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GOTY https://www.youtube.com/watch?v=_Py hmEdD7oc
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GOTY

https://www.youtube.com/watch?v=_PyhmEdD7oc
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IT'S HAPPENING
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>>335594131
>>
Interesting.

I remember not too long ago there was a thread where the OP asked if such a thing would ever be possible, like a way to make your own Mario Party boards and what not, and I told him it's probably impossible.
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>>335594131
So why hasn't Nintendo thrown a shitfit and C&D this yet?
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>>335594574

>C&D a romhack

I don't think Nintendo has become as autistic as Square Enix yet.
>>
WHO /NETPLAY/ HERE
>>
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>>335594675
>C&D a romhack
Yes?
>>
>>335594807

Project M has tournaments and shit, it was a lot more than a simple mod for a couple of people's amusement.
>>
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>>335594131
Mario Party Maker when?
>>
So I'm currently mashing up Mario Party and Monopoly. Major features are:

No houses/hotels, you and the property owner get 5 Coins

Boo/Toad/Bowser/Koopa Bank

No salary for passing GO

Property Stars (which cannot be stolen or lost) for each color-group Monopoly (Utilities are just red spaces, basically)

Warp Pipes replace railroads, won't screw up the landing distribution like Jail does
Speaking of which, no Jail (duplicate rolls stop at 2)

The idea is to not crush people (as much as it is to fuck with people with the psychology of Boo and trading), leading to a more incentivizing, fair, and fun game.
Thoughts? Suggestions?
>>
>>335594807
That didn't get a C&D
>>
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>>335595602
where the minigames
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>>335596863
As much as I'd love to? It slows the game too far down. Especially in a physical context. Even the Gamecube Mario Party mini games got WAY TOO involved, especially with Practice, slowed things too far down.

That said, as soon as the Chance and Community Chest cards are done, I'll bring that up in the post-playtest brainstorming.
>>
>>335597365
you gotta have all the trappings of mario party if you wanna make it feel like mario party, otherwise you just get jank monopol
>>
>>335594131
>mario party 1 only

thanks but no thanks, game is bad
>>
>>335598190
>getting cucked this hard by the analog stick
I guess you couldn't handle the bantz
>>
>>335597950
Agreed, same goes for the board and the mini-games.

I'm going to Mario-ize the board as much as possible visually, and Boo/Toad/Bowser/Koopa Bank help with that.
But I don't have the resources (and frankly, the will to slow the game down) to make cool -Mario-looking- mini-games in physical format.

And as far as feel, the psychology behind Boo and Toad (as well as the excitement of Koopa Bank) should do very adequately.

Funny how I've made the House Rules of "get money for landing on Free Parking" and "Railroad A takes you to Railroad B" an actual thing, this time around. Wasn't even trying to do so.
>>
>>335599120
is this a project for personal use or are you planning on somehow distributing copies to people through printable pieces or something
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I've waited so long
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>>335598786
>LE DEADLY STICK ROTATE MEME XD

nah fuck off, all the games worth playing were ported to mario party 2 (and improved), paddle battle is fun all of three times before the gimmick of "lol wow I have to actually hurt myself to win this game nintendo sure was crazy xddd" wears off

mario party 1 is boring as fuck, no items, limited board interaction in general and koopa giving you coins for passing go make the game fall apart and have even less strategy or player urgency than later games
>>
>>335594131
This is pretty fucking sick, been waiting for something like this for years. Just hope the dude adds support for Mario Party 2 and 3 and other stuff like custom board events.
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>>335599232
Personal, at the moment.

I'm trying to fix all the major criticisms of Monopoly, and I think I've done that. May not be as strategic as some games, but there's strategy in stealing Stars and making sure you have the highest amount of Coins in case of a Star tie.

If I get hugely popular feedback from extended playtesting...man, I'll make some distributions, but I don't know what I'll do after that.
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>>335599967
This is rom hacking we are talking about someone can easily mod items into the game
>>
/v/ board when?
>>
i want some retardy with this shit
>>
It doesn't have minigames?

Isn't that like 75% of what mario party is about?
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>>335604926
???
It has all of Mario Party 1's minigames
>>
HOLY SHIT
HAS SOMEONE BEEN MONITERING THE MP THREADS I MADE WITHIN THE LAST FEW WEEKS, BECAUSE I'M THE ONE WHO WAS POSTING THIS CONCEPT
THANK YOU SO MUCH
If you've been working on it longer than that then I'm retarded but all the same thank you so much
>>
>>335600097
this this this this this
>>
OK, so can you customize the bgm or just use the in game bgms?
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>>335594568
If MP 2 + 3 is also supported then it will be truly GOTY.
>>
https://github.com/PartyPlanner64/PartyPlanner64/wiki/Creating-a-Board for more info.
>>
this is gold, I can't wait to see more
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>>335594807
I think the devs wanted to go legit since they were going to start producing an actual fighting game(as opposed to a mod) and Project M would have been a liability.
>>
>>335595602
What are the random events/telegram/fax calls?

Been a while since I played Monopoly, but pretty sure I won a Beauty Pageant and got 200$ for it.
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>>335599120
Maybe a minigame each 5 turns, but with higher stakes? Like the Battle Royale kind of games? where each player bets x coins.
>>
>mp1

Poop.

Call me when its Mario party 3
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>>335609074
Oops meant 2
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We can all agree on this, right?
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>>335610097
3 > 2 > 5 > 4. I haven't played 1, but after 5 they're all shit.
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>>335610097
>4 over 3
no
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>>335610601
After 4 they're all shit. 5 is the game that introduced the shitty random capsule system.
>>
>>335610097
5 should be at least in Good tier, thanks to the minigames and the Super Duel Mode where you can build your own death machine and saw off the legs of the competition.
https://www.youtube.com/watch?v=ELW8vciRyYE
>>
>>335605378
Would it be possible to put the minigames exclusive to MP2 in this?
>>
>>335610097
Mario Party Advance was fun, it just shouldn't have been made under the Party name.

>>335610631
Take another look at the list.
>>
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>>335611027
The 3 on the dice keeps fucking me up
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>>335610908
5's minigames are generally mediocre. There's a few good ones, but they're surrounded with shit ones like Mathletes and Vicious Vending, both of which are pure fucking random.
>>
Wish it was mario party 3. It's in par with 4 on being the best parties in the whole series
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>>335611423
3 was much better than 4, 4 was boring.
>>
>>335611584
The fug? Mario party 4 always ended in chaos when I played with friends. Even last month we got a matche where one bud was on 0 and he got to a chance time and ended up with 6 fucking stars (with bonus)

Same for 3. I once ended with 999 coins by winning the shy guy shit. Must admit mario party 3's minigames are more fun.

Having 3 items for evil deeds li
>>
>>335611901
4 had bad boards and worse items, too. Even the taunts were messed up.
>>
>>335611172
Ahh shieeeet now it's a party
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>>335611172
But that's the party girl from Terraria... not you know who
>>
>>335610097
>6
>not god tier
>>
>>335612221
I can understand not all boards are good but the items? They seemed fine to me. Crushing people with the mega mushroom felt great.

Also forgot to mention the bowser minigames. Those minigames have the most ridicolous rules to lose and the loser got decimated. Watching th poor fucker get burned was something that had us shouting and laughing most of the time
>>
>>335612776
>The beginning of the end
>God tier
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>>335612776
Wish 5-7 didn't have just orbs. I prefered items.

The star prices changing map was pretty fun atleast and the minigames were fun too
>>
>>335612935
Orbs>>>>>>>>items
>>
>>335612221
The items in 4 are fine, there's less of them than MP3 but they kept the core ones. Mega/Mini Mushrooms, Boo Bell, Repellent, Magic Lamp, Warp Pipe, etc.
>>
>>335612821
>>335613107
Way too many items related to the awful size gimmick, meanwhile they cut out a lot of really good ones. They did add a couple neat things, but way more was lost than gained.
>>
>>335613086
Not really

>>335613107
Thank
>>
>>335613159
Haven't played mp3 for a year now. What items did they take out again?

The cellphones were neat. The bowser power (not sure if that was only in mp2 or also on 3) is like the mega mushroom without an extra block (i think)

What else?
>>
>>335613086
Orbs are shit. There's too many of them and they're given randomly throughout the game (or you're given a random selection in a store). They completely removed the strategic elements the old item system had. For example, if you were in last place you could save up coins and always bank on the store having game-changing items, like the Magic Lamp or Boo Bell. The orbs shat all over that aspect.

>>335613159
I never minded the size gimmick, it was basically just an expanded version of the Mushroom/Poison Mushroom system from MP3. It allowed for more player-determined traversal of the board, which is always welcome.
>>
>>335613521
Dueling Glove, Cellular Shopper, Bowser Phone, Skeleton Keys, Reverse Mushroom, and all the Rare Items got removed. Everything else has an equivalent in MP4.
>>
>>335613521
Mushroom/Golden mushroom/Poison mushroom/Skeleton key (redesigned for the size gimmick)
Plunder chest/Barter box (redone as the Swap card)
Lucky charm (understandable since Game Guy wasn't in 4, Instead you have Bowser mini-games as the gimmicky ones)
Cellular shopper
Bowser phone
Dueling glove
Reverse mushroom
Lucky lamp
Koopa kard
Wacky watch

Meanwhile, the completely unique items they added:
Chomp call
Sparky sticker
>>
>>335614403
Lucky Lamp got redone as the Chomp Call, they're exactly the same.
>>
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It took me a second to realize what this even was but I fucking freaked out. This looks sick, can't wait
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>>335594568
>shitty cloud stage from MP1
>great tier

That was the worst fucking stage in the game
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>>335594131
Well, sign me the FUCK up.
>>
>>335610097
I hated 4 because the idea of having to play game to get your OWN FUCKING BIRTHDAY PRESENTS pissed me off.

5 is great, though.
>>
This looks cool

Surprised Nintendo hasn't done a MP Maker yet
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>>335615090
Oh, sorry. Mentally I was thinking of the chomp boards from 6 and 7.

In that case, the only entirely novel item was the Sparky sticker and one half of the Mini-mega hammer.
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>>335615487
are you really? considering they've only ever done one "maker" game and it just happened last year?
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>>335605378
>It has all of Mario Party 1's minigames
fuckin love ruining my controllers
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>>335610097
1 would be better if it wasn't for the fact like 3 of the minigames rip the skin
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>>335610097
When the first came out I always thought it actually was the third installment because of the idce and started to look everywhere if 1 and 2 existed in the NES or SNES
>>
>>335595602
Eh, I wouldn't be interested
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OH FUUUUUUUUUUUUUUUUUUCK
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>>335608823
I cobbled together 2D Mario art the best I could. So, there's things like "Advance to the next Warp Pipe," or, "Happy Holidays! Each player collects 10 Coins," or the Mario Quiz Card with Luigi reading about Hitler saying "Pay School Tax of X Coins."

>>335608985
Again, possible, but in the context of a physical board game, ridiculous since it'd only be a scant few mini-games. Like, I could maybe make 4 with excessive cost and work.

I'm not going to drag everyone over to a slot car setup and utterly sever the focus on the game.
Reducing Bowser's Big Blast to a card or shell game isn't exciting.
And things like the Shy Guy flag mini-game requires an outside, impartial, perfectly-timing party.

So, I just don't see that working.
>>
>Special Ed Planner
>>
>>335616286
Just make mini-games out of whatever pieces you already have, like something yahtzee-esque for example.
>>
MARIO RETARDY FUCKING WHEN
>>
>>335594807
shit was making mad dosh so, Brawl - and variations of it still live
>>
You hear it? It's the sound of Cease and Desist.
>>
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>>335594131
>literally just watching a video of Eternal Star from Mario Party 1
>come across this thread

What the flying fuck
>>
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>>335594568
>he thought the Vegas stage from MP7 was good
>>
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>>335616814

>remember that one soundtrack from mario party
>listened to it earlier this morning
>this thread later as the day goes
>>
Just a reminder that Banjo Kazooie also has a level editor that is criminally underknown.

https://www.youtube.com/watch?v=Kq40R1jK_98
>>
>>335617042
post it
>>
>>335617042
Go away gay priest!
>>
>>335616450
Again, doesn't really shout "Mario."
>>
>Updating games that you can't play online

Why?
>>
>>335616286
I think this could work as a board game. Sounds like it'd be more fun than Monopoly. Got a blog or something I can follow if you actually are doing this?
>>
>>335615975
Like Monopoly, it's not for everyone.
Like just about anything ever, really. Except maybe oxygen and water.
>>
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>>335618060
>>335618060
>you can't play online
>>
>>335618084
No blog, I don't want to put anything out there until playtesting. Besides, I'm cannibalizing an existing Monopoly board with stickers and the cards are black and white - it wouldn't be showy, anyway.

Surprised that no one on Etsy has made Mario Party dice.
>>
Honestly, what the fuck happened to this franchise?
It used to be so fucking fun. Literally the king of party games.

It used to have fun extra modes too. That mode where you traveled the board with an enemy partner in MP3, the vehicle battle mode in MP5, etc etc

What the fuck happened?
>>
>>335610097
9 was okay. It was different, but it was okay.
I actually remember having a bit of fun with it with 3 friends.

That being said, it clearly wasn't as good as the original formula. It was fine and I respect them for trying something different after 8 installments, but 10 should have gone back to the original formula.
>>
>>335610097
>four
>god tier
>5/6
>ok tier

switch those games and it will be alright.
>>
>>335617083
Too bad you can't add events or Jiggies anywhere yet, only notes and enemies
>>
>>335618730
When designing nine they felt when it wasn't your turn you didn't pay any attention so they stuck everybody in a cart. Not sure about why mini game quality got so bad overtime
>>
>>335608823
--------------------------------
Community Chest list:
--------------------------------

Advance token to the next nearest unowned property. You may buy it from the Bank.

Prize winning catch! Collect 7 Coins

Doctor's fees – Pay 5 Coins

Symphony Night – Collect 5 Coins from every player for opening night seats

Kart Time! Roll again

Pay Hospital Fees of 10 Coins

Pay School Fees of 5 Coins

Receive 2 Coin Consultancy Fee

Chance Time! All players roll two dice. The highest and lowest scoring players must trade Stars and Coins!

Hey, wait! That's for everyone! Collect 2 Coins for each player present

Good Duck Hunting Collect 5 Coins

Happy Holidays! - Each player collects 10 Coins


--------------------------------
Chance list:
--------------------------------

Advance token to the next nearest unowned property. You may buy it from the Bank.

Advance token to the next nearest unowned property. You may buy it from the Bank.

Advance token to the next nearest Warp Pipe. You may choose to either stay at that Warp Pipe or advance your token once to the next nearest Warp Pipe.

Advance token to the next nearest Warp Pipe. You may choose to either stay at that Warp Pipe or advance your token once to the next nearest Warp Pipe.

You won the karaoke contest! Collect 5 Coins

Go back 3 spaces

Chance Time! All players roll two dice. The highest and lowest scoring players must trade Stars and Coins!

BLARGG! Lose 1 Star

Star power! Collect 5 Coins for each Property Star that you own.

Star power! Collect 5 Coins for each Property Star that you own.

You cooked for everyone! Collect 5 Coins from each player

Successful space mission – Collect 15 Coins

(Some of these have been adjusted, but you get the idea.)
>>
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yes
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>>335610097
>>
>>335619556
>putting 5 and 6 above the original 4
>>
>>335615487
for some odd reason, Nintendo seem to hate mario party and do everything they can to trash it.

RIP hudson
>>
>>335619692
>Grouping 5 and 6 together
>>
3>2>5>1>4>6>7>8
>>
>>335619750
Anything Mario Party past 4 has a trash item system and can be grouped together.
>>
>>335608634
I bet their "actual" fighting game is going to be just as bad if not worse than Project M.
They were only changing values in Project M. They don't know how to code worth shit.
>>
>>335619692
why dose everyone have such an hard on for 4?

i only played 3 two times and barely remember it. i remember asking for it on Christmas but got the pokemon 3 and digimon movies instead.
>>
>>335619998
6 and on are much more different from 5 than 5 is from 4.
>>
>>335610097
>not having another 7 players to play in a board

Woah, what a faggot, 7 is good
>>
>>335620112
4 is primarily nostalgia, 3 is the true GOAT.
>>
>>335620003
>PM people don't know how to code

W E W L A D
>>
>inb4 Nintendo gets the """Original""" idea to create a Mario Party Maker game
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>>335620234
3? More like 2.
>>
>>335620175
really? if you compear them to 5-6, how is 7?
>>
>>335620128
6 and onward are definitely different, but that doesn't excuse 5 for having mediocre minigames and a trash item system. I'll give 5 credit for being the last game with non-gimmicky boards though.

>>335620112
Last game in the series with a proper item shop, good items, Boo, and other stables like Battle Game spaces.
>>
>>335618190
Isn't the Netplay for this still bad? I remember it being laggy as fuck for playing with anyone cross-country.
>>
>>335594131
Wish there were a MP2 or MP3 version of this
>>
>>335620419
2 is limited by inferior dueling and item systems.
>>
>>335620752
Fuck that.
Wish we could have all the minigames Except the rotating stick ones.
>>
>>335620842
>Battletanks minigame separate mode
>but with MP5's customizability, only balanced
>randomized arenas
A man can dream.
>>
>>335620791
Hell of a lot better than 3's boards. And the Items aren't THAT bad. ...also, what the hell is wrong with 2's duels?
>>
>>335620238
Only Phantom Wings, Dantarion, and a couple of other people that worked on P:M know how to code. The rest were just tourneyfags.
>>
>>335621051
I didn't mention boards because both 2 and 3 had fantastic ones, but I'd give the edge to 3 because it doesn't have anything as bad as Mystery Land.

The items aren't bad, but there aren't as many and you can only have one at a time, both of which limit strategy.

2's duels had the board-specific games that weren't really even mini-games, which greatly reduced variety.
>>
>>335619726
Because Mario Party sucks ass.
>>
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>>335594131

>Mario Retardy planner

This shit is going to be great.
>>
>>335620472
4 I feel that game was straight from the 64, clunky, slow, it was weird
5 was weird too, like they build the ganw from 0 and started to play with the power of the GameCube

6 didn't played yet, is the last game I need to complete my GC collection
And 7 was like the final try, gopd graphics, funny and simple minigames, the boards were fun and moat important, the control felt like a real GameCube game, I will never forget the smooth moves and jump in that game qhere you have to follow fucking orders from a dumb Toad to not be burned
>>
>>335621226
I'll give you Mystery Land, but there's strategy in NOT carrying an Item, and that's not an objective criticism of the MP2 Duels but rather preference.
>>
>>335621773
There's strategy in not carrying items in 3, too. Arguably moreso due to the item spaces.

It's a preference, true, but the result of that preference is more variety and 4 more games to play.
>>
>>335622014
In 3 it's mitigated by the fact that you have three item slots instead of just one. In 2 you've only got one.
>>
>>335622014
I'm not sure either of those things have a concrete effect on the gameplay. Especially when stealing someone's one single Lamp with no alternatively useful Item can turn the tide of a game. There's positives and negatives in both Items scenarios.

And, as far as Duels, I could also argue that one per Board better allows for people to learn how the Duels function (since that's going to happen anyway).
>>
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>>335594131
I can finally play this level.
>>
>>335622145
True, the urgency is felt more sharply. If you chalk up the amount of items you can carry to preference, that still leaves the amount of items available as a point in 3's favor. The only item dropped was the Bowser Bomb, which can certainly be fun but is hardly a dealbreaker.

>>335622763
Not sure I get your point on duels, if you've already played 2's boards you should know how the duels work. If you need a refresher though, 3 allows you to PRACTICE the games before you play them. You can't play 2's duel games outside of a party either, so you have no choice but to yolo it.
>>
If only they could make it this for MP3 for all variety.
Anyways this will be amazing for making levels for Retardy.
>>
>>335623031
Mm, on the Duels, I'm talking about the skill difference between, say, someone who's played the Space Land Duel before and is somewhat more practiced and skilled at the timing THAN the brand-new, on-the-spot player that's playing for the first time.
>>
>>335623558
I see where you're coming from now, but again since MP3 lets you practice mini-games before you play them for real that shouldn't be an issue. I will give you that it's more dramatic to see someone keep struggling at the same duel game until they triumph on the last on the final turn.
>>
>>335594131
This looks pretty neat but it's restricted to MP1.
At this point I'm waiting for someone to make a Mario Party Clone for the PC. Not even anything original - Mario Party but with different characters and maybe better minigames but without the mario characters (for copyright reasons).
>>
>>335594535
Maybe you should start keeping your mouth shut since you don't know shit.
>>
>>335605794
Of course they've been working on it much longer than you suggesting. Get over yourself.
>>
>>335624067
The creator says he wants to implement MP3 and 3 stuff since the engines are practically the same.
>>
>>335623853
Shouldn't, but it is.

A) More often than not, that person that has played more will still win,
B) And even then, those 2 are just sitting there Practicing while everyone else sits.

So, Duels shouldn't have Practice.
>but that doesn't solve Problem A
Nothing will solve Problem A. That's a problem inherent with all of Mario Party.
>>
>>335624503
Everyone else will already be sitting while you duel, just like they're sitting while you're doing an item game, or just taking your turn in general. Sitting is inevitable, they tried to change that and we got 9 and 10.

If MP2's system doesn't solve problem A then there's no benefit to having the same duel game for a whole board.
>>
>>335610097
I think 8 should be good teir. The maps were really fun and most of the minigames weren't bad.
>>
>>335624927
No game past 5 belongs above okay tier, they really did a number on the competitiveness.
>>
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>>335594131
I don't think this shit is legal.
>>
>>335625307
>thinking romhacks are illegal
>>
>>335624247
>MP3 and 3 are practically the same
>are practically the same
Uhh Anon...
>>
>>335625548
>MP3 and 3 are different
>>
>>335625548
Meant to say 2 and 3.
>>
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2 > 3 > 1 > 6 >>> 5 > 4
Posted it in the last MP thread, but there's really something special about Mario Party 1, that in some ways makes it better than the rest.
>>
>>335625642
>6 above 4 and 5 at all, let alone significantly
Lost me.
>>
>>335625810
Night/Day dynamic. Chance of getting huge amount of stars per rotation on that one map. Different, but still Mario Party feel. Lottery tickets. Fun mini-games.
>>
>>335594131
as much as this looks utterly amazing...I want a Mario Party 3 version of this.

and...yanno. have the Happening squares work.
>>
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>>335621312
>/v/ board
>/tv/ board
>/pol/ board
>memes
>>
>>335618947
They can add Jiggies, but since they are unable to properly make Jiggy paintings to open up new worlds they're a bit pointless. It'll inevitably be done though.
>>
>>335626186
Gimmick boards. Randomized bonus stars.
>>
>>335624901
Well yeah, but at least a no-Practice Duel is fun to watch for everyone else and brief enough to not be noticeable.

MP3 doesn't solve Problem A, either, so MP2's Duels are the lesser of the two evils.
>>
>only works for MP1
who gives a shit
>>
3>2>6>7>5>4>8>1

I refuse to put...certain games on my chart because once Hudson vanished, it wasn't Mario Party anymore.
>>
The GC Mario Parties are all underrated
>>
>>335626536
MP3 doesn't force you to practice, it just gives you the option. If this option is taken, you could very well mitigate Problem A since you could practice until the weaker player felt comfortable with the mechanics. As far as 2's duel games going quicker, if expediency is considered an objective plus then you could say that 3 has better item spaces since there's a chance you could answer a quick question instead of playing an item game.
>>
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>>335615484
>I hated 4 because the idea of having to play game to get your OWN FUCKING BIRTHDAY PRESENTS pissed me off.

And this, kids, is what we call "autism."
>>
>>335595602
it's called Dokapon Kingdom
>>
>>335626883
4 is overrated, 5 is underrated, 6 and 7 are controversial so it's difficult to determine how they're rated in the first place.
>>
Why are people calling this a bad thing? It's pretty obvious this is only the beginning. It can literally only go up from here.
>>
let me know when it works for 2/3 since the first game is ridiculously limited in comparison. also wouldn't mind one for 5, or at least i think 5 was the one where you could trap spaces on the board with chain chomps and shit.
>>
>>335627758
This, PM didn't launch with homebrew.
>>
>implying MP2 didn't have the best music in the series

https://www.youtube.com/watch?v=6n4vJd3qYk4
>>
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>>
>>335605794
>weeks
this is obviously atleast months in the making
>>
>>335627982
https://www.youtube.com/watch?v=qmHF0ahASTU
>>
>>335628087
https://www.youtube.com/watch?v=5yLjLz0G8G4
>>
>>335627982
>>335628087
>>335628167
Out of the way fuckers

https://www.youtube.com/watch?v=UXqt90FbTi4
>>
>>335627982
hey gamers
>>
man I miss retardy streams. It was a meme fest but it still was fun in its own way
>>
>>335628492
I could set one up if you all want one
>>
>>335628379
>>335628167
>>335627982
Casual scum.

https://www.youtube.com/watch?v=HerrPz-loi0

https://www.youtube.com/watch?v=Ol0Lo-gZCx4
>>
>>335594568
>Mario Party Advance at the lowest of the low
You know, that hurts man, that really hurts.
>>
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>>335624138
WEW LAD
E
W

L
A
D
>>
>>335626485
The randomised bonus stars aren't until 7.
>>
>>335628781
6 has the orb star, no?
>>
>>335628545
Eh, I'd watch a game or two, just doing homework.
>>
>yfw you step on this
>>
>>335628926
Yes, 6 has the Orb Star, replacing the Coin Star featured in 1-5.
>>
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>>335629472
>>
>>335629526
Oh, I see. While I much prefer the coin star as a concept the lack of randomness is definitely a good thing.

Still shouldn't be significantly higher than 4 or 5, though.
>>
I'm convinced that people who think 8 is shit never played it. Understandable after 7 was pretty mediocre I guess. I encourage people to give 8 a shot, it's pretty fucking good. Too bad they ruined it immediately after.

3>2>8>5>6>4>1>>>7>>>>>>>>>9 and 10

And yes, I've played them all extensively and happen to be an expert on the subject.
>>
>>335629929
Do you have documentation to prove your expertise?
>>
>>335629929
>8 that high

I messed up on 6 but I know 8 had the jank bonus stars.
>>
>>335629929
8 fits properly as number 8 on the list.
>>
>>335629824
Tell me, when was the last time you decided to play a game of 4 and you didn't play on Toad's board? Because to me that is the only tolerable board in the entire game. The boards of 4 are super bad. Yes, 4 has /amazing/ minigames, including the series-best Dungeon Duos, but it has extremely lacklustre boards. I also heavily dislike the Mega Mushroom/Mini Mushroom gimmick the game shoves down your throat every board and the boards are very dull looking.

I have similar problems with the boards in 5. You see, Happening Spaces used to /mean/ something in the previous games. They don't in 5. The most that can happen are when Bowser takes a lightly stroll around Bowser Nightmare, changing a lot of spaces into Red Spaces. Other than that, nothing happens on the boards. The boards are also microscopic when compared to those of 2 and 3 and some of the minigames suck a lot, like the fan favourite Vicious Vending (which counts towards the Minigame Star) and other bullshit minigames that 5 is known for. Furthermore, the Capsule system didn't do a whole lot of good. But one thing that 5 has which no other game has is Super Duel Mode which is one of the most fun things in the entire series.

Now, I really do enjoy 6 and 7 because the boards are actually eventful. Things happen, and especially in 6 due to the daytime and nighttime mechanic the game implements in every board. I also like 7 because there's also a lot of things happening in each board. Whilst the randomised Bonus Stars can be bothersome it should never be too much trouble to try securing at least four of them. Both 6 and 7 have phenomenal minigames, too.

TL;DR: I don't get the love for 4 and 5, and I don't get the hate for 6 and 7.
>>
Do any of you have played MP with actual people? Be sincere
>>
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>>335630742
Yes.
Online and with friends/cousins.
I'd feel bad for people who haven't.
>>
>>335630742
yes and i threatened my friends little brother over it
i feel bad because we were perfectly fine before hand
>>
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>>335630742
>not playing MP on project 64 or dolphin at least once a month and having a 50 turn shitfest where everybody makes each turn as miserable as possible
>>
>>335630628
Don't get the hate for 4's boards.

Toad's Midway Madness is a solid board, like you said.
Koopa's Seaside Soiree is pretty bad. The Koopa Kabana is an interesting gimmick but doesn't do much. And it's also very easy to get stuck in a loop on the top right and top left sections of the map.
Goomba's Greedy Gala is a great board. The roulette mechanic is great and the board makes good use of the Mega/Mini mushrooms.
Boo's Haunted Bash is average. Layout is nothing special but the board gimmick is fairly interesting.
Shy Guy's Jungle Jam is great. The board gimmick allows for a lot of fuckery and the layout itself is great with lots of travel options.
Bowser's Gnarly Party is another great board. Layout is good with the triple happening spaces being a great mechanic and Bowser himself has a neat gimmick and has special Minigames if you pass him in mega form.
>>
>>335630628
4 has pretty mediocre-to-bad boards with no real standouts, yes, but none are as broken as Snowflake Lake. I can't defend 4 too much though, since I myself rank it as the worst of the first 5 games. Maybe if I played them both back-to-back I'd rate 6 higher.

I will defend 5, though. Happening spaces aren't useless, they're just mostly shoehorned into being methods of transportation. Less interesting perhaps, but not inherently less meaningful. Not sure what you mean by 5's boards being microscopic, I don't recall them being small. Vicious Vending is hot garbage, but there's also a lot of really good mini-games. Even the original trilogy had a lot of stinkers. I rather liked the capsule system, though not having stores available so you could have more choice was definitely a crime. Super Duel Mode is indeed great, and that reminds me that 5 introduced duel spaces, which are also great.

Day and night is fun, though if you don't want to deal with it you won't have a choice. Horror Land was only one board. Randomized bonus stars really are a pain, for example there's no way to both always aim for red spaces and always aim for happening spaces. This really undercuts the strategy that was in previous entries.

I'll concede that I need to give 6 more credit, but 7's a much harder pill to swallow.
>>
>>335626921
Yeah, but you know the underpracticed player is going to nigh demand it. And that still doesn't mean that they'll have a good chance.

And no, I'm simply talking about the Duels as far as expediency.
>>
>>335627256
Not even close. That's like saying Time Crisis is Call of Duty.
>>
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that's actually pretty fucking neat
>>
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Did someone say party?
>>
>>335634427
What is this?
Is it lewd?
>>
>>335634427
Oui!
Zese people want to party
>>
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>>335634630
>>
>>335628087
GOAT
>>
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If you were holding a mario party what sort of things would you plan?
>>
>>335635789
Tacos and Burritos would be enough.
>>
>>335634630
>just me and other anon got this
I feel bad about myself.
>>
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>>335605794
This isn't a complicated concept. It's super mario maker but for mario party. How fucking hard is that to think of?

Jesus Christ, "we did it, /v/!"
>>
>>335627982
https://www.youtube.com/watch?v=dP9soix6cu0
>>
>>335636117
if it makes you feel better I got it too
>>
I legitimately enjoyed Mario party 8 and it's the last enjoyable Mario Party because 9, 10 and Island Tour are complete dogshit.
>>
>>335637601
>8
>enjoyable
>>
>>335630742
I used to have friends and we played MP and Smash Bros fairly often.
>>
>>335600097
it'd be sick if you could have all the minigames and characters in one romhack too
>>
>>335637692
It's certainly better than 9 and 10
>>
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>>335631847
I want to play this with you.
>>
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I really wanna make a map.
What kind of map would you play on? Once this is released I will try it out and hopefully I'll finish it.
>>
>>335638147
Not that anon, but I have a Steam group and Discord server that does Mario Party netplay.
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