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>Tell me >Tell me >Tell me >(Sarcastic tell me)
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You are currently reading a thread in /v/ - Video Games

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>Tell me
>Tell me
>Tell me
>(Sarcastic tell me)

Wow. Obsidian are truly the masters of RPGs.
>>
what else whould you suggest for this conversation?
>>
>>333590951
>i don't give a fuck. *walks away*
>>
>>333590657
why do you keep making the exact same thread
>>
>>333590951
>it's okay when Obsidian does it
>>
>>333590951
>Tell me
>Keep it to yourself
>Ask Question
>Skill based option
>Gender based option
>Race based option
>Perk based option
>Level based option
>Faction based option
>Attack

Literally all could have been written in
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>>333590657
We just had this thread. Didn't we just have this thread?
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>>333591241
I will keep it in mind, thanks
>Attack
haha
>>
>>333590657

They all advance different in-game counters that determine your personality and reputation, it's not like they all do the same thing even tho they lead to the same conversation in the end.
>>
>>333591241
Thats pretty good

Also

>option with subtle consequences ala fo1
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>>333591241
so you have to rewrite the entire game for every single character you pick. nice...
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>>333590951
>Glass him.
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>>333591241
Funny, pretty much all of those are in the game regularly.
>>
>>333590657
Beamdog on full damage control.
>>
>>333592184
Yeah, give him a drink!
>>
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It was cool when their was more than one line of dialogue per option too

probably not the best example
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>>333591241
>expecting every dialogue tree to have this level of complexity

not even planetescape did that
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>>333590657
Didn't this thread just die?
>>
what game
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>>333591092
why would you be mean to eder? he is true bro and cute
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>>333592791
>Expecting a genre to wallow in mediocrity

But why?
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>>333590657
I want to have an RPG where the dialog choices you make impact your potential choices later on.
So every time you take the "cunt" option you're less likely to be able to take the "nice guy" option.
So you can't metagame your way through and just pick the obvious choices to try and win over every npc.

If the game included feats then a charisma based "sociopath" feat that allowed you to feign interest and try and do the metagame shit would be an acceptable alternative to me.

...to bad most devs are fucking awful these days and this will never happen.
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>>333590657
Fallout bes geam
>>
>>333592128
WHICH RPG WOULD BE AS INSANE TO ALLOW CHARACTER CHOICES WHOA
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>>333593010
what, you mean something like a system where each response increments a certain counter that defines what kind of person your character is? maybe along a couple of different axes?
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>>333590657
are the answers all similar?
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>>333593010
Pillars of Eternity has a reputation system sort of like that, so if you're known for being cruel and dishonest, some people won't believe you when you try to act nice.

It's mostly just flavor stuff, but there have been times where the game surprised me by actually changing outcome of dialogue trees and quests based on my past reputation.
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>>333592946
you're going to die waiting for an rpg that has 10+ unique speech options for every dialogue, its not feasible unless it took 10 years to make
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>>333593010
you're literally asking for dragon age 2 autodiolague
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>>333593068
Pretty much.
>>333593186
That's a thing in PoE?
That's kind of cool.
I've heard the combat is pretty lackluster and from what I've seen from the magic it's a bit of a let down though.

Oh well, one day we'll get that perfect crpg.
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>>333593589
Okay let me explain a little further.
Basically what I've asked for but not written by bioware.
So you know... actually good.
>>
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>>333590657
>Tell me why
>Tell me why
>Tell me what you say
>>
>>333593010
>So every time you take the "cunt" option you're less likely to be able to take the "nice guy" option.
Yeah, because people can't really change their attitudes depending on circumstances. That's how it works. Yep.
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>>333593010
If you mean you can't do "nice guy" quests later on because people won't trust you, that would be a good and interesting bit of consequence in the game. If you mean the game should actually lock out dialogue options based on what you've done before, that wouldn't be good.
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>>333593443
>1. Tell him
>2. Tell him
>3. Tell him
>4. Tell him
>>
Edér is cute! CUTE!
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>>333590657
>autism
>>
>>333590657
I used to be an obsidian fanboy, but they've been a disappointment for the last X years.
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>>333593803

laughed

well actually I smirked and it only lasted for like half a second

but thanks anyway
>>
I used to be an obsidian fanboy, but they've been a disappointment for the last X years, i am a full #biowaremissile now
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>>333590657

Does anyone else find this game infinitely more endearing on Big Head mode?

I dunno, it's almost like a Super Deformed / Chibi wRPG. It's cute.
>>
I used to be an obsidian fanboy, but then I took an arrow to the knee (Skyrim reference).
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>>333593443
Jesus fucking Christ. Compare that image to OP.

Divinity: Original Sin has a great combat system that is a lot of fun, but as an actually properly written RPG, Pillars of Eternity beats the shit out of it.
>>
>>333594093

Never post in me or my wife's sons thread ever again.
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>>333594093
>>333594175
L.O.L. upboated
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>>333593868
Hey
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>>333594271

hella fuckin epic
>>
I used to be an obsidian fanboy but now I'm an obsidian fanatic, death to anyone that disparages the all-god sawyer
>>
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>>333594171
Pillars of Eternity honestly is the best cRPG of all times.
I am glad Obsidian started doing their own thing, without publishers or brands, so they can deliver these great worlds.

Tyranny is going to be amazing too, I can feel it.
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>>333594304
I used to be an Obsidian fanatic like you, but then I was injured in a hunting incident, and the wound in my leg prevented me from further keyboard fights.
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>>333594367
You're being a bit hyperbolic, but I also enjoyed Pillars of Eternity and am looking forward to Tyranny (even if it's being developed by a completely different team)
Definitely the best CRPG of the ones that came out for Kickstarter. The only other RPG I'd put on the same level is Underrail.
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>>333594478
Damn, that looks painful.
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>>333594491
Have you played White March? I was thinking of getting it.
>>
>>333594491
The best cRPG overall, if you judge them all for what they are, and not as products of their time, giving them nostalgia points.

PoE is the best cRPG to be made thus far.
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>>333594518
Yeah, got me off the field, I just do guard duty nowadays. More laid back, I just take walks around town, sit to rest, yell at some children.
Though I do miss the life of adventuring occasionally.
>>
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>>333593943
Did I fucking ask for your goddamn opinion, you filthy fucking Griffith apologist?
>>
>>333594756
Do you get to the cloud district very often? Oh what am I saying, of course you don't.
>>
>>333594604
Finished Part 1, halfway through Part 2.
Been great so far, if you enjoyed the base game, you'll definitely enjoy the expansion.

>>333594612
I don't know about that, famalam. Pillars of Eternity is great, but Baldur's Gate 2, Neverwinter Nights 2 Mask of the Betrayer and Arcanum had more content. I don't think it's just a thing of nostalgia. Planescape Torment had better writing, also.

I definitely agree PoE is a pretty great package with the sum of all its parts, though. Hope they're working on a sequel that will be even better.
>>
>>333594810
Actually I go to piss there when I get drunk, fucking nigger.
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>>333594612
>PoE is the best cRPG from Kickstarter thus far.
Fixed that for you senpai.
>>
>>333594810
I'LL HAVE YOU KNOW
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>>333594853
>Neverwinter Nights 2 Mask of the Betrayer and Arcanum had more content
Um, what? MotB is better written, no doubts about that, but it doesn't really have more content, it's an expansion with few party members (very well developed party members).

Arcanum. It's kind of empty-ish, IIRC. Also not a great game, some great ideas but overall, it's a bit of a mess.
>>
>>333594902
PoE is the best cRPG overall. Crafting, number of viable builds, number of spells, visual and audio presentation, user interface, it is just better the games you listed.
As far as the ""writing"" meme, its on par with MotB and Torment, and better than Arcanum and BG2.
BG2 seems odd in this company even, I wouldnt say its top5 cRPG of all times. Why not pick Torment instead?
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>>333591241
This is worse than "include moar genders in character creation screen".
>>
>>333595061
>MotB and Torment

I like PoE but come on man.
>>
Okay, lets divide "writing" into several categories, and rate the contenders in each.

>background and world
>companions and their arcs
>main quest and overall story
>side quests and non-essential NPCs
>choices and consequences

I think this is a solid list. Now rate Pillars and Baldurs Gate 2 on each of those, for example, so we can see which is better written.
>>
>>333595061
>As far as the ""writing"" meme, its on par with MotB and Torment
Pillars of Eternity is definitely not on par with Torment writing-wise.
>>
>>333595190
see >>333595172

Other than "background and world", it is on par. And the Torment world was already written before the game existed, its not created for it. In fact the game fails to properly utilize it.
>>
>>333595061
PoE is a pretty great game and probably my pick for 2015 GOTY, but you're legitimately insane if you think its writing is on par with Torment. MotB is arguable, but Torment? Really? No way, man.
>>
>>333595235
>And the Torment world was already written before the game existed, its not created for it
That's true, and I think Pillars did an impressive amount of world building and lore to establish its own setting that feels familiar but still unique.
It's also true that games like Baldur's Gate 2 had full budget at the time, whereas Pillars of Eternity had a pretty low budget by today's standards.
Still, excuses and justifications don't change the fact that Torment is better than Pillars in the writing department.
>>
>>333595235
>fails to properly utilize it

Pretty much everything in Torment would be impossible without the setting.
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>>333592679
>have to read paragraphs just to pick a response
but why
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>>333595379
>writing department

Dont just say "writing", explain where you think Torment is better than Pillars.
Be specific. Right now you arent making a point.
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>>333595250
New Vegas has better writing than PoE.

That said, New Vegas has better writing than most RPGs.

I think Josh was more passionate about working on Fallout, plus they had some great writers too who left.
>>
>>333595448
Josh straight up said he had to go buy a gun so he can see how it feels before making New Vegas.
How can a person who had never seen a gun before be passionate about Fallout?
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>>333590657
Holy shit this fantasy universe was horrible.
>>
>>333590657
I'm confused, anon.
Isn't this choice EXACTLY what roleplaying is?

You're not making a mechanical choice here, you're weighing how your character would speak to people.
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>>333595517
>How can a person who had never seen a gun before be passionate about Fallout?
Are you actually retarded?
>>
>>333595415
Because believe it or not, that's what the game is largely about.
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>>333595517
He wanted to see how it feels in first person, I mean, he already was Lead Designer on Van Buren (canceled FO3 by BIS).

He went to range, shot some guns, did research. That is more than most developers would do.
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>>333595580
Are you? Fallout is a gun game.
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>>333595517
>how it feels
>hasn't seen one

Duuuuude

Lots of people haven't held an actual pistol.
>>
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>Tfw just finished Pillars hours ago
Game was pretty based, I think I liked it more for the combat than the writing tho
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>>333595654
mutants are not guns
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>>333595705
I disliked it because of the combat.
Only 3 encounters felt well designed.
>>
>>333595654
Guns are not even close to the focus of the classic fallout games.
>>
>>333595517
>>333595654
Even if you were right you're still retarded
>how can a person who has never driven be passionate about a racing game
>how can a person who has never flown a plane be passionate about flight games (and I'm talking about ace combat type shit, let alone simulators)

B
>how can a person who's never held a sword be passionate about a fantasy RPG
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>>333592679
>no "Oh my god hotness I wanna bang you" dialogue option
Why live
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>>333592679
Legit though this should have been "Honest compliment", "Dishonest compliment" and "Honest insult" with the full text visible on rollover.
>>
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Josh is already confirmed for working on poe 2, game will be set in vailian republics
I don't like black people but still can roll with that decision
>>
>>333595734
Maybe too much combat and it wasn't really interesting, felt more like a chore. Maybe it is because is dislike combat in almost all party-based RPG-s. Too many buffs, debuffs, spells, abilities for me to want to micromanage.
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>>333596271
>Maybe it is because is dislike combat in almost all party-based RPG-s. Too many buffs, debuffs, spells, abilities for me to want to micromanage.
play on story mode
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>>333596228
>game will be set in vailian republics
Source? That's kind of disappointing.
>>
>No one posts any PoE threads before the ""controversy""
>Suddenly a bunch of faggots start posting PoE threads
>Guaranteed responses
All of you should be collectively ashamed of yourselves.
>>
>>333596228
Those were the overseas black roman/venice inspired naval faggots, right?
That sounds pretty sweet, to be honest.
>>
>>333593587
>Feasible
You mean modern rpg devs are too incompetent there is a difference between people being too stupid to do it, and the act itself being impossible.
>>
>>333596616
>controversy
http://www.rpgcodex.net/forums/index.php?threads/pillars-of-eternity-2-speculation-thread.107770/
>>333596734
>controversy
?
>>
>>333596796
That didn't even happen in past games, anon. Come on now, are you expecting a full tabletop experience?
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>>333596734
>>No one posts any PoE threads before the ""controversy""
Know how I know you're a lying piece of shit?
>>
>>333596745
>black roman/venice
>all progress is purely cultural, or due to location, genetics play no part

when is this marxist 'everything is equal in every way' cancer going to end, it's making me physically ill that people can be so dumb
>>
>>333596797
I see. Oh you, Josh!

...wait, his twitter location also says he's "sailing". Holy crap, if we get a ship "stronghold" and can swim across the seas (with random encounter combats) and explore some faraway islands, that's pretty much what I wanted! Corsairs, treasure, adventure, sea monsters!
>>
>>333596859
Because you're that shitter who posted monthly Josh threads 1d6-1 people responded to.
>>
>>333596796
It's not so much a question of competence as it is a question of manhours. I am sure they COULD make ten dialogue options in each dialogue, but it would demand far more manhours than was (and is) available to them.

I mean I guess if they had double the budget for dialogue writing, they could have hired twice as many writers, thus "doubling" (sadly it doesn't seem to work that easily) the amount of manhours, but that hardly seems like a fair point.

So instead, they did what you would expect any reasonable development team would do - They focused their manhours for dialogue writing on more important bits in the story.

Of course then the question becomes "What constitutes an important part of the story?" (what are the criteria?), which I really can't answer you.
It is, as far as I can tell however, a pretty defining question for constructing dialogue.
>>
Pillars of Eternity was shit. I played it before parties got patched, and I could never get into it.

All of the Kickstarter NPCs pissed me off, too.
>>
>>333593825
he said less likely
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