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There was an Adventure thread and Advance thread, so why not
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There was an Adventure thread and Advance thread, so why not a Classic thread?

>Best of the trilogy?
>Worst of the trilogy?
>Personal favorite?
>Favorite spin-off?
>>
>Best of the trilogy?
sonic 2
>Worst of the trilogy?
adventure (technically 06 but i never played it)
>Personal favorite?
sonic 3
>Favorite spin-off?
mean bean machine
>>
Sonic CD is worse than sonic 3 and k

That's all I need to say

Spinball was a pretty good spin-off
>>
>>334301227
honestly at this point you don't actually have to play sonic 06 to know that it's one of the worst sonic games, as if it weren't plainly obvious enough just by watching footage of the game or reading a plot summary
>>
>>334301091
>Best
2 and 3 each have a little something the other one lacks so I'd say they're tied
>Worst
1 obviously but it's still good
>Personal favorite
3
>Favorite spin off
Knuckles Chaotix if it counts, otherwise Spinball
>>
>>334301227
Adventures isn't part of the classic trilogy
>>
>>334301227
>>334301425
>le 06 is bad meme
kill yourselves, immediately
>>
>Best of the trilogy?
Sonic 1
>Worst of the trilogy?
Sonic 3
>Personal favorite?
Sonic CD
>Favorite spin-off?
Sonic R
>>
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>>334301563
>He thinks because others don't agree with him it's a meme
>>
>>334301563
here's your (You) senpai
>>
I would say Sonic 2 is the best except for a couple things. First, the special stages are god-awful. Second, the levels are too easy. I'm not even particularly good at the game and I can clear almost every level within 90 seconds
>>
>>334301091
How was this collection?

Were there any problems with any of the games as a result of porting?
>>
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>Best of the trilogy?
3K

>Worst of the trilogy?
1

>Personal favorite?
3K

>Favorite spin-off?
Triple Trouble
>>
>>334301935
It's okay but not perfect. Now that the 3DS has near-perfect recreations of Sonic 1 and 2, and you can get god-tier remakes of Sonic 1, 2 and CD on mobile, there is a lot less reason to buy it.
>>
>>334301497
That's how bad it is
>>
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>>334301725
>Worst of the trilogy
>Sonic 3

Best start explaining, nigger.
>>
>>334301091

>>Best of the trilogy?
Sonic 3 and knuckles

>>Worst of the trilogy?
Sonic & Knuckles. Sonic 3 was a good standalone game, and I loved the S&K levels, but without combining the two it just doesn't feel as enjoyable.

>>Personal favorite?
Sonic Rush. That soundtrack is too good.

>>Favorite spin-off?
Toss-up between sonic battle and sonic R. R was fun but shitty in retrospect with a great if out of place OST. Battle was a complete shitfest but I enjoyed it all the same.
>>
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>>334301091
Sonic 3&K is the best of the trilogy game play wise. Its level design was the most complex, each stage environment fitted well together, and it also complemented all three characters. Each character were given unique abilities that identified themselves apart from each other. While 2 used blast processing the most 3&K was definitely an improvement in every other aspect as much as the genesis could probably handle.

Sonic CD was the best for capturing the image of Sonic back in the early days with it's art style, music, and themes across each stage. While it is very fun game for it's own separate reasons it wasn't the best for a good Sonic game with it's unnecessary gimmicks that plagued the entire levels. The only pros about CD are it's boss battles and the super peel out.
>>
>>334302652
Pretty much all the Genesis games had the same aesthetic of CD, its just westerners never got to see it because they changed the packaging and manuals from how they looked in the Japanese market.
>>
>>334302127
The music in Sonic 3 is subpar for Sonic standards. Ice Cap Zone is great, but Carnival Night Zone, Launch Base Zone, or the boss music are downright annoying; most other tracks are simply unremarkable.

The levels are very linear with usually only a single route to the goal. There's not much to explore, and the flow of the game is interrupted by mid-level cutscenes. Having a boss at the end of every stage (and cutting the third stage for that matter) does its part for that too.

The Sonic & Knuckles stages improve on all of this, and it's a much more solid game for me.

Nonetheless, while I recognise its merits (like graphics, volume of content, and the & Knuckles stages), I really fucking hate S3&K for turning Sonic away from a simple but rewarding platformer to a more adventure-oriented game with a haphazard pace, an emphasis on plot and cutscenes, and too many gimmick elements that don't contribute to the actual platforming (like those discs you ride in Marble Garden Zone, or the entirety of the fucking desert zone).
>>
>>334303047
>Pretty much all the Genesis games had the same aesthetic of CD
In-game? No. Sonic CD and Sonic 2 are distinct branches, both building on different aspects of Sonic 1's aesthetics, level design, and gameplay. Sonic CD amplified the surreal aspects of Sonic 1, having vivid, fantastical environments and an appropriate soundtrack (in the EU/JP) version. Sonic 2 meanwhile has a much more toned down artstyle, with levels generally looking more like normal, real-life environments.

In terms of gameplay, Sonic CD's levels are hugely complex, with usually at least three parallel, intersecting routes, tons of hidden secrets, and many different ways to beat them (and yet, almost all of them can be beaten in less than 30 seconds without glitches). It also moved the boss fights into little levels of their own to make the normal stages more speedrunnable.
Sonic 2's levels are usually much more linear. There's a couple of stages with more complex layouts (like EHZ or ARZ), but others guide you along a straight path. Sonic 3 and the later 3D games would continue in this spirit.
>>
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>>334303047
Well yes of course the entire trilogy captured it as well in the japanese covers but to me at least I see the most of that in CD than the others especially when it was Oshima who was head of that game not only do I see it in the artwork but also inside the game itself.
>>
>>334303647
Said it better than me here
>>334303735
>>
>>334303048
I respectfully disagree.

I think the music is fantastic. Hydrocity Act 1 and 2 are among some of the most memorable classic tracks. The sheer amount of remixes it's gotten from the community ought to prove that. Don't act like the GO, GO, GO, GOs from Launch Base weren't great either.

The levels never really felt linear for me. There's plenty of secrets and power-ups off path to find. Hell, you're basically required to explore around to get the true ending (getting the emeralds and what not). Also, the cutscenes never really interrupted the gameplay all that much. They usually served as means to transition levels or build tension before a boss.

I can wholeheartedly agree with you about Marble Garden and Sandopolis's (Act 2) bullshit though.
>>
>There was an Adventure thread
And I missed it?
Fuck
>>
>>334301742

We definitely need more Rouge.
>>
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>>334304664
Rouge ain't Classic
>>
>>334304589
>>334197039

>>334304664
>>334304993
She's not, but I don't see any harm in posting her. Just don't get too lewd.
>>
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>Advance thread

I want it badly. Adventure can go fuck itself. Also DS trilogy (rush, rush 2 and colors) needs some love too.

>>334304993

Classic Amy is fine too.
>>
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>>334305285
>Ctrl+F "embed"
>All that good music
>>
This thread's going to be 2+CD vs 3+K

I'm on 2+CD side
>>
>>334301091
>Best of the trilogy?
3K

>Worst of the trilogy?
Technically 1, I guess

>Personal favorite?
2

>Favorite spin-off?
CD
>>
>>334305576
>>334208067
I wouldn't know much about the Rush trilogy, as I only played the first. It had some god-tier music though. Rivals is another series, while not stellar, could use some recognition as well.
>>
>>334301935
Its fine, but keep in mind its one of those DSi enhanced games, despite not advertising itself to be one anywhere. The framerate is shit on the DS/DS Lite, but on the DSi onward it runs fine, not as good as the mobile/3DS versions though.
>>
>>334305576
Would you not include DS Generation in that collection?
>>
How can we fix Knuckles' Chaotix?
>>
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>>334307909
DON'T WORRY FAMPAI, I GOT YOU.
>>
>>334301935
Not recommended, the games run fine if not better on the DSi, but the screen resolution is not quite up to par resulting in awkward auto-scrolling.

The controls are also weirdly gimped in efforts to hamper cheating. The roms are sometimes weirdly backed to remove things that made some cheats possible, but worse is that they didn't map the fucking Start/Pause button.
Instead the only way to pause the game is to press a touch-screen button to pause the emulation itself. Yes let's not use the dedicated start button.

It's actually made possible by a homebrew emulator called jEnesisDS, the author of that emulator is credited in Sonic Classic Collection.
>>
Best classic game: sonic 2
Worst classic: sonic 3 and knuckles
Personal favorite: sonic heroes, sonic 2 if classic only
Favorite spin off: sonic r
>>
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>>334307909

Add gambling.
>>
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>No mention of Sonic The Fighters/Championship in favorite classic spin-offs

C'mon guys.
>>
>>334307909
Get rid of the hub world. You can pick your characters by pressing start and going to a menu, but doing so takes you back to the beginning of a stage. Also add the option to play solo.

Get rid of the random stage selection and fix the level design. Randomly selected stages meant there was absolutely zero logical progression in the games flow. Early stages should be easy, later stages should be hard. Randomly selected stages meant the difficulty curve bounces all over the place, and as a result the levels could not be designed to provide a logical progression in difficulty.

Honestly that's really all that's needed.
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