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How did Capcom do it?
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>Locked 60fps on PS4
>60fps with drops on XBO.
>1080p on both platforms.
>7th gen versions ran at 20-30fps, making the animation choppy and controls sloppy.
>8th gen versions are as smooth as a very smooth baby's bottom.
>>
60fps won't make the game not shit.
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>>332699818
>60fps won't make the game not shit.
But the game is awesome. What are you talking about?
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>>332699903

>RE6
>Shit

pick two
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>>332701206
RE6 is divisive just like The Evil Within. Millions love it. Millions hate it. The chief difference is TEW fans completely ignore that their game has slow walking sections, AI partners, frustrating QTEs, dramatic chase sequences, frustrating boss battles where there's no indication you're doing damage, and a million other "sins" Resident Evil 6 is supposedly guilty of.
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>>332699686
because the game looks like complete shit even for last gen standards
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>>332701521
The Evil Within runs at 30fps on PS4. RE6 runs at 60fps. Does this prove Mikami and his team are significantly less talented than the developers at Capcom?
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>still fuck ugly
>still shit

How indeed
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>>332701648
Riiiight. These graphics are so terrible. My eyes are bleeding.
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>>332701717
>still fuck ugly
Are your eyes broken?
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>only reason to get a ps4 is to play better versions of games I already own
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>>332701648
re6 is easily the best looking game in the franchise.
>inb4 they all look like shit :^)
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>>332699686
Capcom have amazing programmers.
>>
may get it just to play mercenaries with actual people instead of south americans/russians subhumans.
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>>332701912
RE6 is a complicated creature because it introduced deferred lighting. You know the university grounds? How everything is lit by lamps? Earlier Resident Evil games weren't capable of that level of dynamic lighting. The tradeoff is that deferred lighting uses a lot more RAM. This is allegedly the reason why texture quality is so hit and miss. It is a crying shame that Capcom didn't go through and replace the worst of the dodgy textures, though. A majority of RE6's texture work is fine. It's just the occasional wall texture or bit of debris that really stands out. RE5 had its share of shitty textures, but it plastered enough noise filters on everything that most people didn't noise.

God, then there's RE4's horrifyingly shit textures. It gets a free pass because the textures are consistently shit.
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>>332701792
>>332701871
Only the characters models are decent, environments are hideous with blurry textures everywhere.
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>>332702240
>environments are hideous with blurry textures everywhere.
Not consistently. Resident Evil 6 is not an ugly game. It's a visually inconsistent game. Texture quality tends to jump around from one chapter to the next. But internet hyperbole has reduced this to a lot of cherry picked screenshots. The bathroom of the graveyard, for example. Outside the bathroom, the house looks fine. But that bathroom is ugly, so that's all critics care about.
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>>332702240
>>332702442
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>>332702216
>God, then there's RE4's horrifyingly shit textures. It gets a free pass because the textures are consistently shit.

Nah, senpai. Nah. Not with the HD Texture Pack on the way and showing how SHIT the textures were that Capcom didn't do shit for the rereleases.
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>>332701521
>has slow walking sections
in an interesting setting, with unique writing. Also, there are barely any

>AI partners
Barely, and the ones that are there are actually useful.

>frustrating QTEs
Nope. Pic related is a bad example, it's optional and meant to be high stakes.

>dramatic chase sequences
Yes

>frustrating boss battles where there's no indication you're doing damage
Except for the blood splatters, right?

RE6 isn't irredeemable shit, it's a fun little diversion, but TEW was the best horror/action game in years. Nothing about RE6 feels completely competent or measured, but every part of TEW has at least a few things that show innovation or a deep understanding of game design.
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>>332703070
>Not with the HD Texture Pack
Texture packs don't really count. If RE6 ever got a texture pack, it would look godly, but such a pack doesn't exist so we're stuck with the baseline.

But heck, RE4 is a strange game. The PS2 port is fucking awful on basically ever possible level, but fans ate it up.
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>>332703184
>Also, there are barely any
Are you crazy? TEW slows your walking speed CONSTANTLY. And it often takes away player control to show you things. Like someone pulling a level. In fact, TEW removes player control far more often than RE6 does. Notice how in RE6 and TEW everything is operated by wall mounted levers?
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>>332699686
MT Framework is amazing
and Deep Down is PS4k
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>>332703184
>Except for the blood splatters, right?
Reborn Laura can only be killed by burning all the corpses and then trapping her in fire. The game at no point tells you this. Shooting her does no damage.

But Leon's final boss where you can only beat the boss using a lightning rod is literally the worst boss ever.

TEW gets a free pass for doing pretty much everything RE6 does. It removes player control constantly, has heaps of QTEs (mash the buttons to break free of zombies), has far more instadeath situations that make "Oh, I got run over by an ambulance, RE6 is shit" look like a joke. I love TEW, but the hypocrisy from fans is really quite amazing at times.
>>
>>332702442
>>332702687
Outside the beginning of the Leon campaign I thought most of the game just looked really bland graphically and artistically, like they clearly went for quantity over quality with the 4 campaigns.
I think the shitty gun models bothered me the most though, RE5 has such highly detailed and textured guns and in RE6 they look really low poly and poorly textured.
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>>332703651
I'm not entirely chuffed by MT Framework. Resident Evil 6 has serious problems with shadow quality, and shadows in general acting funky. Dragon's Dogma also has problems with its shadow rendering. It's a good engine, but I think the good performance comes at the cost of stuff like shadow quality, and I find that offputting. The Evil Within used id Tech 5, and despite all the problems that entailed, it had fantastic shadow quality.
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>>332704058
can't be helped they still had to keep ps3 working
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>>332703868
>TEW gets a free pass for doing pretty much everything RE6

TEW does all of those things to a minimum, Re6 does it in excess and randomly.
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>>332703651
Deep Down is using a new flagship engine they're developing, Panta Rhei.
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>>332704413
>TEW does all of those things to a minimum
No, it often does them more often than RE6. TEW has far, far more forced slow walking than RE6 does. Sometimes I wonder whether people have actually played RE6 and TEW back-to-back.
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>>332704548
>forced slow walking
i hate this shit
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>>332704056
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>>332705152
My PC don't have the best graphics. The term PC is subjective.
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>>332699686
Last gen game and MT Framework, it's not rocket science. They failed to not make it shit though.
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>>332705575
>Last gen game and MT Framework, it's not rocket science.
A remarkable number of 8th gen re-releases of 7th gen games run at 30fps. This is pretty remarkable.
>They failed to not make it shit though.
You can't improve perfection. You can, however, change the default settings to make it slightly more perfect. It's not the same thing as improving perfection, though.
>>
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>>332704056
>PC has best graphics
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>>332701521
I think they're both shit.
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>>332701871
Game is ugly as fuck nigga. Look its not about the engine at the end of the day. Its the art direction and lighting.

Re6 has a muddy unfocused palette overall that evokes nothing.

TEW and REmake use lighting and color to effect mood and story progression.

RE6 just dumps more on screen. This coupled with the bland convoluted story and Michael Bay action makes it whole heartedly forgettable experience.
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>>332705760
Were you dropped on your head as a child? Serious question.
MT Framework is an extremely optimized game engine and this is a game from 2012. It's also a far cry from perfect and I wish you RE6 apologists would commit mass suicide.
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>>332706120
>MT Framework is an extremely optimized game engine
MT Framework 2.0 runs like complete dog shit on 7th gen consoles. The performance of the 7th gen versions of RE6 and Revelations 2 is horrific.
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>>332701521
Re5 was divisive. Re6 was fucking panned. What the hell is wrong with you?
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>>332703868
>TEW gets a free pass for doing pretty much everything RE6 does.

considering the mixed reception of TEW as well i wouldnt exactly say thats true.

>It removes player control constantly

this tends to get blown way out of proportion for both games with most of the annoying shit happening in leons campaign and TEW really doesnt do it that often. maybe as a transitional for chapters or specific/unique encounters and setups, but afterwards theres generally a lot of gameplay inbetween them.

>has heaps of QTEs (mash the buttons to break free of zombies)

those arnt QTE's, otherwards the older games would of had them as well. you get knocked down by miste rX and you have to mash the buttons to get up. put in a choke hold from nemesis and you need to wiggle the sticks and mash the buttons to break free. the only difference is that theres no prompt on screen. its the same thing with TEW.

>has far more insta death situations that make "Oh, I got run over by an ambulance, RE6 is shit" look like a joke.

theres definitely a lot of instant death moments, but all of them (that i recall) are avoidable or you can see coming. none of them are really cheap. infact most of them need to have certain elements met for them to activate. i dont remember something like the ambulances in TEW where you have NO warning and they literally come out of nowhere. THAT is shit. but once again thats mainly an issue in leons campaign (im seeing a patterns here).
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>>332706502
>Re6 was fucking panned.
It's the fourth most popular Resident Evil game in Japan. RE6 is a hugely popular game with a vocal hatedom that coincidentally aligned with professional critics who didn't understand the game or resented the complete shift away from horror towards character action.
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>>332705152
I like it. It'll get me plenty of (you)s in the next exclusive thread where they start talking about graffix and fps
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>>332706409
That's because of the laughably outdated hardware, not the engine.
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>>332706761
>critics who didn't understand the game or resented the complete shift away from horror towards character action.

Again, we had this exact same discussion years before RE6 when Re5 came out and was all about GUNS AND PUNCHING BOULDERS. It's not confused critics. Re6 was a misstep in every fashion.
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>>332706502
Resident Evil 6 sold 6.4 million copies. The PC version sold well. These new PS4/XBO versions are also selling well. It is a game that demonstrates the disconnect between "true fans", professional critics, the internet echo chamber, and the people who buy games and enjoy them.
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>>332707040
>Re6 was a misstep in every fashion.
How was it a messtep? The original console versions had a shit FOV and some frustrating QTEs. This got patched. They also neglected to include a manual, but that's neither here nor there.

Taking for granted survival horror is dead and Resident Evil 6's only obligation is to be a good action game, how was RE6 a misstep?
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>>332701871
>cinematography

Except its on the level of a shitty action movie, is this image mean't to convince people otherwise?
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>>332707064
Call of duty MW3 sold 6.5 million on launch day. Does that make it equitable to RE6? Is this really going to devolve into stupid shit shit like MUH sales? RE6 flirted with a lot of good ideas and delivered on almost none of them. Mercs was maybe the best its ever been, but outside of that it really was not a good game.
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>>332707242
>Except its on the level of a shitty action movie
Define "shitty action movie".
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>>332707378
>Call of duty MW3 sold 6.5 million on launch day.
MW3 isn't a bad game, though. If it has a sin, it's being a bit boring compared to other Call of Duty campaigns. So I'm not sure what your point is.
>Is this really going to devolve into stupid shit shit like MUH sales?
The entire reason Capcom stabbed survival horror with a screwdriver and dumped it in a ditch was because "muh sales". The reason you're never getting another survival horror Resident Evil is because "muh sales". Since Resident Evil 6's very existence pisses on what the "true fans" outside Japan want from the series, the only real metric of its quality in the face of a hostile fanbase is whether people buy the game. If Resident Evil 6 HD sells well, what does that say about the game?
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>>332707064
>re6 is going to be the best selling in the franchise pretty soon
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>>332708175
All snark aside, I wouldn't be surprised if RE6 HD pushes past RE5 HD in sales. And since RE5 already got a re-release with the Gold Edition, I'm sceptical it will sell as well as RE6 HD. And then you've got RE4 HD, a great game which wore out its welcome many years ago. Outside of die-hard RE4 fans, I dunno whether RE4 HD will have huge mainstream appeal.

Anyhow, I'm looking forward to seeing sales figures. My theory is that RE6 HD's sales will likely play a role in RE7's action-to-spooky gameplay ratio.
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>>332708575
I read that capcom was looking at all the current gen sales as an idea of which direction to go for 7
REmake and REzero sold pretty well. Hopefully RE6 and 5 don't do so hot.
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>>332708986
>RE6 and 5 don't do so hot.
lmao
they just need to do like they do now; make their co-op/multiplayer focused mainstream title and indie/episodic 'horror'
They need to have an evolution of mercs/mercs oriented series
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>>332708986
>REmake and REzero sold pretty well.
Actually, as far as I know, RE0 HD sold rather poorly. The PC version sold especially poorly.
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>>332709271
>EA forced Deadspace 3 to be coop
>Destropyed the entire atmosphere of the earlier games
>EA killed deadspace over not selling 4 million units at launch

Sadly I'm on EA's side right now. Fucking kill it and do something worth a shit.
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>>332709460
DS1 sold 1 million copies.
DS2 sold 2 million copies.

Resident Evil has been a "must sell 3-5 million copies" series since the beginning. Dead Space is far more niche than its fans seem to realise. It stems from the simple fact survival horror doesn't sell. Dead Space 3 would have flopped, coop or no coop. Making it more action oriented was "chasing the Resident Evil audience" and it sadly didn't work.
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>>332709460
>Fucking kill it
they're already doing that since re6
aside from rehashes:
Umbrella Corps, Resident Evil: Revelations 2
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>>332709738
also considering it's basically an uninspired ripoff wholesale using the re4 template
>>
Say what you will about RE6, but it runs pretty damn well on a potato PC, even at 1440p.

Running it on current gen hardware isn't too hard in comparison.
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>>332710042
RE4 was a ripoff of Conker's Bad Fur Day. Let's not point fingers.
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>How did Capcom do it?
Uhh, RE6 looks like trash m8.
Also, I ran the game at 60 FPS on my old HD 5770.
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>>332699686
mercs is the only good thing about this game also Helena a shit and it was all her fault fucking cunt
>>
>that one guy who defends RE6 to the death every single day on /v/

Just give it a rest already.
>>
>>332699686
>>Locked 60fps on PS4
>>60fps with drops on XBO.

That's pretty much every game these days.
>>
>>332710232
I don't know why people say Capcom sucks at ports when they run like fucking magic most of the time.
>>
>>332710973

You're joking, right?
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>>332710912
>He's a Shevafag
>>
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>>332705152
TFW they're both still filthy peasants relying on "exclusives" to sell shit hardware and get people hooked on that monthly online subscription fee
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>>332710994
Recent Capcom has (mostly) been OK with PC ports, but the original RE4 port (Unpatched) and DMC3 was literally next to unplayable at times due to how bad they were.

Dead Rising 3 also plays like hot ass if you do not have a decent PC, but I can semi-let that one pass due to all the shit on screen at once. I also had some issues with the SFV PC port being pretty rushed (I couldn't even play it until the recent patch).
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>>332710849
Name a single problem with that image that doesn't involve textures, the part of the image which basically costs nothing to render.
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>>332703868
Guns DO do damage. Oh and use your Crossbow. Also, the 30fps was a deliberate design choice.

>>332706083
TEW and REmake both have the same art designers. Hell, outside of Kobayashi, the staff is almost 1:1.
>>
>>332711096

No I'm just spreading autism awareness. You/OP are just one of many on /v/ who post the same goddamn bullshit every single day. Not even funny or interesting bullshit, it's just spouting the same exact opinion, for no reason except to start a mild shitflinging contest.

It'd be one thing if they just incidentally happened upon a thread and made their opinion known, but no, THEY make the threads themselves, they have to make absolutely sure that everyone is aware of their special snowflake opinion. Every fucking day. For no purpose whatsoever except autism. Stop it.
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>How did Capcom do it?

Enjoy your long empty hallways, faggots.
>>
>>332711281
you can thank that ps360 systems forced devs into more reusable/crossplatform engines
>>
the textures in RE6 are worse than some PS2 games, seriously
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>>332699686
PS2 textures and 8th gen's GPUs can process the game's effects much easier because of newer architecture.
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>>332711461
>Guns DO do damage.
Doesn't Lara keep coming back from the dead unless you destroy the corpses? That doesn't count as "doing damage".
>Also, the 30fps was a deliberate design choice.
Muh cinematic ambitions. Muh headache-inducing FOV.
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>>332711797
>the textures in RE6 are worse than some PS2 games, seriously
RE5 gets a free pass, though, because it has a Black Hawk Down filter and half the textures have had a shitload of sharpening and noise filters put on them.
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>>332699686
Is it bad i bought ReRev2 just to only play an hour and never touch it again, the first one got me into Re, but the sequel just got me out. Re6 was really boring to me, but i found 5 fun, and i have not played Re1 to 4. I'm waiting for ps4remake.
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See this wall? That is some godawful texture work. But Capcom were clever and slapped a sharpen filter in photoshop on it. (The sharpening filter is most obvious on the cracks.) It's the same reason Resident Evil 4 has a film grain filter. It helps mask shitty textures if you slap a lot of noise on them. If you remove The Evil Within's film grain, it looks way worse.

Maybe Capcom should have given RE6 film grain.
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>>332712206
But Revelations 2 is better than 2.
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>>332712001
No, if you actually kill her, she will not come back. Burning every corpse is the easy way to end the boss fight.

Funfact: In all three times you see her between Chapter 4 and 5 you can kill her to get gel.
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>>332712496
That is fascinating. Thanks for the explanation.
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>>332711421
...textures? aw shit.
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>>332712348
720p
https://www.youtube.com/watch?v=JFnB9JpU7js
>>
Replaying 6 at the moment actually. Finished Leon's campaign earlier. As bad as Chris's is, I think I still dislike Leon's more:
Couldn't give a fuck about Helena, the catacombs and cathedral sections were absurd, and the QTEs were atrocious.

Gonna continue on later, probably find I like Sherry's and Ada's the best.
>>
You realise the new console versions run at pc medium settings right?
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>>332713287
>Replaying 6 at the moment actually.
What platform? With the older versions, you have to raise FOV and turn on QTE assist manually.
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>>332713287
Chris is really the best because it has the most actual gameplay
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>>332713406
>You realise the new console versions run at pc medium settings right?
Stop believing everything you read on NeoGAF.
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>>332713407
PC.

>>332713497
I don't like Javos and the Chinese run and gunning wasn't doing it for me, but I didn't hate all of his campaign. Eastern Europe was okay. Ending was alright.
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>>332713618
>PC.
So did you raise the FOV sliders to 15 and turn on Auto Action Button?
>>
Do people seriously like this abortion that is neither a good action game nor survival horror?
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>>332699686
by making it look like a PS3 game
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>>332713779
It's a fantastic character action game, and it doesn't pretend to be survival horror for the most part. It's about elite warriors saving the world with great hair.
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>>332713864
>by making it look like a PS3 game
This is true, to an extent. People wonder how games like MGS V and Halo 5 and The Last of Us can run at 60fps.

It's because their graphics are shit.
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>>332712969
I bet you were one of those kids who insisted the PS1 had better graphics than the N64 because "crisper textures".
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>>332713887
It's a third person shooter with shitty QTEs, a godawful cover system, mediocre to bad gunplay and forgettable story. I'll just play something like Vanquish if I want want a good action game or something like REmake or Silent Hill if I want a good survival horror game, RE6 offers neither.
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>>332713995
Yet they look better than any AAA these days. Funny how that works.
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