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How's the game going, anon?
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How's the game going, anon?
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I have a ton of ideas for shit that'd be totally great

Like, I compose entire fucking soundtracks and draw monsters

But I have no programming knowledge so I'm basically fucked

Oh well. Here's a boss concept, and his battle theme: https://soundcloud.com/iwilldevouryourkittens/ghastly-guys
>>
I haven't worked on it for too long. Been really lazy lately.
>>
>>333547272
>entire soundtracks
>art design
Anon, please just learn coding. Use a prebuilt engine if you want. It's much easier than you'd expect. Starting is always one of the hard parts.
>>
quick question about ads in mobile games: do i get money only if someone clicks on them or do they just have to be seen?
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>>333547746
You get payed for hosting them, rest is likely dependent on the type of ad. ie pop-up vs side banner
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>>333547027
So slowly it's become a TTRPG

>Writing story and novel on side
>have writers block
Okay let's draw something
>artists block
Can we write things again then?
>sort of
>write rules

Christ what happened to me
I used to not be as afraid of failure
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I made a video showing off a new feature in my game. Something called, "NPC interaction". Messing with friendly NPCs and all that.

https://www.youtube.com/watch?v=Y46zns7xZdQ

I'll have a webm up when I figure out how to make one.
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>>333547027
Pretty good. I have my physics library done. Wrapping up my networking library. Have a nice little gameplay prototype working, but want to do better on the code side first.
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>>333548762
>not coding when you have writers and art block together
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>>333551025
I'll have to experiment with unity or unreal
Want to make it 2d with swappable rails to explore a 3d world

I wonder if 2d sprite would clash to heavily with such a thing
>>
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just noticed this game on steam, i think whoever made it was once in one of these threads, because the main character and the style sure look familiar
Thread replies: 12
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