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Name a better 2D platformer. Go on. Just try.
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Name a better 2D platformer.
Go on. Just try.
>>
Vvvvvv
Super meat boy
Donkey Kong country 2
>>
>>333210019
I can't, because I think it's the best 2D platformer in the last 10 years and one of the best of all time.
>>
>>333210703
>I think it's the best 2D platformer in the last 10 years and one of the best of all time.
It pretty much is.

https://www.youtube.com/watch?v=ppErWgWf4i8
>>
>>333210457
Imagine being this much of a pleb.
>>
It's the best one.
And Cloudbuilt is pretty much its 3D counterpart.
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>>333210019
Rocket Knight Adventures
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It's mediocre.
It's a mediocre game that relies on the player learning to deal with pinpoint, precise, split-second changes, unforgiving jumps and controls full of trail & error obstacle courses full of dead-zones.

It's not for someone who wants a platformer that can take it easy or little patience.
>>
>>333212936

>I'm not mediocre, the g-game is!
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>>333212936
The asshurt levels are off the charts!
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>>333212936
What's a dead-zone?
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>>333213091
He doesn't sound mediocre but outright terrible
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>>333210019
I'll give you second place, OP.

Dustforce is more technical, but Shovel Knight is far more fun.
>>
>>333213153
Basically an area that has a 0% recovery the player. Imagine a instant death pit from old platformers like Super Mario and Castlevania but it surrounds you on all walls.
>>
>>333212936
please explain what a dead zone and how the game is trial and error? I've never played a level that I couldn't beat in a couple of tries and I played a fair amount of the game.
Platformers are supposed to be fucking hard otherwise they're boring...
>>
>>333210703
>>333210019
>>333211793
its close. Shovel Knight is like 1 then this one might be number 2. so fuckin good
>>
>>333213426
>>333213553
Shovel Knight is a decent game for what it is but don't pretend the platforming itself is anything special.
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>>333213476
Literally only able to pass this one obstacle with one character and no others. Imagine how fucking frustrating that would be for a player using the little girl or the red girl that can't dash-jump.
>>
>>333213779
OP asked and OP received. Not my fault that Shovel Knight is a better game, despite not being half as technical. I enjoy them both immensely.

If OP wanted more specific answers, he should've made his post more specific.
>>
Backward Shift
Hideout
Abyss

I haven't played since release but these were probably the 3 hardest levels before Giga Difficult (which used to be the final level).

>>333213839
Man, you're so wrong.
>>
>>333213779
the shovel knight controls and abilities feel better than dustforce, but ill let you have the opinion because i really like both
>>
>>333213839
Except it's already LONG since been confirmed that outside Hideout, every single level can be completed with every single character. Even then, Hideout can still be completed with Dustkid via frame-perfect spike walking.
>>
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Gotta show it off every Dustforce thread.
Still haven't SS Yotta though.
>>
>>333213091
Dash-jumping isn't precise either. I thought if I pressed both buttons at the same time, I would catapult forward, instead my character decides to jump and nothing else.
Literally you have to press dash a split-second before jumping. Don't fool yourself, Dustforce has a shit ton of flaws and its for players who want a way to have celebratory masturbation sessions.
>>
>>333212936
Obtain expertise.
>>
>>333213553
>Shovel Knight is like 1
Only if games from the NES era hold strong nostalgic value, IMO. I consider it a very good platformer, just not the best.

In my opinion, Dustforce is better because it manages to be extremely good, but also innovative.

>>333213439
So basically he's complaining that spikes and pits kill the player instantly?
>>
>>333213839
I don't disagree with this particular area that it's difficult, but aren't you given an unlimited number of attempts here? (if it's where I'm thinking)
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>>333211793
>he doesn't even ground boost
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>>333214181
Someone could learn the experience of figuring out what's inside of somebody's vomit by tasting it too, no one's going to be doing that anytime soon.
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>>333214131
Nigga please you get used to that after playing for an hour
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Close OP, but it's no Plok, and if you disagree you're obviously a casual.
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>>333213839
I had no problem doing this jump with Dustkid the day the game was released.
https://youtu.be/xkBDPDx4tSo

It's perfectly doable with every character.
>>
>>333213839
ss'ed this level with dustman desu
>>
>>333214026
>>333212639
literally who
>>
Freedom planet was better than shovel knight

And shovel knight was better than OP's trash
>>
>An actual Dustforce thread
Holy fuck man.
Also, unironically, I Wanna be the Fangames >Dustforce.
>>
DKC2
Super Mario World
>>
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>>333213426
Fun is subjective but pixel resolution is not.
>>
>>333214131
You mean a running jump requires a running start?

That's crazy.

>>333214641
>IWBTG and its derivatives
>Good

Come on you can do better. Even the speedrunners of that game hate it.
>>
Castle in the Darkness was a ton of fun, also very open with a ton of secrets. That is what I look for in a platformer.
>>
>>333214806
I'm a masochist, what does one expect.
And there's some actually good ones out there. Boshy and Not Another Needle Game are up there.

There's also Wings of Vi if you want I Wanna be levels of bullshit with interesting mechanics.
>>
sure. mario bros, shovel knight, undertale, spongebob movie video game, left 4 dead 2, etc.
>>
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>>333214091
>tfw I lost my mojo long ago
World 6th Double S+ but I'll probably never beat Yotta, it's too much work getting into it again.
>>
Super Mario Bros 3 is still the best platformer
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>>333215079
Oh hey, that fag. Enjoying NANG, or still playing that one game?
>>
>>333210019
Ive been gone for a while, is N+ outclassed?
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>>333214907
I've played a bit of Not Another Needle since you recommended it last time, bretty good.
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Ez
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>>333215279
That's good to hear. I'm fucking awful at it, stuck on the 2nd secret cause spikes literally everywhere in the dark is FUN!
>>
IWBTG:TMTG
>>
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>tfw dustforce is literally the most underrated game ever, and it will be forgotten before long because 99% of people that play video games are so averse to being challenged that their butthurt turns outward and they blame the game for their own failure
>>
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>people talking about IWBTG fangames

Oh boy do I love a precision platforming thread!
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>>333215278
Dustforce is N+ except with better art and music.
>>
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>>333215779
It's to be expected when rolling with a speed runner demographic.
You can't name an angrier group of cunts.
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>>333215910
nah they're pretty different as far as precision platforming goes
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>>333215470
Still, I'm not getting as much satisfaction as I used to back when I played IWBTG, that was a long ass time ago and now I'm more accustomed to games like Dustforce or Cloudbuilt which are more about speed and short levels with leaderboards and competition.
>>
>>333210019
it's more of a speedrunning game than a straight up platformer

getting through the level is usually piss easy, the goal is to repeat it until you have a high score

unlike for instance tropical freeze where the level is somewhat challenging and the goal is to find the collectibles instead

its a good game, just not one of my favorite platformers

if I wanted a speedrunning game like that I'd play trackmania instead
>>
>>333211793
>thinking that run is good
gotta go faster nigger
>>
>>333215079
>Double S Yotta
I was well on my way to doing that, but I stop practicing and now most of it is probably gone. Oh well.
>>
>>333216123
I know that feel, tastes change over time and Cloudbuilt is quite the blood pumper.
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la mulana
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post em
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>>333210019
I downloaded the GoG version off of Mega last year and I have been too spooked to play it.

Somebody tell me if this MD5 hash is tampered with 078FB1FB129B6F3B4EB996672F23839E
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>>333216234
I mostly showed that video because of the incredible level design. The skill required to pull that off is unbelievable.
>>
>>333216204
>getting through the level is usually piss easy
Only for the easier levels.

Because of the infinite lives, most people can probably complete about 75% of the levels if they try long enough, but for the rest they do need to get good.
>>
>>333216204
>getting through the level is usually piss easy
You haven't played enough, it's easily one of the hardest 2D platformers.

https://youtu.be/lAHhUwBOAJ4
This is considered a pretty easy level once you're halfway through the game and yet it's harder than anything in tropical dong and it's going to feel like an impossible hurdle for hours before you manage your way through it.
>>
>>333216508
That hangup towards the end when you miss the floor dust, tho.
>>
>>333216123

Not the same guy, but

Thing is with IWBTG fangames, most actually good ones are too difficult and grindy to feel that certain sense of accomplishment.

Things like Kamilia are feelgood games in terms of "I finally beat this fucking boss!" or "Finally I did that jump atleast once! Now to die 2000 more times to the jumps before it!".

What you probably want are adventure style fangames, where the levels feel more than just "spikes here, jump over them". I Wanna Kill the Guy is great though Geezer will never fucking finish it, ever as an adventure game, with collectibles and puzzle platforming. Something like Cultured is a good one as a "speedrun this pretty easy room, see how fast you can complete the stage" kinda game.

Just don't touch troll games unless you like fun.
>>
>>333216372
nah, its a great game but it's more of a puzzler than a platformer, the platforming controls aren't the greatest

>>333216529
that's still 3/4ths of the game that is easy if you don't speedrun it, aka most of the content
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>>333216508
I remember ssing it, I never felt more satisfied in a video game.
I never did complete the game though, there was one other level that was just fucking ridiculous even with checkpoints I couldn't manage. I tried so long but in the end I couldn't get good enough, it was the first time I ever felt such mad.
>>
>>333216772
The platforming controls are fantastic, no input lag and it's generally 10/10. It's the platforming gameplay that you don't like.
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>>333216204
the levels are a joke if you use checkpoints because they're put every 5 feet

the game is meant to be played without checkpoints
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>Exa Difficulty
I think I reached my limit /v/, I got the achivement, should I just quit and give up because this shit is another dimension of hard
>>
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros: The Lost Levels
Super Mario Bros. 3
Super Mario Land
Super Mario Land 2
Super Mario World
Super Mario World 2: Yoshi's Island
Super Mario 64
Super Mario Sunshine
Super Mario Galaxy
Super Mario Galaxy 2
Super Mario 3D Land
Super Mario 3D World
New Super Mario Bros.
New Super Mario Bros. 2
New Super Mario Bros. Wii
New Super Mario Bros. U
Yoshi's Story
Yoshi's Island DS
Yoshi's Wooly-World
Donkey Kong Country
Donkey Kong Country 2
Donkey Kong Country 3
Donkey Kong Country: Returns
Donkey Kong Country: Tropical Freeze
Kirby's Dreamland
Kirby's Dreamland 2
Kirby's Dreamland 3
Kirby's Adventure
Kirby Super Star
Kirby 64
Kirby & the Amazing Mirror
Kirby: Triple Deluxe
Kirby's Return to Dreamland
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
Mega Man 6
Mega Man 7
Mega Man 8
Mega Man 9
Mega Man 10
Mega Man & Bass
>>
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>>333211793
Ah yes. I remember my first 20 hours of Dustforce.
>>
>>333210019
I haven't played that one OP, why is it the best?

I really like Spelunky, Super Meat Boy and most of the Mega Man games. Shovel Knight was good, if not a little easy. La-Mulana is more a puzzle game, but I think I'll add it to my list. Idk, i haven't played much else desu senpai
>>
>>333216772
>that's still 3/4ths of the game that is easy
I did not say they are easy, I said that most people can complete those given enough time (because at some point they'll get lucky and reach the next checkpoint, similar to how you can luck out on a super meat boy level), which is a significantly different statement.
>>
>>333217034
Yes, my son, you can rest now.
Exa Difficult is pretty much the final trial before Yotta and mastering full air control is probably the hardest thing in the game.
>>
>>333217048
Mega Man X
Mega Man X2
Mega Man X3
Mega Man X4
Mega Man X5
Mega Man X8
Castlevania
Castlevania 3
Super Castlevania 4
Castlevania: Bloodlines
Castlevania: Rondo of Blood
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 3 & Knuckles
Sonic CD
Sonic Advance
Sonic Advance 2
Sonic Advance 3
Sonic Advance 4
Sonic Colors
Sonic Generations
Sonic Lost World
>>
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Postan'.
>>
>>333217048
Some of these aren't even 2D, at least try.
>>
>>333216612
I'm not denying it's technical, it's just that it's technical to the point of its detriment, if you're not the right personality type.

If I wanted to speedrun the same level over and over again until I got a certain score or time, I would play trackmania.

If I wanted to play a somewhat challenging but fun recent platformer, I'd play DKC or shovel knight
>>
>>333215079
I know your pain. I started about a month after release and I was really good in my prime. Had enough of my mojo to SS Yotta when it first came out, but by the time Infini came out I was a shell of my former self. I still haven't played any of the DX maps
>>
>>333217243
I hope you joined the secret club.
http://steamcommunity.com/groups/DustDoubleS
>>
>>333217034
>finally get Double SS+
>feel like a platforming God
>load up Yotta

Ouch my hubris
>>
>>333217034
Personally, I stopped once I got the achievement, then eventually (several months after I got it) picked it back up and started trying to get a perfect score on the remaining levels (which I managed to get on all but Yotta and the secret one.)

I consider it worth it and extremely rewarding, but I don't think everyone will feel the same.
>>
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>>333217539 here, I guess I should have posted my thing too.
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>>333216969
>platforming gameplay that you don't like
You can have the best controls in the world but if 99% of the game is running across the same room over and over again it just disinterests me.

I enjoyed what I played of dustforce, but I wouldn't rank it the highest.
>>
>>333211793

This thread made me consider re-trying this game. I have played it only about 5h. But then I saw this video and remembered why I dumped it. Controls are clunky, there is really no engagement, I am not into primarily into speedrunning (only if the game is good otherwise), main objective of the levels is not to survive but to collect a lot of collectables (aka dust) etc... Maybe I'll try it some day again.
>>
>>333217647

Unfortunately, I don't have an invite.
>>
>>333217373
you don't need to go for a speedrun or highscore to make the game difficult
you just need to disable checkpoints

it makes finishing later levels very difficult even if you go through them at a snails pace
>>
>>333216969
oh fuck nvm thought you were takking about dustforce because im a dingus

yeah ill agree with the platforming gameplay being the thing I didn't like, I guess not everything has to be fast and floaty

I didn't really have any problems with the controls in retrospect
>>
>>333210019
Super Mario World
DKC 1+2
Alex Kidd
Prince of Persia
Another World
Nosferatu (1994)

Dustforce is honestly not that good. It has one of the most autistic premises ever (yeah, raking leaves and sweeping dust is really fun) and as far as other 2D platformers go, it really doesn't offer much... it's pretty repetitive and doesn't have strong visuals. The only thing it has going for it is that it's KINDA tough, but who cares about that at this point aside from tryhards?
>>
>>333217931
Just ask Jindrael I guess, he was the world first Double S+ and he seems to be the one still doing the invites.
>>
>>333218103
>It's kinda tough
Anon... if it's only kinda tough, where's your achievement.
>>
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>>333218103
>not that good
>autistic
>really fun
>doesn't offer much
>repetitive
>doesn't have strong visuals
>kinda tough
Would you be willing to go into detail on your points, m80.
>>
>>333218001
I dunno, I played for about 3-4 hours and never felt that interested and challenged, albeit I was going for high scores and repeating levels a lot.

it just felt tedious, maybe if I ignore the scoring/leaderboard system and just finish all the levels I'll have more fun
>>
>>333210019
Nice bait

Dust force is a puzzle game, not a platformer
>>
>>333218103
The thing dustforce has over other platforms is that it's extremely technical while still being extremely simple. That and no platformer has such smooth flow as dustforce while still being fast.
>>
>>333217185
>why is it the best?
The level design, see: >>333211793
Also the music: https://www.youtube.com/watch?v=KnsCuUA1pg0
>>
>>333218518
Posting superior track
https://www.youtube.com/watch?v=TS3lNhmFKk4
>>
>>333218376
Give it another go and just try to SS every level
Until you get good your time on every level will be garbage

I absolutely destroyed all of my previous times on my second playthrough
>>
>>333218215
This is not a good argument when talking about how LoL is a shit-tier competitive game (substitute LoL for any game that has a big prize pool), and it's especially bad for something where the only motivation is a desire to actually do it, which he wouldn't have since he doesn't like the game.

He's wrong of course, it is not just "kinda tough" but fiendishly hard towards the end, and he completely ignores the quality level design, movement mechanics and music in order to bitch about the premise.

And he bitches about the visuals too, which I've not seen before.
>>
>>333218358
Okay, well

>autistic
Self-explanatory, raking leaves and sweeping dust is fucking stupid in a medium where you can be playing as anyone.

>repetitive
It's simple. There isn't exactly a plethora of enemy AI to speak of, or gadgets to get, or different types of obstacles, or even environments / backgrounds to traverse through. It's pretty content-less compared to many older 2D games.

>doesn't have strong visuals
Self-explanatory, it looks like a Newgrounds flash game. Not very detailed. Doesn't look like it took admirable skill to draw. You play as faggots in overalls, not exactly stylish or interesting design-wise.
>>
>>333219113
>Self-explanatory, raking leaves and sweeping dust is fucking stupid in a medium where you can be playing as anyone.
Video game's cancer, and proud of it.
>>
>>333219302
Well at least you're proud. But if you wanted to just challenge yourself with precise mechanics all day, regardless of how ugly and mundane your surroundings are, you should consider making getting a job at NASA your goal.
>>
>>333219569
t. Kevin, 12
>>
>>333219113
Autism is social ineptitude, not retardation of motor skills but ok.
The game's focus is completing a course rather than fending off enemies or obtaining collectables but ok.
That's two points down but one point up, now I'd just like you to elaborate on the rest of your points and what a "newground flash game" style is in detail and why you think more details are required.
>>
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God rest my soul.
>>
>>333219819
He's calling the premise autistic because you're not a ninja badass or some stupid shit, it's probably bait.
>>
>>333220010
u got this senpai
>>
>>333216612
Fuck that difficulty spike, I spent days getting the SS
>>
>>333220025
It's not blatant bait so I'd like to assume it's someone who came in with nothing, I'm hoping to have him leave with something.
>>
>>333219819
>Autism is social ineptitude, not retardation of motor skills
And you think I was implying otherwise why? Only social deficiency would actually accept and want to play a fucking janitor running real fast and raking some leaves. My assertion's got nothing to do with motor skills here, but one's ability to see how retarded a premise is.

The game's focus is narrow. It makes it simple, and repetitive.

>and what a "newground flash game" style is
How about you go to Newgrounds for a few hours and find out?

>and why you think more details are required
Because the way it looks right now is simple to the point of looking like it requires no skill, and nothing is particularly eye catching.
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>>333220492
I would argue that social deficiency would lead someone to close out different or abstract ideas. I don't quite know what janitors and those with mental disorders seem to have in common for you.
If you mean Flash art (AKA vector lineart animated movies) then I can't see your point. You can have any art style drawn in flash as it's a canvas.
I don't like to make this argument a lot but could you make designs like that? Or rather could most of the population make designs like that? Is the art ever inconsistent with itself in what it's going for? Otherwise the visuals are entirely subjective.
Don't forget by the way
>not that good
>really fun
>doesn't offer much
>kinda tough
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>still no DLC or spin-off with the bad guys
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Obligation fulfilled
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>>333216123
This looks pretty cool, might have to pick it up if it goes on sale.
>>
Probably one of the better examples of gameplay and why this game remains superior over others of its genre.

https://www.youtube.com/watch?v=AUbQHeOB6VA
>>
>>333221428
>I don't quite know what janitors and those with mental disorders seem to have in common for you.
Stop being coy, dickweed. The game's premise is fucking lame, end of story.

>If you mean Flash art (AKA vector lineart animated movies) then I can't see your point. You can have any art style drawn in flash as it's a canvas.
It's called a generalization. It's a pretty known fact by anyone who has been at Newgrounds before, or watched Macromedia Flash cartoons, that there is a particular cartoon style that users of the software output often, because it's the most basic style the software can produce with its toolset. Dustforce is not exactly like it but it is close enough for me to make a joke about it. The point is that Dustforce looks lame.

>I don't like to make this argument a lot but could you make designs like that?
Irrelevant, but yes I could. I took 3 years as a graphic design / digital illustrator minor and have been acquainted with drawing software since before high school. And I am not that skilled. The skill level for Dustforce's visuals is not exactly high.

>not that good
A summation of everything I'm pointing out that's bad.

>really fun
Sarcasm, you fucking autist.

>doesn't offer much
Already explained under repetitive here >>333219113

>kinda tough
What do you want me to say about this one?
>>
>>333211793
nigga went slow as fuck. isnt the top time for that level like 9 seconds?
>>
>>333222968
>The game's premise is fucking lame
Yeah, why the fuck can't I be a badass space marine or a demon ninja, Hitbox Team?!
>>
>>333217929
>controls are clunky

nope
>>
>>333223545
Space marines and demon ninjas > queer janitors
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>>333222968
>Can't get past a premise he dislikes
>Calls another people autists

There's some irony there, but I can't quite put my finger on it.

Dustforce's premise is in fact as objectively good as something that's partially subjective can be.

>Already explained under repetitive here >>333219113
Yeah, that was a worthless argument in the first place. Every level is meaningfully different from the others, meaning that level design - along with deep, momentum based mechanics - keeps the game varied.

>>333223856
The more you spout this kind of shit, the harder I find it to take you seriously.
>>
>>333222968
>the game's premise is lame
I didn't think so
You haven't given any examples of similar flash content
good for you, I read a book on it and I think it takes plenty of skill to do.
How's it bad
why isn't it really fun then
each course is different and there are plenty of courses offering different levels of difficulty
why is it kinda tough? Why only kinda?
>>
>>333218376
SS core temple
>>
wtf why is this thread is here. anyways bad game don't play. don't play it for over a 1000 hours like me.
>>
ALERT: PEOPLE HAVE OPINIONS
>>
>>333224508
Alert: people are interested in other people's opinions
>>
>>333224123
>There's some irony there, but I can't quite put my finger on it.
There's no irony. The graphics and art direction (some of which is told through the setting / premise) of VIDEO games makes half the experience for those who aren't autists. It's perfectly reasonable to complain about these aspects not being good.

>Dustforce's premise is in fact as objectively good
>objectively good
>objectively
God damn, Dustforce has some moronic fans. Not surprising given what the game is but still.
>>
>>333210019
somic 2
>>
>>333224561
i know. i just play the game so a discussion about why people who don't like should like it feels so redundant to me. this game is a rough cup of tea, and i can get why someone would play for 30 min and then never touch again. i did that until i picked it up 2 years later. now i'm a top any% runner and autistic
>>
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>>333224832
>now i'm a top any% runner and autistic
>>
>>333224832
Absolutely, I can understand why Dustforce is not everyone's cup of tea. But then you have people like the moron above who cries about faggot janitors and autistic premises as if he has any kind of point and he's too funny not to be interacted with.
>>
>>333224575
The human brain really enjoys cleaning things up, it's partly why Tetris was such a huge hit.
It feels satisfying.
I'd say that makes the premise kind of objectively good.
Some people don't like ninjas, and some people don't like demons, but everyone likes seeing shit get clean or organized.
>>
>>333225746
>Tetris
Another game with a gay premise for autists ;^)

Kind of funny how he skipped over the "as objectively good as something that's partially subjective can be" part though, because what makes Dustforce's premise have objectively good qualities to me is that it works extremely well with the gameplay and art style.
>>
>>333225746
>everyone likes seeing shit get clean or organized.


I don't. I'm not the guy who called the premise autistic. I was following the exchange and laughing at that guy the whole way. But after seeing you post this, I dunno, maybe he has a point.
>>
>>333225746
>The human brain really enjoys cleaning things up
I enjoy a nice cleanup. I don't exactly want to play a game about it or pop a boner thinking about it though. You know, a game should get you pumped, especially when it's challenging.
>>
Just started my playthrough of dustforce, what are the top tips to get gud, and what's a good keyboard bind for it.
>>
>>333226542
Don't use a keyboard, get a gamepad.
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>>333226787
Let's pretend I can, what are some ingame tips.
>>
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>>333210019
Define "better."

I can name a whole bunch of 2d platformers that I consider better, and maybe 1 or 2 that have more mechanical movement depth in a speedrunning context.

but honestly i prefer 3d.
>>
>>333226542
I like the arrow keys for movement and ASDF for jump, light attack, heavy attack and dash respectively. It might not be the best for everyone, but what really matters is not using space bar and the other larger buttons (ctrl, alt, etc.)

>>333226787
Half the good players use a keyboard AFAIK, it's down to user preference.
>>
>>333226895
i used wasd and kl;'
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>>333226908
to add to this, i do think Dustforce is a great game. the top runners are all cool guys and very skilled at what they do.
>>
>>333227160
what are some with more depth I feel like playing a platformer
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>>333213839
Fine anon, I'll bite.
>>
>>333227290
Super Metroid.
Yoshi's Island.

but only in the context of speedrunning.
>>
>>333226542
Just pick the keybindings you like and the key is to stick with them. First step to gitting gud in my opinion is being able to input what you want without thinking about it, which is also the hardest part. Also don't care about your ranks at first, just focus on SS'ing the levels and you'll get good by the end.
>>
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N++ is the most underrated game ever, it has the tightest controls ever and a fucking amazing soundtrack and aesthetic, not to mention the utterly retarded number of levels.
>>
>>333228124
N doesn't have much movement depth. it's a cool and challenging game, but Dustforce has a significantly higher skill ceiling.
>>
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>>333210019
okay
>>
>>333226895
Force yourself to use a button for dash, double-tapping is an awful habit and can make later levels unbeatable.
If you perfectly time your dashes, you can keep your speed.
If a specific wall-involving situation seems hard, remember you can dash off of walls too, there are levels where dashing off makes a part infinitely easier, but it's easy to forget you can.
Your super gives you an extra jump whether it kills anything or not. If a level is super frustrating and hard, just come back to it later, you'll likely learn something that makes it easier.
>>
>>333226908
and go do your 3d thing. but i'd honestly love to learn about the more in depth things of higher mech movement. cuz there is tons of dustforce tech that isn't really talked about it, or the slight things in IL's that take ten's of hours.
>>
>>333228370
I've never actually played Dustforce, or know much about it, I figured the thread just became about good 2D platformers.
>>
>>333227417
i don't know super metroid, but yoshi's is a decent comparison. 5-4 and theoretic 6-7 3-3 stuff is crazy. but i think there's more depth in dustforce and that's with a little knowledge of yoshi. tho i dunno if mt or crispy/trix would agree.
>>
>>333229385
>cuz there is tons of dustforce tech that isn't really talked about it, or the slight things in IL's that take ten's of hours.
do you think this doesn't apply to SM64?

top runners of that game are reaching the 6000-7000 hour range.
>>
>>333229925
i do think it applies to sm64. that game probably has greater depth for sure. i'm talking about in terms of 2d, and our TASes do look impressive. i guess i'd just say i haven't encountered a deeper game yet. there are other very deep games for sure, but this is the most for a 2d game i'd say. 3d has so much movement optimization cuz of the extra dimension
>>
>>333210019
Ori and the blind forest is better in every possible way, dustforce jumping feels like total shit because of the heavy landings.
>>
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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>>333230207
fair enough, and i agree that Dustforce is definitely one of the most technical 2d speedgames.
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>>333230697
Oh yeah, this is the level I quit on.
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>>333230591
i still wanna play that. :O
>>
>>333230971
yeah, i don't want no flame wars. i'm guessing naeg started this thread to raise blood pressure. :^)
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>>333227409
>platformer
>double jump
EVERYTIME
>>
>>333231152
Then go play it, once you get movement upgrades Ori has the greatest feeling 2d movement of all time.
Thread replies: 167
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