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Why was MoP the best WoW expansion?
>>
It might be the best neo-WoW expansion, it did seem to have a healthy amount of content and execute the cancerous design well without cutting entire zones or other outrageous bullshit, but it's still neo-WoW, with everything MMO and RPG about it gone long ago and the game rendered worthless as a result.

TBC is the best WoW expansion.
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>>332788082
>MOP is neo WoW

>TBC introduced
>Welfare epics
>Badges
>Linear hallway dungeons
>Flying
>Nerfed AV
>Arena's
>Removed attunements
>Added Gating
>10 man raids
>Resilience
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>>332788558
Welfare epics have been around since Lich King though Daryl, you silly Werner
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>>332787673
The funny thing about MoP is that it did succed better with diverse building within its talent system compared to TBC and Vanilla. All builds were good and viable.

We even had freaking Warlock tank for a while.

But you will not see that much praise from neo /v/ because TBC and vanilla faggots will cling to the times long gone when they first started with WoW.

Aka Nostalgia.
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>>332789134
>implying warlock tanking wasn't a thing in vanilla/tbc

protip, it was
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>the expac with Stormstout Brewery
>best
nice meme Florence
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>>332789406
because that worked in high end raiding :^)))

nah senpai, there is a difference with having a something that you could spec into for fun. That didn't mean it was viable for anything else above poor mans raiding and questing in different zones.
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>>332791204
>ive never raided in tbc or vanilla
you could just say that
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>>332788558
>Welfare epics
Epics were available from legit difficult 5-man final bosses, through running these 5-mans a lot, long rep-grinds, from maxed out professions with major material costs or it was PvP gear. Hardly a categorical change from items like AV exalted rewards and such like, and ultimately there's two factors to consider: the actual worth of the item is what matters ("of shadow wrath" greens were welfare endgame gear in vanilla, and the game benefits from a degree of catchup gear).
>Badges
So? Having a number of alternative ways for gearing up (some fast but unreliable, some slow but reliable, some requiring wealth, some requiring a good group) is good for the game, there's nothing wrong about a reliable (but slow, and only available through legit difficult content) gear source. Hell, vanilla too had all kinds of unorthodox gearing systems with AQ tokens and such like.
>Linear hallway dungeons
Most of them offered a very good illusion of not being corridors (In actual practise Underbog is the most straightforward dungeons but if you think it feels and looks linear, I don't know what to say) and played nothing like straightforward race from pack 1 to pack 2 and so forth (skipping packs, avoiding patrols, plenty of alternative routes and what have you).
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>>332791572
>>332788558
>Flying
There certainly is an argument that flying is pretty much inherently opposed to world PvP or exploration, but TBC had a huge number of factors that mitigated this effect, starting from offering actual reasons to leave capital cities and get grounded (running into instances, actually having to farm stuff), along with details like fast flying being very prestigious and slow flying actually being slower than ground mount, which limits its use to accessing flying-gated content (which actually made sense within the context of the setting: flying was used as an actual mechanic in TBC) or slower mount cast times (making escaping PvP situations more difficult).
>Arena's
Blizzard didn't start gutting specs in the name of e-sports until WotLK, in TBC it was harmless past-time
>Removed attunements
When we look at TBC as a whole, attunements were as involved as ever. Real problem with removal of T6 attunements is bad tuning (most of T6 being easier than Kael/Vashj), and considering they were present for good majority of the expansion, they did kinda serve their purpose already and similar to catchup gear, this helps to avoid stagnation.
>10 man raids
Yeah? Karazhan and ZA worked great with that raid size while content with any actual prestige was for large raids.
>Resilience
...is to thank for the overall best style of PvP (there were some stupid arena comps that lead to stalemates but then again, >arena, and like I said, its presence didn't start harming the game until WotLK).

You're mostly blaming TBC for WotLK and subsequent expansions gutting its designs. You might disagree with some of my arguments about certain things being in fact good for the game (or almost inconsequential in TBC context, like flying) but ultimately it's also blatantly obvious that these issues are in a whole another level in other expansions (like welfare gear being so accessible that it instantly obsoletes everything but the most recent raid tier).
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>>332791204
While you could get away with alternatives, warlock caster tank was by far the most common tactic on Leotherlas the Blind, Illidan and Eredar Twins (while mage tank was similarly used on High King Maulgar and Illidari Council). Similarly, warlock tank was the way to go on Twin Emperors in vanilla and it actually was a legit option for handling some AoE trash packs.
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>>332792147
You're forgetting one of the big ones, Illidan. Have fun doing him without a lock tank
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>>332792147
You didn't though. You only just crippled yourself by doing so.

Warrior tank was always something you prefererad using in most raids back then.They were the one scaling the best with gear that dropped.
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>>332792814
>using a warrior on those fights for the parts people used mage/lock tanks

It's pretty obvious you're talking out your ass. There's a reason warrior tanks weren't used
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>>332791824
>>332791572
And about catchup mechanics:

There's several reasons as to why it is important. For starters, fairness: As the game is released, good guilds with capable players progress and shit guilds are left farming the easiest bosses. And that's fine. But consider this: a capable new player joins the game. What options does he have? Only the shit guilds are left doing the low-tier content so the new guy is effectively stuck with those scrubs. High-end guilds can of course recruit, gear and attune new players as well, but at some point the progression cap gets too high and the new players are an enormous burden due to being unable to carry their weight even in farm and attunement raids. In order for new players to be able to progress to content they deserve to do in terms of their personal skill and commitment, excluding some fairy tales of top-notch players stuck at the bottom miraculously finding each other, the progression cap must not get too wide. And it's not just fairness to the new guys, high-end guilds NEED to be able to recruit fresh blood in order to survive.

Secondly, ultimately high-end and low-end players need each other (low-end players need something to aspire to and someone to figure out the classes and tactics for bosses while high-end players need a recruitment base, cogs that keep the economy running, population that actually makes the game feel like a world etc) and while vanilla and TBC were designed such that low-end players actually had things to do and ways to progress their characters besides raiding, they'd be bored eventually. Indirect nerfs from catchup gear and changes to accessibility of content help in this regard: eventually these indirect nerfs allow even the low-end players to access the content (when it's obsolete to high-end players) and I'm pretty sure they'll also feel better about doing the content in this way than choosing the faceroll difficulty setting from artificial difficulty settings menu.
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>>332787673
Because it wasn't.

Vanilla was magic, BC was a good middle-ground, Wrath was the beginning of the end, Cata was beyond salvation anything post is irrelevant.
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>>332792269
>Leotherlas the Blind, Illidan and Eredar Twins

>>332793031
Well, a warrior could tank Grand Warlock Alythess at least (since she was most often killed second, there's a lot of time to build threat even if you have to dodge the fires). But warlock tank was certainly the most common approach for all of them.
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>wolf people still look like retarded puppies

REEEEEEEEEEEEEEEEEEEEEEEEEE
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If a human impregnated a Worgen would the kid come out human?
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>>332795519
sorta.
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>>332796187
Pretty sure the kids don't inherit the curse
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Because Taoshi is the best pandafu
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>>332788769
>TBC was before WotLK
>your comment
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>>332798093
>>TBC was before WotLK
noce try Chromie
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Just give me the wardrobe already so I can play dressup with a cute tauren.
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>tfw no panda wife
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>>332792814
https://www.youtube.com/watch?v=k8_JbDiALkY&feature=youtu.be&t=18m

Maybe you can tell me which class here is wearing resistance gear, using high-threat moves and bearing the brunt of Illidan's assault

>They were the one scaling the best with gear that dropped.
Vanilla is one thing but we're discussing TBC here and besides getting stuck up in tradition, warrior tanks being used as main tanks in TBC is in many regards more about ferals doing so much more when they are not tanking (you don't bench your #2 and #3 tanks required on some bosses during farm raids so they're delegated to DPS/healing duty, and feral does several times more DPS than prot warrior).

Paladins also scaled better (warrior threat scales almost negatively with gear due to less rage and barely getting anything out of stats other than hit/expertise while paladins scale fairly well with sp, paladins have 16% stamina growth while warriors have 5%). Now, their baseline stats were lower (and in early tier content it took much more effort for paladins to be uncrushable which required sacrifices on their other stats) and even by T6.5 they hadn't quite caught up despite their better scaling but if there had been T7 with 2.4.3 talents, paladins probably would have been the premier maintanks and in T8 they certainly would have been unless the encounter was incredibly dependent on cooldowns or had mechanics (like Mother Shahraz or Archimonde) that otherwise prevented paladins from being used.

No, warriors being used as maintanks didn't have anything to do with scaling (it was a combination of other classes contributing more when not tanking, some encounters pushing warriors to MT role or pushing other classes to more specialized role - like paladins being occupied with Void Sentinel and thus being unable to grab Entropius in phase transition, or warriors having good "baseline" survivability and threat which still mattered in T6, which is an entirely different thing to scaling).
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>>332791824
>Blizzard didn't start gutting specs in the name of e-sports until WotLK, in TBC it was harmless past-time
LOL
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>>332800542
Certainly, there was PvP balance changes like HARP spec for rogues being nerfed but was that a spec actually in use in PvE? No. Were protection specs brought to par in PvP with damage similar to DPS specs and such like (a major blow to the concept of class interdependency), similar to the treatment they received WotLK? No, they still were very much reliant on the rest of the party. And so forth.

I can't in an instant think of definite PvP-changes influencing PvE in a major way (or vice versa). Doesn't mean it didn't ever happen, but designs like class interdependency and specialized roles were at their hight in TBC (a polar opposite of the kind of design you'd expect from a game concerned with "e-sports") and I certainly can't think of completely silly band-aid fixes that affected PvE and clearly existed only because of PvP (for example, Shield Slam/Shield of the Righteousness damage caps introduced in 3.1: SotR damage for example stopped scaling at around 2.7k shield block value which was attainable even in Naxx gear).
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>>332787673
It wasn't.
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>>332802487
What was then?
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>>332794204
this is why MoP was the best
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>>332795084
>worgen and goblins long overdue for a model update
>lets put in a selfie camera and another 12 month raid tier :3

fuck this game
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>>332803462
not draenor thats for damn sure. literally the worst expansion to date

why did baros have to die he was such a bro
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How does my Hunter look?
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>>332808195
>Wu is a thing that happens
Worry
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>>332808442
like she needs some big green cock desu
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>>332808442
top-notch tbf lad, good taste.
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>>332810605
thx family
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it literally wasnt and you're literally a furfag if you believe that
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>>332814059
Why?
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>no decent mop private server
I suppose some things just aren't meant to be.
I liked ToT, shit was hype.
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i dunno if it is still true but a single attack in tbc would knock a person off a flying mount.

I felt it was fairly balanced gameplay. If you reached the person they tended to die, and if they were just a bit faster they got away.
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>>332811942
Its odd to see a panda girl look fin instead of chubby
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Mists was best expansion until 5.3 and 5.4 arrived and decided to shit on everything. I'd probably put it as 2nd best expansion still though.
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>>332819821
What's wrong with 5.3? I thought it had great content.
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>>332818424
What? No it didn't. Being dazed by mobs dismounts you (maybe you're remembering being dazed by Monstrous Kaliri) as does polymorph (on ground mounts) but there was no reliable way to dismount players. I'd argue flying mounts barely affected world PvP (or exploration) within the context of TBC but it wasn't because you could dismount people. It was because you actually had people running around not flying, which was still a thing in TBC (for starters, 280% flying was quite prestigious and most people opted to use 100% ground mount and taxi for travel).

I once made a lengthy argument about the reasons flying was not a (noteworthy) issue in TBC, it'd take 3-4 posts depending on how it's split so I'm posting a screencap.
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>>332820496
That it basically was this giant reactionary testbed for WoD's fill the progression bar "content." There was a lot less to do in 5.3 than 5.1, as though they sorta missed how the dailies tied into the rep and story quests.

There was also supposed to be a lot more to the whole Battlefield Barrens thing, but they had to scrap it to figure some new gameplay system instead of dailies.
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>>332818424
>>332820646
>tfw going back to WoW after not touching a Blizzard game other than HotS for over a year and forgetting that any and all damage doesn't instantly dismount you
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>>332820646
maybe i was just thinking of that one wave spell druids had, because that is what I used.
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>>332795519
Since being a worgen is being a cursed human, would the child of two worgen be a human or a worgen
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>>332821978
Typhoon? It's a WotLK talent. Prior to 3.3.0 patch knockback effects used to dismount players as well but those weren't there in TBC.
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>>332816785
It's a damn shame isn't it
Fucking chihuahuas
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I want to go to a Pandaren brothel and rest in the hot springs surrounded by plump Pandaren women while one of them sicks me off under the water.
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i wish garrisons didnt exist, they're actually the worst thing in the entire game

the fact that at some point if i start playing again i'm going to reach garrisons makes me never want to subscribe again
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>>332818424
>>332820646
Druids used to have a knockback spell that would dismount people and they would go back into birdform.

Before they made it so you couldnt be dismounted on flying mounts they would be dicks and kill people with it all the time. Mages would also use pom pyro or pom poly and slowfall down. Shamans had a spell that would work too

There were a few ways to do it, was fucking annoying as hell until it was changed
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I hope they have some kind of character service sale before the expansion. I want to do some race changes.
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>>332823172
you make it seem that most straight males would refuse that offer
they wouldn't
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I want a Pandaren wife
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>>332822437
your whole post is wrong.
Typhoon was introduced in tbc. knockbacks could dismount flying mounts before they changed it like >>332824410 said
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>>332787673
Because you're a filthy furfag.
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>>332826123
Here's balance talent tree from the final patch of TBC (2.4.3). See Typhoon? No, because it's a WotLK talent. Unless you count WotLK prepatch as TBC, which I think is weird but whatever.

Also
>Prior to 3.3.0 patch knockback effects used to dismount players
I said myself that knockback effects used to dismount players! Hell, I even pointed out the precise patch where it was changed such that they no longer did (3.3.0): "Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying."

http://eu.battle.net/wow/en/game/patch-notes/3-3-0
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>>332827195
save face more please
https://www.youtube.com/watch?v=a4emoqcw2RY
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>>332827334
So because some random Youtuber calls WotLK prepatch (3.0.2) "TBC" in the video title then it means Typhoon was introduced in TBC? I'd personally rather look at the main version number "three" (-> WotLK). Or maybe look at the patch history in Blizzard's website? Listed under WotLK.

Either way, my posts display nothing but complete understanding how mechanics in relation to dismounting have worked across all patches, you're just debating if 3.0.2 patch should be called TBC or not.
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