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>goty 2015 >no one plays
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>goty 2015
>no one plays
>>
>goty 2015

Sorry, but that's Undertale.
>>
>GotY
that's official, is it?
>>
>>333681650
Youre right, goty 2015 definitely isn't undermeme
>>
game?
>>
What even is that
>>
>>333681697
didn't it get most goty awards?
>>
>>333681551
hey i played it. and i beat it. and i liked it.
>>
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>GOTY

Close, but no cigar. I have your GOTY right here, friend.
>>
>>333682548
This list is complete garbage
>>
>>333682548
>Listen to my opiniona about games I haven't played
every time
>>
>>333682548
> this much weeb
>>
>>333682539
don't lie faggot we all know nobody finished new game +
>>
>>333682548
this may just be the worst chart I've ever seen

unless it's ironic, in which case it's a pretty solid 3.5/4
>>
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>>333682548
did you actually make this?
>>
>>333682862
>>333682845
>>333682746
>>333683037
>>333683094

Are you guys by any chance mature gamers? Do each have a copy of Halo 5? Because that would explain a bit about why you hate my choices so much.

See, I can't really stand mature dudebro games anymore. We have enough murder and violence and shooting and "maturity" as it is, thank you kindly.
>>
>>333681551
game?
>>
>>333682539

same
>>
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>>333682548
kill yourself
>>
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>>333682548
>shitposting this hard
>>
Because everyone already finished it.
>>
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>>333683146
>>
>>333683157
>>333681787
>>333681773
Looks like some witcher type bullshit. There hasn't been a good action rpg since dragons dogma but everyone circljerks over it because sex and muh adult entertainment.
>>
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>>333683273
and it is non-replayable

the game gets so very much stale on the 2nd run
>>
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>>333683393
>>333683173
>>333683225

I'm open to discourse. Tell me what you think is wrong with the selections.
>>
>>333683146
you really do have dedication lad
>>
>>333683457
No you're not. You keep posting this list over and over, and since you haven't played most of the shit you rated poorly you can't do anything but spew back retarded generalizations you've read online.
>>
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>>333683173
K-A-A-A-A-A-A-A-A-A-A-A-A-T-T-T-T-T-T-T-T-TT-E-E-E-E!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>333683457
>Hotline Miami 2 being anything but a 3
>that complaint towards Xeno

There's more but those 2 stuck out
>>
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>>333682548
>bloodborne
>average
>mgsv
>bad
>trash in the highest tiers

This better be fucking bait otherwise you should go play in traffic.
>>
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>>333683586
oh god please no
>>
>>333682548
>monster hunter - below average

>undartail - above average


what prevents you from killing yourself
>>
>>333683585
>and since you haven't played most of the shit
Says who? And why do you think this? Because I Don't like them? That's a poor reason to imply that I haven't played them.

>>333683643
Xenoblade had many more problems, but the bait and switch with the robots was what broke my patience with the game. For the price they asked, it was unreasonable.

>>333683659
>10 FPS and 20 minute load screens on day 1
That really isn't excusable, and despite the fixes it still has alot of performance problems, and as an exclusive funded by sony, they should've done more quality control if they wanted to show off their hardware.

>MGSV
6 hour cinematic experience. I really couldn't recommend a game that relies so much on story.

>trash in the highest tiers
....like?
>>
>>333681551
because it's a straight forward RPG that hasn't had it's last expansion come out yet
>>
>>333682548
Devil's Third was fun
>>
>>333683905
>MGSV
>at all story oriented

You've exposed yourself too early

4/10
>>
>>333683146
I have a copy of Halo 5 but it's shit and I haven't played it since November

your list was trash senpai, ori sucked dick, rocket league was overrated garbage, and the witcher 3 was okay, worse than other games you rated lower
>>
>>333683905

>besiege - high tier

>literally fuckshit up lelelele pewdepie stream content
>>
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>>333682548

>10/10
>Perfection
>>
>>333684140

https://www.youtube.com/watch?v=WeV992m7L84

And yet /v/ complains when a game like TLOU has 2 hours of cutscenes. Ha. ha.

>>333684206

>ori sucked dick, rocket league was overrated garbage, and the witcher 3 was okay
I'm gonna have to disagree on all but the witcher part. I liked these games because they were light on story and didn't need sex and other forms of pandering, like memes or mature violence or excessive story.

Games like Undertale and The Witcher were sadly guilty of these things, which is why they're okay to me, but not GOTY.
>>
>>333684371
If you want to see every cutscene is MGSV, you're looking at upwards of 80 hours of gameplay. And if you think the cutscenes are why /v/ largely dislikes TLOU, you really might be retarded
>>
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>>333684371
>didn't need sex and other forms of pandering, like memes or mature violence or excessive story

try little harder faggit you too obvious
>>
>approaching a year since release
>blood and wine still not done yet
>>
>>333684371
Clicked at 3 random points in the video. They each showed gameplay, so it's not indicative of the total minutes of cinematics.

Regardless, for a 60hrs game, it's acceptable for less than 10% of it to be cinematics.
>>
>>333681551
Literally playing it right now. Trying to get that damn Whoreson Junior.

Pretty good game
>>
>>333684371
Ori was a boring 2D platformer tha was acclaimed because it had pleasant art, nothing else.

I played Rocket League twice, why people found it so compelling I have no idea. Zero Gear did car soccer years ago and no one played that. I guess people exaggerated its value since most of them didn't even pay for the game.
>>
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>>333684739
not saying the first run is bad

but you just cannot play it twice

i hardly finished the dlc
>>
>>333684646
>>333684734

>If you want to see every cutscene is MGSV, you're looking at upwards of 80 hours of gameplay
Yes, and? Terrible games like Dragon Age: Inquisition have 100+ hours of gameplay, and even less cinematics. Yet it's still a cinematic experience masquerading as a game because the gameplay can't make up for the excessive and unnecessary focus on the story.

Mind you, Kojima is asking me 60 dollars for this game, not counting DLC. If I want to experience the gameplay, I have to suffer through massive amounts of story, or skip it and suffer massive amounts of loading screens that make Bloodborne look like Wind Waker. Is that really wise of Kojima to do that? Is the story really that necessary?

>>333684748

>Ori was a boring 2D platformer tha was acclaimed because it had pleasant art, nothing else.
It also had decent gameplay. I recognize its flaws, which is why it's not GOTY. Seems fair, don't you think?

>I played Rocket League twice, why people found it so compelling I have no idea.
Alot of it came from it being more original than another weeaboo RPG, or mature dudebro shooter.
>>
>>333684917
>the gameplay can't make up for the excessive and unnecessary focus on the story.

I disagree.

>Is the story really that necessary?
I believe so.
>>
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>>333684917
>gameplay>story

you, my friend, are the savior /v/ needs but doesn't deserve.
>>
>>333685070
>>Is the story really that necessary?
>I believe so.
fuck off and play your movie games, casual sonygger trash.
>>
>>333685094
>>333685180
Samefag ;)
>>
>>333684917
>mgsv having excessive/focus on story
It doesnt. In fact that was people's biggest complaint with it, considering it was the last kojima made metal gear
>loading screen
What loading screens?
>DLC
is all costumes and multiplayer shit
You haven't played this game, you lying sack of shit
>>
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>>333684917

>terrible games like dragon age

>baiting this hard


but tbqh senpai ori was weeboo edgy emo trash and rocket league is catered to the taste of 14 year olds
>>
>>333684917
>Seems fair, don't you think?
Not at all, it's gameplay is completely standard for the 2D platforming genre.

I paid $10 and felt like I overpaid, i was a boring metroidvania game released in the year 2015. That might impress you but it didn't impress me.
>>
>>333682548
>>>/m/
>>
>>333685070
>>333685296

>I believe so.
Then I'm afraid you've missed the entire point of video games. Tell me, why do you think I like Steel Strider, or Supercharged robot Vulkaiser, or Super Metroid, or Contra, or Gradius, or early Mario games? Before you answer, I'll clue you in:

They have gameplay that doesn't rely on a massive story. You could skip the story entirely and lose nothing from these games. Furthermore, they're all infinitely replayable because of the lack of story. For example, the thought of replaying Final Fantasy 10 makes me puke because of the hundreds of millions of cutscenes (half of which are unskippable) but I come back for a Gradius marathon worth of replays every year, even though the former is likely 100 hours longer than the latter.

>>333685271

>In fact that was people's biggest complaint with it, considering it was the last kojima made metal gear
This is because those same people wanted 8-10 hours of cutscenes, all of which unskippable, like in the previous Metal Gear. And that's going beyond insane. It's outright lunacy.

>is all costumes and multiplayer shit
And? Was the 60 dollars not enough for the initial game?

>>333685303

>I paid $10 and felt like I overpaid, i was a boring metroidvania game released in the year 2015. That might impress you but it didn't impress me.
That's fine if you didn't like it, but in the same vein you can understand if I don't like ANOTHER bland story game starring a gruff angry man who shoots and kills people and has cinematics everywhere. You may not consider 5 hours to be excessive, but I'm used to games having less than 1 hour, sometimes even 30 minutes. That's as much story as any game needs.
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>>333685269
>;)
is this 1st day on /v/, faggot?

leave.
>>
>>333685597
>you can understand if I don't like ANOTHER bland story game starring a gruff angry man who shoots and kills people and has cinematics everywhere
I didn't care for MGSV at all, but it's not as shitty as Ori
>>
>>333682548
>all these underground meme games up top
>mainstream multiplayer shooters on bottom
And that's how you know not to trust opinions here. Popular opinion is usually counter to what actually is.
>>
>>333683905
you literally admitted you didn't play them previously. In fact you made your list before some games were out.
>>
>>333685597
>Then I'm afraid you've missed the entire point of video games.

I disagree with your opinion.
>>
>>333685597
>mgsv having excessive/focus on story
>It doesnt. In fact that was people's biggest complaint with it,

metal gear solid is nothing but a two-decades old gameplay recycling garbage without its story

and its story is seriously messed up in TPP

so it really belongs in the trash tier
>>
>>333685597
>like every Mario game
Damn you have shit taste, probably underage too.
>>
>>333685695

One has 5 hours of cutscenes, one doesn't. So from there I can make a few assumptions, namely that one focused more on gameplay at least. Obviously there are exceptions, but it's generally a good guideline.

>>333685717

>you literally admitted you didn't play them previously
I don't play them until they come out, which is why some are unreleased. But I base my knowledge on fact and what developers push out. If a demo of a game is pure garbage, then I can assume the same will be true of the game itself. Example: Final Fantasy 15's platinum demo. i think I can make an informed purchase off of that little... "mistake" from squeenix.

>>333685896

I said "early" mario games, anon. Not every one will be a hit.
>>
>>333685597
>This is because those same people wanted 8-10 hours of cutscenes, all of which unskippable, like in the previous Metal Gear. And that's going beyond insane. It's outright lunacy.

They're skippable.
>>
>>333683905
I like the games you listed but you should kill yourself though, you sound like a gigantic faggot.
>>
I literally don't know who's trolling who anymore. On one side you have that garbage list but then the other side claims Dragon Age was good.
>>
>>333681551
>what is paid awards
>>
>>333686042

Oh really? Then do explain the loading time beforehand, which takes 8 hours to do.

>but you can make Snake smoke a cigarette! that makes it tolerable

Again, I'm gonna have to disagree.
>>
>>333681650
sorry, but your tumblr wet dream is not a game, just a glorified sob story
>>
>>333685668
not being able to detect sarcasm is a sign of autism
>>
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>>333686190

>paid award

>activision blizzard never winning the most GOTY
>>
>>333682548
>actually posting a chart with your shitty opinions

Spotted the retard.
>>
>>333686236

AHA! So you admit that games focusing too much on story can be a bad thing?
>>
>>333686215
Patently untrue. Your frequent use of hyperboles makes me think you're arguing emotionally.

Like a woman.
>>
>>333686351

yeah of course if the story is fucking trash
>>
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>>333686419
What's a woman?
>>
>>333686419

Oh no, on the contrary, I'm basing it off of what Kojima studios says. For example, what makes MGSIV so bulky is the cinematic movies, and that's the entire cause of the pre-load requirement.
>>
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>>333686169

>most GOTY 2014

>saves bioware from series of shitty release

>decent metacritic/user score

what do you even want more from this?
>>
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>>333686584

>decent metacritic

So, are you saying this vindicates a game as good? I'd choose your next words wisely, friend.
>>
>>333686583
You're going to have to cite some sources. Both on the 8 hour loading times and that statement.
>>
>>333686584
See, this post is at least on the same level of bait as that list.
>>
>>333685597
>if you don't like the same games I do you missed the point of videogames

This is cringe as fuck. Different genres have different priorities.
WRPGs happen to be a genre which focus on story/lore/world building more than the average Mario games.
Different genres have different strenghts anon, no need to be a close minded faggot like that.
>>
>>333682548
animal crossing jew festival higher than anything

put it in the trash
>>
>>333682548
>>333683146
>including fnaf
bait/10, made me reply
>>
>>333686678
>>333686701

Every other review might be subjective but a collection of subjective views become objective

metacritic score gives you enough sample size for normal distribution so it is pretty reliable

i am not even saying it is god-tier but it is pretty okay game, according to my own experience and others'
>>
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>>333681650
GUARANTEED REPLIES
>>
>>333681551
>step mother gets my 13 year old brother this game
normally I wouldn't really care because tits are just tits, but she varies so much on how much she pays attention to ratings based purely on how much of a fuck she gives at the time
>>
What the FUCK is going on with her wrist?
>>
>>333686583
Great, but we're talking about MGSV, which has skippable cutscenes and decent loading times on good hardware.

Let's stay focused.
>>
>>333681551
I don't particularly feel like playing through two long-ass games so I can appreciate this one.
>>
>>333686990
xi's right tho
>>
>>333682548
Kill yourself.
>>
>>333686693

I would, but the results come from Neogaf

>>333686891

>This is cringe as fuck. Different genres have different priorities.
Video games need video GAMEPLAY, regardless of genre. How you play the game can differ, but the point should be that you're playing it.

>Different genres have different strenghts anon
Their strength should be the gameplay. If you're playing a WRPG, it should be the challenge of the next monster, the skill in leveling your character, the advancement of enemies and their progression in power. Just like how Mario should get progressively harder and challenge your knowledge of platforming.

If at any point your game is based on reading, or cinematics, or remembering a cutscene, then your game is barely a game.
>>
>>333686236
>tumblr wet dream

bandwagoner detected
>>
>>333687249
>preferred pronoun is xe/xer/xes

please people its current year
>>
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>>333686972

>a collection of subjective views become objective

Reminder that people call me a troll, yet sayings like this go unchallenged.
>>
>>333686481
now i am not saying that undertale is bad, its just not much of a "game"
>>
>>333687430
>objective

yeah we have to draw the line somewhere

when so many people agree upon one subjective view it is objective

if you don't understand this concept, it might be stemming from your communist home country russia's infleunce
>>
>>333682948
I'm going to! Told both of them ILY first game, going to go with just one this time round.

I am affected by the crazy critical damage bug from swapping out the rune enhanced armour sets and cat skills though...at the end of the first game I was critting for 40,000+. Ruins the game.
>>
>>333687158

>Great, but we're talking about MGSV, which has skippable cutscenes and decent loading times on good hardware.
Nevermind the fact that loading times shouldn't exist in 2016 (we've progressed past the NES and playstation, why are we still repeating their mistakes?). For what reason should I buy a game where I have to skip half the content, and button mash through the boring garbage. If MGSV was maybe 10 dollars, it wouldn't feel so much like a ripoff.

And of course I could bring up issue with the other problems of the game, like the emotional drama they try pushing (le vagina bomb lady and le skin parasite girl). The game tries to get me to care about these characters who ultimately do nothing for my game experience.

If you want an example of a good game character, try Tellah from Final Fantasy 4. I cared about his death because he was a damn good party member. I used him constantly. I got so much out of him, and I didn't get to enjoy someone of that level until the end of the game. Meanwhile, Quiet and vagina bomb do nothing for me but sit there and be pretty, or explosive. The key here is impact on the gameplay.

>b-but quiet is recruitable
Yes, she can also be killed, and for the cinematics they push on you, she has no relevance to the plot.
>>
>>333687340
MGSV has good gameplay. Best in the series by a long shot.

But in your opinion, the gameplay is rendered inaccessible due to the existence of a story and skippable cutscenes. I have to disagree with you there, buddy. Let's just leave it at that.
>>
>>333687667
i somehow got my igni damage amplified by x100 or something and igni killed every fucking thing on deathmarch

buggy game is faggy my friend :(
>>
>>333682548

(You)

At least most of the 1s are accurate.
>>
>>333682548

>The Order 1886

I wish I could have murdered something every 5 seconds in that.
>>
>>333682548
>fnaf above mgsv
Fake list.
>>
>>333687340
>If at any point your game is based on reading, or cinematics, or remembering a cutscene, then your game is barely a game.

Tell me a good wrpg that isn't at any point of the game based on reading. I'll wait.
>>
>>333687731
>I cared about his death because he was a damn good party member.

So it had an impact on you from a gameplay standpoint. You lost a very powerful party member and cared because of that. Just like Quiet - arguably the most powerful battlefield companion in MGSV.

Sounds similar.
>>
>>333687615

>when so many people agree upon one subjective view it is objective
No, it's a theory because it can't be objectively proven. It's just what some people agree on. Alot of people used to think the world was flat, did that make it flat?

>>333687748

>MGSV has good gameplay. Best in the series by a long shot.
That is questionable as well. It's a generic gruff white guy who shoots and kills/tranquilizes people with guns in a realistic setting. If you couldn't sneak around, it might as well be a call of duty clone. Don't we have enough games with realistic graphics for gamers who want to feel "mature"? I'm well into my 20's, and I don't want "maturity". I want light hearted fun that doesn't revolve trying to tug at my heart strings with one dimensional characters.

>>333687967

Like I said before, the less cutscenes a game has, the more replayable it is, and as a GAME, replayability is good thing.

>>333687986

I can't name a good WRPG, period. At most, they're average. If you want a good RPG, I'd recommend Super Mario RPG, or Paper Mario, or Bastion, or Transistor, etc. I've actually counted, and the story in them is very light. They barely break an hour. That is fine by me.

>>333688098

>Just like Quiet - arguably the most powerful battlefield companion in MGSV.
She's not that powerful at all. One shot to the head and she's done, all because they wanted to be "realistic". you want me to remember a character, have them be a robot that can tank everything short of a small nuke, and then have them die when I need them the most, or after I need them the most. That way, their impact hurts more.

Also, Quiet relies on sex fanservice, so she's less of an interesting character on that alone.
>>
>>333688260
>you want me to remember a character, have them be a robot that can tank everything short of a small nuke,

Moving the goalposts from the gameplay impact you asserted earlier, to emotional impact. Nice move.

>That is questionable as well. It's a generic gruff white guy who shoots and kills/tranquilizes people with guns in a realistic setting.

You can choose to play that way, or you can have fun with gadgets:

https://www.youtube.com/watch?v=21DxOrn_-mk
>>
>>333687731
>loading times shouldn't exist in 2016 (we've progressed past the NES

NES didn't have many loading screens at all. There was too little data to need to buffer it...
>>
>>333687769
It's pretty solid for me aside from that. It wasn't as much of a problem when I respecced to a sign build.

Also now I get to be a cunt to the characters I was nice to the first time and kill them, like the succubi and doppler.
>>
>>333683457
you're autistic
>>
>>333687731
>Nevermind the fact that loading times shouldn't exist in 2016
Who said this? Do you have any idea whatsoever how software works?
>>
>>333687731

>loading times shouldn't exist in 2016

well go ahead and complete quantum computing so we don't have loadings my friend
>>
>>333688825

>Moving the goalposts from the gameplay impact you asserted earlier,
What Impact does Quiet have on the gameplay really? She's a generic grunt, easily replaceable. You're only putting high value on her because she has tits.

>You can choose to play that way, or you can have fun with gadgets:
It's the equivalent of saying " the RPG is fun, but you have to grind first." Or "you have fun but you have to not play this way, or that way. It's gotta be only one way". A little odd.

>>333688894

>NES didn't have many loading screens at all.
That's only when a good game was on the NES. You've never seen a bad game suffer loading times, or the equivalent, which would be akin to a poorly made section designed to help the next area load and had little impact, gameplay-wise?

>>333689201
>>333689170

Hey, I'm just saying: the games on my favorites list don't focus on cutscenes or graphics, so they load instantaneously. The longest you ever have to wait is literally a fraction of a second.
>>
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>>333689170
Because every game should be a 2D shmup.

Only the purest form of game for fun-loving free spirits like myself. Keep your "mature" games, boys.
>>
Hey fellers, got a few questions.

Question the first: Is Heart of Stone doable at level 25? I'm level 25. Haven't bought the season pass yet so I haven't got quest markers or anything, but I'm getting antsy and mind go to some island and find Ciri and presumably end the game forever soon so I'm curious if the DLC is doable at this point.

Question the second: How much is actually left of the main story at this point? I've already assembled everyone I can at Kaer Morhen, so I just need to go to some island and get Ciri. Have I got another 50 hours ahead of me? 5?
>>
No load screens in No Man's Sky - generated on the fly FTW

I preordered on faith, hopefully the game is interesting long term. It will depend greatly on the gamer's personality I suspect, and enjoyment of the unique challenge itself. If it starts to feel like grinding on an MMORPG I won't enjoy it much.

Fingers crossed!
>>
>>333689306

I could easily list multiple titles that didn't need load times. Mario, Zelda (early titles at least), Gradius, Shovel Knight, Metroid, Undertale, and so on. Would you say that every single one of these games is bad because they "don't have fancy graphics" or "don't have a fancy story"?
>>
>>333688260
>a half hour long game with no cutscenes is better than an at least 30-40 hour game with cutscenes.
And I don't think you played either.
And really? You're gonna say that Fnaf is replayable?
>>
>>333689416

You're nearing the end anon. Time played so far?

I had about 110 hours at that point I think.
>>
>>333689416
>Is Heart of Stone doable at level 25?

depends on difficulty setting i played HoS right off from where i started new game+ where general MoPs were lvl 30-40+ but i didn't have hard time

>Have I got another 50 hours ahead of me? 5?

if you only go after main story line, you don't have much time left anon
>>
>>333689416
>Question the second: How much is actually left of the main story at this point? I've already assembled everyone I can at Kaer Morhen, so I just need to go to some island and get Ciri. Have I got another 50 hours ahead of me? 5?

20-ish

hearts of stone is 20-25, and you'd be better off waiting until lvl 30
>>
>>333689596

>a half hour long game with no cutscenes is better than an at least 30-40 hour game with cutscenes.
That half hour is GAMEPLAY. Meanwhile, MGSV's 40 hours is filled with nothing but skipping cutscenes, listening to voice acting, going across bland, realistic environments, and scripted actions designed to make you feel like a generic action hero. All of which inflates the price to literally 10 times that of FNAF. So you can guess which one I'd prefer in a straight contest.
>>
>>333689631

68 hours at the moment.

>>333689648

Hmmm. Maybe I should scoop up the season pass and get stoning, then.

I might also bee-line the main story at this point since you guys are saying I'm nearing the end. If I knock that on the head I won't be splitting my attention up between Witcha 3 and Dark Souls 3, and then I can come back and mop up side quests in Witcha. Maybe when Blood and Wine is released.

>>333689715

Damn. 20ish by itself and HoS being another 20-25? No fucking way I'd be able to squeeze that in before DS3. Guess I'll have to juggle both of 'em at once.
>>
>>333689274
>You're only putting high value on her because she has tits.

False.

>She's a generic grunt, easily replaceable.

Don't be stupid. Replaceable from a story standpoint, not a gameplay standpoint.

>What Impact does Quiet have on the gameplay really?
Best and only sniper companion.
Overpowered crutch for beginners (fills in your strength prerequisites)
Functional gameplay benefits like remote being able to remote detonate your grenades and scouting bases.

>It's the equivalent of saying " the RPG is fun, but you have to grind first." Or "you have fun but you have to not play this way, or that way. It's gotta be only one way".

The word "but" wasn't mentioned at all in the quoted post, which implies mutually exclusive scenarios. I used "or", which means it's your choice. Again, don't be stupid.
>>
>>333689765
You're baiting so hard but go fuck yourself.
>>
>>333689863
i heard that second dlc for wochho 3 might come out in april as well

so you might just end up playing DS3 anyways
>>
>>333681551
Lack of replayability
Mod support is garbage
Post-main quest is garbage
>>
>>333690185

Hmm. Kinda considering knocking the main quest on the head as hard as I can now, and then maybe I can shift gears to DS3, and then whenever Blood and Wine is released I can pick up the season pass and do HoS and BaW together since I'll probably be over DS3 at that point.

Might not be a bad plan, since HoS sounds pretty meaty, and I've heard BaW is supposed to be something ridiculous like as big as Witcher 2.
>>
>>333689765
did you even try every other play style for each mission, from full-on assault to very sneaky?

you just choose to discard possible choice sets and complain that the game is packed with nothing but story

go kys plz
>>
>>333689969

>Don't be stupid. Replaceable from a story standpoint, not a gameplay standpoint.
There's really no difference. She can still be killed easily, and you can beat the entire game without her.

>Best and only sniper companion.
Which is completely useless in a game where you can just tranquilizer everyone already, or fulton them.

The problem with MGS is that it's unfinished and suffers from "dominant strategy" syndrome. Basically, nothing is as useful as just fultonning everyone after tranqing them. Quiet literally does nothing as helpful, and the fact that she can be replaced so easily from a story perspective means that she had no reason to even exist.
>>
>>333689557
No, dingus. The point is that to eschew loading screens, all games would have to be either 2D or low graphical and simulational fidelity.
>>
>>333690305
yeah that sounds like a good plan since expansions don't really tie with the main quest anyways

i think you can finish the game before DS release
>>
>>333690319

>you just choose to discard possible choice sets and complain that the game is packed with nothing but story
You want me to replay the game after beating it? Sounds reasonable, but it's nearly impossible because the game has so much story I need to skip, and the goal of each mission is to get me to feel emotion, instead of challenge me. So it's hard to want to replay it.

>omg snake the patriots are building peace walkers to kill the twin snakes before the phantom pain kills big boss!

And I'm sitting here thinking "I don't really care?" If the games had less story, I might care, but...
>>
>>333690420
>since expansions don't really tie with the main quest anyways

Oh, nice. That makes that an even easier decision, then.

Now I just gotta save Ciri and the world over the weekend. I CAN DO IT!
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>>333690356
>She can still be killed easily, and you can beat the entire game without her.

Completely irrelevant. For someone who played the game with her, her departure would have a gameplay impact. This is irrefutable.

>The problem with MGS is that it's unfinished and suffers from "dominant strategy" syndrome.
I agree there.

>Quiet literally does nothing as helpful
Except that she can tranq and scout bases for you, improving your efficiency. Again, gameplay impact.
>>
>>333682548
>>333688260
>>333683905
>>333684917
>>333685597
>>333687340
>>333687731
>>333689274
Damn, dude, you've got an insane amount of autism. Even for /v/.
>>
>>333681551
goty 2015 was ori and the blind forest.
>>
>>333690372

>No, dingus. The point is that to eschew loading screens, all games would have to be either 2D or low graphical and simulational fidelity.

You make that sound like a bad thing.

>>333690605

>her departure would have a gameplay impact. This is irrefutable.
if you literally couldn't beat the game without her at the point at which you get her, then it would hold more impact. But you can literally kill her the second the opportunity presents itself, so the game doesn't hinge on it at any point. So it's not enough.

>Except that she can tranq and scout bases for you, improving your efficiency. Again, gameplay impact.
Something you could do more efficiently. Again, not seeing her use.
>>
>>333690640
please fuck yourself with 9'' dildo f/a/m
>>
>>333682548
this is objectively correct
>>
>>333690819
shallow bait mate i rate it 2/10
>>
>>333690698
If you're trying to argue that her departure has no gameplay impact, you're wrong on all counts.

Even if you choose to kill or not use her, there's the opportunity cost that you could have done certain missions quicker or more efficiently.
>>
>>333690698
>You make that sound like a bad thing.

Kek, shmups are shit so I'm glad it's not the case :)
>>
>>333690964

>there's the opportunity cost that you could have done certain missions quicker or more efficiently.
You could argue that if the game didn't throw a million other options at you, and or the fact that you could just do it yourself. See, with characters like Tellah, or General Leo, they did things you couldn't do period, not until very very late into the game. And they didn't rely on sex fanservice. That made them better.
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Gwent is the best thing about The Witcher 3
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>>333691041

>shmups are shit because they don't have enough story
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>>333691223
>It's a half-decoy-half-spy deck episode
>>
I played it twice. I was surprised at how many small conversations I missed for the main story.
>>
>>333691272
Kek, that Super Robot Vulkaiser is half VN. I'm sure you enjoy that.
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>>333691291
>he doesn't like drawing half his deck.
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>>333691364

Really? How do you figure?
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>>333691174
So we both agree Quiet has an impact on the gameplay.

Actually, you can finish FFIV without Tellah - you can leave him KO'd. His impact on the story is irrelevant in this discussion.
>>
>>333691223
fucking word

>year 2016

>still no stand-alone Gwent

fucking CDPR kill yourselves
>>
>>333691431
Avallac'h, Yen, Geralt, Ciri, Meno and Isnegrim are the only hero cards you should use. In fact most sucked. Hoping they bring in a lot more cards for the expac.
>>
>>333691486
because you show all the common signs of autism
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>>333691620
>Want to play gwent irl
>decks only sold in collector's edition and they're unreasonably priced
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>>333691597

>Actually, you can finish FFIV without Tellah
Only if you grind.
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>>333691291
>it's a i have scorch once you have 3 or more equal strong cards on the field
>>
>>333691752
So he's not absolutely necessary, just good to have. Like Quiet.

We're getting there, anon.
>>
>>333691720
they could just release mobile version of gwent or gwent standalone program

you know, not printing actually cards and appeasing card collecting neckbeard man boys
>>
>>333691874

>So he's not absolutely necessary, just good to have. Like Quiet.
IF you want to argue semantics, sure. But like I said before, that isn't Quiet's only problem. She's also there solely to be sex fanservice, and was used to market the game via controversy.

>"when you know why she dresses like that, it will make you regret your lives omg!"
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>>333686972
>personal opinions become objective
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>>333691892
I think they will after they release all the new cards in the expansion. Wonder what the new herone cards will be.
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>>333692086
>based objective
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>>333683905
>MGSV
>6 hour cinematic experience.
If only...
>>
>>333691983
I guess that varies from person to person. I never found her body particularly attractive (I like thicc). The whole point of this was that your arguments were marinaded in hyperboles and rampant emotionalism.

After we distilled your argument to irrefutable facts, it turned out to be bogus.
>>
>>333682548
>mushihime-sama
Holy shit boy , this could actually got a GOTY 2015?
I played and finished this game like 5 years ago on the PS2

Isn't this like the gurumin game that released years before on psp then got to PC as a bad port and people praised it like if it was new and deserved a goty?
>>
>>333692358
please don't take the bait mr. newfag
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>>333692351

>After we distilled your argument to irrefutable facts, it turned out to be bogus.
Except for the whole gme being a 6 hour cinematic experience that uses poor emotional drama to make me care about characters who haven't earned it.
>>
Just waiting for both the expansions to be out before I do another run. It WAS my GotY, but I'm a pretty big Witcherfag.
>>
>>333692467
it happend with gurumin and reccetear before , i would laugh my ass off is mushihime gets the same fate
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>>333692502
Everything was already refuted. I hope you're not suppressing those hurtful memories.
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>>333691983
yes that was fucking cringy how kozima tried to cover the fan service element

but why are you keep ignoring gameplay element in the character as well?

It's fucking recruitable companion with unique abilities
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>>333692574
>>333692595

I've already said it before. She would be better as a character if the following were applied:

>remove all sex fanservice
>make it so that if she dies in a non-story segment of the game, it's an instant game over
>make her actually useful and have her do stuff that snake can't just do himself
>remove every single cinematic in the game down to 30 minutes
>make the game more than just call of duty with sneaking

There, I made the game 100$ better.
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The best games of 2015 in order:
1. Pokemon Super Mystery Dungeon
2. Undertale
3. Etrian Odyssey Untold 2: The Fafnir Knight
4. Xenoblade Chronicles X
5. Splatoon
6. Ori and the Blind Forest
7. Resident Evil Revelations 2
8. Bloodborne
9. Metal Gear Solid V: The Phantom Pain
10. Final Fantasy Type 0 HD
>>
>>333692751
>making female character wear hijab

>there, the game is better

eurofag jihadist detected
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>>333692813

who is this new faggot and where did he come from >?!
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>>333692959
Snivy?
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>>333692934
but can a man be cuckolded by japanese this hard?
>>
>>333692751
Okay buddy, okay. You can go to sleep now.

You're free :)
>>
>>333692934
holy weeb batman

seriously, this is bait shit
>>
>>333693376
Not bait in the slightest.
Try to tell me a single one of those games is genuinely bad. Go on. I'll explain in detail why I think its fantastic.
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>>333693492
>2009-2016

die
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>>333693492

To start, half the games listed are cinematic movies.
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>>333693492
>games is genuinely bad
That wasn't the claim of the list you fuck. "Best of their respective years" but clearly you can't even comprehend elementary English.
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>>333690640
That's completely true
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>>333693616
2009:
Devil Survivor is a fantastic SRPG standard turn-based RPG hybrid that uses the traits of both to try and create a really challenging strategy oriented game on all levels. Combat involves taking turns moving units around the map switching back and forth between an enemy turn and an ally turn based on the stats of the units on the battlefield at present. This means that if you neglect certain stats, you can wind up getting rekt. You have to carefully move units across the battlefield too, making sure to take notice of what moves your enemies know and what sort of parties they have, as sending the wrong unit to the wrong location on the battlefield can make it impossible to do damage and get absolutely demolished as a result. There's a lot of strategy in figuring out exactly where you want to place units and making sure that your party of demons is perfect for countering your opponent's demons in battle. And then actual in-battle combat involves some of the challenge of normal SMT combat, making sure that you maximize the number of hits you get on an enemy and use powerful magic attacks to gain an upper hand while making sure your opponent doesn't get multiple turns to do damage or has some super effective attack. Oftentimes it might be best to use a move that hurts their abilities on the field overall as well. Its a VERY strategy oriented game, and in late game the game does all it can to make sure it tries to screw you over and keep you on your toes.

The story and characters are also excellent; its somewhat reminiscient of Persona in its anime-yness, but it one-ups Persona by having much stronger characters, many of which change and develop over time into better and/or worse people.
>>333693747
I like being told stories.
>>333693791
Calm down. I know that. But I figure if someone would think its bait, they probably think the games mentioned don't have enough merit to even be considered GOTY, which holds the implications that they are bad games.
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>>333694270

>I like being told stories

I like video games. If I want a story, I'll read a book.
>>
>>333694270
>2009:
>Devil Survivor is a fantastic SRPG standard turn-based RPG hybrid that uses the traits of both to try and create a really challenging strategy oriented game on all levels. Combat involves taking turns moving units around the map switching back and forth between an enemy turn and an ally turn based on the stats of the units on the battlefield at present. This means that if you neglect certain stats, you can wind up getting rekt. You have to carefully move units across the battlefield too, making sure to take notice of what moves your enemies know and what sort of parties they have, as sending the wrong unit to the wrong location on the battlefield can make it impossible to do damage and get absolutely demolished as a result. There's a lot of strategy in figuring out exactly where you want to place units and making sure that your party of demons is perfect for countering your opponent's demons in battle. And then actual in-battle combat involves some of the challenge of normal SMT combat, making sure that you maximize the number of hits you get on an enemy and use powerful magic attacks to gain an upper hand while making sure your opponent doesn't get multiple turns to do damage or has some super effective attack. Oftentimes it might be best to use a move that hurts their abilities on the field overall as well. Its a VERY strategy oriented game, and in late game the game does all it can to make sure it tries to screw you over and keep you on your toes.
>The story and characters are also excellent; its somewhat reminiscient of Persona in its anime-yness, but it one-ups Persona by having much stronger characters, many of which change and develop over time into better and/or worse people.

Someone needs to post that one Fatlus pic. I thought Persona 4 Golden basically killed all you shitters off of /v/ ages ago.
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>>333694467
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>>333693616
>>333694270
2010:
Nier's strength lies in its ability to tell two different stories simply by changing the perspective that the story is told, or perhaps by simply withholding information from the player. And its story is strong and very sad, making sure to take much time to develop and make you care about the characters as well as taking some of the largest most detailed amount of lore of games out there and using it to create an extremely memorable, well thought out, unique, and immersive world.

The gameplay is basically Zelda without lock-on, which is passable. But what really makes it shine is that the gameplay constantly changes genres and/or mixes genres to help keep things fresh and interesting. Sometimes its a horror game. Other times its a visual novel. And so-on. And besides that, the boss fights of the game are extremely strong and well-designed, being somewhat reminiscient of Shadow of the Colossus in that the level design of the area the boss fight takes place in is important to the boss fight itself. And finally, there is not a single track in the game that isn't great. The music is fantastic.
>>333694348
Anon, you can also be told good stories by TV series and music too you know. Yes, even music can tell a good story. Games are no different, and they have an advantage in some ways in that the player himself is a part of the game, making it easier to care about the events taking place since you are directly involved. Plus games have the advantage of being able to tell a story through gameplay, although its very rare that games actually do this unfortunately.
I like video games too anon. But I also like stories. Can't I have both in one? You're like those retards that think people playing fanservice games should just look at porn.
>>
This is a great thread, keep on typing anon.
>>
>>333694754
>>333694270
2011:
Much like Nier, Solatorobo also has an extremely strong world. So much information is given to the player to make sure they KNOW the world and make it feel alive and real. Information is given on the religions of the world, past wars, how the world got to be in its current state, how people carry currency, what people do for fun, the types of clothing people wear, how people interact with the creatures of the world and how those creatures came to be, what sort of houses people live in and why, what sort of music people listen to, and so much more. There's a seemingly never-ending amount of detail put into such a small, simple game that its extraordinary.

And the game's world too helps make it more immersive, which in turn helps make the story have impact. And in that sense, the game follows a sort of Gurren Lagann type structure. The first half of the game is fairly simple, where you just beat a bunch of generals to get to the big baddie. But in the second half the game hits you like a brick with a shit ton of big reveals detailing what exactly happened to this world and that's its more than what it originally appeared to be, huge reveals on how even you the character currently exist in the state that you're in, and its brought into question if fighting the "bad guy" is even the right idea. There's a questionable morality to the hero's actions, and that added to a few really strong over-the-top scenes where all the people you've met throughout the game work together to take down the big true baddie...Its incredible. Its made even stronger by the fact that all these little unimportant side-characters still get a decent bit of focus and development in the form of somewhat mandatory side-quests that the game puts you through (and thus benefitting the game's handheld origins), so you care all the more when this happens.CC2s band LieN, while not the best group of musicians in the world,helps compliment these scenes.
>>
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>>333695472
>>333695234
Absolute madman
>>
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>>333695472
>>333694754
>>333694270
2012:
Xenoblade Chronicles is sort of like Final Fantasy XII if its combat were a bit faster paced as you can constantly switch back and forth between different types of attacks within seconds of each other while moving around the battlefield to make sure yoru attacks are as effective as can be. Your location on the battlefield when you attack can effect how many enemies you hit or how powerful an attack is (for instance, some attacks are more effective when you attack an enemy from behind, some from the side, etc). This makes the combat feel fast, rewarding and engaging. Add that to the fact that some enemies require a bit of strategy to defeat (if you don't topple an enemy or make sure to time certain attacks effectively, you can make a fight impossible to win and be forced to restart). And even if you do manage to lose in a fight, the game is extremely forgiving, respawning you right back to before the fight and allowing you to simply walk back into the fray. Its forgiving, making it easy to continue playing rather than get fed up with it after being brought to a game over screen. You're never kicked out of the game.

This is accompanied by a fantastic soundtrack by Ace+ and Yoko Shimomura among others, giving a hefty mix of well made melodic violin music mixed in with fun rock done by electric guitars to give the music a bit of edge.

The world is also gorgeous; its huge and free and full of grass and mountains and things actually part of the environment. Unlike a lot of big almost open world games, the world feels full rather than empty. Its not boring to look at, and there's always enemies or some other area to explore, and due to higher leveled enemies being in the way in certain areas, you can find reason to go back to a place later once you've gotten stronger to see what sort of drops these enemies have and/or what's in a certain hard to reach area as a result.
>>
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>>333696010
>>333695472
>>333694754
>>333694270
2013:
Pandora's Tower is basically a 3D Zelda game without the overworld, meaning instead of traveling the world you can get straight to the meat of the game: The dungeons. Pandora's Tower features a total of 12 various themed dungeons to explore. That's a hell of a lot of content for a game that's often looked at as a "budget title". And that content is full of difficult puzzles to figure out, but there's a catch: much like Majora's Mask specifically, you have a time limit, and as a result during the dungeons there's a lot more tension and reason given to the player to try and progress as much as possible before time runs out. Oftentimes the player may be forced to take a detour and find a monster to take flesh from to run back and help the woman you're trying to save and buy yourself more time in the dungeon, but when you do this, you're accompanied by a gruesome scene of her eating that disgusting flesh. It makes her unhappy, so the player is given much more reason to complete his quests and beat each dungeon. The puzzles of each dungeon are difficult too, and to solve them you sometimes need to think of clever ways to use your chain tool to get from place to place and/or open up new paths. Finding keys is difficult, and the limited combat makes fighting enemies somewhat hard and time consuming. The chain tool makes combat unique too, because you can lock two enemies together and hold them in place while you attack. Its an interesting and new form of combat, and I like that.

The game also uses actual classical music as part of its soundtrack. Admittedly the tracklist isn't large and most of the time even traveling through dungeons its quiet, but this results in added tension in its own way, and makes the music truly stand out when it does appear, which is especially true for boss fights.
>>
2014:
Freedom Planet is what you get if you take the stronger parts of Sonic CD and cross it with stronger parts of Mega Man X, and that makes for a great game. The game is quite combat focused, and yet this doesn't take away from its maneuverability. Levels are designed for the most part to have multiple paths through them, granting the player a good bit of freedom and lots of secrets to find along with just general replayability, and finding the fastest way through a level along with the challenge of that (as the game keeps your time) makes the game great for speedrunning. Boss fights are much more Mega Man fare; they're very challenging and rewarding to beat while not being unfair. You must learn enemy attack patterns and learn to dodge and attack when you need to/can.

The game also sports a lot of content; normally, each level should take about 10-20 minutes at a time, and there are 10+ levels with two areas per one. You can also play up to three different characters in story mode, and currently 4 outside of story mode if you play the beta version. Every character in story mode also has a unique level devoted to them, each using game mechanics unique to that character, as each character plays differently from another. Lilac is like Sonic; Carol, like X. Milla some unique dog with a shield. And Torque like a character from Gunstar Heroes.

Added to this is a damn good soundtrack that sounds just like something you'd hear in Sonic CD or Mega Man X, with the song Sky Battalion in particular sounding straight out of X4's Storm Owl level. Its great.
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2015:
Pokemon Super Mystery Dungeon trumps all the other games that year by a large margin. Its very easy to tell its a game by Spike Chunsoft, acclaimed developers of such titles as Danganronpa and Zero Escape.

Unlike a normal Pokemon title, Super Mystery Dungeon is much more serious and much more story oriented. It takes advantage of its Pokemon world to put focus on what makes Pokemon in general so cool: The Pokemon themselves, unlike other Pokemon games where its all about the humans. And while this has been a thing since Red/Blue Rescue Team on the GBA/DS, Super amps things up with the best gameplay in the PMD series to date.

Hunger goes down faster when exploring dungeons. Enemies can evolve in battle when they defeat a teammate of yours, making them even more difficult to beat. Enemies can use items against you. They can be severely overleveled and essentially force you to use items to win and survive. And that's just it: the focus of the gameplay is to make sure you prepare before venturing into a dungeon and make sure you learn to use items appropriately and figure out what's best to handle each and every situation. And because dungeons are randomized, each venture is somewhat new and exciting, so you must always be prepared for anything you might face.

As I said, the game is a Spike Chunsoft game, and because of this, the story is strong. The game spends many, MANY hours early on making sure you're acquainted with the characters and have grown to care about your partner and classmates, some of whom will become very important in the story later. This makes it easier to care when something happens to them once again, and a lot of shit goes down later once the story actually gets moving. The story repeatedly brings in twists regarding who caused what bad thing to happen and so on, and the game manages to put a lot of foreshadowing throughout, making these big reveals all the more amazing when you look back and realize that all the events....(1/2)
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>>333697524
...that happened thus far make the reveal make sense. The ending especially brings this all together and holds nothing back, going so far as to have the end credits be of your character sobbing under a tree as the credits roll. . Its perfect. The game wasn't kidified despite its Pokemon roots.

Complimented by this is the strongest soundtrack Pokemon has ever had.

2016:
At this point I'm feeling lazy, so I'll keep it brief:
Its like if you took a 2D Zelda game but made the combat faster paced and took away all the dialogue to make the emphasis on the combat for those who want it while making the game have more of a show, don't tell policy in storytelling for those who want it. In general the game is consistently challenging, there are lots of secrets and upgrades to find, and you're forced to git gud if you want to make any progress.

So yeah. That's why I think all those games are the best games of their selective years from 2009 to 2016.
Get rekt mr. "this is bait" anon.
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>>333684915
bullshit, you can if you are autistic enough like me for four playthroughs.
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I really cant see how this won goty, it looks so fucking cheaply made

Especially the animations in cutscenes, I cant get over the fucking animations
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>>333682548
I want to rip your eyes out and shove it up your arse so you can understand how shit this list is
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>>333686537
A miserable little pile of secrets.
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>>333692934
weeb/10
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>>333697947
Oh please, anon.
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>>333698318
There are 4 American games there
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>>333681551
Have not beaten it yet, but where can I get that armor?
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ELFIES GET OUT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Maybe focus on the gameplay next time? Because the game stripped away without its story is just terribly boring.

Don't get me wrong though, it is an amazing experience, BECAUSE of the narrative and world, and only that.
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