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>Hey guys this WC3 mod called DotA is really popular maybe
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>Hey guys this WC3 mod called DotA is really popular maybe we -
>Blizzard: yeah who cares

>This game called League of Legends based off DotA is really popular
>Blizzard: still don't care

>Developer of DotA here, wanna make Dota 2?
>Blizzard: it'll never work

>This HoN game is pretty good.
>Blizzard: we're not interested in a similar game

>Holy shit Dota 2 is fucking here and it's amazing
>Blizzard: okay I want a slice of the pie
>Blizzard: I know let's claim Dota is our intellectual property heh heh
>Blizzard: oh fuck we lost, well fuck Skeleton King.

>oh yeah here's our hip new Hero Brawler guys, we have Skeleton King!
>what do you mean it's shit?!
>>
>>333863012
>Dota
>You think you want it but you don't
>>
Blizzard's asspain knows no bounds
First this, then the Nost shutdown because they can't admit to the fact that they've been steadily making their game worse for the past 9 years
>>
But HotS is the only MOBA that doesnt have the gay laning phase where you farm for 20 minutes

that alone is huge
>>
>>333864521
Alternatively you could play literally anything but LoL
>>
>>333864521
>Confirmed for only having played LoL and its derivatives.

On top of that it replaces farming with "sitting back, soaking xp". Truly impressive.
>>
>>333864521
>Any other assfaggot
>active lane play with zoned denial of resources
>HotS
>fucking stand there in the back and do nothing, automatically get all the resources
hmmm
>>
>>333865079
Or you could get that xp back by taking down forts with your team
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>>333865442
HotS would honestly have been more interesting if only hero kills gave xp (and if it started you off at a higher level)
>>
weirdos pretending to be corporations and talking to themselves on 4chan

seek mental help ASAP
>>
DotA
>You think you want it but you don't.
Vanilla
>You think you want it but you don't.
SC MMO
>You think you want it but you don't.
>>
>>333865571
And this is unique to HotS how?
>>
>>333865801
Fort defenses can actually run out of ammo if they shoot shit for too long nonstop. If you keep pushing waves, it'll eventually burn through all its ammo faster than it can reload, and you'll have all the time you want to kill it, granted the enemy heroes don't tell you to fuck off.

Splitpushing plays quite a bit in hots, especially with mercenary camps.
>>
>>333866014
And what does any of that have to do with the fact that you get XP from them?
>>
>>333866014
>Splitpushing plays quite a bit in hots, especially with mercenary camps.
Splitpushing is also important in other games, and you haven't answered my question.
>>
>>333863012
It ain't bad. It's the only one out of them all I still actually play on and off and I can't really determine why. Maybe it's because I just don't really like the genre and HOTS is a bit more simplified than the others and more team focused.

On the other hand it makes it impossible to carry a team if they've got more than one and a half retards.
>>
>>333866165
Because there is good reason to push lanes without having to go straight for blowing up towers. You can just get minions to the tower then split off to help your team a bit. Or split off from the team to push a bit harder to preserve your towers ammo and get the enemy towers to spend their ammo so pushing is easier.
>>
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>Dota 2 is fucking here and it's amazing

OP is a massive fag
>>
>>333866165
>>333866265
It means you don't have to sit back and soak xp, you can get said xp by playing aggressively and destroying shit rather than just killing minions safely in your lane.

And trust me, destroying shit is a big fucking deal in hots
>>
>>333866331
Still has absolutely nothing to do with what you were asked
>>
>>333866418
>It means you don't have to sit back and soak xp, you can get said xp by playing aggressively and destroying shit rather than just killing minions safely in your lane.
Just like in any other assfaggots, so that doesn't make up for the passive lane XP soak.
>>
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>>333863012
>This HoN game is pretty good.
Hahahahah
no
>>
>>333866542
Yes but you get exp faster if you blow up forts rather than just sitting around scratching your arse.
>>
>>333866542
Well then don't lose xp and you won't have to deal with picking back up by soaking xp.

xp is the one thing you won't have a shortage of with all the shit you can get it from in this game.
>>
>>333866418
And you can also get resources from playing aggressively in Dota. The idea that the laning phase is passive is flat-out wrong.

In theory I think you should be able to do this in LoL too so I have no idea why these retards end up with 2 kills at 30 minutes. Flash only explains so much.
>>
>>333866014
yeah not to mention the most retarded "no person can carry a game"
or the "PRO COMEBACKS" when the enemy team is ahead by 5 levels and one kill can bring the other team back into the game.
this game is fun for a little but there is no way it sticks around no matter how hard blizz push it.
the "pro" games are more boring the league.
because literally nothing happens, the damage is so weak in the game that even if someone face tanks a team for like 5 seconds they can just walk out and back to base.
there are so few kills, so much of nothing going on, and so much dependence on getting the objectives that spawn every few minutes that its just plain boring.
>>
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>know a guy who is a massive Blizzard Drone
>constantly talks about how he doesn't like League of Legends and Dota
>"I really just don't like games with that kind of gameplay and community"
>Heroes of the Shit comes out
>more of the same
>Not only does he play it constantly, but actively shills for it

Fuck you, Blizzard. Fix Warcraft.
>>
>>333866680
it was pretty big back then
>>
>>333866875
I dunno man. I had my fair share of bad games in hots, but most of them were due to our comp being complete shit. As far as I remember, I was almost never severely underleveled in most of my unfavorable games. Always had a source of xp somewhere.
>>
>>333863012
Valve really fucked them in the ass with this one.

Just look at how they copied the art it's unbelievable.
I'm so glad Blizz did not destroy one more franchise. Fuck neoblizz
>>
>>333866542
>the passive lane XP soak
In fact, because heroes don't have to put themselves at risk to gain resources, it makes it more passive since there's less potential for kills.

I'm curious about what happens in practice (and at a high skill level, obviously): do people actually push lanes, or are they content with simply hanging back and soaking xp for the first several minutes?
>>
>>333867158
>look how they copied the art
>generic fantasy setting with fireballs and trolls

eh..what
>>
tried playing HotS, the movement is too floaty. Movement is such a big part of MOBAs, in DotA and LoL feels it much meatier/better, something Blizzard needs to change.
>>
>>333866680
HON was the one all the cool kids played before DOTA2 was a thing. It was big at the time.
>>
>>333867271
Just look at Naga siren or Invoker for example.

If you had played the dota mod you'd understand how much the character models are similar.
>>
>>333867271
He was talking about the art, why are you bringing up the setting?
>>
>>333867569
you do realize dota 2 heroes are meant to closely resemble their WARCRAFT 3 models right?
>>
>>333867271
A lot, and I do mean a LOT of the character models were taken from DotA 2, HoN, and LoL in the most blatant way possible. And that's saying a lot, given this is the genre where textures and skins were ripped from DotA into HoN, from HoN into DotA 2, and whole hero concepts were stolen by the LoL devs from DotA Allstars.

And I don't just mean that they're based on the same in-game characters, because it goes beyond that. Being based on the same character shouldn't lead to near-identical looks. I mean, sure, in some cases it will (only so much you can do with a 2-headed ogre or a walking skeleton), but why, for example, does Morrigan, who is not based off of Akasha, have pretty much the same model? Why do Invoker and Kaelthas have pretty much the exact same skin, down to the wardrobe? Yes, they're both based on the same character. But they are pretty much carbon-copy identical.

It seems like Blizzard's design team created a few good and unique characters like the Lost Vikings, and then said "eh, screw it, let's just copy models from DotA, HoN and LoL, and change them a bit. No one'll notice."
>>
https://www.youtube.com/watch?v=zbdTOIZI1hM
>>
>>333868207
you do realise valve copied blizzard's character models very very closely right?
>>
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>>333864521
>where you farm for 20 minutes
how to stop someone who hasn't played or is just fucking garbage
>>
My biggest problem with HotS is its such a small fucking game that Blizzard is shoveling tons of money into so it gets ridiculously high quality models and animations.

While all their other games look and play like dogshit.
>>
>>333868793
spot
>>
>>333868606
>dota 2 heroes are meant to closely resemble their WARCRAFT 3 models
does it seem like im saying they didnt copy them? because what I meant to say was that they did it intentionally to make the transition from wc3 dota to dota2 a lot easier(lot of the chink countries didnt see the point in switching to dota2)
>>
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>play dota
>tried hots - it's shit
>still glad it exists because of the porn it produces
>>
>>333868446
who the fuck is Morrigan? do you mean Kerrigan? because if you do you're a fucking retard, HotS uses a slightly modified version of the SC2 Kerrigan model, which was designed by a completely different team.

and your argument is retarded, you cant expect blizzard to redesign kael thas just because someone else copied the way he looked
>>
>>333867192
if you push a lane the towers run out of ammo and become worthless

you can then blow them up at your leisure
>>
>>333868564
Some of this is bullshit.

For instance Abaddon and Wraith King both have a ton of particle effects.

Then they also discard jiggle-bones, a very prominent jiggle bone is the fact that Brewmaster's stick is one and dangles when you move him. His brewlings also have tons of particles. What if they showed Morphling and Io without particles? It'd be nothing.

Doom doesn't have his fire sword.
Terrorblade doesn't have his glow and fire steps.

Invoker doesn't have his orbs - which he has at level 1 and is iconic.

Gyrocopter doesn't even have a moving propeller.

And bunch of other shit.
>>
What is the most fun Hero and why is it Tassadar?
>>
>>333863012
The difference between Valve and Blizzard is that Blizzard doesn't crowdfund prize pools nor take 75% of said crowdfunding for themselves.
>>
>>333869043
why that bitch got a bowl in her mouth?
>>
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>>333869347
>being a salty bitch
>>
So, I tried playing HotS a little while ago, except I exited the game and uninstalled battle.net the moment I saw the cringeworthy tutorial with the forced voice acting.

Am I a bad person?
>>
>>333868959
the point you seem to be missing is that valve ripped off the art in the most blatant way possible from a game that is not theirs on top of getting the DotA2 rights.

Blizzard's anus is forever destroyed from this on.
>>
>>333869586
I hate HotS but he has a point. Dotards always use prize pools as a reason why DotA is so great when they are paying for it themselves. True cucks
>>
>>333869663
Yes, but in this case you dodged a bullet.
>>
>>333869668
and why does that matter, blizzard tried to sue them; then took the only hero that matters; skeletal king. ;_;
>>
>>333869668
>And then Valve thanks theirs "friends at Blizzard for their support of the DOTA community"
Hehehe
>>
>>333868564
this is irrelevant.

What would have been relevant is the comparaison of the characters models from the original W3 dota mod's and the DotA2 game.
>>
>>333869796
I don't understand, I enjoy Dota 2 and can appreciate the fun of League just fine.

It's just when I tried HotS I literally felt my asshole clenching shut when I was forced to remember I was playing a post-warcraft 3 Blizzard game.
>>
>>333869668
They didn't get the rights to DotA they got the rights to Dota :^)
>>
>>333863012
>tfw I play hots
>tfw I like it
>tfw I hate MOBA, but I can just be lazy and still have fun in this one

>tfw they'll never get a single cent out of me for playing it
>>
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>>333869786
What about the other ways Dota is better than all other ASSFAGGOTS?

>custom games
>working replay/spectator system with tons of features
>a marketplace with cheap hats in the cents - hats haven't dominated the game like CSGO or TF2
>the most balanced out of all the games in the viability of the roster, every hero is unique in relation to each other
>tons of itemization, active items and strategy
>compendiums which act as a ticket, predictions, free item sets - which are worth more than the compendium in the long run, unique items from the compendium and more
>bugfixes every other day, bugs that break the game dramatically are fixed within 12 hours of being found
>major balance patches that's not afraid to change the game from how it's being played
>>
>>333868446
Most of characters you mention were actual Warcraft 3 models. And after that there were World of Warcraft characters. Same with other games like Stracraft and Diablo.
All of them years before Dota2 release.
So it is Valve who copied Blizzard, no other way around.
>>
>>333866696
Just like in LoL and Dota, except you still have to actively gather the resources and can deny them in lane.
>>
>>333865442
>Any other assfagot
>Have one guy jack it for 30 mins while the rest of the team protects him or pushes

>HotS
>Requires all teammates to push and do objectives because it's a team based game
Hmmm

Guess what guys the games aren't comparable because the gameplay is completely different.
>>
>>333869307
CAN'T PASS THE TASS!
>>
>>333870524
>people can't deathball and 5man push

?
>>
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>>333870524
>>Have one guy jack it for 30 mins while the rest of the team protects him or pushes
>>
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>blizzdrones

>v-valve stole from blizzard!
>>
>>333870338
Yeah, if you focus on the "meta-game", i.e. the client, the business model, the custom games, and so on, Dota comes out significantly ahead.

I also like that bar a few exceptions, the cosmetics don't look too stupid or out of place.
>>
>>333870524
>Implying pushing and doing objectives is exclusive to HotS
2/10, got me to reply
>>
>>333870524
>My game is not awful, it's different!
>>
>>333870648
>>333870785
>Dotafags mad that I strawman their game like they strawman hots
My point was that the core mechanics are completely differen't and simply saying "which is the better moba?" is like apples to oranges.
>>
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>>333870338
>dota 2 customs
>not dead
>>
>>333870987
telling the truth about your shallow game is not a strawman
>>
>>333870338
>>a marketplace with cheap hats in the cents - hats haven't dominated the game like CSGO or TF2
How is this positive thing?
>>
Blizzard hasn't outsourced anything since Starcraft: Ghosts was canned. Valve is the only known developer to hire modders to make it an official game.

You can argue that slice of the pie stuff with anything they do really, WoW especially.
>>
>>333871265
>skin in HotS/League/HoN/Smite
>some 10 dollars or something because of virtual currency

>hat in Dota
>can get like 3 hats for 10 if you buy from treasures
>can get like 8 hats if you buy seperately

>hats in Dota can be mixed and matched because they're items, not 'skins'
>hats in Dota affect ability effects and icons
>>
>>333870524
0/10, pity reply
>>
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>>333870524
>Heroes of "clusterfuck together in a ball and go where the game tells you with zero communication or coordination required"
>team based

HotS is only "teamwork focused" in the way that tug of war is
>>
Serious question, what's stopping me from playing both games and enjoying them for their own strengths?
Like I could play Counter-Strike and TF2 at the same time, why not this?
>>
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>well fuck Skeleton King
>>
>>333871725
Nothing. Why are you trying to conflate "X is good and Y is bad" and "you should not enjoy more than one game"?
>>
>>333863012
>Blizzard: I know let's claim Dota is our intellectual property heh heh
>Blizzard: oh fuck we lost, well fuck Skeleton King.
Wasn't the Wraith King change for the purpose of branding because Valve felt Skeleton King was too much like his WC3/Diablo incarnation who was literally named Leoric in the old mod?
>>
>>333871725
People on the internet will get extremely mad if you don't pick one game and relentlessly defend it.
>>
>>333871725
>Serious question, what's stopping me from playing both games and enjoying them for their own strengths?
HotS not having any strengths
I do this with LoL and Dota rather than having extreme devotion to one side or the other, but with HotS there's just nothing
They dumbed it down further than I thought anyone would ever dare to in a million years
>>
>>333867192
At tournaments, barring a few comps that don't do early teamfights, teams smash into each other right at the start.

Generally you're having a team fight every couple minutes. When you are laning, your focus is more on harassing the opponents than the creeps. If you're left alone in a lane, there are a plethora of tactics to push down structures. No one really stays in one lane the whole game, people shift around to try and catch opponents out of position and then go to whatever lane is advantageous. There's really nothing passive about any phase in HotS.
>>
>>333872003
Yes? What part of that post implies otherwise?
The point is Blizzard doesn't own skeletons who are also kings and calling it copyright infringement is a massive stretch so Blizz likely did it purely out of butthurt
>>
>>333872091
Games only being 20 minutes max is a good strength, as well as unique heroes like Abathur and Cho'Gal.
>>
>>333872003
It was because Blizzard was trying to sue them, so they changed SK which was named after Leoric

Blizzard actually has a character named Leoric, who is a skeleton king so you know, they could actually get them for that
>>
>>333872283
Cho'Gall is the most boring hero in any assfaggot ever made
>>
>>333872281
They didn't sue Valve over it though. The entire court case was over Dota name being public domain or a brand name owned by Valve which both Blizzard and Valve settled on.

People take this shit so out of context just for the sake of fighting it's stupid. Both are just big name suits playing tug of war anyhow, Valve isn't better just because they made a game that's based off the original mod.

>>333872348
Prove it. I can't find anything that indicated any legal action taken over anything other than the Dota name. Which was it, the name.
>>
>>333872348
DotA 2 already changed SK's name to Ostarion from Leoric.

I'm still a little puzzled by the Necrolyte and WR change myself.
>>
Dawngate was the best MOBA
Inb4 stroke over MOBA and not ARTS
>>
>>333872397
as a dotafag i disagree

the problem is just HotS fucking sucks, not cho'gall

abathur was 1000% broken last time i played though, you can literally stay in your respawn where it is IMPOSSIBLE to kill abathur, and still contribute because of global range abilities
>>
>>333872543
Doesn't Warcraft have several characters called Windrunner? If so, that's probably why the change was made.
>>
>>333872517
Then why did they have to change Skeleton King?
>>
>>333872543
Blizzard owns Necrolyte, Windrunner and Skeleton King. Yes, you can copyright titles.
>>
>>333864521
>I don't know how to laning phase
>>
>>333866680

hon was the shit around 2010ish

turned to shit after it went F2P/P2W early access
>>
>>333872594
Dawngate was dog shit though, it was just an even further steamlined LoL
>>
>>333872660
Branding. Valve wanted SK to be a more iconic character solely associated with Dota 2 and not the Warcraft 3 mod. The other heroes have gone through the same changes like Brewmaster.
>>
>>333872598
Abathur's range isn't that long. If you're in bottom or top lane you can reach mid-lane on most maps and that's about the extent of your reach. His main contibution is to xp, giving your team a late game advantage in level; which if you're not body soaking a lane with him you've basically guaranteed your team a loss because your team fights are all 4v5.
>>
>>333863012
The difference is blizzard used to care about quality and always was right.

ASSFAGGOTS only succeeded when esports supported it. Blizzard ignored it because it was a waste of fucking money until sone stupid suckers were willing to invest RETRDED money to make the concept go critical success.

Now they consider it because its viable finally at other companies (volvo tenchinks) expense.

And their answer is a shit game so it barely matters anyway.
>>
>>333872876
>Valve wanted SK to be a more iconic character solely associated with Dota 2 and not the Warcraft 3 mod
Christ, they're really fucking stupid if so.

Well, to be fair it could have been fine if the end product wasn't so bad. Brewmaster is pretty good and so are the spirits.

Wraith King isn't even a cool wraith, he's some old guy with a croissant beard and meme lines.
>>
>>333872678
They don't own the names but they can still be correlated with WC3 so for the sake of maintaining separate identity they had to be changed.
If Icefrog just made the heroes more unique instead of trying to make them as close to their WC3 counterparts as possible for easy recognition he wouldn't be having these problems.
>>
>>333864521
>But HotS is the only MOBA that doesnt have the shit people like in MOBAs
fixed that for you
>>
>>333871058
God I've spent so much time with the RTS maps on that. Wish I could still play them.
>>
>>333873127
they probably nerfed him or something, i tried HOTS a year ago or so when i had a closed beta invite, you could get XP from your symbiote as well as any mob you spawn like the little beetles, mines, and the gargantuan or whatever its called, his ultimate, without ever leaving spawn. 4v5 didnt matter when your symbiote spells cost nothing to cast and have cooldowns under 2 seconds except for i believe the shield, and of course the ultimate.

he was really, really, really fucking broken.
>>
>>333873253
>Brewmaster is pretty good and so are the spirits.
I wish the same could be said for Venomancer.
>Lore explains he's a mutated human
>Make it a generic snake
>>
>>333872876
So they change the most iconic boner lord into some green santa claus
>>
In all honesty I find ways to appreciate HotS, Dota2, and LoL.

If I want to play something quick and easy going I play HotS. (basically just play li-ming spamming the fuck out of abilities blowing people up is quite entertaining)

Dota2 I play if I'm looking for something a lot more involved and you have to think a lot about every move you make.

LoL I find a little more in between as you can use abilities more freely than Dota2 but it still takes time and awareness.
>>
>>333873295
>they don't own the names

but they do own Skeleton King, Necrolyte and Windrunner you fucking retard, it's not about correlating to WC3 no one cares about that or their identity

the name of Blizzards character is "Leoric: The Skeleton King" you know the hero that skeleton king used the model of Dota 1. The same hero they have just added to their own moba. It would not be a problem if these were two independent games but dota 1 was built out of WC3 assets. Valve have always been on shaky ground with Dota 2. It is best that they don't poke the bear. You realize Dota 2 is the full name of the game not an acronym because Blizzard owns "Defense Of The Ancients".

In fact Hearthstone has a card called Pit Lord

Well guess what in Dota 2 he's called Abyssal Underlord now.
>>
>>333864521
>that doesnt have the gay laning phase where you farm for 20 minutes


why even play MOBA fag
>>
>>333873253
Just give him the baller set from the most recent winter event, there's a reason why sets all cover his face.
>>
>>333873651
actually Valve does own Defense of the Ancients but they presumably worked out the trademark stuff with Blizzard, two big companies would have less of a headache if they just settled on instead of having a lawsuit.
>>
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>>333873567
I don't see how he was iconic, he was just a Skeleton with a cowl. His design was pretty much D1 Skeleton King anyhow. Lifesteal aura and everything.

It was different enough, but Valve decided they wanted more distance in design for individuality.
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>>333873804
>not knowing the manliest hero without testicles
>not knowing capslock leoric guide
>>
>>333873913
I know who he is, I can easily identify him. Corporations aren't thinking about US when they do this shit.
Look at the playtesters Valve hires and the shit they have to change to appeal to them like changing Silencer's color scheme because people thought he was Dragon Knight or the larva maze in HL2:E2.

They're catering to retards.
>>
>>333873804
he was the fucking man
>>
>>333874203
You can put hype behind anything and say "He was the man! Everybody knows his name!" but that doesn't mean dick to the people in-charge of marketing and game design. Because some blind retard can't distinguish something it's gotta change.
>>
>>333874323
so now they make him the blandest shit ever
good work
>>
>current year
>playing assfaggots
>ARGUING over assfaggots

This genre of game is cancer. How you faggots still play the same map over and over and call it fun is beyond me
>>
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>>333874421
That's Valve's art team for ya! Look up old HL2 alpha screenshots if you really want to feel sad.
>>
>>333874526
>any sport or board game ever
>How you faggots still play the same map over and over and call it fun is beyond me
>>
>>333874709
Board games aren't video games. Even though they are all the same mechanically, Street Fighter still has different stages. But you gotta pay for that in Dota 2.
>>
>>333874530
>Try to pick DK
>Always end up picking Silencer by mistake

ICEFRAUD YOU HACK
>>
>>333874709
>Literally comparing a sport or a board game to a virtual game where possiblities are pretty much limitless

Assfaggots everyone
>>
>>333871557
Positive
as in how are microtransactions something positive?
>>
>>333874878
You can make multiple boards for board games too. People don't because the games are designed for one board, just like field sports assfaggots. It has absolutely nothing to do with how replayable a game is.
>>
>>333874841
>Even though they are all the same mechanically, Street Fighter still has different stages.
So they make literally no fucking difference?
People bitching about assfaggots having one map but happily playing fighters is extreme hypocrisy
>>
>>333875125
Obviously not. Because you retards keep playing the same map for hundreds of hours. COD, CS, tf2, and other games change the terrain to add variety. But keep eating your shit and calling fun. Atleast hots has map changes. Dota and LoL still like to think they're the leaders of the special olympics
>>
>>333875251
Playing the same map with the same atmosphere and same music over and over again is tiring. Some people have personal preference for where they want to play. It's a video game, I should be able to go anywhere regardless of what it actually changes, it's about aesthetic.
>>
>>333875685
>you aren't allowed to have fun because I said so
>your game isn't allowed to have one map but fighting games, board games, and team sports are
>>
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>it's a blizzdrone thread
>>
>>333875939
>It's a my jew corporation is better than your jew corporation thread
>>
>>333875786
>Some people have personal preference for where they want to play.
That's why some people don't mind a game only having one map because all of the variety exists in other mechanics and game systems.
>>
>>333876139
You completely ignored the part where I said it's about aesthetic.
>>
>>333867271

Characters are literally Thrall, Daelin Proudmoore and Sylvanas. Or hey, here's Lina Inverse from my Japanese Animes.

>/v/ still pretends DotA has original characters
>>
>>333876327
>what are weather items
>what are terrain skins
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>>333875939
Someone should make some good games for them to play.
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>>333863012
>Blizzard: oh fuck we lost, well fuck Skeleton King.
Why you gotta do me like that, senpai?
>>
>>333876417
>Allstars
>original characters
>>
>>333876656
Oh cool, more shit I have to buy.
Thread replies: 145
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