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Why are 3D fighting games so unpopular or less popular, when
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Why are 3D fighting games so unpopular or less popular, when they are objectively superior to the hundreds Street fighter clones out there?


Why play Street Fighter when you have Virtua Fighter, Tekken, Bloody Roar, Dead or Alive, Soul Calibur... ?
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>>334496029
cause then you can't spam fireballs and DP like in SF.
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>>334496029

By what metric can you measure "objective superiority" other than popularity?
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Juggling is bullshit.
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>>334496675
The gameplay.
The mechanics.
How fun the game is.


Look at >>334496549
How is playing against Vega any fun?
How do you guys say that constant 50/50 is fun ?
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>>334496898

So how is the gameplay objectively superior? How are the mechanics? Try to stay within the realm of fact and leave your opinions out of it. Remember that "fun" is completely subjective.

I know you're just trolling but like, I'm taking the bait here man. You gotta put a little effort forth.
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>>334496029

Marvel vs. Capcom 2 is and always will be the pinnacle of fighting games.
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Third Strike is better than any of the 3D fighters you named. Better graphics, better soundtrack, better gameplay.

Well-animated sprites are the most beautiful artstyle in gaming. They are also the most expensive.
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>>334496029
because the good 3D fg series are dead
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>>334496029
Because 3D fighters have shit movement in comparison to 2D fighters and the neutral game is non-existent. 99% of the game is both players standing directly next to each other.
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>>334496898
i have respect for players who play anybody rather then ryu/ken.
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>>334496029
Sega fucked up with VF5 PS3 releaes. No online means no community. They also delayed Final Showdown releaes forever and I heard the game became more like Tekken with juggle bullshit which is not what you expect from VF.

Outside of VF, other 3d fighters are not that great. I'd rather play SF or even better - Xrd - instead of Tekken for example.
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>>334497626
Same here, until I figured out I just don't like this game.

I tried KOF.
Same shit.
People just sitting backward expecting me to do a mistake and spam full screen kick or ground fire or some flashy shit.

In 3D fighters, this doesn't exist, you have to fight no matter what, you can't just make somebody fight against a gimmick.
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>>334497323
And coincidentally, SF3 is the one that failed.
I agree with you though, I have real fun playing 3rd strike.

>>334497095
What's completely subjective?
Sitting back and spamming tigers all day is fun?

Fuck off.
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>>334496029
No iconic attacks like Hadoken and Get Over Here
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Should DBZ games get some recognition?
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>>334497971

Why, yes, I do find it fun. I very much enjoy shitting on spammers, especially since SFV gives practically every character tools for taking a dump on hado spam.

I think its fun, and more people find it fun than those who enjoy VF.

So what are you arguing about here? That you don't like SF? Cuz that's alright man, just recognize that you're the minority.
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>>334496029
>objectively superior
SUPERIOR
LIMB
BASED
COMBAT
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>>334497983
>Get Over Here

its called "spear" faggot
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there's never gonna be another virtua fighter is there
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>>334497323
Too bad the balance in third strike is fucking shit, else it would be the perfect game.
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>>334496029
Because 2d fighters are much easier to comprehend than 3d fighters, at least for noobs/casuals
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>>334498863

Never gonna be another Soul Calibur either
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>>334498863
>the last time we'll ever see VF characters is in a fucking DoA game
feels bad, man
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>>334498863
Which is really sad. VF is so damn great game. None other 3D fighter can compete.
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>>334496789
2D games have much longer bullshit juggles. Especially anime games.
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>>334497562
They don't have shit movement, the players just don't know how to move. You can dance all around the stage in 3D fighters which takes some effort while in 2D all you have to worry about is going back and forth.
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New Bloody Roar when?
New Mace when?
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>>334496029
3d fighting games are shit
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>>334498581
I think thats the point of the thread.
It is really wrong to be a retard though, its objectively autism if you actually like turtling and press just one button for the whole set.

Besides how is it fighting? Let alone good to watch?
It's utter shit.


>>334497562
>99% of the game is both players standing directly next to each other.
Thats called fighting?
Which is exactly why 2d is bad so far.
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>>334498826
Sometimes, Harpoon
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>>334496029
Final Round is shit though. Hope you like hit-confirms into 40 percent combo spams.
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>>334501109
That's not fair man. You won't get a discussion if you continue like that, either an echo chamber or an argument. None of what you said is based on fact, it's just you stating opinions as fact and being a dick. Why would someone make a thread just to start shitposting?
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>>334501503
>Why would someone make a thread just to start shitposting?
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>Not mentioning Pokken

Technically it's both 3D and 2D but still
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>>334496029
Tekken is more popular than SF.
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https://www.youtube.com/watch?v=BiWCnv11o-M
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>>334500836
Most 3D fighters could be boiled down to being one dimensional when it comes to game play. Side stepping is more like a dodge mechanic than true 3D gameplay, and jumping is usually so short that it's not moving in the air, it's just entering an airborne state. You know what's actually 3D? Shit like those Naruto games that have free running, but I doubt that's what you're talking about.

>>334501109
I know you hate fire balls, but having to stand directly next to each other is so shit, it removes the entire concept of spacing and footsies, something that 2D fighters are known for. I think the only 3D game that really has that is Soul Caliber but it's very simple for the most part.
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>>334497323
>Third Strike
>Better graphics
>Better soundtrack

Nigger, SF3: Second Impact and New Gen were much better in those respects. Let's not kid ourselves.
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>>334502084
3d fighters have shitloads of spacing and footsies. Educate yourself nigger.
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>>334496029

Why play anything else when Fighter Maker exists

https://www.youtube.com/watch?v=7dwfMkCg36U
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>>334496029
Tekken has more sales overall as a franchise than any other fighting game.
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>>334502226
Hell the spacing is Tekken is one of the most important parts in Tekken. If that wasn't the case then good Mishima players would not exist.
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>>334496029
>talk about how 3d is superior
>only time third plane is used is to get up
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>>334502226
>>334502547
So one moment you're saying that it's good that players are always directly next to each other, and now you're claiming that there's something that can't exist if players are directly next to each other? I'm going to give you the benefit of the doubt and think that you mean very subtle spacing while still "Being directly next to the opponent", but that's a very small part of spacing and footsies, it's important in 2D fighters to take into account approach methods like jumps/dashes/etc as well, which can only occur when there's at least some distance between the two players.
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>>334497874
bullshit you can't, every low level 3d fighting game ever becomes "I found this move and he doesn't know what to do about it!" It's the exact same thing as 2d fighters.
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>>334498170
not sure about the Tenkaichi/Xenoverse but SuperDBZ is amazing. It's got more depth to it than I thought it would.
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>>334501936
That guy is retarded. It was especially stupid at VF part. VF5 has better graphics, character design , animations and combat than PS3 Tekken games.
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>>334502920
I think you are trying to fit what you think spacing is into a 3D fighting game from what you know of spacing in a 2D game. They both have their own kind of spacing, there isn't just one definitive kind where it only exists in 2D games.
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>>334502920
>So one moment you're saying that it's good that players are always directly next to each other, and now you're claiming that there's something that can't exist if players are directly next to each other?
I wasn't the other guy that said it was good anon. Spacing and footsies are huge. It's clear that you are extremely ignorant of even basic gameplay in most 3D fighters.
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>>334503162
His opinion on VF is the general consensus from everyone, you can disagree if you want but that is the reality.
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>>334502934
>"I found this move and he doesn't know what to do about it!" It's the exact same thing as 2d fighters.
Quit being retarded anon.
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>>334501503
Dude the fact is already there only an autist (as I suspect you are) would actually argue that zoning is "good" let alone part of fighting games.


In 3D fighters both players dive in a stage where they forced to open the opponent by all the means they have.
In 2D a gameplay flaw that kept on only for the sake of idiot scrubs wants that you can sit back and wait for the other to make a mistake

As long as you stay back and press only one button you're "fighting" dude just shut up already.
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>>334502130
Yeah seriously wtf happened with Capcom's budget for 3rdS? I the stage in NewGen and 2Imp were waaaay better
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>>334496029

Tekken is the best-selling fighting game series, as far as I know

SF is popular on tournament scene, but it really is too difficult for Sunday players, whereas anybody can enjoy Tekken
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>>334503203
But what kind of spacing can 3D fighters have that 2D fighters can't have? It's clear that 2D fighters tend to have airborne/projectile spacing for example, but what do 3D fighters have to compensate for the lack of those?

>>334503335
You realize that you are not stating any facts or anything right? I'm saying that spacing and footsies are practically non-existent compared to 2D fighters and I gave my reasons why. Just saying "No they're really important, I won't explain because if you were familiar with the games you would agree with me" is not an argument, you have to explain why. I understand that 3D games can be very different, like how I mentioned Soul Calibur has more focus on spacing, but from my understanding 2D fighters have much more depth when it comes to spacing.
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>>334502084
>it removes the entire concept of spacing and footsies
And?
Not only you're wrong but I would like you to explain how is the lack of footsies bad?
Do you even know about this meme?

Footsies in 3D fighters are just a way to play that force you to know every match-up in the game.
Because at the end this is what SF is, you need to know "what move beats this move".
You never played that one character? You didn't learn how to beat this move?


Well you lose.

An autistic game where you fight against the character and not the player.
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>>334503759
>he thinks footsies boils down to "what move beats what"

You need to watch this video so you can stop being so retarded. https://www.youtube.com/watch?v=FQQCan5oo90
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>>334503759
You could be correct when it comes to older fighters for sure, but newer 2D fighters (for the most part) are much better about giving characters options in all match ups.
>You never played that one character? You didn't learn how to beat this move? Well you lose

And how is that a bad thing? The player who had more experience and knowledge of the game won. That's how it should be.
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>>334503737
Your understanding is plain wrong, on every level. It could easily be rectified by actually playing a game like Tekken or Virtua Fighter. Footsies work much the same way as in a 2D game, and overall spacing is dictated by which game you're actually playing. Characters can close the distance between them pretty quickly. I'd suggest you actually educate yourself instead of memeposting on a Vietnamese fishing board.
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>>334504069
Then you end up with not so good players winning evo

IE Xian
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>>334497798
>Tekken with juggle bullshit which is not what you expect from VF.

but VF always had juggles
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>>334504193
I don't think you've been following the conversation at all.
>Characters can close the distance between them pretty quickly.
The fact that characters can close distance between each other is related to what we were talking about. The rest of your post is just more "I'm right and anyone who disagrees with me must not play the games"
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>>334503737
>But what kind of spacing can 3D fighters have that 2D fighters can't have?

Punishing and whiff punishing in general is much stronger in 3D games since you are so close to each other most of the match. Especially when you have a 3rd dimension you need to worry about. There i gave you an example.

Stop trying to shoehorn your definition of spacing from 2D games into 3D games and try playing a 3D fighting game at a high level or watch high level play.
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>>334503454
Brah you're a fucking retard.

Zoning isn't "spamming" when it has an actual purpose. That purpose is to control the field. To force your opponent to do something. Yes scrubs can abuse it but scrubs can abuse every move. Spamming fireballs will never met you a victory
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>>334504506
>unishing and whiff punishing in general is much stronger in 3D games since you are so close to each other most of the match.
Now see, that's an actual argument I would agree about where 3D fighters are typically superior in comparison to 2D fighters, but I don't think that has to do with spacing as much as it has to do with the ability to crouch/jump/side step attacks and that whiffed moves in general are more punishable (No ridiculously fast jabs like in 2D fighters)

I don't really like this whole "If you don't blindly agree with me you must have no idea what you're talking about" mentality going on in this thread though.
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>>334503141
I think it would have been better off in a 2D plane and ditching the Action Meter mechanic.
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>>334504752
>Zoning isn't "spamming" when it has an actual purpose. That purpose is to control the field. To force your opponent to do something. Yes scrubs can abuse it but scrubs can abuse every move. Spamming fireballs will never met you a victory

I agree with this but in regards to OP's question this aspect of the game is loved by casuals and helps to explain why 3D fighters are not played as much compared to games with projectiles.
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>>334504752
>guy sits down does the same move over and over.

>B-but its not spamming!

>zooooning it's called zooooning my friend.
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>>334496029
Do Tales games count as fighting games?

https://www.youtube.com/watch?v=MMgkiy0h3NU
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>>334507449
Why should they?
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What is with all these fighting game threads lately? There'd be like one or two a week now there's about three everyday.
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>>334507024
Mindless fireball spam is all the zoning you need if you playing someone who is too braindead to get passed it.
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