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Why are there NO games like pic related these days? Every game
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Why are there NO games like pic related these days?

Every game looks like its from the same developer in different environments.

There are no distinctive styles anymore and "fun" is out of the fucking window.
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Too much focus on realism in games. Games with distinct art styles are harder to make.
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>>334368667
or this one
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>>334368746
I would've thought it would be the other way around..when you dont have to make something realistic you dont have reality's standards to reach..so you can do whatever the fuck you want your way..but I dont know shit about how games are developed so I might be completely wrong since apparently NOONE fucking does this.
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>>334369018
Well to have a distinct art style you need talented people who can actually create a distinct style.
Maybe there are too many talentless hacks working for the games industry.
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Real vidya died after the PS2
Prove me wrong.
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>>334368667
Mario 3D World is pretty much Crash 2 and 3.
Linear platforming focused 3D platformer with some gimmick racing levels.
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>>334369491
I think the problem is that ever since videogames became "mainstream" developers always have a "lowest common denominator" attitude towards their games because they wanna sell as much as possible.

When a big part of your target group are normalfags who play a couple of hours after work, you know they dont want to invest their time in something which might look "alien" to them or "kiddy bullshit".

When games were developed for teens who played videogames you HAD to make your game distinct, and the elitism of the gaming community and the actual "nerd culture" back then actually worked as a filter so that developers had to do their best to make their games unique otherwise they wouldnt succeed.
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>>334368667
several factors:
> rising development costs mean less creative risk
> gaming went mainstream, target market became filthy casuals
> these were the early days of 3D when devs were trying more things out
> increase in gaming popularity meant more money, so passionate dreamers were replaced with corporate suits
> more generic a games artstyle/gameplay, the easier you can copy/paste assets and engine (see rising dev costs as to why this is important)

you'd think indies would save us, but after the indie boom most games seem to be just as generic, simply opting for retro pixelshit, instead of brown n bloom shooters
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Ratchet and clank?
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>>334369992
thanks for you reply, I agree with everything you said and it makes me fucking sad tbqh
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>>334368667
AAA costs are ridiculous now so everything has to stay as safe as possible to appeal to the widest possible crowd.
It's the same reason every protagonist is a balding older white man. It's not a creative decision, its a compromise because it's the design that'll turn away the least amount of consumers.

The worst thing to happen in the 7th generations was the death of mid-budget games.
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>>334368667
I'm not even sure what this post means. Most of Crash's creative decisions were based around translating a 2D character platformer into 3D and revolved around the limitations of the original PlayStation.

I kind of wonder how they'd make a new Crash game work in 2016. So much of the original title's creative decisions just wouldn't translate
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>>334370213
And yet Crash Bandicoot was equally cynically designed, deliberately designed to create a 16-bit character platformer for the PlayStation.

(Also, balding older white men was a last-gen thing)
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>>334370403
I don't disagree with that at all. Naughty Dog has always tailored their franchises to what was trendy. Crash was an attempt at a late 90's Sonic, Jak turned to GTA the minute it boomed in popularity, one of their most recent games is a cinematic third person zombie shooter.

I'm just answering the OPs question about the homogenization in the big budget games industry right now.
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>>334370213
> The worst thing to happen in the 7th generations was the death of mid-budget games
completely agree. indie shit is too basic for me, and AAA is garbage. iv resorted to mods and old games

>>334370158
me too buddy.. me too...
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>>334370604
Ah, yeah, I agree that rising dev costs have created all kinds of problems including homogenisation as publishers try to reduce risk and fewer people have the resources to develop modern AAA games. Of course, creating needless sequels feels like it will inevitably lead to diminishing returns, so it's a bit of a catch-22.

(Ironically, while Crash was certainly a super-cynical cash-in, it was made with a tiny team even for the time, proving that budgets don't necessarily lead to tons of innovation.)
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>>334368667
More polygons, more realism. Everyone's too scared to deviate now.
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I'm surprised you haven't got a few mid-budget devs focusing on stylised graphics so you don't have to compete with AAA graphics. Learn from Borderlands, where they took a super-shitty looking Halo-esque design and turned into something distinctive.
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>>334370891
You guys know your shit way better than I do but I gotta ask, why do you think crash was a super-cynical cash-in? I get the "Crash was an attempt at a late 90's Sonic" part, but to me the point is the developers seemed to genuinely care about what they were making, even if they did try to capitalize on something already existent.

Crash is a great game in every one of it's aspects (to me, and again im just a player who doesnt know shit) but, If it was just a cash-in I dont think it would succeed the way it did. Not financially, but at how much fun you get out of playing it. It seems to me that a lot of people actually cared about what they were making with it, especially with 3 which really shows actual progress as to "how could we make this game better having made 1 and 2"
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>>334371380
>mid-budget
Yeah and dinosaurs are still alive today.
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>>334371560
>why do you think crash was a super-cynical cash-in?
He's probably in the process of inventing a dank new meme or something.
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>>334371560
It was a 3D platformer.
Besides the fact that every single game in that genre is complete shit (yes, especially fucking Spyro. Fuck that shit), it's a collect-a-thon.
Super Mario 64 made devs think that was the only way to keep kids entertained, but it was a fucking bullshit annoying format that needed to die.
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>>334371560
I actually like Crash, but the idea that it was some super-innovative game is basically a lie.

It was a small team focusing on creating a DKC-esque character-based platformer and doing a lot of programming tricks to work around the limitations and strengths of the PS. Almost all the creative decisions around Crash were designed to maximise performance they could squeeze from the system.

(I kind of wonder if the big thing that has changed is that modern games have gone from being programmer-driven to management, designer, focus, and artist driven as budgets rose. Programmers are much more likely to do crazy shit.)
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>>334372437
Uhhh, pretty sure you haven't played Crash, which was in development before Mario 64 was released and isn't really a collect-a-thon (it has side-paths).

It's much more Donkey Kong Country in 3D than Mario 64.
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>>334372481
Not being 'super-innovative' isn't the same thing as being a cynical cash-in, though.

>modern games have gone from being programmer-driven to management, designer, focus, and artist driven
Is this a fact or a guess? And why do you lump management and artists together when they're just as likely to be at odds with each other as management and programmers would? And 'focus' isn't even a position, what does that even mean? The one thing I will concede is that as dev teams have grown there's more specialisation, artists have become more disconnected from programming and vice versa, so finished games aren't as tight as they could be.
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>>334368667
Listen up bub i work for naughty dog and lets just say that we and hopefully you soon as well will mature from such archaic stuff like crash and instead play real games
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>>334373396
I meant focus-group, sorry.

Games used to be almost completely programmer driven, because basically everything had to be defined by programmers due to hardware limitations.

These days, you have management dictating shit for marketing, huge amounts of focus-group testing, designers who have rigid ideas of good and bad design, and the vast majority of resources going towards artists.
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>>334373754
>real games
you mean the same looking game just with a different plot and setting? so great
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>>334374104
He was satirising Naughty Dog's current attitude.
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>>334369880
I agree except that it isn't developers but the greedy jews behind them.
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>>334374217
What's up with game developers deciding what their customers like and don't like? It's like Blizzard with legacy servers
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>>334368667
We had a transition where kids want to be mature as soon as they can, therefore platformers have not place in the industry.
The best we can do is buy games like the Ratchet reboot and see if they do well enough to revert the situation a little
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>>334374721
I'm pretty sure Ratchet is a massive hit so you don't have worry about that one. People are reporting stock shortages, and you'd think they would over-ship given the movie coming out.
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>>334374217
No he really works there
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This new generation of kids was raised on shit like Halo and Gears of War, right when FPS games were becoming more detailed and online play was widespread. This is contrary to kids who are in their twenties and thirties now who grew up transitioning through a bunch of consoles playing incredibly popular platformers.
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>>334375281
Do kids even play video games on home consoles?
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>>334368667
Too video gamey (serious business guiz)
Too much fun (means people won't buy extra dlc for more fun)
Too unique of a style (requires additional effort and hours)
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>>334375439
Yes, just that they're mostly playing the same two games in rotation online with school friends.
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>>334368667
>>334368746
Blame Sony. They keep advocating for this kind of shit.
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I'm making one senpai

Hold up
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More importantly, why aren't there any kart racers as godly as CTR anymore?

That's because CTR is the best kart racer forever and nothing will tarnish it, get FUCKED mexican nigga kart babbies
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>>334369694
The transition from 6th to 7th gen is definitely some sort of a cultural divide for the vidya industry.
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>>334376040
mario kart can go fuck itself. ctr all the way
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>>334376040
Read somewhere about the spic PS twitter teasing with a Crash image. Too many Crash shit lately to be a coincidence.
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>>334376042
lol, not really. The major transition started with the Playstation, the kids posting here are just too young to realise it.
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>>334376225
6th gen had a lot of 'video gamey' video games though. Even the supposedly realistic ones had goofy shit.
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>>334375886
>>334376225

No, stop. Sony is the savior of vidya.

>>334376040
Who the fuck are you trying to convince here?
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>>334376596
No shitposting skills can ever deny CTR its throne, keep playing your babby shit and posting your dank memes on /v/
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>>334376149
Definitely too many things, and considering Crash's 20th anniversary is this year, they may be building up to something. Lets hope for the best
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>>334376560
Look, I have to look up what the fuck "6th gen" means, I really people wouldn't use that dumb term just because someone put it on Wikipedia when basically no-one called it that.

But, still if you don't believe it, think about the failure of the Dreamcast, which had a fuckton of super-high-quality innovative 16-bit-style arcadey titles
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>>334376903
considering what came after 3 my hopes will remain underground desu
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>>334376040
>B-But Nintendo

Every fucking time.
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>>334377060
Twinsanity was fun, although it wasn't traditional Crash
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>>334376936
I would say Dreamcast's failure had more to do with Sega as a company than what kind of games were available for the console.
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>>334369694
The PS2 was the last truley great console. Everything after it has been largely disappointing. The biggest console releases for my friends have been CoD games.

>>334376225
Technically it started with the Genesis. They've been trying to target new demographics since the whole console wars started.

>>334376831
CTR is a much better game than MK64. MK64 just feels so slow by comparison, and getting hit or falling off the stage carries such a huge penalty in MK64, which drops the skill ceiling.
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The new Ratchet and Clank is pretty sweet
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>>334376903
>inb4 it's crash bandicoot tshirts
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>>334375735
Its funny but online play turned out to be a godsend for parents.

> buy console for christmas
>buy destiny or COD 16K
> never get asked for vidya again
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>>334375886
This. They are now the go to company for EA, Activison, Ubisoft to dump their shitty games to sell to mass retards.
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>>334377875
Wonder which company it'll be next generation? Back to Microsoft again?
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>>334368667
i fucking LOVED all crash/jak/spyro games, but i avoided all later entires that werent "core" (CTR is core) ones

are any of the rest worth playing? the xbox crash game looked ok, but it wasnt ND anymore..

>>334377457
is it a remake or sequel?
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>>334378070
prequel/sequel, my friends and I have fucking loved it so far
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>>334378194
does it add anything new or is it basically the same as the ps2 ones?
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>>334378442
New weapons, travel mechanics, characters, it feels like youre watching a movie most the time it's so smooth. But the core gameplay is very similar to the originals and most older collectathons, it feels like a great new addition to the series. Not to mention it's only $40 instead of $60 brand new
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>>334378785
you sure its not a remake? most of the stuff iv seen seems so familiar..
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>>334378194
Wait, that's quite clearly the same kind of menu "artstyle" from Deus Ex: HR. What's up with that?
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>>334378963
"Though the game is a re-imagining of the first game, it has a variety of gameplay elements from different entries in the series, with features like strafing, weapon and health upgrades, raritanium weapon upgrading and the inclusion of weapons that came after the first game. It also features brand new weapons. For example, the Pixelizer, which, as the name suggests, turns enemies into an 8-bit appearance."

so I guess I was a little off, it's more so a reboot than a remake. Still made by Insomniac though
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>>334368927
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>Le realism is bad meme

Do you retards not understand realism is what devs have been working towards since 3D polygon based games were first introduced? Devs used cartoony graphics because of tech limitations and without those limitations there's no point to it anymore.
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>>334381275
But when everything is brown and bloom and looks the same it gets really fucking old.

Besides I use video games to escape reality, I don't need reality in my vidya.
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Thread images: 11

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