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http://techcrunch.com/2016/04/07/virtual-realizations/

>A few things I learned about virtual reality after spending way too much time in it

>A lot of the stuff out there shows massive promise — but plenty of it is not great. I checked out most of the 30 Oculus Rift launch titles, and I’d say maybe five are really great examples of what VR brings to the table. Many aren’t really improved by VR; they’re just okay games that happen to have VR support. Some of them are actually made worse by poorly shoehorned VR into an otherwise intriguing game (I wanted to love you, Chronos, but your fixed camera that changes wildly from room to room is the worst.) The Vive has some truly mindblowing stuff that brings in its motion-sensing controllers, but it’s largely short demo experiences right now.

>VR Neck is a thing. Strapping a headset to your face for hours on end and throwing your head about makes your neck hurt.

>Both the Oculus Rift and the HTC Vive have long, thick cables attached to them — cables that are easily tripped over or caught on your foot while you sit at your desk. Trip over that wire and you’ve just sent your $500+ headset, with its fragile innards, rocketing toward the ground. It’s an easy but super-expensive mistake to make.

>Get used to having a little ring around your eyes/nose where the headset had been sitting, much like the one you might get after wearing snowboard goggles.

B-but it's not a gimmick...
>>
>>333704764
VR is the future, deal with it
>>
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>VR isn't really worth it without roomscale
>Roomscale completely limits what kind of games you can make with VR

Gimmick confirmed.
>>
>>333704764
>A lot of the stuff out there shows massive promise — but plenty of it is not great.

Oh hey look, it's what literally everyone has ever said about software on any piece of brand new technology since the dawn of fucking time.

I'm pretty sure, if you go back far enough, there's a caveman who is entirely unimpressed with fire because hey, heating the cave shows promise, but there just aren't many practical applications for it
>>
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>>333704931
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>>333705375
Looking at all those teleport games ruined ask my hope. That's the best they have for movement? The only game I want to play with oculus is Subnautica, and given how bad lag hurts when you're wearing one, the game needs to be a lot better optimised before that's going to be cool.
>>
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>>333704764
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>>333705996
>other people have said similar things about successful technologies and they were wrong, so that means that they're wrong in this case as well!
Do you know why it seems like you only ever hear about people who were told "you can't", and then became successes? Not the failures, or the people who "didn't"?

Because those millions of other people, failures and quitters, never became famous. There are many more examples of "innovative" technologies which failed than ones which succeeded. A super-expensive not-even-actually-VR headset is no doubt going to be wildly financially successful, but won't be practically successful - it won't actually add anything to the industry.
>>
>>333706973
I'm not claiming success or failure, I'm saying people are jumping the gun on calling it one way or the other.
>>
>>333705996
tell that to the Virtual Boy
>>
>>333704764
The only "VR" that won't be a gimmick will be a hologram-suite type of VR.
Ye in time they will shrink the goggles but you will always be just an idiot bobbing his head in directions and reacting/yelling in an empty room and flinging your arms left and right.
>>
>>333707987
And also it's not VR, it's just a portable TV strapped to you head.
Reality is a strong word, this is not enough to be called Virtual Reality.
>>
>cables
If only there was this thing called wireless electricity
>>
>>333706624
Where does the vr mark meme come from?
>>
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WELCOME TO THE NEW AGE
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>>333708095
Giantbomb oculus live stream I guess.
>>
>>333708095
gamespot video
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>>333708095
TO THE NEW AGE
>>
I'll admit I didn't give a shit if videogames realized a new renaissance with VR, I just wanted to play portal 2/source games/mods in VR
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>>333704764
>cables that are easily tripped over or caught on your foot while you sit at your desk
I still remember the shill threads:
>no, no way, you tuck the cable behind you and it's impossible to trip on it
>out of all the people I know who tested it nobody has ever had a problem with it
>it's completely safe!
>>
>>333708062
Can we simply can all it Virtual Stupidity for now?
>>
only problem I see is the resolution

getting a huge 4k monitor + trackir would be better for most games
>>
>>333704764
>>VR Neck is a thing. Strapping a headset to your face for hours on end and throwing your head about makes your neck hurt.

This seems like it would be easily solved by not being a sedentary nerd who does no physical activity.
>>
>>333708261
now that's what I call gettin jiggy wit it
>>
>>333704764
VR is fine for things like racing or flying games. I really don't get why they are trying anything else. Give me VR gloves so I can flip off other racers.
>>
>>333708348
200g for hours that far away from the center of your head will be tiresome for 95% of the population, not just nerds
especially since most people dont give a shit about their neck muscles
>>
>>333708348
>the exact target audience
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>>333708280
I remember specifically raising concerns over this, yes.

As well as saying I wasn't sure if neck pain would result of strapping shit to your face for long periods of time, but I got waves of shilling back at me for that, too.

Feels nice to be vindicated a little.

>>333708454
Its okay for SOME flying games.

If you've got low resolution, a lot of sims are nothing but hindered by VR.
>>
>>333708318
OR and Vive actually look better than 4k monitors, the only shit one is the sony
>>
Wii and Kinect all over again.
Amazing technologies.
Dumb game designers.

Game designers are failing engineers.
That's all that's happening.

Why are today's games and game designers such garbage?
>>
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PSVR knows where the actual VR future is at
>>
all I know is VR lacks good game

people paid 800$ for this
at least give some AAA title, not some early access game
>>
>>333708625
>not even proper 1080p
>>
>>333704764
So basically what i get from this is
>Its too expensive
>There is no games
>Wait until there is games
>Wait until it goes Wireless
I think VR has a place but it wont be ready for a while.

Did anyone expect anything less? This is only 2nd Gen VR with the first gen been a utter failure.

Also another thing nobody touches on is the lack of pixel contentration in the center of the screen, apparently you can still see the pixels if your focused on one point and not looking around.

By the time 4K and 8K VR rolls out and GPU's have caught up ill try VR for sure.
>>
>>333708697
Enjoy your meme simulators and bow and arrow games in proper 1080p
>>
>>333708071
You could have batteries for that.

The real problem is in data transmission. Low latency requires uncompressed transmission.
The problem of uncompressed wireless transmission is solved but transmitters and receivers currently are way too big for an HMD experience.
https://en.wikipedia.org/wiki/Wireless_Gigabit_Alliance
https://en.wikipedia.org/wiki/Extremely_high_frequency

We're coming there though
http://phys.org/news/2016-02-small-low-cost-low-power-chip-multi-gigabit.html

Wire problem will be solved.
>>
How much can I get a DK2 for?
HMD + Flight stick
>EVE Valkyrie
>Elite Dangerous
>Star Citizen
>Hawken
>Driving games

All of my yes!
>>
>>333708592
I really doubt that...

and you waste tons of resources on two screens and 90fps so the graphics are worse

it will be years before the graphics start looking good
>>
You guys realize that VR is a huge step forward for humanity in general (especially in surgery and engineering related fields) and you guys are just a side field to make money off
>>
>engineer: hey game developers, here are two screens/motion controls/webcams/3DTV/body imaging/virtual reality. go nuts. let your imaginations run free.
>developer: URBURR I POOPED DA BED AGAIN! GOOOAAATTTT SIMULADOR XD
>>
>>333708764
Look up LiFi
>>
>>333708783
Hawken VR is shit
E:D is just a shit game
SC won't be playable at VR framerates for years.
>>
>>333704931
no, you fucked up, AR is the future
>>
>>333704764
>The Vive has some truly mindblowing stuff that brings in its motion-sensing controllers, but it’s largely short demo experiences right now.

Not that I think the Vive is incredible but why the fuck did it get launched now? Was it just to try and kill the Rift? If they'd waited longer they'd probably have had a better launch with some actual games maybe.
>>
>>333708595
Kinect was good for ghetto mocap and laser scan

PSmove and WiiWaggle crap inspired the controllers for VR so that wasnt a waste
>>333708625
Sadly this is all that VR will be good for until it matures.
>>
>>333708815
>developer: hehe u no wot wud be cool in VEEE ARRR?? LE BOW AND ARROW SHOOTING GAME! AND LE SWORD WAGGLIN GAME
>>
>>333708857
I am looking forward to Young Conker as well.
>>
why not put the cable on one of those bungee things?
>>
>>333708572
Have anyone tested the CV Rift/Vive in DCS?
Do us flight-sim enthusiasts have to wait a bit longer for the tech to improve?
>>
>>333708874
>>333708625
PSVR also got Ace Combat which may or may not be cool
>>
One thing is certain
Porn will never be the same again
Soon enough VR HMDs will be called "the porn things" and you will have to hide them just like your onaholes
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>>333708815
mfw someone actually made a card game in VR

also all those top down pew pew action games and third person zelda ripoffs look shit too
>>
>> 333704764
>most people can afford gimmicks like 3d and vr
> but yet most of /v/ cannot afford even games so they create threads begging for gifts or torrent sites

=\
>>
>>333704764
>B-but it's not a gimmick...

good way to redditing the article to make it looks bad, i had enough with that, burn yourself with positif feedback!

>Hand controllers are everything. It takes the experience from “Oh this is neat” to “OH MY GOD THIS IS MAGIC.” Rift doesn’t do it yet (it’s coming, but they didn’t want to delay the headset until the controllers were done), but the Vive does.

>Some of my favorite experiences are the things I absolutely wasn’t expecting. I thought I’d be all about the FPS or the driving games… and yet, none of the ones I’ve seen have really blown me away. Meanwhile, Keep Talking And Nobody Explodes (a game where the headset wearer is defusing a bomb while his/her friends dig through a twenty-page printed manual for instructions) has eaten many evenings at my house.

>, it was one of the first times I really lost myself to VR, forgetting that I had a headset on at all. It didn’t feel like a podcast; it didn’t feel like DVD commentary. It felt like something new and awesome.

>The Oculus’ built-in (but optional!) headphones are really great. I initially figured I’d rip them off; now I find myself hoping it becomes the standard. I
>>
>>333708783
All of those games are either shit or MIA. Driving games are shit with the DK2 resolution.
>>
>A lot of the stuff out there shows massive promise
none of them show "massive promise"
the gameplay is
- teleport
- move an object
- normal game but in 3D
such massive promise, retard
>>
>>333708845
>LiFi
It's stupid. Not to mention having lights on doesn't make sense for a vr experience.
>>
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If Sony decides to release their VR on PC as well (which would be the most clever move to do as you would only increase your sales,) it might become the definitive VR hardware, as its the cheapest alternative + Sony will actively develop games themselves and pay other developers to develop games for it.

Also, if it comes to PC, it WILL get porn stuff made on it, and as we have seen in the past from the betamax vs. VHS duel, the cheapest alternative with the best option of porn always wins.
>>
>>333709117
Soooo

>it only works with even more gimmicks

>Wii-like gaems are the best in this innovative device!

>it's new and it's exciting

>thank you for including an option that VR headsets from the 90's already had. Who would have thought, right?
>>
>>333709150
You are retarded. You don't understand what LiFi is.
https://youtu.be/wqH9KX9o0vg
>>
>>333704764
The thing that gets me is that everyone who was hyped for it got so sucked up into the marketing gimmick of calling it virtual "reality"

Because no, it's not. It isn't a stepping-stone to Matrix-like sensory simulation. It isn't the harbinger of fuckable 2D waifus just aroud the corner. It's literally a 3D computer monitor strapped to your head with a gyroscope in it.

The world's most innovative and talented game designers couldn't do something groundbreaking with that, because it literally just lets you look around a little bit. That isn't anywhere CLOSE to enough to create the illusion of an actual physical replacement of reality.

And, y'know, expensive, requires cutting-edge hardware, makes the game look like shit visually, and is uncomfortable and akwkward to wear for long periods.
>>
>>333708280
I went to a Vive demo earlier this week and the little shit in front of me in the queue pulled the headset cord out twice. The thing just yanked out of its jack though, forcing the woman running the demo to restart steam and relaunch the sim while he sighed loudly. But the headset didn't fly off his head and he didn't fall over (unfortunately).

He did, however, get carried away during Job Simulator and sent a Vive remote sailing across the demo area and into a canvas banner. That's actually a bit of a worry because I can imagine getting carried away myself in more immersive or exciting games and potentially damaging myself or the equipment.
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>>333709321
No one's buying into this shit. Wireless 60GHz is the real deal.
>>
>>333709203
>Sony will actively develop games themselves


Sony can barely manage to fucking develop games for the ps4
>>
There was one on ebay yesterday that was sold for $1.6k ;^)
>>
>>333709446
haha meme
>>
>>333709203
Yeah, except people with VR capable PCs aren't poorfag morons that want console-tier experiences.
>>
>>333709203
The games would not get published to the PC. So more games don't mean more sales for the PC users.
>>
>>333709497
and they're about 3% of the entire PC playerbase
>>
>>333709552
Irrelevant to what choice of hardware they'll make.
>>
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>its another salty /v/tards hate on VR thread

Alright we get it, you cant afford the toy so you'll keep finding reasons its never going to be good.
Go back to your brilliant rehashes with the same controls scheme used for the last 20 years.
I hear third person hacknslash #325 has just come out.

Us big boys will have fun with pioneering tech and software till its polished and affordable for you plebs.
>>
>>333708753
Enjoy your softcore no-porn shit in below 1080p and 20fps eyecancer. Illusion is already working on PC VR projects.
>>
>>333709765
you wont get me this time, false flag king
>>
>>333709457
ha ha i can get it for a low low price of 1.8k

http://www.ebay.com.au/itm/Htc-Vive-Complete-Kit-Set-/301920926124?hash=item464be3b9ac:g:Tb8AAOSwAvJXBLgq
>>
>>333709676
If we're talking in terms of hardware, there are only small differences between the Oculus/Vive and the PSVR.
In fact, the PSVR has a higher HZ then its alternatives.
>>
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>>333709808
>Illusion
>>
>>333709418
>didn't watch the video
>still doesn't understand what LiFi is
>continues to speak with authority as if he knows what he's talking about
>wireless radio frequency will surpass information being transferred at the speed OF FUCKING LIGHT

Ok retard.
>>
>>333709884
Opposed to which eroge developer that releases for PS4?

Nobody?

Thought so.
>>
>>333710000
Nice quads. Enjoy them with your Xbox Live Indie tier porn game
>>
>>333708846
>VR has no games
>games are listed
>t-those games don't count, I've never played them, b-but they all suck
Ok
>>
>>333708783
They're killing dk2 soon, you won't be buying earlier jewbook product when costlier consumer shir exists.
>>
>>333710080
As I said: enjoy your no-porn at all, because Sony is too afraid of SJWs to allow it on their platform.
>>
>>333709873
>Small difference

Yeah, other than the most important parts like FOV or resolution, as well as weighing more.

>>333710102
I've played all the ones I mentioned, and I never said it didn't have games.

Why you so mad, son?
>>
>>333710159
I mean ebay/amazon/wallapop/used
>>
>>333710179
>Sony
>Afraid of SJW's
are you mixing them up with Nintendo or something
>>
>>333709956
>implying it still doesn't have to go through TX and RX
>implying it'll actually be supported by any big players

No one is even working with lifi for vr, while 60GHz is getting actual traction and has working products in other areas. Video transmission already uses 60GHz based technologies. It's only natural for VR to adopt the same.
>>
>>333710234
No matter what, you're not getting any porn on PS4 which makes PSVR a failure from the very beginning.
>>
>>333709956
>implying radio waves don't travel at the speed of light

wew lad
>>
>>333710302
>PSVR becomes compatible with PC
>Developers start developing the porn games for PSVR because its cheaper
>>
>>333708261

>tonight, on mythbusters
>>
Can this stuff work as just a massive screen that fills my FOV? Because I'm honestly just content with that.
>>
>>333704764

>Both the Oculus Rift and the HTC Vive have long, thick cables attached to them — cables that are easily tripped over or caught on your foot while you sit at your desk. Trip over that wire and you’ve just sent your $500+ headset, with its fragile innards, rocketing toward the ground. It’s an easy but super-expensive mistake to make.

You probably have really small work space. That means that you will not be running, therefore you have all of the time to be careful, not to trip while walking (and some sites claim that people do go around cables instinctively)

also
>easily tripped over or caught on your foot while you SIT at your desk

How?

>VR Neck is a thing. Strapping a headset to your face for hours on end and throwing your head about makes your neck hurt.

Exercise is a good thing. If a game requires hiding, you will literally do squats while playing.

>Get used to having a little ring around your eyes/nose where the headset had been sitting, much like the one you might get after wearing snowboard goggles.

You are the same person that complains that you look stupid while wearing HMD. Most people can just lock a door and don't give a shit.
>>
>>333709765
desu if I had a job I would probably buy one

hopefully a lot of wagies buy them and it's half price by next year
>>
Some games I'm interested in:

https://www.youtube.com/watch?v=_TPXop3ONPk
https://www.youtube.com/watch?v=v60Ar-b3U8c
https://www.youtube.com/watch?v=FhSsdsu4yIk

https://www.youtube.com/watch?v=nRywAihJ2jM

https://www.youtube.com/watch?v=NLWd8gkVla4

There are many other things I want to try, for example, the minecraft mod: https://www.youtube.com/watch?v=K8xkNHl_Bwo

Must be fun to see things with real scale
>>
>>333710198
>Vive/Oculus FOV ~110 degrees
>PSVR 100

>Oculus resolution 1080x1200
>PSVR 960x1080

>Oculus 599$, Vive 799$
>PSVR 399$

Alright, the resolution may be somewhat lacking, but all in all, not everyone is willing to invest almost twice the money for an Oculus or a Vive- also, assuming the PSVR- box thingy works on PC as well, people with lower-end graphic cards can enjoy VR as well.
>>
>>333710000
Illusion might as well be nobody. It's 2016 and people still fall for the illusion cycle.
>>
I always thought /v/ hated games that were devoid of actual gameplay

Anyone here actually read the Oculus developers' best practices guide? It basically says "you need to be making games where the player's body moves as little as possible, that don't attempt to convey large amounts of acceleration or speed, and with almost no lateral or reversed movement".

I cannot think of a single good first person game ever made in history that satisfies those requirements.

How much is immersion worth if it peaks at park bench simulators?
>>
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>All this buyers remorse ITT
>>
>>333710303
LiFi is 100x faster than WiFi

It transfers terrabytes of information in mere seconds.
>>
>>333710227
They're killing the support f.am, like bricking it. I don't exactly remember, look it up
>>
>>333710494
Neck pain isn't something that goes away with exercise.

Pilots and Infantry regularly have chronic neck issues due to having shit attached to their heads all the time.

>>333710537
That resolution is per/eye.

Oculus/Vive are 2160x1200
>>
>>333709817
No false flag, I have dozens of games on my backlog and I dont want to play any of them cause its all the same shit ive played out a million times. The industry is stagnant even with the indie apocalypse.

Meanwhile, VR is creating or bringing back a huge variety of genres. They have not been fleshed out true, but im excited to try every one of them.

Theres no game like budget cuts in 2D, theres no Elite Dangerous cockpit immersion that can be gained outside of VR. Theres no shooter that lets me duck and dodge like Hover Junkers.
>>
>>333710694
It's per eye for all of those devices, and the difference is, in my opinion, not worth the extra 300.
>>
>>333710716
ED VR would be cool if ED wasn't a terrible game
>>
>>333710581
VR isn't for every type of game. It's all about immersion first, not gamepaly posibilities.
>>
so is there a mech sim announced yet? it's a no brainer
>>
>>333710768
Have you used VR?

Because the resolution the PSVR outputs is heavy screen-door effect territory, which makes it garbage to play most titles. Its the entire reason other VR headsets went higher.

Can't read text at that resolution.
>>
>>333710797
>immersion first
and this is going to limit the hardware

the tech isn't yet there for this to be implemented properly into games, and therefore VR will consist of these shovelware-like games for a long time
>>
>>333710797
All I heard was "walking simulators".

You really want to spend $800 on putting yourself INSIDE Gone Home?

I get the excitement for the tech, kinda, but when the honeymoon is over won't you be disappointed that there aren't any actual fun games?
>>
VRs main application is not going to be in video games
>>
Can someone explain to me why games require you to stand and move around? Why can't you just use a gamepad and controller the camera normally except have the VR goggles on?
>>
>>333710806
There is an indie mech sim in development iirc.
The demo was dank as fuck.

>>333710840
I own a DK2.
I have no problems reading stuff- unless it's far away or written for ants, and the screendoor effect, while immersion-breaking at times, isn't that bad.

Really, my only issue with this device is how uncomfortable it is to wear and the fact that most games are garbage and not immersive at all.
>>
>>333710910
You don't even to simulate walking

you get to move your frame forward by teleportation
>>
>>333710982
Isn't that literally how the Oculus Rift works?
>>
>reminder this shit was supposed to be <$400
>>
>>333710982
They don't.

>>333711007
You're in a minority. Most people say the screen door effect is horrible.
>>
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>>333710982
because pic related
>>
>>333710982
I guess first person movement with a joystick makes people sick
>>
>>333711029
Well, for the Vive, yeah.
>>
>>333710876
>VR will consist of these shovelware-like games for a long time

Well that's because there's not a big audience to serve big budget titles to. Additional strapping VR to existing titles many times just plainly doesn't work or deliver a good experience. Game needs to be built with VR in mind. Console games ported to the PC is a good analogy – the game won't use the potential PC has and vice versa.
>>
>>333710982
Because anytime you have the world move around your character but you're physically stationary, your brain freaks out and nausea can hit in the worst case.

>>333711037
Has nothing to do with the hardware, it's entirely up to how the devs make their game.
>>
>>333708625
this looks so good

I would actually buy those so-called themepark walking sim type games if they were actually immersive with cool action and scripted stuff in VR that offers things I can't just watch on netflix
>>
>>333707868
the virtual boy never showed any promise though
>>
>>333711104
Yes, but that's for a DK2.

I've really only heard positive things about the PSVR- I wouldn't just scratch it off as "console-tier" before it's even released.
>>
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>>333710806
We have Hawken, but I agree.

I would kill for a pic related experience. Or an EVA-like game.

Japan will jump in for sure. We just have to wait and see.
>>
But the most important question is still IS IT GAMES?

Where's the speed? The action? Seems like everything puts your character in a cabin and you can barely even move around. That's not a game, that's one of those things they test pilots with.
>>
>>333711264
Its exactly the same resolution.

Lower, really. Considering its just the same image crudely duplicated across.
>>
Do they have fixed the problem where everything is blurry if you dont look straight forward inside the HMD?
>>
>>333709302
>it only works with even more gimmicks
>Wii-like gaems are the best in this innovative device!

The main difference about Vive Controllers and Kinect or PSMove is that on Vive tracking is basically one to one (to the point where front camera is useless, you can grab anything from VR representation). Kinect and Move on the other hand are inaccurate and twitchy shit. Also having representation of the tracked in 3D environment, instead of 2D screen really helps.

All of those result in the possibility of motion controls actually getting a "non-gimmick" status (it still doesn't have one, because Devs for now try to port Wii games on it for the quick buck). If they manage to simulate hand positioning (so you don't have 2 floating pistols for example) I really think it would help immerse yourself in game.
>>
>>333708261
Always cracks me up.
>>
>>333711116
>>333711227
If this is true then VR is dead to me.

Seriously, the VR is no different from the Kinect or Wii games then. People don't want to stand up and move their fat bodies while they play video games.
>>
>>333711268
aren't japanese poorfags with shitty PCs?
>>
>>333704764
This thing is obviously not good for videogames. Move on people. Nothing to see here.
>>
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>>333704764
>You trip over the cable
He is the only one who says that. I read hundreds of posts of people saying it is really easy to not trip and know where the cable is.

Faggots stay mad. I'm gonna use th fuck out of my Vive. 360 porn, waifu sims, movies and shows, AAA games with VRsupport like Dirt rally with my wheel. And fun waggling games. Stay jelly guys.
>>
>>333711318
Worse, since high-speed flight (or driving) is discouraged because of how jarring it is to not feel the acceleration on your body.

The stuff they test pilots with at least has those motorized chairs.
>>
>>333711394
I play ARMA with TrackIR, its perfectly fine to be walking about with your head unlocked just sitting down.

Just comes down to the game itself if its disorienting or not.
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>>333708261
>i'm going to take my headset off now
I was fucking FLOORED
>>
>>333711345
http://wccftech.com/sony-dev-explains-ps-vr-screen-crisper-project-started-late-2010/

There are a good amount of people claiming the screen door effect is lessened on the PSVR in comparison to the DK2.
>>
>>333711539
>"Sony Dev Explains Why PS VR Screen Is Crisper Than The Others"

>ACTUALLY BELIEVING SONY'S LIES
>AGAIN

like fucking pottery
>>
>>333711361
Not really, it's pretty much inherent to the fresnel lenses they're using. However, like FoV and screendoor, it's not something you really notice after you get into the game.

>>333711494
TrackIR is not the same at all, you're still just looking at a 2D screen.
>>
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>>333711467
Are you kidding me? Everyone of the guys in the giant bomb stream said the cord got in the way and they were constantly getting tangled in it.
>>
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>>333708897
How dare you remind me about that shit.
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>>333706376

The problem is that people keep making VR into something it doesn't need to be. Admittedly, the only hands-on experience I have is with my Samsung Gear VR headset, but with it the best experience I had was with a first-person horror game (think along the lines of Outlast or Amnesia). The graphics were very primitive, but the game was still really immersive, and VR definitely added to the experience.

The game is controlled with a controller. That's the key point. It's a game that, if it allowed you to, you could easily play on a normal screen with a controller. The VR headset enhances the experience (significantly, in this case).

People should stop trying to make these crazy VR-only games, and focus on enhancing existing game concepts with VR.
>>
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>>333711414
Arcades Nigga. You ever been to Akihabara? It's vidya heaven, snd flourishing with revenue. They had sone seriously insane 16 player, local multiplayer mecha sims with a cue to play.
>>
>>333711632
Right, also willingfully ignoring the hundreds of people who have tried the PSVR in conventions, who claim that the PSVR is better than the DK2?
>>
>>333711494

see >>333711474

Many people play with TrackIR for years and had no such issues, and many people play games like Dirt Rally in locked first person view, even more restrictive view, yet don't have issues. And on top of that, many people also drive 3rd person and do it just fine even if the camera and car don't align properly (mid-air/lost grip).

The headset will purely come down to making the weak willed casuals sick or the decent players fine, because it's that typical line of claiming it's not possible to differentiate games from real life for decades.
Not saying there aren't people who are susceptible to that, but then they're basically disabled if they are.
>>
>>333711707
>People should stop trying to make these crazy VR-only games, and focus on enhancing existing game concepts with VR.

Possibly the worst opinion in this thread, congratulations.
>It should be a tacked-on gimmick rather than something meaningfully implemented

anime images really do red flag posts
>>
>>333711797

Oops I got those two posts mixed up.
>>
>>333711797
WHY ARE THEY CAVING IN TO THE CASUALS

My mom used to see me playing the NES and said it gave her a headache, that I would get square eyes. How come game devs didn't give a fuck about complaints then?
>>
>>333708998
Reminder that Red Dwarf predicted this back in 1993

https://www.youtube.com/watch?v=EIsU7-2z9YE

(Just the first two minutes)
>>
>>333711749
akihabara is mostly idols today
>>
>>333711796
Remember: NOBODY LIES AT CONVENTIONS
>>
>>333711817

You sound like the assholes who kept complaining about 3D adding "nothing to the game."

Motherfucker, it's a different way to SEE shit. It's not supposed to change the game.
>>
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>>333711796
SONY NEVER LIES
WHAT IS SHOWN IS WHAT YOU GET
STOP TRIGGERING MEEEEEE
>>
>>333711895
It's not. I was there last year.
>>
>>333711680
The GiantBomb guys should retire and stick to drinking beer while miserably watching netflix on the couch.

Whatever those faggots enjoyed about gaming has long gone. They couldnt bother using the controls properly, let alone lifting a leg up over a cable.
>>
>>333711896
For christ's sake, do you assume everyone online, the hundreds of people, who say shit like that are getting paid by Sony?

I don't know how paranoid you are, but there are actually normal consumers who go to places like that and review the tech later.
>>
>>333711817

>I want this shovel-ware garbage we have

What Carmack says is true but what he said for the most part about VR is GUIDELINES for making sure MARKETING doesn't blow up with "It's like you're there!" and people demoing it there throw up.

He says you NEED a high frame rate, but also says there are "issues" with vision/momentum hangups.
Meanwhile day 1 of DK1 a guy plays Half Life 2 with VR flawlessly, with a hack of a mod slapped on.

VR is a controller just like a HOTAS, and a monitor set-up just like triple displays. But that's all it ever has to be. Things that revolve around a single device e.g. motion controls or stereoscopic effects fail hard because it neglects just about everything but that one thing.
>>
>>333711935
You sound like the people incapable of understanding you can't just "add VR" to a game and expect it to be fine.

Your game HAS to keep it in mind if you want it to be a good experience. unlocked head movement, no jarring animations, all kinds of things.
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I'm going to admit, /v/, and please don't think low of me, but...

The only reason I want VR is to spend time with my waifu. I literally could not give a shit about anything else.
>>
>>333710716
>Theres no shooter that lets me duck and dodge like Hover Junkers.

How about Time Crisis?
>>
>>333711797
Fundamentally different with TrackIR because it's not encompassing your entire field of view. You still have the stationary room visible all around you to cue your body into the fact that you are stationary.

The goggles remove that. Motion sickness is the order of the day whenever your eyes say "we're moving" and your inner ear says "no we aren't". That's not about being a casual, it's about basic human biology.
>>
>>333712034
>do you assume everyone online, the hundreds of people, who say shit like that are getting paid by Sony?

No, I assume Sony lies at conventions (they do, regularly) and people lap it up.

I don't believe jack fucking shit until people have it in their hands, away from literal paid staff members watching over them in a controlled environment.

You are a mouthbreather for not being equally skeptical about a company known for pulling shit.
>>
>>333711749
Does it accept quarters or college funds?
>>
>>333712095

You can also put blinkers on people who play GTA and they'll go out on a murder spree
Because they're mentally fucking disabled, and that's the common link, enabling psychosis.
>>
>>333712037
>There is no middle ground between tacked on and "revolve the game around it!!"

Moron.
>>
>>333712080
If I could afford having giant arcade machines in my house, I would. Plus VR covers every direction instead of a screen or two.
>>
>>333712072
WHAT A LOSER HAHAHAHAHA
Me too.
>>
>>333712127
And you're overly cynical.

Christ, man, I'm just saying that you shouldn't just dismiss it as Sony shilling the product- at least not until the fucking thing comes out.

Do you really think I'm just saying you should believe all this shit? All I'm referring to is the fact that there are many people talking about their positive experiences with the product, which may or may not be true.
>>
>>333712072
You could always just get a real pony.
>>
>>333712178

There is literally no middle ground faggot, unless you're talking about making a game in two parts: Regular and VR exclusive.

Like making it so it will only register input from a HMD, otherwise nothing happens. Or you can just try and alternate method like playing FPSes with a controller instead of a keyboard/mouse.

People can play Doom with toasters, doesn't make ideal but the game didn't have to be changed in any way either.
>>
>>333712130
You put in 1000¥ into a machine (10$), and it spits put a bunch of tokens each worth 25¥.
>>
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>>333704764

> Coming up with opinions on said product
> Using Ad Hominems to dissprove other people's opinion
> 'I'm right guys'
> 'It's a gimmick'

> Even though there are people that literally love VR
>>
>>333712295
>overly cynical

I'm dying here

I really wonder how many times Sony can outright lie and you retards will be a-okay with thinking its fine
>>
Did OP even read the shit he quoted?
>>
>>333712072
You realize that strapping an Oculus on won't allow you to touch her, or her to touch you, right?

Somehow the very real sense of sitting next to someone while still being entirely prevented from any kind of human contact seems lonelier and more miserable than just using your imagination.
>>
>>333712336
>Even though there are people that literally love VR
Did you read what he said? Just because he isn't praising you for buying your precious VR kit doesn't mean he hates it. He's just warning people there are some negatives about it.
>>
To all the people mentioning "motion sickness"

How come Markiplier, Pissed off Pedro, and Peedeepee don't blow chunks in their livestreams and LPs or horror games, walking simulators, and other games where they're moving around using a controller?

Bear in mind these people have been putting out VR videos since the DK1
>>
>>333712342
For fuck's sake, are you even fucking reading what I'm saying?

Unless you have definitive proof that it IS shit, right fucking now, don't just dismiss the fucking thing yet.

I honestly don't give a fucking shit if it ends up being crap or fucking fantastic, who the fuck does? For crying out loud, even if the company's a piece of steaming shit shitting out lies like an Indian on a public street, the product still has a chance of being good, so at least give it a damn benefit of doubt, you stupid fucking cunt.
>>
>>333708135
>>333708165
I've never had this issue before, but then again that was on my dk2.
>>
>>333712318
>There is literally no middle ground
Not the guy you're talking to, but the element of fluid head movement has been around in flight simulators since the late 90s. First came head tracking devices that allowed you to use your head to look around, now comes VR which doesn't just allow you to use your head to look around but also moves the screen with you.

These flight simulators were not built for VR. If not for VR you'd be using head trackers a hat-switch on your joystick or the mouse to look around.

In that regard, simulators ARE that middle-ground he's talking about. Or rather, they've been VR games from the very beginning, with their virtual cockpits and free head movement, it's just that we had no VR. Still, people played them without VR.
>>
>>333712481
High tolerance for motion sickness?
Willing to grin and bear it for entertainment's sake?
Playing a single short horror game through doesn't speak to the cumulative effect of wearing it for long gameplay sessions across multiple games?
Or maybe because those games all play to VR's strengths: they're slow (at least most of the time). They don't involve a sensation of high speed, demand responsive lateral/backward movement, or suggest a great degree of bodily movement below the head.
>>
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got my shit in the mail a few days ago, I can't describe what it leaves you with but it's blatently obvious that this is here forever and any PC gamer needs this, having a high end PC and not having a vive or rift is just unthinkable to me after onlly a few days with this. I'll answer any questions you have

also fuck it sucks not having a decent set of earphones, anybody have recommendations?
>>
>>333712602
I think they didn't bother setting the straps correctly and just put them at max tightness. Haven't experienced this at all with my Vive.
To be fair, there's no instructions on how to set the straps so it's not strange people are using it incorrectly.
>>
>>333712691
NODE recently played a VR game on their Vive that allows full movement with the analog stick and you fucking swing around on GRAPPLING HOOKS. Nobody got sick or even looked slightly uncomfortable. VR motion sickness is a meme.
>>
>>333712938
The game's called Windlands, just sayan.
>>
>>333712838
What is your favorite game to play with it, and have you spent more than 5 hours in a single sitting playing said game with it
>>
>>333712691
But then, that proves motion sickness really isn't that big an issue except for a small minority of people.
>>
>>333712838
earphones are always going to be shit for immersive games imo. Get a decent set of headphones if you can afford them.
>>
>>333712938
I'm not making this shit up, this is directly from the Oculus Rift developer's guide. Minimizing bodily motion and speed is considered a best practice by the people who manufacture the fucking hardware precisely because motion sickness IS an issue.
>>
>>333711251
This, exactly.

I'd use VR mostly for sims and interactive-bullshit like walking sims, because those games really don't require much to keep the immersion up. Plus they can use scripted events more freely compared to actual games.
>>
>>333711749
Reminds me, VIve has the arcade room.nAll kinds of arcade machines and a gamebody to play on. VR arcad room is a huge plus to the vive.
>>
>>333710806
Hawken was updated for oculus support
>>
>>333712990

So I have tried Audiosurf, AltSpaceVR, MiniGolf, Virtual Desktop, Felt Tip Circus, The Lab, a couple others

Audiosurf by far is th emost intense, I have played with it for a couple hours at a time but desu I have been hela busy in rl so ya but that is my fav so far, just enthrawling, those fucking orange and blue blobs flying at yoiu is so intense in VR, you truely realize how impossile it is to grasp VR from wathcing it in some youtube video or something, you need the scale to get it. SO that is maybe my fav so far

I have spent a few hours at a time playing Virtual Desktop which isn't a game of course but holy shit is it game changing, looking over my shoulders to see each side of my computer screen and floating infront of this fucking enourmous desktop the siza of Theatre screen is so otherworldy , I will definatley be putting tons of hours into that

The Lab has a few experiences that iare just breathtaking, fucking breathtaking I will always be replaying them imo
>>
>>333713103
ya thats what I meant have any recommendations on solid headphones?
>>
>>333712227
>giant arcade machines

You can get an after-market pedal, you know.
>>
>>333713445
>putting tons of hours into browsing your computer
such a worthwhile investment :^)
>>
>>333713445
None of those games sounds the least bit fun or good, and I don't think VR will change that, but I wish you genuine fun with your hardware.
>>
>>333713445
I hope you said thank you to your mommy for buying you such a great toy.
>>
>>333712838
Chet, please, leave
>>
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Daily Reminder that 85% of /v/ is either a student or unemployed and has NO DISPOSABLE INCOME.

That's why the negative bias against VR. The majority of /v/ can't afford it and is jealous.
>>
>>333713683
I had a DK1 and now I have a DK2. I could afford to buy both CV headsets, but nope, the novelty wears off too fast. Not really the revolution everybody is talking about.
>>
>>333711707
This is almost exactly the opposite of what they should be doing with VR, you retarded buttmonkey.
>>
>>333713797
Sure you do.
>>
>>333713542
It's a shame the police 911 home port was so fucked when it came to camera support, I'd love to play that without picking up a cabinet.

Old school light guns are objectively more accurate than VR, and they require a lot less space.
>>
>>333713513
I use DT990's, they're pretty great.
/g/ usually has a good recommendation list.
>>
>>333713121

>Minimizing bodily motion and speed
Basically means don't buy the Vive
(but seriously don't fucking flail and spin like you're doing a choreographed fight scene, nobody wants that shit period)

Sitting still and staying still then best method.
>>
>>333714056
>Basically means don't buy the Vive
Nah, man. They're talking about minimizing ARTIFICIAL acceleration. Moving around while tracked isn't a problem at all. Sim sickness is caused by a mismatch between what your eyes and your inner ear detect.
>>
>>333713871
>Old school light guns are objectively more accurate than VR
What does that even mean. Tracking for VR is absurdly accurate, if it wasn't then moving your head just outright wouldn't work.
>>
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Will they ever ship to more than 24 countries?
>>
>>333712838
Are those "rings" on the lenses noticeable?
>>
>>333711467
>360 porn
Turn head around - face of the male actor.

VR for ULTIMATE KEKS.
>>
>>333713513
Sennheiser HD 558

Good stage, cheap. Perfect for vr shit.
>>
>>333714495
You don't see them as rings, but they do cause the picture to be fairly blurry outside of the center area.
>>
>>333708103
>>333708165
>people payed hundreds for this
>>
>>333713326
>Japs
>Vive
>3x3m room requirement
Kek, such delusion.
>>
>>333706624
No one has his vive yet you mong.
>>
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I thought they were supposed to start shipping in April? Does Canada get fucked?
>>
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>>333713675
>>333713674
I have a job son, took less than one month's saving to get this, stay crispy my peasant

>>333713584
you can't really understand since you've never experienced it but it's less like surfing and more like sailing you're encapsulated withing a total digital world. To be living in the year of our lord 2016 and not be excited about this is um... sad but how would you know you've never tried it, the good thing is normies aren't need for VR to succeed so enjoy your flappy birds and your twitches, and your facebooks

>>333713645
they would fucking suck on a monitor, everything changes in VR just ya it's possible try it fast mang you missin out

Honestly threads like this amuse me and they'l amuse you too once you have a VR HMD eve if you don't think so yet having never tried it. The fact that there are no VR skeptics just people who haven't tried VR yet and people who have tried VR is like going back in time and trying to tell people how boss electricity is going to be but hearing everyone say...

>1879
>spending tens and tens of dollars filling up your house with stupid instruments that do the same thing candles do
>actually being this much of a fool
>>
ITT: Poor people.
>>
>>333714795
The first orders ship in may
>>
>>333714495
They cause a light flare artifact when you're looking at things with very high contrast, like a white title screen in a black room or something.
>>
>>333714813
>buyers remorse
>>
>>333714795
A guy in Amsterdam got his, I haven't got mine yet. How hard is it to deliver shit in the netherlands for fuck sake

>>333714882
No they dont
>>
>>333714882
in april*
>>
>>333704931
After all that shilling on Giant Bomb how VR would be the future I can't believe I fell for it. All that excessive praise about the "presence". Nearly a grand and all you get is gimmicky Gone Home-level games from shit tier devs they convinced to waste their time developing games on their platform to they could put it up with the other shit tier games as their launch line-up to make it seem bloated.

If you bought in this early you truly are a waste of space
>>
>>333712550

Look at this fucking cuck.

IT'S THE FUCKING COMPANY'S JOB TO REMOVE DOUBT BY REPUTATION AND ACTUALLY DELIVERING ON PROMISES.

"just give it a chance"

I bet you'd say the same thing about prison rape too you fucking mongoloid.
>>
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>>333714745
I live in Hiroshima, the requirment is 2m by 1.6 and I have that without moving anything around, room scale kicks ass

>>333714765
I do

>>333714648
thank you!

>>333714495
absolutely not, I'm not saying that just in denial either I was actually pretty worried about them but you don't notice them in the slightest and apparently tons of people with the rift are bitching about god rays and shitty fov, glad these rings basically fix the god rays so i don't have their problem lol, get a vive dude, is better than rift, better games too atm
>>
>>333708165
https://www.youtube.com/watch?v=T3zfJtyg1IM
>>
>>333715096
>glad these rings basically fix the god rays
yo those rings are what CAUSE the god rays
>>
>>333715096
>the requirment is 2m by 1.6
Haha, prepare to be disappointed.

>I have that without moving anything around
implying you can move something around in your 1 room apartment.
>>
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>>333704764
Daily remind that the only people who shittalk vr are poorfags who refuse to accept that new tech is expensive.
>>
>>333715203
>he hasn't been to Japan
Look at him, look at him and laugh!!

What's it like being a poor NEET who can't travel and can't afford VR?
>>
>>333715223
See>>333713683

85% of /v/ is poor people.
>>
>>333715324
Show me your room without even real bed, i dare you faggot.
>>
>>333715096
>the requirment is 2m by 1.6
No, that's the bare minimum. Most games won't even start if you try and run them with that. The average is around 3x4, which nobody has.
>>
So does the VR feel like youre looking at a screen still or does it look like youre actually in the room?
>>
>>333715026
You retarded fuck, is it so fucking hard to wait for the fucking shit product to fucking come out and read reviews?

For christ's sake, are you actually retarded?

And don't fucking contradict yourself, you stupid vapid cunt, you don't trust Sony and call them lying fucks but still expect them to mysteriously remove you fucking doubts?
>>
>>333715223
And literally only people who never tried it
>>
>>333715450
>vapid cunt
oh man
that takes me back
>>
Are VR marketers still pushing the point and teleport experience?
>>
>>333715203
>>333715431

People who don't have space can't afford this anyway.
>>
>>333715184
really the Vive doesn't have it nearly as bad as the rift apparently so something about my lenses are better than a rifts, the amount of people complaining about the rift cv1's issues right now are shocking

>>333714893
the only remorse is not getting good headphones early, don't get salty nigger you can save up the cash

>>333715026
the company doesn't care about normies like you and neither do I, you normies aren't really needed to make VR a success. I'm sorry gl to you friend

>>333714880
yes

>>333715203
I already have, it works fine, I don't live in a tiny Tokyo apartment so lucky me I guess. What are you mad about?

>>333715223
they'll come around once they try it, not that I want them to, the price is what keeps the faggots away I hope VR never becomes normalized even though of course I know it will
>>
>>333715431
works for every single game I am buying, the 2mx1.6 and it works great
>>
>>333715424
I'm not that guy, but I've been to Tokyo, and slept in a Japanese house in Kitasenju Tokyo for 10 days through airbnb.

The house was as big as your average American house, but with narrower hallways. The living spaces (bedrooms/living rooms/etc...), were just as big, if not bigger than rooms in NY/London etc...

I also slept a couple night at appartments of a couple Japanese girls I hooked up with. Same story. Tokyo has gotten a lot cheaper in recent times than the 90s.
>>
>>333715551
An $800 toy is a lot more affordable than a large apartment in an urban space. The burn rate for the latter is every month of forever.
>>
>>333715561
>I don't live in a tiny Tokyo apartment so lucky me I guess
Show pic with proofs, i want to laugh at you.
>>
>>333715561
how's the porn?
>>
I got to try out Oculus Rift. I played a total of six games over the course of around one hour. I'm not impressed.

I played one game where the Vr headset was actually mandatory, the rest it was a gimmick. The games will most definitely appeal to casuals in the same way the Wii did. It was not made for us.

If you ever get the chance to use one remember this: Don't try to fucking walk. I was good for the entire experience but tge moment I took obe step my stomach damn near came out of my mouth.
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>>333715561
But if poorfags can't get vr then that means devs won't be making good shit for vr.
Like android vr is still the most popular shit for devs because even poorfag indians can afford it.
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>>333715561
>really the Vive doesn't have it nearly as bad as the rift apparently
The Vive's fresnel ridges are spaced further apart. That apparently means that particular artifact is less noticeable.
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>>333713683
I'm a student and I bought a DK2. its not that difficult to buy expensive things on a budget if you're not a complete retard
>>333715441
its more like you're in the room, its not 100% convincing but its getting there.
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>>333715741
wish I could answer that but I haven't tried sorry
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>>333715760
>If you ever get the chance to use one remember this: Don't try to fucking walk. I was good for the entire experience but tge moment I took obe step my stomach damn near came out of my mouth.
What game did you try that in? It shouldn't do that unless you're also doing some sort of artificial locomotion in the game.
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>>333715840
Something most of /v/ can't do, considering this thread.
Thread replies: 255
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