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why is arma the best PC game?
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why is arma the best PC game?
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>>333723694
yeah squad is better ..
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>>333723694
idk, google "delusional"
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>>333723694
Project reality is
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>>333723694
I want to play as AAF.
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>you will never play in large matches where people actually use artillery and air support to the full effect that they would realistically have

>instead the artillery is never used because of babbys that just want to shoot guys and dont want to be killed by what actually is the main cause of casualties in real life
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itll be the best pc game when its dx12 an can handle a whole map of npcs instead of what it is now
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>God awful engine that'll never be fixed
Not good nor best anything.
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I'm still more a Rising Storm fag.
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>>333723694

That is a stupidly narrow point of view you have there OP. Have you played anything else?
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>>333726390
>there will never be complex and intricate ArmA and SupCom:FA championships in e-sports because dudebros would get bored

Truly we live dark times.
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>>333726675
>>there will never be complex and intricate skiing and badmington championships in sports because dudebros would get bored
>>
Because it's not dumbed down for idiots, it tends to keep the children away.

Sure the community took a huge blow because of DayZ and other zombie mods but it's slowly shifting back to it's prime.

We play it with a group of around 100 people twice a week, around 8 hour sessions each with a ton of mods that add realism and we play it milstrict, I have yet to find another game series that is even close to the amount of depth, complexity and realism than OFP/ArmA.
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>>333726838
Jagged Alliance 2.
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>>333723694
It looks nice without Shitfilters, over-the-op Bloom, DOF, Sharpening and shit like that. It's simple on the eyes and highly customizable.

Modding and scripting is easy to learn and allows for a wide variety of community content.

The Terrain and Maps are gigantic and allow for a lot of different and unique scenarios. You actually feel the need for vehicles and can actually use jets/helicopters without the "back2combat or get killed" warning.

It's complex and even better with ACE. It's not dumbed down and allows for a slow and steady gameplay were tactics on the bigger areas are decided by teamwork and group-based movement.

These are the reasons for me.
>>
Am I the only one regretting the aiming system from Arma 2?
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>>333726915
Jagged is a really good strategy game but it doesn't have anything to do with a FPS milsim like Arma where you simulate these scenarios with 100 other people, you know, actual radios that work like the real thing, actual aiming/zeroing and all that.
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>>333726390
But that would show how boring, horrible and ramdom war truly is, most Arma players just want to brag about playing a milsim without actually playing a milsim.
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>>333727537
This (sort of).
It remind me people who say
>wah wah, why Boehmia don't put VBS2 on steam already??? It would be so much better than shitarma3!
Like that Tank simulator dev, Bohemia know their public.
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>>333726390
Because being killed in an artillery strike before the main attack isn't fun
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>>333727881
>doesn't enjoy realism in a milsim
Go back to CoD already kiddo, only true operators such as myself should play Arma.
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>>333726390
Shame
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hi
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>>333727812
steel beasts is such a good fucking game holy shit
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daily reminder united operations is the best community to play arma at
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>>333728354
Nah mate I love it, I haven't gotten into arma but I played a shitload of RO2, it just makes you learn to be more aware of what is happening and not get your ass blown up.

Those games that show the brutal side of war where you will get fucked hard at any second if you are not paying attention are fun as fuck
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>>333728519
RIP ears
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Arma 3 on PS4 WHEN?
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>>333727812
Bohemia doesn't even own VBS. That's a different company.
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>>333728787
Too many buttons
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>>333728737
>>333728354
I wouldn't even like to play that way all the time, but surely at least one decently sized group out there could organize a few matches a year where genuine combined arms decided the fight?
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>>333723694
best at what? being buggy, poorly optimized, made by retarded hacks and having shit vanilla content so the only good content is made on the whim of those in the community that will put up with bohemia's bullshit?

yes it's simply the best.
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>>333728787
Never. It would be so dumbed down it would not be worth it.
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>>333726390
arma isn't realistic in the first place. so there's your problem.
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>>333728983
>>333728874
REEEEEEEEEEEEEE
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>>333729230
Serious though you'd have to dumb it down to fit it on a ps4 controller
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>>333728874
>>333728983
buttons mapped fine, not dumbed down, even had lean which OPF on PC didn't have.

bohemia are just too incompetent to port it to a system with finite processing resources. the xbox was a beast and they couldn't port a game from 2001 without having the view distance set to 300m with 20fps average framerate. other than that it was fine.
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>>333729380
Can a ps4 render the world of Arma and also keep up with all the AI?
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>>333728787
They couldn't get it to run on a PS4, ever.
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>>333728864
you know what I mean.
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>>333729514
probably not. the graphical requirements are not the problem it's the cpu. ps4's cpu is like a netbook cpu from 2012 or something.
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>>333729697
That's what I mean, there's a lot of shit going on in the game
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>>333726675
Thou art mine darker skinned brethren
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>>333728582
who is that fragile kid ?
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Anyone managed to get sharp ArmA 3 videos on Youtube ? Because i just can't get a clear picture, the bitrate goes to shit at the very second i turn the camera, and i'm uploading raw, uncompressed footage.
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>>333723694
Command: Modern Air/Naval Operations is superior
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>>333728787
A game like Elite or Wasteland 2 control like total ass on console.
Imagine Arma now.
You don't want.
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>>333728874
>>333728983
wasn't issue with XBOX port of OFP

>>333729068
aye, calling it simulator is wrong, if anything, it's a wargame: while details are largery simplified compared to dedicated simulators, it offers overall realistic situations and results.

Compare tankery in ArmA 3 and War Thunder. There's hardly what to compare, ArmA 3 tank damage model is nowhere close in terms of realism to War Thunder.
But, unlike War Thunder, ArmA has infantry, artillery, APCs, anti-tank weapons, mines, soft vehicles and ability for crew to leave damaged tank, which can make battles themself far more realistic than War Thunder ever could.
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>>333730405
OFP was on consoles?
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>>333730405
God damn war thunder tanks is a whole other can of worms

>they are charging 2000 fucking eagles for grass to disguise your tank
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>>333730405
but it was.
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>>333729068
>>333730405
Arma = Flight Simulator
VBS = Xplane/DCS

Also, Arma is an infantry simuator. Tanks and shit are just bonus.
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>>333730405
RHS tanks do model damage more realistically than "oh you got shot in the barrel, better blow up!"
>blowhemia
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>>333730517
OFP:Elite. It had upgraded visuals, but new, worse, voice acting, due to Codemasters putting copyright claim on these during their divorce with Bohemia.
Many many hours in XBL, before MS pulled plug off
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>>333730832
Tanks and infantry are pretty much linked though, you can't have a true infantry simulator without armour the same way you can't have a true armour simulator without infantry
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>>333731246
yet, Arma and Steel beast exist and are totally different things.
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>>333730517
>>333731128
https://www.youtube.com/watch?v=jI44OsrePCs
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>>333731365
I'm taking about a true simulator, simulating the real thing. Sure you can have a game where you just shoot guys or blow up tanks but when you simulate the real thing they rely on each other
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>>333731365
what are you even trying to say. arma is a combined arms """"sim"""" which is why it also has vehicles and aircraft. it's just infantry is the bread & butter because it's where most people will be playing and offers the most gameplay. coincidentally! infantry is the bread & butter in real life as well. arma is still not realistic though.
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>>333731778
>it's just infantry is the bread & butter because it's where most people will be playing and offers the most gameplay. coincidentally!
no, it's the other way around.
Arma was always supposed to be all about infantry.
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>>333728737
I'm pretty sure that you can get fucked hard even if you are paying attention just by sheer bad luck
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>>333731778
Infantry is the bread and butter of warfare, tanks and planes are just there to support the infantry

Infantry wins wars
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>That feel when highest k/d ratio every operation
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>>333723694
Unoptimized garbage.
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>>333731981
That's what's so great about it, shit happens

I can't even remember how many times I've been paying attention and doing everything right and a stray bullet sprayed randomly hits me and kills me
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>>333732125
i'm already struggling to have a decent fps on foot, i can't imagine my fps while piloting one of these things at high speed
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>>333732115
In most cases you can't win without air, artillery, tanks. Warfare it's just wery complicated rock-paper-scissors.
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>>333730680
what? How does that even work?
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Overall Arma 3 is a better game than Squad, but it suffers from crippling optimization.

Also the Life Mod community that is pretty much treated and looked down upon as pre-civil rights era black people compared to the rest of the community.
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>>333732474
True but at the end of the day infantry wins
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>>333732474
>rock-paper-scissors
combined arms is not about counters, but about cooperation.
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>>333732593
Well you spend $10-15ish each to buy a patch of grass to place around your tank
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>>333732652

Go back to mopping the grass and vacuuming the parking lot, gun fodder
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>>333732839
I'm not denying artillery, tanks and planes play a major role, but they can't hold ground against an enemy
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>>333732593
>free """""""syrian""""""" army
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>/a3g/ will never have its glorious comeback, making Arma 3 playable again
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>>333732835
you can't be serious, but holy shit, I believe you.
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>>333733135

>wanting to deal with crusty again

fuck no
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>>333733105
funny enough, they seem to wise up finally, and SSA and FSA not only don't jump each other at every occasion, but there are even reports of them cooperating aganist ISIS
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>>333733150
Make an account and have a look right now, biggest fucking money grab I have ever seen and it doesn't even work well to hide your tank

It started at 500 eagles which is bad enough then said the discount has finished, then jumped to 1-2k eagles
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>>333732819
It's just other side of the coin.
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>>333733380
it was funny, though sometimes in rather unexpected ways
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>>333733476
the FSA's foreign handlers realized ISIS has its own goals
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>>333724192
my brother
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>>333733135
a3g is a shit community, UO is better
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>>333733538
well, I have it still intalled (cleared tiers I-II of US armor and German Avia), I'll just have to wait for 1.5gig of patches to download

>>333733626
no, it's completely different thing. RPS is about use of proper tools to deal with proper threats, and not getting hit by counters yourself, Combined Arms is about types of arms supporting each other to fill for their weakness, mostly to make such simple counters ineffective.
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>>333732474
>Warfare it's just wery complicated rock-paper-scissors
That is such a gross oversimplification that it becomes useless, outside of some systems that are only suitable to deal with one specific kind of threat, like SAMs, war isn't anything like a rock-paper-scissors, this is because the use of maneuver, surprise and other tactical tools will completely change how an engagement works, an IFV can just mow down infantry in the open all day long, but if it is caught in a ambush inside terrain that favors infantry it becomes a very expensive metal coffin, sometimes you will want to move slow and carefully, sometimes maintaining the initiative is worth a few a casualties, the rules are changing all the time.
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>>333732606
>play SQUAD one month ago
>got a decent framerate
>play SQUAD now
>framerate is total shit and seems locked at 56 FPS

What ?
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>>333733650
story?
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>>333732965

>I'm not denying artillery, tanks and planes play a major role, but they can't hold ground against an enemy
by themselves, fix'd there for you.

But no one can, you are delusional if you believe infantry can hold ground against a well supported armored push without having support assets of their own.
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>>333734664
Noob didn't turn on auto-hover.
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>>333734640
>56fps
>total shit
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>>333734664
pilot tried return-to-target manouver and didn't take thin mountain air into account
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>>333734694
>infantry can hold ground against a well supported armored push without having support assets of their own
Sometimes.
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>>333735042
>>333734694
I guess it would depend on terrain and equipment available at the time etc, it's hard to say
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>>333734932
Anything under 60 is absolute shit. I can "accept" less frames from ArmA, because i don't have the choice nor nobody else, but from something with the scale of SQUAD ? Fuck off.
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>>333734342
This
Wargame gives a pretty good feel for this concept
>>
It's not
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>>333735042
>>333735232
>Infantry alone surviving against a combined arms formation.
Nope.
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>>333735617
>love milsim but suck at rts
>not even good enough to beat ai
fug
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>>333735806
RTS AI cheats, play against humans.
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>>333735806
I know this feeling, don't worry
First of all, the AI literally cheats
It knows where all of your units are without recon

I'm bad at RTS but I've become really good at Wargame, 250 hours played and around 200 wins to 100 losses
Read this guide, it's long, but it really really helps https://steamcommunity.com/sharedfiles/filedetails/?id=247884292
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>>333727812
I just want some of the VBS3 features to come to ARMA 3, like this.

https://www.youtube.com/watch?v=51PL1_9rfYk
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>>333724192
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>>333735710
Bastogne?
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>>333735617
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>>333736067
Meh, every single building in Arma 3 is destroyable (some just take A LOT of beating), making a high-detail physics thing like that will have a huge toll to the already bad performance.
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>>333724192
This.
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So do US Marines actually get to play that BI simulation game, that's way better than arma?
>>
What groups are you playing in? Murshun never plays these days.
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>>333726390
8-10 man teams for each side. One commander, a few staff, a few subordinate/support commanders, and a couple "waah I jus wan kill shit" dudebros for snipers, operators, etc.

Everyone else in the unit is bots. You'd just need to write a bot mod robust enough to handle a reinforced battalion or company TF.

Srsly, hex and counter wargaming did shit like this all the time back in the day.
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>>333736716
It's mostly same.
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>>333736180
>Bastogne
But the allies had support and the germans didn't have any decent air.
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>>333734342
>playing arma
>tvt
>motor rifle company vs 2 sections of UKR infantry with an ags3
>enemy have btr82as
>go rpg assistant and grab rpg26 from pal
>go head into some thick foliage (VT5)
>wait for btrs
>2 btrs with infantry infront come aknocking
>hit btr from the front with rpg26
>kill 1 btr and the 7 dismounts pushing around it
>ukranian laughter
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>>333736768
seems to have more features to me, but I really don't know much about it.
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>>333723694
Silky smooth 20 fps with clunky gameplay. The game is ok for what is this, but it's still shit in many aspects.
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When will Arma 2 and/or 3 get VR support?
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>>333723694
Its not the best game. Its nigh unplayable most of the time due to the shitty optimization. Its not streamlined for people that just want to hop in and play with people right off the bat.
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>>333737054
unplayable is a huge hyperbole. On most non-bloated servers, you're well above 30 fps.

>Its not streamlined for people that just want to hop in and play with people right off the bat.

Well literally every FPS these days is like that so I don't know why you want Arma to become another CoD clone.
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I have never tried to like a game so much in my life. I remember seeing awesome mods on youtube and I bought Arma II because of it. But there is literly no fun to be had,

>the community is nothing but try hard mil sim fags
>the engine cant get above 45 fps
>controls feel unresponsive
>on Arma II, its impossible to find a server that isnt DayZ or some other zombie mode
>All other servers are just varients of Wasteland
>Shit developers, people only play mods because the devs dont know how to make a fun game

The games are shit, any other military shooter is more fun than these trash games.
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>>333737261
Siege you click a button and play. Insurgency you hit a button and play. RO2 granted you need to use a server browser but you don't need to download 20 mods to play and the game is more stable. Its hard to get into a game that's going for a realism angle when the frames aren't smooth.
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>>333737512
Did you even join a group? Because it doesn't sound like you did. You see the awesome mods when you play in a proper group with a good mod list.
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>>333737753
Unless you are joining a random KOTH server with like 100 people and vehicles your FPS shouldn't be that shit. You can just install that dynamic warfare thing and get a few friends and operate vs the AI doing random missions and shit. Or download missions and do those.
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>>333724192
PR is better than Squad
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>>333724192
what a strange way to spell project reality
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>>333726390
there are plenty of autism units that do literally this

just google some, im in an autisim simulation group that fields 3 full platoons and an airwing.
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>>333738008
Yes but my point is that its not very intuitive and a little frustrated when all I want to do is play a game.
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>>333738637
Server browser, search game mode, join server. Download workshop file, set up match, choose AI difficulties and some other things.


Maybe if you have down syndrome it isn't intuitive its exactly the same as every other game except ones which have quick match but no one would ever fucking quick match in ARMA.
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>>333723694

Tell me a good Arma 3 server, every time I try this game I end up getting bored in an hour because noone ever fucking plays as a team, it's just autismos running around for miles.
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>>333726390
I did 15th MEU in Arma 2

I got to experience it.

Get recked
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>>333734152
you have that backwards senpai

>>333733135
a3g is coming back

we are working on getting a content pack that isn't bloated
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>>333726390
Just Project Reality. It's a free mod that's gone standalone from BF2. 100 man servers can see some intense fights, and there's really good teamwork and coordination for predominantly pub games.

Commanders have area attack abilities to call in. There's player controlled mortars (unfortunately no heavy guns or self propelled arty). Squads will divide into your general CAS wing, transport, tank/APC, mech infantry and so on. Squad leaders are able to speak to each other and the commander on their own channels outside of squad/local chat. It's pretty fun when you work with a tank or CAS to light up some nerds and follow up with a section attack.

example
>Grozny map, at airport flag
>no defences, we quickly cap and force ticket bleed on RUS
>Hiding out in the terminal
>mortars start falling, followed up by BMP2s and BTR80As firing into the terminal
>Enemy squads start pushing in, my squad holds on
>Eventually all 100 players are fighting for the airport
>Arty and mortars falling everywhere
>Russians smoking the fields and trying to get into the compound
>We've got defences built onto the roof, magdumping everything we've got
>BMP2 and BTR80 make it inside and start killing everything, and get RPG'd or AT naded
>Russian infantry slipping into the building, we push from the top floor to the bottom, clearing them out several times like this
>Team nearly loses control of the airport, but a huge human wave assault takes it back to win the game
It was pretty intense, and that wasn't even with tanks, planes and choppers.

If you want alot of arty try Forgotten Hope 2. It's another mod, and has self proppelled arty. As an infanteer, it gets tiresome really quick dying to arty all the fucking time.
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