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>I will make your Zelda games more about puzzles instead of
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>I will make your Zelda games more about puzzles instead of combat and exploration

>The only thing I liked about LTTP was cutting grass

>I didn't enjoy the original zelda because octoroks kept killing me

>Zelda will revolve around what my son enjoys. He enjoyed trains and you got zelda trains, he enjoyed flying and you got zelda flying

>I will add stealth segments to Wind Waker

>I will completely destroy the cool idea of making a dungeon that the player keeps progressing throughout the game by making it a timed challenge

>I will remove upgrade systems or make upgrades through item collection making the game have fetch quests

>I was hired based on the fact that I made wooden dolls in college

>I only played text based adventures and enjoyed the story

>My games are not commercially successful

Why is he still employed?
>>
I used to be the biggest Zelda fanboy in the world but I've completely fallen out of love with the series. I doubt it will ever be as good as it used to be.
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>wooden dolls
Ay what up wit that
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He'll pull a Sakamoto one day, and Nintendo will be forced to remove him and replace with someone competent, like Koizumi
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There is a flaw in the Japanese caste system where you get to a certain level and then nobody can fire you it's a big problem with Nintendo right now.
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>>332943664
They didn't do that to Sakamoto himself so that's unlikely.
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>>332943790
any articles out there regarding this? (hopefully academic articles)
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>>332944464
http://www.bls.gov/opub/mlr/1984/08/rpt4full.pdf
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>>332945067
thanks - will read it!
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>>332943139
>>I will make your Zelda games more about puzzles instead of combat and exploration
But WW/TP/SS were all about exploration you faggot
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>>332943139
>Zelda will revolve around what my son enjoys.
>not
>Zelda will revolve around what my wife's son enjoys.

missed opportunity.
>>
>>332943664
Sakamoto's still in charge of the Metroid franchise
And Wario
And Tomodachi Life, which is ironically more successful than any Metroid or Wario game
>>
>>332945530
WW was about endless grinding for triforce

SS had a hub in the sky and an overworld that was a puzzle with no challenging monsters
>>
Malstrom go to bed
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>>332943139
wasn't he responsible for majora's mask and desperately tried to make it better than OoT? which he succeeded at

I don't think he's bad at handling Zelda per se, but sometimes the whole development team messes up.

I also think they do it on purpose, like with skyward sword they knew about the shortcomings it had so they rehashed half the game from the middle and kept the more interesting stuff for later Zelda games.
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“Hello. My name is Aonuma. I hate Legend of Zelda. I hate Zelda 2. I only like Link to the Past because you can cut grass. Link’s Awakening I like because I could do crazy stuff that made no sense. Ha. Ha. Ha. I am a genius. Fuck you guys. The only Zelda we will ever promote or remake is MY version of Zelda… the Zelda of puzzles and character stories. This arcade action and RPG stuff has no place in Zelda!”
>>
>>332943139
>>I will make your Zelda games more about puzzles instead of combat and exploration

Stopped reading there. The """"""""combat""""""" was gay as hell, and the """""""exploration""""""" was a bunch of shitty guesswork.
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>>332946057
He failed at it lol
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>>332946057
MM was good in spite of him not because of him, mostly due to Koizumi's influence.
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>>332945793
And you're just going to ignore how every overworld area in SS has secrets to find? Idiot.
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Dark Souls is the new Zelda
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>>332946305
Secret puzzles.
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>>332943664

The team that Sakamoto supervises puts out good and successful games though.
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>>332943139
I still think a Paper Zelda would be a great idea. You could open it up more than PM as more of an open world, at least in parts.

And the key feature should be a dungeon maker. You collect pages with new enemies and props and such for your scrapbook then go in and make 2.5D dungeons by essentially dragging and dropping paper cut outs on the Gamepad.

Ya know, like MM should have been instead of the half assed, half as many features LBP that we got.

Too bad Nintendo only cares to cater to the diehard fans that will praise them no matter what or we might have gotten some great games.
>>
Honestly, I never thought of the combat of Zelda to be super important.

I mean, yes, it's there, but it shouldn't be as emphasized as the exploration and the puzzles
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>>332946124
>arcade action
Do Zelda fans unironically believe this?
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>>332946305
I bet you think the puzzle to get the master sword in TP was fun.

>>332946057
>>332946291
>succeeded
MM was a commercial disaster. The sales numbers were miserable
Literally this >>332946284
>>
>>332946706
I think zelda combat is fine as long as it doesn't fully consist of waiting.

Some of the enemy ideas they had in SS were great on paper, but ultimately the whole combat boils down to waiting for an enemy to do the right thing and react to it, instead of finding a way to beat it using your tools
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>>332946706
play the older zeldas, if you like the new ones you will have a lot of fun with the old ones. Hell even play A link between worlds, that had more emphasis on challenge and combat. It's just a million times more fun
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>>332946985

I haven't played SS, but if it's like having to wait for Peahats to land in 2D Zeldas, then damn

>>332947084

I have, and I actually prefer 2D Zeldas to 3D ones
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>>332943664
Koizumi won't ever come back. Majora's Mask was his magnum opus with Zelda and he's been killing it with 3D Mario.

I really wonder what a new Zelda from him would be like. The dungeon design actually would probably be similar to Skyward Sword which I'm still convinced his team had a hand in. There's just so many "Galaxy-isms" in that game that clash with the dated and clunky aspects that have plagued the Aonuma games.

The whole sprinting up walls mechanic is "so genius I suspect [Aonuma] had nothing to do with it and probably fought against putting it in" the game.
>>
>>332943790
That's America too, tenure and all that. In comics a lot of the shitty writers and artists who've been around since the 90's just won't go away.
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>>332946854
>I bet you think the puzzle to get the master sword in TP was fun.
It was fine, but it wasn't a very Zelda-like puzzle.
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Honestly I haven't really had much fun playing any Zelda game other than ALBW and Majora's Mask.

>>332948020
>he's been killing it with 3D Mario

3D Land and 3D World are so, so bad and lightyears below the standard Nintendo games should be held to though.
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>>332945658
And Sakamoto's madness is what makes stuff like Rhythm Heaven and Tomodachi Life so good.

It just doesn't fit for Metroid though.
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>>332943139
>fetch quests

lol,
clearly you don't even know what that means.
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>>332948020
Majora's Mask is not a magnum opus. It is a commercial failure, the new mario games are also not console sellers like NSMB DS/Wii

>>332948129
Can you tell me some examples (I actually want to know, not being defensive)
>>
>>332946057
Majora's Mask was the first game chiefly designed by Miyamoto's two pupils from OoT, who were Aonuma and Koizumi. Both have stated in the years since that Koizumi was the one pushing to make it darker, while Aonuma did everything in his power to mitigate that and make it less dark.
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>>332948509
We're talking about game quality not commercial success retard.
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>>332948509
sales =/= quality

you are the reason this board is shit.

>>>/r/eddit
they love talking about sales
>>
>>332948594
>Both have stated in the years since that Koizumi was the one pushing to make it darker, while Aonuma did everything in his power to mitigate that and make it less dark.

I think the game would have been worse with either of them gone.

As-is it's the best 3D Zelda by a lot.
>>
>>332948509
Examples from comics? Right now at DC the most famous example is Scott Lobdell who wrote the New 52 Teen Titans and Red Hood and the Outlaws. He was a popular writer in the 90's, but even though he puts out nothing but garbage that sells awful he will always have at least one book on the shelves because he's been around so long he has lots of friends at DC.

A less offensive example is Dan Jurgens who will always have work because of Death of Superman being such a big success. Doesn't matter that his books don't sell and don't get any critical praise either.
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>>332948470
>have to go to place to collect thing for quest
>not a fetch quest
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>>332949147
I'm not saying I agree with that guy, but a fetch quest is going to a place you've already been to get something and then going back to where you started.
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Aonuma is alright. The ones that should be fired are the other workers that were introduced after '05, and Iwamoto and Fujibayashi.

If you think about it, Zelda needs someone like Aonuma in charge.

You don't WANT a fanboy making a Zelda game because then he'll just make more of the same, and his scope on evolving it is limited no matter how ambitious and open-minded he believes himself.

You want a specialist. Someone who excels at one particular trait, and that fails at everything else, because that's where other people are supposed to come in. Complimenting your design is THEIR job. Except for the controls being awful, we can see this happened in Phantom Hourglass, which is a game that would be highly praised had it been a console Zelda.

Aonuma is that specialist. The reason recent Zeldas have sucked is 1. the other directors who butt in don't know what they're doing. 2, the people involved don't want to put in extra work. You can see this laziness culminated in ALBW in the dungeon philosophy that makes it the most boring Zelda game.
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>>332949000
>>332949019
quality is subjective. Sales = How many people spent their hard earned cash on the game.

The saying goes "vote with your dollars."

Majora's Mask suited your personal preferences doesn't mean shit. You want to extend my logic and say that sales = the mass market's perception of quality then that's fine but atleast that translates to something in financial terms.

If companies kept making games to suit your perception of quality, they would be out of business (Similar to how Okami killed the company)
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>>332943139
>Zelda will revolve around what my son enjoys
If anything, the fact that this fucker keeps bringing his son into Zelda related stuff again and again is the first sign that he needs to be removed from the franchise.
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http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/0

Aonuma was a go-getter. He was pretty much in charge of a lot of OOT. In Iwata Asks, they go into how the guy who made the Fishing Hole for his own amusement had to close the tab and pretend he was working on the game when Aonuma would walk by because he was supposed to be designing a boss.
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>>332951387
Miyamoto takes inspiration from all kinds of things like that too. He carries around a tape measure with him just so he can measure things and that's how the whole idea for stereoscopic 3D started,

So shut the hell up.
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>>332951842
and look at how 3D is keeps destroying Nintendo. 2 years of losses in 2012 and 2013 (I think) and the failure of the virtual boy (not stereoscopic but still).
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>>332947587
Give the game a try, don't believe faggots on /v, see for yourself
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>>332946985
>not using the items
I bet you never figured to kill the beamos with your arrow or stun monsters with the slingshot
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>>332952146
Virtual Boy is stereoscopic.

And the 3D is the best thing to come about in forever. People will be playing N3DS 20 years into the future, because it will still have some novelty.
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>>332952976
I didn't know about Virtual Boy, thanks for correcting me but still that's a pretty bold claim. The turnover rate for games has been very high, once a new generation is release the old ones are forgotten (but we still play the very old ones) It's a very interesting phenomenon
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>>332950695
That has nothing to do with the fact that we're talking about game quality and not sales. Magnum opus literally means greatest work. Majora's Mask is Koizumi's greatest work, not his best selling or most profitable.
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Aonuma directed MM, WW and TP. He then served as producer for SS and the handheld games.

Koizumi directed Sunshine, Jungle Beat and Galaxy, before becoming producer for Galaxy 2 and 3D Land/World. He was also assistant director for SM64 and co-director of sorts for MM.
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>>332943139
>the next Zelda game is literally about exploration rather than puzzles
Stop shitposting.
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>>332945558
But it's his biological son.
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>>332951607

For some reason it feels like they want to murder each other.

Japanese "politeness" is fucking fake as fuck.
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It would be much worse with miyamoto, just look at nsmb and paper mario
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>>332953845
game quality is subjective in your opinion. His greatest work is from your perspective. His best selling should objectively be his magnum opus simply because developers make games for customers not for themselves or because it's fun to make games but literally to make profit. Not saying all this is mutually exclusive but at the day games are products that's purpose is to be sold.
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>>332946731
Play the first and tell me it's not an action game.
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>>332955161
K thx malstrom
Thread replies: 63
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