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There are none apart from rubber band AI in racing games. PROVE
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There are none apart from rubber band AI in racing games.

PROVE ME WRONG
>>
can't do something due to bad framerate
hard mode is just more enemies
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AI in RTS never running out of resources.
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Sports games
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Rubber-band AI.
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Enemies as bulletsponges.
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>>334829589
AI maphacks/wallhacks
Bullet Sponges
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>>334829589
Higher Difficulty=Enemies have more Health
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>>334829589
DoW1's aggressive as fuck AI that has infinite resources and higher health
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>>334829589
Skyrim
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AI enemies have an insta-kill headshot sniper move which you cannot hope to predict or avoid.
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>>334829589
Civ V higher "difficulties" are just the AI players receiving massive bonuses at the start. The AI also ignores gold and happiness mechanics to some extent.
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mario kart
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Cheating AI in vanilla AOE2
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>>334829589
All difficulty is artificial.
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Only way to figure out how to get passed the level is to die repeatedly. Trial and Error I suppose.
It's not that it's hard, but that it's almost impossible to know what to do unless you fail.
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>>334829589
wargame red dragon, ai gets a 40% starting point bonus and an almost 15% higher income rate
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Anything requiring trial and error.
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>>334830995
This senpai
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>>334830648
That fucking pissed me off.

>Hardest difficulty
>cant be too bad I play online
>player 2 has reached the Dark Age
>player 2 has reached the Feudal Age
>player 2 has reached the Castle Age
>player 2 has reached the Imperial Age
>only 5 minutes in
fuck it, tuck tuck tuck
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>>334829589
enemies that took a headshot to kill (nice) at the beggining of the game now take 3 because it's the end now and so all our skulls are made of diamond coated fuck you.
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>>334830483
never encountered this i dont think
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fighting games reading inputs and being able to perfect you ever time if it wanted to is the literal definition of 'artificial difficulty'
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>>334830523
Don't forget that they know where resources are ages before they can use them.
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>>334830995
This is literally what the term means. How the fuck are this many people so new that they don't know this?
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>>334831363
Play some Insurgency CO-OP
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>>334831382
There should be a setting in which the AI realises it's just a character in a fighting game with access to virtually infinite move sets and a precognitive awareness of what moves the opponent is going to make.
Like Neo fighting Agent Smith at the end of the Matrix. Except you'd be Agent Smith in this scenario.
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>>334831625
Ah, yes.
Well I guess there's an element of "I Warned you this was going to be a realistic military shooter"
Not many dead marines are calling hacks on their killers.
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>>334830995
How so? It defeats the purpose if trial and error if there is no error.
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>>334829589
Pattern memorization in its most extreme cases. I'm not talking about Monster Hunter or Dark Souls where you learn the attack patterns boss and how to effectively dodge/block them, I mean like the boss of Hell in Super Meat Boy or Sans from Undertale. Where you literally just have to press the same buttons in the exact same order over and over until you get it correct. Sans still managed to be the most fun part of Undertale despite this
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CIV 5 higher difficulties, fuck Deity. It's not fun, it's just tedious.
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>>334831818
Except Insurgency isn't trying to be le realistic military shooter.
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>>334830483
RPG!

BOOM ~~
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Input reading AI
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>>334832103
Good, the French are cunts.
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something something enemy mobs in Dark Souls 2/3.

seriously. I found myself thinking "oh finally, a cool enemy by himself for me to take on!" right before 3 more of the faggots and 2 little mages showed up as well (Lothric Castle)
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>>334829589
1-frame link after a throw in fighting games.

that was hard
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Enemies with continual Super Armor.
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>>334831995
this

people who play on deity only do it on specific maps with OP civs and reset until they get a good starting point with good resources by them

emperor is the true, fair, 'hard mode' difficulty of civ v that doesn't rely on bullshit like enemy civs starting with TWO CITIES
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>>334832319
I bet smash bros 4 does this
lvl 9 AI air dodges are too good
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>>334829589
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>>334830483
>perfect agent AI in perfect dark

G fucking g, Rare.
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>>334832439
they start it at like lvl6 I think
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>>334832425
Agreed. I beat Deity just for the sake of saying that I beat it, but I will never again play with it, unless something drastic happens. Emperor is in the borderline of bullshit but still tolerable and makes the game challenging enough.
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Pretty much any RTS on the hardest mode. The AI will always magically expand 2 times faster than you could ever hope and somehow knows where all the resources on the map are.
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Mobile games
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>>334832457
Risk management is a thing.
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>>334830240

this.

literally all sports games area just percentage simulators. the skill is in maximizing your characters chances of performing an action, and once you understand the system the games essentially play themselves.

only niggers and spics like sports games, cause they're too dumb to understand what's happening behind the scenes
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>>334829589
Almost all RTS have cheating AI.

Just go boot up AoE or Empire Earth and shit yourself. Jesus fucking Christ EE cheats so fucking hard. It's even worse than AoE.

Also fighting games have rubber-banding AI.

>>334832319
I wouldn't consider it so much if there's a way around it or a strategy that's fairly easy to come up with to get around the AI reading inputs. I'm referring only really to action games, in a fightan game that shit is bullshit.
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>>334831854
No, it means shit like
>Platformer
>Two pits
>One leads to instant death, one is progression
>There's no indication of which is which
>You can't scoll the camera down by crouching either
That's artificial difficulty
>>
> Half Life 2 (or any other modern shooter really)
> walk through doorway
> mobs spawn out of thin air at the trigger point and instantly hit you with unavoidable damage
> reload save and peek through door, they're not there at all
> can't do anything but champ the damage and move on

That's artificial difficulty.
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>>334832425
I honestly never bother playing above Prince. The enemy's starting advantages just gets annoying beyond that.
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>>334829589
Literally the fucking new game plus in the Souls games because that's what creator fucking called it. Artificial difficulty as in the game makes itself harder exponentially through an algorithm rather than some designer doing it manually.
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>>334832864
>half life 2
>modern shooter
are you a time traveler?
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>>334829589
Roguelikes have plenty of artificial difficulty.
So do cellphone games.
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>>334832457
/thread
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I wanna be the guy
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>>334833836
Yeah, but at least it's not pretending otherwise
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>>334833836
The game was made with that in mind
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>>334832695
>Missing 3 shots because it's impossible to get 100% and then being critted for an instant death against your best guy at full cover is fair because risk management
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In a strategy game, when the AI does not run out of resources.

In an FPS when the AI's has pinpoint accuracy every time.

When enemies just take more damage to die, or your attacks just cause less damage.
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>>334829589
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>>334829589
diablo 3 great rift
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>>334834521
They did that shit in MK, too. Hell, there is one instance when the AI flatout cheats. You know that 6-hit combo with unmasked Sub Zero in MK3/UMK3/MKT, right? When you do it, it does 26% but when the AI does it, it's 30%.
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>>334829589
This
>>334830161
And also, Canary Mary from Banjo Tooie.
>Will fly slightly faster than you no matter what
>You gotta go a moderate pace and then spam near the end before she can speed up
It's cheap, stupid and you have to try it to figure it out, since you just assume she's really fucking fast like the first race.
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>>334834521
>Can't even win against AI
top kek
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Dota 2 bots. They get free items. They seem to move faster than you(A crystal maiden was able to outrun me as a spectre with the dagger buff) They instantly know if you get invi and will bring detection. They will dodge skillshots. The worse part? Your team AI are idiots while the enemy team are gods.
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>>334834365

That's not artificial difficulty, that's just bad luck
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>>334829589
>Ghosts n' Goblins
checkmate, atheists
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>>334830352
I'd also wager that level scaling on enemies is just as bad. Nothing says "progression" in a video game quite like the strength of enemies being relative to you sixty minutes or sixty hours into a game.
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luck
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what the fuck is artificial dificulty
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>>334829589
RNG
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>>334829589
CPU characters in fighting games being able to do impossible moves.

Like Guile being able to do a sonic boom while moving forward.
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>>334829589
Enemy is fast and your character's animations are slow
Enemy attack has a broken hitbox that deals damage on a much more extended range
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>>334833330
Nah, the entire point of roguelikes is to gain skill by progressing as far as you possibly can, dying, then starting again with all of your newfound knowledge.

Unless you mean fake "roguelikes", like Binding of Isaac. There's plenty of instances where bad item luck can force you to take unavoidable damage, as well as random items being absolute shit game design in general.
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>>334835609
Mortal Kombat X does this every time
>Opponents make impossible chains because special attacks and prompts don't even need to be input
>Opponent reads your input and always guards correctly
>Opponent does Tournament worthy combos
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>>334829589
Enemies with non-telegraphed instant death attacks.
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>>334835002
>bad luck isn't artificial difficulty
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>>334833836
IWBTG is a parody, tho
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Civ V Immortal
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>>334834521
Have you fuckers ever played Super Turbo?
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>>334829589
Soul Calibur 3 AI.

If you didn't use specific moves that cheese the AI then they just guard everything perfectly and demolish you.

I believe the high level AI also moved impossibly faster than you, something you could never match no matter what.
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>>334837498
It was so bad they released a (Japan exclusive) patched version. Like with new disc and everything.
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>>334829589
Cheap Trial and Error mechanics like that Ogre in DS2 that smashes through the wall at the door you HAVE to open.

Shitty AI that is given massive bonuses so like Civ, SC2, or any game where you can set off an explosion away from you and then everyone instantly locks onto where you are.

Harder difficulties = more HP and more damage for them, same HP and damage for you.
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What the fuck is this thread even about?

Yes, games are artificial. If you don't want artificial difficulty you go outside.
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Sm4sh Classic mode, especially on 9.0

Most fights are FFA; except the AI purposely do not fight each other, so it devolves into a team of one player versus a team full of AI that happen to have friendly fire on.

The easiest way to see this is when you get knocked off the stage the AI will all crowd around the edge waiting for you to get back before they start fighting again.

In addition, one of the AI will be designated to collect all the Dragoon/Daybreak parts while the other AI screen you and keep you from the parts while not going for them on their own. When the part collector gets the parts, they only use it on you.

And the general input reading and insanely perfect guards they never miss. They can usually perfect guard right out of any multihit attack and counter you in between
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Limited continues
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>>334829589
Gravelord nito boss fight
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>>334838593
Allow to explain.

Artificial difficulty can be summed up as either lazy developers version of difficulty or difficulty that comes from crappy programming.

Examples of the former would be simply adding more HP on higher difficulties and games with psychic AI (generally seen in fighting games and FPS/TPS). The latter speaks for itself luckily since I cannot name any specific instances of difficulty due to shitty programming.
>>
fighting game bosses

fuckers just read your inputs
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>>334829589
XCOM 2.
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>>334829589
Darkest Dungeon's shitty RNG that causes party member positions to get swapped, then you have to waste a few turns getting everybody back in order while the enemy gets to attack unhindered.

The stress mechanic when party members start babbling off and stressing each other out, which causes them to go into super stress mode, which causes them to babble even more, which causes more stress, which builds up into a 'heart attack' that instantly kills a party member.

Honestly, DD's RNG feels more like a way to pad out the game time and be 'hardcore' than an honest challenge.
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>>334834521
Is it really that difficult just to add a buffer on AI inputs done after reading player inputs.

It'll read the input instantly, but cannot counter-input until, say, 5-6 frames.

How difficult is this to do?
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Usually when people bitch about grind they are bitching about artificial difficulty. Picking 10 million wheat is not hard, but tedious, and artificially created by the developer to create time sinks. Many games have a very small "fun" part, with paywalls and grindwalls to access it. The other artificial difficulty would be when the ai doesn't follow the same rules as the player. For example in Civ V the hardest difficulty just gives the ai resource advantages, they don't really get much smarter
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>>334829589
i wanna be the guy the movie the game
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>>334840953
>Honestly, DD's RNG feels more like a way to pad out the game time and be 'hardcore' than an honest challenge.
Like the part where someone is the run's punching bag and gets their head RNGed in and the game expects you to grind up a replacement with a team of other replacements because fuck using your higher leveled heroes as bodyguards because reasons.
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>>334832642

>Strategically keep AI opponent from gaining resources
>Get steamrolled by an army you couldn't hope to build by that point of the skirmish
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>>334841780
Yeah. I'm fine with perma-death and I generally enjoy the difficulty of the fights along with some of the ideas implemented in the game, but I'd like DD a lot more if it didn't feel like it was constantly trying to cheat me out of a win.
>>
>>334829589
Artificial difficulty is any unwarranted change that goes against you.

Sure, a boss has some mechanic that lowers stamina because lore this lore that.

But a boss where after 2 hits and then your attacks seem to "go through" him until he finishes whatever animation. That's somewhat artificial.

Interesting enough. There is a moment in portal 2 where you are floating along an excursion tunnel, and you have to shoot a portal to change the direction of the tunnel. People would shoot the wrong portal and die thinking "wtf it didnt work". So valve made it where you can shoot either blue or orange and it would work. Artificial Easiness. Making dumb players feel smart, or content i guess.
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>>334842467
>change
element
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>>334829589
The only way you can have artificial difficulty is if you define difficulty by a quantifiable metric.

If you argue that difficulty is the amount of time it takes you to complete a task, then you could artificially increase that difficulty by making the task take longer.

As an example, if enemies have extra health, but all other values are the same (no extra ammo conservation needed/their ability to kill you does not go up over time), you could argue that the difficulty has been artificially increased.

Games with artificial difficulty are just as easy as games with true difficulty; they're just more boring.
>>
>>334841107
That's pretty much what lower difficulties do.
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