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No man's sky
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
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Please don't flop
>Please don't flop
Please don't flop
>Please don't flop
Please don't flop
>Please don't flop
Please don't flop
>Please don't flop

IT LOOKS SO GOOD
>>
>>334366221
This is space Minecraft, 100% procedurally generated, it's, by default, absolute garbage.
Fuck off cheap shill.
>>
>Please don't flop
>console
>>
here we fucking go again
>>
>>334366280
What's wrong with procedural generation?

Essentially infinite size.
All ways new shit to find and do
>>
>>334366395
What? Its on PC too
>>
>150 hours of pallete swaps: the video game
>>
>>334366442
No, you can find different combinations of shit.
After exploring 10 planets you'll start seeing patterns, because it's a procedural game made by 10 people.
Just like Minecraft, it'll become a fucking boredom because procedural generation doesn't focus on anything.
None of these games have ever been good, and they will never be, so fuck off shill.
>>
>>334366502
But it will be designed so a console can handle it.
>>
>>334366221
>flop
If you mean fail financially (the actual definition of flop) it wont, its getting way too much advertising for that to happen.

If you mean in terms of not being able to live up to the hype, thats definitely going to happen.

Sony totally fucked this game over by shilling it so much. Would have been best for everyone if it had stayed indie and stuck around as a $30 title and Sony had fucked off, its not even a PS4 exclusive, I have no idea why they are shilling it so much.
>>
Its going to flop, it might be a nice VR experience if you are a billionaire and can buy half an Oculus but for anyone else its worthless
>>
>>334366442
>new shit to find
No, always new combinations of shit you will see in your first 5 hours.

>do
No, the map is procedurally generated, not the gameplay.
Same shit in planets with different color palettes.
The fact that they are charging $60 for this garbage is hilarious.
>>
>>334366442
>10 things.
>scrambled to make lots of combinations
>infinite
fuck no
>>
>>334366442
>What's wrong with procedural generation?
There isnt anything wrong with it.

Except in the way its used, which has always been poor.

Rather than using procedural generation by putting lots of work into it and getting the end result of hugely complicated outcomes, developers use PG as a shortcut to reduce the amount of work they have to do, the complete opposite of what PG could achieve.
>>
>>334366594
I think they are shilling it as they want it to be a flagship VR game

>>334366574
Fuck hopefully not
>>
>>334366221
>minecraft wannabe
It could work, but the $60 price-tag is going to kill it.
Everything about it reeks cheap $20 indie game.
>>
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https://www.youtube.com/watch?v=CLcjvIQJns0 I wasn't really hyped for it until I recently saw this video.
>>
>>334366701
>I think they are shilling it as they want it to be a flagship VR game
I guess that makes some sort of sense
>>
>>334366594
>not being able to live up to the hype, thats definitely going to happen.
What hype? For years everyone has been shitting on it as a walking simulator. This isn't Spore 2.
>>
>>334366765
Congratulations, you've just experienced the entire game.
>>
>>334366801
A walking simulator with space battles and robot police. Its more like minecraft x GTA in an entire universe
>>
>>334366442
>procedural generation?
Nothing if you like your games to be made by dice rolls.
>>
>>334366765
>old ass video that shows jackshit
https://www.youtube.com/watch?v=D-uMFHoF8VA

The only thing that looked interesting was learning alien languages and trying to communicate with other aliens in broken alien tongue.

>>334366801
>What hype?
There is still so much fallout over multiplayer and so many misconceptions about it it will generate a shitton of hype failure on release.
>>
>flops
>>
>>334366891
How else would they be able to make 18 FUCKING QUINTILLION PLANETS
>>
I just wanted sum first person Starbound.
Why dey do dis :(
>>
>>334366221
> IT LOOKS SO GOOD
Where exactly?
>>
>>334366765
What a huge amount of absolutely nothing.
>>
>>334366442
>what is starbound
>what is minecraft
yeah infinite worlds
yet they are just dull and boring
>>
>>334366280
It's not even space Minecraft, since all changes you make on the planets disappear.
>>
I don't think i'll even bother pirating this.
>>
>>334366935
By making actual planetary engine that works instead of cartoony Spore level shit with microscopic planets.
>>
>>334366221
>I'm not allowed to enjoy a game if it doesn't sell well
Retard.
>>
>>334366221
It's not going to flop. It's not a big budget game and it has a lot of prerelease hype. It will likely cover its budget at day 1

It's not going to be fun though.
>>
>>334367457
>>334367487

By flop I mean be shit
>>
>>334366650
i can fuck ur mum in 5 houra
>>
>>334366765
looks boring as shit
>>
>>334368314
Hurr durr not a fast paced shooter game hurr duur
>>
>>334367523
That's not what flop means.
>>
>>334367487

Is anything fun for /v/ though?
>>
Not worth even one quarter of a glass of liquid shit without multiplayer.
>>
>>334368314

Back2CoD44ModernRobotOps
>>
>>334366221
60$ walking simulator, dead on arrival
>>
>>334368528

>flop
>Something not living up to expectations

Yeah it actually does mean that
>>
>>334368528
It kinda makes sense in the context as a word just used to mean fail, just not what the word is typically used for. What word would you use?

>>334368605
It is a multiplayer game, Its just so big other players are hard to find

>I can;t enjoy a game without multiplayer
>>
>>334368424
>>334368623
Minecraft kids spotted
>>
3D Starbound with no crafting/building/items
>>
>>334368605

How big a glass are we talking here?

A pint?
>>
>>334368704
Dudebro spotted
>>
>>334367134

>since all changes you make on the planets disappear.

huh? can I have a source of this statement? Because if its true, then this game sets new standards of crap in the gaming history
>>
>>334368690
I can enjoy plenty of games without multiplayer, but this is one of the few games where it's an actual deal breaker. If I could just fly around with one friend of mine I would be happy. This whole "it's hard to find players because it's so big" excuse is fucking stupid. Let me light speed to homies and explore with then.
>>
>>334368747
Which ever is worse to you.
>>
>>334366904
>-164C on surface
>go into shallow cave
>suddenly 24C

lol
>>
No amount of /v/ elitist negativity can unfuck my excitement for this game
>>
>>334368875

>how does sunlight work?

You know Mercury's dark side is actually freezing?
>>
>>334368690
>What word would you use?
The word "suck" comes to mind. If we want to move to phrases "be a piece of shit" pops up too. All quite flexible terms to describe a game being shit, which is unfortunately often independent of whether or not its a flop.
>>
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>>334366221
>$60 for a procedurally generated indie game made by 10 people
>>
>>334366765
The minerals stick out too much and don't blend in with the environment at all
>>
>>334368690
>It is a multiplayer game, Its just so big other players are hard to find
False. It has a lobby system that limits the number of people you can see at once. Size is irrelevant.
>>
>>334368828

Ruthless
>>
>>334369029
Blame Sony, this never should have been picked up by them
>>
>>334368973
I'm not sure you looked at the negative symbol there. You should not be seeing temperature rises of 188C just by stepping into a cave.
>>
>2 years of buzzword hyping; "BILLIONS OF PLANETS"
>every gameplay demonstration so far was in a controlled environment where only someone from the team was allowed to play it

There's no chance, just move on.
>>
>>334366221
Space engine: SHINY NEW GRAPHICS FOR 60$ EDITION
>>
>>334368973
tell me one place on Earth where you can experience a 188C shift in temperature by moving out of sunlight

fucking moron
>>
>>334368973
Thats because Mercury has no atmospere retard.
>>
>>334369041
>False. It has a lobby system that limits the number of people you can see at once. Size is irrelevant.
This is the exact opposite of what I've heard. Do you have a link?

This one here is saying it's just a space thing and everyone is in the same universe at once.
>http://gamerant.com/no-mans-sky-no-multiplayer/
>>
>>334366221
I also don't want this to fail, but I can't keep getting disappointed.
>>
>>334369159

I'm sorry is this game set on Earth?
>>
>>334368875
>So cold some gasses are near to go liquid
>animals and plants
>>
>>334369192

How do you know this planet has an atmosphere? This is a space exploration game isn't it?
>>
>>334369104

Dude, there's a quite famous Crystal Cave in Spain, with the temperature inside close to 60 centigrade. And cave is just about 250 m below ground level.
>>
>>334369274
>>334369329
the planet in question clearly has an atmosphere judging from the presence of vegetation

do you understand how the greenhouse effect works? stop regurgitating facts from wikipedia if you don't know what the fuck you're talking about
>>
>>334366678
>hugely complicated outcomes
Like adamantine towers going into space which are also lava mountains?
>>
>>334369409

Didn't watch the video lolz
>>
>>334369469
yeah we know, because you're fucking stupid
>>
>>334369196
CBF finding the source for the millionth time in another NMS thread. The actual system they use is like Journey where you can only interact with a person at a time.

That bullshit that 'you wont find people because the universe is so large! is horseshit marketing. The fact is the game uses a lobby system so that you physically cant get multiple people on one location to meet up.

There is also no difference between NPCs and players, so you cant tell they are players, and hes already stated its impossible to follow or stay near each other because you fade in and out of lobbies randomly.
>>
>>334369339
The hottest it gets in that area is usually 27C. 33C changes going down 250m is nothing compared to 188C rises in what we saw there.

It's just not the same, dude.
>>
>This game is being hated... what do you think of it???
>dev: its a game about exploring, nothing more
>noting more

Droped already anon, this is going to flop hard.

>want a minecraft in space
Starmade
>want a game to explore the universe
space engine
>want a game to explore planets like pic related
Pirate this shit.


>inb4 its not even out yet
>>
It's funny to see ppl reacting to this game even when we have Elite dangerous, Infinity battlescape, of even Space engine, especially space engine considering its 4 years old, its under 1gb, its made by one person and simulates fucking universe.
>>
>>334369339
so in the real world a temperature gradient of 40C in a cave 250m deep exists

and somehow this explains gradient of 188C in a cave about 10m deep in the game

nice
>>
>>334366221
it looks like shit
too much low quality textures
>>
>>334369463
>Like adamantine towers going into space which are also lava mountains?
I was thinking more about a massive number of factors and attributes procedural generated to create creatures of wildly different behaviors and social interactions with each other and other species.

Rather than RNG color generation.
>>
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>This entire thread
>>
>>334366765
Looks really comfy. I just hope there will be more interacting with inhabitants of different worlds and there being different cultures. Variety and everything basically.
>>
>>334366904
>break into factory
>being shot at by robots
>shut down factory
>gain standing with the owners of the factory
>robots now not hostile
>dev shoots the robots to aggro them and cover up how little sense this makes

just lol
>>
>>334369541
>>334369576

>fictional environment of fictional planet that never existed, shoved in video game that supposed to be played for fun
>but the value of geothermal gradient showed here is so WROOOONG!

you must be fun at parties
>>
>>334369909
>>shut down factory
>>gain standing with the owners of the factory
No you dont, you lose standing by attacking them

>>robots now not hostile
They were still hostile, they just forgot where he was really fucking fast, which was equally stupid
>>
>>334369929
>taking a normally worded replies and exaggerating the emotional tone
Someone tried to say, at first, it was like the temperature gradient on Mercury, even though it was in the wrong direction. Then someone tried to say it was like in the Crystal Caves despite it being 5 or 6 times greater. This entire discussion was predicated upon people trying to defend the change by pointing to other, real world large temperature changes.
>>
>>334370014
>>>shut down factory
>>>gain standing with the owners of the factory
>No you dont, you lose standing by attacking them

it says 'your standing with the korvax has increased' on the fucking screen at 12:12
>>
>>334369608
I was joking about the adamantine space tower lava mountains.
Because they're not a good idea, but they're awesome and they happened anyway.
>>
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> procedural world
> everything will be different but the same
> every other planet isnt its own unique abstract creation
> will be boring because of it

By this logic fuck the real world right?
> be me
> go hiking at local forest
> mmm this is beautiful and nice
> go a state away
> hike in a forest there
> WTF GREEN TREES? MOSS? ROCKS? THIS IS SOME BULLSHIT SAMEY CRAP
> cant live in a world where things look the same arranged in different ways
> shoot self

This is what you all sound like.
>>
>>334370382
So instead of playing this monotonous game, we might as well go outside and enjoy nature. Good suggestion, anon.
>>
>>334370382
if you could generate a world with the level of detail and intractability of reality then your argument would make sense

but we aren't even remotely close to that
>>
>>334366221
Memegames don't flop
>>
>>334366442
Ever played Starbound? It is a fantastic display of issues you're gonna run into with this game and ask the little fundamental flaws. Procedural generation is more exciting to a programmer than a player. A player is very quickly going to recognize the pattern and realize no matter what color the planet is, you're gameplay is going to end up the same shit.
>>
I've just seen the latest IGN video

>snow planet
>white HUD

This game is gonna suck so badly
>>
>>334366442
Oh you poor fool
>>
>>334366221
This game reminds me of Spore. Spore had shit-loads of hype and promises, but when it came out it was completely different than it was billed to be. Most of its problems came from people's head canon and a healthy dose of bullshit from the developer. The game didn't live up to what fans were expecting and this game looks like it is going to go the same way.
I like the idea of colors in video games, but you should probably try to make them work together. It looks like someone turned the tint to 100. I'm just not that into the concept at all. I hope that it is everything people want it to be though.
>>
>>334366442
It's lazy.

>Why design our own levels when the computer can just randomly shit them out?
>>
>>334366442
Did you ever played daggerfall kid?
>>
>>334366442
Procedural generation will always generate the same boring generic things with a different coat of paint. Rarely ever will you find a unique world that's actually different. Even games like Dwarf Fortress which has extra detail put towards procedural generation has it clear after a few hours that "infinite possibilities" is nothing more than a flat out lie.
>>
>>334366770
Other anon here.
It makes a lot of sense to me. If they can pull off the promised visuals then I can totally see people getting lost in space for weeks and months. Just cruising through.
>>
>>334372012
The problem with Spore is that it didn't include what was promised. And this, apparently, happened for reasons behind the scenes beyond the usual "promising too much" issues.

With No Man's Sky, they're telling us things that seem liable to be exactly what we're getting, when they're telling us anything at all. The argument is over people being unable to actually play the game to get a handle on how enjoyable those things are actually going to be.
>>
>>334372228
No why?

>>334371686
Why?

>>334372147
But it lets you have an incredible amount of levels and if the generation processes is good enough and would be hard to differentiate from a human production then why would it matter?

>>334372416
>Rarely ever will you find a unique world that's actually different.
Isn't that how the universe works? Also it makes the unique worlds more special
>>
>>334372624
Quality > Quantity.

Would you rather have 10 handcrafted paintings or 1000 random scribbles made by a machine?
>>
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>>334372624
look a video, find about how prodecual dungeons are.

Pic related is a regular dungeon made procedual.
>>
>>334372731
But what if the machine made what looked like handcrafted paintings to a non expert is what I am trying to say. Then you have 1000 nice paintings
>>
>>334372624
Not when the game hypes itself on the premise that every world will be its own special snowflake.
>>
Can you dig or build?
Then it needs a story.

What? It doesnt have either?
That is why everyone will get bored.
>>
This and the new Doom are going to be the big flops of 2016. Mirror's Edge 2 is also a contender, can't remember if it comes out this year or not).
>>
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>>334366442

sweet summer child
>>
>>334372893
You can dig though and it does have some kind of story
>>
>>334373056
"Reach the center of the galaxy" isn't a story.
>>
>>334372624
>if the generation processes is good enough and would be hard to differentiate from a human production
They're only hard to differentiate from lazy human production. The crux of the argument is procedural generation is often used as a crutch instead of fully fledged tool of it's own. It takes real effort to create a procedural generation level set up for your game that can pop out great, differentiated, and sometimes amazing levels. Rather, procedural generation is more often just a way for developers to make a handful of parts and throw them in a blender to get near infinite "different" levels due to the power of math.

But none will ever truly be as unique as level built by humans without effort. And it is incredibly easy to detect procedural generation if you ever tried to hide it. Most over, procedural generation results in incredibly familiar set pieces, easily recognized by even a casual player given enough time. The time it takes to recognize them is dependent not on the procedural generation, but how many parts of the generation was given to work with. Which is, in the end, just as human made as human made levels.
>>
>>334373056
Can you show me where the player digs through the ground?
Its not that i dont believe you i just want to see with my own eyes.
Ive never watched a full 20 min video of this game.
>>
>>334373137
Story in terms of the different alien races and the sententials. Probably will just be a generic nothing special story.

>>334373245
https://youtu.be/D-uMFHoF8VA?t=5m4s
>>
>>334373456
... Its a link with the time
>>
>>334373456
>>334373503
Just doesn't work with embeded open it in a new tab
>>
Reminder that you were born centuries before travelling to distant planets will even be possible
>>
What engine / language is this made in?
>>
>>334373808
English
>>
>>334373962
Programming language.
>>
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I'm still excited for it. It's gonna be a great game and having played Minecraft, I've gotten more keen with exploring large worlds, and it's scratched an itch I've had for a while, but No Man's Sky could do that moreso. If you weren't excited for space and aliens as a kid, you shouldn't be talking about this game nor playing it.

https://www.youtube.com/watch?v=FNgfhiCV9NM
>>
>>334373808
Java of course.
>>
>>334374051
>>334373808
Developers haven't stated probably c++
>>
>>334373808
Python / Unity
>>
>>334374060
>plugging your shitty videos
>>
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>>334369742
nah, its more like this
>>
>>334370382
Let me put this into a food analogy for everybody
>eating pizza
>one slice has pepperoni
>one slice has sausage
>one slice has pineapples
>BUT ITS ALL THE SAME CHEESE SAUCE AND CRUST FUCK YOUR SHIT
>>
>>334366280
Except Minecraft was pretty fun back in the alpha days. If this game has that kind of self made fun it'll be great. Hope the PC version has an option for private servers where you can spawn with a group of friends in your own universe seed.
>>
>>334366723
This is true.


I was going to get since I expected to be 20 bucks like every indie game but nope.

I'll just wait to see if it's good and wait for a price drop.
>>
>>334366442
>Infinite size

Do you play minecraft and gawk at how amazing the hill from an hour ago with a subtle change is?
>>
>>334375963
No but minecraft doesn't try to make awe inspiring worlds. The random generation is just to create an almost infinite map
>>
>>334376083
>Minecraft doesn't try to make

What? Are you implying that NMS has the capability to procedurally make planets until the end of time that won't all look the same? You better damn well hope that NMS has a good enough algorithm and a good amount of designs that you won't be seeing repeating content within the first 10 hours.
>>
>>334366221
I hope it's fun, but I don't think it'll be 60 entire dollars worth of fun.
>>
It probably won't flop because its been marketed like hell for 2 years straight.

It will, however, be a piece of shit game
>>
>>334374060

>If you weren't excited for space and aliens as a kid, you shouldn't be talking about this game nor playing it.

So it's a game aimed at manchildren who are in denial about the fact that it's time to grow up and move out of their parents' basement.

A lot of what I've seen from the hyped fanbase this game has makes so much more sense now.
>>
>>334368764
This is not true, "large" changes save to server, anything smaller down to a single plant saves locally
>>
>>334376845
proofs
>>
>>334377071
https://youtu.be/D-uMFHoF8VA
Try this, he might not say it in this one but I'm omw to work so no time to look for the right one. If anything, this is a good video showing what you actually do in the game
>>
>>334370382
I agree anon: going hiking is infinitely better than video games.
>>
>>334377504
>no proofs
Ok.
>>
Game looks like fucking garbage and I'm upset they're charging full price for it now.
>>
>>334378062
It's a 21 min video and I posted it 10 mins ago. Talk to me after you watch the video.
>>
I thought the persistence model hadn't been confirmed, either in nature or scale

like, if I mine a mineral, or kill an animal, are those permanent changes to that piece of land and that population? what if I excavate to the core or level a continent or obliterate a planet?
>>
>>334377504
>that camera movement
is this because sean is trying to show off the scenery in a faux-cinematic way and kind of gently gliding shit around? every single gameplay video or teaser has this, and I'm worried it's going to force you into like walking-simulator mode controls
>>
>>334370382
If you don't go hiking every day you can hike the same trail over and over without getting bored, or burned out on it

If you go to another state and hike your most likely going to be doing stuff other than hiking 24/7, going out to restaurants that you may not have a at home, see animals you never get to see at home, and trees as well and considering how long it can take to get there your most likely never going to get bored of that trailer due to how infrequently you can visit that trail again

thats a really shitty analogy
>>
>>334378771
>without getting bored

Hello, yes. I used to go hiking once every few weeks. The same trails easily got boring.
>>
>>334378714
Yea I think that's what he is doing. There's a few other vids out there with other people playing and it's all jerky as if they've never played an fps before
>>
>>334366221
Reminds me of a much shitter version of Xenoblade. They both have unique alien envrionments.
>>
>>334370497
>>334377730
Underrated posts.
>>
Buyers remorse after 5 hours or less guaranteed.
60 fucking dollars for a singleplayer indie game, my god you guys are fools if you buy this.

At 30 dollars, it might be a justifiable purchase
>>
>>334378771
Dude I think you might actually have autism because there is NO argument in what you just said.

> you wont get bored CUUUZ instead of just hiking go do other stuff
> no mans sky has alot more than just "hiking"
So there you have it folks. While playing tje game if you get bored of one option of activity to do, just go do a different one for awhile!

God damn ground breaking logic
>>
Why does everyone keep comparing this to Minecraft? Outside of the random generation they're not really all that alike, you don't even get to build shit.
>>
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>>334379441
Wait for summer sale, or when it goes cheap? I can't believe faggots like you fucking waste your time to complain about this shit.
>Buying full price shit on the day of release
>Complaining about retards that actually do this
>On /v/
I wish you weren't so new.
>>
>le everyone magically agrees with OP yet again

Fuck off with this contrarian hivemind for everything popular
>>
this game looks like shit, is going to be shit, and nobody sane is looking forward to it.
>>
I don't have high hopes for it, I feel like you'll do everything the game has to offer in the first few hours and then you'll just keep doing that but with a different color
>>
>>334378062
The dev literally says after shooting up holes in the planet that once he leaves far enough the place will be reset for more shit to generate
>>
>>334370208
Maybe it was the option he chose once inside, maybe they didn't know he was the one who broke in, then he shut the alarm off so they thought he was the savior? I also wondered at how the standing increased from that.
>>
>>334379781
>Procedural generation in a massive world that will offer nothing new after a short amount of time
>Devs have done nothing to alleviate this thinking, instead show off the same tired gameplay every time they give previews

That's why. Maybe the lead is just autistic and can't actually portray the game properly. But every time he has to show something off he reverts back to sperging out over their periodic table.
>>
>>334366442
Think of a movie you like.
Now imagine a machine creating an infinitely long version of that movie by taking all the different shots and angles recorded, randomly cutting between them in a random order at random intervals, with random effects applied randomly.
>>
>>334379984
mang I'm hyped, I just have concerns, you know? we see a lot of lazy shovelled and shilled shit in this industry, and something like this game has the potential to be pretty fun for a while but there are some issues with the fundamentals going in

>>334380149
timecode? I'm skipping around and not seeing it somehow
>>
>>334380585
Nope,
Think of a movie you like.
Now imagine a machine creating an infinitely long version of that movie by taking all the different shots and angles recorded. And then logically using the recordings with added effects
in order to create an infinite movie that is enjoyable and infinitely long but perhaps less enjoyable than an new movie

Also shitty analogy
>>
>>334378360

he's asking for proof that changes you make will save to the server, the video you sent is irrelevant (you said it yourself) why would he bother watching a 21 minute video that doesn't answer his question
>>
It's never coming out because it was too ambitious

If it does come out it WILL be
Spore 2.0

For fucks sake this is going to be it's third E3 already
>>
>>334380585
this one time, I dropped acid, and it felt like sitcoms and conversations were all so linked and derivative that it was like some kind of endless hell where everything was devoid of meaning unless I manually shifted my frame of perspective

looking back, I really want a movie or show like that, or something like this cancer
https://www.youtube.com/watch?v=QrGrOK8oZG8 generated algorithmically
>>
>>334366442
>Essentially infinite size.
It's not infinite. It's finite. I think the number of planets is about 18 quintillion though so you are correct that there is always new shit to find and do.
>>
>>334381121
>Essentially
I am saying you would never see all of them, the sun would burn out first which pretty much makes it infinite
>>
>>334368424
>space games can't be fast
GB2Elite:Dangerous where it suits your 60 year old reflexes better.
>>
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>>334366280
>>334366565
>>334367131
>>334375963
>>334366723

>minecraft isn't good
>it is currently the 3rd best selling game of all time and was bought by Microsoft for $2.5 billion

Top meme
>>
>>334366442
It's awesome, if used correctly, like diablo 2 for example or borderlands 1.
>>
>>334371436
>>334367131
>procedural generation is bad because starbound
But terraria is also procedurally generated
>>
http://strawpoll.me/7378572
>>
>>334366221
>IT LOOKS SO GOOD

no it really doesnt

spore 2: walking boogaloo
>>
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>>334366221
I wish Spess Engine would just add some gameplay elements instead.
>>
So what exactly do you do in this game?
>>
>>334381370
Notch, please.
>>
>>334380856
I'm hyped as well, replying to you and the above poster, around 15:30 is the mark and what he says is once he leaves everything will be thrown away and then if he comes back it will all be regenerated. Thats implying it'll be the same as he left it. He does NOT say reset, he also doesn't say it is saved, but give me some time I'll find the video where he does say it
>>
Like others have said procedural generation is only as good as the initial content it's provided to work with. With a dev team of 10 people and FPS mechanics I just don't see it having that much meat once you get over the fact that you can visit a bunch of worlds with different tilesets.
>>
>>334381370

Nobody said Minecraft is bad

They are saying No Man's Sky is just ripping Minecraft Pretending the infinite world is new
>>
>>334381370
>McDonalds is the best food in the world because it sells billions

This is you, this is you right now, you faggot.
>>
>>334381964
thanks

I'm curious about how this would work out, like whether changes have degrees of significance and whether those changes are entered into a like... delta or diff or something, some log that keeps track of appropriately significant changes on a local or global scale? that's how I would hope it works, but I'm just afraid of it being literally just like oh you mined some shit and left, no effect whatsoever despite the small timescale when you revisit the planet a couple hours later
>>
>>334381814
It's basically a sandbox RPG with shooter elements. It's not heavy on story but there is a "lore" of alien races.

The main objective of the game is to reach the centre of the universe. You start off somewhere on the fringes of the universe, and the only way (that won't take hundreds of years) you can reach the centre is by upgrading your ship to travel the vast distance.

To get these upgrades you have to acquire raw minerals, create new items, trade them with aliens, etc. By this process you can also upgrade your suit (for inhospitable planets) and guns and stuff.

You have to fight off aggressive space animals and sentinels as you go (but combat isn't a huge feature and you can just avoid combat if you want). There's buildings on planets that you can raid for resources, and some of them have aliens in that will teach your their language. Learning these languages will assist you when trading with those races, so you can get ships and guns for cheaper.

As you near the centre of the universe you're much more likely to encounter other people (if you're playing online). So I guess that's part of the incentive for making that journey.
>>
>>334382258
These people said or directly implied that Minecraft is bad:
>>334366280
>This is space Minecraft, 100% procedurally generated, it's, by default, absolute garbage.
>>334366565
>Just like Minecraft, it'll become a fucking boredom
>>334367131
>>what is minecraft
>yeah infinite worlds
>yet they are just dull and boring
>>334382552
>McDonald's is bad despite the fact that it sells billions

This is you, this you right now, you faggot.
>>
>>334381814
Go to green planet. Mine rocks. Leave some messages. Go to red planet. Repeat. Trade with ayys.
>>
>>334383215

But there's an objective. Which is to reach the centre of the universe. It's not just meaningless wandering.
>>
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>>334383597
whoa
secret goal
awesome
>>
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>>334383597
I feel like I've heard this one before

please don't break our hearts like they did, HG
>>
>>334383597
I think his point was about the gameplay as you get there, not necessarily the objective. If it's boring af for the million or so worlds you need to cross to get to the end then... nobody will care about getting to "the end".
>>
>>334380946
look, you people can angrily ask for proof and complain but I'm wasting my own time trying to enlighten you. I don't care if you don't like it im already going to buy this game. I said it might have the info, which the dev says in the viseo when he returns to an old planet it will be regenerated. Not specifically what I was looking for but he is just restating it from an earlier video which once more, give me a second and I'll find it and spoonfeed it to you
>>
>>334366442
INFINITE POLYGONS
>>
>this shill thread is still active

The game is not even out yet, wait untill its out and see if its shit or not, this is hype for nothing.
>>
>>334383924
NOW i remember what i wanted to post in the unpopular opinions thread! thanks anon!
>>
>>334373808
Game maker 8
>>
>>334373808
VB .NET
>>
I think this is new?
http://www.ign.com/videos/2016/04/15/how-crafting-in-no-mans-sky-works
>>
>>334366221
>>334366442
I'm taking combinatorial math let me explain

lets say you have N factors with M options

lets say that for each option M*K of the options in the next factor will make a cool thing.
where K is the percentage of options that make the cool thing.

Then the chance of any planet you visit being cool is
K^M

for example, if 3/4 things are cool k = 3/4 and there are 5 factors then 24.3% of all planets you visit are cool.

that means you have to visit an average of 4 planets to see a cool one with a standard deviation of 3.58

so you will have lots of planets that are cool but you have to sift for them
>>
>>334382629
No, thank you for having a civil conversation with me lol.

I'm looking now for the video but I think the info might be somewhere in an hour long interview with the dev. But if you're willing to believe me, the way I understand it is that even a single animal or plant being killed or small tunnels and holes gets saved locally, and only things like a large trading ship being destroyed or a mountain sized area being terra formed would be saved to the server for everyone to see
>>
>>334385929
>there is a very real possibility that you could terraform a planet into a giant fucking astral dick or swastika
>there is a very real but very small possibility that someone else might see it
I have hope, I'll dig around some of the old interviews and stuff too because I'd like to know specifically how they state this
>>
I don't know why people get worked up on whether this will fail or not. If you like this type of game you're gonna like it. Otherwise meh
>>
>>334382929
>People literally die from eating McDonalds food
>B-but it's good!

Kill yourself, faggot.
>>
>>334386628
look what oxigen do to metals.
Imagine what will do to your body.

There is NO good thing for anyone, unless its fanta sea gene therapy to became dracula.
>>
what do you guys think of this shit?
https://soundcloud.com/65daysofstatic/supermoon

I hadn't heard of this band till the announce trailer a couple years back, but started listening after that and got somewhat familiar with their released albums... so hearing some new stuff was pretty hype

but is it going to be like, "procedural" music the way windwaker or something did it where it's just really simple event cues and turning some layers on and off, or something more interesting... it's touted as a lot more but who knows
>>
>>334386223
Oh jesus, that did not occur to me. Imagine floating through space and you come across an entire asteroid field full of dicks. Now that's a game. Lmao.

Also here's the video I was thinking of
https://youtu.be/GjKTJblJpw0
If you feel like listening to the dev talk for an hour
>>
>>334366442

Nothing is wrong with procedural generation per se. However, everything is wrong with procedural generation, if you can't experience the wonders of it with someone else, and the shenanigans that result from it.

Part of the reason why minecraft succeeded, is because the procedural nature of it allowed for some crazy shit to happen; and then, sharing this with the world and being able to explore with your friends also led to it's stellar success.

With No Man's Sky, you have this galaxy that contains quadrillions of planets with supposedly unique environments, but the devs have decided for whatever reason, to completely forgo any measure of cooperation and interaction with the other players, because it would "ruin" the exploration motive. Which is idiotic, because nobody explores something fantastic alone, you tend to go on an adventure together, with a group.

Columbus didn't explore the Americas by himself, he set out with a crew and several ships. He didn't set out across the great Atlantic, into an unknown world, using a row boat and a week's worth of provisions.

All that said, No Man's Sky will succeed because hurr durr procedural and colorful and the media hyping it up well beyond recommended proportions, which is going to generate a fuckton of first day/week maybe even month sales. But once the novelty wears off, it's going to tank like a brick out of plane.

Someone post the chart of Halo 4 sales, or Dragon Age II sales; where you have an insanely high first week bar and then everything thereafter is crazy low.
>>
>>334366221
Am I the only one who thinks this game looks awful? Like, if the planets and creatures I'm exploring are just procedurally generated from a table of assets, I don't really care or feel any incentive to explore
>>
>>334388468
That's exactly how real life works, and funnily enough it has provided as with wonders a crafting hand never could.
>>
I thought they already confirmed multiplayer was nothing more than seeing what other players had named but I keep saying people mentioning running into other players. Has this changed?
>>
>>334388791
Except the random assets the universe has to choose from is orders of magnitude greater, and interact with each other in infinitely more complex ways than procedural generation.
>>
>>334389270
considering how much they have dodged and indirectly "answered" that question, I'm like 99% sure there is no direct interactive multiplayer - only largescale changes that might be seen in passing

I was kind of hoping for something like journey
>>
The dev has said both at different times. even when he does say something about it, it's very vague. I don't think we will know for sure until the game comes out
>>
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Wait, so why does /v/ hate this game? Is it just the expectation that all the gameplay boils down to "explore, obtain resources, build stuff, rinse, repeat"?
>>
>>334389490
Referring to multiplayer, don't know why it didn't link the reply
>>
>>334389462
His reluctance to give a yes or a no makes me think the game will basically be single player with leaderboards or something and they know tons of people will drop it for not having multiplayer
>>
>no multiplayer

aaaaaaaaaaaaaaaaaaaaaaaaand dropped
>>
>>334389451
They are also bound to what is efficient or physically possible, unlike in video games.
>>
>>334390649
>shilling
you keep using that etc
>>
>>334389767
Which is still far less limiting
>>
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>>334390649
>>334390547
THANKS MODS
>>
>>334366442
Once you've seen 3 planets you've seen them all
>>
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>>334390980
>come on /v/ everyday
>No Man Sky thread everyday
>same image
>same canned responses every thread
>not shilling

It reminds me of the run up to Titanfall's launch on here
>>
bumb
>>
>>334391213
i deleted that.
>>
>>334387429
I've been letting his voice caress my ears for like an hour and I somehow got lost in it all and missed the very answer I was seeking, in either case I'm going to be interested in this game at release whether it has gimpy neutered non-interactive "multiplayer" or something worth considering

a lot of people are going to be disappointed, but at least for me this isn't the "big space game" I'm really waiting on... I imagine I'll give it a lot of time and revisit it if and as it changes or I want a refresh, but it's a procedural game so it's got this ticking clock on it before you burn out, right? unfortunately I fell for the star citizen meme so that's the big one I'm really waiting on, I don't even wanna touch that shit with my cheapo package I bought in a couple years ago until the persistent universe is alive and well
>>
>>334391538
Todd?
Ironic or not, all those predorder my game threads were shills, for free or not.
>>
So what do you actually DO in the game? Just walk around and look at stuff?
>>
>>334393208
space stage of spore without blowing up planets and doing other fun stuff
>>
>>334393208
>name procedual generated stuff the game
Its single player, so have fun with that.

>inb4 its not
Read and look carefully, he didnt say its multiplayer or CO-OP. you will see what other people named, nothing more.
>>
Sounds like it will get boring fast. Could be cool to test out with a VR headset for like once.
>>
>>334366280
its nothing like min craft retard

doesnt even have Mp or terrain editing
>>
>>334366280
its more like the ripoff cube world
>>
>>334392836
Haha I wish there was a transcript of the whole thing.

I agree with you there, alot of people will be disappointed, but that all stems from the misinformation that is always being spread. From what I've seen personally, there's enough shit for me to do and enjoy doing it in the game. I've been looking for a space sim but don't have a great pc so I'm pretty limited. I would love to try star citizen or elite dangerous and I hate to say it but I view no mans sky as the consolized normie version of those games but that still sounds really fun to me.
>>
>>334384174
So, no proof? Ok.
>>
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>>334394507
you want proof of what?
that is a shit game?
>>
>>334394757
No, I already know that. Scroll the reply chain if you're really interested.
>>
>Its likely that you wont be able to directly play with your friends
Well, there goes my purchase.
The fuck is the point of a game this large if there's little to none multiplayer?
>>
>>334394931
i am, and from what ive heard, procedual is too simple and too shitty.
so most of the times will regenerate the seed almost identical.
but i didnt heard or read about voxel changes being permanent, i think they are not.
>>
>>334382929
>>McDonald's is bad despite the fact that it sells billions
No shit it's bad. It's chemshit that no sane human being would eat.
>>
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I still think the stupidest thing is the police system.

>touch a single plant on a system hundreds of billions of light years away from civilization
>magic police poof out of nowhere to kill you
>>
>>334395190
>but i didnt heard or read about voxel changes being permanent, i think they are not.
Me too.
>>
>>334377504
You know, procedural generated terrain looks like fucking ass and shit. It just looks like random hills with a few trees splotted around. There is nothing natural looking about it. The forests aren't dense enough to be interesting and every planet just looks samey as fuck.

They need to put a lot more fucking work in generating the world. Even better if they worked on generating entire civilizations with procedurally generated cities and buildings. Buildings you can go into with unique rooms and setups.
>>
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>>334395293
There is a story element to it. They are self replicating AI that launch themselves all over the galaxy and invested every planet.

The story is probably about whiping them out.

They are like a non-sentient version of the reapers.
>>
>>334395293

>quantum physics proved that making changes here also make changes on the other side of the universe instantly proving some method to be faster than the speed of light.
>this is set on the future (humans can survive a -160°c enviroment only with a suit)
>magic
>>
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>>334395293
This vid>>334385717
>not killing anyone
>not break&entering private property
>simply trying to collect some low tier resources
>swarmed by eyebots in a second
>>
>>334380149
>fucking autistic faggot cant bother to watch the video and find it himself.
>inb4 i dont have time because your shitposting on 4chan
>>
fuck you /v I'm looking foward for this game, it will be nice to have a Freelancer experience
>>
>>334395617
FUCK YOU REDDIT, GO TO YOUR FAG HUGBOX.

>mfw redditor come here because they are being censored there.
>>
>>334395293

STOP RIGHT THERE INTERGALACTIC CRIMINAL SCUM!
>>
What pulled me in was the whole "explore new worlds and discover new species" stuff. I was born too late to pioneer this world, so this would eb the next best thing.
>>
>>334395407
> procedural generated terrain looks like fucking ass and shit. It just looks like random hills with a few trees splotted around
IT'S LITERALLY PERLIN NOISE

THAT'S HOW LAZY IT IS
>>
>>334395617
>a Freelancer experience
Then you're looking for Everspace not this garbage.
>>
>>334394507
>>334394507
https://youtu.be/JspGiUCDVtw
Around 4:20 mark
Suck my fat one nerd
>>
>>334383843
It's not a secret, they've mentioned it in basically every video
>>334384042
If you think this game will be boring then why come to this thread? Go masturbate to your chinese cartoons you cunt
>>334386628
>>334395204
>I am the arbiter of what is good and bad
>Not the hundreds of millions of people who purchase a product
Top kek m9s
>>334389591
Contrarianism, just like every shitty meme on 4chan ever
>>334395293
Sentinels, self-replicating AI robots
>>
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>>334396220
>>I am the arbiter of what is good and bad
>>Not the hundreds of millions of people who purchase a product
Next time put some effort into your shitposts.
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