened, but you really ought to watch that when conversing with others.


>I prefer it because I think it makes more sense for both 3D and 2D games
>My controller needs to be mirrored along a vertical axis to make sense
Yeah, okay whatever you say buddy.
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>>335674858
>It has no left shoulder button,
The L and R triggers actually have two states. They're like if you combined L1 and L2 together. Just pressing it down half way and pressing it down fully can be two different functions since the cube triggers are analog with a digital switch that only activates when you fully press it. So technically, it has 1 extra shoulder button compared to the competition
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>>335676486
>Being a manlet is a better defense than fatty.

Top kek.

>>335676486
>Oh boy, let me just rest this on my finger tips as if I was holding one of your prized glass unicorns.

Noone ever said it had to be dainty. I know it might be hard to conceptualize, but there is middle ground between fatty cake molestation and the handling of a Faberge egg.

I truly am sorry your yellow nubs have to death grip your shit to have any sort of tactile sensation but for everyone else we can just sit our controller comfortably in our hands and not cram our thumbs into each other.
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>>335675260
I actually really like the one in the top right
I bet it could have some cool uses if twisting the controller affects the games
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>>335677682
Well anyone can lose weight, but not anyone can gain height. Sorry if I touched a nerve bro. Didn't mean to belittle your condition.

>Bla bla bla "middle ground" bla bla I'm a faggot who finger grips my controller instead of enjoying something designed to be ergonomic and actually keep my hands in a comfortable resting position
OK I guess I can't convince you to give up your degenerate ways, if you want to continue suffering then be my guest.
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>>335677943
>Tiny asian man attempts bants.
>Falls short.

You'll always have maths to fall back on at least, right?
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>>335673176
I'm still mad Sony threw away the boomerang controller, it looked both cooler and more comfortable than DS.
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>>335678203
If I recall correctly people who tried it actually said it was very comfortable. Too bad it never got a chance.
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>>335676932
>Yeah sure.
You ever play Subsistance? The two big features were the new free camera, and the multiplayer which was made possible by the new camera. It was largely a twin stick game, especially in multiplayer. Not to mention the first person aiming which required a lot of use of the right stick.

>I played a lot of shitty slow RPGs (and some unnamed console shooters), and destiny, clearly I play a lot of demanding twin stick games
>Uhhh, no.

Resistance, Warhawk, COD4, Uncharted 1-3, Resident Evil 5, MGS4, Bad Company 1 & 2, and Killzone 2 & 3. I played tons of multiplayer in all the applicable aforementioned titles. None of them are RPGs. Satisfied?

And Destiny is a fine example since I do raids and PVP with friends, all of which is plenty demanding. You probably haven't played Gravity Rush either.

>Oh right, clearly I'm stubborn and never gave it a chance. Yep, no possible way I've played for 3 gens on this piece of crap, no way would anyone who's played on your favorite controller not like it. No sir, anyone who gave the DS a try would love it instantly.

Well then I apologize. It's probably your hands that are the problem.

>What can I say, some freaks of nature manage to have some sort of advantage over us humble normal folks.

I guess we mutant anomalies must be quite grand in number, because if the DualShock was that bad I don't think the Playstation family would have sold almost half a billion consoles.

>Again no, I've never said anything of the sort. I realize that sometimes you may space out and fantasize about things that never happened, but you really ought to watch that when conversing with others.
The crux of your argument seems to boil down to "I want this a certain way and it's not, so it sucks." If you can't be assed to move your thumb a half inch south to use the stick on a dual shock, why should I have to to hit the D-pad for a command? It's such a menial, arbitrary thing and that's the point I was making.

So yeah, whatever.
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>>335677663
In games, that only translates to having a digital click when you floor the analog triggers. You can't have the left trigger assigned to aim down the sights of the gun and have the click function be sprint, because that would be completely broken. Likewise, you can't have the right trigger be for firing a gun and then have the click do a melee attack, because that would also be broken. Effectively each trigger is only one button even with the click function, and the click function never proved itself to be very useful. The only games I can think of that used ti well were the Rogue Squadron games, since the right trigger made you throttle up and then clicking would either make you do a boost or toggle your S-foils depending on the ship. The clickers were by no stretch of the imagination any kind of substitute or equivalent to another set of actual buttons.
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>>335669787
>it's okay when Nintendo does it
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>>335678296
The internet hate machine memed it out of existence before we even got a chance to try it, so in a state of panic Sony slapped together the Sixaxis at the last minute. Good job, internet.
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>>335678520
>you can't have the right trigger be for firing a gun and then have the click do a melee attack
No, but you could have RT make you aim, while the click makes you fire.

You're just coming up with retarded ways to make use of it, but if you're smart it about it, the analog triggers can work really well
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>>335678297
>free camera
Which most of the time you never used aside from flicking somewhere to see guards (which totally made the game easy as piss btw)

>Satisfied?
With a bunch of arcade shooters and story games? No, but it will have to do, better than Bethesda shit at least.

>Destiny
>demanding
lol

>I guess we mutant anomalies must be quite grand in number, because if the DualShock was that bad I don't think the Playstation family would have sold almost half a billion consoles.
A third of those of those came from consoles with barely any games, I don't think that Sony will have a hard time selling a sub par controller if they can sell a five hundred and ninety nine dollar blu-ray player in record numbers

>The crux of your argument seems to boil down to "I want this a certain way and it's not, so it sucks."
No the crux of the argument is that an asymmetric design has objectively better ergonomics and utility value for modern games than a symmetric design based on what controls almost all games these days use, and based on very simple and fundamental aspects of the human hand. There is no reason whatsoever to give up on a placement like that when the only argument against it is "but it's not symmetric and that bothers me!". It has nothing to do with your idiotic assertion that somehow it's for no reason other than a whim.
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>>335678692
>No, but you could have RT make you aim, while the click makes you fire.
But then you can't shoot from the hip.

Again, it just plain doesn't work when you try and use it as an actual button. It was nifty as a sort of "yup, you've definitely pushed all the way down" bit of tactile feedback, but the controller still should have had a second shoulder button at the very least. It also should have had clicking sticks and a select button, but having a shoulder button on only one side of the controller made it look like Nintendo forgot to finish the thing.
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>>335678203
It'll come back.
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>>335678925
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