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Is NX going to launch with a real Mario this time?
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Is NX going to launch with a real Mario this time?
>>
No.
>>
3D World was fantastic
NSMBU was okay
Not sure what you're talking about, OP. You did play them, right?
>>
>>333878632
NSMBU was ok, but Luigi U was pretty excellent.
>>
>>333878632
3D world was garbage. It was a bad 2D and 3D mario.
>>
>>333878085

2D Mario outsells 3D Mario, so why would Nintendo make 3D Mario games?
>>
>>333880054
>I've not played SM3DW
>>
What they should release is called "Hard Mario"
You play the first level and it just keeps going and going, because behind the scenes it's appending every single course from Super Mario Maker that's been uploaded since the release of Hard Mario to the end of each other. So the only way to beat "Hard Mario" is to outpace the upload rate of SMM levels.
Because of this the first level is very hard and keeps people playing.
>>
>>333878632
>Every previous Nintendo console gets a brand new Mario game with innovative mechanics that practically define the whole genre
>Wii U gets sequels to handheld games that were already just emulating older Mario games

3D World was good but it's hard not to expect a little bit more out of Mario.
>>
>real mario
>mfw 3D World was just a figment of our imagination
>>
>wii u's gen defining mario game was a mario game that allowed you to create your own mario game

whoa
>>
>>333878085
New Super Mario Bros NX, enjoy your shitty music.
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>>333881353
3D Land was made as a (significantly worse) spinoff of 3D World to boost poor 3DS sales at the time.
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>>333881545
I like the bahhs
>>
I don't think we'll see one again, I don't think they even could make one, all these same mario games they will keep pumping them out and leave the Singleplayer one behind, which sucks because they are the best ones.
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>>333881576
3D World was released WAY after 3D Land, mongoloid
>>
>>333881859
I didn't say otherwise mate, late in 3D World's development it was decided that a spinoff for 3DS would be made. Look it up.
>>
I'd love a pure 3d platformer with something to keep it fresh like they did with sunshine and galaxy
>>
>>333881353
Really, 3D World and Land have very little in common besides the general gameplay style and the artstyle.

The level themes are entirely different, music is different, levels are much larger with more secrets and much harder, the multiplayer adds a lot to the game, honestly if they didn't put 3D in the title I don't think anyone would compare them.
>>
>>333882003
That doesn't even make sense
>>
>>333878085
All I want is another Mario game like SM64. Is that too much to fucking ask for?!
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>>333882003
How can it be "late in development" if it were still 2 years away from release?

>>333882179
It's still the same general "2D Mario but in 3D" style, with linear levels leading to a singular goal, and the same general movement options and mechanics. The biggest new things aren't even required, like multiplayer and the cat suit.
>>
>>333881438
Yes
https://youtu.be/yRozarc1kSo?t=8s
>>
>>333882676
my nigga
>>
>>333882179
>>333882347
>>333882976

Super Mario 3D World was actually in development back in 1990, on the way they decided to push a "beta" version of the game for their current console the Nintendo 64, titled "Super Mario 64". This "beta" version lacked the coherent levels that SM3DW had but it still sold a lot. Enough for them to outsource an HD version for the Gamecube to a smaller studio that at the time was in the beginning of making the game "Splatoon". The smaller studio fucked it up, turning it into what we know now as Super Mario Sunshine. By the time Wii was in development, the SM3DW team had finished the main game and had started work on the bonus world set in space, but knowing that the game wouldn't be finished anytime soon, they made a mini release to tide fans over, that was inspired by SM3DW's bonus world titled "Super Mario Galaxy 2". However they figured that customers might be confused on why there's a "2" when there's no Super Mario Galaxy "1" so they quickly threw together a new game called "Super Mario Galaxy" that had gravity physics which they later retroactively fit into Super Mario Galaxy 2.
By this time SM3DW had almost neared completion, to beta test the game they released a game called "Super Mario 3D Land" for the Nintendo 3DS before finally revealing the full game a couple years later.
>>
>>333882976
>How can it be "late in development" if it were still 2 years away from release?
It was delayed due to 3D Land
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>>333883168
you ok anon?
>>
>Super Mario 64 sequel
>Explore Bowser's castle and HIS paintings
Nintendo pls
>>
>>333883183
>They delayed a major console release, which could have been available at the launch of their new console which was in desperate need of launch titles, by 2 whole years because it needed to be an arbitrary distance away from 3D Land

Either post a source or stop.
>>
So long, gay Bowsah
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>>333883352
Of course I am
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>>333878085
why launch with a mario when you can launch with a wii sports type game
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>>333882676
Even if they did you wouldn't like it now because it would lack the feelings of mystery you had when you were a kid.
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>>333878085
Of course not.

Everyone knows the next real Mario game will be on the Playstation 5. NINTENDOOOOOOOOOOOOOOOOOOME
>>
>>333883168
>>333882003
Stop it
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>>333878085
Rosalina/Peach game like 64/Galaxy will be lauch title
>>
>>333881353
>>Every previous Nintendo console gets a brand new Mario game with innovative mechanics that practically define the whole genre
Neither Sunshine nor Galaxy redefined platforming at all. Galaxy was a good game, but it didn't set any new standards.
>>
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>>333878085
I'd be 100% fine if they made a SM3DW2 or SMG3. It'd be nice to see something new, though I'm not sure what that would be without being New! trash.
>>333880054
>Pic related
>>
>>333878085
Yes. The only way I don't see that happening is if that Luigi's Mansion 3 as a launch title rumor turns out to be true.
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>>333880054
>I don't have to play the same level one million times to gather stars by doing the same shit with little variations so it's not a 3d mario
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>>333885185
Name 13 levels from SM64, now name 13 levels from SM3DW.
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>>333885303
what's the point?
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>>333885303
>>333885618
I think the point he is trying to make is that SM64 is so repetitive that you will memorize level names after having to see them over and over again just to get stars.
>>
Koizumi's group at EAD has been basically silent since 3D World came out in late 2013. If we assume NX is coming at the end of 2016, that sounds like more than enough time for them to be finished with their next all original project.

If Nintendo's smart, they'll launch with that, a port of Smash Bros and a new Mario Kart, which should also be about done by now.

Then we have Zelda before the end of the year of course.

SDG2 has only done Happy Home Designer since Splatoon came out, which is a really small project for such a big team. Either they're working on a Splatoon sequel for NX, or my theory is they were working on a Wii U Animal Crossing that was cancelled and replaced temporarily with HHD and that amiibo game while the team continues development on switching from Wii U to NX.

I presume Sakamoto's group is doing mostly mobile development from now on, pretty sure Miitomo is him. And we know Tanabe is doing Federation Force.

But still it looks like NX should theoretically be perfectly positioned to launch with or near some really big titles unlike Wii U which was months away from their big games being ready.
>>
>>333878085
Miyamoto killed real Marios. It's why I stick to annual Galaxy replays
>>
>>333884281
They still went way harder on innovation than any other Mario game in the past 8 or so years, and a lot of games took to copying em.
>>
>>333886189
you know miyamoto worked on galaxy right? and 64. and every 3D mario.
>>
>>333885303
64
>Bob-ombs Battlefield
>Whomp's Fortress
>Jolly Roger Bay
>Cool,Cool Mountain
>Big Boo's Haunt
>Hazy Maze Cave
>Lethal Lava Land
>Shifting Sand Land
>Dire DIre Docks
>Snowman's Land
>Wet-Dry World
>Tall,Tall Mountain
>Tiny-Huge Island

3D World
>1-1 Super Bell Hill
>1-2 Koopa Troopa Cave
>1-3 Mount Beanpole
>1-4 Plessie Plunging Falls
>1-5 Switch Scramble Circus
>1-Castle Bowser's Highway Showdown
>2-1 Conkdor Canyon
>2-2 Puffprod Peaks
>2-3 Shadow-Play Alley
>2-4 Really Rolling Hills
>2-5 Double Cherry Pass
>2-Tank Bowser's Bullet Bill Brigade
>3-1 Snowball Park

There you go fampai
>>
>>333881353
>>Every previous Nintendo console gets a brand new Mario game with innovative mechanics that practically define the whole genre
super mario world literally only has Yoshi added to mario 3 system.
>>
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>>333886529
Yes, but then he got butthurt and killed it because it surpassed what he believed a video game should be.
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>>333883405
Bruh
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>>333883405
If they go back to the painting thing, I'd like them to go further with the theme.

Mario doesn't change up art styles enough. Having the worlds feel like actually exploring a painting would be really cool.
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People were so used to how 10/10 the Galaxy series was that when we started getting more simple, 8/10 games like 3DL/3DW and more NSMB games, they were disappointed.

The same phenomenon happened going from DaS to DaS2/BB.
>>
>>333881576
>>333882003
3D Land: 2011
3D World: 2013
The 3DS game came way before. It was not a spinoff
>>
Consider they gave developers time to actually make games for the new system, probably.
>>
>>333885983
>Putting your 3 best selling franchises at your new hardware launch.
They might as well shoot themselves at their feet.
>>
>>333886535

>1-1 Super Bell Hill
More like Super Smell Hill
>1-2 Koopa Troopa Cave
More like Poopa Poopy Cave
>1-3 Mount Beanpole
More like Mount Butthole
>1-4 Plessie Plunging Falls
More like Plessie Plunging Falls from a toilet
>1-5 Switch Scramble Circus
More like Switch Scramble Suckus
>1-Castle Bowser's Highway Showdown
More like Bowser's Highgay Shitshow
>2-1 Conkdor Canyon
More like Cuckdors Cuckfuck
>2-2 Puffprod Peaks
More like Poopypod Piss
>2-3 Shadow-Play Alley
More like Shadow-Gay Fagley
>2-4 Really Rolling Hills
More like Really Rolling Me Away
>2-5 Double Cherry Pass
More like Double Cherry Gas
>2-Tank Bowser's Bullet Bill Brigade
More like Bowser's Boyfriend Bill Brigayde
>3-1 Snowball Park
More like Snowfall Farce
Nice game there suckman.
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>>333883168
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>>333887140
>10/10 the Galaxy series was
HAHAHAHAHAHAHAHA

HAHAHAHA

HAHAHAHAHAHAHAHAHAHA

nigga youse surely jestin
>>
>>333885825
No it's that the SM3DW levels are bland and forgettable
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>>333878085
Nintendo's philosophy of always "innovating" is the reason why they constantly weigh their consoles down with gimmicks and why they go so long without games like F-Zero or Metroid. I'd rather they focus on improving their ideas through multiple games and only innovate when they have a really good idea, instead of the grasping at straws that we see their profitable franchises like Mario or Zelda do to keep a frequent release schedule.
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>>333887591
That's your shitty opinion.
>>
>>333886602
>What is the cape
>What is spinjump
>What are keys
>What are all the new courses
>>
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>>333887436
>>
>no 3d mario game will every come close to the worldbuilding we got in Sunshine
Despite the parts that might have been strange, like the voice acting, I miss that extra effort in making the world piece together, unlike 3D world which didn't even fucking match the theme to the world it was in.
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It really upsets me how they are throwing world consistency out of the window with new Mario games.
It's not like story was ever important but it still feels like something is missing if you just remove it completely.
I mean what's the reason to even have multiple worlds if they are just gonna be a set of random stages with no clear theme thrown together and no actual relation between them?
Why do you even need the grid world? Just give me a menu select or something if you wanna go full minimalist.


I don't know, it's just something they probably wouldn't have to invest that much time in but still didn't and the game ended up feeling half assed because of it.
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>>333878085
So what did Mario really say when he threw Bowser?
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>>333888093
"SO LONG-A BOWSER"

Like when he says "It's-a me". Italian stereotypes and such.
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>>333887140
>3DW
>8/10

Shut the fuck up
>>
>>333888334
You're right it should be a 9, the level design is exceptional
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>>333888093

So long, eh bowser?
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>>333888093
I want Peach to slap me and sit on my face.
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>>333888334
>Short as fuck levels
>Everything is easy as fuck
>Those jaggies
>That bland level design
>Those shitty aesthetics
>the same bosses over and over again
>Unfun multiplayer

Yeah, totally a 10/10
>>
>>333888093
so long gay bowser
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>>333888442
It's true. What i really think is exceptional about 3DW is how the levels are neither hard for normal Mario nor easy for cat Mario. Not like 3DL which is broken by the Tanooki leaf.
>>
>>333887373
They don't have much choice since everyone refuses to buy a Nintendo system until it has X amount of "must have" games and by the time it does it's already too late and no publisher wants to make games for it because of the low install base.

They need to be as front loaded as possible. They need everyone on board right out of the gate. They don't have the luxury that Sony and Microsoft have that people will buy their system without even knowing what's gonna come out on it, they have to make it a success as soon as it launches or else third parties will ignore it.
>>
>>333888604
>Unfun multiplayer
What's the matter? Mommy make you play with your younger brother?
>>
I thought 3D World was great, and Luigi U was as well.
I do think 3D World did need an extra oomph to it, I didnt feel as awed by it as I did 64 or Galaxy, probably because it shared style to the 3DS game. Otherwise, absolutely fantastic but in need of a difficulty boost.

As for the OP question, barring the "real" part because fuck you, retard, yeah, it will launch with a Mario game.
>>
>>333887572
No, he's right. Galaxy set my standards so high I can't enjoy regular Mario anymore
>>
>>333888334
>8/10
>not considered a great score
This is what gaming journalism has done to us
>>
>>333878085
My head canon is that Mario is a homophobe who gay bashes Bowser and mentally abuses Yoshi to force Yoshi to let him ride.

SM64 was the moment when he was open about it.
>>
>>333885303
64:
>bob-omb's battlefield
>thwomp's fortress
>dire dire docks
>snowman's land
>that other ice level
>tall tall world
>lethal lava land
>shifting sands land
>tick tock clock
>rainbow cruise
>jolly roger bay
>hazy maze cave
>big boo's haunt

SM3DW:
>the level where the fuzzies chase you
>the level with blue fire and hammer bros and all those pipes
>the japanese castle level
>the level where you ride in an ice-skate shoe
>double cherry pass
>the neon level with the 8-bit zelda room
>the train
>the mariokart level
>both of those Plessie levels
>the snowy ghost house
>the one where the flag runs away from you
>the one where all you see is shadows
>obviously the first level

Off the top of my head for both. Took longer for 3DW, but I've played 64 several times, watched speedruns of it, and of course it's going to be easy to remember levels and their actual names when you have to play each one 7 times.
>>
>>333888091
Tell me, what's the relation between Bob-omb Battlefield, Tick Tock Clock, and Lethal Lava Land?
>>
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>>333883168
I'm impressed this isnt pasta.
>>
>>333888442
That's what I'm saying, I didn't mean it should be lower.
>>
>>333888970
Mario 64 was set in a castle, and you could jump inside the paintings in it.
That's the relation.
They are all paintings inside peach's castle.
>>
>>333888970
You know that's not what he meant.
>>
>>333888885
If the next (SM64-style) Mario game had to take place in a single Galaxy from SMG or SMG2. Which Galaxy would you like to see expanded upon?
>>
>>333889124
>>333888885
DIdn't mean to reply to you sorry.
>>
>>333889124
Throwback Galaxy
https://www.youtube.com/watch?v=GlU-oBPiOJs
>>
>>333888604
>>Short as fuck levels
You're fucking retarded
>>Everything is easy as fuck
Until World 4 maybe
>>Those jaggies
You're fucking retarded
>>That bland level design
"Bland" is about as meaningful a word as "grit" or "soul", it basically means "I'm not a kid anymore and am a jaded asshat so this sucks"
>>Those shitty aesthetics
See above
>>the same bosses over and over again
Like literally every Mario game ever made
>>Unfun multiplayer
No
>>
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>>333885185
>repetition defined Mario 64
>>
>>333878085
NX is going to launch with jack shit looks. Now would be a good time for Nintendo to spill some beans before leakers do. I guess they want stocks to keep plummeting,
>>
>>333889124
>>333889210
I'll pretend it was directed at me personally anyway, thank you very much.

I'll cheat and say Beach Bowl Galaxy, because I just want another Sunshine.

But seriously, I don't think any of the galaxies are deep enough to set an entire game in, they're all pretty arch-typical and limited in scope.
>>
>>333889354
That would just be SM64 or SM64DS
>>
>>333889094
that's about as tenuous a relationship as any other.
2D Marios have been fine, and the only game that bucks the trend is 3D Land and World, so stop complaining over nothing.
>>
Who the fuck knows. The idea that Nintendo wants to make a Mario 64 continuation every gen was projected onto them by us. In reality they don't give a fuck.

All we can do is hope that they accidentally put out another good game. That's what you do as a Nintendo fan now. Maybe they'll forget to add a stupid gimmick to the NX that's eight years behind market trends.
>>
>>333889479
Maybe but you might say the same about Isle Delfino at a glance.
>>
>>333889531
Also the new Paper Mario.
I blame Miyamoto
>"do we really need a story?"
This old faggot is cancer to nintendo.
>>
3D World just wasn't very interesting. It really does feel like a NSMB game but in 3D; it's not bad, but personally, I can't really bring myself to keep playing through the same, boring, "walk through the level and get the flag" shit. It's never particularly hard, lives are obviously never an issue, Puzzles/secrets are easy to find, etc.
It doesn't bring anything new or anything interesting to the table. Not to mention you have to play every level 5 times (with every character) to get to the last level, which is just stupid.
>>
>>333888604
I'll give you difficulty issues and maybe the same bosses over and over again, though thats overstating since there were a healthy amount of different bosses as well, and none of Bowser's fights felt the same
>>
>>333889094
So because they don't explain how Mario gets to the levels in 3D World, it means they have no relation to each other?
>>
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>>333889418
>finds MS3DW hard
>it's others who are retarded
>>
>>333889450
stupid retard
>>
>>333889630
Describe 1 (ONE) level from 3D World and why it was bad
>>
>>333889613
Shiggy should quit Nintendo and become an Olympic gold medalist, they could play the SMB theme at his medal earning ceremony. I can see his smiling face beaming as he walks through the closing ceremony, YMCA theme blasting. I think he'd enjoy it.
>>
>>333889630
Were lives ever an issue in 64, Sunshine, or Galaxy?

be honest
>>
>>333889704
It's not as hard as Galaxy 2 but the later levels are plenty hard.

Does SMW suck because it was easier than SMB3?
>>
>>333889650
I'm talking about the worlds.
In SMB3 each world had a clear theme, as in "the ice world" or the "giant world"
SMW gave you an actual island to explore, and the stages made sense in the place they were in.
Why would they throw that out in the new games?
It's like they decided to reboot the franchise and just took stuff from both the 2D and 3D series but neglected to include the improvements they had made on them over the years. It's an involution of the whole franchise in every way.
>>
>>333889504
yes, and?
>>333889613
the new Paper Mario has a consistent world though, it looks like, you just dont explore like you do in the other games.
>>
>>333889956

The world map in 3D World works identically to Mario 3.
>>
>>333889969
Well can't you just replay SM64 or SM64DS?
>>
>>333890051
No it does not.
It has a grid world sure, but the levels in each world had no actual theme that relates them to each other.
There's no incentive to clear the world to see what the next theme is gonna be, because it's gonna be a bunch of random stages again.
>>
>>333890070
But HD!
>>
>>333889813
>implying I remember a level from a bland game I played ~3 years ago
Nothing in them sticks out. Meanwhile, there are several levels from 64, Sunshine, and both Galaxy games that I can remember. 3D World is all just a big dull blur.

>>333889837
They weren't an "issue" per se, but you could actually run out of lives. I mean, I know it's a minor gripe, but never running out of lives makes deaths, as sparse as they are, even less meaningful. The only times I died were when I just plain wasn't giving a shit.
>>
>>333889813
3D world wasn't badly execuded, it just wasn't interesting, and the single player experience was boring.
>>
>>333888093
"So long K.Bowser"

Bowser is a Koopa.
>>
>>333890162
why is that a problem? Why pigeon-hold the level designers because they have to fit some pre-ordained list of themes?
>>
>>333878085
No thanks to that fucking hack Miyamoto. When the fuck is he going to retire and leave everyone alone?
>>
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>>333889930
>easier =/= retardedly easy

Stop shitposting, retard.
>>
>>333889613
The story in Super Paper Mario was shit, though, and a huge detractor to an already mediocre platformer.
>>
>>333890162
I'm with you. I really enjoyed NSMBU's overworld, it reminded me of SMW in good ways. Watching the path to the next level build itself is a simply pleasure, and of course the words were themed.

>>333890336
because otherwise, why have worlds at all if you aren't going to use them as any sort of grouping theme? You can still have diverse levels in appearance and gimmick in the same "world", many games have done it before.
>>
>>333890336
It's a problem because it makes the whole game less aesthetically interesting.
>>
>>333889956
I guess they just thought it would be boring if you played through all the Carnival levels, then all the Japanese pagoda levels, then all the train levels, then the water levels, and so on, do they mix them up so you get a variety in each world.

It's a design philosophy Koizumi's games have been using since Donkey Kong Jungle Beat and Super Mario Galaxy 2.

Also when you make each world a theme, it limits what you can do with that theme early on. In past Mario games the early level themes were always easier because they were at the start of the game, so all the really interesting stuff would have to be limited to the last few level themes you go through. Miyamoto addressed it in SMG1 by making the comet levels, and I think Koizumi addressed it by just mixing up the themes so you go through easy versions of each theme, medium versions, and hard versions as you progress.
>>
>>333890342
The only games he didnt really touch was 3D World and Land, the games people have issues with, if we're going by the reactions in this thread. So if anything you need him back.
>>
>>333890369
I agree with Super Paper Mario, but that's a problem that should have been fixed by writing a better story rather than removing it altogether.
Paper Mario 1 and TTYD are still the best two games in that whole series.
>>
>>333890568
He did have a hand in Land. It was his idea to bridge the gap between the 3D console games and the 2D games, since the 2D games were selling so much more.
>>
When I used to work at Best Buy I used to go up to people and ask them what their "gut reaction" to SM3DW was while jabbing them really hard in their stomach with a copy of the game. The reactions were nearly unanimously negative.
>>
>>333878085
You have to define what a real Mario game is because the last ones I played didnt' seem all that fake.
>>
>>333890873
Ones that he's actually played
>>
i wasn't a fan of 3d world. it felt formulaic. it's like they came up with a template for how each level should work and just went 'right, use that for everything. structurally it's almost identical to NSMB. it also features a bunch of NSMB's recurring design motifs, like the flagpoles, the red coins, local multiplayer etc.

speaking of multiplayer, i think the zoomed-out 3/4 perspective camera, which they needed for multiplayer, makes the game feel really dull. every level is just a long corridor or a series of boxes that go from left to right, or into the screen, or a combination thereof.

the level themes were also dull.
>>
>>333891590
How the fuck is 3D World even close to formulaic regarding its level design?
They almost all play very differently with new shit each level
>>
>>333891829
He's probably talking about this
http://www.nintendolife.com/news/2015/03/video_nintendos_four_step_stage_design_is_why_you_love_super_mario_games_so_much
>>
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>>333891590
>forumlaic
>Literally the most variety ever

Top kek.
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>>333887572
t. Butthurt Sunshinecuck
>>
>>333891473
The thing is, I honestly don't see the hate 3D Land and World received. If anything those two convinced me Mario games could still be good after almost quitting entirely due to the Galaxy games.
>>
>>333892441
>after almost quitting entirely due to the Galaxy games.

What the fuck is wrong with you
>>
>>333892121
So, in other words, he really didn't play it?
Great.

>>333892441
Guarantee that those that hate them are plain old shitposters that would shit on just-about anything Wii U anyway.
>>
>>333888970
The stages in Mario 64 were the equivalent of worlds in other games because each stage had 6 labeled goals plus the bonus 100 coin star, while every other Mario has stages with one labeled goal with maybe one other secret exit, and those stages weren't even part of the same stage group, they were separated by key doors.

Your comparison doesn't work on any level.
>>
>>333893223
>people who don't like what I like are shitposters
3D Land and World aren't exactly "bad" games. It's the fact that they're so generic, safe, and bland that makes them disappointing. There's never a point in 3D World where I'm upset at the game for being poorly made; however, there's never a point where I'm having fun and doing something interesting. It's all just one big dull generic mario thing; I'm sure it's fun if you're playing with other people, but honestly, local multiplayer makes literally any game enjoyable.
>>
>>333893595
You described the exact opposite of 3D World (I haven't played 3D Land; heard it's worse than 3DW though). Care to explain how even 1 level in 3D World felt bland to you?
>>
>>333893595
I think it had it's interesting moments, but it was definitely lacking in something. There was no real over-arching "theme" to the game, and there's no big new mechanic or gimmick that's present throughout most of the game. All of the biggest new stuff added was purely optional or only present in a couple of stages.
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>>333894296
This is literally a lie, almost every level throws in a new mechanic. Although it's true there's no underlying gimmick...unless you count the multiplayer, one of its main selling points.
>>
I actually think the NX will have no Mario games.
>>
>>333893818
Here's a better question: please explain how even one level in 3D World felt interesting and unique to you?

3D World is simply dull; the levels are all the same. Walk from point A to point B. There are a few levels with some neat stuff, but whenever they use new, unique mechanics, they're used very predictably and get old quickly.

Again, I'm not saying that 3D World is a bad game, it's just not interesting enough to warrant playing through the entire game. There's never anything particularly difficult until some of the levels at the very end of the game, and the bosses are all extremely predictable and piss easy.
>>
>>333895025
>This is literally a lie, almost every level throws in a new mechanic.
This is literally a lie.
Using a different enemy isn't a "new mechanic".
>>
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>>333894852
I could platform like that. If I felt like it.
>>
has nintendo stated the NX will be a home console or is it just going to be some sort or occulus rip off?
>>
>>333893116
What can I say? I like platformers, plain and simple. Don't me wrong, I enjoyed SM64, Sunshine, Galaxy was really average, but having a mainline console Mario (barring NSMB) be a legit platformer is something that hasn't happened since the SNES days. 3D World is pretty much what I wanted out of a 3D Mario game, and I hope to see more like it.
>>
>>333894852
This reminds me. Has anyone been able to recreate that weird glitch where he just shot up really high? I remember some dude put out a bounty on it and everything. Was wondering how that ended.
>>
>>333895203
noone ever figured it out. the bounty is still up for grabs.
>>
>>333895308
boo, that's no fun. Where is the autism when you need it
>>
>>333895046
I think one of the earliest levels has panels that flip as you jump, with some double-cherries also present. There's the (optional) challenge of going through the entire level without losing any of your duplications, where you'd be rewarded with a stamp at the end. The level starts by introducing the flipping panels in a place you can't die in unless you're a retard, then later has you facing them with fire piranha plants and those things from SMG that pulse out circles that deal damage. Overall, fun level - especially in multiplayer with how hectic the double-cherries get.

Now I'd like you to describe at least 1 level's gameplay and why you felt it was bad.

>>333895138
The new mechanics regard the platforms themselves, such as platforms that move on a track when you move to one end, slowly-spinning elevators going through ghost-houses, skiing on ice to kill enemies, etc..
>>
>>333895025
Already said in the post that all new mechanics are either optional (multiplayer, even the cat suit) or are just there for two, maybe three stages out of the whole game.
>>
>>333895782
>or are just there for two, maybe three stages out of the whole game.
But that's a lie, most levels have new mechanics like the example I gave.
>>
>>333895158
A few months after Iwata first announced NX, Reggie stated in an interview something along the lines of "We have already announced that we are working on our next home console".
>>
>>333895671
The flip panels are hardly new mechanics, that kinda stuff has been around since Galaxy. Also, not getting hit isn't really much of a challenge in this game. It's neat, but it's not like it actually changes the gameplay; I'd already be avoiding taking damage.

And, for the umpteenth time, the gameplay isn't bad. Just boring. It's just generic mario platforming gameplay. No levels in particular really stick out to me.

Also, you can't just say "this level is different from the last one! That's a new mechanic!". Stuff like moving platforms, or ice physics, are nowhere near being new to the mario franchise. Nobody is saying these mechanics are bad; it's just that they're stuff that everyone's seen before.
>>
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>>333896336
>Also, you can't just say "this level is different from the last one! That's a new mechanic!". Stuff like moving platforms, or ice physics, are nowhere near being new to the mario franchise. Nobody is saying these mechanics are bad; it's just that they're stuff that everyone's seen before.

Not him but some new levels have new mechanics that weren't in previous games. The spotlight mechanic wasn't done in a previous game.
>>
MARIO MARIO MARIO MARIO MARIO MARIO MARIO MARIO
MM OOH MARIO MARIO MARIO
OH MARIO MARIO MAROI MARIO
MARIO MAMARIO MARIO MARIO
UH YEAH MARIO MARIOMARIOMARIOARMIOARMIOAR MARIO MARIO MARIO MARIO
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>>333896642
Some. Not all. There's a great difference between "all levels have new mechanics" and "some levels have new mechanics". And, again, while that's a neat mechanic, it's only used in a few other levels and it's never particularly hard to avoid.
>>
>>333896336
Also not that anon but pretty much everything you said in this post can be applied to any game. There's nothing generic about the game at all. You can only really say if any Mario game is generic it would be NSMB2. If you don't like this game, fine, but that doesn't mean its generic and bland.
>>
>>333896168
Point is that typically you enter a stage, encounter a mechanic specific to that stage, and then once you're done you move on to a different mechanic in a different stage. None of those individual mechanics stick around for long before you move onto to the next one.
>>
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>>333883168
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>>333896336
>Also, not getting hit isn't really much of a challenge in this game.
Way to miss what double-cherries do and thus the reason I mentioned getting hit in that level.

Here's a list of new stuff in 3DW:

>panel that speeds you forward, similar to mario kart, though they force you that direction in this game making turning difficult
>those swinging things you get ub circuses (can't remember what they're called ffs)
>spotlights that can activate bulletbills or spikes
>automatic retractable spikes
>switchblock platforms
>trains
>those weird tank-things; similar to train levels but slower and bullet bills and those marching enemies feature prominently
>clouds that can blow you off stages
>a hat with a light on for dark levels. Kills ghosts
>ice skating
>those bouncepad things
>platforms toggle a light when stepped on, lighting each one opens door/gives a reward

I could go on

>>333897234
>None of those individual mechanics stick around for long before you move onto to the next one.
Literally a lie, many make reappearances in later levels alongside the new stuff thay level, as a means of adding challenge.

>>333896980
>some parts are literally impossible to avoid the spotlights on purpose
>"never hard to avoid"
Please stop lying about videogames.
>>
>>333897662
>many make reappearances in later levels alongside the new stuff thay level

Yes, I know. I literally said they show up in maybe two or three stages.

Overall, the amount of time you're messing around with that mechanic still isn't very long. It can't in any way be compared to the huge, game changing mechanics of previous console Mario games that were almost always present.
>>
>>333898096
>It can't in any way be compared to the huge, game changing mechanics of previous console Mario games that were almost always present.
Such as...?
I'm struggling to think of any except the gravity stuff in SMG, but even that wasn't used in many levels. Even so, the mechanics in 3DW are used to the fullest extent needed, I don't know why you seem to want them to linger about every level or whatever it is you're looking for. Just be honest, you heard that 3DW didn't have a central gimmick or theme and decided to shitpost about it like a lot of people do, it never occurred to you the gameplay and level design is solid regardless.
>>
>>333898460
Jesus you're obnoxious.

I never once called it a bad game.

And to imply that there's nothing of note about the central mechanics of previous Mario games when you had whole games revolving around water cannons and gravity is laughable.
>>
>>333889613
TANABE
>>
>>333898860
Honestly wasn't keen on the fludd mechanic, and I acknowledged the gravity mechanics if SMG. 3D World tries to keep providing new things, using them thoroughly in a level to save for a harder level later on. The cat suit is used very prominently and is often requires to reach stars and stamps, given its wallclimbing abilities and prominent use one could argue that is the game's central gimmick.
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>>333899512
Feels weird to call it a central mechanic when the game has to be designed under the assumption that the player might not have it. Basically means it's just a powerup that's there to make you stronger and let you access a secret here or there.
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>>333878085
if they did they would have mentioned it by now.

Nintendo is dead. Just let go.
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>>333878085
SO LONG GAY BOWSER
>>
>>333900650
Stupid retardposter
>>
>>333900516
True, but it's just a different level design style really. Similarly the levels are designed to work well with multiplayer, but you can completely skip on that, too.
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