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Bloodstained - Ritual of the Night
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This is going to be the best 2D game of 2017, I can feel it already.
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We're also getting La-Mulana 2 in case you forgot
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>>333054468
I want to believe, but
>Inti
>NINE MONTHS = running and jumping

3D also makes it look pretty shit compared to Castlevania.
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>>333054721
>3D also makes it look pretty shit compared to Castlevania.
This. It reminds me of how good the concept art for MN9 looked before they gave it the shit 3D treatment.
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>>333054907
The concept art for Bloodstained didn't even look good, come to think of it.
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meme game
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>>333054468
Isn't 1 cancerous thread enough for this piece of shit game?
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>>333055141
>that linear interpolation on the kick
>Iga: これは良くできた
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>>333055290
I'm only seeing one Bloostained thread (this one) in the catalog.
And even if it wasn't, why are you complaining? Bloodstained is a videgame and this is the videogame board.
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>>333055141
Yeah, MN9 tier. Exactly as I said the instant I saw the first artwork.
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>>333055141
Animation looks cheap. Man they should have stick with 2D.
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>>333055549
How can you tell that based on a placeholder level?
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>>333055482
I've got no idea how to link threads, so I hope it works.
>>>>333023387

Because you're keeping another thread from existing when you've already got another thread that you can talk in that's already got like +100 posts.
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>>333054468
Designs are bad. It goes back to PoR tier castlevanias. Good gameplay but overly weeb shit. Even the music hits a bit too low.
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>tfw no HD pixel art
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>>333055667
It's literally SotN.
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>>333055857
SotN with downs maybe.
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>>333055141
I mean, it's not done but it looks h-game tier. You know the one I mean.
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>>333055141
Why don't they just make a 2D sprite game? 2.5D is fucking terrible.
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>>333055780
The only good thing I see from 3d is a cvania with visible equipment.
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>>333055780
HD pixel art is way too expensive and requires tons of time and work (if you want to create genuinely good pixel art, not the garbage used by indie games). That's why companies like SNK, Capcom and ArcSys switched to 3D.
>but Dragon's Crown
The company's president, a ridiculously talented 2D artist, did all of that pixel art by himself, for free. Not every single company can allow themselves to do that.

Add to that how the general public dislikes 2D art immensely, seeing it as "primitive". That's why Walt Disney stopped making films based on traditional animation and Pixar rules unopposed.


It sucks but that's how it works.
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>>333055674
The animations, the sluggish character, the clipping, the camera, the scale, the blocky 3D
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>>333056069
A h castlevania with more blood instead of h-content and good animations sounds like a good idea.
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>>333056113
What boggles my mind is the fact that Inti Creates, who is developing both MN9 and Bloodstained, is very well known for their 2D games, especially their self published game Azure Striker Gunvolt, and yet they're making these 3D abominations.
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>>333056243
Maybe all of that is still, you know, still in developpement?
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Dark Souls is the only good 3D Castlevania anyway.
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>>333056358
it's going to stay like that in the final product.
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>>333056358
People said the same about MN9 and look how that one turned out.
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>>333055909
How does it look bad?
The only problem I see it the falling animation, but this is early in development that I will be baffled if they don't tweak the animations.
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>>333056358
I know right, just like MN9 was when we got the first similar looks at the game
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Reminds me of Order of Ecclesia.
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>>333056550
Every animation in it looks bad, even the running animation.
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>>333056550
I'm a fat neckbear and I can kick faster than that
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>>333056470
A proof?
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>>333056535
>>333056552
What does MN9 has to do with Bloodstained?
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>>333055141
It's pre-alpha, of course it looks like shit.
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>>333056445
>Dark Souls is the only good 3D Castlevania
>Dark Souls is the only good 3D Metroid
>Dark Souls is the only good 3D D&D Tower of Doom
>Dark Souls is the only good 3D Devil May Cry
>Dark Souls is the only good 3D Doom
>Dark Souls is the only good 3D Fifa
>Dark Souls is the only good Mario Party


Every single thread about every single game.
Why is the Dark Souls fanbase so utterly disgusting?
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>>333056358
I'm a pretty experienced developer and I see games in development all the time. I can tell you without any doubt that this game will be MN9 tier bad. There will be tons of delays, progress will be slow and the final product will be extremely subpar. Screencap this post and thank me later.
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>>333056819
>hurr what do these games that are developed by the same devs have to do with each other?

Kill yourself m8
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>>333056668
yeah, i guess that's why it's pre-alpha
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>>333054468
After the mighty number 9 fiasco, how we can be sure thus won't go to hell?
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>>333056229
The primary reason why ArcSys switched to 3D with Guilty Gear was because they didn't want to have to compete with their own franchise since BlazBlue is also a 2D anime-style fighter.
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>>333056838
>>Dark Souls is the only good 3D D&D Tower of Doom
>Dark Souls is the only good 3D Metroid

I would be real mad if someone really means this
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>>333057074
What is the best 3D D&D Tower of Doom then?
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I have more faith in IGA than Inafune

I mean, for a 5.5 mil budget, which is a lot by KS standards but not for a full CV game, I don't expect them to do 2D sprites.

It's already looking better than MN9.

Hopefully it'll be a decent game.
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>>333056914
Suuure you're telling the truth.

Just like that anon claming to work with Capcom's legal department who said that MN9 was going to be sued for copyright infringement.
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>>333056914
>I'm a pretty experienced developer
Because you're a AGDG-tier "dev with tons of game idea" on shitty pixel graphic games.
You knowledges are irrelevant for a game of this caliber.
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>>333056737
It's being developed by the Japanese. They have had trouble making good games ever since the start of 7th gen.
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>>333057272
That argument makes absolutely no sense, Inti Creates made and self published Azure Striker Gunvolt with 2D sprites in a smaller budget than Bloodstained.
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>>333055141
Man, that shit reminds of nightmare sphere. I'm already hyped for the second one, it will probably come out earlier than bloodstained.
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>>333057353
You make it sound like western devs are shitting out classics on a weekly basis

I'll take weeb games over call a dooty every day
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>>333057353
What the fuck is the correlation with a game dev process and the nationality of its creators?
Ah yes, you're full of shit, that's the one.
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>>333057272
IGA had less of a budget for Symphony of the night and Order of Ecclesia and those graphics look better than this shit.
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>>333057501
your logic makes no sense.

Do you know how much bigger Bloodstained is compared to a simple game like ASG
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>>333057564
Why do you compare a 2D game with a 3D game, and a zoo at that ?
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>>333057607
>Do you know how much bigger Bloodstained is compared to a simple game like ASG

Well do you? Because I'm pretty sure the game won't be as long as you're thinking it will.
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>>333057307
>>333057320
It's very easy to tell the direction a game will take from 1. how long it takes to get the basics up and 2. what the basics look like once they're up. For this game 1. took 11 months, which is extremely high. And 2. looks really subpar. Nothing super terrible but nothing extremely impressive either. So, I dunno, it seems to me like the project is doomed if they keep this slow pace up and they keep churning out content of this low quality for a $5M+ project.
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>>3>>333057564
And those two games were exclusives for two low-power platforms working under low resolutions.
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>>333057353
This. Square can't even make a 60 fps game. The best they can do is a stable 20fps game that has taken a decade to make.
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>>333057564
first of all, you fucking retard, go back to play OoE and marvel at those recycled screens

secondly, source your budget claims or shut the fuck up
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>>333057714
The 3C are set up, so the basics are there.
Animations and graphics are everything but "basics".
As you can see in the demo the game is playable so the basics are here.
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>>333055141
And this is why 2D should stay 2D, and 3D should stay 3D.
The extremely crappy movespeed shows in 3D, and I can't image the background objects will have enough shading to actually contrast Bloodstained.
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>>333057712
1. We already know how long ASG is. About ~5 hours

2. IGA said Bloodstained is aiming for 15 hours+

of course I don't know for sure how long it's
going to be. But if I go by what IGA says, yea, BS seems to be a much bigger game than ASG

now kindly fuck off you shit posting retard
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>>333057896
Did you read anything I said? I'll repeat, you can tell how a project will go by how long it takes to get the basics up and the quality of those basics. For this project how long = very long, and quality = low.
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>>333057714
Screencaping this post. In two years we'll see who was right.
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>>333054907
At least the Bloodstained 3D doesn't look as bad as MN9's
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>>333056229
Is there an agreed line between what is "pixel" art or not? Because Dragon's Crown is hand painted and animated via voodoo or something so I don't really think it's pixel art.

But yeah, shit's expensive. Ori and the Blind Forest also has some fantastic shit there, but the characters themselves are 3d.
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>>333058050
That's just, like, your opinion man.
And juging the quality of a test zoom with placeholder blocks is the proof of your retardation.
And 11 months in a game dev cycle is long? Hah, you're cute.
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>>333056331
>>333056113
There aren't enough dotters left in Japan that are still in the industry. Look at Gunvolt. The scope of that game is tiny and it reuses assets like crazy. Why? Not enough dotters. It'd be nice if they could contact skilled old dotters who left the industry during the 3D era but it's improbable.
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>>333058271
>And 11 months in a game dev cycle is long?
Dude, I can literally make what these guys made in like 2 days. I'm not shitting you. So, yes, 11 months is a really long time for this. Whatever, stay delusional.
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Everyone always ignores this pic when bitching about the graphics.
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Notice how threads get shitty on the weekend?

Yeah, couldn't possibly figure out why.

For real though, it's taken a while for the game to get off it's feet, but it seems like there's been quite a bit of progress. The character and animations are all there, just needs to be cleaned up and final'd, and the next big thing will be implementing backgrounds and enemies. With monthly updates, I'm fairly certain we'll see it come along shortly, but time will tell.
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>>333058307
Yeah, I'm thinking the decline of 2D pixel graphics in games is simply due to the fact that 2D pixel art has become more of a hobby thing now and there are very few, if any, professional sprite artists left.
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>>333058271
Isn't Igarashi is creating the game from the very ground, instead of using an existent engine like the DS Castlevanias did?
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>>333058432
>Dude, I can literally make what these guys made in like 2 days.
Okay big dick internet warrior. Do it. And link it in 2 days time at 1pm CDT.
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>>333057931
The "movespeed" is the same as every other metroidvania. This isn't Sonic the fucking Hedgehog.
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>>333058564
I don't need to prove myself to you. You're the one who wasted money on this shit. Now it's all a matter of slowly realizing over the years that you were scammed.
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>>333058432
Ok. Prove it.
Create something as complex as the Bloodstained demo in two days.
Post it here next tuesday.
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>>333058674
Was he scammed when he bought the DS CVs?
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>>333058432
Ho yes, you can pop up unreal, load the sidescroller template, and you're done.
But you probably can't code and design everything behind the game you can't see like the rest of the code, the dependancies, and the pre-production in 2 days.

Or so you think.
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>>333058674
Hey man, you made a claim. If you don't want to back it up, all that tells me is that you're bullshitting and know literally nothing about game development.
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>tfw these threads are the easiest to trigger when theyre still in the delusional phase

holy fuck its mn9 all over again
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>>333058782
It's OK, anon. You lost some money but you'll come out of this stronger. Maybe you won't fall for these scams again in the future.
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>>333055141
meh, i like it, except for the kick.
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So what Metroidvanias are you anons playing to hold you over until this comes out. I just beat Salt and Sanctuary and I'm moving on to Chronicles of Teddy and then I'll probably start up Axiom Verge.
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>>333056942
>same devs
are you retarded?
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>>333058608
Its less obnoxious with a smooth sprite with lots of trail effects.
Or 3-5 very sharp frames of animation.
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>>333058941
>delusional phase
Just admit that the only reason you're posting is because you yourself are delusional.

>>333059040
>lost some money
Nice shitpost, son. Nothing scammy about this project so far. I'm so sorry you got tricked by Inafune when everyone was telling you it was a bad idea, but that's no reason to project your own indignation on to everyone else.
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They've barely shown fucking anything.

All we have to go off of is moving at a brisk walking pace and floaty jumps.

Which just already makes me think the movement and platforming are going to be boring.
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>>333054468
Nothing about it is 2d plus no Kojima
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>>333059290
Complaining about floaty jumps.
Ever played SOTN son?
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>>333059162
I've been playing Rabi-Ribi and Momodora.
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>>333058461
I just want the gameplay to be solid. Solid like Miriam's thighs.
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>>333055141
It's an IGA metroidvania, so it won't be bad, but why didn't they go with sprites or handdrawn visuals?
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>>333059589
Money.
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>>333059589
Because that shit takes a lot of fucking work to complete every little detail required to be in the game and you're not going to get that on a budget title.

With that said, the art in Bloodstained is pretty good.
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>>333059764
money and time
remember dragon's crown was only made with 1million dollars but it took 10 years

they don't want to take forever
best and quickest way, 3d
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I had a feeling since day one that this is going to be Mighty No. 9 all over again.

>Both have unrealistic stretch goals for things that will make the game get delayed for a year or more
>Both are trying to capture people nostalgia of a series that has long died and people love
>Both showed concept art that give unrealistic expectations for the game since people going to think the concept art has literally how the game is going to look like when it is finish

Maybe I'm just asshurt because I got shat on by Hyper Light Drifter and Mighty No. 9 and I don't like playing Metroidvanias.
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>>333059957
>on a budget title.
Bloodstained has more than 5x the budget a vanillaware game has and they manage to create great handdrawn visuals, so don't bring up the funding excuse.
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>>333058307
Forget dotters and go illustrated 2D like Vanillaware and phone games.
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>>333058461
damn, it looks good, but i think Miriam stands out too much" like as if they dont have the same lightning. Miriam is in the foreground but she looks so bland and un-saturated
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>>333060108
The graphics of VW games are made by the boss and he takes muuuuch less money from it.
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>>333059957
Skeletal 2D animation is actually pretty cheap to make.
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>>333060108
Vanillaware is the exception, not the rule. The entire studio starting with Kamitani exists specifically to churn out more stuff in their artstyle.
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>>333060108
vanillaware makes small, heavily stylized games with very few frames of animation or content. They couldn't make a Metroidvania game.
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>>333060087
what's bad about hyper light drifter? I was gonna buy it today after work
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>>333060253
Isn't it hard to make skeletal 2D animation look good, though? It wouldn't work with the "flowing" style they tend to use for Castlevania games.
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>>333055141
I know very little about game development and don't really feel like I have a reference point. It looks cheap, but it's also early in development, so I don't know what to make of it.
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>>333060108
VV's boss makes the art so they dont have to hire an artist and he is ridicilusly talented.
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>>333060253
Not when literally thousands of sets of animation are required.
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>>333060479
Both Odin Sphere and Muramasa are metroidvania games.
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>>333060731
It's still way cheaper than pure sprite animation. You're basically getting the 3D workflow in 2D.

This though
>>333060532
It often just looks like shit.
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>>333060731
Did you even see >>333055141?
There are just a few animations being looped constantly and there are very few transition animations between them. It looks like the older IGA metroidvanias in terms of animations and this isn't going to change during the development.
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>>333054468

>9 months

Wait what?
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>>333060839
That's a pretty loose definition. Odin Sphere and Muramasa had only handfuls of enemies and the gameplay was completely linear.
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>>333060253
Only if your artists have good workflow, and the plans are well made.
Salt and Sanctuary is a good example of what happens with cheaper skeletal 2D animation.

Full drawn also looks different.
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>>333060526
Not him, but a lot of cut content and technical issues like FPS locks and awkward kb+m controls. The core game, though, is a solid 6-7 hours for main campaign, and 10+ hours if you're 100%ing. If you have a controller, combat is very satisfying and makes you feel like a bamf. The deal breaker for people is always 30fps lock and kb+m controls.

I suggest playing the first level through on a "free" copy as a demo, then buying it if you like it and want to beat it. Their coder is an SJW, but the main creator is a cool guy, seems passionate about his work.
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Vanillaware is comprised entirely of artists
some of them also program but literally all of them do art to some degree.
They also work for no money compared to most, cheap and good artists are hard to find. They also take a long time to develop anything and reuse as many assets as possible. Combine that with low animations frames and they can pump out a new game every 5 or so years.

Dragon's Crown might have had a 1 million dollar budget but it took 10+ years to make. Vanillaware is a terrible company to use as an example because of still like this. Their employees start drawing art for ideas they get and pitch them, so they are in "development" for a very long time.
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>>333055141
this is why devs shouldnt show off early dev footage. because a bunch of babies (like some of you fags) are going to think this is going to look the same at release years from now and then drop the game because of it
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>>333056243
>clipping
oh god you're talking about the "fall through the platforms" aren't you

ahahahha
>>
>>333061042
Metroidvania games have literally hundreds of enemies, items, background objects, and other elements that require animation. They're among the most asset-heavy platformers.

And You might want to actually watch the video of the webm you're referencing. It's literally just IGA showing you some unfinished content and even highlights how the animations and character herself are incomplete.
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>>333061506
I don't understand why people are complaining about it graphics wise. Who the fuck cares?
Is gameplay not important anymore, or do we need something to shitpost about?
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>>333060087
>and I don't like playing Metroidvanias.
Then why do you even care about the game?
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>>333061349
Let's look at 2D smartphone game sprites. There's tons of that.
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>>333058674
Big talker, little MAKER. You make huge claims and have NOTHING to back em up, not even guts.

If you're gonna make claims and not back em up then STFU Asshole.
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>>333061613
>Metroidvania games have literally hundreds of enemies

Name me one.
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>>333061697
Ridley.
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>>333060143
Still requires talent and the people who have that talent are working on other games. They'd have to contract out to Vanillaware or the like and Kamitani probably wants to make his own games. He still has 14 more ideas or whatever.
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>>333060087
You fuckin' retard. Why the fuck are you even here then?
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>>333061697
http://castlevania.wikia.com/wiki/Symphony_of_the_Night_Bestiary
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>>333061106
Muramasa is not linear. But I agree it is not the best of Metroidvanias. It doesn't give me the Metroidvania "feel." The gating is mostly artificial "get a key to open this barrier" type stuff rather than new abilities
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>>333061697
You went full retard.

Basically every Metroidvania CV has over 100 enemies in its bestiary, even the low budget copypasta ones.

http://castlevania.wikia.com/wiki/Portrait_of_Ruin_Bestiary
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>>333061685
Why are you so mad?
>>
>People making endgame judgements based on a pre-alpha with 1 basic attack coded in
>Just because Inafune is a jewpanese hack every KS is now MN9 tier bad
>B-But it's been almost a year! -"experienced" gamedev
>Not knowing asset building easily takes up the majority of gamedev time

They're literally showing you a behind the scenes, ultra-early build as a thank you to Backers. Iga says in the video he did it because it's not a phase of development the audience frequently gets to see, so he wanted to show us. It could be current, it could have been multiple builds ago.

You're literally seeing the level's collisionbox layout. The final product with assets in can be drastically different, depending on assets. Next you idiots are going to load up the untextured skeleton of a Source map and tell people it's the final product and nothing else is ever going to be in it.
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>>333061880
>>333062076
>reskinned enemies

you dun goofed up
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>>333062076
>>333061880
Half of those are pallet swaps with barely two or three animations.
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>>333062272
Palette swaps are inherent in any game with tons of enemies. This is video games 101
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>>333055141
I know CV isn't supposed to be fast but jesus couldn't the run animation at least have more lean to it?
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>tfw no Alucard
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>>333061506
That is the exact reason why there's NDAs and shit, because they know that the average consumer is fucking retarded, a fact that they of course also does take advantage of to sell games.

People generally do not understand just how time consuming game development is for starters, nor how long they tend to be in alpha and beta and how much they change in these. Or well, in alphas they tend to change a lot.

Betas, used to at least, be reserved for polishing, bugfixing and shit like that.

Anyway, tl;dr is that game development is fuckin' hard and takes time yo
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>>333062336
>>333062272
I count 6 palette swapped enemies in the non-Saturn SotN bestiary.

>barely two or three animations.

WELCOME TO 2D ENEMIES BRO
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>>333062336
Goombas have one animation :^)
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>>333055141
>that shitty tryhard kick
Yeah, the monsters will surely be afraid after seeing that kick.
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>>333059589
Sprites for a single character on a fighting game like King of Fighter take around 9 to 11 months.

Sprites and handdrawn cost a fortune in time.
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>>333062114
Tired of smartasses like him who make claims they don't even stand behind.
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>>333055141
Ohh I want to play as her.
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>>333054468
The only thing I want for this game is a black panther/Rapidus Fio equivalent.
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Ars goetia enemies should be interesting
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>>333063187
I don't have to prove myself to anyone. If you ask any game developer they'll tell you they can, conservatively, make what was shown in this video in about a week. If you really need to rush 2-3 days. It's like 4 animations, collision detection, simple camera and basically that's it.
>>
>>333056229
>>333057039
3D is cheaper on the long term because you can reuse assets without it being too noticeable (if noticeable at all).
It also allow more freedom since you don't need to make a whole new sprite if you want to release something like a new costume as DLC.
The initial cost is higher though.
>>
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>game looks stiff
>b-but it's just like SoTN.
>people still believe SoTN is the best Igavania.

2.5D was a mistake.
>>
>>333055141
Why can't we just have nicely animated HD sprites? This 2.5d 3D nonsense would have looked dated five years ago, tomorrow people will think this shit is basically a cave painting made by uneducated primitives.
>>
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>>333063793
>>people still believe SoTN is the best Igavania.
It is ;)
>>
>>333063895
Name studios not currently working on a game that can do nicely animated HD sprites
>>
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>>333056838
>>
>>333064246
triggered
>>
>>333064063
Hm, are vanillaware currently working on a game? Or are they still porting Idon Sphere to modern hardware?
>>
>>333064246
This is one of the most embarrassing articles I've ever seen and whoever wrote it should be ashamed of himself.
>>
>>333054468
is that really so hard to do these days though? I mean what's it gonna be up against, Mighty No. 9?
>>
>>333063895
Here why.
http://www.gamasutra.com/blogs/BlakeReynolds/20150512/243212/Pixel_Artist_Renounces_Pixel_Art.php

Even Pixel artists know that even if they are "superior" they are dying. It take took much time for something you can get a decent replacement for 1/100 of the cost.
>>
>>333064412

They're currently working on a new game. Odin Sphere's been out in japan for awhile now.
>>
>>333064412
They're done with Odin Sphere and are now working on this:
http://www.gamefaqs.com/ps4/181170-13-sentinels-aegis-rim-juusan-kihei-boueiken
>>
>>333064412
it is expensive to do HD sprites and shit. and IGA is working as an indie dev.
>>
>>333054998
Yes it did. I got excited and almost backed it until i read 2.5D. Instantly dropped.
>>
>>333064246
im offended by this stupidity.
"Shınmegami Tensei, Dark Souls of the Persona games"
Why not just make the title "Games that are one of the hardest in their respective genre"
>>
>>333056819
It's a low quality 2.5D platformer made by old chinaman who made a good game long ago and claims it's a spiritual successor but it's really not
>>
>>333064921
>chinaman
Are you racist, anon?
>>
>>333064828
How do you stand the suffering of not being able to play 3D games? I mean there's almost nothing left that comes out that is 2D except on phones and that always manages to be something that looks like shit
>>
>>333064063
Wayforward
Well, not exactly pixel sprites and not "nicely animated", but it still looks better than 2.5D shit
>>
>>333065107
Yes but only towards niggers and mudslimes
>>
>>333064921
It looks like it's going to be pretty good, actually.
>>
>>333065406
They're working on their own IP, the new Shantae
>>
>>333065406
>wayforward
>western shit
Dropped.
>>
>>333059975
That sounds impossible. How could they fund a game for 100k a year? How big is the team?
>>
>>333066068
Probably contract work on the side.
>>
Bloodstained looks bad will be the new meme.
>>
>>333054569
That's coming 2016
>>
>>333066445
You can't force it. You might as well not even try.
People's enthusiasm is only growing with the updates.
>>
>>333058461
But it looks like shit
The setting is great, but everything sticks out so much, the character is shit, everything is blurry and made of plastic

Just look at the pillars base, it's like on a different plane than the floor. And said floor looks like the texture didn't load.

Basically, it has this cheap indie look.Which is fitting, I guess.
>>
>>333055141
The running speed looks the same as the Igavanias, but while it just looks heavy in 2D, it looks kinda slow in 3D. I can get used to it though.
>>
>>
>>333054468

>that fucking character design

Hard to believe Igarashi greenlit that gobshite

Hopefully they'll scrap it and try again before development stops
>>
>>333066316
More like all the actual work on the side. They did Odin Sphere and Muramasa in the meantime, DC was purely Kamitani's pet project until it got far enough it turned into a full-blown game.
>>
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>>333066673
You're incapable of being satisfied I guess. That isn't cheap indie. This is cheap indie.
>>
>>333068040
That looks great though
>>
>>333068193

The enemy and environment, sure.
>>
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>>333068193
only the boss
>>
>>333068401
The environment kind of looks like someone's speedpainting on deviantart
>>
>>333067308
What is
>>
>>333068193
>That looks great
>A port and graphics /v/ utterly loathed

/v/ is such a huge hypocrite
>>
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>>333063960
>I haven't played a metroidvania besides SotN
>My mom bought me a PSX when I was 6
>>
>>333066605
the game actually looks good and "this is actually bad even though %90 of people like it" is a stupid meme.
also the game will come out after 1 year.
>>
>>333058517
3D is more economical to produce than 2D today.

Also the fact that it's harder to animate a 2D sprite than a 3D one.
>>
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>>333059402
Yes, and the platforming of it isn't particularly great or something I need more of after more than half a dozen games made afterwards with the same exact floaty no-commitment, no-momentum jumps. The movement is just dull.
>>
>>333068783
So what's your excuse for not having played La-mulana?
>>
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>>333064246
>SMT IV - the Dark Souls of Persona games
If this was a troll it'd be 10/10
>>
>>333060087
You can oversimplify it by reducing it to three points like that, but we don't really know how IGA is managing his team vs how Inafune is doing it to know how similar the development actually is. The ultimate truth is we'll only find out few years down the line when the finished product is coming out.

No, I didn't back it.
>>
>>333063793
The game was marketed as a revival of SotN/Metroidvania from the very beginning. What the fuck did you expect?
>>
>>333059449
>not playing on hard

game was crazy good though
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>>333055141
>>
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>>333066723
because in the other games the character had a walking animation while this one has a running animation. Since both move at the same speed the walking will look like is faster and the running will look like is slower.
>>
>>333068757
>>333068757
Timespinner
https://www.kickstarter.com/projects/lunarraygames/timespinner
>>
>>333071828
It will have coop too, which is cool for a Metroidvania.
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