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what the fuck is this shit? am i the only one that doesnt give
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what the fuck is this shit?
am i the only one that doesnt give a flying fuck about vr gimmicks?
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>>333404568
No. I don't either. It's similar to the uncanny valley effect for me. If it gets to the point where I can't distinguish it from reality I might be interested.
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>am i the only one
Yes just like your Mommy always said, you truly are one special Snowflake my dear Child
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>>333404841
not waiting to retreat into the wide, open arms of comfy virtual worlds?
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>VR Job Simulator

so now, when your work shift is over you can go home and work in VR!
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The only thing I'm slightly interested in is a resurgence of light gun games, but from what I've seen the Vive controllers are way too inaccurate to actually aim with, or it might be a case of too small a resolution to properly use the sights.

That's a little bit of a shame. I'd totally waste the money if Konami released Police 911 VR edition or Namco did a Time Crisis bundle with real duck mechanics.
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>>333406165
They are literally perfectly accurate, since the tracking is perfect
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>>333406165
>Time Crisis VR
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>>333406513
>They are literally perfectly accurate
Not from pretty much any demo I've seen.

They work well at the small scale. Where they completely fall apart is when movement becomes exaggerated. Some laser game looked janky as all fuck as a guy tried to slowly rotate his hand to rotate a mirror to direct a laser at a far away target. Space pirate simulator is proof enough that gun sights just don't work at all in VR, You either have to have lame as shit laser sights on your single shot weapons, or just lead your bullets based on where your automatic weapon is aiming.

I'm sure you'll now pull up some dumb gameplay footage of a game with blatant autoaim or something to prove that the tracking is "perfect".

It's highly accurate, but that's just not good enough when we're talking about using a pistol to shoot a guy half a mile away. Sure, you can throw in crosshairs or laser sights, but that removes the whole point of using the peripheral over a mouse.
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If you don't care about it, stop wasting /v/'s space about it you retard.
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>Wouldn't mind having a Vive
>Price is too high
>No room for one
>No games

Wish I could at least try one.
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>>333404568
So what's the minimum room size for this shit?
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>>333407363
Unless you've got a fucking garage you're willing to clear out, enjoy never playing anything.

The reality is that the number of people who have a viable area for roomscale next to their computer is maybe a fraction of a percent. And nobody is going to be moving their whole set-up to the garage whenever they want to play a new gimmick title.
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>>333407363
1.5 x 2m but it also supports standing/sitting
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Same here OPpie. I've got zero interest in slapping retarded monitor on my face, even for porn. If moment comes when all the games become VR only I'm quitting this shitty medium
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>>333407596
1.5 x 2.5. m isn't that big to be honest and frank
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>>333407041
Nope, you can see any video, any review or report, even cases where someone wildly spins the controller.

They will only fail when the batteries are near death
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>>333407363
This article makes it look like a nightmare to set up on a regular sized room
https://www.rockpapershotgun.com/2016/04/06/htc-vive-vr-problems/
>It becomes almost immediately apparent that unless you live in an opulent mansion, getting this set up is going to be a massive bodge.
>I have a room that is, even accounting for Valve’s massive – er… I’m not allowed to write “lie” – understatement that you need only a space the size of two yoga mats, big enough for the minimum floor space. Barely. Like, by a centimetre. But despite that, it remains impossible for me to put the base units in any position that can actually see that space.
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>>333408097
>bodge
>Barely. Like, by a centimetre

jesus christ who edited this
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>>333408097
>LITERALLY POSTING RPS
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>>333407596
Is there any point in owning a Vive if you dont care about that roomscale thing? Or is standing wagglan all, that vr has to offer
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>>333408095
I'm not talking about failure, you retarded drone.

I'm saying that the accuracy and latency simply aren't low enough. There's a reason why we don't have any proper shooting games at launch, the hardware simply isn't good enough for it.

Let's look at it this way. A ruler that's 1mm out over a full meter is fine for the vast majority of uses. But if you need a perfect straight edge, you need something with better tolerances. The Vive has great tolerances for hand tracking. They're not good for accurate aiming over long distances. The tolerance was never intended to be perfect, and your mindless dick sucking won't somehow make it so.
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>>333407596
I have a ~2.8x2.8 meter area in my living room without having to move anything.

If I mounted my TV to the wall which I've been meaning to do for a long time and moved a chair, I could have a 3.5x3.5 meter area.

Unless you're unfortunate enough to live in a studio apartment or dorm, you should be able to easily make room for this shit
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>>333409395
You keep your PC in your living room?

No shit, people probably have space. I could throw out my dining room table and have more than enough.

The problem is having that space in a private area like a bedroom or study, which is where most computers are.
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I gave a fuck until I learned they were the price of 2 consoles at minimum.
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>>333409569
Don't worry, it'll be 50 bucks in a year or two.
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>>333404568

for me it is just kinect all over again.

We need another 10+ years at least to make it decent enough not to end up as a gimmick.
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>>333408558
Vive is the only headset that has the full room thing. It's also one of the few that has 360° headtracking. Rift has it as well but from what I've heard, it's a bit janky.

I'm personally interested in it for sim-style games. Stuff like Elite Dangerous, Dirt Rally, War Thunder, and MechWarrior. None of that would require much more than a little extra headroom.
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>>333409559
extension cables exist for a reason
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>>333409559
http://www.amazon.com/Corning-Thunderbolt-Self-Powered-Peripherals-AOC-MMS4CTP060M20/dp/B00JMKG7TM
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>>333409663
Incidentally, when have early adopters NOT been fucked in the ass?
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>b-but the games will come
>s-surely developers will spend millions of dollars on making full VR experiences so the ten people who unironically bought this shit will have games to play

VR fags literally bought a 600 dollar demo booth.
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>>333404568
Why are you so ass ravaged OP?
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>>333407041
>highly inaccurate

http://youtu.be/zPKUO1yKAqY

wat
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>>333406717
Look at Raw Data

Shit blew my fucking mind
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>>333410236
Did you even watch the video before you linked it? Look at that fucking gun spazzing out as he tries to aim down the sights.
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>>333410236
See how much it's jerking around?

That's not because the guy has arthritis, it's because the controls are imperfect
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>>333408793
Get laid bro
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>>333410486
>>333410651
that's because the sensors in the motion controllers get fucked if you put them too close to the headset
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>>333404568
but this is the future anon.
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>all of this eurotrash in their 100 sq ft commie bloc """""flats""""" complaining about not having enough room
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>>333407041
>Using a pistol to shoot a guy half a mile away.

wat
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>>333410751
What, arms length away?

I can buy that some of the issues are because he's trying to use a 2 handed weapon 1-handed, but I've yet to see a single video of someone doing anything close to what I was doing in the fucking arcade 20 years ago with Time Crisis, aiming down the sights of a pistol and having my shots go exactly where I was looking.
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>>333411115
Never played Virtua Cop, I see.
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People actually believe that there will be anything worthwhile before ps4 VR launch???
Just wait for VR and you will finally experience what true vr games are all about not some shitty indie pc garbage.
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>>333408793
Again, that is false. There are plenty of shooting games. they are indie and limited, but there is no accuracy problem with them. You can repeat it as many times as you want, it isn't going to become true.
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>>333411496
Have you seen the PSVR games lined up for its launch? They're like >>333410874 but even worse because it's meant for being played while seated and doesn't have full headtracking
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THE FUTURE
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IS HERE
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>>333411679
>There are plenty of shooting games
I don't expect you to understand.

I mean, it's pretty obvious you've never held a light gun in your life. If I'm lucky, maybe you used a fucking Wiimote to play HotD overkill or something a decade ago so you might have some understanding of the genre.

There's a monumental difference between something like Space Pirate Simulator and a staple like Time Crisis. We're talking about 1 shot, 1 kill games with limited ammo counts. These don't exist in VR. It's not because everyone just decided "oh, it's more fun to shoot machine guns", it's because they tried out single shot guns, and realised that the accuracy wasn't good enough to make for entertaining gameplay. This is why any footage you see, will be someone spamming bullets in the general direction of an enemy.
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>>333404568
Its fucking stupid and a gimmick give it a year to die out.
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>>333404568
wow, now all the neets who saved for VR can finally experience a job
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>>333404568
>VR in that YuGiOh episode put your consciousness in the game
>VR in real life is flailing around with a mask on
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>>333412450
I'd never dare do that near my TV. I almost stumble into it regularly even without a monitor strapped to my face.
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>>333412450
this looks retarded
>>
>Sorely tempted by this whole VR gimmick
>Realise it literally IS just waggle all over again
>1, AT MOST 2 games will ever implement it in a meaningful way
>Everything else will either be glorified tech demo or 3DS-tier neat little thing you quickly turn off for performance/convenience
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>>333414627
>1:1 motion tracking is just waggle
this meme again
>>
>ordered in the first minute
>came out yesterday
>still no tracking number
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>>333405825
It's another meme game. A "Haha, look at how awkward you would be trying to do something with controls like this" like surgeon simulator.
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>>333405765
There isn't anything comfy about them. Just like those eerie humanoid robots the japanese like making.

I know that this kind of stuff is a necessary intermediary step towards it becoming more realistic. But I have no interest in it as an entertainment product until it is a hell of a lot better.
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>>333415926
If it were actually 1:1 you would have an argument. But its not due to a variety of problems with the tech as it stands.
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>>333417976
>But its not due to a variety of problems with the tech as it stands.
like such as
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Japan will save vr. Anime models are low poly by nature and their content is a natural fit for the medium. VR mmo anime are also a huge hit.
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>>333404568

Why is literally every VR game so far just gimmicky shit?

I was looking forward to what was possible, but almost everything in that VR titles list looked like Gimmick crap except for one game, I can't even remember what it was though.
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>>333417584
Actually the VR controls make it pretty precise. The humor is in the absurditiy of the tasks, and their open-ended nature juxtaposed with reality.

It's actually a clever and fun game, but only in VR
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>>333418124
Well input lag for one. Real world space constraints another.

I don't foresee this tech ever progressing beyond "gadget status" and the companies producing these headsets are just riding the unrealistic expectations of their customer base.
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Of course not. There isn't a single GAME game released for VR yet. It's all gimmicky dumb indie shit. Wake me when a real fps with story and content is announced.
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>>333417584
>Haha, look at how awkward you would be trying to do something with controls like this
It's the opposite, doing the tasks is super easy, it's about silly ways to complete things, like when asked to pick two employees from a list of CVs you can photocopy the same guy twice and employ 2 of him and stupid shit like that.

The writing is also actually pretty funny.
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>>333418678
>Well input lag for one.
Next to nothing. People have to put up with much more lag with wireless console controllers and HDTVs.

>Real world space constraints another.
Not a problem for everyone and not a limitation of technology.
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>>333415926

We've had supposedly-1:1-waggle for a while now. Wiimote plus, playstation move, a couple of third party things. The only noteworthy game to utilise them was Skyward Sword and look at how much shit THAT gets for it.
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>>333418678

I could see real potential for the technology back when the oculus was getting tech demo ports of shit like HL2 and portal all over the shop.

Now it's 3 years later and nobody even bothered porting one of those as a launch title. At least Wii waggle got twilight princess, which definitely benefited from pointer controls if not waggle.

Unless Morpheus comes out with a VR port of Destiny or something actually noteworthy, it probably is just going to be gimmick gear.
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>>333418874
Wii motion plus doesn't even have position tracking. The move has latency, can't keep up with high speed and occlusion problems. Third party things like the hydra, again, have a lot ot latency.

And in all of them, you have to keep looking at the screen
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>>333418829
>Not a problem for everyone and not a limitation of technology.
Yes it is on both accounts. More people are living in apartments now than ever and their average square footage shrinks by the year.

How can you say that the area required to use VR programs is not a limitation of the tech itself? Unless the limit of this tech is exploring a room smaller than the one I'm currently in space will absolutely be a factor.
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>>333406165
The tracking on the headset and on the controllers is extremely accurate with no perceivable jitter when you sit them still. If you see jittering in any videos it's almost guaranteed to be caused by the person holding it having human levels of hand twitching not because of the tracking. I'm speaking from experience, I've got 100's of hours logged in various development and consumer prototype versions of the Vive and Rift. Feel free to fire any questions my way.
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>>333419334

>Today’s new homes are 1,000 square feet larger than in 1973, and the living space per person has doubled over last 40 years

hurr
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>>333404568
I'm excited. I just put up a Craigslist ad begging to use someone else's Vive.
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>>333419154

Okay, let's go ahead and give the tech the benefit of the doubt and assume that it is, for all intents and purposes, now a perfect way of putting your arms inside a virtual world. What waggle was always promised to be and never delivered.

How does it solve the problem of how at the end of the day, a controller and a sofa will always be easier to develop for and more appealing to play than suiting up for some ultra immersive experience? Especially when most of said immersive experience can be given by just the helmet plus gamepad?
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>>333419578
Yeah I can google too dumbass. You'll notice the word "apartment" in my post if you were capable of reading comprehension. And total living space does not imply an increase in maximum room size either way.
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>VR game where you explore the depths of sea
>VR game where you explore space and are able to manipulate matter
>Fighting games
>Driving games
C'mon, I guess it's too soon for all those to come at once
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>>333419795
>And total living space does not imply an increase in maximum room size either way.
>having more floorspace with fewer people
>not an increase in maximum room size
>living in an apartment
Okay.
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>>333412450
that's a broken tv waiting to happen
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>>333419154
>>333419669

Also, let's take a step back from the motion controls and just look at the headset. It's just the 3DS screen all over again. Cool as fuck, but at the end of the day you're sacrificing comfort, convenience and performance for a gimmick you will, in all likelihood, get tired of eventually and people will stop bothering to support.
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>>333418451
budget cuts?
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>>333404568
>I'm not interested therefore it's a gimmick!

le edgy OP
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>>333419795
>Yeah I can google too dumbass
waiting on your source for
> More people are living in apartments now than ever and their average square footage shrinks by the year.
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>>333419936
Most of the increase in average home size comes from the addition of guest bedrooms, dens, and garages. Not an actual increase in room size.
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>>333420091
Also "more people now than ever" still needs to be statistically significant considering there are more people alive now than ever, retard.
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>>333418451
because right now VR is just a gimmick. unless it proves worth the investment it will never be implemented in a meaningful way beyond whatever niche porn and indie games.
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>>333420181
[citation needed]

>can't clear out 1.5 x 2m of space for VR
Okay.
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>>333412180
Wrong.
If you aim well then you will get head shots.
I have a Vive and played the brookhaven experiment.
The aiming is as accurate as aiming a real gun.
Just so happens that most people suck at aiming.
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>>333409828
Does it work with any of those games?
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>>333404568
yeah gramps
you are the only one
now go and watch some vhs
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>>333409987
> windows using thunderbolt

Funny joke
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>>333419964

No it was Call of Starseed or something, looked like it might be an actual game and not a gimmick. Though I might be wrong.

Budget Cuts looks maybe okay too.

All these gimmick titles that literally popped out of nowhere though. You know what it reminds me off? Eyetoy? Eyetoy on PS2 was literally just a gimmick camera thing and games around it's release sometimes had eyetoy bonus modes. It was fun for a few hours or so.

They are really going to kill VR at it's birth if all they have is gimmick shit to tell it. I am not buying one for Eyetoy tier games.

>>333420204

I'd buy it for porn games, or actually good implementation in a real video games.

Every single one of these gimmick titles doesn't even look like it could fit into a genre of game outside of "party/casual".
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>>333420204
Porn is why vhs and Blu Ray won out. Porn dictates all
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>>333410874

the future is here.....
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>>333418349
>Anime models are low poly by nature
Not always, and they usually depend quite a lot on lighting if you want anything that looks decent
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>>333420901

Except that's complete dog shit and not true at all.
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>>333421401
It is absolutely true for VHS/Beta. Porn backed VHS and it won despite beta being the superior format.

Bluray/HDDVD wasn't as influenced by porn but a lot of the bigger studios went with bluray and it was certainly a factor.
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>>333420307
i could

but not in the room i want to use my computer the rest of the time

so either i lug a computer around

or build a dedicated vr pc

either way i annoy my roomates with furious wagglan when i want to VR
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>>333417976
It really is 1:1 though.
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>>333420552
Pretty sure. Elite Dangerous is listed as Vive-compatible on steam, and those other 3 have dabbled with VR support since the Rift devkits, but I'm not sure that means they're live or which headsets they work with
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>>333404568

To me most VR stuff is just "mobileshit" but this time you need a headset instead of a smartphone.

Wake me up when I can comfortably/safely pretend I'm running around in Tamriel or some shit on my treadmill.

>tfw most of your friends are getting one or both of them and this will be all they talk about for weeks

I'm torn between wanting them to be happy with their purchase or wishing for immediate buyer's remorse.
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>>333425021
You're a shitty, terrible person and you don't ever deserve to be happy.
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>>333425021
Oblivion and Skyrim have had mods that support this shit since Rift DK2.
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>>333425113

Well yeah, I'm here.

>>333425409

I guess I should have been more specific--I'd like a Tamriel walking sim that I could get a good workout in. I know VR Skyrim and such exists, but the peripherals are not something you can treat as rough as gym machine, you know? For now when I get that itch I go outside, but despite the great FPS sometimes the conditions aren't that great.
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>>333404568
No, you aren't.

I haven't even played a VR game once yet and within 3 minutes of opening the Steam store today I was already bored of it.
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>mfw I release my game on Steam this year
>mfw it doesn't happen during VR maymay swarm
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http://www.gamestop.com/gs/pages/events/HTCVIVE-Demo/

it's happening
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>>333426596
oh...
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>>333426257
I'm sure it wouldn't be hard to rig up the camera to follow one of those traveling npcs

or get that mod that makes cart have travel time, then just make the cart so small you can't see it, change the horses movement speed, then take a cart from riften to solitude
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