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Let's talk about classic D&D RPGs. Baldur's Gate
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Let's talk about classic D&D RPGs.
Baldur's Gate / Neverwinter Nights / IWD / PS:T / ToEE and so on.

Got any of these games in your backlog? Getting into D&D isn't as hard as you probably thought.
>>
Well yes these games are the pinnacle, I'm so hardcore and special that I love walls of text and virtual rolling dice. Casuals just can't comprehend
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I played Neverwinter Nights recently and was surprised how many puzzles were in it. They weren't hard but it was a nice change of pace from general hack and slash.

I don't think NWN2 had any puzzles at all that I recall.
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>>334380658
NWN2 is more about using the different characters in your party and skills. Some puzzles would have been nice, but full party control already gives it depth.
>>
>tfw fighting casters
Yes i loved fighting 3 mages in Siege of Dragonspear that cast a million shit and spammed spells from their ass
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>>334380850
>but full party control already gives it depth.
It's 3.5, it's not particularly deep no matter what you do.
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>>334380998
Don't you have your own casters using dispel or breach?
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D&D isn't hard, but its not a good system for videogames either
its hamstrung by its tabletop origins and it shows
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Baldurs Gate is a terrible series.
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>>334380240
Reminds me of Sacred graves
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>>334380240
they are irredeemable shit
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>>334381070
Yeah but those mages in particular cast invisibility crap and Breach got too long casting time. I cheesed the fight later
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>>334381097
>its hamstrung by its tabletop origins and it shows
I'm pretty sure it's hamstrung more by shitty mechanics than it is by being a tabletop game.
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I'm 15 hours into Beyond Divinity, does that count?

The random generated dungeons can suck a fat one.
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>>334381258
many of the shitty mechanics are directly the result of requiring all mechanics to be easily usable in a tabletop environment
take the casting system, its incredibly simplistic, restricting and hard to balance BUT its very easy to keep track off using nothing but a notepad, pen and some dice
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>>334381368
>playing any games in the divinity series other than original sin and dragon commander
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>>334380658
>mfw playing a Rogue in NWN1

Never again and get goes out of its way to make it not fun.
>bosses are immune to sneak attacks
>there's like half a dozen chests actually worth lockpicking and not just bashing
>you can forget about pickpocketing as well
>traps are really not worth it AND disabled ones are flagged as "stolen goods" so most shops won't even buy them from you

Basically, get that stereotypical halfling Rogue henchman if you really want a Rogue.
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>>334381368
Jesus christ no, Beyond Divinity was a shit game that was crapped out at the insistence of a publisher. Just play the original game.
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>>334381368
>Beyond Divinity
It beyond me how you are able to deal with those eye cancer weird ass graphics

DivDiv didnt have this problem
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>>334380240
>D&D
nah thanks
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>>334381391
>many of the shitty mechanics are directly the result of requiring all mechanics to be easily usable in a tabletop environment
Bullshit.
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>>334381097
>D&D isn't hard, but its not a good system for videogames either

It's actually a perfect system for video games precisely because you can automate basically everything mechanical so you can focus on the game. Single fight that takes 5 minutes in a video game could take you up to 3+ hours in tabletop because you have to go through every facet of it manually. Problem with video games compared to tabletop roleplaying are assets and limited content and you can never really circumvent that.
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>>334381480
or you play as a sorcerer/wizard with a pixie familiar which has all the useful rogue skills
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>>334381621
It is. Well, D&D and Storyteller for the most part. Try something like Rolemaster and FATAL if you really want to blow your brains out.
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>>334381480

Oh yeah D&D games rape rogues pretty often. They didn't make it a group oriented game so they didn't really make traps too powerful.
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>>334380240
What is this screenshot from?
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>>334381640
however by videogame standards there are FAR more interesting mechanics that can be utilized instead of the D&D mechanics that take exactly the same amount of time
which still makes D&D, by virtue of competition from superior systems, a shitty videogame system
>>
ToEE is the shit. Dragon Age basically copied their battle system.
>>
Where can I find out how much ac/thac0/saving throws different enemies have?

just killed a green dragon with slay living
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>>334381485
Played it, and enjoyed it so much I ordered Beyond Divinity and Divinity 2!

Yeeeeeaaaaah.

>>334381501
The graphics are fine. They just reused most of the assets from DivDiv and put actual 3d models in instead of rendered 3d sprites.
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>>334381805
ToEE is a great, albeit buggy game, that was held back by its source material.
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>>334380240
>classic D&D RPGs
Fuck you. You don't know a classic when you see one. Muh Grapix
>>
I had incredible fun with the baldurs gate & icewind dale series. I couldn't enjoy the nwn series that much (save for mask of the betrayer) because d&d3 and the combat in the game sucks.
I really enjoyed pillars of eternity though
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>>334380240
>Baldur's Gate / Neverwinter Nights / IWD / PS:T / ToEE and so on.

You need to go deeper. It's one of great injustices to the genre the way SSI generation is overlooked.
>>
>still no sod 2.1 torrent
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>>334381780
No, it isn't. Most of D&D's shitty mechanics are either grandfathered in because there was nothing else before it or were the result of bad designers that are incapable of doing their jobs properly, not because of whatever the fuck you're thinking. WoD has always been mechanically shit because it's a system made by "roleplay not rollplay xd" retards who have consistently used that excuse to handwave away their laziness and blame people who have a problem with it.
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It was a mistake to mention D&D in the OP post.
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>>334382496
>D&D in the OP post
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
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>>334380475
The only one you are embarrassing is yourself.
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>>334382232
Is there some big fix? Game seems pretty good as it is.
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>>334380475

how's middle school going?
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>>334381391
I think it is funny that you are right with the simplicity of it all, yet this somehow points to there being vastly more complex systems on machines, of which there are basically none.
Yes, the magic is simple, but so is almost every other magic specifially invented for electronic games.
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>>334382232
why would you want it? It's shit.
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I finished bg1 not so long ago. I started bg2 right after and had a blast until my game started fkin up. I'll probably reinstall my game and start another character. I was just about to take a pirate ship but i forgot to where. Was i far into the game or nah?
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>>334383848
>or nah

Get the fuck out. BG is for old school players.
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>>334384227
BG is for newage hippy millenials who can't hold a game of Ultima.
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>>334383848
Anywhere between 1/3rd and 2/3rd into the game, depending on how many sidequests you've done.
Most of the sidequests and areas are available before you take the ship, but some people do them after they come back.
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>>334383848
You were almost at the halfway point, pretty much. The first half of the game let's you do lots of optional quests. You don't have to do all of them. Just the ones that get you the money and party members you want.

>>334384227
>>334384282
Reading and maintaining attention is hard for lots of kids nowadays, so that's understandable.
>>
Started playing NVN1. Except the 3 district, the game has been very enjoyable so far and is still going strong, story and gameplay wise. Helps to scratch that very special kind of itch, ive been having for months and months.
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>>334380658
>play Shadows of Undrentide
>that room where you're surrounded by multiple walls that randomly appear and dissapear every few seconds
>a literal labirynth
>after 3 minutes I realize I can just destroy walls and go as I please
>mfw
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>>334384398
>>334384483
Thank boys. What a great game. Im wondering what kind of character i should use. I played bg 1 as a ranger and bg2 as a stalker ( got bored of my ranger)
I know spellcasters are good but are they fun for a main character? Ther are much kit and im having a hard time choosing
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>>334384979
Pardon my english. Im typing this on my phone and it is not working well.
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>>334384979
Sure, casters are fun. I enjoy collecting spells as a wizard.

You could also try a melee/caster hybrid, like cleric/ranger is pretty strong if you dual wield flails or warhammers..
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>>334382117
I've been waiting for a good sale on them on GOG. I know there have been good sales, but I kept missing them for whatever reason.
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What's a good class to have an easy and smooth time in NWN1 OC? I never managed to finish it, would like to do it just once to say that I have
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>>334385858
Take a cleric. It can be versatile as both a melee and spellcaster, plus there's LOTS of undead.
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>>334384721
>Playing SoU
>on the crypt right at the start of chapter 1
>can't get any further because crates are blocking a corridor
>have to look up a LP on youtube
>mfw I had to bash the crates
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>>334381480
You gotta play modules designed for rogues mayne. ADWR actually had some sweet dungeons you could sneak around in.
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>>334381480
>>334386356
Rogues are better in NWN2 as you actually have a party to tank for you while you can sneak attack.

Less undead too.
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>>334380658
Loves me some puzzles and riddles.
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>>334386554
A group of henchman work the same way but the problem is the amount of sneak attack immune enemies in NWN games
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>>334381640
The whole idea of D&D is a bunch of fat nerds living through a fantasy story together. In vidya plot and characters are set in stone, and you play alone, so what you're left with is shitty, obnoxious system with unnecessary large number of numbers
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>>334386356
>ADWR

I know your willy ways.
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>>334385858
Fighter with a great cleave.
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>>334386876
Some of us just genuinely enjoy the spelltactics gameplay and the game mechanics.
I always have at least two divine and two arcane caster in my party of 6 (at least 1 of each pure, the second might be multi like a cleric/mage).
I enjoy picking the best spells for the encounter, preparing for it, controlling the field of battle.

You say there are too many numbers, in my opinion modern RPGs have too few. I don't enjoy the "press X to spam damage spell" gameplay.
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>>334385858
Fighter with 18 wis and Zen Archery.
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>>334382496
Agreed, I'd prefer a normal crpg thread. But we can't always have what we want.
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>>334385858
Cleric. The only time Cleric is 'bad' is if you're overreliant on buffs in HotU's Beholder cave because those fuckers spam unblockable dispels and in the anti-magic cave underneath the Beholder cave. They're still relatively good there.
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>>334385939
>>334387081
Thanks for the answers anons
>>334387454
Any reason why? Are you memeing me?
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>>334387809
clerics just have access to the single most op spell in the game in the form of harm
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>>334382298
>WoD has always been mechanically shit because it's a system made by "roleplay not rollplay xd" retards who have consistently used that excuse to handwave away their laziness and blame people who have a problem with it.

Not really. Storyteller is just simple, although I guess it gets a bit dicey during combat.
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>>334387289
>I enjoy spending several minutes to rebuff my part before every encounter
>I enjoy spamming rest because the game's too retarded to just refresh my spells
>I enjoy the fact that 90% of spells are useless by design
>I enjoy the fact that the remaining spells are absolutely must-have to even have a fighting chance
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>>334387809
Even then you can fall back to spellcasting style instead of selfbuff melee.
I had the same problem with my druid, and I just cleared the whole place with Finger of Death, with some WIS buffing gear the beholders only made their save 10% of the time or so. It could be even easier with cleric's implosion.
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>>334387809
Rea question is why even play paladins when you have clerics.
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>>334386876
>you play alone

Some of these games have multiplayer. BG with friends is a great experience.
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>75...81...77...98...76 FUCK
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>>334388007
>I enjoy spending several minutes to rebuff my part before every encounter
Only really needed for the hard encounters. As general buffs, stoneskin and mirror image on mages is enough, with some bless and maybe bull's strength from your cleric. Save the full prebuff for the bosses.

>I enjoy spamming rest because the game's too retarded to just refresh my spells
If you play smart with your spells, you only really have to rest once or twice per dungeon floor. You should feel when it's time to stop casting and it's safe just let the fighters finish the job.

>I enjoy the fact that 90% of spells are useless by design
>I enjoy the fact that the remaining spells are absolutely must-have to even have a fighting chance
That's not even remotely true. Lots of spells are situational, but few are really useless. Sure, you generally want to have fireball and magic missile with you, but there are lots of ways to approach most battles.
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>>334388007

no one said it was perfect, but it's still significantly better than magic in a lot of games which are essentially "HERE ARE SPELLS THAT DO X AMOUNT OF DAMAGE IN YELLOW BLUE OR PURPLE YOU PICK!!!11"
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>>334388309
Paladins have fighter BAB without buffs.
And they have dibs on the coolest swords in the game.
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>>334388309
not enough smiting. and clerics are too smart to get bamboozled by moral dilemmas because they're actually educated and not just blindly following whatever tenant or code they adhere to.
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>>334388481
Does paladin/champion of torm work well in NWN?
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>>334388481
Their stat spread is horrific and short duration of buffs is very bad either.
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in bg2 does charisma actually provide any bonuses to paladins? its hardlocked at 17 and i cant think of any advantages that come from it
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>>334388315
Damn I don't think I've ever seen a roll above 90 even.
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>>334386286
Holy shit you win.
Also I remember in OC, when you're going back in time to create flaws in those invincible golems, I was memorizing the pattern in which that flying imp was hitting the bells to open the door. It was only 4 bells but 8 different strikes and you had to know the exact order. I spend like 10 minutes to remember it, just to realize after going back to your times you could summon that same imp to struck the bells for you.
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>>334388881
You can buy stuff cheaper.
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>>334388881
Charisma is just used for the prices of the shops and for some extra dialog options.
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>>334389012
I got a 97 on a blade once and saved it but the game would crash on import every time.
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>>334389012
93 is my highest roll probably.
Usually 85 or less is enough if you don't need wis or int.
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>>334388396
>but there are lots of ways to approach most battles.
In case of BG2, unless you have at least 2 people in your party being able to spam Breach and that other one that does the same exact thing, only better, you're fucked.
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>>334388881
Dump Charisma, you get a ring like 15 minutes in that sets it to 18.
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>>334389012
good, means you dont have autism and dont spend hours rolling dice.
(i settled for 92)
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>>334389151
Just use shadowkeeper to set your stats.
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>>334388315
>>334389012
>>334389151
God, just enable debug mode, press ctrl+8 to set all stats to 18, or use the save game editor. No point rolling for 30 minutes to make yourself feel better about cheating.
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>>334389378
It's not the same....
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>>334389431
Sure I'll turn on godmode too. I'll win the game eventually anyways might as well do it sooner.
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>>334389457
Yeah, it's faster.
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>>334389524
Rerolling until you have 18 in everything besides two dump stats that do nothing is the same.
>>
What difficulty to play Neverwinter Nights 1 on?
*(currently playing on normal)

How many party members do I need?
*(stuck with tomi because he can unlock shit, otherwise he is useless)

How far am I into the game?
*(Killed Dether (?), the guy who stole something really important and was hiding in his castle)

Should I multispec my fighter in something else better stay a purist?

Any general informations/inforgraphics would be awesome, I want enhance the already awesome vanilla experience.
>>
>>334389742
I play on hardcore. Get the henchman AI mod here. http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/henchman-inventory-battle-ai-mod
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>>334389742
Core D&D/hardcore. If I remember correctly normal doesn't even have friendly fire with spells.

You can only have 1 in OC and SoU, more in HotU.

Nearing the end of chapter 1. There are 4 chapters, but the last one is very short.

Almost anything works with fighter, you decide.
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>>334389431
> No point rolling for 30 minutes to make yourself feel better about cheating.
except the feeling you so nonchalantly dismiss.
You seem very upset by something that does not affect you.
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>>334389925

Care to explain what the ai mod does?
and thank you

>>334389926
Yes normal has been really easy so far except some enemies and bloated spiders (balanced through nearly useless tomi). 4 chapters, wow, glad I have some stuff to do. DLC's already included or just the base vanilla game?
Again, thank you.
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>>334389457
Of course it is, rerolling for perfect stats is seriously retarded. The entire point of rolling is to limit your options, if you don't put restrictions on your rerolls you might as well save yourself the time and set those stats manually.

Not like this never been done before in a DnD vidya.
>>
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>D&D in PC games
>million menus, billion spells, trillion backgrounds
>your character still ends up as generic warrior, generic mage, or generic archer
>0 roleplaying possibilities

>S.P.E.C.I.A.L.
>literally 1 screen
>can create vast variety of characters, endless roleplaying possibilities
"Brevity is the soul of wit"
>>
>>334388007
Do you enjoy having a two digit IQ too?
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>>334390325

But the combat is really bad. Doesnt even include intiative, so npc who spot you, which happens very often, have the first strike.
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>>334390285
DLC are different stories, you can even play them with a different character, so not included.
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>>334390325
You're not even trying
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>>334390285
The expansions are much better
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>>334381805
There are only two things wrong with ToEE:
1) Bugs
2) It was too fucking short

I loved the everliving fuck out of this game and its combat system. I hope Temple+ and its updates adds more to the game as I'm planning to replay it.
Pic for lulz.
>>
>>334390325
That may be true in 2E where all characters are the same of a give nclass, but 3E has vastly superior character creation than Fallout. The number of prestige classes that play completely differently and feats is mind blowing, only a small amount of them were ever implemented in PC games.
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>>334390614
He is right, though. Builds are not really varied in these games. The same doesn't hold true for pnp DnD, but in video games build variety is a fucking joke.
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>>334390515
>RPGs are about combat
Come on senpai
Also, Fallouts combat was very tactical if you didn't savescum like a fag
>stealth becomes essential
>inventory becomes essential
>drugs become essential
>shooting the groin to force turn skip becomes essential
>cover and line of life become essential
I never felt any strategic depth in BG/IWD. You buff your party and pray to Allah that your +5 sword of assfucking can assfuck the enemies before they assfuck you
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>>334390325

FO is amateur hour. People who glorify the original fallouts while shitting on the FPS ones are delusional, they are both equally pleb-tier.
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>>334390285
Mod description tells you all you need to know. Useful if your henchmen keep running into your fireballs and webs
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>>334390749
>but 3E has vastly superior character creation than Fallout.
No, 3E has more complex character creation with more options. That's not the same thing as having superior character creation.
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>>334390939
Complexity is usually a good thing because it raises the skill cap and adds more options.
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>>334390575

wow, good to hear that.

>>334390654

I am relativly impressed already, story and combat/gameplay wise.

>>334390835
No, you are absolutely right. Its not all combat but I prefer Neveerwinters combat over the bladurs gate 1 and fallout. As a fighter I often need to move out of enemy attacks, pull the right monsters etc. Just my opinion, fallout 1 and 2 are still very good games.
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>>334391005
You have no fucking idea what you're talking about, shut the fuck up.
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>>334390842
people don't glorify Fallout/F2 because of its combat, which by the way, still had more depth than the modern Fallouts. Still, if you think Fallouts were about combat, you got it wrong
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>>334384979
Keep in mind if your MC dies it's game over and you gotta load your previous save.

I enjoyed playing fighter or barbarian and I did a run as a ranger. Personally, I like my casters to be more support, but it's all personal preference.

There are lots of guides online to make some OP character builds, like kensai mage
>>
>playing NwN:SoU
>theres a talking rat
>"I need your help"
>"Oh really? Then you're talking to the wrong vermin. Go ask some space hamster."
God dammit.
>>
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literally just wrapping up trials of luremaster expansion on icewinddale
love this game so much
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>>334391204
That would almost be a good example of simplicity if there weren't regional rules in every single country which are changing every few years.
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>>334391369
>not luring them to the doorway and making an aoe death zone
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>>334391252
>>334390835
Combat is a big part of Fallout 1 and 2. Unless you run away from every encounter and let your companions kill everything, you will have a lot of combat encounters.
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>>334391204
Is this loss??
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>>334391084
Just remember if you get bored of your fighter, the meat of NWN (and most PC D&D) games is the caster classes, druid/cleric/wizard/sorcerer.
Fighters only really have knockdown and power attack skills, and autoattacking can get fairly boring. If you get bored of the game, try a caster class next time.
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>>334391452
i just wanted the screenshot
they all died in about 2 turns to fireball/static discharge.
now the beholder room right after that, i am reloading for a 3rd time. motherfuckers keep getting off a disintegrate right before dying.
not cool
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>>334391526
Yes, thank you for your suggestion. Ill keep it in mind. Ive red that one can become a shapeshifter? Is that a thing or more or less useless (I dont know anything about the games balance). Furthermore, are there any beastmasters? Characters that concentrate more on throwing spears/axes? As already mentioned, my very first playthrough and having a blast, even with autoattack (many + defenses and reflex boosts) What does reflex do btw, I have like 7 but dont know what they do.
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>>334391819
Shifters are fun. You could always go something like blackguard or champion of torm for spellcasting and melee fun.
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>>334391819
http://nwn.wikia.com/wiki/Main_Page
If you interested in mechanics, read this.
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>>334391907

Will do, thanks again. I am leaving this thread now, thanks to all providing more or less vital information, have fun.
>>
>>334391819
Shifter is a prestige class, I think you need to be level 5 druid with awareness feat to be able to pick it on your next levelup.
They are considered to be strong, but have a lot of shapes and are not easy to play. Pretty fun.

Plain druids are shapeshifters too, by the way. They have animal and elemental forms, plus a lot of spells. Shifters don't get spells outside their shapeshifting, so they are more focused.
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>>334391819
Fortitude, reflex and will are saving throws.
Fortitude is against things like poison, death spell, gas.
Reflex is against explosions and traps.
Will against mind control, hold person, charm and so on.
>>
>>334380240
PS:T and IWD2 is on my backlog.
Played iwd1 and the bg games.
A bit of ToEE and NN, but I don't really care about them.
Created chars for iwd2 once, but never got going with it.
>>
>>334391005
>because it raises the skill cap
No, it raises the skill floor by increasing the amount of time you need to spend to get started with a basic knowledge of the game. Increasing a game's complexity also increases the amount of working parts in a game and if you knew the first fucking thing about designing a game you'd know that that increases the chances of the designers fucking up somewhere. It's not that different from basic engineering - more complexity = more moving parts = higher chance of failure due to one part not working as intended.
>and adds more options.
That's not inherently a good thing like you think it is.
>>
IWD2 EE when???
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>>334392375
Then play catch with a wooden stick, that has a low enough skill floor and not too complicated to have bugs.

What you just wrote is almost exactly what Blizzard said about taking away 2/3rds of the skills and spells from all the classes in the last two expansions, turning everything into 3 button and casualizing the shit out of it.
To give you a hint, the game did not get better.
>>
>>334392772
never.
IWD EE sold like 12 copies
>>
>>334390325
SPECIAL is basically knockoff GURPS.
>>
>>334392982
It's actually proto-d20.
>>
>>334390325
>18 skills, 16(?) perks, several bonus perks
>only a handful of those are actually useful outside of challenge runs
>>
So, one more question. How/when can I access Tomi's ( the rogue henchman one can hire at the beginning of the game) inventory? I suppose it is after I have talked to him about his past for several times but still, I am unsure.
>>
>>334392817
Who cares what Blizzard does? Blizzard is shit at design and has been ever since WC3.
>>
>>334383016
a couple of fix for all games, sod specially.

>>334383815
>triggered
>>
>>334392974
It probably cost even less to make it
IWD2 would actually benefit from one though because of the issues with it's UI and a lack of object highlight
>>
>>334392772
Hopefully never. Beamdog will break the game when copy-pasting the BG2 system into a 3rd ed. game.
>>
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>>334392772
Never because IWD2EE would actually require some work on Beamdog's behalf and they couldn't just copy-paste everything they did so far considering IWD2 jumped to 3E.
>>
>>334393142
You access his inventory through the radial menu when right clicking him.
>>
>>334393142
You can't, the OC doesn't let you manage your companions' equipment and inventory.

That's not true for SoU and HotU, at least.
>>
>>334392772
Never, beamdog can't into 3E.
>>
>>334392772
>IWD2EE
>changes and rules can be applied to BGEE

Still dreaming about a Paladin of Mystra
>>
>>334393472
Why would you ruin a good game like that?
>>
>>334390325
>"Brevity is the soul of wit"
Always misquoted to mean literally anything but what shakespear actually meant.
>>
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>>334393264
>>334393253

Ok thank you again
>>
>>334390835
You berate someone for not getting the depth of fallout and then continue to show the same behavior considering BG?
You are one obtuse hypocrite, mate.
>>
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>tfw so close to finishing SoA for BG2
>really feel like playing NWN
How do I muster the strength to finish a campaign? I'm so weak willed when it comes to RPGs and I'm already on chapter 6. I don't want to rush through the game either or have it be a chore. Do you guys play multiple RPGs at a time?
>>
IWD2 with NPC Project is extremely comfy
>>
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>>334394152
>How do I muster the strength to finish a campaign?
I can't even start it.
>>
>>334391483
>Combat is a big part of Fallout 1 and 2.
Both games can be beaten without firing a shot, same cannot be said about BG/IWD games. In BG you are forced to create combat-efficient characters, or you won't be able to complete the game
>>
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Pic related is so comfy.
>>
>>334394469
I think I'm just going to take a break. I enjoy the game and I don't want it to feel like a chore and there's a bunch of side quests I want to finish.

>>334394514
Beating the game without firing a shot in Fallout means you just let your companions do all the work or run away from every encounter. There's no way to talk down Frank Horrigan. I could get away with that in BG and have the main character never attack anyone. It would be retarded but it's possible.
>>
>>334393980
You better start putting your points into strength than const.
>>
>>334394667
I just wish Arcanum's combat systems didn't suck so much ass.

https://www.youtube.com/watch?v=ftvpi-6Z6qw
>>
>>334387901
Zen archery lets you add Wisdom to attack rolls with a bow, (at least in the tabletop) so that synergizes nicely with your Str and fighter feats.
>>
>>334394152
>Do you guys play multiple RPGs at a time?

No way, that's a recipe for disaster.

The worst feeling is to get near the end of an RPG and drop it because a new game came out.

I still have to finish fucking PoE.
>>
>>334394727
>not playing it real time with your buddies handling all the tedious combat
CHR builds are the best
>>
>>334394152
i never finished SoA.
i was at a point where i had to go into some kind of drow stronghold i think, and i just couldnt be arsed anymore.
i have this unpopular opinion that infinity engine combat is dogshit, and after two BG1 and 2 back to back i didnt even care anymore
>>
>>334394152
>Do you guys play multiple RPGs at a time?
Nope, very bad idea. Stick with one, and drop it if you want to play another one so badly you no longer enjoy what you are playing. But don't play them simultaneously.
>>
>>334394932
wait, that wasnt SoA, it was Throne of Bhaal
>>
>>334394932
I enjoyed screwing over all the Drow in the Underdark. I also find BG combat fun since you can clear fights with haste, fireballs, and other spells and the mage fights are fun.
>>
>>334394857
>play high int high chr diplomat inventor
>recruit a bunch of meatshields
>craft them those rings that increase dex, pyrotechnic axes and machined plate

best build
>>
>>334394932
ToB is easily the worst part of BG and that's really something considering the entirety of BG2.
>>
>>334394687
>Beating the game without firing a shot in Fallout means you just let your companions do all the work or run away from every encounter.
Not really, its perfectly viable without any companions.
>There's no way to talk down Frank Horrigan
You can hack into terminals and ask enclave squad do the work for you. But, yes, design wise Horrigan is the worst thing in Fallout 2, these game certainly didn't need big dumb boss in the end
>>
>>334395262
Watcher's keep is fun.
>>
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>>334395242
>tfw outfitting your party members to be stupidly powerful advanced axemen

Feels good man.
>>
>>334380475
correct!
>>
>>334395351
It's okay. Durlag's Tower was much, much better though.
>>
>>334395351
And you never have to touch anything else ToB to play that.
>>
PS:T was only good because it openly mocked ridiculousness of DnD in a videogame and broke every staple of that system
>>
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>>334395262
> considering the entirety of BG2
>>
>>334395541
Chapter 1-3 was pretty much shit, then the mid-game comes along and is decent and then you drag yourself through a shitty endgame.
>>
>>334395459
Not really.
>>334395468
It's still ToB content.
>>
Why do you all hate ToB?
Especially with the ascension mod, the Bhaalspawn fights are pretty fun. It has some memorable moments, like reunion with Sarevok, the story of Yaga-Shura's immortality, Sendai's 15 fucking different forms (at least in ascension). The whole thing about Balthazar not being a chaotic evil idiot and can actually be convinced. The Solar handing all the god paperwork at the end and overseeing the whole chaos around Bhaal's god soul was a nice insight into the workings of divinity too.

Also Caspernar is good servant, oh yes.
And of course Bondari reloads.

It was full of memorable moments and good writing.
>>
>>334395690
meme
>>
>>334395849
The ascension mod absolutely ruins the difficulty curve and makes the last battles so tedious.
>>
>>334395983
Then you had a shit party, sorry.
>>
>>334395849
It's a series of dull and linear dungeon crawls with no replayability
>good writing
>everything about Melissan
lmao
>>
>>334395983
>ruins
Holy shit git gud turbocasual.
Ascension is literally the ending version of ToB since ToB had rushed development and is unfinished, Gaydar admitted that and felt that fans deserved better so he made Ascension.
There's also the Wheels of Prophecy mod which is meant to be used with Ascension and adds some much needed non-linearity to ToB.
>>
>>334396019
So there's only one way to play Ascension then?
>>
The only fun part of ToB
https://www.youtube.com/watch?v=gB6BLhWLQPM
WITNESS THE FUTURE
>>
>>334396062
Did ascension add that awful fucking part where Melissan summons Irenicus or did Bioware shit that out without Gaider's input? Either way, that was really bad writing
>>
>>334396090
No, but if you don't build and equip a good party it will obviously be harder, than any other game.
There are many ways to build a good party.
Ascension is a bit harder than the normal game, so you can't just halfass your way through it with a badly thought out group.
>>
>>334396213
Sorry, I meant "harder, like any other game would be".
>>
>>334395849
>good writing

I, for one, do not appreciate retcons.
>>
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>>334394857
>>334395242
>>334395370

>Not just winning the game by spamming Harm.

Technologist scum, enjoy your shitty trains.
>>
>good writing
https://www.youtube.com/watch?v=akhLDybsqmo
>>
>>334396062
Aside from Gromnir and Sendai, all the dungeons up to the bhaalspawn bosses are way easier than the actual bossfights. What kind of shit balance is that?
>>
are there any of these games that aren't real time with pause garbage?
>>
>>334396454
> all the dungeons up to the bhaalspawn bosses are way easier than the actual bossfights
Fuck, it's the other way around. The bosses are easier than the dungeons.
>>
>>334396493
TOEE
>>
>>334394152
>>really feel like playing NWN

NWN, as in, original campaign? I'd have to muster willpower to actually play it again considering fucking bland it was. It's even worse if you know what COULD have been reading their initial design document.
>>
>>334396493
ToEE, and most of the SSI games are all turn based.
>>
>So, then, what do you say? Ready to play?
>>
>>334396645
HotU
>>
>>334396493
You can set auto-pause after every round. The whole combat mechanics are turn based, what's your problem with active pause?
>>
Please someone help me with planescape
Got to the part where you enter Curst when it has shifted to another plane, but holy fuck the enemies are kicking my ass there
pretty much used up all my heals and spells, wat do?
>>
>>334381880
Divinity 2 is good, as long as you play the Developers Cut version.
Beyond Divinity is the only bad game in the series since they were forced to do it by the publisher and they shat it out in like 6 months so the publisher could fuck off.
>>
>>334380240
I tried to play Icewind Dale 2, I didn't realize it's supposed to be like Baldur's Gate except without all the RPG parts.
>>
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>>334396493
Well, Temple of Elemental Evil. Also, Pool of Radiance: Ruins of Myth Drannor if you don't care about things like "good game" and such. And just in case you feel like testing my claims, don't do it. It's a SHIT game.
>>
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>try to get into Baldur's Gate
>all the text is tiny
>clunky menus
>god-awful AI pathing

As someone that never played tabletop D&D this is hell
>>
>>334396598
TOEE's combat system is the tightest shit. Too bad it gets wasted on content that is mediocre at best.
>>
>>334396850
It's not. People just tend to downscale the story for effect. It's nowhere near as comparing BG to PST or something. Story is simply never in the forefront in IWD games, but it's definitely still there.
>>
>>334396850
It's fairly well known that IWD and IWD2 are story light dungeon crawlers.
>>
>>334396850
Baldur's Gate is not really good at being an RPG either.
>>
>>334386356
>need to suck literal cock if I want to play my favorite class
>>
>>334380240
ToEE is D&D?
I always assumed it was a shitty CRPG wannabe.
>>
>>334396973
Older games usually have tiny text because they were developed for low-resolution monitors. Try reducing the game's resolution if you can't find a patch that increases the text size.
>>
>>334396973
You just gotta learn it. That's how old games operated. Nothing was obviously intuitive like it is today with minimalist UI and shit. You had to learn at some essential basics to enjoy it. Good news is a lot of people did it when they were kids so you can do it as well as an adult.
>>
>>334397086
You don't NEED to but you can if you want ;)
>>
>>334396771
Just run, enemies are continuously spawning. And how did you get that far if you can't handle them?
>>
>>334396973
I play in 1280x720
>>
>>334397249
It's Greyhawk, which is a different D&D campaign setting from Forgotten Realms in which Baldur's Gate is situated. It's also very directly adapted from an existing module, like >>334381934 said.
>>
>>334396771
>Planescape
>fighting
You're doing it wrong senpai
>>
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>>334397080
Here's your (you).
>>
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>>334397403
Man, that brings me to sadly underused D&D settings. Forgotten Realm got way too much love. Thank fuck for SSI games at least. Can you imagine how else we would've gotten games set in Ravenloft or Al-Qadim?
>>
>>334397086
desu ADWR has some pretty decent rogue-oriented quest design, but keeps interrupting it with "tee-hee it's another dicking episode" too often for its own good. Shit gets old really fast.
>>
>>334397249
>I always assumed it was a shitty CRPG wannabe.

I seriously hope you are not implying only Dungeons and Dragons counts as "real" crpgs.
>>
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>>334396771
>fighting in Planescape

I made the same mistake the first time I played it, pic related was my starting build.
>>
>>334381805
>>334390682
You do realize ToEE is perfect now thanks to Co8 and Temple+ right?
Install Co8 before Temple+ to gain full advantage of Temple+ features.
>>
>>334397403
I remember Tim Cain saying he regretted doing such a direct adaptation
>>
>>334396771
I believe there are one or two houses there where you can rest in after you clear them of enemies. That being said, I think you should be able to deal with the monsters just fine at this point.
>>
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>>334397695
>WIS 9
>>
>>334397454
He's right though
RPGs is about meaningful story choices and roleplay. BG2 has neither. If anything, its a really great action adventure with colourful cast of characters, but it sucks as RPG
>>
>>334396921
>Pool of Radiance: Ruins of Myth Drannor

Jesus fucking Christ. I completely erased that game from my memory until you mentioned it. Yeah, it's bad. It's fucking bad.
>>
>>334397649
No, my words jumbled a bit there.
Arcanum is more creative than D&D could ever hope to be, for example.
>>
>>334392772
Never, Beamdog said there's too much work required and too little potential profit to make it viable since they'd need to recode the entire for 3E from scratch as the source code for IWD2 is long gone.
>>
>>334397792
>RPGs is about meaningful story choices and roleplay

Name a single game that qualifies as an RPG then.
>>
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NATURE TAKES THE LIFE SHE GAVE
>>
>>334397938
Skyrim
>>
>>334396771
Option 1: don't fight at all, run past the niggers
Option 2: have Fall-From-Best-Waifu in your party, her spells waste shit
>>
>>334397938
Planescape: Torment
>>
>>334397920
>the source code for IWD2 is long gone.
For what reason developers do this?
>>
>>334397792
So Ultima games are not RPGs? What about Wizardry?
>>
>>334397938
None. Who said video games make you good rpgs.

>>334397920
It's not like Beamdog puts effort into anything.
>>
>>334398023
Torment is an example of a game where story trumps everything. But meaningful choices and roleplaying potential? Nah, it has neither. Not really.
>>
>>334396212
That's from Ascension.
>>
You guys are having fun but what do you all think about VANCIAN CASTING?
>>
>>334397695
I always enjoy playing warriors, fighters and paladins. Brute force classes.

But Planescape, oh my dear Planescape, that was the game I fucking enjoyed playing high-wis mage, just to unlock every dialogue possibility.
>>
>>334398290
It's great when you can rest in between every fight
>>
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BY MORADIN'S HAMMER
>>
>>334398150
>>>/tg/
>>
>>334398195
PnP has no roleplaying either, because the DM usually follows a module, just like PC games follow their main storylines.
>>
>>334396921
>>334397825
Play the remake for NWN2, it's amazing.
http://neverwintervault.org/project/nwn2/module/pool-radiance-remastered
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