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Forgotten already? Didn't really live up to the hype did
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Forgotten already?

Didn't really live up to the hype did it bros?
>>
I played the old one to death, this one wasn't as memorable to me. The ayy lmao's weren't ayy lmao enough desu
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>>333147652
Pretty much this desu senpai
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>>333147652
the dos one?
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Yeah it wasn't that good, I still cat break 30+ fps on my current rig. This game is worthless if it cant run at 60 frame per second. I'll leave it unfinished at this current moment in time.

I refuse to play game not at 60fps.
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>>333147549

Played the previous one and the expac tons - mutiple playthroughs, boot it up once every few months.

Bored to tears with X2 within a day.

Tried it again a week later - still bored to tears.

>actually went back to X:EW for fix

Sincere question: What went wrong?
>>
>>333147738
the DOS one and the remake. The DOS one was legit spooky as fuark the first time I played it and the remake had a good aesthetic to it, whereas the new one wasn't quite as compelling
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>>333147549
Honestly, I didn't enjoy it as much as the first one with EW. I haven't even finished my first play through.
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>>333147549
>timed mission simulator
Fuck this game,killed the franchise
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>>333148048
It really wasn't that bad desu.
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I decided to shelve it for a time and will play it as soon as proper performance patch comes.
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>>333148175

It was - not because it was hard - but because it removed all creativity in beating the content. Everything devolved into "do the most optimal move this turn" which turned into a boring formula.

The timer didn't add difficulty - it removed creative freedom - no chance to reposition, flank, move around obstacles. It was always reduced to one or two moves - everything else was simply an illusion of choice.
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>>333147804

the game is fairly unoptimized but it runs 60 fps on my rig senpai, and my rig is pretty average
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I'm on the verge of buying a new computer just to play this, how the hell can it not be amazing? Isn't it just EW but with new content?
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>>333148372
No
Its shit, dont play it if you have fond memories of EU
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>>333148372
Dont listen to the haters, the game will devour at least 2 weeks of your life.

Its by no means perfect, but there is so much content anyone who liked EU/EW will get their moneys worth.
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>>333148372

Loved UK, loved EW, hated this trash. Mainly because of >>333148334.

Stopped playing after a few days, never finished it, never went back. Don't even care to. Maybe they will remove the dumb timer gameplay in an xpac.
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>>333148403
People hated EU too, and while it wasn't as good as the original it had a unique charm and was fun to play.

>>333148465
What's so bad about a timer? Is it like the 'defuse bomb' quests?
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>>333148175
The timer made most missions a "rush to the point" map
No creative flanking, no clever manouvers no comfy
It really did made the game feel different in a bad way
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>>333147549
PCucks on suicide watch.
>>
honestly it felt kind of short, I spent about half my playtime getting out of a pickle and slowly working on that coordinate thing for the gate but once I got out of it I beat the game in a couple hours.
>>
It's shit. I'm glad it died. Insult to original game.
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>>333147549
shit game and you all fell for /v/ral campaign
pathetic
>>
> pod system is still retarded
> game is still unbalanced and early game is hard while late game is braindead easy
>>
>>333148334
I was usually able to beat most missions with time to spare though (playing on veteran). The difficulty more than anything forces you to make ultimate efficient moves every turn otherwise you get punished. Just turn that down and you will probably have more fun.
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>>333147840
WAHWAHWAHWAHWAHWAHWAHWAH........................................meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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>>333148502
Because there is a subset of the playerbase who cant do anything without spamming overwatch every turn.

Its the classic case of butthurt faggots who need to get gud instead of calling a game shit.
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>>333148167
that guy is blue black.
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>>333148502

It's a pass/fail mechanic. The defuse the bomb quests were 1. rareish. 2. Incorporated your spare "off on mission" agent- that was a fun and cool mechanic. 3. As you diffused the bombs you got more time (IIRC).

In this it's just a straight up timer. Like the Meld timers. But the Meld timers and the meld was optional. This isn't. If the timer lapses it's an auto-fail for the mission.

Once again - this doesn't make it "hard" it simply removes all creative choice (any choice that would take an extra turn to execute is functionally an auto-fail). The only people who don't see this are the ones the illusion of choice fooled.

There were some good things about the game - the environments were more varied, there are more narrative cues embedded into the missions.

The ambush mechanic isn't anything special - it's oversold as something revolutionary - all it really is is "you get to go first in chess instead of the other person" - worse, they balance the game around presuming you going first - another illusion of choice.

>player will now be able to ambush at the beginning of the game - muh revolutionary game design

>designers simply add extra pack to map - ends up being the exact same thing.
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>>333147549
>Even beaglerush stopped uploading anything past episode 10
>Rumors about the last mission being really shitty

Well, atleast the modding system is still a thing that could flip the whole game around.
>>
>>333148723
>implications
I could beat timed missions
It doesnt change my opinion that its a shot addition to the franchise
I hope this shit dies again due to that
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>>333148334
For most people "creativity" is spamming overwatch and flanking with the last guy. If you're actually creative you can just install a mod and feel free to do whatever the fuck you want.
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It's just too small in every possible way: too short, too few enemy types, too little variety in missions. Also the story is really stupidly tries to insert your own character into action.
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idk why people are complaining about timers, i thought they were very lenient

i played just as i would play EU/EW and i finished the game with an average turn remaining count of like 3-4. my actual complaint about the game is that late game, once again, is far too easy. the beginning is real nice but late game is such a snooze because it was so easy. any mission short of flawless was basically a result of me making retarded plays or just not caring
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The ratio of timed missions and the fact most wounds early on resulted in a severe wound just added up to too much bullshit for me.
Why they took the least popular mission type of the previous games and made it the cornerstone of the new game is beyond me.
>>
DID THEY PATCH IT ALREADY?
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>>333148878
You could have fun in the remake though and do cool shit like abuse cloaked units and long snipers to snipe the whole map, but they nerfed that by making snipers lose accuracy over distance.
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Couldn't even play it properly, can barely get 15 fps.
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>>333148465
Theres literally mods that fix it
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>>333148502

To add, I think what happened was - remember the crysalis mission with the dead whale carcasses? A lot of people loved that mission. I know I did - one of the things that mission had was a countdown timer.

I think the devs misinterpreted that and said "hey, lets add countdown timers everywhere in the next game!" - but the fumbled the execution - I don't know exactly how.

I do know I bought the game at launch - played it for a couple days and simply forgot about it since. Don't care, shite game compared to predecessor - look forward to what the xpac CHANGES. If it's more of the same I just won't care. Have tons of Vydia to play.
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>>333148878
>waaah I cant understand why people dont like timers!
>better call them overwatch spammers!

This mentality is what turned off a lot of people from the franchise
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>>333148969
I don't really like the argument "mods will fix it", but there's also a mod for that
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>>333147549

Console port incoming for pc damage control
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>>333148938
Forgot to add they should have emphasized more on the fact you're a guerilla force. It felt like a bait and switch because you're still basically the same old x-com except you're running around picking up the pieces of real guerilla groups that they advertised you as being able to play.
Why the fuck aren't we the ones ambushing ayy trains and convoys? All those missions felt like we were arriving after the actual fun part happened.
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>>333149008
I hate the whale mission. It's the same every time.
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>>333149014
>better call them overwatch spammers!
Nigger, did you even play the remake on impossible? It's not a question of creativity, it's pretty much the only choice that works. On lower difficulty - sure, you can do whatever the fuck you want, but not on impossible.
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>>333147549
Pirated and it was ok, but with bugs like crashing on a retaliation mission.

Waiting for MECs and Shivs, a goty/complete edition sale.
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>>333148815
>Rumors about the last mission being really shitty

It was.

Instead of the final mission requiring you to use everything you've learned up until that point, they just give you a soldier that has devastating psychic abilities to power through everything.

First pod I ran into was 4 gatekeepers and I annihilated them instantly, I didn't even have to think about it.

Was pretty bullshit and un-fun, not gonna lie.
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>>333149169
yeah i really wanted my big robot dudes

i loved punching aaaayyy lmaos in the face
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>>333148892
>too few enemy types

Weren't there just as many, if not more, than in EU?
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>>333149008

One more thing.

A lot on my friends list bought X2. Maybe 10-15.

Only 1 played it for more than a week (he absolutely loved it). The others put hundreds of hours into X UK/EW. Less than 10 into X2.

Anecdotal data point.

Something fell flat with the game inspite of all the new content.
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>>333149267
Certainly less than in EW.
>>
performed like shit
way too many bugs

that was enough to kill any and all hype from me

I didn't even finish it
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I thought it was a fairly decent game. The biggest problem I had with it was it's pacing. The narrative really seemed to be pushing you to do the story quests as soon as possible but you have to wait and tech up to have a decent chance at completing the mission. So you'd end up having this ultra important "we have to do this right now" mission waiting for a couple months whilst you researched power armour and plasma weapons.
The avatar timer also sort of had the same problem. You'd just watch it tick up then go do a black site mission to stave of losing.
EU's pacing worked better I think. You where reacting to a ever growing invading threat.

But it was fun enough. I'll hold my full judgment for after the expansions come out.
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>>333149314

I just counted, 2 has 17 different types if you don't count the andromedon shell as a separate enemy (I don't).

Enemy Within, not counting Exalt, has 18 enemies, with one of those being the Uber Ethereal.

Pretty close.
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>>333149379
I just stopped with the story after the first brainjacking, then did everything else, researching, map conquering, base building letting the avatar project get to 9 points, then in one fell swoop did all the story missions and finished the game. Felt really boring and makes you see just how few story missions there actually are.
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>>333147549
>Forgotten already?
>Didn't really live up to the hype did it bros?
you just described every game in the past 5 years
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>>333149183
I hated it because of the final room with the never ending waves and the bullshit Ethereals.
>>
Had its pros and cons, and depending on your preferences it could easily be seen as superior to original EU, but not nearly as good as EW.
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I found it terrible.
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>>333147549
Had lots of fun with it. Did two full playthroughs and will do a third one in summer when all DLC will come out.
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>>333149615
I don't think it was intended you could kill everything in that room. You only had to kill the telepathic ayys
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>>333149608
will FFXV break this cycle?

I just want a good game again.
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>>333149615
Controlling enemies help,I mind-controlled Archon and made him fly over a big pack of berserkers none of which could attack him but still only moved closer to him, and took over one of the mechs on the other side of the map to aggro everything there. Also luckily mission ends the moment you kill last avatar, because by that moment I was surrounded on all sides by a fuckload of enemies.
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>>333149709
>I just want a good game again.
me too
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>>333147652
This, game is shit.
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>>333149676
I know, it was killing the Avatars which was the problem. You shoot them, they teleport randomly (usually out of range) and then heal.

I only won due to the luck of the final one teleporting in range of my Run and Gun Superior Laser Sight Shard Gun Ranger with Double Shot.
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>tfw killed 2 of the avatars with the rng insta kill weapon mods
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>>333149615
You can cheese it by positioning your squad on high ground before the bridge leading to the final room and aggro the ayys in an overwatch trap using MC'd/hacked enemies
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>>333147549

I'm waiting for the inevitable console version, since they have to get their money back.

>>333149608

>Bloodborne
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>>333148789
>any choice that would take an extra turn to execute is functionally an auto-fail
You are literally just bad. You have 3-4 spare turns normally without even using a gremlin. If you lose to the timer your "creativity" is shit
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>>333147549

Overall I liked it better than Enemy Unknown simply because the maps, the alien design and the end level gear design are much better. I do miss the interceptors and I don't understand why they removed them. I never played Enemy Within though.
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>>333149757
mine was pretty toasty at the end, I had to spam telekinetic explosions and the sniper abilities
>>
the devs forgot that their most dedicated fans liked long war and instead they worked to make it as casual as possible
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>>333149976
>I don't understand why they removed them

The interceptor game in EU/EW was pretty shit. Given the choice to have it back as it was or not at all, I know what I'd choose.

That said, I wish they had just reworked it and made it actually fun.
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I want MECs back.
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>>333149839
I resisted cheesing.
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>>333150104

Dedicated fans (whatever that means) probably do not constitute the majority of their consumer base.

I liked EW and I didn't enjoy Long War. I enjoyed XCOM 2 as it was.

Are you going to argue that the "real" fans were ignored?
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>>333149976
You should play it, it has great maps and a fuckload more gameplay options like augmenting your soldiers or cutting their arms and legs off and turning them into mechs. There's even a map reminiscent of old X-com where you have to fight aliens invading your own base. And you will forever remember the whale mission.
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>>333150227
>>333150104

They went the lazy route of not bothering to add content since they added mod tools.
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>>333150104
Only autistic nuts like long war, it's a good thing devs didn't try to replicate it.
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>>333150104
You know what happens to MMOs when the devs listen to the most hardcore part of their fanbase? Nah...
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>>333150104
>long bloat

ayy lmeow
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>>333147549
Enjoyed the first one and I'm just waiting for x-com 2 on sale hopefully most of the shit is fixed and worthwhile mods are out like that !shadowrun
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>>333148924
>i thought they were very lenietn
Did you play on legendary?

Timers are getting pretty fucking tight when you have to be much more careful. They should have compensated the timers at least.
>>
What do you guys think about this concept? I would really like to see XCOM2 mod focused on building the resistance and propaganda warfare.

https://docs.google.com/document/d/1ybIH7w_PJmFBtduTLr60EnfNEljAnVQZ9HYy3uw2Ggc/edit
>>
Lots of ruined potential. The stealth aspect was not utilized at all, the open map didn't live up to possibilities, the whole guerilla aspect was terribly handled with your base being a fucking helicarrier and the UFO fighting was non-existant, except for one shitty mission.
>>
>>333150635
> super advanced alien technology
> somehow can't locate a hijacked huge ass supply ship
>>
The atmosphere was severely lacking, you didn't feel like you were an actual guerilla force at all, not to mention the majority of things you end up fighting on every missions are grunts with guns instead of actual aliens.

UFO: Defense > XCOM EU/EW >>> XCOM 2 in terms of atmosphere.
>>
Its good.
Shitters like to hate timers, but there's a much bigger underlying problem.

Its the binary gameplay. Either you annihilate a pod or there is a very real possibility of someone dying instantly. There is no way to reliable tank since they removed MECs. Of course this only applies to the hardest difficulty, so that's why plebs don't understand it.
The problem is that you don't get firefights, you either slaughter the enemy or get blown the fuck out. I remember on my L/I I couldn't kill everything due to shitty triggering and my captain specialist died instantly to an andromedon acid bomb and a trooper shot.
Your soldiers are so damn fragile. That's why people abuse mimic beacons and stasis. You can't take a hit from the enemies.
>>
>>333148403
Just wait for the mech DLC to come out, hopefully by then a lot of crap will be fixed
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>>333147549
Will you /v/ faggots stop calling eachother Bros you sound gay as fuck
>>
>>333150954
I was really struggling to find a reason to bring anything but grenadiers on missions.
Even more so when I got access to scopes/aim PCS.
>>
>>333147549
Kind of hilarious how /v/ was trying to hype this game up because it was a PC exclusive to try and get back at those big bad Sony fags for Bloodborne and Xcom 2 turns out to be garbage.
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>>333151836
>garbage

This is why /v/ shouldn't try to comment on video games
>>
I am playing through it right now, it's a good game.

The timed missions are not really a problem on the second hardest difficulty, however I'm struggling with the avatar timer thing because of dicking around too much on the world map.

>>333150954
Also this describes the problem well I'm facing with the actual combat. After upgrading the primary weapons for the first time/getting plasma grenades the fights became so much easier because killing everything in one round reliably was possible again.

It's not that much of a problem, but I hope this can be fixed/modded.
>>
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>>333147652
this

was gifted the gave + all the DLC and I feel bad now. It has problems running, and just isn't as fun nor memorable as the first one.

I should have known better when they said they had the long war guys helping them out but I was hopeful.
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>>333147549

Its almost like the marketing campaign stops after a few weeks and the most important sales period is over.
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>>333148167
>nationality
>>
I like it better than EU. I guess that's an unpopular opinion.
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>>333152276
>long war guys helping them out
Well that explains health bars being bloated to hell and back.
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>>333152560

It's also why injuries and how they are calculated are completely fucked. There is almost no point to heal someone in a mission because they will still be "lel out for 30 days" :^)

Also the constant taking the camera from me, the constant "COMMANDER THERE IS SHIT TO DO COMMANDER LISTEN LISTEN" that was only fixed with mods, and even then your ass was STILL being dragged back and forth across the map multiple times before you could do what you wanted(unless something important popped up that you HAD to do).

I also miss shooting down and investigating UFOs.
>>
>>333147549

Already beat it once, now I'm just waiting for all the DLC to release before giving it another go
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>>333152729
>There is almost no point to heal someone in a mission

To prevent them from dying from a second shot? Not reducing the wounded timer is weird but this should be the primary reason to heal someone during a mission.
>>
>>333152821

Early game it's near pointless because of how little health your soldiers have, and how long it'll take for them to recover. By the time they're out of the medbay they will be lagging behind other soldiers.

Sorry, should have clarified
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>>333148465
>dumb timer gameplay in an xpac
literally all you have to do is download a mod to remove the timer
>>
Am I the only one who hated how building weapons and armor just created endless amount of them equipping all of your soldiers instantly? It took out so many management aspects.
>>
>>333152729
>>333152821
>Not reducing the wounded timer is weird
not really. during a combat situation you obviously can only do very basic first health care like morphine or something. so they will only be able to function better until the battle is over but depending on what kind of wound and how much they move until their stitched up properly it could even take longer than when nothing had been done and they had just been laying still.
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Anybody hear anything cool about Xenonauts 2? I still don't think anybody's quite recaptured what made UFO so great. Any system without time units leaves me feeling like too much is left up to arbitrary rules and finnicky junk. I get that time units are arguably an incredibly finnicky system but I've always loved them. If I want my soldier to pick up a grenade, prime it, throw it to another soldier and then spin around 360 degrees and squat up and down repeatedly I can. You don't get that out of the 2-action system.

Also pods are no fun and together with 2-actions and static targeting they turn combat into puzzles rather than firefights. Instead of having projectiles flying around all over and a dozen soldiers spread out over a big open area you get 4 v 4 encounters where anybody who makes a wrong step dies for certain and the only way to win is to activate somebody's contextual superpower.
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>>333153174
>Unity
I want to believe.
>>
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>>333152935
>To prevent them from dying from a second shot?
The wound system makes it so you avoid being hit, if you get a rookie wounded you are already doing something wrong.

It also doesn't help the medic tree is very subpar compared to the combat hacker one, and the game gives you stuff like meme baccons and haywire protocol, holograms/advent robots for the enemy to shoot > healing you squad
>>
I felt a connection for my squads in Xcom 1. I don't know why I don't care about any of these ones in Xcom 2 .
>>
All the serious issues have been mentioned:

* performance roulette - your rig might run it flawlessly, or it might slog like shit, and which you get has basically no bearing on how much cash you've put into your computer

* the timers are in many ways directly contradictory to the new core elements of stealth and hopeless outnumbering. On a good stealth round you can eliminate one, sometimes two entire pods of enemies. But that requires timing and coordination, and good fucking luck beating the mission when you use half your available timer turns to set that up and then have to maddash across the rest of the randomly generated map (which may be of dimensions that make it hard to cross *period* even without a strong ambush setup taking time)

* the aliens are oddly disappointing. Every single goddamn everything in this game absolutely wrecks you shit. Andromeons, Gatekeepers, Archons... if you let them do their special stuff, you basically lose the mission, or at best have a squad in the medbay for a month. So you have to take them down hard and fast. This reduces basically every alien to a health bar, making them all samey.

* Central doesn't have to repeat the same instructions on every mission. Yes, I see that 1 civilian got shot. Don't get frantic about it man. We've been through this for 5 months now.


What the game needs to be great (and the core is there, really:)

* better optimization consistently, biggest one holy shit
* less punishment for wounds - bring back the old "if the shot is absorbed by armor HP, it doesn't wound you" system, and maybe a 20% wound reduction time all around
* timers don't start until concealment breaks. Considering the timer is supposed to be a full-scale enemy reaction to your presence anyway, I haven no idea why this isn't in the core game.
* A "minimize guidance text messages" box that keeps the messages to a bare minimum understanding.
>>
>>333147549
I enjoyed it, but I'm more hopeful for the Long War mod when it decides to come out. I like how the game is kept to its thread on /vg/ with all shitposters nowhere to be seen.

Truly the essence of a good game is when it isn't circlejerked to hell and back weeks after release. It's fun, but I preferred EW.
>>
So if Xcom 2 was my first game in the franchise, is it still worth checking out the Long War mod? I enjoyed 2 immensely but I am getting kinda bored after about 75 hours and would like to try something new.
>>
>>333154739
Go back to the 1st xcom along w/ its DLC.
>>
>>333147549
It felt too short.
Even playing on Ironman wasn't really exciting.
>>
>People still complaining about turn timers

The only legit complaint I have is Central slowing down the game, but that is already modded out in workshop, and now an official mode (lightning mode?)
9/10 for me, but I suck at ironman and I lost the will to customise anymore soldiers.
>>
>>333154739
Yes, but I'd recommend the Dynamic War Second Wave option (you choose them before starting a campaign) that basically halves the game length

I've put in like 50+ hours at least into my LW campaign and am only just now getting to high level tech

Vanilla LW is way too fucking long. Also, I'd recommend learning the easy to understand in and outs of ini-editing (LW lets you do this) because you can tweak in game values and make some of LW's bullshit features less stupid

It's a lot of fun. I definitely like the added variety LW brought, just without all the bloated dev times and bullshit sadistic mission design (covert EXALT extractions that are 4 vs. 25+)
>>
>>333148167
Is that modded in any way?

I don't recall the characters looking this smooth, nor the guns looking this good.
>>
>Forgotten already?

Neo /v/ only talks about flavor of the month and e-celeb shit.

>Bros

fuck off
>>
>>333147549
It was great fun until the issues surrounding it compounded.

It sucks a lot of fun out when no matter what you're settings are, it stutters and lags.

I heard it was fixed recently but ehhhhh...
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still enjoying it.

Only 75 hours in so still a noob at advanced play.

i had a great run but my alpha team:
>heading for extraction
>Advent drop on evac zone
>Overwatch shots destroy evac zone
>new evac is 3 turns worth away
>2 turns left
>ALL CAPTURED!

Then the slip slide of sectopods vs rookies till failure.

Any mid to late game iron man tips?
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Runs like shit, even after the patch

Everything is too frustrating and punishing, I've never felt satisfied after completing a mission

Everything in the game is designed to piss you off; Central interrupting your gameplay, Avatar project etc.

I was massively hyped for this and stopped playing after 12 hours. Kinda lost motivation. Maybe patches and mods will fix it.
>>
still loving it
there's a board called /vg/ where all game discussion goes once it starts getting posted on /v/ too regularly.
>>
>>333147549
No snake wives, game was greatly disappointing
>>
I liked it inmensely, as much as EU/EW. I think it's a pretty good game, even if the timed missions forced you to rush.
>>
>>333147549
I liked the game, but I was expecting a much greater departure from EU/EW. Firaxis didn't go far enough with the resistance theme. I thought that building, maintaining and upgrading the resistance net would be a major part of the game, and what we got instead was disappointing.

Having various human factions and more named characters would have also been cool. As is, the whole world outside of Avenger felt incredibly empty and the loluprising out of nowhere before the final mission came out of nowhere.

Even a small news ticker in EU made the world much more alive. Why can't we have the same thing in X2?
>>
Do any anons know how to skip enemy unknown and go straight to enemy within in the Vita port? There's no info online and I don't want to play through the first game when the DLC is already part of the game.
>>
>>333147549
I liked it, but firaxis fucked up just like on the first one with no secomd wave mode and vanilla experience being pretty shit plus the overzealous timers, I knew this would happen, so Im just waiting for the EW kind of dlc or a mod like the long war one which will make the game literally goty.
>>
>Avenger goes down
>one of those missions where you have to destroy the ayy signal thing to get back in the air
>soldier takes an overwatch shot
>misses
>hits the signal
>signal explodes
>mission complete

NOICE
>>
>>333158240
doesn't it already have ew included and enabled by default?
>>
>>333158447
>Rush with my ranger to save a civilian on panic mission
>Its a faceless plus activating 3 chryssalids + sectoid + 2 advent commanders
>Have 1 sniper with serial and a + 3 mag and crit
>proceed to kill everything but the sectoid because 4 fucking armor plates
I loved how snipers are still broke af
>>
>Last ayy lmao on the map
>run my heavy right up to his face
>45% to hit
>point blank
>gun clipping into the alien's head
>45%
>shoot, miss
>alien turn
>kills my heavy
>Sniper panicking
>runs into fire, dies
>other guy panics runs in front of the alien and just hunkers down
>alien turn again
>ayy lmao blows him away
>COMMANDER THIS MISSION IS A FAILURE. WE'LL HAVE TO WORK HARDER NEXT TIME TO AVOID LOSSES LIKE THIS.

I'm still fucking mad. No point blank shot should be less than 100%.
>>
That's what happens when you make the entire game unfun by adding time limits to nearly EVERY mission in a fucking STRATEGY game
>>
>>333158851
It does but I can never start a new game on EW. Only EU which I've already played. iit's driving me insane. Either I'm blind or nobody else has this issue because there's no info on how to start on EW.
>>
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I'm still having fun with it due to all the mods in it. Got like 70 hours into it. About to start a legend playthrough after doing that 'Who needs Tygan' achievement.
>>
>>333159115
Huh, that's weird. Just to confirm, when you start a new campaign with tutorial disabled, do you have "Secure Meld" objective in your first mission?
>>
>>333159115
When you start xcom doesnt it pops up abd ask you in which one you want to play? Ew is not integrated into EU so you are doing something wrong
>>
>>333147549
it did.
Was exactly what I though it would be, that is why I didn't buy it.
>>
>>333158895

Were you flanking?
>>
>>333158895
This, Would it be that hard to add a mechanic where within 2 tiles or so is 'Point Blank' and can't miss/always crits
>>
>>333159273
Yeah, it does.
>>333159287
This is the vita version. So after it boots up and goes to the Enemy Unknown Plus screen my only options are Continue and New Game, which forces me to play through EU despite the game having EW with it. No popups or windows asking me which to start. It's definitely not something on my end.
>>
>>333159414
Flanking shouldn't mean shit when your guy has the barrel of a gun pressing into the alien's skull.
>>
>>333159414
>flanking
>do an entire playtrough without flanking once
>most of the times land a 45% with a crit
>decide to go full scope + aim mods
>now miss 75% non-flank shots
I swear this fucking rolls
>>
>>333159528
>Yeah, it does.
Then you are playing EW. It starts mostly the same and introduces new elements (EXALT, meld, MECs, augs) as you progress the story
>>
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hmm
>>
>>333147549
Haven't had the money to buy it yet, but looking forward to getting it soon.
>>
>>333159664
Men I bet those engineers are from india
>>
>yfw the last mission

if I didn't have some fucking RNG luck hacking mecs I would never have done it

I also realised 4/5 waves in that the waves don't stop until you kill the avatars. It was so cool playing as commander
>>
>>333159649
Oh my god I feel like a retard. Sorry, thanks for the help. For some reason I was under the impression that XCom 2 was Enemy Within.
>>
>>333159610

Don't blame the game for you not being able to work within its systems. The only units that should really be near aliens anyway are Rangers

Just because the graphical representation of the game shows the gun in its face doesn't mean shit if it's even in half cover.

Also >taking a shot below even 60-75%
>>
is it just me being good or commander really easy
I just rushed psionics and I have two full built troopers that can just blow away entire enemy forces
>>
>>333159854
No problem. Enjoy the game!
>>
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>>333147652
pretty much this.
this type of game creates fatigue quicker than most games since it relies on the same mechanics over and over again and there isn't much you can do to improve it although it can be done: check hard west for example - but in terms of gameplay only
but it wasn't a bad game, but for some reason, i stopped playing in the last mission since i knew it was the last mission...
might give it a try in a few weeks or so if possible when proper expansions come out and the mods get better
>>
>>333147549
>Forgotten already
>Still has massive /vg/ threads every day
>On the second page of top sellers on steam
>Still getting more mods every day

Yeah, nah. Just because people stopped shitposting about it on /v/ doesn't mean anyone forgot about it.
>>
The performance issues and some other annoying things that needed to be modded out (e.g. weird pauses between actions) definitely turned a lot of people off, but I think the bigger issue was that the game just didn't feel like it did much new. It was basically the previous XCOM all over again, with some new enemies and tools to use. And after a few years of development with all these interesting new ideas being presented here that just wasn't enough to hold people's attention.
>>
How long until we see full starwars conversion mods?
I want to kill alien scum with stormtroopers and blaseters
>>
>>333147804
>my computer sucks so this game sucks!
nu pcgamers are an embarrassment
>>
>>333147804

Turn your settings down until you get 60fps then you fucking idiot
>>
>>333159497
That would make Rangers even more ridiculous than they already are.
>>
>>333147549
Really loved the feel of EW. X2 just stripped it down completely. Kind of a disappointment
>>
>>333160517
>turn game on low
>runs almost exactly the same as on high
nah something here is fucked
>>
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>>333158895
you know that even if you have 100% chance to hit you can still fail, right?
according to this game, for some reason and it happened to me once and i also failed a 99% shot twice; but the calculation may be 99.5%=100% but i still call that bullshit... the whole rng was pretty much rigged in this fucking game and you could check that easily with the whole hacking mini-games where a new seed was supposedly planted every time you loaded the game but you could fail your 60% chance to get what you wanted like 8~9 times in a row
>>
>>333160876
>the whole rng was pretty much rigged in this fucking game and you could check that easily with the whole hacking mini-games where a new seed was supposedly planted every time you loaded the game but you could fail your 60% chance to get what you wanted like 8~9 times in a row
stop savescumming moron
the seed is planted before you save
>>
>>333160876
>the whole rng was pretty much rigged in this fucking game and you could check that easily with the whole hacking mini-games where a new seed was supposedly planted every time you loaded the game but you could fail your 60% chance to get what you wanted like 8~9 times in a row

I had a hack fail at 97% once. I was just completely flabbergasted because it completely fucked my setup as it failed to take control of a sectopod.
>>
>>333161207
it's not rng bro it's risk management ;^))))
>>
>>333161273
Which is true. Xcom 2 has a shitload of guaranteed abilities.
If high percentages were guarantees, what the fuck is the point?
>>
>>333161273
97%=/=100%
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>>333147549
Lacks replay ability.
>>
>>333161751
How, exactly? The random map generation is superb, there's a metric fuckton of mods and the campaign itself isn't story reliant.
>>
>>333147549
I enjoyed the 70 hours I put into it but it felt lacking overall, Maybe Long War just spoiled it for me.
>>
>>333147549
It's a PC exclusive, of course /v/ wouldn't talk about it.
But the problem is the balance of the game has been completly broken by the time limites in every mission. I understand why they are there, maintain the tension and stop people from doing the old move-overwatch, move-overwatch, move-overwatch thing. But still, despite being kind of cheap the move-overwatch thing had a very strong sense of tension in itself, and a good player could feel that he could play in a methodic way, almost like a SWAT team, avoiding huge losses and suicide runs. Now the game is basically balanced for huge losses and suicide runs, and that frustrates some people, me included. And I know that that fits the theme of the game of fighting an overwhelming alien force, but still it feels like it tries to push players thowards a certain type of campaign.
>>
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>>333147549
One the hype and novelty of it being XCOM 2 wore off I found it pretty underwhelming compared to the original.
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