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So I've seen the gameplays and this looks like a fucking
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So I've seen the gameplays and this looks like a fucking joke.
>runner's vision instead of consisting of clean and non-intrusive red-highlight is now also a fucking red ghost showing you how to move around
>no guns
>you have to unlock moves
>the fucking cutscenes are in third person
>even the fighting anims are in third person sometimes
Fuck that
>>
Also fucking obvious how EA is pushing the "accesible to every audience" idea, the fat fuck from PC Gamer mentioned it several times in his review.

I mean, the first ME wasn't really difficult, and I consider myself kinda bad at getting good at vidya.
>>
>No guns
>Somehow this is a fucking complaint

Mirror's Edge was praised for it's non-violent gameplay
>>
Huge fan of the first I can't prevent myself from being hype even if some things bother me (rpg elements, story, open world,..) will wait for more in depth look at the game mechanic abefore passing my judgement.

>>334795602 (OP)
>no guns

It's a good choice,.
hp bar on the other hand is completly moronic
>>
Level design also looks worse, more streamlined, less open spaces where you have to figure out how to reach your destination (not even taking the red shit into account)

Graphixs look cool, tho.
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https://www.youtube.com/watch?v=HckCHFKmu0M

look at the first minute of this

you know how mirrors edge gameplay could lend itself pretty well to achieving a sense of immersion and flow?

that immersion can be hard to obtain when theres SOME CUNT ENDLESSLY BABBLING IN YOUR FUCKING EAR
>>
WHY IS SHE SO FUCKING UGLY NOW!?
>>
>>334796729
looks like trash
>>
Thank you anita.
>>
>>334796729
Cutscenes and voiceover in top of automatic gameplay (jesuschrist you only have to follow the red trail) make this game a straight movie.
>>
>>334796237
>>no guns
>good choice
No. I want the choice. The idea where you can pick up the weapon and use only the remaining rounds in a mag was great.
>>
>>334796540
You don't have to figure out shit anymore. It's just straight up laid for you. They got flow instead of actual world awareness.
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>>334796729
wow, that is incredibly annoying
>>
Obviously I'd want to disable that fucking handholding red mist showing you the way, but having seen more gameplay I wonder if it's even viable to do so. Is the game even possible without being told exactly where to go considering that if you take the fastest possible path you make it within seconds to your destination during timed events, and any other route will fail the event.

Also apparently the red mist disables itself during some puzzle sections and parts of the story.

What the fuck were they thinking showing you the way. where's the thrill of getting away if you're told what way to take? Where's the exciting chasing if instead of looking where they're running and looking around and taking risks trying to take a faster route you're just straight up told where to go?


Looks like mirrors edge has been turned into another cookie cutter modern 1st person game with a unique gimmick, in this case freerunning.
>>
>>334796861
I remember how the original writer tweeted that she's not involved and neither is anyone from the original team.

Thank god at least Solar Fields is invovled.
>>
>>334796821
because feminists are like isis. They want to destroy what we like (attractive women) and replace them with what they want (self inserts)
>>
>>334795860
>>334796237
Which means, less options
Come on man, what makes it cool was you /could/ try to finish it with hand-to-hand only not forced to finish it that way
>>
>>334797000
So long as you can disable the retarded mist and 3rd person fighting anims it's okay. I can't stand the normal cutscenes in 3rd p. No fucking immersion.
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>>334797024
>Thank god at least Solar Fields is invovled.

The only good shit we'll get from this is the soundtrack.
>>
>>334797186
I haven't seen that it's possible to 'disable 3rd person fighting animations'
>>
>>334797186
Disabling the red arrow is not good enough. It's clearly designed for the lowest trash and will affect the entire game. They already had the system for pressing alt to see where to go you just had to figure out how to get there. That was fine. This is not.
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>game has talent system
>have to level up just unlock basic skills you had at the start of the first game
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>>334797000
agree with you it doesn't look viable to desactivate the red trail. The gameplay seems to be build arround it. wtf are they thinking.
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>>334797345
That was proper gameplay design in the first one. You have all the "skills" from the start and you the player just gets better at using them.
>>
>>334797312
dropped hard
>>
>>334797345
It's another modern game trying to appeal to as many people as possible for maximum profit by copying as many mechanisms as possible from other popular games.

This game, if you look at it objectively and at its base, is nearly indistinguishable from games such as far cry, dying light, fallout 4, destiny etc. You walk around in first person upgrading stuff going from point A to point B to advance the story with random events between points A and B that are optional.
>>
>>334797345
Ass Creed Unity did it. I'd say it wasn't that bad. Actually made you improvise using less abilities.
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>>334797205
Doesn't seem to be nearly as good as original was to be honest family.
>>
>>334797535
My god...

They played us like a damn fiddle!
>>
>you have to unlock moves
>even the fighting anims are in third person sometimes
That's the two things that scares me
>>
Things I don't like from what I've seen
>unlocking movement skills
>constant radio chatter

So far everything else looks pretty hot.
Not a day-1-buy
I really have to know exactly how consistent that non-stop radio chatter was. The thing i loved most about the first was exploring the beautiful city in silence. Like that Yellow Building: it was completely silent the whole time. Just a couple gentle musical cues. That was my favourite level.
>>
>>334796237
>>no guns
>It's a good choice,.
Its a bad choice because it is one less choice I get. You were heavily encouraged in the game to not use guns except for the fact that you can use them, better players made a challenge for themselves and went completely gunless, and other players went gung ho.
>>
>>334797312
>>334797496
they said this about the new Hitman
it wasn't true
>>
>>334797765
>challenge for themselves and went completely gunless
That was not a challenge.
>>
>>334796729
why cant it just be a fucking arrow pointing in the direction to go?
>>
>>334797829
pls stop
trying to forget that cash grab
>>
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So apparently Faith has some magical ass contact lens that gives her an augmented reality full of GPS guidance systems and shit.
Also one of the devs said that high skill was something they were really thinking about so people could get better and improve speedruns online and on scoreboards and stuff.

Nigga what the fuck
>>
>>334797601
It legit makes sense in Ass Creed though. You aren't good for scaling a wall in it, you just find the ledges and climb up. In Mirror's Edge there was a level of skill and discovery to learning your moves and what the basic laid out rules let you do, in this they just lock it out because lol no fun
>>
>>334797835
You know what I mean, it kept the replay value intact and also gave players the option to get on the enemy's level. It doesn't matter because the combat in this game is just mash X to win anyway
>>
>>334797765
>>334796895
Sure the mechanic behind the gun were good in the first but using gun was still the wrong choices. Faith was "just" a runner, gunning down people wasn't something she should have been doing
>>
>>334797890
I actually enjoyed it despite everything, and am looking forward to Sapienza
>>
the first one was the best. it was so easy to pick up and play but you kept coming back for more because you thought to yourself i bet i can make this jump to shave off even 5 tenths of second or you looked for new places to exploit shortcuts. you had a nice little toolbox of skills and it you used your imagination to apply them (even though most people just copied youtube runs) it had such a great feeling of momentum with the wind in your ears, the foot steps, faiths breathing, etc. you felt like you were really there.

now its just gonna be another hunk of shit with a stupid level system and perks. its just sad.
>>
>>334798009
>You know what I mean
No I don't know.
>>
>>334798015
Removing the option only makes for less game. It doesn't make what's left better.
>>
>>334797920

remember how sleeping dogs and just cause 2 had those social popups like "YOU POPPED A WHEELIE 2.5 SECONDS LONGER THAN USER POOPFEAST420"

remember how $hitman absolution had those player generated "missions" where you just had to 1:1 ape somebodys playthrough

remember how nobody gave a shit and it was all wasted effort
>>
>>334798137
shit
>>
>>334798251
It's one thing to quietly implement 'social' crap that you can choose to ignore if you don't care about minor records

It's another to claim your game is great for competing because it has a high skill ceiling like this game's devs are saying.
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>ME was my visual porn game
>PC can't run Catalyst
>tried plugging in a controller to see how it'll feel on PS4 and it feels like ass
In spite of all the dumb shit the city still looks good and if the final skill tree unlocks all the original abilities plus others then it might not end up being as shitty as it looks right now.

Tutorials say "Hold LB" near obstacles, does this mean it has some sort of autorun like Ass Creed, or do you still manually springboard like in the original and the labeling just looks retarded in the beta?
>>
>>334796962
Sounds just like the first game tbqh. Unless you are some kind of massive retard who cant figure out that everything in the game was color coded for the players convinience so you didn't have to learn or think for yourself.
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>>334798251
>remember how nobody gave a shit and it was all wasted effort
When will they stop this shit? All those fucking Rockstar Social Club challenges for RDR, my god.

Out of every game I've seen that has this, only the SSX reboot did it pretty passably. Still wouldn't have killed them to add splitscreen.
>>
>>334798460
Dude, the first game had stuff that was painted red for you indicating which direction to go, and a button you could push that pointed you to the objective. This game has button prompts when to jump, duck, etc, and a ghost that spawns and follows the right path and arrows that flash on the walls in runner vision, along with a waypoint that is always on
>>
>>334798613
Do they target casuals for a racing game?
>>
>>334798582
>only the SSX reboot did it pretty passably
I would argue that Rock Band 3 had me coming back to beat scores, and 2 had me coming back to beat Battle of the Bands mode scores
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>>334798659
Most of them yes.
>>
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>>334798460
>Sounds just like the first game tbqh.
Naw nigga, the game still relied on reflex and player judgment way more than anything I've seen from the beta
>>
>>334798798
They will fail harder than with the first.
>>
>>334798613
the colors were planted on convinient spots to indicate which move you need utilize to navigate the obstacle. Sure, what they are doing in ME2 sounds more heavy handed, but it's not like ME was particularly great in this department either. It was still a very hand holdy experience.
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>>334798818
Here's how it would look like in Catalyst. Forgive my shitty MS Paint-fu
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>>334798876
Can we disable it? Or is it like the 3rd person view?
>>
>>334798921
It's the runner vision and I believe it is mapped to a button. Still, even as an optional thing it insults me that they are willing to straight tell you not just where to go but how to get there as well
>>
The story was basically just a tutorial for time trails which didn't have runner vision and had more route options. Any chance time trail maps in 2 won't be shit? If they even have time trials and didn't replace then with the shitty delivery side quests.
>>
>>334798921
Everyone keeps saying that you can but I've yet to see any beta footage without it. Sadly it's always going to have a middle of the screen waypoint since there doesn't appear to be an in-game minimap and you can't have a modern open world game without either of those things
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>>334796729
Theres need to be a regulation institute that studies what this kind of hand holding does for customers. Not even a fucking movie is so passive, movies provide enough information to move forward in their heavy narrative. Even the most plebeian of them provide depth that can be found by putting pieces of itself together in another way.

This game is literally follow instructions from A to B, repeat.

It has to be doing something to the brains of the fucking kids that want this crap, its one thing to have a passive personality, but Im thinking this shit is aimed at fucking vegetables.
>>
>>334798428
Second thing.
Tapping LB makes you vault over it instead
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>>334795860
Which is why there is now an entire combat unlock tree and epic for the win 10 minute cinematic takedowns for you to watch.
>>
>>334799194
Some people need the extra hand holding. I work at a Chipotle (the menus and prices are plain in visible sight from the customers' ordering point) and they still ask me how much a bag of chips costs
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>>334798876
More like this.
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>>334797000
>>334797414
The problem is the gameplay then, just give more time or even better remove the counter entirely, giving more points the faster you do it.
It just seems stupid story-wise too, what kinda of mission requires you to pick a package whenever you want, but then gives you 40 seconds to arrive to the next destination? Then it turns out the person you deliver it to just stands there for the rest of the game, so it's not like he was in a huge hurry.
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>>334799270
Saved, thanks
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Is it possible to miss the entire point of what the appeal of a game is any harder than this?
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>>334798015
>wasn't something she should have been doing
300% opinion. Faith was barely a character, and can be played anyway the player wants
>>
>>334796729
please please please tell me you can remove that red trail and the quest markers
OG ME already did it nicely with just simple red marked place
>>
>people standing on the rooftops desperate to give you their "package"
>countdown starts when you take the package because you forgot to take the chilli-bin with you
>stealth mission
>sprint around and bash doors
>no guards anyway
>no sense of urgency OR tension
>stormtrooper tier aim on guards when they do shoot at you
>Can't tell if fighting is encouraged or discouraged as guards dropped right in your path but you can't take their guns
What the hell is this game, excuse me because I didn't play the original but there is so much shit here that I just can not understand
>>
>>334799529
>Faith was barely a character, and can be played anyway the player wants

Completly false. The story, even if short, show perfectly the characters and their motivations. And Faith is not the kind of char that take a m260 and mow down security guard.
>>
>>334796729
I'm sad
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>>334799790
She killed several guards without blinking in the cutscene after beating Celeste.
>>
>>334799751
>I didn't play the original
So shut up.
>>
>>334797852
Gamers might be confused otherwise
>>
>>334796729
Holy fuck, goddamn Battlefield has smoother parkour than this.
>>
>>334799790
once again, that's simply your interpretation of the character. gameplay freedom = player specific narrative.
>>
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>sequel released almost a decade after the original
What did you expect? You can pretty much guarantee no a single person from the original team who worked on ME is working on ME2.
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>>334795602
At least you can probably turn off all the "helpful" shit.
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>>334796729
>CONSTANT
>FUCKING
>TALKING

I was genuinely curious how it would be possible to fuck up a game that literally only had to have pretty environments and half-way decent terrain traversal

I'm actually almost proud they found a way. Serious ingenuity being shown here.
>>
People really believe that Dice can deliver something promising?
>>
>>334800409
If they promised to make a bad game, then yes
>>
>>334799265

people just like to ask in person/don't notice things you judgemental cunt
>>
>>334796729
the timelines on those runs are so obviously route specific and rely heavily on the "runner echoes" shit open world design

Beyond that, faith the exact same pathway everytime she runs through the area, because there only ever is one way through each area. shit open world design
>>
>>334800182
This is fine
it's the constant radio chatter that I want to be able to turn off

hope there's mod support
Shut The Fuck Up mod gonna get about a million downloads.
>>
>>334799923
forgot about that part, but she only shot a barrel.

>>334800143
To be more precise I don't mean she affraid of gun, but using them isn't a trait of the character.
>>
>EA

Just get a cheap grey market key.
>>
>>334800475
I am not saying I mind giving info, I am just making a relateable observation
>>
>>334798030
This nigga gets it.
>>
>>334798015
And Gordon was just a scientist.
Doom marine was just a marine yet he defeated motherfucking hell.
Mario is just a plumber.
The "chosen one" from Dark Souls is just a regular undead just like all the others that came before him.
Abe was just cleaning floors for a living.
And so on, and so on...
>>
>>334800556
Or, you know, just don't play a really shitty game at all.
>>
>>334800498
you're thick as a brick wow. I'm not going to waste my time refuting you saying the exact same thing three times in a row. just read >>334800143 again and treat it as a response
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>>334800493
>FrostbitEA
>mods
You're going to get banned from a single player game for using ini tweaks.
>>
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is this just my imagination or does the game look worse than the first one graphically and artstyle wise?
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>>334800594
Well I have to try it out to be sure myself. I just pirated DaS3, but it's still bad. I'm glad Fromsoft are moving away from this garbage.
>>
>>334800685
it does. thanks to frostbite's lens flare and color tint
>>
>>334800589
>>334798015
The whole entire point of playing a video game with a pre established main character is they have the double coincidence of a crazy event happening (a call to action, basic storytelling shit) and the player taking control of them, making them do things they may have never thought possible
>>
>>334800685
Mirrors Edge was used extremely simple by high resolution textures with prebaked UE3 lighting. There was nothing technically impressive about it but had a great art style once you fixed the worse than usual UE3 bloom.
>>
>>334800820
>UE3
I thought it ran on Frostbite? Or is that a fork of UE3?
>>
>>334796729
Where's the feel of weight from the first game?
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I just finished Mirrors Edge 1 for the ~4th or so time

The "press alt to see exit" system was unintrusive and optional, but still flawed in the sense it didn't show you where you wanted to go 100% of the time. Sometimes it just didn't work, sometimes it flashed you off to some part of the map that you already knew you HAD to get to, but just needed to figure out how to get there.

The whole game in general suffered from the Prince of Persia "where the fuck do I go" that got in the way of platforming, particularly in the end of the game with the Docks level and the climb up the Atrium. Mirrors Edge 1 was about analysing the surroundings to find a way from point A to point B, but i'm guessing Mirrors Edge 2 is just about the moment to moment action- and the red ghost thing will take away from the puzzle/exploration elements to make it feel more like a Sonic Generations style of gottagofast

The unlockable level system is also indefensible and fucking retarded, i'm hoping we can get some stupid backlash like we did with Thi4f to get rid of it.

Mirrors Edge 1 also had Miller/Merc whining in your ear throughout the whole game, but it was usually a lot less intrusive than some cunt talking about how cool a statue is for a solid, uninterrupted minute. Miller giving the occasional "get to the atrium" in a quiet moment or "oh shit they're right behind you" in a loud moment was alright- and I actually found myself dissapointed that they cut Faith's voiceovers which might have worked in a lot of the slow, vent-crawling or pipe-climbing parts of the game. Still, having some shit talk in your ear in the middle of a frantic mission sounds absolutely painful, even if the dialogue is 10/10 goty it's not what I want to hear
>>
>>334796729
Is there any way to turn off that annoying voice telling you about the packages?
What courier even is supposed to know what's in the package he's delivering or even cares?
>>
>>334795602
WELL HOW ELSE THE CONSOLETARDS ARE GOING TO SEE HOW COOL THEY ARE? :^^)
>>
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>>334796729
>roll has to be unlocked from the skill tree
WAKE ME UP
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>>334800960
Finishing up the video
>fast paced speed running mission with a time limit
>long, unavoidable, slow paced and entirelty non-interactive pipe climbing still in the game

Fucking inexcusable, some level designer needs a kick in the cunt
>>
>>334800904
OG ME ran on UE3
>>
>>334801253
>all these comments on the video
>"get somebody who knows how to roll to play instead of this joker"
>IMPLYING
this game is a parody of itself
>>
>>334800995
by playing the original ME
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>>334799790
>>334799529
>>334798015
There was a bunch of official comics released that acted as a prequel to the original game that built the characters up.
I have a couple however they're a bugger to find especially since they're going to release a new wave of comics for Catalyst.

I really enjoyed the guns in Mirror's Edge, even better when you had the reticle turned off, Faith's used guns and she does so in the game, plus it adds to the immersion even if you don't use them.
But I'm really disappointed with the look of this one, the first one had a subtle world and there was consequence, adrenaline to avoid the juicy bone crunching sound of hitting concrete at terminal velocity, I don't see this in this game. It's just kids running around rebelling and the cops whipping out their billy sticks to give them a slap on the ass in a comically evil way.

Solar Fields is the only thing good about this.
>>
>>334800960
>Prince of Persia "where the fuck do I go"
I liked it.
I still playing in old Tomb Raider where you half the time just standing on the platform and looking around to find another darkhole.
Today is fucking markers everywhere.
>>
>>334801258
>long, unavoidable, slow paced and entirelty non-interactive pipe climbing still in the game
Oh, in Fahrenheit was interactive pipe climbing. It was shit.
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>>334796729
>The way her head doesn't move an inch while running as seen in her shadow at 0:40
Fucking kek
>>
>>334796729
lets be honest this looks really good.

the red line thing is good since you dont want to get lost, its important to know where to go

the mechanics are really smooth as well, just do what the game tells you, and you win, its important to cater to everyone.

Also the graphics look just like the ps3, which is a GREAT decision, simply because it flows from the first game better

The voice isnt annoying, its simply because its a womans voice and gamers are sexist
>>
>>334795602

Uh huh. I'ma still play it tho.
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>>334801949
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>>334801949
>>
>>334796729
at least they finally makes Faith as the parkour courier girl
>>
https://www.youtube.com/watch?v=vOElgUFaw4o

at 4:20 the raid trail desactivate. At least they didn't use it for the main mission.

>>334801449
I have the first one, couldn't find the second.

Never bother using gun in the first since it slow you down. The disarm animation were great and it feel badass just to throw the gun away and going bare hand.
>>
>>334802142
>>334795602
faith's jacket is ugly as fuck
>>
>>334801484
I liked it to, but I can understand why they might want to change it- at least for the time-based missions. The second you add a time limit to things like Prince of Persia, old school Tomb Raiser or Mirrors Edge, you have three ways to approach it

>1: Make it trial and error-based and frustrating to someone who hasn't gone through it before as they figure out where the fuck to go

Mirrors Edge 1 does this quite a bit, especially with stuff like the police busting in during the mall chapter or the helicopter gunner shooting at you. It's immensely satisfying to clear these on a second playthrough, but I don't think they should be in the game in the first place. If you've played Jak 2 or 3, imagine the "chase the precursor orbs" segments on a big scale.

>Give it an extremely loose timeframe to do it in

You can see this still in Mirrors Edge 1- for example, when the Anti-Runner guys chase after you, watch how they approach. They're slow, and they give you plenty of room- you could probably make a wrong turn, run back and keep going without them hitting you. It's tense the first time through, but sucks after that when you realize how easy it really is- and wouldn't work in the way the game presents it, because that big fat "2 minutes" where you finish it with 45 seconds to go is unhidable.

>3: Add in waypoints/linear level design

It's a compromise i'm willing to accept, but I hope they return to the "alt to direction" during the non-timed sections, or at the very least give me a way to turn the red smoke off.

>>334801528
Holding "up" with nothing to do for several seconds doesn't count as interactive, it's slow-paced and shitty. It doesn't even have the advantage of feeling tense, like the equally-shitty ledge-shimmmying bits that pop up rarely.
>>
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>>334801949
>>
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>>334801949
>>
>>334802142
>This game has no damn logic
You talking about your own game or Go, buddy?
>>
>>334797345
Modern companies believe if you aren't constantly rewarding people with progression and gains they won't feel anything. It's the MMO model and its what sells.
>>
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>>334796729

Why are there just random people standing on roof tops?
>>
>>334802932
Because they don't know about the mailboxes that the other half of the packages are kept in
>>
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>>334802932

game?
>>
>liked mirror's edge
>thought it did a specific thing and did it well
>hearing all this
What a shame, I was going to get it.
>>
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>>334802269
the streetwear look of the first was better
>>
>>334803116
Don't let the /v/ hate get to you, anon. I've played Mirrors Edge through a few times myself, and I think there's definately enough improvements in the game to make it a worthy sequel.

Don't fall for the /v/ hivemind, look at the gameplay and think for yourself
>>
>>334795602
>>runner's vision instead of consisting of clean and non-intrusive red-highlight is now also a fucking red ghost showing you how to move around
you can turn that off to just highlight objects

>>no guns
good, they were the worst part of the first game

>>you have to unlock moves
not really a problem, mostly comes down to how/when they unlock

>>the fucking cutscenes are in third person
no different than the first game

>>even the fighting anims are in third person sometimes
mostly comes down to how often they happen but other than that its not that big of a deal
>>
>>334795602
The only opinions that matter on this game are peoples like ovendoneky's. Everybody else is irrelevant.

Also
>caring about how normies play a game
Normies can't speed run. This game is literally all about speed running. So when IGN shows gameplay footage of someone sloppily running around, beating on every guard that he comes across, I don't think 'oh wow shit game', I think 'Oh wow this retard is playing it wrong'.
>>
>>334800685
It seems to me like they didn't bake the lightmaps properly (either at all or they're just at a really low quality setting). If they leave it like this and rely purely on realtime lighting it would be a really dumb decision.
>>
>>334803270
>you can turn that off to just highlight objects
Can you put back the direction-you're-heading look from Mirror's Edge 1? Put that in and i've got no complaints.

>good, they were the worst part of the first game
They were unpolished and needed some work, but the combat system had a hell of a lot of potential to it if they worked out the kiinks. I could go into some autisticly long talk about that, if you're interested

>not really a problem, mostly comes down to how/when they unlock

It's the biggest problem in the game so far- even if the upgrades are "mostly pointless" or "upgrade immediately" it doesn't stop the fact that the system shouldn't be in the game in the first place

>no different than the first game
First game had those stupid, ugly Flash cartoon cutscenes. 3rd Person is a step up from them, but the game should of focused on having as much 1st person storytelling as possible
>>
>>334800904
The original ran on UE3, the new one is on Frostbite.
>>
>>334803116
>/v/ influences your purchase decisions
This is bait, right?

Also, I don't know about the country you live in, but all stores in Australia have a minimum 7 day return policy. If you don't like the game, feel free to return it.
>>
>>334802867
>play online fps
>get xp points and level ups after matches and they don't mean anything
>given a case with the chance to gamble with real money for random items
people will go on and on about government mind control and the jews but gladly eat this stuff up
>>
>>334803274
When a game is mostly catering to normies and other assorted shitbrains, it cascades into everything involving the game's design.
>>
>>334803547
>tfw i've bought and returned 4 games in the last week purely because they're all shit

Here's hoping they can't ban me from their stores
>>
>>334803265
>>334803547
I was already on the edge about getting it or not because they couldn't decide with how they wanted faith to look when she looked fine in the first game.
>>
>>334796729
>another gameplay video with controller
>rapid movements of the camera left right up down like a fucking robot

jesus christ
>>
>>334803697
Are you really basing your purchase decision off character design?

In a game where you play first person, only really seeing their hands and occasionally feet?
>>
>>334803614
ME was catered to normies too you fucking retard. Why do you think they had the terrible weapon system in there?

It was an experimental game that most people remember fondly purely because it looked great. But people like me stuck with it because it had insane replay value stemming from speedrunning.

It's no different here. You need the combat for the normies, but that's entirely irrelevant to me after my first play through. It's all about getting the fastest time, and the game is very much catering to that.
>>
The game has a female as the main character, so they're making the game as easy as possible for the female audience.

this is what Anita was doing at DICE, not matter how many times EA shills deny it, the proof is right there in the gameplay videos.

it's only a matter of time before you get "press X to skip gameplay"
>>
>>334803872
sure
>>
>>334803872
Tbh I think Mirrors Edge has a lot of replay value outside of just speedrunning, and some of it stems from how the combat system works.

Isolating, enemies, finding the right way to disarm them or use the environment against them can be a shitload of fun to experiment around with when the level design is set up right, like at the end of the second last stage where you take the people down on the staircase downwards
>>
>>334803872
True
>>
>>334801949
PURGE THIS BOARD NOW!
Will you let the zombie apocalypse spread, for shame /v/

Start picking up your swords and slash down these heathens, this place needs a crusade badly.
>>
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>>334803697

anyone who buys this game is cucked.

main char has been made uglier to appease strong persyns of gender.

new awesome button parkour is in line with non-exclusionary intersectionality.

third wave taoist-marxist DRM exclusively via Origin, the most LGBT friendly digital platform

https://www.youtube.com/watch?v=aUNdbgVdGEg

villain is a FUCKING WHITE MALE
>>
>>334804458
>main char has been made uglier to appease strong persyns of gender.
They just modelled the face after her VA
>>
>>334803967
You say this in literally ever ME thread and it never suddenly becomes true. I do hope you're just doing it for replies, because otherwise you're a fucking retard.
>>
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>>334804458

it's up to us whether this game tanks or not.

no woman is going to buy it, they won't give a shit because it's not a connect-3 game or neko atsume.

it's entirely up to us men whether this game achieves middling sales or zero sales.

i vote for zero.
>>
>>334804458
>uglier

sorry but you just cant handle a strong woman.

pic related, a female that does not conform to your outdated beauty standards
>>
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so this is Edge power..... not bad...
>>
>>334803967
'press x to skip gameplay' is already a real thing in some games anon.
>>
>>334800820
>There was nothing technically impressive about it

It used liquidlight by illuminate labs. They didn't pioneer the technique themselves but were one of the firsts to apply it, if not the first.
>>
>>334804643
>being in every ME thread

get rekt shill, you're not fooling anyone.

is EA paying you well or are you one of those who does it for free?
>>
>>334805603

"Here comes the science bit. Like an
increasing number of games, what the
Mirror’s Edge art team chose to do was to
use a technique whereby all the lights for a
level are set up in the level editor and then
send the set-up to a rendering program that
takes hours calculating the interactions
of all those light photons as they bounce
around the various walls, fl oors, and objects
in the scene. The result is a huge lightmap,
which can then be baked into the normal
textures that give each object in the scene
its color. Effectively, it’s the same process
that fi lm studios such as Pixar and Dreamworks use to create each
frame of their animated movies. The advantage is you can hand
tweak the effects of the lights in the scene and make it look beautiful,
something particularly important in Mirror’s Edge because of the
interaction of the strong colors and white backgrounds in terms of
the way the colors bleed over the white surfaces. The disadvantage,
however, is it takes a phenomenal amount of time to process."
>>
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>>334805054
>>
Anyone know what some good Solar Fields albums are?
>>
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>>334805603
>>
>>334805750
And this is why it can't have a level editor.
>>
>>334795602
faith looks Malaysian or something now instead of jap.
>>
>>334795602
>That fucking overused pose
They aren't even trying.
>>334806329
She looks incredibly generic now. She used to look like a legit athletic chick that was just trying to get shit done, now she looks like some ridiculous edgy teenage rebel.
>>
>>334795602
People will buy this game before it becomes bargain trash. EA marketing strikes again..

SimCity remake
Mass Effect 3 (disputable due to piss poor ending to a trilogy but still decent journey)
Battlefield: Hardline
Mirror's Edge: Catalyst
Buying a Battlefield game 6 months since release

Any other games that were major red flags yet people still get it?
>>
>>334808373
Dragon Age, almost forgot, after Origins successfully converting a bit of storytelling blood, every other game considered it too hard for the same amount of effort and fed shit.
Dragon Age 2: bad story and game play
Dragon Age 3: bad characters and models
>>
>>334803106
a shit one
>>
>>334808373
I can't remember the last big AAA release I purchased. I think it was after Mass Effect 3 that I just lost interest in most of the industry and have had very little to sway me since as titles get even safer to justify 8th generation development costs.
>>
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>>334803274
But Mirror's Edge isn't even a very good speedgame. Super Mario 64 has a higher skill ceiling and does parkour better.
>>
>>334801253
BEFORE YOU GO GO
>>
>>334795602
>2016
>Having ANY kind of faith in EA

Really, anons? I knew this game was gonna be shitty from the beginning, especially since the first one wasn't anything outstanding, but how could anyone have expected anything better out of EA?
>>
>>334808919
Shut up.
>>
>>334795602
Runners vision can be turned off you mongoloid. Why are gamers the only people in the world who complain about having more optional stuff?
>>
>>334810843
And third person view?
>>
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>>334796729
>That red trail

FUCKING REMOVE THAT SHIT ALREADY SENPAI!
>>
>>334810750
It's true, though. Mirror's Edge is a very mediocre speedgame, which is ironic considering it was designed to be a speedgame.
>>
>>334811134
Where is your argumentation?
>>
Is it just me or does Faith look more... western now?

They seem to have homogenized her looks to be more... I dunno, generic race
>>
>>334811332
>Is it just me or does Faith look more... western now?
nope
Faith is a "mixed race"
>>
>>334810843
>disable it
>get lost because the game was designed around having it enabled
Game design isn't just a meme you know
>>
>>334811493
>Game design isn't just a meme you know
Developers need to take power back. The gaming industry is corrupted by non developers.
>>
>>334811493
You won't get lost. It doesn't show you the direction. It shows you exactly what ledge to grab to get somewhere.

How come Dying Light did open world parkour without any sort of runner's vision?
>>
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>>334799270
>>334799378
Added some shits
>>
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>>334796729
Please tell me you can at least disable that fucking red trail thing. The original ME story wasn't any good, but I can already tell it's going to be even worse in the sequel with obnoxious liberal propaganda and ideals. this game is going to be huge for Bernie supporters.
>>
>>334810843
What about the unlock trees, can you turn those off?

What about the complete lack of carefully craft level design on account of being open world trash with unlock trees, can you turn that off?

Can you turn off the life story of literally every human being in existence being broadcast directly into your brain nonstop?
>>
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>>334813089
>Deliver the packagw witbout being triggered
>00:62
Triggered.
>>
>>334813089
>00:62
>>
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>EA
>DICE

what were you expecting?
>>
>>334816647
>Europoors can't into imperial units
No wonders you're so cucked
>>
>Fairh still won't have at least one barefoot moment

The true crime bros
>>
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why they always have to fuck up all?
>>
I seriously hope you can turn off runner's vision.
>>
>>334799272

These look a lot like optional side quests, like the speed challenges in Assassin's Creed or something. Having a time limit is important.
>>
>>334801949
>The voice isnt annoying, its simply because its a womans voice and gamers are sexist
I disliked the man's voice
>>
>>334799672
>that focus gauge
What the fuck are they doing.
Though I expect to be able to turn off everything you want.
>>
>>334801949
>the red line thing is good since you dont want to get lost, its important to know where to go
The goal of parkour is finding your own way. Not following some GPS.
>>
You can turn off/on red highlights and red stream of particles separately.

What's with all those annoying fags and non stop talking? ME didn't need more story and characters, just better ones.
>>
>>334800742
>DKS3 bad
nice meme you faggot
>>
>>334798251
> poopfeast420
O man that brings me back
>>
>>334820210
>everything I don't like is a meme
nice shit taste you faggot
>>
>>334820516
My taste is gud thank you very much.
>>
>>334820683
Nice joke.
>>
>>334820846
who's laughin?
>>
>>334795602
>>runner's vision instead of consisting of clean and non-intrusive red-highlight is now also a fucking red ghost showing you how to move around
You disable it in the options.
>>
>>334821004
Me. At you. For more information please donate $50.
>>
>>334813767
There are three options, On, Classic and Off.
>>
>>334814240
Atleast in the demo, you get all the relevant movement unlocks in the first half of it.
>>
Faith actually looks the exact same ingame, indknt know why they used a monkey for the box art.
>>
>>334796729
>Explaining the recent happenings to a character that lived during that time.
>>
>>334821387
Isn't she modeled off of her actress?
>>
>>334821492
No idea, the ingame model looks completely different.
>>
>>334795602
red ghost only takes the simplest path or time trial. but anyone with skill would just learn optimal paths on their own.

no guns is a good thing considering it took more skill to not use guns anyway in the first game

the cutscenes are at least actual cutscenes. they were third person cartoons in the first game

you are honestly just complaining to complain.
>>
Ask someone that played the beta yesterday anything.

It's about 3 hours long. Doing story missions only.
>>
>>334821715
Did you rike it?
>>
>>334821715
Is gameplay as fun as it was in ME1? How's the atmosphere and music considering characters never seem to shut up?
>>
>>334822494
Yeah, I think it'll be good.

>>334822934
Gameplay just as fun, but atleast in the beta, takes about an hour or two to unlock the relevant parkour moves. (almost nowhere to double wall run or 360 jump though)

Atmosphere starts off kind of shakey but by the first interior mission is back to it's roots. Free running in the city is mostly no one yelling in your ear, but for atleast the first 90 minutes its characters chatting.
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