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I want to play an ARPG. But I hate the feeling of playing an
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I want to play an ARPG. But I hate the feeling of playing an MMO alone that Diablo 2 and all its clones evoke. With safe hub towns where characters only exist to buy shit from you or give you meaningless quests to pick up or kill something you'd run into anyway during exploration. And randomly generated areas that will never surprise you or reward curiosity.

Why are there so few with a hand crafted world and proper quests? I know only of Divine Divinity, Inquisitor, and to a lesser extent, the Sacred games. Are there any others? Is Grim Dawn worth anything or is it the same shit Titan Quest was? How about the Dungeon Siege games?
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It's not really good
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>>333149258
What's so bad about it? Writing, combat?
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>>333149162
Hey OP, how is divine divnity and Sacred 2?
I own DD but never played it and steam is always telling me to buy sacred 2
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You could play a Ys game. I recommend Oath in Felghana.
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Also I found something called Revenant on gog, people are saying it's mediocre, but I read the same things about DD and it's one of the best RPGs I've ever played.
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>>333149162
How about giving the Witcher: Enhanced Edition?

Easily one of my favorite CRPGs of recent years, and while I find its combat to be bit of a secondary element, there's still plenty of it.
Some rookies tend to complain about the beginning being boring and shit, but I call those people ADHD. Not to mention the game really picks up the pace and gets real towards the end, all while your actions shape the following chapters, and ultimately the ending as well.
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>>333149358
Writing and game world are great. It's medieval fallout. But combat was fucking bad.
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>>333149358
Combat is hack and drink potion. Can't even remember what's the story is about. World looks really pretty though and there's some level of multi choices to quests
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>>333149568
Seconding Ys games.
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>>333149162
Play in Nox.
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>>333149162
Grim Dawn is pretty much Titan Quest with better pacing and mechanics.
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>>333149162
Played a lot of arpgs, PoE is the only one that didn't evoke that feeling since the social part, drop in drop out and global chat are constantly there
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>>333149567
It's awesome. Picture and old-school RPG like Ultima or Avernum with a focus on the huge and interactive open world instead of character romances, and add Diablo combat.

Sacred 2 is... eh. Feels like Titan Quest, except it's open world and the transition between the wilderness and safe towns with people with exclamation marks floating above their heads is less abrupt. You can actually enter buildings and find something interesting from time to time. All gameplay is click&loot though, and all quests consist of go there and kill thing.
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Just like OP I feel ARPG just to be single player MMO.

I loved Sacred when I was a kid, because you had this incredible feeling of exploration, and finding secrets, and secret bosses, and teleporting to a dragon, and finding the dead husband of a woman under her house.

And the ice passage was so cool, the art and the athmosphere.

I tried to play Diablo2 but it felt way too grindy, even though I wish anything else had the same style.
I tried to play.

Torchlight is the most boring and repetitive shit I've ever played.

I was hyped for Inquisitor, but the gameplay is soooo painful.

Basically I fear to try anything else because they may easily be no-brainer-mmo.

Oh, Ys are godtier so go play them.
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>>333150285
PoE shill pls go. It's the most MMOey out of all the Diablo clones I've played.
It's literally grind-upgrade stats-grind-upgrade stats-hunt for items-grind-upgrade stats until you finally complete the build you envisioned, then you sit and ask yourself "why the fuck am I even doing it, the gameplay in itself isn't any fun and I've done all of it thousands of times already".
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>>333149936
I played it but never finished it, felt more linear and combat focused from what I remember.
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>>333150285
>PoE
>not an MMO
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>>333150002
I'm guessing it's randomly generated?
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>>333150794
No, of course.
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>>333150547
this

and almost every build is a one-shot gimmick
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Dink Smallwood is the BEST ARPG of all-time. Period. Full-stop. Redundant description of punctuation.
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>>333150960
>2d indie shit nobody heard of
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>>333150794
No, it's all handcrafted.
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>>333151007
Therefore it's bad?
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>>333149162
>But I hate the feeling of playing an MMO alone that Diablo 2 and all its clones evoke

what the fuck are you talking about?
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>>333151104
yes
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>>333151007
You're trolling, right?
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>>333149568
>>333149859
I don't know if I can get past the weeaboo art style. Is the writing typically Japanese too?

>>333150960
Looks like it's free, won't hurt to check out.
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>>333150510
>>333149162

As people said, Divine Divinity (and it's sequel Beyond Divinity) are great ARPG mixing best of what was in Ultima with some modernised mechanics.

Nox as >>333149936 suggested is a great action game with a bit of RPG elements to it. 3 characters, each with their own campain for triple the length of the great game and 3 different endings. TONS upon tons of secret areas with neat (and sometimes OP) items in it. I've only found some of them years later.

>>333149645
Revenant was rushed half-way throguht development by a publisher who wanted a zomg teh next diablo killer to come out rightfukingnao, and is about half of the game it was supposed to be. You can only play as warrior/wizard hybrid, and there's no way around it.

People bash it because they dont understand the AWESOME combat system (Imagine Diablo, but with handcrafted beautiful world and a fighting-like combat with combos, timed blocks, dodges and special attacks with some magic thrown on top for extra tactical advantage.) - Iv'e seen some youtube e-celeb reviewing the game and bashing it for the flaws that just weren't there (he was playing it like diablo, without using anything the combat system gave him, and did not apply the patches that rid game of the bugs on modern systems).


>>333149728
Combat was bad because they literally applied a mechanics of a turn-based game to a realtime game. It doesent work.

>>333151128
You grind,go to town,sell and then grind again with no goal in sight
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>>333151007
>1998
Your youthful age is showing anon
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>>333151220
It's actually from '97, and it was fairly meh Zelda clone imo.
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>>333151164
The writing for Ys is pretty Japanese but no one gives a shit. Just play the game on at least hard mode if not nightmare/inferno. Then follow it up with Ark and Origin. Dink is also very good in a more rough around the edges sort of way.

>>333151196
Agreed with Divine Divinity and Nox. They have their flaws but are both great. I thought about playing Revenant but haven't gotten around to it.
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>>333151131
It's not.

The graphics are mediocre, but the practical upshot is a user-friendly engine/world editor that is so versatile it has been used to make breakout clones.

The game is funny and interesting in terms of story and dialogue, and it's pretty farm removed from 'you must beat the dark evil of dark evil castle and collect the light sphere to make the land of Quellsiaczsk lightened again with holiness'.

Not only that, but it's actually challenging, and rather than having an economy like most ARPGs where you have so much gold and loot it destroys the purpose, everything in Dink Smallwood exists for a reason, and it follow's the principle of Chekhov's Gun.

I'm under the impression 90% of gamers these days don't actually care about video games, it's just varying degrees of cookie clicker. Diablo 3, even on 'Master' mode, is so easy, and dumbed down, that it's only appeal is to 'oooh shiny' retards who spend real money on fake items and are destroying gaming.
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>>333151164
Yes the writing is the typical cringey, "But...{name}..." "{name}..." "I'm not strong enough, but I'll try my best!"
Gameplay is good though. Bit too much grinding for my taste but the boss fights are top tier
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>>333151220
fuck off gramps
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>>333151410
>GNU: The game
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>>333151196
>As people said, Divine Divinity (and it's sequel Beyond Divinity) are great ARPG mixing best of what was in Ultima with some modernised mechanics.
http://store.steampowered.com/app/214170/
http://store.steampowered.com/app/219780/

both -85%
But is it worth? The graphics of Divine Divinity seems quite bad
idk dude

sell it to me

I may buy something else completely. I may just study or watch movies
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>>333151372
Play Revenant. If you liked Nox - you will definitely like it. Just dont forget to check in town to learn new attacks from the combat master, like the people in town suggest you do. That e-celeb reviewer I mentioned apparently skipped that part and tried to beat the game with only basic attacks in tow.

Did I mention it had special attacks (CTRL+specific attack button) for some weapon-type+enemy combinations and FATALITIES?
https://www.youtube.com/watch?v=bqxfp-msQhc
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>playing Grim Dawn
>two handed Warder
>no items for me, always decent drop for other builds, has to rely on salvage dealers for my gear
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Fuck I'm currently trying sword+board style what's better Arcanist or Occultist for combo? I'm trying to build a bleed+internal trauma damage
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>>333151491
>Optional feature not obligatory to play the game, but which means there are more games, and IF YOU CHOOSE more things for you to do.
>It's somehow bad.

Stop destroying the industry retard. The most popular game is a clone of something made in the WarCraft world editor.
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>>333151573
Divine Divinity is great and worht every penny.

Divinity 2 is different sack entirely. - Betond Divinity is a real sequel.
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>>333151625
>Stop destroying the industry retard.
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>>333151196

So it's like a single play rpg?
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>>333149645
Revenant is excellent, imo.
I didn't know it finally made it to GoG. Last time I tried to run it on 7, it was buggy as fuck.
I'm getting it right now. Good news.
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>>333151672
All of the ones I meantoned are single player RPGs
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>>333151196
OP here, I made multiple attempts at Beyond Divinity but I can't get into it. Seemed hard as fuck and not in a good way (I guess that's the effect of attempting a multi-character ARPG), also the dungeon portion seemed to stretch on forever. Do you ever get outside in that game?
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>>333151573
Studying might be a good idea, but I wouldn't take a movie over Divine Divinity. Here are the flaws up-front: The game is not very balanced, some spells don't really work correctly or just suck, and the loot system can be annoying. Gaming the loot at first may seem fun but if you are OCD about it then you will hate it by the end. To melee, you click once and you may find that to be a turn-off. So what's good? The combat just feels very good and significant. The rules of the game make it feel like everything just "is" and happens as a consequence. Things happen quickly. You can throw shit wherever in your inventory or on the ground. You can take over any empty house and the pyramid teleporting system is very fluid. You can explore how you'd like as long as you can run or fight. Things can kick your ass or they can't: in a single area you can find high level monsters blending in with other monsters unless you have the right passives to identify them, and you can also find minibosses as well which are more apparent. Equipment upgrades have very observable impact. You just throw containers and shit around however you please.

I find Divinity 2 to be too slow for me and the 3D doesn't work well with it, but you can maybe enjoy it.

Original Sin can be fun especially coop but enemy turns, animations, and travel can take a while.

>>333151649
Too bad Beyond Divinity is so much worse, though.
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>>333151937
I only mentioned about BD twice -once in a post, and second time saying that it's a sequel to DD. In BD you have to make your characters a 2-player party with one main and other as support, and plan your fights accordingly - they become much easier that way.

Try out DD first if you havent.

Definitely try Nox and Revenant.
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tfw don't know what new build I want to make on Grim Dawn
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>>333151579
I will probably try it soon. I have been having some tired gamer syndrome lately. I've only finished Bionic Commando and Total Recall recently. Beats me why I will play a piece of shit like Total Recall but can't get myself to play anything else.
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>>333152287
Does it matter?
Grim Dawn has an awful fucking character / skill / build / combat system

And loot. And maps. And feel.
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>>333152741
I take it you have no suggestions so all I can say is that you're entitled to your opinion, friend.
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How's the Bard's Tale?
I remember the jokes being really hamfisted and never making it past the first are because I got distracted by something else, is it worth trying again?
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>>333151579
man that dude really loved his wraslin
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>ctrl f brick
>no brick

cunts
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>>333153138
The last guy is a miniboss you have to beat in hand-to hand combat, and it really is a wrestling match.
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Any aRPG or just Diablo clones?
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What are some ARPG / CRPGs? with good story?

I've played Spiderweb games since childhood and hold their writing as my standard.
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>>333149568
ys i such a clusterfuck to me, WHERE do you begin playing if you never touched the franchise before?
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>>333149662
bullshit I have ADHD and that game is one of my favorites
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>>333153962
Oath is fine.
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Path of Exile is all you need
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>>333153962
Oath will be the best game you will ever play, so enjoy that while it last
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>>333153962
Wherever.
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>>333154038
I like to actually finish games.
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Fuck it, I just bought DD for about 70 cents. Let's see how it goes

Any patch/fix/mod I should install?
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Siege of Avalon has the best inventory system I've ever encountered in a RPG.
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>>333154150
>i want good things to end

why?
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>>333149162
>Arpg
>Expecting Story
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>>333150794
It's not random, but it has some random elements.

The maps are all handcrafted, but random passageways will be open or closed so they're not exactly the same every time. Like aerly on there's a river you need to cross, and the river is always the same but sometimes you can just walk across a bridge, sometimes you have to go through a house and sometimes you have to find a shallow part where you can cross.
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>>333154275
>not wanting good things to end before they turn bad
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>>333154275
Because there's always more games to play.

>>333154189
Yeah a fucking save editor.

Keep quest breaker guide on hand too. Small note: the two idiot drivers that are near General Alix are not the ones referred to in the guide.
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>>333154189
I think Steam version is patched up to be playable on modern systems as-is.

>>333154264
>literally Diablo inventory.

>>333154325
Oh , I might actually try it out then.
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I never got tired of Divine Divinity, it is so satisfying and could really benefit from modern mechanics.
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>>333154381
Don't remember Diablo having slots for a tabard, cape, cuisses, two chest pieces, and pantaloons.
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>>333154264
Is that reflected on the sprite?
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>>333154615
"Inventory System is the same.

Equipment types are what different, but system is the damn same.
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>>333154478
I don't know why Larian insists on making turn-based games that ended up being poor man's King's Bounty when DD was the best thing they ever produced.
I wish they just took the best parts of Torchlight 2 and set it in a hand-crafted world with actual characters and a story.
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>>333154370
>Yeah a fucking save editor.
I don't want to scumedit.
Is the quest breaker guide spoiler free? I'd a like to have a vanilla experience, ofc if that means to break the game I prefer to read that guide
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>>333154703
It all belongs to the inventory. When you press "I" or whatever you've bound it to it opens up all the shit you have, equipped and unequipped. Save for whatever you have in the stash of course.
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>>333149162
I just played Sacred 2 and then I come here and see Sacred 2 on OP.
Anyway, can't get any more metal than mechanical Anubis with flamethrower arm
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>>333154814
It's Spoiler Free.

The save editor only redistributes points, it doesn't give you them.
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>>333155153
Ok, thank you
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>>333154370
>playing other, inferior games
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>>333153738
Exile/Avernum games don't exactly have stellar stories or dialogue, it's more the huge world with consistent lore and a lot of attention to detail that makes those games for me.
Divine Divinity is exactly that but with ARPG cobat.
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>>333155087
This. Sacred 2 is an awesome game with lots of effort put into it. The world is incredibly bright, detailed and just a pleasure to be in and look at. It's such a fucking shame that the game requires extensive patching and third party interface modification and installing custom fonts to just become bearable to play for lengthy amounts of time otherwise my eyes just bleed because the default ui and font doesn't scale to higher resolutions. And camera is really unpleasant to control, mostly because if you fix it in one place eventually you will hit a point where your character will just be hidden behind stuff and as far as I know there is no transparency like in Diablo 2 when you're behind a wall or a building.
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I really enjoyed this blend of ARPG and tower defense. From the guys who did the Van Helsing ARPG.
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>>333155734
>tower defense
Bit of a deal breaker, to be honest. Escort missions are bad enough without the escort being completely immobile.
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>>333154865
Again, "Inventory System" is same.
Grid with items on it, with Item Icon size=Space it occupies, and inventory micro-management that stems out of it. Doll with equips shown in slots.

I dont see what's different, other than several new equip types (more slots on the doll for different stuff you can equip)

>>333154865
Same as in Diablo 2.

You either dont understand what "something-something System" means, or you are just not eloquent enough about explaining your point.

Example of different "Inventory Systems":

Grid system - grid based inventory, items occupy space accourding to their visible size, Character doll. Seen in: Diablo, MM6-8 games, many Diablo-clones, Drakan, Siege of Avalon, NeverWinter nights, Sacred, and so on and so forth.

Free Bag system: first seen in Ultima - Items are freely aranged in inventory, sometimes can be layered on top of each other, most of the time space is limited only by weight. Very flexible, but requires quite some micromanagement and real organisation (like real-life). Actually closest to real life. Seen in Ultima Games, Divine Divinity and some other highly interactive RPG's.

Icon system: every item is an icon of unified size.

List system - items presented in a list, sometimes with an icon for item/item type.

etc.
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im playing ragnarok online
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>>333150679
Linear and combat focused would be correct. It has very little actual focus on character/skill/item progression.

I have always described Nox as isometric medieval fantasy Quake.
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>>333151604
Im currently running Warder+Arcanist with lightning damage and it's pretty good with the right devotions.
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>>333155639
Do the quests ever evolve beyond "go there and kill X", so far it feels like Diablo except you get to pick the area in which you're killing X.
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No one cares for Icewind Dale? Such a rich, atmospheric game.

I also second Divine Divinity, though the intro dungeon is far too long. It becomes almost a different game once you get out. I was pretty blown away.
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>>333149258
>HUD takes up 1/3nd of the screen

Dropped.
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>>333157525
It's not really an ARPG, it's "continuous turn based" with constant party micromanagement if you want to survive.
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>>333157731

I guess IWD is too dungeon-crawly for cRPG fans and too tactical for ARPG fans.
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>>333149162
dank souls
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>>333150682
It's not. It's in no way a MMO.
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>>333150682
PoE is exactly the same system as Diablo 2. Are you calling Diablo 2 a MMO? Just because you have a chat, does not mean it's a MMO.

Massively Multiplayer Online.

PoE is limited at 5 players in the same map at the same time.

PoE is not a MMO, Guild Wars 1 is not a MMO.
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>>333160325
>>333160126
You can not play it offline and it can not be paused, so it might as well be. The term is "Instanced MMO".
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>>333161325
No. You only described, Online.
It's not an instanced MMO. You cannot have more than 5 players in the same map.
It's not.
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MMO means massive open-world clusterfuck? Never knew
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>>333149568
>try Ys Oath in Felgana because some faggot like you hyped it.

>It's a total fucking bore

>High HP bosses that require you to memorize their attack patterns, then demands that you time 30 dodges perfect to not die.

>Story and character building is so generic that it might as well not exist.

Disgusting.
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>>333161445
Massively Multiplayer Online>>333161325
Massively mean more than 5 persons. WoW, Rift, Guild Wars 2. Maps where you have 200 or 300 or 1000 players at the same time and potentially on the same objective. That's Massively.

PoE, Diablo 2 are more CORPGs, Cooperative Online RPG.
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>>333161406
Still, Online Only game.
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>>333162549
Not a MMO though
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>>333162618
just as shit
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>>333162547
Diablo 2 you can play offline, put to pause etc. Data is stored offline. You can mod the game if you want, you can play it when server eventually dies.

PoE you cant.
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>>333162797
Apples are not oranges, even if you dont like both.
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>Sacred 2

My favorite ARPG. It's world and insane amount of quest are amazing to just dive into and play on lazy Sundays. I may have spent thousands of hours on Diablo 2, but Sacred 2 captured my heart. Best open world.
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Can we stop autistically argue genre labels and go back to talking about ARPGs?
Or were all the decent ones named already?
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>>333162870
Because PoE is online only. But that does not change the fact that it's not a MMO. MMO mean a really specific thing.
Diablo 2 Ladder have your files saved online. So Diablo 2 is a MMO only in ladder? No.
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>>333162983
To this day I haven't played Sacred 2 because of how fuckhuge the game file size is.

I like the first one, despite how buggy it is.
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>>333149162
Grim dawn is definitely a diablolike with plenty of farming involved late game.
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>>333149568
The YS games are good, but I'd recomend xanadu next as an arpg
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>>333163471
I really liked it.
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