Why does /v/ hate auto scroll levels? Is /v/ just bad?
I don't hate them.
>>332666995
Speedrunners hate them. I don't
git gudlevels
>>332666995
I don't feel like waiting around while the screen scrolls slower than a slug on acid
>>332667330
>faggots hate them. I don't
fix'd for you.
It's the equivalent of the walk-too-slow, run-too-fast escort missions. It disrupts the pace of the level so badly and severely limits maneuverability. You could easily make that jump if the INVISIBLE FUCKING WALL WASN'T IN THE WAY.
>>332666995
At least they felt fast in SMW. That forest one where the background is zooming by "felt" faster at least
>>332667842
Donkey Kong games don't have that issue in cart levels
>>332667330
>when a TAS starts showing off during an autoscroll segment
>>332669676
>>332669880
Those aren't autoscrollers. You're just riding something that you depend on. They're essentially line guide levels.
>>332667330
>speedrunners hate...
You know what's worse?
>we really REALLY want you to speed run our games
>these unskippable cutscenes will count as part of the "speed" run
>>332669880
Those levels are ridiculously simple by comparison, and usually much faster-paced.
>>332669880
DKC3 had Ripsaw Rage and Kongfused Cliff, which were Mario autoscrollers but vertical.
>>332666995
Play Yoshi's Island and get to the level "The Looooooooooooong Cave", then say that again.
Autoscrollers aren't necessarily hard, they're fucking tedious.
>>332667439
What's the matter?
TOO SLOW for ya?
>>332666995
They're boring. It doesn't matter if you're good or bad at the game as long as you don't die; you'll take the same amount of time on the autoscrolling portion regardless. Player skill should be rewarded, not ignored.
>>332670513
Sonic for GameGear had autoscrollers.
>>332670432
>Ripsaw Rage
Holy shit still remember first time I ever beat that level. Kid me was jumping up and down.
>Kongfused Cliff
Don't remember which one that is.
>>332670432
Those weren't autoscrollers, because you could scroll up as much as you wanted. They were anti-scrollers, which is like SMB1 where you couldn't go back. Except in this case, if you tried to go back/couldn't go forward fast enough, you died.
>>332666995
Fucking terrible game design, there's no variability in the level design because the screen scrolls in a predetermined direction and it's a very linear affair. You're forced to go at the pace of the level which is almost always slower than you want to go. It's incredibly boring since every time you revisit it it's always the same which exacerbates the other problems. These levels have no replay value.
>>332666995
It's a bad idea for the game to tell you at what speed can you go instead of going trough the level as usual
>>332670927
That's nothing, there's a full tilt autoscroller in this romhack called sonic boom which is basically impossible without memorization.
>>332670684
>>332673980
>>332674504
>>332670470
>>332667439
>muh pacing
Who gives a shit if the level is designed around the autoscroll? I bet the lot of you hate line guides and water levels as well. Git gud.
>>332674907
That's not auto-scroll, though. At least, if that's the level I'm thinking of.
>>332666995
I don't hate them, I just dislike them
>>332669937
>TASer breaks the autoscroller and finishes it in half the time
>>332672645
It's got the mountain motif, you start on a rope, and there It's kinda neat, but very trial-and-error due to the way enemies spawn.
>>332676260
Oops, accidentally ate part of my post.
>there
there's a fuse at the end of the rope, slowly burning upward. Climb or die.
>>332674907
>I bet the lot of you hate line guides and water levels as well
yeah i do because it slows everything down
>>332669937
>Megaman TAS
>Megaman fires in beat with the music any time he's not shooting at anything in particular.
>>332675267
it's a line guide. Way Cool. Special World.
>>332666995
>Why does /v/
dear god fuck off
sage for absolute cancer