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fallout settlements
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You are currently reading a thread in /v/ - Video Games

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in honor of the new wasteland workshop dlc lets all show our settlements
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>>334230359
How do the animal cages work?
>>
I'll show you something >:) *whips out peepee*
>>
build them connect them to a switched power source

power them and wait

once a person or creature is captured power off to releace (not beta wave immiter must be built to tame creatures0
>>
https://www.youtube.com/watch?v=K2_iFfWKHL8 this is the arena i built today and the 3 cage matches i had
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>>334230359
I never developed my settlements in my playthrough.

I used the stations to dupe mats and xp though.

I won't be buying any dlc. I like skyrim better
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>>334230946
literally a worse version of Garry's Mod npc fights
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>>334230587
Epic shit post mate.
>>
>you bought and played fallout 4

>you're still playing fallout 4 in fucking april of 2016

get over this garbage already, or do you feel like you have to play it because you were a fucking idiot and actually bought a season pass for a fucking video game?
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>>334231528
>d-do i fit in now guys??? :]
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>>334230587
Kek
>>
when i saw the name for that DLC was Wasteland Workshop I legit thought Todd & Gaben were trying to push Paid Mods again
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i genuinely like open world games and love fallout but i can see why others don't like it im a console pesant myself so you can see why such a thing interests me
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its a nice dlc if your a consol fag like me but without quests or a powerdrill wepon its not fair to charge so much
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>>334230946
literally the same shit you could do with console commands for free.
>>
Playing Fallout 4 just makes me want to play NV again.
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>>334233782
same.

NV had interesting perks that benefited all weapon types.

Like higher chance of recovering used ammo from energy weapons and high efficiency ammo restoration. Which I don't think exists in 4
>>
They need to bring back special ammo and crafting
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>>334236818
mods for these already exist
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>>334233782
>Want to play NV
>Can't get myself to get through Goodsprings
This is what I get for 100% completing it right before Fallout 4 came out, I'll be burned out for another year.
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>>334234950
Stop pretending like you care about perks all of the sudden, like it made the fucking game. Seriously, you guys are a bunch of shit heads.
The perk system in 4 isn't any different.
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>>334237172
>The perk system in 4 isn't any different.

except it forces you to waste level up perks to build your special stats.
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>>334237310
In nv it forced to you waste a level up instead of a perk, so who gives a shit?
>>
I feel like they used boston to cheat the map size by surrounding most of the map with useless water areas. They did the same shit with skyrim and mountains. Stimpacks are too easy to get, the game stops being a challenge very early on. They should have included the NV survival system from the start.
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>>334237172
>The system isn't any different
>All weapon related perks are "20% better damage"
>VANS exists
>Have to take perks to hack/unlock anything
>Making new perks with mods is going to be a bitch because they had to make their fucking chart with animated vault-boys
It's like it distilled the worst parts of the old perks and made an entirely new log of shit.
>>
>>334237958
>The system isn't any different
I exaggerated obviously, its the same shit just mapped differently.

>All weapon related perks are "20% better damage"
How is this any different than putting points into a skill for increased percentage of damage?
>VANS exists
Not even arguable, fuck this.
>Have to take perks to hack/unlock anything
No different then putting 25/50/75/100 in a skil.
>Making new perks with mods is going to be a bitch because they had to make their fucking chart with animated vault-boys
This is so petty, you can probably just put in a .jpg.
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>start up fo4 to take a screenshot
>keeps loading in fucking 720p
>takes forever to fix

Never change Bethesda. Heres my shitty settlement.
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>>334239659
and inside the bombastic fort
>>
>talking to that one ghoul chick in the slog
>setrace her to human
>aside from the lack of a nose she's really cute
;_;
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>>334239659
>keeps loading in fucking 720p
Quit being a retarded fucking scrub
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>>334231528
I'll never understand /v/'s obsession with going into threads for games they hate, and shitpost. Just fucking hide the thread if it triggers your autism.
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>>334244268
How new are you?
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>>334237958
>Making new perks with mods is going to be a bitch because they had to make their fucking chart with animated vault-boys
In all likelihood, someone is going to mod in a better perk chart screen.
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>>334244439
>lol its board culture so its ok
>>
>>334231528
second this

>>334230359

op you are a fucking faggot
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>>334237045
alt start
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>>334230359
Fallout 4 is not an RPG.
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>>334230359
The mods are going to be far better than anything Bethesda will produce as DLC
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>>334244526
Yeah, so fuck off back to ledit where you can circle jerk in peace, you faggot. You shouldn't have to be explained why echo chambers are a bad thing.
>>
I'm enjoying it so far.
Its pretty minor but I love customisation.
Got an army of bots with radiation weapons ready to spread the glorious word of atom from The Castle of Atom since we converted the residences.
Or sent them to the Abernathy Concentration Camp with Preston.
I keep accidentally releasing ghouls into the workpit.
>>
>download darker nights
>3x damage survival difficulty
>silenced m2216
All the game needs is a dodgeroll/dive and ledge grabbing and it'd be the perfect open world fps gameplay-wise
shame about the RP and lore and most everything else
>>
here's mine

oh wait i don't play shitout 4
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>>334244643
who said this here? no one
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>>334244761
(you)
>>
There should be a were-deathclaw mod
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>>334230587
lol
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>>334245006
>>334244761
>>334244526
>>334244439
Go fuck (you)rself.
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>>334244649
How could anything be worse than fallout 4 itself?
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>>334245275
Well... I guess that's a good point.
>>
nice shilling op, that company pay you to shitpost? must be a nice job, to convince minors they're cool for buying shitty games. Anyway, when do we get our modding tools? or do we have to wait a few more dlc's that someone could do in their spare time for free :^)

have a nice day faggot
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>>334245373
Cringe.
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>>334245672
dmg control
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>>334245834
Not even op, but that post reeked of desperate-to-fit-in teenage tears.
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5 bucks for some walls and a water pump and a fussion reactor.


Wow.


Thats gready as fuck.


In NV you had story, fluf, new areas, worth every cent. Things moders cant do in the qualety obdidian is abel to deliver.


Mofo f4 is a cash grab.

Beseda must die.
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>>334246434
Bethesda's offerings are pretty shit but first things first.
English motherfucker.
Learn it.
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>>334238704
The fact that perks tended to have larger or more 'x factor' in game effect. The ability to use your weapons effectively and access shit came with leveling and didn't force you to 'waste' perk points that could be used to get the stranger/make people blow up/ignore traps/assassinate sleepers/eat people etc on trivial shit like opening boxes or not having a super mutant outdamage your magnum with a pipegun
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If you play Fallout 4 like a open world survival simulator ( Almost like a first person Kenshi ) then it is actually pretty good.

It sucks if you go into it with the same mindset as you would 1-New Vegas.
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>>334246434
new vegas was also 90% reused assets from Fallout 3 because Obsidian was too lazy to make better ones

Fallout 4 is bottom of the barrel, but New Vegas ain't far from the bottom either
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>>334246767
You mean your actions have consenquences?


You can loose your companions?

Food, water are more then just hp fillers?


How dare we to ask for the 5th instalment to deliver more.

WoW we are such a bunch of assholes.
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>>334247105
>new vegas was also 90% reused assets from Fallout 3
It's actually not.
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>>334247192
>It's actually not.
Except it is.
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>>334247105
NV is by far above F4. You got no clue what kind of shit you writing.


Compering a rpg, delivering a rpg expirance to a shity shooter mincraft clone discised as a rpg.
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>>334247234
It's not even the same terrain.
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I feel really bad for anyone who bought the season pass. Unless point lookout 2.0 is gigantic and loaded with content, they got totally fleeced.
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Honestly, main problem with the game was it felt like you had to spend 30+ levels just getting the ability to do shit you probably should have been able to do from the start, and only THEN can you atart getting interesting perks.
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>>334247351
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>>334247234
Its not. But wait you talk about the cars. Well in f4 you got them too. The voults?
The mutants.


Bla bla bla.
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>>334247178
It worked for Street Fighter 5
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>>334247469
Compelling counterargument.
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>>334247469
Hi tumblr
>>
What good mods are there for settlements? Is settlement raiding fixed? Are there any mods to add interesting loot or guns?

I'm mildly interested in redownloading this for the DLC but it was so bare bones at launch I'm not sure its worth the bandwidth.
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>>334247395
whoever thought that the ability to hack robots to join you and force turrets to attack your enemies should be hidden in a fucking journal is a retard
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>>334247330
>a rpg expirance
Nv's roleplaying experience is nowhere good enough to compensate for everything else in NV
>"Here's this WACKY! new drink that completely contradicts established lore"
>"Oh and robots in the wasteland can't have a personality"
>"and all the factions except for NCR have little to no presence in the wasteland"
New Vegas is as bad as Fallout 3

F1 > F2 > F3 = FNV > F:BoS = F:T > F4
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>>334247524
Terrain isn't the same as assets, you fucking retard.
>>334247572
Nope, I just like the show. Since when did supernatural become synonymous with those faggots anyways?
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>>334239659
Nice.
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>>334247490
The fuck are you even on about?
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I want Danse to fuck my ass
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>>334247819
>Terrain isn't the same as assets, you fucking retard.
It literally is. Textures for terrain and meshes for rocks and plants, ect.
What the fuck else would it be?
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>>334247804
NV rpg expirance compensates for the trauma of the fuckt up f3 shooter.

You ate a betseda shill.


Compering now fnv to f3.


Lowering the bar, cunt.
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>>334247804
>F1 > F2
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>>334247632
>redownloading this for the DLC
Wait for Far Harbor. Other than the 2 hour long questline in Automotron, they haven't really added anything worthwhile. By then, creation kit should be out too, so you'll have more in depth mods to play around with.
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>>334238704
The problem with the new perk system is that it's no longer a character system where the player has natural strengths and weaknesses.

It's literally a cawadooty upgrade chart.
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>Todd will never release the toolset
>Loverslab will never release Sexout 4
>You will never know the touch of a woman, both in real life and in your videogames
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>>334230587
Yeah you call that a peepee? I'll show you an epic PEE-PEE xD *whips out even bigger peepee*
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>>334246661
Yeah that annoyed the shit out of me. Let the simple shit like picking locks be relegated to a separate system, ie skills, and let perks be interesting and significant. That was the whole point. Now you have to burn 30 perk points to what skills WOULD have done in the earlier games THEN you can start picking up what perks should have done from the start.
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>>334247819
>Terrain isn't the same as assets, you fucking retard.

I knew /v/ was retarded, but wew lad.
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>>334247963
>What the fuck else would it be?
Buildings, rubble, guns, people, enemies, clothes, armors, ect

A computer asset can be literally anything, and 90% of NV was assets from Fallout 3
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>>334248086
Thats the DLC I was referring to.
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>>334248086
Kek.


>Mods will fix this.

Not

>mods will enchance and enrich your f4 expirance.
Dark times inded.
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>>334248052
>You ate a betseda shill.
Did you even read my post numbnuts? Bethesda's fallout games have been garbage
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>>334232103
lel anyone remember shrek is love shrek is life meme? I still laugh out loud everytime I see it!!!
>>
>>334244761
leddit is the echo chamber
t. >>>/v/eddit
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>>334248091
Were you playing new Vegas right? If you have enough intelligence you can become a walking god that's good at everything and has no weaknesses.
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>>334247389
I thought the DLC up to far harbor was merely the first round. If the upping of the price is to be justified, I'm thinking two more rounds of DLC should come up.
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>>334248052
Fuck off you nip, this is an english speaking board.
>>
>mods are the only things that make bethesda games remotely playable.
>Bethesda releases a major title with no real mods tools and takes the better part of a year to release any at all
hahahaha
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>>334248414
Right, sort of. But this system is specifically built for that.

There are no weak skills or weak SPECIAL stats, since it's all a flat platform for upgrading.

I can't believe I'm having to defend the old Fallout skill/special system over the retarded Fallout 4 one.
>>
The only thing I'm waiting for is the GECK so I can try learning how to mod and also good modders can fix the game.

Workshop DLC isn't even worth $5. Its something a modder could make for free within a week if they had the GECK.
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>>334247804
wait a sec what's the wacky drink?
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>>334248505
>you still get everything at no additional cost— the full $60 offering of add-on content for the original price
>Far Harbor Price: $24.99 USD
>Automatron Price: $9.99 USD
>Wasteland Workshop Price: $4.99 USD

$19.99 is not a lot a lot of breathing room for 2 more rounds of content.
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>>334248771
I loved FO4, and I doubt I'll even buy any of the fucking DLC because everything looks so hamfisted right now.
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>>334248414
For everything shit FO4 did, I have to say that the Perk Chart was at least somewhat of an improvement. I really don't understand the love for the FO3 & FO:NV level and perk progression system. It was pretty crap to start with.

That said, there is a lot of fucking shit that is so horribly designed still off of it. Like the return of chance based Charisma checks.
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>>334247804
Is Sunset Sasparilla really that far out the ball park?
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>>334248763
Sunset Sarsparilla
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>>334248864
FNV did speech checks right where you had to be a certain speech level to pass it.

The chance based system means people will just spam load files until they get the pass.
>>
>>334248414
>New Vegas
>Have to pick and choose what SPECIAL points I want carefully because it will affect my starting skills and future perk selection
>Eventually after enough investment I will be able to compensate and eventually overcome my weaknesses
>Fallout 4
>Get enough charisma to unlock the local leader perk and then enough agility to unlock weapon damage perks
>You now have no weaknesses, and if you somehow did, you will barely notice them until you level and place an extra point in the right SPECIAL slot because there is no cap
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>>334249016
As if people didn't just boost speech or come back later after they leveled up to pass it anyways.
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>>334248283
Yeah you shills all the same.

>Look [insert game] is better then [insert littel worser game] ergo [insertgameeveryoneisbitchingabout] is not so bad.


It would be to obvius if you go full shill and praise the garbage that f4 is.


Rpg my ass.
I want a shooter i play doom.
Not postapocalypticmincraftcallofvoult.

So you got any insider info?
Is a rpg dlc in the works?
How long will be the geeck delayd to milk f4?
>>
>>334248763
>>334248941
>Sunset Sasparilla vendors all over the map like it was as popular as nukacola
>Sunset Sasparilla is famous despite never being mentioned in any game prior to NV
Obsidian wanted to be a special snowflake
>>
>in honor of five dollars for shit that should have just been in the game to begin with

I'm gonna stop you right there, OP

I still got it though
>>
>>334249098
Don't you think that's a better method though?

Gaining experience to earn those skill points or using a magazine to get the temp buff? It gives you a reason to play further or use ingame items then abusing save file workarounds?
>>
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Haven't messed around with wasteland workshop yet, but here is my home base.
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>>334248141
You think that's good? Check THIS! *whips out pepe*
>>
>>334249214
> Forced to buy shitty DLCs so you can have compatibility with larger mods.

the worst feel
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>>334249080
>carefully
lel
Max int, dozen levels later you're good at everything.

Game gets easier rather than harder.

"Good system"
>>
>>334249327
and minmaxers like you are the reason we have the current Cawadooty perk system.

SPECIAL used to be intended for roleplaying and creating specialized characters.
>>
>>334249098
Wow so you say spam quick load is better then to level your char. The points put in speech missing in other skills.


Its like consenquences dont exist in f4.
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>>334240246
>Taking Piper's __hat__ off

Despicable
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>>334249327
and that's been improved by this system how...

Oh wait, it hasn't. Instead, minmaxing has been built into the intended system. What a fantastic improvement.

Get cancer.
>>
>>334249138
ehh at least obsidian explained it as like 90% of their marketshare being around vegas to texas
>>
>>334249016
>>334249098

Not sure if FO:NV did it right, but it did at least do it better than 4. Now if 4 had done some Charisma Perks like Barter, Intimidation, Persuade, and other such options, with some being better used upon certain individuals, I think that'd have been a better system, but having it based purely off chance and only having a small handful just made it completely abuseable by Quicksave/Quickload and a couple items that boosted the attribute.
>>
>>334249465
You know roleplaying at its core shouldn't revolve around an arbitrary number, right? Make choices yourself, not because some INT/CHR stat tells you, thats 'roleplaying'.

>>334249502
Didn't say it did, but one system being shit doesn't mean I'd rather have another shit system
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>>334240246
Are there any good nude mods yet? Or just half assed ones?
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>>334249276
It's just cement structures and neon letters.
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>>334249612
But the system before wasn't shit, actually.

and yeah, RP shouldn't be all numbers based, but the skill/stat system helps you shape your character. If you knew anything about RPG games you'd actually know that.
>>
>>334249246
>>334249465
Either way is fine to me, I don't give a shit. It's just stupid to pretend the way new vegas did it was perfect.

>Wow so you say spam quick load is better then to level your char.
It makes more sense than to completely block it off behind some stupid speech check.It's not the game's fault save scum exist.
>>
>>334249738
>If you knew anything about RPG games you'd actually know that.

I know that P&P games that rely more heavily on dice rolls and stats aren't really roleplaying, they're just action adventure games.

Older system was entirely shit. Just a case of level up, dump all your points into one skill and make it freakishly OP, then move onto the next. Carefully crafting skill numbers or some bullshit doesn't make it a better RPG or experience.
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>>334249752
>It makes more sense than to completely block it off behind some stupid speech check.
>It makes no sense for an RPG to expect your character to be good at talking to pass a talking check
>>
>>334249452
And SPECIAL in FO3 & NV was almost complete dogshit. Intelligence was massively overpowered, Perception was useless outside of Perks, Charisma was completely useless, etc. Due to the nature of video games, I have a very hard time thinking of a system that pulled off a more tabletop styled RPG system well.
>>
>>334249953
>And SPECIAL in FO3 & NV was almost complete dogshit
NV didn't do it perfectly, but it did it better than all the other games.
>>
>>334249612
You know role playing has to revolv around int/cha stats. At its core only your will to slip in a other char, stands.

How else you role play? What are the limmits of your char?

Typical betseda crap.

Your god. Do what ever you want.
Thats not rp. Thats not rp in its core.

Thats a spoild brat mechanic.


In rp in its core you play a char with strengths and weakneses.

The staats represent it.
They define the char and what he xant but most important! What he cant!
>>
>>334250241
People RP in garry's mod better than any Fallout game has ever provided.

If you really want to RP, a 'god' character wouldn't be much of an issue. You ROLEPLAY those weaknesses / strengths.
>>
>>334248118
Nigga, I'm still playing my full penetration loli sex mod from Oblivion. I don't need anything else.
>>
>>334249868
Some P&P systems/games are like that with players/DMs/GMs putting more stock into mechanics and treating it almost as an individual based tactics game.

Others might be more lenient and hesitant on immediately resolving conflict through die rolls, and give weight to more player actions.

Mainly, there can be a ton of range in it depending on the system, but even more based upon who is running it and what style they run. The D&D 5E campaign I'm currently in has been playing fairly loose with things and giving character interaction more weight, and the party has had quite a bit of fun with it so far.
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I'm scared to sign in

Did Steam get hacked this morning? 75% of my games needed updates
>>
>>334249953
And nowbeing a retard is massivly op.

Idiot savant perk.


Great betseda caters to its audianxe.

Why keep it real.
>>
>>334239659

ugh dat institute models

looking good
>>
>>334249883
different anon, but what's good about that? why is it a desirable feature of an rpg?

you tell the game you want to be good at talking and then the game periodically pats you on the head for being good at talking. it's just another meaningless reward schedule like achievements.
>>
>>334250073
Even doing it better than the others though, it still felt like a pretty crap system. The balance between attributes was poor, and some were near completely useless. I find that most video games with more P&P based RPG mechanics don't work as well though because P&P offers a lot more inherent flexibility in how a situation might unfold, whereas for video games are far more rigid in how they have to execute things.

Not saying that the FO4 was better. It improved some issues I had with it and I feel the concept has potential but Bethesda being Bethesda lead to a horrible execution.
>>
>>334247105
>because Obsidian was too lazy to make better ones
They had some rough time and budget constrains.
>>
>>334250718
It represents consequences for choosing a certain role to play.
>Meaningless reward
>Changes how quests are completed and how certain events play out
>Meaningless
It's only meaningless in the sense that video games are not real ;_;
>>
>>334250718
Other anon.


Depends how the system gets implimented.

The same goes for shooting or other skills.


You can talk your qay out a situation open a difrent path or convince some one to do somthing.


This mechanic implements a high replay value.


The i want everything now brat aproach dont.
>>
>>334250991
>They had some rough time and budget constrains.
Yeah we sure can see how restricted they were by all the new assets they added only for the things that didn't exist in Fo3
>>
>>334251161
I dont see your point.
They couldnt make entirely new assets because of time constraints, so they reused a lot of assets from Fo3
Now you're complaining that they actually made new assets.
>>
>>334251278
He is complaing at your bulshit excuse of.

No money. Cant sit down for 5 mins a think.


Whole thing ends as a shity shooter.
>>
>>334251278
Bullshit.
Obsidian had the time and money to make nmew textures but they chose not to, they chose not to because they didn't care, anything they couldn't copy they had to make themselves.
>>
>>334250718
A character with flaws and strengths is more interesting that a character with nothing but strength. It's a consequence of building your character certain ways; that your choices will also impact what options you have available.

Also promotes replay-ability making each playthrough different depending how you build a character.
>>
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>prey 2 did not pass quality standards
>fallout 4 somehow did
>>
>>334251830
Doesn't that mean that Prey 2 really was shit?
>>
>>334252058
It means bethesda didn't want to support an actual game.
>>
>>334251774
/This


And if the devs are not utter retards they even close some solutions to certain character builds.

Every playthrou is diffrent. Offers a diffrent expirance.


We have now.
Kill everything.

The only way.
>>
>>334252148
That too, I suppose. But I'm thinking P2 actually didn't pass muster when it came down to it. I mean this is Beth we're talking about. They love money more than anything.
>>
>>334252398
I heard they tried to fuck with the dev team for reasons unknown, probably some guy from bethesda had personal issues with someone from human head. It's just happened because of some corporate bullshit not money.
>>
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>>334252654
All they had to do was pay tribute and suck my cock off. Everybody in the company have done it. Why can't they show me a little bit of respect?

So fuck 'em.

Who's laughing now?
>>
>>334250995
meaningless in the sense that it does not reflect player skill or effort and does not involve a meaningful trade-off (you always have enough points to get both combat and non-combat skills).

i click the button in the game that says "i want to be clever!". the game is then populated with encounters that check whether i clicked that button and, if i did, tell me "you sure are clever! what a clever boy!"

the rpg community seems to insist that this is meaningful "choice and consequence" or whatever but it always seemed like the very nadir of masturbatory escapism to me.
>>
>>334252832
It dose reflect player skill.


You the player chose this path. You the player chose this option.


From all options infront of you.

>Be a cunt
>be a violent cunt
>be a smart cunt
>be clever


You chose the option that reflects your skill set.
>>
>>334253161
nothing that you mentioned involves skill in any way. subscribing to a reward schedule does not require or in any way relate to player skill.
>>
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>>334244761
>>
>>334253939
Nice strawman, you shit smearing retard.
>>
>>334250342
>I still haven't found that mod that adds loli prostitutes to Gomorrah in New Vegas

Man, I really used to be on the ball for this stuff.
>>
>>334253385
Choice to walk down a path is skill.

Bit hey explain to me what is skill.
>>
>>334230587
>Not *unzips dick*.
You suck at memes.
Thread replies: 162
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