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Objectively
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You are currently reading a thread in /v/ - Video Games

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Objectively
>>
Explain
>>
Nobody likes Twilight Princess.
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>>334389941
You're right. Even though TP still isn't that great.
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>>334389941
I agree. TP is a complete game. WW was rushed to the hell and has a terrible endgame sequence that disencourages anyone to replay it.
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>>334390480
I love it.
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>>334389941
I agree, but let me clarify my position.

Windwaker has a better structure for being a good game. It is just lacking in the content department. The treasure hunt seemed like a rushed attempt to make up for what should have been the addition of 3 or 4 more dungeons. It's difficulty is largely in line with the game's overall feel, art style, and design, i.e. it's really not hard. There also aren't enough islands to keep things interesting. The game needed to be packed to the brim with content not to be shit.

TP has more consistent content, but it is surprisingly easy. The atmosphere of the game is great, but the graphics can look like shit sometimes. It takes too long to get started, and the world feels super gamey and tiny.
>>
Is TP really that much better on Gamecube? Thinking of playing it again.
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>>334390723
No you don't.
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>shitty wolf gameplay all for the sake of diversifying gameplay
>pandering loli
>muddy, ugly graphics
>the absolute worst intro to any Zelda game ever
>grimdark tone
Sure thing, my edgy friend. Sure thing.
>>
>>334390839
>and the world feels super gamey and tiny
It's a Gamecube game. If it had been some open-world PC game people would be shitting on it for being open world. At least it wasn't totally empty like WW was.
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>>334390970
>At least it wasn't totally empty like WW was.

It is, actually.
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>>334390848
Wii U is the definitive version.
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>>334390937
It's my absolute favorite Zelda game.
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>>334390848
It's the proper version and what it was originally developed for, the Wii version is just a waggle port with widescreen.
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>>334389941
Objectively
>>
OP knows his shit
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>>334391041
That's really sad, and you need to kill yourself ASAP.
>>
Zelda cycle really gets fucked up with hd remakes thrown in the mix.
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>>334391035
It isn't, actually.
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>>334391158
Make me.
>>
Twilight Princess kinda sucked. Pretty sure the big fans of it played it as their first Zelda (and possibly their first real game). It's boring and tries to be edgy. WW was a step forward and TP was a step back.
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>>334390848
'no'
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>>334391160
There is no cycle, the games have just been going downhill after majoras so whatever new one that comes out makes the one before not seem so bad when in reality it is
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>>334391046
So pretty much just the same thing in terms of content?

>>334391039
>>334391380
No thanks
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>>334391379
>more dungeons is a step back

???
>>
OOT=MM>TP>WW>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>SS
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>>334391692
>no Link to the Past
spotted the underage faggot

fuck off outta here with this shit
>>
>>334389941
guaranteed replies
I agree though
>>
>>334391759
Anon, I know this might be hard to believe, but I THINK he's rating just the 3D ones.
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>>334391890
>implying
then why the fuck is SS there, stupid cunt
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>>334391968
Skyward Sword is a 3D game?
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>>334391692
MM > WW > OoT > TP >>>>>>>>>>SS
>>
>>334391625
More Dungeons?

You're just praising windwaker's scraps.
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>>334391968
Anon, I know this might be hard to believe, but I THINK Skyward Sword is a 3D game.
>>
Orcale Series is the best Zelda.
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>>334391158
only manlets and shitskins hate on TP
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>>334392025
>>334392106
>handheld
>3D game
think again, fat faggot
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>>334392258
Anon, I know this might be hard to believe, but I THINK you're retarded.
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>>334392048
>You're just praising windwaker's scraps
At least they were acutally in this game.
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>>334389941
Shit opinion. TP is soulless. It's an empty shell of a Zelda game. WW might not be perfect but it has plenty of soul and atmosphere and that's the important part.
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>>334389941
I agree with you. When TP came out I was butthurt about it because it seemed to bring nothing new to Zelda. But as the years have passed, it's actually the most complete Zelda we've gotten.

The reason I agree with it being objectively better than Wind Waker, is the fact that they are basically the same game with different textures. And TP is more traditional, no sailing and islands, and of course, Adult Link.
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>>334392391
It's the exact same shit as Wind Waker, minus colorful palettes, young link, cartoons, sailing and cel shading.
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I replayed both games relatively recently on the Wii U and while TP's dungeons were overall better I simply don't recall having the same level of fun that I did with WW. WW may have less to do, but I feel like so much more care and love was put into it

So did anyone here pre-order this

>>334392628
But that's just it. Those things are fun and charming
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>>334392691
>nendoroids
nah
>>
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>>334389941
TP is my favourite Zelda but I think this is a bit strong. WW was a grand adventure, something pretty different and when you're on that ocean you really feel like you're uncovering something amazing. TP however is more heroic, you're a bad ass that's loved by your village, you become a wolf when the shadows want to play and you team up with a 10/10 to free hyrule from the darkness itself, it's not a grand adventure but it's fucking tight. You have a sword, lets fuck things up.

Don't be a typical Zelda fag and try to stir up shit just so you can get some (you)'s both have merits, both in my opinion are must plays, both are fun M8.
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>>334389941
Both games are flawed but have their strengths.
The difference is that Wind Wakers strengths are unique to it, while TP's best sections are the ones where it's being a me-too of Ocarina of Time and doing it half as well

If I want a fix of what TP has to offer I'll just play OoT instead. If I want a fix of what WW has to offer I can only get it there.
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>>334392835
Wind Waker doesn't really suit a figma
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>>334392691
>But that's just it. Those things are fun and charming
Yeah, I understand. I always held the opinion that it was the last great Zelda game until recently. And the reason for that is because 10 years after TP...there is still nothing closer to OoT style Zelda. Come on, we're getting old, Nintendo
>>
That's not saying much.
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>>334393041
Zelda needs to stop aping OoT because OoT already perfected its own formula. I'm glad Zelda U seems to be pulling more inspiration from WW because that game left a lot to improve upon.
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>>334393014
You're right, it doesn't.

So back to my previous statement
>nendoroids
nah
>>
Also TP's legacy was ruined by the delay for Wii launch. It was supposed to be the GCN magnum opus, and those of you that have played the GCN version know what I'm talking about. For a 2005 game, it's quite an accomplishment. Instead, it gets thought of as a game from PS3/360/Wii gen, and it's really not.
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>>334393237
Come on, nobody cares about that.
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>>334393438
Not that anon, but speak for yourself. It's true that if it had come out earlier for the GC it would've been heralded as a final masterpiece and the last traditional Zelda instead of being perceived as a "next-gen" game with shit waggle controls and then-outdated graphics.
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>>334393237
autism speaks
>>
replaying the HD version, TP is definitely my favorite zelda

everything after the second dungeon is just so good, especially the dungeons
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>>334393769
It would be heralded like any other Zelda game. People who actually played it will remember it for what it was, not the system it was on.
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>>334394104
I like both games and had fun watching BvS. What does that make me?
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>>334389941

I agree. Wind Waker puts so much focus on the exploration, but the world design is shit. There's really no other way to put it. WAY too much copypasted filler content, no meaningful rewards, and the method of traversal is tedious. If you compare it to LoZ or LttP, the games it's trying to harken back to, it's even worse.

If Wind Waker's world had actually been worth exploring, then it could have potentially been a great game. But it's not. And it can't fall back on its dungeons because they're lacking on both quantity and quality. If I ever replay WW, I won't bother 100%ing it, because it's pointless, unsatisfying, and tedious.
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>>334394140
>It would be heralded like any other Zelda game
Except for that little part where most people played it with motion controls they didn't like and were underwhelmed by the graphics which were competing with 720p competitors. When it came out and which system it came out for makes a huge difference in how it is perceived in general.
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>>334390839
>It takes too long to get started
WW takes longer
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>>334394292
Do you think the majority perceive TP as a waggling game or as a Zelda game?
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>>334394358
It doesn't. WW still gives you a real sword in the first ten minutes. TP takes a few hours to do the same
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>>334394238
Easily entertained, if nothing else.
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>>334394494
And despite this I still couldn't last a few hours in Skyward Sword
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>>334393237
I don't understand why this matters.
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>>334394378
Do you think the majority played it on GC or on Wii? Do you think that would color people's views on it or not? If you just hate the game in general that's fine but don't try to deny that had an effect on how it is remembered.
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>>334389941
>>
If you're going to play TP, get a gamecube adapter for the PC and download the fan made texture mod of the game. It makes the HD TP for Wii U look like a joke
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>>334394606
>If you just hate the game in general that's fine
I like the game, I just don't feel that the impact of the dual release was quite as significant as you seem to think it was, or that it would be thought of as that much better by the people who actually played it if it was only on Gamecube. I think by now it's pretty common knowledge that the game was released on both systems, so someone who has never played it before who doesn't like waggle controls could easily just play the non-waggle version, or the new WiiU version. So if the dual release really had any impact, it likely does not anymore for newer players.
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>>334394864
TP on WiiU doesn't need to be compared to TP with fan textures to look like a joke.
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>>334394946
A as majority of people just opted for the Wii version because they saw it as the updated "one to play" and didn't bother with getting the hard-to-find GC version. That's a far cry from if it had come out for the cube at a time when there was a game drought. It's sort of the Panzer Dragoon Saga effect. Or, to take another example, if OOT had come out later it wouldn't have been received as well because it wouldn't have been nearly as revolutionary for its time.
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>>334389941
They're equal, if anything.

Twilight Princess was just flat-out better in the dungeons department, providing both quality and quantity - sure, they were piss-easy but at least they were memorable and featured some really cool puzzles and bosses. Where TP failed was the content outside of dungeons, as there was very little to do besides bug/poe collecting and a small number of sidequests.

Wind Waker is the polar opposite. Its dungeons were fairly acceptable but otherwise weak in comparison to TP and not particularly memorable outside of maybe Tower of Gods and perhaps the Earth Temple as well. WW's greatest strength was content outside of dungeons, since it featured a huge variety of collectibles and a metric fuckton of sidequests on Windfall, Outset and Dragon Roost in addition to the best hidden grottos in the series. Regardless of how one might feel about the sailing, which was subjective from the get-go, there's really no denying that the game was built for overworld exploration.

That's why people who like TP typically dislike WW and vice-versa. They're the antithesis to each other in many ways.
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>>334394864
>download the fan made texture mod of the game

I hope this is bait. Those textures are a complete joke.
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>>334394864
TP Fanmod is definitely the best fanmod I've ever seen, but it doesn't have controls of TPHD. I also can't enjoy the game on the Gamepad without putting on my contacts.

And there's no Mirrored Hero Mode with classic controls. Including fishing. Or Rollgoal on Gamepad.
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>>334395304
Like I said, it's common knowledge by now that the game was released on two systems and the WiiU version on top of that. If the game is really that good, it will stand the test of time and be remembered for what it was on Gamecube and WiiU. Have you ever considered that maybe TP is just not as big of a deal as you think it is? That people maybe just didn't like it, controls aside? I played it and liked it, but I can understand that other people may not like the same things I do.
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>>334390970
>At least it wasn't totally empty like WW was

Actually, WW was pretty goddamn bloated.
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>>334389941
Get fucked Wand Wanker babbies
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>>334396459
>Wand Wanker
heh
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>>334396459
>Ocarina of Slime
>Fedora's Mask
>Wand Wanker
>Fleshlight Princess
>Squidward Sword
>>
TP is great game
But Wii version is terrible
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>>334394437
WW gives you a tutorial then forces you in to a sneaking segment, followed by a town segment, then a forced sailing tutorial, before finally giving you an island to run around and explore.
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>>334391051
What about it?
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>>334396672

dont forget you cant actually free sail until you beat 3 dungeons
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>>334396672
I consider the game to start when you get to FF. The game obviously considers it to be a dungeon

>>334396739
2 dungeons.
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>>334396672
WW gets started at Forsaken Fortress though since that's when you start to get involved in the actual gameplay.

TP's just "lol do my chores" until you finally get your sword.
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>>334396618
>Ocarina of Slime
>Fleshlight Princess
No, these suck.
>>
>>334397095
>waaaaah he insulted my favorite games

They're just bantz names faggot.
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>>334395304
Ocarina of Time was always going to be GOTY, no matter what year it released. It was still making waves in 2003 five years later.

Nintendo could have released the Gamecube and then released Ocarina of Time late on N64. It would STILL have been GOTY.

In fact, it would have only been more hyped.

>>334396124
Playing TPHD has opened my eyes to the fact that's not the case and that anon is right. The fact that RE4 has lost so much respect, is proof that if a game is ported to the winning console, no matter how poorly, that's the version that will be remembered. The only people who can appreciate RE4 for what it is, are Gamecube fans because that's the only good version. It's not meant to be played with widescreen or pinpoint motion controls. And it was cool holding out a knife with the analog shoulder button, or having your finger on life-like trigger every time you aimed.

All of the Wii's changes to TP were detriments. It's the worse-ported game of all time along with Re4.
>>
>>334397227
No anon, I'm saying that the names suck. They're not even close to being as good as the other three.
>>
>>334397483
Well I didn't make them up, I just listed the names I've seen /v/ use for them.

What would you come up with?
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>>334397386
>The fact that RE4 has lost so much respect, is proof that if a game is ported to the winning console, no matter how poorly, that's the version that will be remembered. The only people who can appreciate RE4 for what it is, are Gamecube fans because that's the only good version. It's not meant to be played with widescreen or pinpoint motion controls. And it was cool holding out a knife with the analog shoulder button, or having your finger on life-like trigger every time you aimed.
I played RE4 on Gamecube and on PS2. They're the same fucking game, with a little less foliage in the PS2 verison. And it hasn't "lost respect," you just didn't see as many people back then who took issue with it. People didn't just suddenly stop liking it on new systems. If anything, the naysayers just became more vocal. And more power to them, because the game was honestly not as good as people made it out to be in the first place.
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>>334396124
>If the game is really that good, it will stand the test of time and be remembered for what it was on Gamecube
No, because very few people played it on the Gamecube. The version that will be remembered the most is the Wii version, period. And they're significantly different games just thanks to the control scheme and the time they came out. TP is fondly remembered by a lot of people, that's not the point I'm trying to make, just that the control scheme, system and time period a game launches in will affect how it is perceived, for better or for worse.
>>
>>334389941

Actually it's pic related > Everything else
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>>334397860
>I played RE4 on both
>same thing

Lol, no you didn't. Nobody can say that with a straight face. Even disregarding the PS2's awful controls, the game has no atmosphere; the return to the village is bright as day in the PS2 version, while you can barely see more than the red pupils of the villagers in the GCN version.
>>
>>334398224
Also, the PS2 could only spawn like 9 people at a time, vs the GCN which had like 20+ at a time.

And that's not accounting for how ugly the PS2 version is.
>>
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>>334389941
While I don't think TP is necessarily worse than WW (TP's dungeons are GOAT tier for example), I like WW more because it just contains more of what I look for in Zelda games.

Why can't we just get along and shit on SS instead?
>>
>>334397386
>Ocarina of Time was always going to be GOTY, no matter what year it released
See, that's not the case. If it had launched after a big open-world 3D game had already come out and beaten it to the punch, then people would be much more focused on its flaws than what it did right and it would be constantly compared to the other game. The reason it achieved GOTY omfg best evar cult status is because it was the first 3rd person 3D ARPG on a system many children owned, so it was their first big AAA cinematic adventure in a time when most games were arcade-like or top-down RPGs. That's why there's so much fanatical worship of it. Imagine if Pac-Man had come out not as an arcade game in the 70s, but today as a mobile game. Totally different circumstances, same game, different public perception of it.
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>>334398030
If being on Wii really is that detrimental to people's memory of a game then chances are it wasn't that big of a deal in the first place.
>And they're significantly different games just thanks to the control scheme and the time they came out.
No, not really. They're the same game, flipped, and with a little waggle, and quite frankly the waggle was not that bad at all.
>TP is fondly remembered by a lot of people, that's not the point I'm trying to make, just that the control scheme, system and time period a game launches in will affect how it is perceived, for better or for worse.
And the point I'm trying to make is that however it was perceived then is insignificant now when people know that they'd be better of playing the Gamecube or WiiU version.
>>
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Prove Me wrong.
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>>334396294
When you think about it, all 3d zelda's over worlds have been pretty empty. I still prefer WW over TP tho, it really felt like sailing a huge ocean, between being segmented and having little to do, I didn't like TP's too much.
>>
>>334398224
>>334398497
So I haven't played anything past the Gamecube version because why bother, but are all the ports of the game ports of the PS2 version or something? The game has been released on like a million different consoles so I'm assuming the implication means that they were all ports of the inferior version.
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>>334398561
>Kanye West le genius meme

Back to /mu/ you fucking faggot.
>>
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>>334398510
No the reason it achieved wide-acclaimed fame (learn what a cult is before you misuse the word again), is because it was the first 3D nonlinear game.

Games like Banjo-Kazooie and Mystical Ninja were already setting the pavement of open-world games.

That was just one aspect that Ocarina of Time excelled at beyond all other games; among manifold. Another more obvious one being that it was the first game with a 24 hour clock system.

It's like if you were telling me Mario 64 was only critically acclaimed because it was the first game that run in Real3D.
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>>334390723
Like he said, nobody likes Toilet Penis
>>
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>>334397386
>It's not meant to be played with widescreen or pinpoint motion controls
>life-like trigger
I like RE4 but come on, this is just embarrassing.
>>
>meme waker
>>
>>334398547
>And the point I'm trying to make is that however it was perceived then is insignificant now
see
>>334398510
>>
>>334398701
>all 3d zelda's over worlds have been pretty empty

Depends on how strictly you define "empty". Some 3D Zelda titles are just blatantly more empty than others, you can't tell me with a straight face that SS and OoT weren't the worst in that regard.
>>
>>334390839
WW is easier than TP
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>>334398958
I thought we were talking about Twilight Princess.
>>
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I like all the Zelda games, but TP is my favorite
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I get the impression that people who never miss on playing every new zelda game are also the ones who hates every single one of them.
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>>334389941
Which one has the better HD rerelease?
>>
>>334399162
Might as well be comparing who has nicer-smelling farts.
>>
>>334398982
Oh for sure, SS makes everything else look a lot better, and when you replay OoT you realize there's really not much to do in hyrule field, but at least that one was impressive for the time.

Again, my personal favorite is WW's, but that one is still pretty empty, I just think it works better for the theme.
>>
>>334399162
WW's feels more improved.
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>>334399162
Wind Waker, honestly. It addressed the sailing issue and the new pictograph/Tingle bottle features were pretty cool. The Triforce quest was also altered.

Twilight Princess HD just improved some textures and added some lame Amiibo stuff and called it a day. It's more or less the exact same game.
>>
>>334398720
The PC version and the other obscure versions like for cellphone until the Wii were ports of the PS2 version.

But the Wii version, has controls that are too good. It has the controls of a bullet hell shooter. It robbed the game of its survival-horror elements, which PS2 fans never experienced anyways.

And the HD versions came out too late to make an appreciable impact on a franchise that has become a full-blown TPS (in addition, I hear they're not good).

So in essence, RE4 has never gotten just representation.
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>>334398815
I got more memes for ya if you like
>>
>>334398912
Have you never held a GCN controller in your life?

The shoulder buttons are totally a gun-like trigger.
>>
>>334399162
I hate how WW HD looks, it doesn't looks bad per se, but it's like they missed the point of how it was supposed to look.
>>
>>334399424
Outside of the GCN version I mean.
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>>334398880
>Mario 64 was only critically acclaimed because it was the first game that run in Real3D
That was a big part of it. Novelty value and being first to market with a certain style of gameplay/tech have a big impact on how things are perceived, especially at the time. If you ask a lot of people today Mario 64 and Goldeneye aren't that great if you go back and replay them, but thanks to when they came out and people's memories of them there's a big defense force that still defends them. And Zelda OOT is pretty cult compared to other games which outsold it by a significant margin, but that's a tangent.
>>
>>334399510
I have, but I've also actually held a gun in my life so I know I can laugh at you. I don't know why you guys are always trying to come up with bullshit to make RE4 seem better, it's fine the way it is without you making shit up.
>>
>>334399298
I think people greatly exaggerate WW's supposed emptiness. Like that one other anon mentioned, it actually did have a lot of different optional collectible items to find in the overworld and a pretty hefty amount of sidequests too.

The problem is that the rewards you get for grabbing these collectibles are pretty lacking, but that never bothered me personally.
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>>334399424
I guess I'm just alone in this but I feel like if a game is only good in a situation where you can't aim particularly well, then that's not exactly great game design.

Weird, I know.
>>
>>334399162
Twilight Princess.
>improved twilight bug quest by taking out the boring bugs.
>Rollgoal with motion controls
>added Stamp collection
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>>334399007
Yeah, and I'm saying if you release a game in different circumstances perception of it will be different, even if it's basically the same game. When it came out and what it came out for and what it was competing with make all the difference. There's a reason genres tend to die out over time as tastes change and certain things are achieved.
>>
>>334399925
>>added Stamp collection

This isn't a positive. It's fucking obnoxious. Tingle bottles were so much better
>>
>>334399925
>added Stamp collection

Meh, I preferred the Tingle Bottles to those.
>>
>>334399927
>Yeah, and I'm saying if you release a game in different circumstances perception of it will be different, even if it's basically the same game.
And I'm saying this is a situation in which I don't think it would have been nearly as different as you think it would, and even so, it's been long since that time and people can play it now without that hampering their experience. I don't know why you insist on continuing to bring us back to this.
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This is OP.
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>>334400208
Nah, OP wouldn't be facing the ocean like the faggot in your pic. WW haters are a bunch of landlubbers who despise water.
>>
>>334399868
It's one thing to aim well by taking out your gun and moving it at a set speed from a default animation stance. It's another to be able to see sickles coming at you when you're gun isn't out and stop them mid-air by point the controller and then holding two buttons.

I'm using an exaggerated situation, but the idea can be applied to myriad situations.

Getting a good score in the Merchant's minigame was hell before. It required patience and perseverance. In the Wii version, a good hour or two and you have the muscle memory down to get a perfect or near perfect score.
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>>334400357
>being a waterfag

Say that to my face you fucking fish.
>>
>>334400189
>I don't think it would have been nearly as different as you think it would
Ok.
>and even so, it's been long since that time and people can play it now without that hampering
We're talking about general perception of the game, which was shaped by the mass of people who played it when it was relevant (ie. launch). Yes, you can go back and replay it now and form your own opinion of it, but that's not the point. Going back to the Pac-Man example, it's a pretty good maze game, but if it had come out today as a mobile game I don't think it would've become a cultural phenomenon like it did--or Space Invaders, or Pong for that matter. Do I think that TP would've been more fondly remembered as a swansong on the GC for loyal customers who stuck it out with Nintendo in 2005? Yes. We can only theorize about how much that would've affected the perception of the game, but I believe that it would've, especially in the nostalgia department.
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>>334400357

WW isn't even a good water-based game, Link can't swim without drowning and can't go underwater. The only thing close to a water temple is Tower of the Gods because you have to use the boat a couple times. And they turned the Zoras into birds for fuck's sake.
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>>334399625
>If you ask a lot of people today Mario 64 and Goldeneye aren't that great if you go back and replay them,
Stopped reading there.
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>>334400452
>It's one thing to aim well by taking out your gun and moving it at a set speed from a default animation stance. It's another to be able to see sickles coming at you when you're gun isn't out and stop them mid-air by point the controller and then holding two buttons.
What of it, though? I still don't see it as good game design if being able to aim without being gimped by the controls makes the game suddenly not good anymore.
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>>334401665
You try swimming across an ocean.
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>>334401665
Why does every game have to be good at the same things another game is?

Zelda games break the mold. I agree Wind Waker isn't that fun of a Zelda game around water, but that it didn't do water the same as another game isn't really the reason.

It's because it's empty and the water is usually tame, that it's not fun. When you get to the big tides near Forsaken Fortress and fighting Gyorgs plus Bokoships, the game is a blast.
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>>334401536
So wait, are we talking if TP was released earlier, or just without the Wii version? Because I'm talking about the latter and I think you're talking about the former.
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>>334401990

It doesn't even matter what type of water Link is in, he will always drown because he's a retarded kid who doesn't know how to swim properly.
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>>334402116
I dunno, I remember him swimming pretty well outside the 2D games.
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>>334401707
Thanks for proving my point.
>>
>>334389941
I liked that TP had actual exploration and a ton of shit you could actually miss if you don't put effort into finding it.
90% of WW's Islands where 1 puzzle and nothing else.
Can you guys why I hate Skyward Sword?
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>>334402262
>TP
>Actual exploration
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>>334402178

I meant WW Link specifically. Just look at this shit. He lived on an island, someone should have taught him how to swim.
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>>334402339
It was at least a conected World and not just some 1 trick Islands aligned on a Grid
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>>334402116
I guess I can relate then because I can't swim for shit. I still like water though.
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>>334402001
If it had launched in 2005 then everyone would remember it as the last big GC game. I don't think people really think of Pikmin 1/2 as a Wii game even though there's a port of it.
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>>334401905
Because you're not playing it to survive.

"Gimped controls" are part of RE fare. Not that they are gimped. They're just slower, realistically slower.

Another example would be the topic game. In the Wii version when you're in Goron Mines since you can only aim in third-person you don't experience the same vertigo effect that the GCN version does when you're shooting upside down. It improves the controls, but takes away from the game aspect.
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>>334402240
If your point was that you're dead wrong, sure.
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>>334402409
>just some 1 trick islands assigned to a grid

You mean as opposed to the 0 trick empty grottos sparsely spread out through an even emptier field?

Kill yourself.
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>>334402405
There are monsters and shit in the ocean. Why would he go swimming in it?
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>>334402627
>Because you're not playing it to survive.
Exactly, and if merely changing to a controller that is better at precision aiming takes that away, then clearly the design of the game was not that good in the first place.

>"Gimped controls" are part of RE fare. Not that they are gimped. They're just slower, realistically slower.
Pre-4 RE is significantly different in this regard. You aimed left and right by moving the character entirely and there wasn't really a need for precision. Using a Wii controller instead of a PS1 controller would not make that any different.

I'm not saying it's a bad game, but it does rely entirely on the controller being difficult to aim with, and I just don't think that's particularly good game design.
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>>334402405
Orca was too busy masturbaring, his brother was too old to actually do anything and the pot lady was probably fucking the scared guy across the island. Meanwhile the pig owner couple had to take care of their snot nosed brats. Nobody had time to teach that little shitter to swim.
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>>334402721
This is what happens when you make a knee-jerk reply without reading, anon.
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>>334392258
>Shitting on SS to be cool
>Doesn't even know the game is on Wii.
>>
TP simply doesn't melt my heart the way Wind Waker does
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>>334391158
Objectively.
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>>334399925
>>added Stamp collection
>Stamps are in treasure chests, and not even in a unique chest design to separate it from the others.

I don't own TPHD does this ever get obnoxious?
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>>334389941
I didn't play them on GC but I had the chance of playing them on Wii U for the first time.

I like WW more.
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>>334389941
I like Wind Waker better solely because the combat doesn't feel as stiff. The horse riding also sucks in TP.
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>>334390480
>>334390543
TP is my favourite Zelda
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>>334390681
>disencourages

Wow TP fans sure are intelligent
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>>334405058
Nah, it's actually an improvement over the original since those chests just contained rupees instead.

The problem is that stamps are completely fucking useless beyond shitposting on Miiverse.
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