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>While reducing the testing gameplay in the Souls games m
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>While reducing the testing gameplay in the Souls games may indeed blunt its overall impact if chosen as an option, an 'easy mode' it is not a sacrilegious feature; it is an olive branch to an excluded audience that may interpret its enigmatic lore and foreboding atmosphere in an entirely new way missed by the 'hardcore fans'.

>It is an option, not an enforcement.

>Perhaps the issue stems with the underlying problem gaming has with the notion of inclusivity, that has previously seen instances of homosexuality in Mass Effect receive comparative levels of hostility. While that particular controversy was far more troubling in a socio-political context, it is systematic of the frustrating belief that non-mandatory options, dialogue and representations are somehow 'wrong' because someone liked something that you also like for different reasons.

http://www.ibtimes.co.uk/why-dark-souls-3-should-have-easy-mode-problem-playing-win-1553664

Should it?
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it already has a built in easy mode though
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>>333517331

If that audience does not have the patience and dedication to delve into the full experience of the game, they do not have the patience or dedication to come up with any meaningful contributions to lore discussion.

They can wander the wastes of wikis and lore websites and create half formed theories all they like.
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>>333517331
this confirms it.

we're never getting a new armored core
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>>333517331
>"dude it's an option" xDD
don't these guys get tired?
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>>333517331

>dark souls
>hard

git gud
>>
Basing whole argument on the false assumption that inclusion is good.
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>>333517331
>No easy mode
>when summoning exists
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>>333517331
No, because you'd have to balance for the inclusion of that easy mode which would fuck the design. Part of the reason the design of the Souls games is so tight is because the developers focus on delivering their vision, without having loose variables all over the place that can be tweaked by the player. It expects the player to adapt to the game and the experience, not the other way around.
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>>333517331
No. Difficulty is a staple of the games. If a game is made a certain way and it makes it popular why change it? Because a few can't deal with difficulty?

Git gud, son! The rest of us did it and it made the experience richer! We earned every victory, we learned every move and trap and enemy position in order to do so and if they weren't there the game would just be another in the pile. If you want to chop certain parts of the game just to accommodate you watch in on youtube, it'll be closer to what you're looking for.
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>>333517331
Difficulty is not the point of Dark Souls. The game is an enjoyable experience precisely because of its combat system and the combat system wouldn't work as well if it didn't punish for mistakes.
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>>333517331
>eazy mode
only if they make whoever chooss eazy mode look stupid by giving them like goofy character animations or a huge sss premanent scrub flag on their back
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>Easy mode
>Literally going against the core themes of the game
>Thus devaluing the game as a whole

N i c e fucking job.

>NUu uu It has to be accessible to EVERYONE EEEEEEE
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>>333517331
>Perhaps the issue stems with the underlying problem gaming has with the notion of inclusivity
maybe it's a problem of people thinking every game should be made for their tastes, and should try to include them without them having to work for it
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Souls series aren't even hard, what a silly premise.
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An easy mode in Dark Souls would be like having a no-story mode in Mass Effect.
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>>333521160
Nice way of looking at it
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I love the souls games but holy shit let this be the last one
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>>333517331
There's easy mode already, it's called summoning help and I fucking let casuals die if they summon me and expect me to do all the work on the boss.
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>>333517331
>Talks about an easy mode in Souls
>Somehow relates this to super gays in Dragon Age and Mass Effect

What the fuck
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>>333517331
k
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>>333522276
>"there's an easy mode already"
>goes on to describe what is blatantly not an easy mode and intentionally being a dick
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>>333517331
either
>development time is wasted on an easy mode to cater for a minority taking away from the normal game
or
> an easy mode is put in totally broken meaning people play the game in a way the devlopers never intended
>>
There's already an easy mode, it's called NG. Game doesn't start until NG+.
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>>333521160
Also if there was no threat the atmosphere would take a hit. If you are playing in a joke town that can't kill you I doubt you will get the same feeling of dread.

>>333521459
And no level cap for invaders.
>>
Truly, the game is not THAT hard. Don't get me wrong, it can be difficult at times and new players (and experienced ones, honestly) will die a ton of times, but never have I ever felt that the game was hard to the point that I or anyone else could not beat it.
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>>333517331
git gud or don't play
respect the audience
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>>333517331
>For the record, I have personally accrued a modicum of skill throughout my (give or take) 20 years as a gamer
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>only a few days left until you can assist fellow PC bros in PvP
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>>333526123
Only millennials find the game hard.
The same underageb& who play mobas, prefer cinematic experiences, bitch about "weeb" games as if it was something new, etc
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>>333527814
>tfw yuropoor with really shitty internet
I'll get to play with everyone too r-right? I won't get cucked out of launch week pvp and coop by my 1mb/s Jewmobile connection, right guys?
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The only acceptable ezmode they could add would be if you did like 50% extra damage at the cost of not being able to play online. You still take the same amount of damage and nothing is removed. Even then the decision would be questionable.
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>>333517331
Miyazaki has said from the beginning of the series, that the core concept is to create a "rewarding" experience. And that the level of difficulty is there as part of the rewarding experience.

On the surface, the game is sold as 'SO HARDCORE". But that's just marketing for morons. The reality, is that the game is just hard enough, and just punishing enough, so that when you surpass the challenge, you feel rewarded. You get that "I did it!" feeling.

An easy mode would remove an important component of the rewarding experience.
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>>333529665
You basically unlock easy mode by gitting gud.
>>
Dark Souls is plenty inclusive with the concept of becoming a hollow.

You're still ~included~ as a part of the game's story because you had a shit fit and gave up. Not all undead can become the chosen undead.
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>>333528109
Hi, I'm going to be 30 soon. Weeb games are shit. And yes, they are worse now than they were before.
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>>333529753
Yeah, but to git gud takes slightly more effort than hitting the 'easy' button.
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>>333529984
Of course.
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>>333517331
I think they should make the game they want to make.
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>>333517331
No. The entire point about Souls games is there is no standard "difficulty levels", you can either play solo and have a fairly tough time or summon and make things easier. These brainless retards just think "wow dis game hard after 1st enemys, needs easy mode!!!"
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I don't think it shouldnt. Just put in an easy mode that lowers all enemy health and maybe buffs player defense. I wouldn't use it but having it included would take nothing away from my experience.
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>>333529857
You are a millennial.

And you have to qualify what you actually mean by weeb games, because like millennial, weeaboo has lost its definition.
>>
>Should Eric Clapton rewrite a version of Tears In Heaven about playing with a beach-ball in the sun for people who don't like sadness?
>Should Modigliani have done more realistic paintings for people who don't enjoy long thin faces?
>Should S. Morgenstern redo The Princess Bride because some people think it's too kiddy, and he should've had a bunch of people getting raped and murdered like A Song of Ice and Fire?

The answer is no. It has always been no. It will always BE no. Jim Sterling, and anyone who agree with him is a daft cunt for thinking otherwise. Removing a core part of the experience to try and twist it into something that someone, who doesn't even like the original version, otherwise they wouldn't insist on a new mode, can enjoy does nothing but destroy the original vision they creator had in the first place. People who don't like it for what it is will never be satisfied when given a half-baked version of it.

It is not for them, and that is okay. Not all things are for everybody. But if you really want to tell artists how to make their art to suit you specifically, you're no better than the people trying to tell others how and who to have sex with. It does not involve you on any level. You are not part of that process. You are here to enjoy the art, criticize the art, or fucking leave.
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>>333530635
>because like millennial, weeaboo has lost its definition.
Oh how convenient for you. Because no matter the age I claim, you can always claim to be older than me, thus not a millennial. If I said I was 18, you could claim you're 28, and that 18 year olds are the "real millennials". If I claim to be 28, then you could claim that you're 38, and that 28 is "technically millennials".
Most of /v/'s population is between 15 and 25. So it's very easy for you to use the label millennial, to put yourself above everyone else.

The only way this whole trick you're trying to pull could be any worse, is if you claim you are also a millennial. But claim special exception. That would make you a giant arrogant hypocrite.

Weeb, as the term is understood currently, not the antiquated use, describes a product that lacks either quality, taste, or shame. Yet makes up for it's deficiencies, by pandering to Otaku. And weeaboos, are essentially western Otaku.

So for example, a game like Neptunia is a weeb game, because it's a mediocre game in it's core. But they make up for it, by selling cute anime girls.
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>>333517331
Those games are not even that hard
like, really
whats wrong with people
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>>333517331
nope. find another game.
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>>333531861
I'm not even the poster you replied to. Just letting you know that, as the term is defined, you're a millennial. But thanks for the essay.
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I'm worried that allowing a broader audience pick the game up that it will mess with future titles. Just bitch and wine until all the water is muddy with filthy casuals.
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>>333532702
>as the term is defined, you're a millennial
I'm aware of that. But think about the chances of someone on /v/ not being a millennial, and actually using "millennials" as a put-down on a site full of millennials? Wouldn't that be retarded?

In order to firmly be outside of the millennial range, you would have to be at least 36 or older. Can you imagine someone making the claim that the only ones who find Dark Souls hard, are 35 years and under?

He obviously didn't mean to use "millennials" to mean everyone under 35. He was denoting a younger group.
>>
Guys, it's not good enough that I can watch movies; I want to "understand" it, too. If I can't understand half of the words they are saying or what the characters are trying to do half of the time, then the director is just trying to adhere to snobs and elitists. The future sequels should have sidekick characters that explain what all of the characters are trying to do and the dialogue should be simplified.
>>
>be straight
>look up gay porn
>Wow what's with all the homos, I'm going to complain to the producers that they didn't create this product with my taste in mind
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>>333533962
Jesus Christ that sarcasm was almost undetectable until the side kick character comment
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>>333534016

This is basically the perfect analogy.

It's like hating Romantic Comedies but actively trying to watch them.
>>
You chug estrus like your mom chugs cocks and bosses fall over if you so much as fart in their general direction. . How much easier do can the game get? Literal youtube shitheads are one shotting these bosses, think about that, youtube LPs.

Also
>Le hurd gaem prepare to die XD
>>
I don't think games (other than FPS) should have difficulty settings at all. Normal is usually too easy, and Hard mode is just Normal mode with bullet sponge enemies. I think a perfectly-tuned, unchangeable difficulty is the best way to make a game, with an optional, super-challenging mode like DANTE MUST DIE, or Bioshock Infinite's 1999 mode for after you've already beat the game.
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>>333534345
>. . How much easier do can the game get?

Fuck i need to get some sleep
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Summons are pretty much easy mode.

I have friends who summoned for every boss and still try and tell me the game is difficult, fucking casuals.
>>
i thought summoning was east mode?
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>>333530308
I always wondered. If you get in a boss room with 3 people, obviously the HP of the boss scale up (I'm not even sure about the damage output of the boss, but it's probably the same)

So when your co-op friends die because they are scrubs. Does the boss scale down as soon as they die ? Does the boss scale down at all or it remains the same until you die and try again solo let's say ?
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>>333534537
Magic is easy modo.
Summoning and magic is babby mode.
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H E R E W E G O A G A I N


Why do these faggots have to make these articles any time a hard game comes out? Even xcom 2 got a few and it has a fucking easy mode already.
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>>333517331
>Easy mode

I want to see producers ridicule people for choosing easy mode, like ID did.
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>>333534736
It doesn't scale back down
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>>333534920
>id
Thankfully, they had nearly nothing to do with this game.
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>>333517331
>take one look at his photo
>looks like a faggot
>"I've been gaming for 20 years"
>cries about the difficulty.

Honestly, we can all agree that this is the type of kid who uses miracles and summons NPC's into boss fights and when he loses he says it takes away from the experience.
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>>333534905
BEcause faggots fallf or it every single time
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>>333534736
Stays the same. It's part of the risk of summoning people.
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>>333534474
I can solo all bosses from soulborne but playing with people and fashion soul is way more fun. Even as a first run. I'm >>333534736
and pretty much did post amelia in BB all solo and found to have an easier time than co-oping. The only thing people serve me online is taking aggro because even if I'm the host I am always up the ass of the boss and iframe dodge most of the hits.

so if
>>333534991
is right, then playing with scrub pubs can actually make the game harder on you. I'm glad it doesn't scale back.
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>>333517331
thinking like this will lead us into an era where all books are like that fucking emoji shakespeare shit

assuming books even exist in the future
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>>333534905
If even /v/ talk about it than their gaming journalism work.
/v/ is just the other end of the spectrum of the SJW. They still talk about this shit all the time and enforce it. But most of people here wouldn't know better.
>>
I honestly think DaS would be a poorer game with an easy mode. You can't have a game about how everything is shit, the world is ending, people are dying left and right and then make it a walk in the park.
The difficulty is part of what makes the Soul games so atmospheric.
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>>333518818
There's never been a community that been improved by the idea of inclusivity being a good thing.
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>>333534345
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>At this point the series is known for difficulty
>Still using the "It's too difficult" as an excuse to give it an easy mode.
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>>333529984
Crazy how a game makes you work for something with no alternatives, right?

Dark Souls is synonymous with trial and error, the developers WANT you to fail to better yourself, and get that sense of achievement. It isn't their fault people are whiney babies that get so frustrated at failing they write a soapbox article about it. Failure is good, is the moral of the story.
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>>333517331
>RPG
>choosing a difficulty level
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>>333517331
No. Not everything should be for everyone.
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>>333536289
>souls
>RPG

Pick one.
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>>333536471
>idiot
>bait

Pick one.
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>>333531861
Ha, you're pathetic
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>>333517331
What a joke. Souls isn't hard, it's punishing. And not even that punishing. The game literally gives you free invincibility whenever you want it, the roll. The game is 90% tapping circle or B when an enemy swings at you, shit's not hard.
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