[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
What's the appeal?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 116
Thread images: 11
What's the appeal?
>>
>>334916314
>More uses for time travel
>Avoiding dooms day
>No Gannon or Zelda.
>>
Being "that kid" at school
>>
>>334916314
Being older than 14
>>
melancholic and has tons of vague lore
>>
>>334916314
OoT was better

MM was just a complete disconnect and fever dream with Zelda themes
>>
I tried the 3DS version and by the time I got to the swamp I realised this game is fetch quest: the game
>>
Wearing Masks
>>
>try to find a flaw in a particular 3D Zelda
>Realize it applies to others if not all of them
>Realize how shitty 3D Zeldas really are compared to 2D Zelda
>>
>>334916801
>Time limit on an RPG about exploration
>>
>>334916629
>Once quest to give the hag a potion
>fetch quest: the game
>>
>>334916864
For fucks sake this.

Worst 3D Zelda, I'm not shitposting when I say that only edgy tryhards likes that game.
>>
>>334916582
>OoT was better
Fuck off.
>>
File: image.jpg (99 KB, 969x562) Image search: [Google]
image.jpg
99 KB, 969x562
People who hate MM can't handle stress for shit and would rather play ''''comfy'''' games.

prove me wrong.
>>
>>334917147
How about you shove your memory expansion pack up your ass dick head

Talk to me again and I will fucking knock your teeth out
>>
>>334917163
MM isnt really a stressful game though

Inverted song of time gives you a shit ton of time to work with
>>
It's the last original Zelda.
>>
>>334917303
Is a fucking adventure/exploration game, it shouldn't have time limit at all outside of certain quests or Areas.
>>
>>334917285
Don't make me fuck you in the ass again.
>>
Majora's world feels a lot more alive than Ocarina's did and interacting with characters and the environment changes events down the line. If you give a letter to a person on the first day, it will trigger an event on the second and such.
Be in the right spot at the right time and you can witness interactions between different characters. Majora's main story is not as long as Ocarina's, but there is more to do and see.
>>
>>334917419
It's not really a time limit. Your problem is that you think of it that way.
>>
File: 2006.png (802 KB, 613x697) Image search: [Google]
2006.png
802 KB, 613x697
>>
>>334916314
Fedoras
>>
>>334917419
Yeah, but part of that exploration is seeing how NPCs react at different times with different requirements fulfilled. The game actually incorporates chronological exploration into its functionality, and, with the owl statues marking indelible spacial progress, I don't really understand the argument against the time mechanic with the exception of the song of double time not being as specific as it could be.
>>
>>334917545
If i want to take a slow exploration i can't because the fucking 3 day limit comes, eg: I wanted to end the first Dungeon and then re-enter for the fairies I couldn't because of ran out of time.
>>
>>334917530
>nostalgia : the post
>>
File: ocarina.jpg (347 KB, 1680x1050) Image search: [Google]
ocarina.jpg
347 KB, 1680x1050
>>334916314
>>334917147
>>334917509

Daily reminder that Ocarina of Time was objectively better in every way
>>
>>334917852
>Game challenges you for non-mandatory rewards to complete an objective through a set period of time
>extremely generous with the time and can be tried again
>this is somehow bad
>>
>>334917879
>implying nostalgia doesn't apply to oot
>>
>>334917852
This is a decent point, but the fairy collection is supposed to be a challenge that offers a decent reward. You don't need it, and if you want to succeed, then you need to operate within the parameters and challenge of the game.
>>
>>334918074
If it's extremely generous then it shouldn't be there at all. It just adds a slight amount of annoyance that doesn't make the game better in any way.
>>
It's the most depressing, emotional and thought-provoking Zelda game.
>>
when i had a "going into games" machine - this woulve been early 2006- i used to go into majoras mask A LOTand one of my fav things to do was fondle romani at the ranch. one of the great things about fondling video game characters is they don't fight back or struggle because they don't recognise u as a player character..its like you dont exist. but let me tell you, she smelled like SHIT. in fact everybody i that game did..I got used to it after a while but that first moment when i smelt romani up close..i was almost sick. she looks clean & nice when you see her on television but when ur there stood next to her its a different story. The machine was stolen in the end and im kinda glad. it had started to take over my life
>>
>>334918183
>doesnt make the game better

Those NPC schedules were impressive back in the day and makes it feel like a vibrant town to this date. Having the moon appear closer each day and the towns people freaking out is awesome too.
>>
>>334918781
Sure it was technically impressive, but overall I don't think it really helped with the game play itself. I'm not a /v/ contrarian "le hate everything" and I try to give everything a chance, but it is literally the only reason I couldn't get into MM.
>>
>>334916864
The 3 day system isn't actually a time limit at all. There's basically 0% chance you'll actually run out of time in the middle of a dungeon or something. Doubly so if you figured out about the Inverse Song of Time

Obviously you didn't play the game
>>
>>334918890
But again, almost anything to do with time-management and following NPC schedules is optional. You don't need to do any of it. It is however a big part of the game's appeal and is required to get the most of it when it comes to lore and emotional side stories and shit.
>>
>>334918067
Daily reminder that every complaint people have about MM was 10x worse in OoT
>>
>>334919471
>Time limit
>>
>>334916314
fuck off jeff
>>
File: n64exp.jpg (33 KB, 360x360) Image search: [Google]
n64exp.jpg
33 KB, 360x360
Majora's Mask requiring the N64 Expansion Pak was a scam.

The game engine runs at the same resolution as OoT, runs at the same framerate, has texture quality which isn't any different, draw distance which isn't any different. Hell, is there ANYTHING that is different, except perhaps a more stylish artstyle and a couple of motion blur effects?

And don't give me that "but you needed extra RAM to track hundreds of NPCs". That's not how fucking technology works. The game isn't tracking shit when you aren't in the same area as an NPC.

Kakariko Village in OoT had more NPCs outdoors than any single area in Clock Town.
>>
>>334919834
I always thought this was the for the visual effects, and the motion blur

MM looked way nicer than OOT due to it
>>
>>334919834
I think MM actually runs at 30 rather than the 20FPS of OoT.
But other than that... I guess Link has a lot more detail on him. I think he kinda looks like shit in MM compared to OoT but eh.
>>
>>334919834
Supposedly it was for more onscreen characters at a time.

Although if you bought Donkey Kong 64 you would have one of these anyway.
>>
File: 1393693672164[1].png (119 KB, 547x609) Image search: [Google]
1393693672164[1].png
119 KB, 547x609
>>334917419


>he doesn't know about the Song of Inverted Time
>>
>>334919834

According to some post I read somewhere, the expansion pack increases the screen resolution from 320 x 240 to 640 x 480.

I also read about the Nintendo 64's capability for 32-bit, 16.7-million-color display with 256 levels of transparency, which brings more realism to the game itself. Furthermore, instead of reusing textures, games can have a larger number of textures for a more distinct look, instead of repeating the same textures over and over again.
>>
>>334916314
The sidequests
Also if you have to be told, then you'd better just move on to something else
>>334917147
OOT's main quest is so much better there's no comparison
>>
>>334917852
1)use the inverted song of time
2)stop whining you pussy
>>
File: 1458423111811.png (67 KB, 449x1197) Image search: [Google]
1458423111811.png
67 KB, 449x1197
MM is my favorite game of all time. Still.
>>
>>334921304
>>334922854

Well that's bullshit because MM runs at 16-bit color depth 320x240 engine locked 20fps just like OoT does.
>>
>>334917548
WAS
>>
>>334923940
IT
>>
>>334919294
This is bullshit.. I rage quit this game back when it was new over running out of time. Tie this in with the garbage save system and I don't know how anyone could find this piece of shit playable.
>>
>>334924850
>I don't know how anyone could find this piece of shit playable
>playable
A lot of people apparently, you just suck
>>
>>334923628
Goddamn this. It gives you plenty of time.
>>
>>334916864
fallout 1 and 2 eh?
>>
>>334925013
Sometimes I run out of time trying to do all the dungeon related quests in one day.
>>
If you think the time limit was an obstacle or a problem you're just retarded, sorry about that.
>>
Which Zelda game should be my entry into the franchise?
>>
>>334925901
ocarina of time
>>
>>334916864
>Zelda
>RPG
Get the fuck outta here
>>
File: 1364010917965.jpg (307 KB, 1440x900) Image search: [Google]
1364010917965.jpg
307 KB, 1440x900
>>334916314
https://www.youtube.com/watch?v=YRvLt-v7Rvg

That's literally all the game has going for it though. The level design is pretty low tier in the series
>>
It's still the most realistic game I've ever played.
>>
>>334916864

The N46 time limit on a slowed cycle is 3 hours long.

The 3DS time limit on a slowed cycle is almost 2 hours long.

That's more than enough time to explore the overworld, and even if you run out of time it takes a few seconds to just warp back to wherever you were before.
>>
>>334916314
>some dungeons and bosses better designed than anything in OOT
>great story and side characters
>shitloads of cool sidequests
>one of the few completely "different" zeldas

It's easy to see why some love it and some zelda fans wouldn't like it because it strays from the norm.
>>
>>334919834
What? MM looks decently better than OOT. Young Link's model is better, the overworld is more physically dense, the time system might have required it, and there's those scenes with all that motion blur.
>>
>>334927032
It also doesn't have OOT's ugly colors.
>>
>>334925901
ALTTP or OOT. They're basically the standard that everything else was built on.
>>
>>334927032
It looks better, but in a way that a sequel released 2 years later should look better than its predecssor.

It doesn't look upgraded-hardware better. That's the point. Nintendo scammed the consumer. I bet MM doesn't even use the extra RAM (except maybe for the motion blur).

It's literally physical DLC.
>>
>>334925846
Dumbasses don't get that it isn't a time limit as much as another variable in exploration.
>>
>>334917415
I'm so sad because that is a very true statement
>>
>>334927032
Also they dropped all the 2D backdrops.
>>
>>334918890
>I don't think it really helped with the gameplay itself
It's literally the crux of the entire gameplay. Any and all NPC interaction as it currently exists couldn't exist without that time limit.
If you legitimately can't do whatever it is you're trying to do in 3 hours, then seriously consider getting help. Not to mention resetting time has nearly zero penalty. Especially on the 3DS version which lets you skip time down to the hour.
The biggest complaint I'll brook about time management in the original release was doing certain quests ended up having you stand around for 20ish minutes at a time sometimes.
>>
>>334927567
20ish minutes? The most you would ever possibly have to wait would've been about 5. 20 minutes is like an entire day. You can skip in 10 minute intervals with the Song of Double Time and I think 5 minute intervals with the scarecrow.
>>
>>334916314
Best overworld, best sidequests, and best rewards of any 3D Zelda.
>>
>>334927289
Not even for the in-game clock in which every NPC has their own schedule, or the massive fuck off moon constantly being rendered?
>>
>>334927726
yeah I guess I was overestimating. It's been quite a while since I've played the original release. I'm now just used to the 3DS version where you have more control over time.
>>
Is the 3Ds version any better in terms of performance? I loved MM but I can't replay it because I can't stand walking at 10-20 fps inside clock town
>>
>>334917163
Nothing about MM is stressful, but I still don't like it
>>
>>334927945
yep. it's a completely solid 30 the entire time, probably one of the best upgrades about both OoT and MM 3D.
>>
>>334927946
pussy
>>
>>334927791
>Not even for the in-game clock in which every NPC has their own schedule, or the massive fuck off moon constantly being rendered?

If you really think these take up any significant amount of RAM then you don't know shit about game development.
>>
>>334919557
>being this casual
>>
>>334927741
Also best secondary dungeon stuff. Stray Fairies were great, they should never have gotten rid of them.
>>
File: 132942885117.jpg (106 KB, 554x439) Image search: [Google]
132942885117.jpg
106 KB, 554x439
Anyone who didn't like the N64 version should at least consider trying the 3DS version, honestly. Outside of a few gripes it objectively improves the time and save systems in every way, and the game doesn't feel nearly as tedious as a result.
>>
>>334917852
It is extremely possible to do all 4 dungeons completely + fairies within the time limit, I have done so personally, learn to use the reverse song of time and not be shit
>>
>>334928417
That was definitely a big thing. It doesn't even have to be stray faries, but this is one of the few games that incentivizes actually fully exploring all the dungeons outside of like one random heart piece in a few dungeons in the series. I wish they did something similar again.
>>
>>334928435
More like it casualized both and if you found it tedious in the first place you wouldn't like the game anwyay.
>>
>>334928702
standing around waiting in the original isn't exactly a display of raw skill
>>
Why would they release a remake of OOT and MM on the 3DS?
>>
File: 1453514101531.jpg (29 KB, 699x699) Image search: [Google]
1453514101531.jpg
29 KB, 699x699
Anyone who dislikes Majora's Mask is a soulless, shallow normie, who only plays video games for the challenge. (aka doesn't give two shits about story, characters, music, atmosphere, etc). Prove me wrong.
>>
>>334928187
no i don't lol
>>
>>334928914
>normie
Out.
>>
>>334928702

You are the reason nobody likes MM fans.
>>
>>334916314
Pros:
-Very nice atmosphere and setting
-Awesome soundtrack
-Water temple is actually cool
-Some mask gimmicks are clever
-Time travel is well implemented
-It's the most original Zelda
-The world feels more alive than in any other Zelda
-Art direction matches quite well the overall tone of the game

Cons:
-Tons of sidequests that are just "be at X point at XX hour on day 1/2/3", doing insipid chores, etc
-A lot of rehashed content from OoT
-Many masks are useless or boring
-Barely new items
-Few dungeons (only four temples), and some of them are a bit bland
-Due to time travel issues, you have to repeat some stuff a lot of times

The game would have been truly GOAT if it hadn't had such a short development time.
It still feels very unique, but I understand why a lot of people dislike it; I beat it the third time I started it since I was always dragged out by the "going on errands" dynamic.
>>
>>334928836
Not being able to find other things to do in the maximum five minute wait time between any event is a display of ADHD. Wanting the ability to savescum any event is pure casualization.

>>334929138
Good, everyone whining about the original needs to fuck off.
>>
>>334928702
It didn't casualize either because neither were challenging in the first place, just more tedious and boring.

And I know plenty of people who ended up loving the game after they played MM3D so that's false from the get-go.
>>
>>334928836
You realize there's a fuck ton to do while waiting right? Just filling the bank with rupees kills plenty of time.

Majora's Mask speed runs completely different than Ocarina
>>
>>334929651
>Wanting the ability to savescum any event is pure casualization

Yeah because it's more "hardcore" if you mess up and have to trudge through the game doing things that you've already done and already know how to do just to get to the point you were at when you ran out of time.

Kill yourself.
>>
>>334930002
git good
>>
>they even made the bosses easier to kill
Why did they casualize video games so much?
>>
>>334930194
I am good. Whether someone is good or bad at MM has no bearing on what I just posted.
>>
>>334929651
Enforcing more tedium as punishment for failing isn't more hardcore, it's just tedium.

Having other things to do while you wait doesn't negate the fact that you're waiting, which also isn't hardcore but just more tedium.

Neither of these things are related to skill.
>>
>>334916314
nostalgia
>>
>>334925901
wind waker
>>
>>334930002
Yes, it's more hardcore to actually have penalties for failure.

You're whining about every single game that has ever undone progress for failing.

>>334930284
>tedium is tedium
Redoing things as a punishment for failure is absolutely valid, especially so in a game built around timeloops.

Managing time is the whole point. If you don't like that aspepct, you don't like the main gameplay aspect of Majora's Mask.
>>
>>334930643
>Redoing things as a punishment for failure is absolutely valid

It really isn't. Having to play catch-up even though you know EXACTLY what to do isn't much of a penalty at all. You're just wasting time at that point because the game is literally regurgitating the same content you've already experienced.

>Managing time is the whole point

The time management in MM is most prevalent when you're keeping track of NPC schedules and paying ample attention to time-specific events, not having to do prior events over again because you failed.

And again, none of this has anything to do with casualization. Not being forced to do repetitive tasks is just a basic gameplay improvement.
>>
>>334930643
>You're whining about every single game that has ever undone progress for failing

It's a valid complaint though. What you're describing is the very definition of artificial difficulty because it's not difficult at all.
>>
>>334925901
Does overworld exploration appeal more to you than dungeons? Wind Waker.

Do dungeons appeal more to you than overworld exploration? Twilight Princess.

Do you like sidequests more than either of these things? Majora's Mask.

Do you want the Zelda series to leave a bitter taste in your mouth from the very beginning? Skyward Sword.
>>
>>334931265
If I die in Mario, it doesn't matter that I know exactly how to get through the level because I've already done it, I have to do it again. Conquering something through repetition is the premise of the whole damn game.

If you can savescum and warp to any hour, you no longer have to keep track of NPC schedules. The reason you did that in the original is because you wanted to accomplish multiple things at once, otherwise you were stuck around waiting. This is probably why people don't like Majora's Mask think it's tedious, because they do one thing at a time and wait for the next event to trigger.

What the game encouraged you to do instead was tackle multiple things at once. You could try for the minigame heart pieces when you had time between your next appointment, clear Skulltula side dungeons, advance other quest lines. Then NPC schedule management actually becomes important because you have to keep track of when you need to be where. Picking the exact hour you skip to eliminates all of that. Since there's no downtime, there's no incentive to multitask, so people just skip to the next event and focus on the one thing until it's done.

Then when you failed in the original, you probably had a couple other things you were juggling that you still wanted to see to completion. That meant failure had more consequences because you couldn't undo the one thing, you had to redo the cycle. You were more likely to continue the cycle to finish stuff and that also meant seeing the consequences of failure. If you fuck up Romani's quest line, you didn't just retry it, you'd still go get the 3-day minigame heartpieces. You'd still be making progess but failure had the same weight it would have to Link. In the 3DS version you just retry because there's no incentive not to reset after you fail something.
>>
>>334931584
Fucking Super Mario World undoes progress when you fail. It doesn't mean its a bad thing.

I do agree that Majora 64 was too unforgiving but Majora 3DS is too forgiving.

My issues with Majora 64 is if the cartridge freezes you have to redo a lot of crap
>>
>>334932273
>Super Mario World

Stopped reading there. Mario is a PLATFORMER.

You know, the genre where you can't consistently get through stages as easily as the last time because they require more timing and skill. You can easily die if you screw up, and you can easily screw up even if you've already played a stage (particularly the more difficult stages).

The Zelda series relies on knowledge, memory and exploration. There isn't really much of a skill requirement to progress through dungeons and sidequests, so if you fail and you're forced to participate in prior events, you're just going through the motions with absolutely no challenge involved.

Honestly, you're fucking retarded.
>>
>>334932271
>What the game encouraged you to do instead was tackle multiple things at once.

The game never encourages that, and when most people played the game for the first time they specifically did like one or two things at a time because they were just starting to get familiar with NPC schedules.

Tackling a multitude of things in one cycle is something players typically did on subsequent playthroughs, which can be done in both versions of MM. You're being pedantic.
>>
Liking MM is suffering when you got OoTfags, deepestlorefags and 3DS remake is good/shit fags.
>>
I keep looking over at my N3DS and I want to play this again. Why the fuck is TP so long.
>>
>>334916314
People that didn't play OoT and love being hipster faggots.
>coming from someone considers Oracle of Seasons the best
Thread replies: 116
Thread images: 11

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.