What the fuck, this game is unplayable on my computer, and I have it running on an SSD and I have a 970.
What the fuck was carmack thinking?
These textures are just 2mega4u.
>>334518917
Something's up with the drivers or your computer.
Significantly weaker cards than a 970 could run that game at 60fps, no problem.
>>334519506
do you know how perfect you have to time that screenshot? and that only happens right when you load. by the way most games use some sort of variation of megatextures because of that game.
>>334519728
That texture is always like that, and there are a lot of little props with insanely bad texture resolution because they're sharing one texture map with everything else in the level. This is what the pop-in in Rage looks like.
Also, the feature you're thinking of is TEXTURE STREAMING, not Megatextures. And it wasn't invented by idtech5 at all; games have done it since Unreal Engine. Not even id uses Megatextures any more.
>>334520387
The dead city was especially obnoxious with its low texture and model quality to the point that I actually got some slight headaches from them.
>>334521839
>>334521961
>>334522109
All the little static clutter items like this look particularly bad.
And don't even get me started on this shit from 1993.
>>334522237
It gets even more ridiculous when relevant objects are between them.
Its almost like a shitty version of a "notice this"-effect.
I lost steam in this game around the time I got to that dude's Tv show with the pit fights against mutants and such.
I liked the way combat felt, and gunplay I enjoyed (that AK felt powerful as fuck) but I lost my motivation to finish it through.
Is it worth it to finish it? I remember hearing the ending was sudden and kinda poorly received. Can you keep playing and exploring or just fuck around after you beat it?
>>334522575
>Can you keep playing and exploring or just fuck around after you beat it?
nope
>>334522963
Well damn, that's kinda goofy for an open world like game.
For some reason opening and closing the goddamn inventory screen fucks up the weapon model textures.
How the hell do you even manage to have a glitch like that?
>>334523295
It's barely even open world and more like levels that are connected through a bunch of corridors which are large enough to drive a car through them.
>Rage can't even properly display a room from Doom
>>334518917
Is this some kind of Mad Max without cars?
>>334519661
This. I can run it fine on my 660
>>334524226
>lower quality textures than the original doom
holy fucking christ id what are you doing
the ending is so shit, all that build up for nothing.
>>334524704
Not to mention that the lighting is completely absent since Rage doesn't feature actual dynamic lighting.